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- #define _ARMA_
- class CfgPatches
- {
- class cnx_arbor
- {
- units[] = {};
- weapons[] = {};
- requiredVersion = 0.1;
- requiredAddons[] = {"A3_Soft_F"};
- };
- };
- class CfgVehicles
- {
- class Ruins_F;
- class House;
- class House_F: House{};
- class Land_cnx_arbor: House_F
- {
- model = "\cnx_arbor\arbor.p3d";
- vehicleClass = "cnx_vehicle_civil";
- class eventhandlers{init = "_this execVM '\cnx_base\scripts\civ\init.sqf';";};
- hiddenSelections[] = {"camo1"};
- hiddenSelectionsTextures[] = {"cnx_arbor\tex\wood.paa"};
- displayName = "Arbor [Normal]";
- textSingular = "Arbor [Normal]";
- author = "cinux";
- placement = "vertical";
- scope = 2;
- animated = "true";
- armor = 1000000000;
- };
- class Land_cnx_arbor_white: Land_cnx_arbor {
- hiddenSelections[] = {"camo1"};
- displayName = "Arbor [White]";
- textSingular = "Arbor [White]";
- hiddenSelectionsTextures[] = {"cnx_arbor\tex\wood_white.paa"};
- };
- };
- class cfgMods{author = "cinux";};
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