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- Main Deck Monsters
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- 1. Ravelz, Kindblade of the Rift
- Level 4 / LIGHT / Spellcaster / Effect
- ATK 1600 / DEF 900
- Effect:
- If a “Ravelz” monster is banished: You can Special Summon this card from your hand.
- If this card is Normal or Special Summoned: You can target 1 of your banished “Ravelz” monsters; return it to the GY, then add 1 “Ravelz” card from your Deck to your hand.
- Once per turn, if this card is banished or sent from the field to the GY: You can Special Summon 1 Level 4 or lower “Ravelz” monster from your Deck in Defense Position.
- You cannot Summon monsters for the rest of the turn, except “Ravelz” monsters.
- You can only use one of the effects of this card, and only once per turn.
- Lore :
- Once a humble knight-scholar of the old kingdom, Ravelz studied the forbidden Rift Magic to protect his people. The "Kindblade" was his sacred oath: to wield power without cruelty. After being marked by dimensional forces, he became the beacon of hope for the forgotten and the banished.
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- 2. Ravelz’s Spectral Knight
- Level 4 / DARK / Warrior / Effect
- ATK 1700 / DEF 1000
- Effect:
- If you control a “Ravelz” monster: You can Special Summon this card from your hand.
- If this card is banished or sent from the field to the GY: You can target 1 “Ars Magna” Spell/Trap in your GY; add it to your hand.
- You cannot Summon monsters for the rest of the turn, except “Ravelz” monsters.
- You can only use one of the effects of this card, and only once per turn.
- Lore :
- These ghostly warriors are the first to pledge their afterlife to Ravelz. Once slain on the battlefield, they returned from the rift as his eternal vanguard—phantoms of loyalty wielding lost memories as blades.
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- 3. Ravelz’s Shadow Envoy
- Level 4 / DARK / Spellcaster / Effect
- ATK 1200 / DEF 1400
- Effect:
- When this card is Normal or Special Summoned: You can send 1 “Ravelz” monster from your Deck to the GY.
- If a “Ravelz” monster is banished while this card is in your GY: You can Special Summon this card (but banish it when it leaves the field).
- You cannot Summon monsters for the rest of the turn, except “Ravelz” monsters.
- You can only use one of the effects of this card, and only once per turn.
- Lore :
- Cloaked in magical distortion, this envoy walks between realms, carrying commands from Ravelz to all corners of the fractured dimensions. Few have seen its true face—only silence follows in its path.
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- 4. Ravelz’s Kindblade Familiar
- Level 4 / DARK / Fiend / Effect
- ATK 1500 / DEF 1800
- Effect:
- Once per turn: You can target 1 of your banished “Ravelz” monsters; return it to the GY, and if you do, negate the effects of 1 face-up monster your opponent controls until the end of this turn.
- If this card is banished or sent from the field to the GY: You can target 1 face-up card your opponent controls; it cannot activate its effects this turn.
- You cannot Summon monsters for the rest of the turn, except “Ravelz” monsters.
- You can only use one of the effects of this card, and only once per turn.
- Lore :
- A fiend bound to Ravelz’s soul during his transformation. The familiar watches loyally from the shadows, restoring balance within the rift and sabotaging those who resist unity.
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- 5. Ravelz’s Arcane Purger
- Level 4 / DARK / Warrior / Effect
- ATK 1600 / DEF 1000
- Effect:
- If this card is Normal or Special Summoned: You can banish 1 “Ravelz” card from your GY, then target 1 Spell/Trap on the field; destroy it.
- If this card is banished or sent from the field to the GY: You can banish the top card of your opponent’s Deck.
- You cannot Summon monsters for the rest of the turn, except “Ravelz” monsters.
- You can only use one of the effects of this card, and only once per turn.
- Lore :
- Once a priest of forbidden knowledge, now consumed by Ravelz’s will, this purge-knight obliterates magical resistance, cleansing the battlefield of opposing spellcraft with arcane fury.
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- 6. Ravelz’s Hades Whisper
- Level 4 / DARK / Fiend / Effect
- ATK 1000 / DEF 1200
- Effect:
- If your opponent activates a card or effect while you control a “Ravelz” monster:
- ● You can discard this card; negate that effect, and if you do, banish 1 “Ravelz” monster from your Deck.
- If this card is banished: You can add 1 “Ravelz” monster from your GY to your hand.
- You cannot Summon monsters for the rest of the turn, except “Ravelz” monsters.
- You can only use one of the effects of this card, and only once per turn.
- Lore :
- A cursed whisper passed from the depths of the Rift, this spirit relays Ravelz's silent judgment. With a whisper, spells collapse and enemies falter, never knowing what struck them.
- Spell/Trap Cards
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- 7. Ars Magna – Dimension Loop
- Counter Trap
- Effect:
- When your opponent activates a Spell/Trap card or monster effect, while you control a face-up “Ravelz” monster:
- ● Negate the activation, and if you do, banish 1 “Ravelz” monster you control, then Special Summon 1 different “Ravelz” monster from your GY.
- If you control a “Ravelz” monster that was Special Summoned from the Extra Deck, you can activate this card from your hand.
- You can only activate 1 “Ars Magna – Dimension Loop” per turn.
- Lore :
- A forbidden counterspell designed by Ravelz himself. By cycling echoes of fallen allies, it traps the timeline of an enemy action and replaces it with a specter of vengeance.
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- 8. Ars Magna – Nexus Breaker
- Quick-Play Spell
- Effect:
- If you control a “Ravelz” monster that was Special Summoned from the Extra Deck:
- ● Banish 1 “Ravelz” monster from your hand or field, then destroy up to 2 cards your opponent controls.
- You can banish this card from your GY; during this turn’s Battle Phase, “Ravelz” monsters you control can attack all monsters your opponent controls once each.
- You can only activate 1 “Ars Magna – Nexus Breaker” per turn.
- Lore :
- Ravelz’s signature battlefield command. With a precise invocation, it unleashes a cascade of rift energy that disrupts entire formations. Only the worthy stand after its flash.
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- 9. Ars Magna – Eternal Unity
- Quick-Play Spell
- Effect:
- Special Summon up to 2 “Ravelz” monsters with different names from your hand, GY, or that are banished. Then, you can apply one of the following effects using only those monsters:
- • Fusion Summon 1 “Ravelz” Fusion Monster
- • Synchro Summon 1 “Ravelz” Synchro Monster (treat 1 as a Tuner)
- • Xyz Summon 1 “Ravelz” Xyz Monster
- • Link Summon 1 “Ravelz” Link Monster
- You can only Special Summon “Ravelz” monsters the turn you activate this card.
- If your LP are lower than your opponent’s, you can activate this card from your hand during your opponent’s turn.
- You can only activate 1 “Ars Magna – Eternal Unity” per turn.
- Lore :
- When Ravelz speaks the words of eternal unity, long-separated warriors return to his side. This invocation bridges time and death, calling his legion from past, present, and banishment.
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- 10. Ars Magna – Domain of the Rift
- Field Spell
- Effect:
- When this card is activated: You can add 1 “Ravelz” monster from your Deck to your hand, then banish 1 card from your hand.
- Once per turn, if a “Ravelz” monster is banished or sent from your field to the GY:
- ● You can target 1 of your banished “Ravelz” monsters; return it to your GY, then gain 500 LP.
- Once per turn: You can shuffle 2 “Ravelz” cards from your GY into the Deck; draw 1 card.
- Lore :
- The home realm Ravelz carved within the dimensional void—a floating fortress sustained by his will. It is here his banished army gathers, learning to master time and return.
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- 11. Ars Magna – Soul Command
- Normal Spell
- Effect:
- Send 1 “Ravelz” monster from your Deck to the GY; add 1 “Ars Magna” Spell/Trap from your Deck to your hand.
- If you control a “Ravelz” monster that was Special Summoned from the Extra Deck:
- ● You can banish 1 card on the field.
- You can only activate 1 “Ars Magna – Soul Command” per turn.
- Lore :
- More than strategy, this is doctrine. When invoked, Ravelz's voice echoes through the rift, commanding his souls to reposition, sacrifice, or counterstrike with perfect timing.
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- 12. Ars Magna – Reality Distortion
- Normal Trap
- Effect:
- Target 1 “Ravelz” monster you control and 1 monster your opponent controls; banish both until the End Phase.
- Then, you can send 1 “Ravelz” card from your Deck to the GY.
- If you control a “Ravelz” monster that was Special Summoned from the Extra Deck, you can activate this card from your hand.
- Lore :
- A spell that bends the rules of perception. Time, space, and logic unravel in Ravelz’s favor as he temporarily rewrites the battlefield’s laws, banishing enemies into frozen echoes.
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- 13. Ars Magna – True Form
- Normal Spell
- Effect:
- • Fusion Summon 1 “Ravelz” Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY and/or hand.
- • If your opponent controls more cards than you: You can use 1 “Ravelz” monster from your Deck as the entire Fusion Material.
- You can only Summon “Ravelz” monsters the turn you activate this card.
- You can only activate 1 “Ars Magna – True Form” per turn.
- Lore :
- This spell marks Ravelz’s moment of total clarity—his rebirth as the Eternal Commander. It calls on the essence of all Rift magic and forges his final form through sacrifice and legacy.
- Extra Deck Monsters
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- 14. Ravelz, Eternal Commander
- Level 10 / DARK / Warrior / Fusion / Effect
- ATK 3200 / DEF 2700
- Materials: 3 “Ravelz” monsters with different names
- Effect:
- Must be Fusion Summoned and cannot be Special Summoned by other ways.
- If this card is Fusion Summoned: You can banish 1 “Ravelz” monster or “Ars Magna” Spell/Trap from your Deck; banish all cards your opponent controls, and your opponent cannot activate cards or effects with the same original type (Monster, Spell, or Trap) as the banished card to respond to this card’s activation and effect.
- Once per turn (Quick Effect): You can banish 1 “Ravelz” card from your hand or GY; negate the activation of a card or effect, and if you do, banish that card.
- If this Fusion Summoned card leaves the field: You can Special Summon 1 “Ravelz” monster from your Extra Deck or that is banished, ignoring its Summoning conditions except “Ravelz, Eternal Commander”.
- Lore :
- The ascended form of Ravelz. After mastering the Ars Magna and transcending mortality, he forged a new order within the Rift. His presence alone distorts the battlefield.
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- 15. Ravelz, Eternal Magus
- Link-4 / DARK / Spellcaster / Link / Effect
- ATK 3000
- Arrows: Top-Left, Top-Right, Bottom-Left, Bottom-Right
- Materials: 3+ “Ravelz” monsters
- Effect:
- If this card is Link Summoned: You can banish up to 2 “Ravelz” monsters from your GY; for each, banish 1 card on the field.
- Once per turn (Quick Effect): If your opponent activates a card or effect:
- ● You can banish 1 “Ravelz” monster from your Deck; negate that effect, and if you do, this card gains 500 ATK until the end of this turn.
- If this card would be destroyed, you can banish 1 “Ars Magna” card from your GY instead.
- Lore :
- A manifestation of Ravelz’s magical supremacy, his magus form bends dimensions. It sacrifices nothing in defense of the unified future he commands.
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- 16. Ravelz, Unity Commander
- Rank 4 / DARK / Warrior / Xyz / Effect
- ATK 2500 / DEF 2100
- Materials: 2 Level 4 “Ravelz” monsters
- Effect:
- Once per turn (Quick Effect): You can detach 1 material from this card, then banish 1 “Ravelz” monster from your Deck; apply 1 of these effects based on the banished monster’s type:
- • Warrior: This card can make a second attack during this Battle Phase.
- • Spellcaster: Draw 1 card.
- • Fiend: Target 1 face-up card your opponent controls; banish it.
- If this card is sent to the GY or banished while it has Xyz Material: You can Special Summon 1 “Ravelz” monster from your GY.
- Lore :
- The tactical incarnation of Ravelz—a field general with rift energy pulsing through his armor. He leads assaults with banishment precision and eternal strategy.
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- 17. Ravelz, Unity Magus
- Level 8 / DARK / Spellcaster / Synchro / Effect
- ATK 2800 / DEF 2000
- Materials: 1 Tuner + 1+ non-Tuner “Ravelz” monsters
- Effect:
- If this card is Synchro Summoned: You can banish 1 “Ravelz” card or “Ars Magna” card from your Deck; this card gains effects based on its type until the end of the turn.
- • Spell/Trap: Your opponent cannot activate cards or effects in response to your “Ravelz” card activations this turn.
- • Monster: This card cannot be targeted by your opponent’s card effects.
- Once per turn (Quick Effect): You can banish 1 card from your hand; banish 1 card on the field.
- Lore :
- This form reflects Ravelz's balance between scholar and warrior. His runes seal entire armies, silencing their will with Rift-encoded sorcery.
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- 18. Ravelz, Purgatory Blade
- Level 4 / DARK / Fiend / Fusion / Effect
- ATK 2300 / DEF 1600
- Materials: 2 “Ravelz” monsters
- Effect:
- If this card is Fusion Summoned: You can send 1 “Ravelz” card from your Deck to the GY, then draw 1 card.
- You can banish 1 other “Ravelz” monster from your hand or field, then target 1 card your opponent controls; banish it.
- If this card is sent to the GY: You can add 1 “Ars Magna” card from your Deck or GY to your hand.
- You can only use one of the effects of this card, and only once per turn.
- Lore :
- An experimental fusion of soul and sword. This is Ravelz at his most ruthless—no command, no compassion, just efficient extermination of threats from within the void.
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- 19. Ravelz, Reckless Strategist
- Link-2 / DARK / Spellcaster / Link / Effect
- ATK 1800
- Arrows: Bottom-Left, Bottom-Right
- Materials: 2 “Ravelz” monsters
- Effect:
- If this card is Link Summoned: You can send 1 “Ravelz” card from your Deck to the GY, then banish 1 “Ravelz” card from your hand.
- During either player’s turn, if a “Ravelz” monster is banished: You can target 1 banished “Ravelz” monster; Special Summon it in Defense Position.
- You can only use one of the effects of this card, and only once per turn.
- Lore :
- Before becoming a commander, Ravelz trained under warlords who valued only brutality. As a strategist, he cast those teachings aside, relying on high-risk tactics fueled by sacrifice and insight. This persona reflects his younger, rebellious self—brilliant but impulsive, leading elite skirmish forces through unstable rift corridors. Though replaced by his evolved forms, this incarnation persists in the Extra Deck, summoned when quick thinking and bold plays are the only path to victory.
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- 20. Ravelz’s Loyal Familiar
- Link-1 / DARK / Fiend / Link / Effect
- ATK 800
- Arrow: Bottom
- Material: 1 Level 4 or lower “Ravelz” monster
- Effect:
- If this card is Link Summoned: You can send 1 “Ravelz” card from your Deck to the GY.
- You can banish this card from your GY; add 1 “Ravelz” monster from your GY to your hand.
- You can only use one of the effects of this card, and only once per turn.
- Lore :
- An impish fiend created from Ravelz’s compassion, this creature carries his messages through the void, offering aid and sacrifice when most needed.
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- 21. Ravelz’s Bloody Executioner
- Link-3 / DARK / Warrior / Link / Effect
- ATK 2500
- Arrows: Top-Left, Bottom, Bottom-Right
- Materials: 2+ “Ravelz” monsters
- Effect:
- If this card is Link Summoned: You can banish 1 “Ravelz” monster from your Deck, then banish 1 card on the field.
- If a “Ravelz” monster is banished while you control this card: You can target 1 card your opponent controls; banish it.
- You can only use one of the effects of this card, and only once per turn.
- Lore :
- Feared even among Ravelz’s own, this warrior handles justice for traitors and warlords. When it draws its blade, no opponent escapes judgment by banishment.
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- 22. Ravelz’s Riftblade Warden
- Link-2 / DARK / Warrior / Link / Effect
- ATK 1600
- Arrows: Bottom-Left, Bottom-Right
- Materials: 2 “Ravelz” monsters
- Effect:
- If this card is Link Summoned: You can target 1 banished “Ravelz” card; return it to your GY, then draw 1 card.
- If a “Ravelz” monster is banished or sent from your field to the GY (except during the Damage Step): You can target 1 face-up card your opponent controls; it cannot activate its effects this turn.
- You can only use one of the effects of this card, and only once per turn.
- Lore :
- Once the gatekeeper of a long-lost dimension, the Riftblade Warden now serves Ravelz as the protector of temporal flow within the rift. Sworn to shield the balance between banishment and resurrection, this Warden does not speak—its greatsword of timecarved iron vibrates with echoes of futures denied. Every slash it delivers restrains an enemy's influence, binding their powers with the weight of eternity. Among the minions, it is regarded as the shield of their master’s will.
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