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- {
- ['default'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/hostage/hostage_04.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/mossman_arctic.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = physgun_attachment, Scale = 0.10, Skin = 0 },
- ['models/player/dod_american.mdl'] = { Pos = Vector( 1.00, -1.00, 0.00 ), Ang = Angle( -25.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03/female_04.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/monk.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03/male_04.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group02/male_02.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03/female_05.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/arctic.mdl'] = { Pos = Vector( 0.00, -1.20, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group01/cookies114.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03/female_02.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group01/female_03.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group02/male_06.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group01/male_03.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group01/male_09.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/leet.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group01/male_07.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/eli.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/combine_soldier.mdl'] = { Pos = Vector( -2.00, -1.00, 0.00 ), Ang = Angle( -56.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/p2_chell.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/combine_super_soldier.mdl'] = { Pos = Vector( -2.00, -1.00, 0.00 ), Ang = Angle( -39.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group01/male_01.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/hostage/hostage_02.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/gasmask.mdl'] = { Pos = Vector( 2.00, -1.00, 0.00 ), Ang = Angle( -15.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group01/male_05.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group01/female_06.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/swat.mdl'] = { Pos = Vector( 2.00, -1.00, 1.00 ), Ang = Angle( -28.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/kleiner.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/phoenix.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03m/male_09.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/soldier_stripped.mdl'] = { Pos = Vector( -0.90, -1.00, -6.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03/female_06.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/breen.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03/male_05.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03/male_06.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/voikanaa/snoop_dogg.mdl'] = { Pos = Vector( -3.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/hostage/hostage_03.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/police.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( -43.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group01/female_04.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03m/male_02.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03m/male_01.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/zombie_classic.mdl'] = { Pos = Vector( -3.00, -2.50, -1.00 ), Ang = Angle( -67.00, 13.00, -23.00 ), Attachment = forward, Scale = 0.10, Skin = 0 },
- ['models/player/magnusson.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03m/male_04.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03/male_03.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/charple.mdl'] = { Pos = Vector( -2.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.08, Skin = 0 },
- ['models/player/group02/male_08.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03/male_08.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03m/male_06.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03m/female_02.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03m/male_07.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group01/male_02.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group01/male_08.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03m/female_01.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03m/male_08.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03m/female_06.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/odessa.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03/female_01.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/dod_german.mdl'] = { Pos = Vector( 1.00, -1.00, 0.00 ), Ang = Angle( -25.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03m/female_04.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/alyx.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/mossman.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/riot.mdl'] = { Pos = Vector( 4.00, -1.00, 2.00 ), Ang = Angle( -55.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/zombie_soldier.mdl'] = { Pos = Vector( -7.00, -4.50, -12.00 ), Ang = Angle( 0.00, -12.00, -57.00 ), Attachment = eyes, Scale = 0.14, Skin = 0 },
- ['models/player/skeleton.mdl'] = { Pos = Vector( -2.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group01/female_02.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group01/male_04.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03/female_03.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/corpse1.mdl'] = { Pos = Vector( 1.00, -1.40, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = forward, Scale = 0.10, Skin = 0 },
- ['models/player/ninjuerilla.mdl'] = { Pos = Vector( 0.00, -1.00, 5.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/urban.mdl'] = { Pos = Vector( 2.00, -1.00, 1.00 ), Ang = Angle( -28.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03/male_02.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03m/male_03.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group02/male_04.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/slow/jamis/cage/slow.mdl'] = { Pos = Vector( 1.00, -1.00, 1.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group01/female_01.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/gman_high.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03/male_09.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/combine_soldier_prisonguard.mdl'] = { Pos = Vector( -2.00, -1.00, 0.00 ), Ang = Angle( -56.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/hostage/hostage_01.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/barney.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03m/male_05.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group01/male_06.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group01/female_05.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/police_fem.mdl'] = { Pos = Vector( 0.00, -1.00, -3.00 ), Ang = Angle( -45.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03/male_01.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03m/female_05.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03m/female_03.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/group03/male_07.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- ['models/player/guerilla.mdl'] = { Pos = Vector( 0.00, -1.00, 0.00 ), Ang = Angle( 0.00, 0.00, 0.00 ), Attachment = eyes, Scale = 0.10, Skin = 0 },
- }
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