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- prontera,155,183,4 script Equipment Trader 90,{
- mes "[Equipment Trader]";
- mes "Hi, "+strcharinfo(0)+"!";
- mes "What can I do for you?";
- next;
- switch(select(" > Information: > Trade in Equipments: > Point shop (^0055FF"+getd(.Points$)+"^000000): > Leave")) {
- case 1:
- mes "[Equipment Trader]";
- mes "Do you find that you've got";
- mes "useless Equipments lying around?";
- mes "I'll be glad to take them off";
- mes "your hands!";
- next;
- mes "[Equipment Trader]";
- mes "I'll give you ^0055FF"+.Points[0]+" Point"+((.Points[0] == 1)?"":"s")+"^000000 for each";
- mes "Equipment you give me, and";
- mes "^0055FF"+.Points[1]+" Points^000000 for MVP Equipments.";
- mes "You can trade those points";
- mes "for items later on.";
- mes "How does that sound?";
- emotion ET_MONEY;
- close;
- case 2:
- mes "[Equipment Trader]";
- mes "Select the Equipments you";
- mes "want to trade in.";
- if (.Level) {
- mes " ";
- mes "They must be dropped";
- mes "by monsters of level";
- mes .Level+" and above.";
- }
- deletearray @sold_nameid[0],getarraysize(@sold_nameid);
- callshop "Equipment_shop",2;
- npcshopattach "Equipment_shop";
- end;
- case 3:
- mes "[Equipment Trader]";
- mes "You have ^0055FF"+getd(.Points$)+"^000000 Point"+((getd(.Points$) == 1)?".":"s.");
- callshop "Equipment_shop",1;
- npcshopattach "Equipment_shop";
- end;
- case 4:
- mes "[Equipment Trader]";
- mes "*yawn*";
- mes "See you later!";
- emotion ET_SLEEPY;
- close;
- }
- OnSellItem:
- mes "Equipments to sell:";
- mes "-----------------------------------";
- for(set .@i,0; .@i<getarraysize(@sold_nameid); set .@i,.@i+1)
- if (@sold_nameid[.@i] > 2100 && @sold_nameid[.@i] < 4000 | @sold_nameid[.@i] > 4700 && @sold_nameid[.@i] < 32000) {
- if (.Level) {
- query_sql("SELECT `type` FROM `item_db_re` WHERE `ID` = "+@sold_nameid[.@i],.@lv);
- if (.@lv < .Level) {
- dispbottom getitemname(@sold_nameid[.@i])+" is under the minimum level.";
- continue;
- }
- }
- set .@Equipment_id[getarraysize(.@Equipment_id)], @sold_nameid[.@i];
- set .@Equipment_amt[getarraysize(.@Equipment_amt)], @sold_quantity[.@i];
- //set .@mvp, compare(.MVP$,""+@sold_nameid[.@i]);
- //mes ((.@mvp)?" ^FF0000":" ^777777")+@sold_quantity[.@i]+"x "+getitemname(@sold_nameid[.@i])+"^000000";
- set .@Equipment_total, .@Equipment_total+(@sold_quantity[.@i]*((.@mvp)?.Points[1]:.Points[0]));
- }
- deletearray @sold_nameid[0], getarraysize(@sold_nameid);
- deletearray @sold_quantity[0], getarraysize(@sold_quantity);
- if (!.@Equipment_id) {
- mes " ^777777(none)^000000";
- emotion ET_SWEAT;
- close;
- }
- mes " ";
- mes "---------- Total: ^0055FF"+.@Equipment_total+" pt.^000000 -------";
- next;
- if(select(" > ^0055FFComplete trade...^000000: > ^777777Cancel^000000") == 2) {
- mes "[Equipment Trader]";
- mes "Oh, okay...";
- emotion ET_SCRATCH;
- close;
- }
- for(set .@i,0; .@i<getarraysize(.@Equipment_id); set .@i,.@i+1)
- delitem .@Equipment_id[.@i],.@Equipment_amt[.@i];
- setd .Points$, getd(.Points$)+.@Equipment_total;
- mes "[Equipment Trader]";
- mes "All done!";
- emotion ET_DELIGHT;
- close;
- OnBuyItem:
- for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1)
- for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2)
- if (@bought_nameid[.@i] == .Shop[.@j]) {
- set .@cost, .@cost+(.Shop[.@j+1]*@bought_quantity[.@i]);
- break;
- }
- if (.@cost > getd(.Points$)) {
- mes "[Equipment Trader]";
- mes "You don't have enough Points.";
- emotion ET_HUK;
- }
- else {
- mes "Items purchased:";
- mes "-----------------------------------";
- for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) {
- getitem @bought_nameid[.@i], @bought_quantity[.@i];
- mes " ^777777"+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"^000000";
- }
- mes " ";
- mes "---------- Total: ^0055FF"+.@cost+" pt.^000000 -------";
- setd .Points$, getd(.Points$)-.@cost;
- emotion ET_MONEY;
- }
- deletearray @bought_nameid[0], getarraysize(@bought_nameid);
- deletearray @bought_quantity[0], getarraysize(@bought_quantity);
- close;
- OnInit:
- set .Level,0; // Minimum monster level to trade corresponding Equipments.
- set .Points$,"#Equipment_Points"; // Variable to store points.
- setarray .Shop[0], // Equipment Shop items: <ID>,<point cost>
- 985,1,12997,4,13889,8,7619,20,13610,90,12920,150,6241,5,16396,40;
- setarray .Points[0],1,100; // Points per <normal Equipment>,<MVP Equipment>
- set .MVP$, // List of MVP Equipments.
- "4121,4123,4128,4131,4132,4134,4135,4137,4142,4143,4144,4145,4146,4147,4148,4168,4236,"+
- "4241,4263,4276,4302,4305,4318,4324,4330,4342,4357,4359,4361,4363,4365,4399,4403,4407";
- npcshopdelitem "Equipment_shop",909;
- for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2)
- npcshopadditem "Equipment_shop",.Shop[.@i],.Shop[.@i+1];
- end;
- }
- - shop Equipment_shop -1,909:-1
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