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- There are notes for an optimized 119 sings speedrun.
- The number at the end of each name is how many signs you should have when you esc then click that room.
- Example. Once you get 6 signs, esc and click Three Paths In Sight.
- 1) Three Paths In Sight (6)
- 2/3) Into Darkness (10) and (16)
- 4) Blue Gun/Regular any% (21)
- When you get Red Gun you should have (34)
- 5) I Can Do Anything [arrow] (36)
- 6) The Ground Floor (39)
- 7) Tower 4 [arrow] (46)
- 8/9) Tower 5 [arrow] (50) and (51)
- 10/11) Learning To Draw (56) and (58)
- 12) Strength In Numbers (63)
- 13) De Ja Vu (64)
- 14) Managing Resources (65)
- 15) The Missing Pieces (66)
- 16) Logic 101 (69)
- 17) Don't Look Down (79)
- 18) Don't Look Down [Arrow](82)
- 19/20) Impossible Paths (84)
- 21) Hidden Behind Glass (87)
- 22) Many Different Angles (92)
- 23/24) Stairway To Heaven (93) and (96)
- 25) Jumping Through Hoops (104)
- 26) Too Many Lasers (106)
- 27) A Loop That Won't Close (112)
- Regular Chase/Any% (114)
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