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- <!--AA-specific Secondary Color Override-->
- <!--Add this section to the end of <StringTable>-->
- <String name="Jetpack">
- <String>Jetpack</String>
- </String>
- <String name="Active Camo">
- <String>Active Camo</String>
- </String>
- <String name="Hologram">
- <String>Hologram</String>
- </String>
- <String name="Hardlight Shield">
- <String>Hardlight Shield</String>
- </String>
- <String name="Auto Turret">
- <String>Auto Turret</String>
- </String>
- <String name="Promethean Vision">
- <String>Promethean Vision</String>
- </String>
- <String name="Thruster">
- <String>Thruster</String>
- </String>
- <String name="Regen">
- <String>Regen</String>
- </String>
- <!--Add this section after Leader Traits in <PlayerTraits>-->
- <entry nameIndex="Jetpack" descIndex="Jetpack" name="Jetpack">
- <Traits>
- <Appearance> <!--White-->
- <PrimaryColor R="255" G="255" B="255" A="True" /> <!--A="True" effectively disables this trait. This line can be deleted as it's unused, or set to false to override the primary color as well-->
- <SecondaryColor R="255" G="255" B="255" A="False" />
- </Appearance>
- </Traits>
- </entry>
- <entry nameIndex="Active Camo" descIndex="Active Camo" name="Active Camo">
- <Traits>
- <Appearance> <!--Cyan-->
- <PrimaryColor R="0" G="255" B="255" A="True" />
- <SecondaryColor R="0" G="255" B="255" A="False" />
- </Appearance>
- </Traits>
- </entry>
- <entry nameIndex="Hologram" descIndex="Hologram" name="Hologram">
- <Traits>
- <Appearance> <!--Black, unused-->
- <PrimaryColor R="0" G="0" B="0" A="True" />
- <SecondaryColor R="0" G="0" B="0" A="True" /> <!--I left this disabled as it's kind of a give-away. Set to false if you want to try it out-->
- </Appearance>
- </Traits>
- </entry>
- <entry nameIndex="Hardlight Shield" descIndex="Hardlight Shield" name="Hardlight Shield">
- <Traits>
- <Appearance> <!--Royal blue-->
- <PrimaryColor R="0" G="0" B="255" A="True" />
- <SecondaryColor R="0" G="0" B="255" A="False" />
- </Appearance>
- </Traits>
- </entry>
- <entry nameIndex="Auto Turret" descIndex="Auto Turret" name="Auto Turret">
- <Traits>
- <Appearance> <!--Orange-->
- <PrimaryColor R="255" G="128" B="0" A="True" />
- <SecondaryColor R="255" G="128" B="0" A="False" />
- </Appearance>
- </Traits>
- </entry>
- <entry nameIndex="Promethean Vision" descIndex="Promethean Vision" name="Promethean Vision">
- <Traits>
- <Appearance> <!--Red-->
- <PrimaryColor R="255" G="0" B="0" A="True" />
- <SecondaryColor R="255" G="0" B="0" A="False" />
- </Appearance>
- </Traits>
- </entry>
- <entry nameIndex="Thruster" descIndex="Thruster" name="Thruster">
- <Traits>
- <Appearance> <!--Purple-->
- <PrimaryColor R="120" G="0" B="220" A="True" />
- <SecondaryColor R="120" G="0" B="220" A="False" />
- </Appearance>
- </Traits>
- </entry>
- <entry nameIndex="Regen" descIndex="Regen" name="Regen">
- <Traits>
- <Appearance> <!--Green-->
- <PrimaryColor R="0" G="176" B="0" A="True" />
- <SecondaryColor R="0" G="176" B="0" A="False" />
- </Appearance>
- </Traits>
- </entry>
- <!--Add this trigger to the <Triggers> section and adjust the trigger number accordingly-->
- <Trigger execMode="OnEachPlayer" name="Trigger19"> <!--set traits-->
- <Elements>
- <E type="Action" name="VariableOperation"> <!--Clear scratch-->
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="PlayerGetArmorAbility"> <!--Pull reference to player's AA-->
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="ObjectIsSameType" unionGroupID="-2"> <!--If AA is a specific AA-->
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="ObjectTypeIndex">jet_pack_equipment</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits"> <!--Apply specific traits-->
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Jetpack</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="ObjectIsSameType" unionGroupID="-2">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="ObjectTypeIndex">active_camo_equipment</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Active Camo</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="ObjectIsSameType" unionGroupID="-2">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="ObjectTypeIndex">hologram_equipment</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Hologram</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="ObjectIsSameType" unionGroupID="-2">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="ObjectTypeIndex">reflective_shield</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Hardlight Shield</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="ObjectIsSameType" unionGroupID="-2">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="ObjectTypeIndex">auto_turret</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Auto Turret</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="ObjectIsSameType" unionGroupID="-2">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="ObjectTypeIndex">xray</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Promethean Vision</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="ObjectIsSameType" unionGroupID="-2">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="ObjectTypeIndex">thruster_pack_equipment</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Thruster</Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="ObjectIsSameType" unionGroupID="-2">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="ObjectTypeIndex">regen_field_equipment</Param>
- </E>
- <E type="Action" name="ApplyPlayerTraits">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="PlayerTraitsReference">Regen</Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </Trigger>
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