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- <Defs>
- <ThingDef ParentName="ArmorHelmetMakeableBase">
- <defName>Apparel_NiHalDrakeArmor</defName>
- <label>Drake Armor</label>
- <description>Heavy armor plating designed to fit a Drake's strange physical structure and intimidate the heck out of enemies. Also helps with cold environments.</description>
- <techLevel>Medieval</techLevel>
- <recipeMaker>
- <researchPrerequisite>Smithing</researchPrerequisite>
- <recipeUsers>
- <li>ElectricSmithy</li>
- <li>FueledSmithy</li>
- </recipeUsers>
- </recipeMaker>
- <graphicData>
- <texPath>Things/Pawn/Animal/Apparel/Body/drakearmor</texPath>
- <graphicClass>Graphic_Single</graphicClass>
- </graphicData>
- <statBases>
- <WorkToMake>40000</WorkToMake>
- <MaxHitPoints>800</MaxHitPoints>
- <MarketValue>330</MarketValue>
- <Mass>9</Mass>
- <Flammability>0.1</Flammability>
- <ArmorRating_Blunt>0.55</ArmorRating_Blunt>
- <ArmorRating_Sharp>0.70</ArmorRating_Sharp>
- <ArmorRating_Heat>0.30</ArmorRating_Heat>
- <Insulation_Cold>12</Insulation_Cold>
- <Insulation_Heat>1</Insulation_Heat>
- </statBases>
- <costStuffCount>440</costStuffCount>
- <stuffCategories>
- <li>Metallic</li>
- </stuffCategories>
- <costList>
- </costList>
- <thingCategories>
- <li>Apparel</li>
- </thingCategories>
- <apparel>
- <careIfWornByCorpse>false</careIfWornByCorpse>
- <bodyPartGroups>
- <li>Torso</li>
- <li>Tail</li>
- <li>Neck</li>
- <li>FullHead</li>
- <li>Legs</li>
- </bodyPartGroups>
- <wornGraphicPath>Things/Pawn/Animal/Apparel/Body/drakearmor</wornGraphicPath>
- <layers>
- <li>OnSkin</li>
- </layers>
- <tags>
- <li>Animal</li>
- <li>Drake</li>
- </tags>
- </apparel>
- <colorGenerator Class="ColorGenerator_StandardApparel" />
- </ThingDef>
- </Defs>
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