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- local Bindin = Instance.new("ScreenGui")
- local Sniper = Instance.new("Frame")
- local NOTHING = Instance.new("TextButton")
- local snipcool = Instance.new("TextButton")
- local cooldown = Instance.new("TextLabel")
- local nothingdd = Instance.new("TextLabel")
- local snipzoom = Instance.new("TextButton")
- local zoom = Instance.new("TextLabel")
- local sniprecoil = Instance.new("TextButton")
- local recoil = Instance.new("TextLabel")
- local sgpage = Instance.new("TextButton")
- local ARpage = Instance.new("TextButton")
- local snipbox = Instance.new("TextBox")
- local AR = Instance.new("Frame")
- local nothingg = Instance.new("TextButton")
- local ARcool = Instance.new("TextButton")
- local cooldown_2 = Instance.new("TextLabel")
- local NOTHINNGGGG = Instance.new("TextLabel")
- local nothinggg = Instance.new("TextButton")
- local nothinggg_2 = Instance.new("TextLabel")
- local ARrecoil = Instance.new("TextButton")
- local Recoilting = Instance.new("TextLabel")
- local snippage = Instance.new("TextButton")
- local sgpage_2 = Instance.new("TextButton")
- local ARbox = Instance.new("TextBox")
- local Shotgun = Instance.new("Frame")
- local sgdist = Instance.new("TextButton")
- local sgcool = Instance.new("TextButton")
- local cooldown_3 = Instance.new("TextLabel")
- local distance = Instance.new("TextLabel")
- local sgspred = Instance.new("TextButton")
- local spred = Instance.new("TextLabel")
- local sgrecoil = Instance.new("TextButton")
- local spred_2 = Instance.new("TextLabel")
- local snippage_2 = Instance.new("TextButton")
- local ARpage_2 = Instance.new("TextButton")
- local sgbox = Instance.new("TextBox")
- Bindin.Name = "Bindin"
- Bindin.Parent = game.CoreGui
- Bindin.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Sniper.Name = "Sniper"
- Sniper.Parent = Bindin
- Sniper.Active = true
- Sniper.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
- Sniper.BorderColor3 = Color3.new(0.52549, 0.505882, 0.505882)
- Sniper.BorderSizePixel = 3
- Sniper.Position = UDim2.new(0.394406945, 0, 0.0436432622, 0)
- Sniper.Size = UDim2.new(0, 348, 0, 434)
- Sniper.Visible = false
- Sniper.Draggable = true
- Sniper.Active = true
- NOTHING.Name = "NOTHING"
- NOTHING.Parent = Sniper
- NOTHING.BackgroundColor3 = Color3.new(0.529412, 0.529412, 0.529412)
- NOTHING.BorderSizePixel = 0
- NOTHING.Position = UDim2.new(0.0258476231, 0, 0.696732342, 0)
- NOTHING.Size = UDim2.new(0, 329, 0, 32)
- NOTHING.Font = Enum.Font.SourceSans
- NOTHING.Text = "Sniper"
- NOTHING.TextColor3 = Color3.new(0, 0, 0)
- NOTHING.TextSize = 14
- snipcool.Name = "snipcool"
- snipcool.Parent = Sniper
- snipcool.BackgroundColor3 = Color3.new(0.529412, 0.529412, 0.529412)
- snipcool.BorderSizePixel = 0
- snipcool.Position = UDim2.new(0.0201004967, 0, 0.896302938, 0)
- snipcool.Size = UDim2.new(0, 329, 0, 32)
- snipcool.Font = Enum.Font.SourceSans
- snipcool.Text = "Sniper"
- snipcool.TextColor3 = Color3.new(0, 0, 0)
- snipcool.TextSize = 14
- snipcool.MouseButton1Click:connect(function()
- game:GetService("Players").LocalPlayer.Backpack.Sniper.Configuration.ShotCooldown.Value = snipbox.Text
- end)
- cooldown.Name = "cooldown"
- cooldown.Parent = Sniper
- cooldown.BackgroundColor3 = Color3.new(0.635294, 0.635294, 0.635294)
- cooldown.BorderSizePixel = 0
- cooldown.Position = UDim2.new(0.0165647976, 0, 0.837746203, 0)
- cooldown.Size = UDim2.new(0, 330, 0, 18)
- cooldown.Font = Enum.Font.SourceSans
- cooldown.Text = "CoolDown: The higher the number longer wait!"
- cooldown.TextColor3 = Color3.new(0, 0, 0)
- cooldown.TextSize = 14
- nothingdd.Name = "nothingdd"
- nothingdd.Parent = Sniper
- nothingdd.BackgroundColor3 = Color3.new(0.635294, 0.635294, 0.635294)
- nothingdd.BorderSizePixel = 0
- nothingdd.Position = UDim2.new(0.0251854882, 0, 0.63776356, 0)
- nothingdd.Size = UDim2.new(0, 330, 0, 18)
- nothingdd.Font = Enum.Font.SourceSans
- nothingdd.Text = "Nothing..."
- nothingdd.TextColor3 = Color3.new(0, 0, 0)
- nothingdd.TextSize = 14
- snipzoom.Name = "snipzoom"
- snipzoom.Parent = Sniper
- snipzoom.BackgroundColor3 = Color3.new(0.529412, 0.529412, 0.529412)
- snipzoom.BorderSizePixel = 0
- snipzoom.Position = UDim2.new(0.022974059, 0, 0.491663218, 0)
- snipzoom.Size = UDim2.new(0, 329, 0, 32)
- snipzoom.Font = Enum.Font.SourceSans
- snipzoom.Text = "Sniper"
- snipzoom.TextColor3 = Color3.new(0, 0, 0)
- snipzoom.TextSize = 14
- snipzoom.MouseButton1Click:connect(function()
- game:GetService("Players").LocalPlayer.Backpack.Sniper.Configuration.ZoomFactor.Value = snipbox.Text
- end)
- zoom.Name = "zoom"
- zoom.Parent = Sniper
- zoom.BackgroundColor3 = Color3.new(0.635294, 0.635294, 0.635294)
- zoom.BorderSizePixel = 0
- zoom.Position = UDim2.new(0.0223119259, 0, 0.432694435, 0)
- zoom.Size = UDim2.new(0, 330, 0, 18)
- zoom.Font = Enum.Font.SourceSans
- zoom.Text = "Sniper Zoom in"
- zoom.TextColor3 = Color3.new(0, 0, 0)
- zoom.TextSize = 14
- sniprecoil.Name = "sniprecoil"
- sniprecoil.Parent = Sniper
- sniprecoil.BackgroundColor3 = Color3.new(0.529412, 0.529412, 0.529412)
- sniprecoil.BorderSizePixel = 0
- sniprecoil.Position = UDim2.new(0.0258476213, 0, 0.284289956, 0)
- sniprecoil.Size = UDim2.new(0, 329, 0, 32)
- sniprecoil.Font = Enum.Font.SourceSans
- sniprecoil.Text = "Sniper"
- sniprecoil.TextColor3 = Color3.new(0, 0, 0)
- sniprecoil.TextSize = 14
- sniprecoil.MouseButton1Click:connect(function()
- game:GetService("Players").LocalPlayer.Backpack.Sniper.Configuration.RecoilMin.Value = 0.01
- game:GetService("Players").LocalPlayer.Backpack.Sniper.Configuration.RecoilMax.Value = 0.2
- end)
- recoil.Name = "recoil"
- recoil.Parent = Sniper
- recoil.BackgroundColor3 = Color3.new(0.635294, 0.635294, 0.635294)
- recoil.BorderSizePixel = 0
- recoil.Position = UDim2.new(0.0194383636, 0, 0.218408719, 0)
- recoil.Size = UDim2.new(0, 330, 0, 18)
- recoil.Font = Enum.Font.SourceSans
- recoil.Text = "Recoil off"
- recoil.TextColor3 = Color3.new(0, 0, 0)
- recoil.TextSize = 14
- sgpage.Name = "sgpage"
- sgpage.Parent = Sniper
- sgpage.BackgroundColor3 = Color3.new(0.0941177, 1, 0.454902)
- sgpage.BorderColor3 = Color3.new(0.701961, 0.882353, 0.0392157)
- sgpage.BorderSizePixel = 3
- sgpage.Position = UDim2.new(0.0258620698, 0, 0.0230414756, 0)
- sgpage.Size = UDim2.new(0, 117, 0, 36)
- sgpage.Font = Enum.Font.PatrickHand
- sgpage.Text = "Shotgun"
- sgpage.TextColor3 = Color3.new(0, 0, 0)
- sgpage.TextSize = 30
- sgpage.TextWrapped = true
- sgpage.MouseButton1Click:connect(function()
- Shotgun.Visible = true
- Sniper.Visible = false
- AR.Visible = false
- end)
- ARpage.Name = "ARpage"
- ARpage.Parent = Sniper
- ARpage.BackgroundColor3 = Color3.new(0.0941177, 1, 0.454902)
- ARpage.BorderColor3 = Color3.new(0.701961, 0.882353, 0.0392157)
- ARpage.BorderSizePixel = 3
- ARpage.Position = UDim2.new(0.62643683, 0, 0.0230414756, 0)
- ARpage.Size = UDim2.new(0, 117, 0, 36)
- ARpage.Font = Enum.Font.PatrickHand
- ARpage.Text = "AR"
- ARpage.TextColor3 = Color3.new(0, 0, 0)
- ARpage.TextSize = 30
- ARpage.TextWrapped = true
- ARpage.MouseButton1Click:connect(function()
- Shotgun.Visible = false
- Sniper.Visible = false
- AR.Visible = true
- end)
- snipbox.Name = "snipbox"
- snipbox.Parent = Sniper
- snipbox.BackgroundColor3 = Color3.new(1, 1, 1)
- snipbox.Position = UDim2.new(0.206896544, 0, 0.129032254, 0)
- snipbox.Size = UDim2.new(0, 197, 0, 32)
- snipbox.Font = Enum.Font.SourceSans
- snipbox.Text = ""
- snipbox.TextColor3 = Color3.new(0, 0, 0)
- snipbox.TextSize = 14
- AR.Name = "AR"
- AR.Parent = Bindin
- AR.Active = true
- AR.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
- AR.BorderColor3 = Color3.new(0.52549, 0.505882, 0.505882)
- AR.BorderSizePixel = 3
- AR.Position = UDim2.new(0.394406945, 0, 0.0436432622, 0)
- AR.Size = UDim2.new(0, 348, 0, 434)
- AR.Visible = false
- AR.Draggable = true
- AR.Active = true
- nothingg.Name = "nothingg"
- nothingg.Parent = AR
- nothingg.BackgroundColor3 = Color3.new(0.529412, 0.529412, 0.529412)
- nothingg.BorderSizePixel = 0
- nothingg.Position = UDim2.new(0.0258476231, 0, 0.696732342, 0)
- nothingg.Size = UDim2.new(0, 329, 0, 32)
- nothingg.Font = Enum.Font.SourceSans
- nothingg.Text = "AR"
- nothingg.TextColor3 = Color3.new(0, 0, 0)
- nothingg.TextSize = 14
- ARcool.Name = "ARcool"
- ARcool.Parent = AR
- ARcool.BackgroundColor3 = Color3.new(0.529412, 0.529412, 0.529412)
- ARcool.BorderSizePixel = 0
- ARcool.Position = UDim2.new(0.0201004967, 0, 0.896302938, 0)
- ARcool.Size = UDim2.new(0, 329, 0, 32)
- ARcool.Font = Enum.Font.SourceSans
- ARcool.Text = "AR"
- ARcool.TextColor3 = Color3.new(0, 0, 0)
- ARcool.TextSize = 14
- ARcool.MouseButton1Click:connect(function()
- game:GetService("Players").LocalPlayer.Backpack.AR.Configuration.ShotCooldown.Value = ARbox.Text
- print(ARbox)
- end)
- cooldown_2.Name = "cooldown"
- cooldown_2.Parent = AR
- cooldown_2.BackgroundColor3 = Color3.new(0.635294, 0.635294, 0.635294)
- cooldown_2.BorderSizePixel = 0
- cooldown_2.Position = UDim2.new(0.0165647976, 0, 0.837746203, 0)
- cooldown_2.Size = UDim2.new(0, 330, 0, 18)
- cooldown_2.Font = Enum.Font.SourceSans
- cooldown_2.Text = "CoolDown: The higher the number longer wait!"
- cooldown_2.TextColor3 = Color3.new(0, 0, 0)
- cooldown_2.TextSize = 14
- NOTHINNGGGG.Name = "NOTHINNGGGG"
- NOTHINNGGGG.Parent = AR
- NOTHINNGGGG.BackgroundColor3 = Color3.new(0.635294, 0.635294, 0.635294)
- NOTHINNGGGG.BorderSizePixel = 0
- NOTHINNGGGG.Position = UDim2.new(0.0251854882, 0, 0.63776356, 0)
- NOTHINNGGGG.Size = UDim2.new(0, 330, 0, 18)
- NOTHINNGGGG.Font = Enum.Font.SourceSans
- NOTHINNGGGG.Text = "NOTHINGGGG"
- NOTHINNGGGG.TextColor3 = Color3.new(0, 0, 0)
- NOTHINNGGGG.TextSize = 14
- nothinggg.Name = "nothinggg"
- nothinggg.Parent = AR
- nothinggg.BackgroundColor3 = Color3.new(0.529412, 0.529412, 0.529412)
- nothinggg.BorderSizePixel = 0
- nothinggg.Position = UDim2.new(0.022974059, 0, 0.491663218, 0)
- nothinggg.Size = UDim2.new(0, 329, 0, 32)
- nothinggg.Font = Enum.Font.SourceSans
- nothinggg.Text = "AR"
- nothinggg.TextColor3 = Color3.new(0, 0, 0)
- nothinggg.TextSize = 14
- nothinggg_2.Name = "nothinggg"
- nothinggg_2.Parent = AR
- nothinggg_2.BackgroundColor3 = Color3.new(0.635294, 0.635294, 0.635294)
- nothinggg_2.BorderSizePixel = 0
- nothinggg_2.Position = UDim2.new(0.0223119259, 0, 0.432694435, 0)
- nothinggg_2.Size = UDim2.new(0, 330, 0, 18)
- nothinggg_2.Font = Enum.Font.SourceSans
- nothinggg_2.Text = "NOTHINGGG"
- nothinggg_2.TextColor3 = Color3.new(0, 0, 0)
- nothinggg_2.TextSize = 14
- ARrecoil.Name = "ARrecoil"
- ARrecoil.Parent = AR
- ARrecoil.BackgroundColor3 = Color3.new(0.529412, 0.529412, 0.529412)
- ARrecoil.BorderSizePixel = 0
- ARrecoil.Position = UDim2.new(0.0258476213, 0, 0.284289956, 0)
- ARrecoil.Size = UDim2.new(0, 329, 0, 32)
- ARrecoil.Font = Enum.Font.SourceSans
- ARrecoil.Text = "AR"
- ARrecoil.TextColor3 = Color3.new(0, 0, 0)
- ARrecoil.TextSize = 14
- ARrecoil.MouseButton1Click:connect(function()
- game:GetService("Players").LocalPlayer.Backpack.AR.Configuration.RecoilMin.Value = 0.01
- game:GetService("Players").LocalPlayer.Backpack.AR.Configuration.RecoilMax.Value = 0.03
- end)
- Recoilting.Name = "Recoil ting"
- Recoilting.Parent = AR
- Recoilting.BackgroundColor3 = Color3.new(0.635294, 0.635294, 0.635294)
- Recoilting.BorderSizePixel = 0
- Recoilting.Position = UDim2.new(0.0194383636, 0, 0.218408719, 0)
- Recoilting.Size = UDim2.new(0, 330, 0, 18)
- Recoilting.Font = Enum.Font.SourceSans
- Recoilting.Text = "Recoil off"
- Recoilting.TextColor3 = Color3.new(0, 0, 0)
- Recoilting.TextSize = 14
- snippage.Name = "snippage"
- snippage.Parent = AR
- snippage.BackgroundColor3 = Color3.new(0.0941177, 1, 0.454902)
- snippage.BorderColor3 = Color3.new(0.701961, 0.882353, 0.0392157)
- snippage.BorderSizePixel = 3
- snippage.Position = UDim2.new(0.0258620698, 0, 0.0230414756, 0)
- snippage.Size = UDim2.new(0, 117, 0, 36)
- snippage.Font = Enum.Font.PatrickHand
- snippage.Text = "Sniper"
- snippage.TextColor3 = Color3.new(0, 0, 0)
- snippage.TextSize = 30
- snippage.TextWrapped = true
- snippage.MouseButton1Click:connect(function()
- Shotgun.Visible = false
- Sniper.Visible = true
- AR.Visible = false
- end)
- sgpage_2.Name = "sgpage"
- sgpage_2.Parent = AR
- sgpage_2.BackgroundColor3 = Color3.new(0.0941177, 1, 0.454902)
- sgpage_2.BorderColor3 = Color3.new(0.701961, 0.882353, 0.0392157)
- sgpage_2.BorderSizePixel = 3
- sgpage_2.Position = UDim2.new(0.62643683, 0, 0.0230414756, 0)
- sgpage_2.Size = UDim2.new(0, 117, 0, 36)
- sgpage_2.Font = Enum.Font.PatrickHand
- sgpage_2.Text = "Shotgun"
- sgpage_2.TextColor3 = Color3.new(0, 0, 0)
- sgpage_2.TextSize = 30
- sgpage_2.TextWrapped = true
- sgpage_2.MouseButton1Click:connect(function()
- Shotgun.Visible = true
- Sniper.Visible = false
- AR.Visible = false
- end)
- ARbox.Name = "ARbox"
- ARbox.Parent = AR
- ARbox.BackgroundColor3 = Color3.new(1, 1, 1)
- ARbox.Position = UDim2.new(0.206896544, 0, 0.129032254, 0)
- ARbox.Size = UDim2.new(0, 197, 0, 32)
- ARbox.Font = Enum.Font.SourceSans
- ARbox.Text = ""
- ARbox.TextColor3 = Color3.new(0, 0, 0)
- ARbox.TextSize = 14
- Shotgun.Name = "Shotgun"
- Shotgun.Parent = Bindin
- Shotgun.Active = true
- Shotgun.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
- Shotgun.BorderColor3 = Color3.new(0.52549, 0.505882, 0.505882)
- Shotgun.BorderSizePixel = 3
- Shotgun.Position = UDim2.new(0.394406945, 0, 0.0436432622, 0)
- Shotgun.Size = UDim2.new(0, 348, 0, 434)
- Shotgun.Visible = true
- Shotgun.Draggable = true
- Shotgun.Active = true
- sgdist.Name = "sgdist"
- sgdist.Parent = Shotgun
- sgdist.BackgroundColor3 = Color3.new(0.529412, 0.529412, 0.529412)
- sgdist.BorderSizePixel = 0
- sgdist.Position = UDim2.new(0.0258476231, 0, 0.696732342, 0)
- sgdist.Size = UDim2.new(0, 329, 0, 32)
- sgdist.Font = Enum.Font.SourceSans
- sgdist.Text = "ShotGun"
- sgdist.TextColor3 = Color3.new(0, 0, 0)
- sgdist.TextSize = 14
- sgdist.MouseButton1Click:connect(function()
- game:GetService("Players").LocalPlayer.Backpack.Shotgun.Configuration.FullDamageDistance.Value= sgbox.Text
- game:GetService("Players").LocalPlayer.Backpack.Shotgun.Configuration.ZeroDamageDistance.Value = 9000
- end)
- sgcool.Name = "sgcool"
- sgcool.Parent = Shotgun
- sgcool.BackgroundColor3 = Color3.new(0.529412, 0.529412, 0.529412)
- sgcool.BorderSizePixel = 0
- sgcool.Position = UDim2.new(0.0201004967, 0, 0.896302938, 0)
- sgcool.Size = UDim2.new(0, 329, 0, 32)
- sgcool.Font = Enum.Font.SourceSans
- sgcool.Text = "ShotGun"
- sgcool.TextColor3 = Color3.new(0, 0, 0)
- sgcool.TextSize = 14
- sgcool.MouseButton1Click:connect(function()
- game:GetService("Players").LocalPlayer.Backpack.Shotgun.Configuration.ShotCooldown.Value= sgbox.Text
- end)
- cooldown_3.Name = "cooldown"
- cooldown_3.Parent = Shotgun
- cooldown_3.BackgroundColor3 = Color3.new(0.635294, 0.635294, 0.635294)
- cooldown_3.BorderSizePixel = 0
- cooldown_3.Position = UDim2.new(0.0165647976, 0, 0.837746203, 0)
- cooldown_3.Size = UDim2.new(0, 330, 0, 18)
- cooldown_3.Font = Enum.Font.SourceSans
- cooldown_3.Text = "CoolDown: The higher the number longer wait!"
- cooldown_3.TextColor3 = Color3.new(0, 0, 0)
- cooldown_3.TextSize = 14
- distance.Name = "distance"
- distance.Parent = Shotgun
- distance.BackgroundColor3 = Color3.new(0.635294, 0.635294, 0.635294)
- distance.BorderSizePixel = 0
- distance.Position = UDim2.new(0.0251854882, 0, 0.63776356, 0)
- distance.Size = UDim2.new(0, 330, 0, 18)
- distance.Font = Enum.Font.SourceSans
- distance.Text = "Shotgun far shot: Change the shot range"
- distance.TextColor3 = Color3.new(0, 0, 0)
- distance.TextSize = 14
- sgspred.Name = "sgspred"
- sgspred.Parent = Shotgun
- sgspred.BackgroundColor3 = Color3.new(0.529412, 0.529412, 0.529412)
- sgspred.BorderSizePixel = 0
- sgspred.Position = UDim2.new(0.022974059, 0, 0.491663218, 0)
- sgspred.Size = UDim2.new(0, 329, 0, 32)
- sgspred.Font = Enum.Font.SourceSans
- sgspred.Text = "ShotGun"
- sgspred.TextColor3 = Color3.new(0, 0, 0)
- sgspred.TextSize = 14
- sgspred.MouseButton1Click:connect(function()
- game:GetService("Players").LocalPlayer.Backpack.Shotgun.Configuration.MinSpread.Value= sgbox.Text
- game:GetService("Players").LocalPlayer.Backpack.Shotgun.Configuration.MaxSpread.Value= sgbox.Text
- end)
- spred.Name = "spred"
- spred.Parent = Shotgun
- spred.BackgroundColor3 = Color3.new(0.635294, 0.635294, 0.635294)
- spred.BorderSizePixel = 0
- spred.Position = UDim2.new(0.0223119259, 0, 0.432694435, 0)
- spred.Size = UDim2.new(0, 330, 0, 18)
- spred.Font = Enum.Font.SourceSans
- spred.Text = "Shotgun spread"
- spred.TextColor3 = Color3.new(0, 0, 0)
- spred.TextSize = 14
- sgrecoil.Name = "sgrecoil"
- sgrecoil.Parent = Shotgun
- sgrecoil.BackgroundColor3 = Color3.new(0.529412, 0.529412, 0.529412)
- sgrecoil.BorderSizePixel = 0
- sgrecoil.Position = UDim2.new(0.0258476213, 0, 0.284289956, 0)
- sgrecoil.Size = UDim2.new(0, 329, 0, 32)
- sgrecoil.Font = Enum.Font.SourceSans
- sgrecoil.Text = "ShotGun"
- sgrecoil.TextColor3 = Color3.new(0, 0, 0)
- sgrecoil.TextSize = 14
- sgrecoil.MouseButton1Click:connect(function()
- game:GetService("Players").LocalPlayer.Backpack.Shotgun.Configuration.RecoilMax.Value = 0.3
- game:GetService("Players").LocalPlayer.Backpack.Shotgun.Configuration.RecoilMin.Value = 0.4
- end)
- spred_2.Name = "spred"
- spred_2.Parent = Shotgun
- spred_2.BackgroundColor3 = Color3.new(0.635294, 0.635294, 0.635294)
- spred_2.BorderSizePixel = 0
- spred_2.Position = UDim2.new(0.0194383636, 0, 0.218408719, 0)
- spred_2.Size = UDim2.new(0, 330, 0, 18)
- spred_2.Font = Enum.Font.SourceSans
- spred_2.Text = "Recoil off"
- spred_2.TextColor3 = Color3.new(0, 0, 0)
- spred_2.TextSize = 14
- snippage_2.Name = "snippage"
- snippage_2.Parent = Shotgun
- snippage_2.BackgroundColor3 = Color3.new(0.0941177, 1, 0.454902)
- snippage_2.BorderColor3 = Color3.new(0.701961, 0.882353, 0.0392157)
- snippage_2.BorderSizePixel = 3
- snippage_2.Position = UDim2.new(0.0258620698, 0, 0.0230414756, 0)
- snippage_2.Size = UDim2.new(0, 117, 0, 36)
- snippage_2.Font = Enum.Font.PatrickHand
- snippage_2.Text = "Sniper"
- snippage_2.TextColor3 = Color3.new(0, 0, 0)
- snippage_2.TextSize = 30
- snippage_2.TextWrapped = true
- snippage_2.MouseButton1Click:connect(function()
- Shotgun.Visible = false
- Sniper.Visible = true
- AR.Visible = false
- end)
- ARpage_2.Name = "ARpage"
- ARpage_2.Parent = Shotgun
- ARpage_2.BackgroundColor3 = Color3.new(0.0941177, 1, 0.454902)
- ARpage_2.BorderColor3 = Color3.new(0.701961, 0.882353, 0.0392157)
- ARpage_2.BorderSizePixel = 3
- ARpage_2.Position = UDim2.new(0.62643683, 0, 0.0230414756, 0)
- ARpage_2.Size = UDim2.new(0, 117, 0, 36)
- ARpage_2.Font = Enum.Font.PatrickHand
- ARpage_2.Text = "AR"
- ARpage_2.TextColor3 = Color3.new(0, 0, 0)
- ARpage_2.TextSize = 30
- ARpage_2.TextWrapped = true
- ARpage_2.MouseButton1Click:connect(function()
- Shotgun.Visible = false
- Sniper.Visible = false
- AR.Visible = true
- end)
- sgbox.Name = "sgbox"
- sgbox.Parent = Shotgun
- sgbox.BackgroundColor3 = Color3.new(1, 1, 1)
- sgbox.Position = UDim2.new(0.206896544, 0, 0.129032254, 0)
- sgbox.Size = UDim2.new(0, 197, 0, 32)
- sgbox.Font = Enum.Font.SourceSans
- sgbox.Text = ""
- sgbox.TextColor3 = Color3.new(0, 0, 0)
- sgbox.TextSize = 14
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- if key == "h" then
- Shotgun.Visible = false
- Sniper.Visible = false
- AR.Visible = false
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- if key == "j" then
- Shotgun.Visible = true
- Sniper.Visible = false
- AR.Visible = false
- end
- end)
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