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  1. CLUSTER\ARBIH_Mi8\basicDefines.hpp
  2. 1 File(s) copied
  3. //forcing arma raP
  4. #define _ARMA_
  5. //ndefs=5
  6. enum {
  7. StabilizedInAxesNone = 0,
  8. StabilizedInAxisX = 1,
  9. StabilizedInAxisY = 2,
  10. StabilizedInAxesBoth = 3,
  11. StabilizedInAxesXYZ = 4
  12. };
  13. //Class ARBiH_mi8 : config.bin{
  14. class CfgMovesBasic
  15. {
  16. class DefaultDie;
  17. class ManActions
  18. {
  19. Mi17_Pilot = "Mi17_Pilot";
  20. Mi17_Gunner = "Mi17_Gunner";
  21. Mi8_Pilot = "Mi8_Pilot";
  22. Mi8_Gunner = "Mi8_Gunner";
  23. Mi8_Cargo = "Mi8_Cargo";
  24. Mi17_Cargo01 = "Mi17_Cargo01";
  25. Mi17_Cargo02 = "Mi17_Cargo02";
  26. Mi171_Gunner_EP1 = "Mi171_Gunner_EP1";
  27. };
  28. };
  29. class CfgMovesMaleSdr: CfgMovesBasic
  30. {
  31. class States
  32. {
  33. class Crew;
  34. class KIA_Mi17_Pilot: DefaultDie
  35. {
  36. actions = "DeadActions";
  37. file = "\CLUSTER\ARBIH_Mi8\data\anim\KIA_Mi17_Pilot.rtm";
  38. speed = 0.5;
  39. looped = 0;
  40. terminal = 1;
  41. soundEnabled = 0;
  42. connectTo[] = {"Unconscious",0.1};
  43. };
  44. class Mi17_Pilot: Crew
  45. {
  46. file = "\CLUSTER\ARBIH_Mi8\data\anim\Mi17_Pilot.rtm";
  47. interpolateTo[] = {"KIA_Mi17_Pilot",1};
  48. };
  49. class KIA_Mi8_Pilot: DefaultDie
  50. {
  51. actions = "DeadActions";
  52. file = "\CLUSTER\ARBIH_Mi8\data\anim\KIA_Mi8_Pilot.rtm";
  53. speed = 0.5;
  54. looped = 0;
  55. terminal = 1;
  56. soundEnabled = 0;
  57. connectTo[] = {"Unconscious",0.1};
  58. };
  59. class Mi8_Pilot: Crew
  60. {
  61. file = "\CLUSTER\ARBIH_Mi8\data\anim\Mi8_Pilot.rtm";
  62. interpolateTo[] = {"KIA_Mi8_Pilot",1};
  63. };
  64. class KIA_Mi17_Gunner: DefaultDie
  65. {
  66. actions = "DeadActions";
  67. file = "\CLUSTER\ARBIH_Mi8\data\anim\KIA_Mi17_Gunner.rtm";
  68. speed = 0.5;
  69. looped = 0;
  70. terminal = 1;
  71. soundEnabled = 0;
  72. connectTo[] = {"Unconscious",0.1};
  73. };
  74. class Mi17_Gunner: Crew
  75. {
  76. file = "\CLUSTER\ARBIH_Mi8\data\anim\Mi17_Gunner.rtm";
  77. interpolateTo[] = {"KIA_Mi17_Gunner",1};
  78. };
  79. class KIA_Mi8_Gunner: DefaultDie
  80. {
  81. actions = "DeadActions";
  82. file = "\CLUSTER\ARBIH_Mi8\data\anim\KIA_Mi8_Gunner.rtm";
  83. speed = 0.5;
  84. looped = 0;
  85. terminal = 1;
  86. soundEnabled = 0;
  87. connectTo[] = {"Unconscious",0.1};
  88. };
  89. class Mi8_Gunner: Crew
  90. {
  91. file = "\CLUSTER\ARBIH_Mi8\data\anim\Mi8_Gunner.rtm";
  92. interpolateTo[] = {"KIA_Mi8_Gunner",1};
  93. };
  94. class Mi17_Cargo01: Crew
  95. {
  96. file = "\CLUSTER\ARBIH_Mi8\data\anim\Mi17_Pilot.rtm";
  97. interpolateTo[] = {"KIA_Mi17_Pilot",1};
  98. };
  99. class Mi8_Cargo: Crew
  100. {
  101. file = "\CLUSTER\ARBIH_Mi8\data\anim\Mi8_Pilot.rtm";
  102. interpolateTo[] = {"KIA_Mi8_Pilot",1};
  103. };
  104. class KIA_Mi17_Cargo02: DefaultDie
  105. {
  106. actions = "DeadActions";
  107. file = "\CLUSTER\ARBIH_Mi8\data\anim\KIA_Mi17_Cargo02.rtm";
  108. speed = 0.5;
  109. looped = 0;
  110. terminal = 1;
  111. soundEnabled = 0;
  112. connectTo[] = {"Unconscious",0.1};
  113. };
  114. class Mi17_Cargo02: Crew
  115. {
  116. file = "\CLUSTER\ARBIH_Mi8\data\anim\Mi17_Cargo02_V0.rtm";
  117. interpolateTo[] = {"KIA_Mi17_Cargo02",0.1};
  118. connectTo[] = {"Mi17_Cargo02",0.1,"Mi17_Cargo02_V1",0.1,"Mi17_Cargo02_V2",0.1,"Mi17_Cargo02_V3",0.1,"Mi17_Cargo02_V4",0.1,"Mi17_Cargo02_V5",0.1,"Mi17_Cargo02_V6",0.1};
  119. equivalentTo = "Mi17_Cargo02";
  120. variantsAI[] = {"Mi17_Cargo02",0.4,"Mi17_Cargo02_V1",0.1,"Mi17_Cargo02_V2",0.1,"Mi17_Cargo02_V3",0.1,"Mi17_Cargo02_V4",0.1,"Mi17_Cargo02_V5",0.1,"Mi17_Cargo02_V6",0.1};
  121. variantAfter[] = {5,10,20};
  122. speed = 0.3;
  123. };
  124. class Mi17_Cargo02_V1: Mi17_Cargo02
  125. {
  126. file = "\CLUSTER\ARBIH_Mi8\data\anim\Mi17_Cargo02_V1.rtm";
  127. interpolateTo[] = {"KIA_Mi17_Cargo02",0.1};
  128. connectTo[] = {"Mi17_Cargo02",0.1};
  129. speed = 0.27;
  130. variantAfter[] = {3.7,3.7,3.7};
  131. };
  132. class Mi17_Cargo02_V2: Mi17_Cargo02
  133. {
  134. file = "\CLUSTER\ARBIH_Mi8\data\anim\Mi17_Cargo02_V2.rtm";
  135. interpolateTo[] = {"KIA_Mi17_Cargo02",0.1};
  136. connectTo[] = {"Mi17_Cargo02",0.1};
  137. speed = 0.345;
  138. variantAfter[] = {3,3,3};
  139. };
  140. class Mi17_Cargo02_V3: Mi17_Cargo02
  141. {
  142. file = "\CLUSTER\ARBIH_Mi8\data\anim\Mi17_Cargo02_V3.rtm";
  143. interpolateTo[] = {"KIA_Mi17_Cargo02",0.1};
  144. connectTo[] = {"Mi17_Cargo02",0.1};
  145. speed = 0.2;
  146. variantAfter[] = {5,5,5};
  147. };
  148. class Mi17_Cargo02_V4: Mi17_Cargo02
  149. {
  150. file = "\CLUSTER\ARBIH_Mi8\data\anim\Mi17_Cargo02_V4.rtm";
  151. interpolateTo[] = {"KIA_Mi17_Cargo02",0.1};
  152. connectTo[] = {"Mi17_Cargo02",0.1};
  153. speed = 0.201;
  154. variantAfter[] = {5,5,5};
  155. };
  156. class Mi17_Cargo02_V5: Mi17_Cargo02
  157. {
  158. file = "\CLUSTER\ARBIH_Mi8\data\anim\Mi17_Cargo02_V5.rtm";
  159. interpolateTo[] = {"KIA_Mi17_Cargo02",0.1};
  160. connectTo[] = {"Mi17_Cargo02",0.1};
  161. speed = 0.197;
  162. variantAfter[] = {5,5,5};
  163. };
  164. class Mi17_Cargo02_V6: Mi17_Cargo02
  165. {
  166. file = "\CLUSTER\ARBIH_Mi8\data\anim\Mi17_Cargo02_V6.rtm";
  167. interpolateTo[] = {"KIA_Mi17_Cargo02",0.1};
  168. connectTo[] = {"Mi17_Cargo02",0.1};
  169. speed = 0.345;
  170. variantAfter[] = {3,3,3};
  171. };
  172. class Mi171_Gunner_EP1: Crew
  173. {
  174. file = "\CLUSTER\ARBIH_Mi8\data\anim\MI171_Gunner";
  175. connectTo[] = {"Mi171_KIA_Gunner_EP1",1};
  176. speed = 1e+010;
  177. };
  178. class Mi171_KIA_Gunner_EP1: DefaultDie
  179. {
  180. actions = "DeadActions";
  181. file = "\CLUSTER\ARBIH_Mi8\data\anim\MI171_KIA_Gunner";
  182. speed = 1e+010;
  183. terminal = 1;
  184. soundEnabled = 0;
  185. looped = 0;
  186. connectTo[] = {"Unconscious",0.1};
  187. };
  188. };
  189. };
  190. class CfgMovesWomen: CfgMovesBasic
  191. {
  192. class ManActions
  193. {
  194. Mi17_Pilot = "";
  195. Mi17_Gunner = "";
  196. Mi8_Pilot = "";
  197. Mi8_Gunner = "";
  198. Mi8_Cargo = "Crew";
  199. Mi17_Cargo01 = "Crew";
  200. Mi17_Cargo02 = "Crew";
  201. };
  202. };
  203. class CfgWeapons
  204. {
  205. class MGun;
  206. class ARBiH_Mi8_PKT: MGun
  207. {
  208. bullet1[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_01",0.794328,1,15};
  209. bullet2[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_02",0.794328,1,15};
  210. bullet3[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_03",0.794328,1,15};
  211. bullet4[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_04",0.794328,1,15};
  212. bullet5[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_01",0.794328,1,15};
  213. bullet6[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_02",0.794328,1,15};
  214. bullet7[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_03",0.794328,1,15};
  215. bullet8[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_04",0.794328,1,15};
  216. bullet9[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_01",0.794328,1,15};
  217. bullet10[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_02",0.794328,1,15};
  218. bullet11[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_03",0.794328,1,15};
  219. bullet12[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_04",0.794328,1,15};
  220. soundBullet[] = {"bullet1",0.083,"bullet2",0.083,"bullet3",0.083,"bullet4",0.083,"bullet5",0.083,"bullet6",0.083,"bullet7",0.083,"bullet8",0.083,"bullet9",0.083,"bullet10",0.083,"bullet11",0.083,"bullet12",0.083};
  221. scope = 1;
  222. displayName = "PKT";
  223. soundContinuous = 0;
  224. aiDispersionCoefY = 7.0;
  225. aiDispersionCoefX = 7.0;
  226. magazines[] = {"ARBiH_Mi8_100Rnd_762x54_PK","ARBiH_Mi8_1500Rnd_762x54_PKT","ARBiH_Mi8_2000Rnd_762x54_PKT","ARBiH_Mi8_200Rnd_762x54_PKT"};
  227. magazineReloadTime = 5;
  228. canLock = 0;
  229. modes[] = {"manual","close","short","medium","far"};
  230. class manual: MGun
  231. {
  232. displayName = "PKT";
  233. autoFire = 1;
  234. sounds[] = {"StandardSound"};
  235. class StandardSound
  236. {
  237. begin1[] = {"CLUSTER\ARBIH_Mi8\sound\Pkm_single2",1.5,1,1200};
  238. begin2[] = {"CLUSTER\ARBIH_Mi8\sound\Pkm_single3",1.5,1,1200};
  239. soundBegin[] = {"begin1",0.3,"begin2",0.7};
  240. weaponSoundEffect = "DefaultRifle";
  241. closure1[] = {"A3\sounds_f\weapons\closure\closure_rifle_2","db-12",1,10};
  242. closure2[] = {"A3\sounds_f\weapons\closure\closure_rifle_3","db-12",1,10};
  243. soundClosure[] = {"closure1",0.5,"closure2",0.5};
  244. };
  245. reloadTime = 0.075;
  246. dispersion = 0.00125;
  247. showToPlayer = 1;
  248. soundContinuous = 0;
  249. burst = 1;
  250. aiRateOfFire = 0.5;
  251. aiRateOfFireDistance = 50;
  252. minRange = 1;
  253. minRangeProbab = 0.01;
  254. midRange = 2;
  255. midRangeProbab = 0.01;
  256. maxRange = 3;
  257. maxRangeProbab = 0.01;
  258. };
  259. class close: manual
  260. {
  261. showToPlayer = 0;
  262. soundBurst = 0;
  263. burst = 10;
  264. aiRateOfFire = 0.5;
  265. aiRateOfFireDistance = 50;
  266. minRange = 0;
  267. minRangeProbab = 0.05;
  268. midRange = 100;
  269. midRangeProbab = 0.58;
  270. maxRange = 200;
  271. maxRangeProbab = 0.04;
  272. };
  273. class short: close
  274. {
  275. burst = 8;
  276. aiRateOfFire = 2;
  277. aiRateOfFireDistance = 300;
  278. minRange = 50;
  279. minRangeProbab = 0.05;
  280. midRange = 200;
  281. midRangeProbab = 0.58;
  282. maxRange = 400;
  283. maxRangeProbab = 0.04;
  284. };
  285. class medium: close
  286. {
  287. burst = 4;
  288. aiRateOfFire = 3;
  289. aiRateOfFireDistance = 600;
  290. minRange = 300;
  291. minRangeProbab = 0.05;
  292. midRange = 400;
  293. midRangeProbab = 0.58;
  294. maxRange = 600;
  295. maxRangeProbab = 0.04;
  296. };
  297. class far: close
  298. {
  299. burst = 5;
  300. aiRateOfFire = 5;
  301. aiRateOfFireDistance = 1000;
  302. minRange = 500;
  303. minRangeProbab = 0.05;
  304. midRange = 600;
  305. midRangeProbab = 0.4;
  306. maxRange = 800;
  307. maxRangeProbab = 0.01;
  308. };
  309. };
  310. class ARBiH_Mi8_PKT_2: ARBiH_Mi8_PKT{};
  311. class ARBiH_Mi8_PKT_3: ARBiH_Mi8_PKT{};
  312. class Rocketpods;
  313. class Missiles_DAR: Rocketpods
  314. {
  315. class Far_AI;
  316. class Burst;
  317. };
  318. class ARBiH_Mi8_57mmLauncher: Missiles_DAR
  319. {
  320. magazines[] = {"ARBiH_Mi8_192Rnd_57mm","ARBiH_Mi8_128Rnd_57mm","ARBiH_Mi8_64Rnd_57mm"};
  321. modes[] = {"Far_AI","Burst"};
  322. displayName = "57mm Rockets";
  323. class Far_AI: Far_AI
  324. {
  325. displayName = "57mm Rockets";
  326. };
  327. class Burst: Burst
  328. {
  329. displayName = "57mm Rockets (Burst)";
  330. burst = 2;
  331. };
  332. };
  333. class ARBiH_Mi8_57mmLauncher_64: ARBiH_Mi8_57mmLauncher
  334. {
  335. magazines[] = {"ARBiH_Mi8_64Rnd_57mm"};
  336. };
  337. class ARBiH_Mi8_57mmLauncher_128: ARBiH_Mi8_57mmLauncher
  338. {
  339. magazines[] = {"ARBiH_Mi8_128Rnd_57mm","ARBiH_Mi8_64Rnd_57mm"};
  340. };
  341. };
  342. class CfgMagazines
  343. {
  344. class 24Rnd_missiles;
  345. class ARBiH_Mi8_192Rnd_57mm: 24Rnd_missiles
  346. {
  347. count = 192;
  348. descriptionshort = "57mm";
  349. displayname = "57mm";
  350. };
  351. class ARBiH_Mi8_128Rnd_57mm: ARBiH_Mi8_192Rnd_57mm
  352. {
  353. count = 128;
  354. };
  355. class ARBiH_Mi8_64Rnd_57mm: ARBiH_Mi8_192Rnd_57mm
  356. {
  357. count = 128;
  358. };
  359. class 150Rnd_762x51_Box;
  360. class ARBiH_Mi8_100Rnd_762x54_PK: 150Rnd_762x51_Box
  361. {
  362. count = 100;
  363. descriptionshort = "7.62x54mm";
  364. displayname = "7.62x54mm";
  365. };
  366. class ARBiH_Mi8_1500Rnd_762x54_PKT: ARBiH_Mi8_100Rnd_762x54_PK
  367. {
  368. count = 1500;
  369. };
  370. class ARBiH_Mi8_2000Rnd_762x54_PKT: ARBiH_Mi8_100Rnd_762x54_PK
  371. {
  372. count = 2000;
  373. };
  374. class ARBiH_Mi8_200Rnd_762x54_PKT: ARBiH_Mi8_100Rnd_762x54_PK
  375. {
  376. count = 200;
  377. };
  378. };
  379. class CfgPatches
  380. {
  381. class ARBiH_Mi8
  382. {
  383. units[] = {"ARBiH_Mi17_Ins","ARBiH_Mi17_CDF","ARBiH_Mi17_UN_CDF_EP1","ARBiH_Mi171Sh_rockets_CZ_EP1","ARBiH_Mi171Sh_CZ_EP1","ARBiH_Mi17_TK_EP1","ARBiH_Mi17_rockets_RU","ARBiH_Mi17_medevac_Ins","ARBiH_Mi17_medevac_CDF","ARBiH_Mi17_medevac_RU","ARBiH_Mi17_Civilian","ARBiH_Mi8_Cia","ARBiH_Mi8_DDR","ARBiH_Mi8_rkt_DDR","ARBiH_Mi8_Cuba","ARBiH_Mi8_SLA","ARBiH_Mi17Wreck"};
  384. weapons[] = {"ARBiH_Mi8_PKT","ARBiH_Mi8_PKT_2","ARBiH_Mi8_PKT_3"};
  385. requiredVersion = 1.04;
  386. requiredAddons[] = {"A3_Air_F"};
  387. magazines[] = {};
  388. ammo[] = {};
  389. };
  390. };
  391. class CfgVehicles
  392. {
  393. class Air;
  394. class Helicopter: Air
  395. {
  396. class HitPoints;
  397. };
  398. class Helicopter_Base_F: Helicopter
  399. {
  400. class Turrets;
  401. class HitPoints: HitPoints
  402. {
  403. class HitGlass1;
  404. class HitGlass2;
  405. class HitGlass3;
  406. class HitGlass4;
  407. class HitGlass5;
  408. class HitGlass6;
  409. class HitHull;
  410. class HitEngine;
  411. class HitAvionics;
  412. class HitVRotor;
  413. class HitHRotor;
  414. class HitFuel;
  415. };
  416. };
  417. class Helicopter_Base_H: Helicopter_Base_F
  418. {
  419. class Turrets: Turrets
  420. {
  421. class MainTurret;
  422. class CopilotTurret;
  423. };
  424. class AnimationSources;
  425. class Eventhandlers;
  426. class Viewoptics;
  427. class ViewPilot;
  428. class Reflectors
  429. {
  430. class Right;
  431. };
  432. };
  433. class ARBiH_Mi17_base: Helicopter_Base_H
  434. {
  435. displayName = "Mi-8";
  436. destrType = "DestructWreck";
  437. vehicleClass = "Air";
  438. model = "\CLUSTER\ARBIH_Mi8\model\Mi_8MT";
  439. picture = "\CLUSTER\ARBIH_Mi8\data\ui\mi17_hip_mg_CA.paa";
  440. Icon = "\CLUSTER\ARBIH_Mi8\data\ui\icomap_mi17_mg_CA.paa";
  441. author = "$STR_RBiH_Author_Name";
  442. mapSize = 25;
  443. accuracy = 0.5;
  444. cost = 3000000;
  445. armor = 50;
  446. damageResistance = 0.00172;
  447. backRotorSpeed = -3.0;
  448. transportMaxBackpacks = 18;
  449. driveOnComponent[] = {"damper_front","damper_left","damper_right"};
  450. selectionhrotormove = "velka vrtule blur";
  451. selectionhrotorstill = "velka vrtule staticka";
  452. selectionvrotormove = "mala vrtule blur";
  453. selectionvrotorstill = "mala vrtule staticka";
  454. slingLoadMaxCargoMass = 3000;
  455. attenuationEffectType = "HeliAttenuation";
  456. soundGetIn[] = {"A3\Sounds_F\air\Heli_Light_02\open",1.0,1};
  457. soundGetOut[] = {"A3\Sounds_F\air\Heli_Light_02\close",1.0,1,50};
  458. soundEnviron[] = {"",0.031622775,1.0};
  459. soundDammage[] = {"A3\Sounds_F\air\Heli_Light_02\crash",0.56234133,1};
  460. soundEngineOnInt[] = {"A3\Sounds_F\air\Heli_Light_02\Heli_Light_02_int_start_v2",0.56234133,1.0};
  461. soundEngineOnExt[] = {"A3\Sounds_F\air\Heli_Light_02\Heli_Light_02_ext_start_v2",0.7943282,1.0,600};
  462. soundEngineOffInt[] = {"A3\Sounds_F\air\Heli_Light_02\Heli_Light_02_int_stop_v2",0.56234133,1.0};
  463. soundEngineOffExt[] = {"A3\Sounds_F\air\Heli_Light_02\Heli_Light_02_ext_stop_v2",0.7943282,1.0,600};
  464. soundLocked[] = {"\A3\Sounds_F\weapons\Rockets\locked_1",0.1,1};
  465. soundIncommingMissile[] = {"\A3\Sounds_F\weapons\Rockets\locked_3",0.1,1.5};
  466. occludeSoundsWhenIn = 0.56234133;
  467. obstructSoundsWhenIn = 0.31622776;
  468. class HitPoints: HitPoints
  469. {
  470. class HitHull
  471. {
  472. armor = 1;
  473. material = 51;
  474. name = "trup";
  475. visual = "trup";
  476. passThrough = 1;
  477. };
  478. class HitEngine
  479. {
  480. armor = 0.5;
  481. material = 51;
  482. name = "motor";
  483. visual = "motor";
  484. passThrough = 1;
  485. };
  486. class HitAvionics
  487. {
  488. armor = 0.15;
  489. material = 51;
  490. name = "elektronika";
  491. visual = "elektronika";
  492. passThrough = 1;
  493. };
  494. class HitVRotor
  495. {
  496. armor = 0.5;
  497. material = 51;
  498. name = "mala vrtule";
  499. visual = "mala vrtule staticka";
  500. passThrough = 0.3;
  501. };
  502. class HitHRotor
  503. {
  504. armor = 0.5;
  505. material = 51;
  506. name = "velka vrtule";
  507. visual = "velka vrtule staticka";
  508. passThrough = 0.1;
  509. };
  510. class HitGlass1
  511. {
  512. armor = 2;
  513. material = -1;
  514. name = "glass1";
  515. visual = "glass1";
  516. passThrough = 0;
  517. };
  518. class HitGlass2
  519. {
  520. armor = 2;
  521. material = -1;
  522. name = "glass2";
  523. visual = "glass2";
  524. passThrough = 0;
  525. };
  526. class HitGlass3
  527. {
  528. armor = 2;
  529. material = -1;
  530. name = "glass3";
  531. visual = "glass3";
  532. passThrough = 0;
  533. };
  534. class HitGlass4
  535. {
  536. armor = 2;
  537. material = -1;
  538. name = "glass4";
  539. visual = "glass4";
  540. passThrough = 0;
  541. };
  542. class HitGlass5
  543. {
  544. armor = 2;
  545. material = -1;
  546. name = "glass5";
  547. visual = "glass5";
  548. passThrough = 0;
  549. };
  550. class HitGlass6
  551. {
  552. armor = 2;
  553. material = -1;
  554. name = "glass6";
  555. visual = "glass6";
  556. passThrough = 0;
  557. };
  558. };
  559. class Sounds
  560. {
  561. class Engine
  562. {
  563. sound[] = {"A3\Sounds_F\air\Heli_Transport_01\Heli_Transport_01_ext_engine",1.4125376,1.0,900};
  564. frequency = "rotorSpeed";
  565. volume = "camPos*((rotorSpeed-0.72)*4)";
  566. };
  567. class RotorLowOut
  568. {
  569. sound[] = {"A3\Sounds_F\air\Heli_Light_02\Heli_Light_02_ext_rotor_normal",1.4125376,1.0,1200};
  570. frequency = "rotorSpeed";
  571. volume = "camPos*(0 max (rotorSpeed-0.1))";
  572. cone[] = {1.6,3.14,1.6,0.95};
  573. };
  574. class RotorHighOut
  575. {
  576. sound[] = {"A3\Sounds_F\air\Heli_Light_02\Heli_Light_02_ext_rotor_high",1.5848932,1.0,1500};
  577. frequency = "rotorSpeed";
  578. volume = "camPos*10*(0 max (rotorThrust-0.9))";
  579. cone[] = {1.6,3.14,1.6,0.95};
  580. };
  581. class RotorNoiseExt
  582. {
  583. sound[] = {"A3\Sounds_F\air\Heli_Light_02\rotor_swist",0.70794576,1,800};
  584. frequency = 1;
  585. volume = "(camPos*(rotorSpeed factor [0.6, 0.85]))";
  586. cone[] = {0.7,1.3,1.0,0};
  587. };
  588. class EngineIn
  589. {
  590. sound[] = {"A3\Sounds_F\air\Heli_Transport_01\Heli_Transport_01_int_engine",1.0,1.0};
  591. frequency = "rotorSpeed";
  592. volume = "(1-camPos)*((rotorSpeed-0.75)*4)";
  593. };
  594. class RotorLowIn
  595. {
  596. sound[] = {"A3\Sounds_F\air\Heli_Light_02\Heli_Light_02_int_rotor_normal",1.2589254,1.0};
  597. frequency = "rotorSpeed";
  598. volume = "(1-camPos)*(0 max (rotorSpeed-0.1))";
  599. };
  600. class RotorHighIn
  601. {
  602. sound[] = {"A3\Sounds_F\air\Heli_Light_02\Heli_Light_02_int_rotor_high",1.2589254,1.0};
  603. frequency = "rotorSpeed";
  604. volume = "(1-camPos)*3*(rotorThrust-0.9)";
  605. };
  606. };
  607. maxSpeed = 240;
  608. driverAction = "Mi8_Pilot";
  609. cargoIsCoDriver[] = {0};
  610. cargoAction[] = {"Mi8_Cargo","Mi17_Cargo02"};
  611. cargoCompartments[] = {"Compartment2"};
  612. enableSweep = 0;
  613. weapons[] = {"CMFlareLauncher"};
  614. magazines[] = {"168Rnd_CMFlare_Chaff_Magazine"};
  615. transportSoldier = 14;
  616. transportAmmo = 0;
  617. supplyRadius = 2.5;
  618. getInRadius = 2;
  619. type = 2;
  620. threat[] = {0.6,0.1,0.4};
  621. enableManualFire = 0;
  622. class Turrets: Turrets
  623. {
  624. class MainTurret: MainTurret
  625. {
  626. body = "mainTurret";
  627. gun = "mainGun";
  628. minElev = -80;
  629. maxElev = "+25";
  630. initElev = -80;
  631. minTurn = 30;
  632. maxTurn = 150;
  633. initTurn = 90;
  634. soundServo[] = {"db-40",1.0};
  635. stabilizedInAxes = 0;
  636. gunBeg = "muzzle_1";
  637. gunEnd = "chamber_1";
  638. weapons[] = {"ARBiH_Mi8_PKT"};
  639. magazines[] = {"ARBiH_Mi8_100Rnd_762x54_PK","ARBiH_Mi8_100Rnd_762x54_PK","ARBiH_Mi8_100Rnd_762x54_PK","ARBiH_Mi8_100Rnd_762x54_PK","ARBiH_Mi8_100Rnd_762x54_PK","ARBiH_Mi8_100Rnd_762x54_PK","ARBiH_Mi8_100Rnd_762x54_PK","ARBiH_Mi8_100Rnd_762x54_PK","ARBiH_Mi8_100Rnd_762x54_PK","ARBiH_Mi8_100Rnd_762x54_PK","ARBiH_Mi8_100Rnd_762x54_PK","ARBiH_Mi8_100Rnd_762x54_PK"};
  640. gunnerName = "Crew Chief";
  641. gunnerOpticsModel = "\a3\weapons_f\Reticle\optics_empty";
  642. gunnerAction = "Mi8_Gunner";
  643. gunnerInAction = "Mi8_Gunner";
  644. gunnerCompartments = "Compartment2";
  645. class ViewOptics
  646. {
  647. initAngleX = 0;
  648. minAngleX = -30;
  649. maxAngleX = "+30";
  650. initAngleY = 0;
  651. minAngleY = -100;
  652. maxAngleY = "+100";
  653. initFov = 0.7;
  654. minFov = 0.25;
  655. maxFov = 1.1;
  656. };
  657. memoryPointGun = "muzzle_1";
  658. memoryPointGunnerOptics = "gunnerview";
  659. iscopilot = 0;
  660. };
  661. class BackTurret: MainTurret
  662. {
  663. proxyIndex = 2;
  664. body = "Turret_2";
  665. gun = "Gun_2";
  666. gunnerName = "Rear Gunner";
  667. weapons[] = {"ARBiH_Mi8_PKT_2"};
  668. stabilizedInAxes = 0;
  669. animationSourceBody = "Turret_2";
  670. animationSourceGun = "Gun_2";
  671. minElev = -80;
  672. maxElev = "+25";
  673. initElev = -80;
  674. minTurn = -185;
  675. maxTurn = -45;
  676. initTurn = -155;
  677. gunBeg = "muzzle_2";
  678. gunEnd = "chamber_2";
  679. gunnerAction = "Mi8_Gunner";
  680. gunnerInAction = "Mi8_Gunner";
  681. gunnerCompartments = "Compartment2";
  682. memoryPointGun = "muzzle_2";
  683. memoryPointGunnerOptics = "gunnerview2";
  684. selectionFireAnim = "zasleh2";
  685. primaryGunner = 0;
  686. commanding = -2;
  687. iscopilot = 0;
  688. };
  689. class CopilotTurret: CopilotTurret
  690. {
  691. gunnerAction = "Mi8_Pilot";
  692. gunnerInAction = "Mi8_Pilot";
  693. precisegetinout = 1;
  694. gunnerGetInAction = "copilot_Heli_Light_02_Enter";
  695. gunnerGetOutAction = "copilot_Heli_Light_02_Exit";
  696. memoryPointsGetInCargo = "pos codriver";
  697. memoryPointsGetInCargoDir = "pos codriver dir";
  698. canEject = 0;
  699. minElev = -50;
  700. maxElev = "+30";
  701. initElev = 11;
  702. minTurn = -170;
  703. maxTurn = 170;
  704. initTurn = 0;
  705. maxHorizontalRotSpeed = 3;
  706. maxVerticalRotSpeed = 3;
  707. proxyType = "CPGunner";
  708. proxyIndex = 3;
  709. };
  710. };
  711. class RenderTargets
  712. {
  713. class LeftMirror
  714. {
  715. renderTarget = "rendertarget0";
  716. class CameraView1
  717. {
  718. pointPosition = "PIP0_pos";
  719. pointDirection = "PIP0_dir";
  720. renderQuality = 2;
  721. renderVisionMode = 4;
  722. fov = 0.7;
  723. };
  724. };
  725. class RightMirror
  726. {
  727. renderTarget = "rendertarget1";
  728. class CameraView1
  729. {
  730. pointPosition = "PIP1_pos";
  731. pointDirection = "PIP1_dir";
  732. renderQuality = 2;
  733. renderVisionMode = 4;
  734. fov = 0.7;
  735. };
  736. };
  737. };
  738. class Reflectors
  739. {
  740. class Left
  741. {
  742. color[] = {7000,7500,10000};
  743. ambient[] = {70,75,100};
  744. intensity = 50;
  745. size = 1;
  746. innerAngle = 15;
  747. outerAngle = 65;
  748. coneFadeCoef = 10;
  749. position = "L svetlo";
  750. direction = "konec L svetla";
  751. hitpoint = "L svetlo";
  752. selection = "L svetlo";
  753. useFlare = 1;
  754. flareSize = 10;
  755. flareMaxDistance = 250;
  756. dayLight = 1;
  757. class Attenuation
  758. {
  759. start = 0;
  760. constant = 0;
  761. linear = 1;
  762. quadratic = 1;
  763. hardLimitStart = 100;
  764. hardLimitEnd = 300;
  765. };
  766. };
  767. class Right: Left
  768. {
  769. position = "P svetlo";
  770. direction = "konec P svetla";
  771. hitpoint = "P svetlo";
  772. selection = "P svetlo";
  773. };
  774. };
  775. aggregateReflectors[] = {{"Left","Right"}};
  776. dammageHalf[] = {};
  777. dammageFull[] = {};
  778. class Damage
  779. {
  780. tex[] = {};
  781. mat[] = {"CLUSTER\ARBIH_Mi8\data\mi8_body_amt.rvmat","CLUSTER\ARBIH_Mi8\data\mi8_body_amt_damage.rvmat","CLUSTER\ARBIH_Mi8\data\mi8_body_amt_destruct.rvmat","CLUSTER\ARBIH_Mi8\data\mi8_det_g.rvmat","CLUSTER\ARBIH_Mi8\data\mi8_det_g_damage.rvmat","CLUSTER\ARBIH_Mi8\data\mi8_det_g_destruct.rvmat","CLUSTER\ARBIH_Mi8\data\mi8_glass.rvmat","CLUSTER\ARBIH_Mi8\data\mi8_glass_damage.rvmat","CLUSTER\ARBIH_Mi8\data\mi8_glass_damage.rvmat","CLUSTER\ARBIH_Mi8\data\mi8_glass_in.rvmat","CLUSTER\ARBIH_Mi8\data\mi8_glass_in_damage.rvmat","CLUSTER\ARBIH_Mi8\data\mi8_glass_in_damage.rvmat","CLUSTER\ARBIH_Mi8\data\mi8_inter.rvmat","CLUSTER\ARBIH_Mi8\data\mi8_inter_damage.rvmat","CLUSTER\ARBIH_Mi8\data\mi8_inter_destruct.rvmat","CLUSTER\ARBIH_Mi8\data\mi171_interier.rvmat","CLUSTER\ARBIH_Mi8\data\mi171_interier_damage.rvmat","CLUSTER\ARBIH_Mi8\data\mi171_interier_destruct.rvmat","CLUSTER\ARBIH_Mi8\data\pkm.rvmat","CLUSTER\ARBIH_Mi8\data\pkm.rvmat","CLUSTER\ARBIH_Mi8\data\pkm_destruct.rvmat","CLUSTER\ARBIH_Mi8\data\mi8_body_mtv.rvmat","CLUSTER\ARBIH_Mi8\data\mi8_body_mtv_damage.rvmat","CLUSTER\ARBIH_Mi8\data\mi8_body_mtv_destruct.rvmat","CLUSTER\ARBIH_Mi8\data\mi171_body.rvmat","CLUSTER\ARBIH_Mi8\data\mi171_body_damage.rvmat","CLUSTER\ARBIH_Mi8\data\mi171_body_destruct.rvmat","A3\data_f\default.rvmat","A3\data_f\default.rvmat","A3\data_f\default_destruct.rvmat"};
  782. };
  783. hiddenSelections[] = {"Camo1","Camo2","Camo3","Camo4"};
  784. class AnimationSources: AnimationSources
  785. {
  786. class ReloadAnim
  787. {
  788. source = "reload";
  789. weapon = "ARBiH_Mi8_PKT";
  790. };
  791. class ReloadMagazine
  792. {
  793. source = "reloadmagazine";
  794. weapon = "ARBiH_Mi8_PKT";
  795. };
  796. class Revolving
  797. {
  798. source = "revolving";
  799. weapon = "ARBiH_Mi8_PKT";
  800. };
  801. class ReloadAnim_2
  802. {
  803. source = "reload";
  804. weapon = "ARBiH_Mi8_PKT_2";
  805. };
  806. class ReloadMagazine_2
  807. {
  808. source = "reloadmagazine";
  809. weapon = "ARBiH_Mi8_PKT_2";
  810. };
  811. class Revolving_2
  812. {
  813. source = "revolving";
  814. weapon = "ARBiH_Mi8_PKT_2";
  815. };
  816. };
  817. class Library
  818. {
  819. libTextDesc = "$STR_LIB_MI17";
  820. };
  821. class Exhausts
  822. {
  823. class Exhaust1
  824. {
  825. position = "exhaust1";
  826. direction = "exhaust1_dir";
  827. effect = "ExhaustsEffectHeliBig";
  828. };
  829. class Exhaust2
  830. {
  831. position = "exhaust2";
  832. direction = "exhaust2_dir";
  833. effect = "ExhaustsEffectHeliBig";
  834. };
  835. };
  836. class MFD{};
  837. };
  838. class ARBiH_Mi17_medevac_base: ARBiH_Mi17_base
  839. {
  840. vehicleClass = "Support";
  841. displayName = "Mi-8 Medevac";
  842. model = "\CLUSTER\ARBIH_Mi8\model\Mi_8AMT";
  843. picture = "\CLUSTER\ARBIH_Mi8\data\ui\mi17_HIP_CA.paa";
  844. Icon = "\CLUSTER\ARBIH_Mi8\data\ui\icomap_mi17_amb_CA.paa";
  845. author = "$STR_RBiH_Author_Name";
  846. mapSize = 25;
  847. accuracy = 1.5;
  848. weapons[] = {"CMFlareLauncher"};
  849. magazines[] = {"168Rnd_CMFlare_Chaff_Magazine"};
  850. hasGunner = 0;
  851. transportSoldier = 16;
  852. class Turrets: Turrets
  853. {
  854. class CopilotTurret: CopilotTurret
  855. {
  856. gunnerAction = "Mi8_Pilot";
  857. gunnerInAction = "Mi8_Pilot";
  858. precisegetinout = 1;
  859. gunnerGetInAction = "copilot_Heli_Light_02_Enter";
  860. gunnerGetOutAction = "copilot_Heli_Light_02_Exit";
  861. memoryPointsGetInCargo = "pos codriver";
  862. memoryPointsGetInCargoDir = "pos codriver dir";
  863. canEject = 0;
  864. minElev = -50;
  865. maxElev = "+30";
  866. initElev = 11;
  867. minTurn = -170;
  868. maxTurn = 170;
  869. initTurn = 0;
  870. maxHorizontalRotSpeed = 3;
  871. maxVerticalRotSpeed = 3;
  872. proxyType = "CPGunner";
  873. proxyIndex = 1;
  874. };
  875. };
  876. attendant = 1;
  877. };
  878. class ARBiH_Mi17_base_Ins: ARBiH_Mi17_base
  879. {
  880. accuracy = 1.5;
  881. faction = "ARBiH_Units";
  882. side = 1;
  883. };
  884. class ARBiH_Mi17_Ins: ARBiH_Mi17_base_Ins
  885. {
  886. scope = 2;
  887. displayName = "Mi-8MT";
  888. author = "$STR_RBiH_Author_Name";
  889. side = 0;
  890. faction = "ARBiH_Units";
  891. accuracy = 1000;
  892. crew = "O_helipilot_F";
  893. typicalCargo[] = {"O_helipilot_F","O_helipilot_F","O_helicrew_F","O_helicrew_F"};
  894. hiddenSelectionsTextures[] = {"CLUSTER\ARBIH_Mi8\data\mi8_body_g_CHDKZ_CO.paa","CLUSTER\ARBIH_Mi8\data\mi8_det_g_co.paa","a3\data_f\clear_empty.paa","CLUSTER\ARBIH_Mi8\data\mi8_decals_ca.paa"};
  895. };
  896. class ARBiH_Mi17_base_CDF: ARBiH_Mi17_base
  897. {
  898. accuracy = 1.5;
  899. faction = "ARBiH_Units";
  900. side = 1;
  901. };
  902. class ARBiH_Mi17_CDF: ARBiH_Mi17_base_CDF
  903. {
  904. scope = 2;
  905. displayName = "Mi-17";
  906. author = "$STR_RBiH_Author_Name";
  907. side = 1;
  908. faction = "ARBiH_Units";
  909. accuracy = 1000;
  910. crew = "B_Helipilot_F";
  911. typicalCargo[] = {"B_Helipilot_F","B_Helipilot_F","B_Helicrew_F","B_Helicrew_F"};
  912. hiddenSelectionsTextures[] = {"CLUSTER\ARBIH_Mi8\data\mi8_body_g_CDF_CO.paa","CLUSTER\ARBIH_Mi8\data\mi8_det_g_co.paa","a3\data_f\clear_empty.paa","CLUSTER\ARBIH_Mi8\data\mi8_decals_ca.paa"};
  913. };
  914. class ARBiH_Mi17_base_UN_EP1: ARBiH_Mi17_base
  915. {
  916. expansion = 1;
  917. accuracy = 1.5;
  918. faction = "ARBiH_Units";
  919. side = 1;
  920. };
  921. class ARBiH_Mi17_UN_CDF_EP1: ARBiH_Mi17_base_UN_EP1
  922. {
  923. scope = 2;
  924. side = 1;
  925. displayName = "Mi-17";
  926. author = "$STR_RBiH_Author_Name";
  927. crew = "I_Helipilot_F";
  928. faction = "ARBiH_Units";
  929. typicalCargo[] = {"I_Helipilot_F","I_Helipilot_F","I_Helicrew_F","I_Helicrew_F"};
  930. hiddenSelectionsTextures[] = {"\CLUSTER\ARBIH_Mi8\data\mi17_body_UN_CO.paa","\CLUSTER\ARBIH_Mi8\data\mi17_det_UN_CO.paa","\CLUSTER\ARBIH_Mi8\data\mi17_decals2_UN_CA.paa","\CLUSTER\ARBIH_Mi8\data\mi17_decals_UN_CA.paa"};
  931. };
  932. class ARBiH_Mi17_base_CZ_EP1: ARBiH_Mi17_base
  933. {
  934. expansion = 1;
  935. accuracy = 1.5;
  936. faction = "ARBiH_Units";
  937. side = 1;
  938. };
  939. class ARBiH_Mi171Sh_Base_EP1: ARBiH_Mi17_base_CZ_EP1
  940. {
  941. scope = 0;
  942. crew = "B_Helipilot_F";
  943. typicalCargo[] = {"B_Helipilot_F","B_Helipilot_F","B_Helicrew_F","B_Helicrew_F"};
  944. hiddenSelectionsTextures[] = {"\CLUSTER\ARBIH_Mi8\data\mi17_body_ACR_CO.paa","\CLUSTER\ARBIH_Mi8\data\mi17_det_ACR_CO.paa","\CLUSTER\ARBIH_Mi8\data\mi17_decals2_ACR_CA.paa","\CLUSTER\ARBIH_Mi8\data\mi8_decals_ca.paa"};
  945. displayName = "Mi-171Sh (ACR)";
  946. author = "$STR_RBiH_Author_Name";
  947. model = "\CLUSTER\ARBIH_Mi8\model\Mi_171";
  948. picture = "\CLUSTER\ARBIH_Mi8\data\ui\mi17_HIP_CA.paa";
  949. Icon = "\CLUSTER\ARBIH_Mi8\data\ui\icomap_mi17_CA.paa";
  950. mapSize = 25;
  951. accuracy = 1000;
  952. transportSoldier = 13;
  953. weapons[] = {"ARBiH_Mi8_57mmLauncher","CMFlareLauncher"};
  954. magazines[] = {"ARBiH_Mi8_192Rnd_57mm","168Rnd_CMFlare_Chaff_Magazine"};
  955. LockDetectionSystem = 0;
  956. IncommingMisslieDetectionSystem = 16;
  957. gunnerUsesPilotView = 1;
  958. threat[] = {1,0.6,0.3};
  959. enableSweep = 1;
  960. class Turrets: Turrets
  961. {
  962. class LeftTurret: MainTurret
  963. {
  964. proxyIndex = 2;
  965. commanding = -1;
  966. primaryGunner = 0;
  967. gunnerName = "Door Gunner";
  968. minElev = -50;
  969. maxElev = "+30";
  970. initElev = 11;
  971. minTurn = 20;
  972. maxTurn = 155;
  973. initTurn = 80;
  974. iscopilot = 0;
  975. };
  976. class BackTurret: BackTurret
  977. {
  978. gunnerName = "Rear Gunner";
  979. primaryGunner = 1;
  980. commanding = -3;
  981. proxyIndex = 3;
  982. gunnerAction = "Mi171_Gunner_EP1";
  983. gunnerInAction = "Mi171_Gunner_EP1";
  984. minTurn = 130;
  985. maxTurn = 230;
  986. initTurn = 180;
  987. minElev = -50;
  988. maxElev = "+10";
  989. initElev = 0;
  990. iscopilot = 0;
  991. };
  992. class RightTurret: MainTurret
  993. {
  994. proxyIndex = 1;
  995. gunnerName = "Crew Chief";
  996. body = "Turret_3";
  997. gun = "Gun_3";
  998. animationSourceBody = "Turret_3";
  999. animationSourceGun = "Gun_3";
  1000. minElev = -60;
  1001. maxElev = "+30";
  1002. initElev = 11;
  1003. minTurn = -155;
  1004. maxTurn = -30;
  1005. initTurn = -70;
  1006. weapons[] = {"ARBiH_Mi8_PKT_3"};
  1007. stabilizedInAxes = 0;
  1008. gunBeg = "muzzle_3";
  1009. gunEnd = "chamber_3";
  1010. gunnerAction = "Mi8_Gunner";
  1011. gunnerInAction = "Mi8_Gunner";
  1012. memoryPointGun = "muzzle_3";
  1013. memoryPointGunnerOptics = "gunnerview3";
  1014. selectionFireAnim = "zasleh3";
  1015. primaryGunner = 0;
  1016. commanding = -1;
  1017. iscopilot = 0;
  1018. };
  1019. class CopilotTurret: CopilotTurret
  1020. {
  1021. gunnerAction = "Mi8_Pilot";
  1022. gunnerInAction = "Mi8_Pilot";
  1023. precisegetinout = 1;
  1024. gunnerGetInAction = "copilot_Heli_Light_02_Enter";
  1025. gunnerGetOutAction = "copilot_Heli_Light_02_Exit";
  1026. memoryPointsGetInCargo = "pos codriver";
  1027. memoryPointsGetInCargoDir = "pos codriver dir";
  1028. canEject = 0;
  1029. minElev = -50;
  1030. maxElev = "+30";
  1031. initElev = 11;
  1032. minTurn = -170;
  1033. maxTurn = 170;
  1034. initTurn = 0;
  1035. maxHorizontalRotSpeed = 3;
  1036. maxVerticalRotSpeed = 3;
  1037. proxyType = "CPGunner";
  1038. proxyIndex = 4;
  1039. };
  1040. };
  1041. class AnimationSources: AnimationSources
  1042. {
  1043. class HUDaction
  1044. {
  1045. source = "user";
  1046. animPeriod = 2;
  1047. initPhase = 0;
  1048. };
  1049. class HUDaction_Hide: HUDAction{};
  1050. class ReloadAnim_3
  1051. {
  1052. source = "reload";
  1053. weapon = "ARBiH_Mi8_PKT_3";
  1054. };
  1055. class ReloadMagazine_3
  1056. {
  1057. source = "reloadmagazine";
  1058. weapon = "ARBiH_Mi8_PKT_3";
  1059. };
  1060. class Revolving_3
  1061. {
  1062. source = "revolving";
  1063. weapon = "ARBiH_Mi8_PKT_3";
  1064. };
  1065. class HIDE_weapon_holders
  1066. {
  1067. source = "user";
  1068. animPeriod = 1e-007;
  1069. initPhase = 0;
  1070. };
  1071. class HIDE_front_armor: HIDE_weapon_holders
  1072. {
  1073. initPhase = 0;
  1074. };
  1075. class HIDE_exhaust: HIDE_weapon_holders
  1076. {
  1077. initPhase = 0;
  1078. };
  1079. };
  1080. class UserActions
  1081. {
  1082. class HUDoff
  1083. {
  1084. displayName = "HUD On";
  1085. displayNameDefault = "HUD On";
  1086. position = "zamerny";
  1087. radius = 1;
  1088. onlyForPlayer = 1;
  1089. condition = "(player==driver this)and(this animationphase ""HUDAction"" !=0)";
  1090. statement = "this animate [""HUDAction"",0];this animate [""HUDaction_Hide"",0]";
  1091. };
  1092. class HUDon
  1093. {
  1094. displayName = "HUD Off";
  1095. displayNameDefault = "HUD Off";
  1096. position = "zamerny";
  1097. radius = 1;
  1098. onlyForPlayer = 1;
  1099. condition = "(player==driver this)and(this animationphase ""HUDAction"" !=1)";
  1100. statement = "this animate [""HUDAction"",1];this animate [""HUDaction_Hide"",1]";
  1101. };
  1102. };
  1103. };
  1104. class ARBiH_Mi171Sh_rockets_CZ_EP1: ARBiH_Mi171Sh_Base_EP1
  1105. {
  1106. scope = 2;
  1107. displayName = "Mi-171Sh (Rockets)(ACR)";
  1108. author = "$STR_RBiH_Author_Name";
  1109. };
  1110. class ARBiH_Mi171Sh_CZ_EP1: ARBiH_Mi171Sh_Base_EP1
  1111. {
  1112. scope = 2;
  1113. displayName = "Mi-171Sh (ACR)";
  1114. author = "$STR_RBiH_Author_Name";
  1115. weapons[] = {"CMFlareLauncher"};
  1116. magazines[] = {"120Rnd_CMFlareMagazine"};
  1117. LockDetectionSystem = 0;
  1118. IncommingMisslieDetectionSystem = 16;
  1119. class AnimationSources: AnimationSources
  1120. {
  1121. class HIDE_weapon_holders: HIDE_weapon_holders
  1122. {
  1123. initPhase = 1;
  1124. };
  1125. class HIDE_front_armor: HIDE_weapon_holders
  1126. {
  1127. initPhase = 1;
  1128. };
  1129. class HIDE_exhaust: HIDE_exhaust
  1130. {
  1131. initPhase = 1;
  1132. };
  1133. };
  1134. };
  1135. class ARBiH_Mi17_base_TK_EP1: ARBiH_Mi17_base
  1136. {
  1137. expansion = 1;
  1138. accuracy = 1.5;
  1139. faction = "ARBiH_Units";
  1140. side = 1;
  1141. };
  1142. class ARBiH_Mi17_TK_EP1: ARBiH_Mi17_base_TK_EP1
  1143. {
  1144. scope = 2;
  1145. side = 1;
  1146. displayName = "Mi-17";
  1147. author = "$STR_RBiH_Author_Name";
  1148. crew = "O_Helipilot_F";
  1149. faction = "ARBiH_Units";
  1150. typicalCargo[] = {"O_Helipilot_F","O_Helipilot_F","O_Helicrew_F","O_Helicrew_F"};
  1151. hiddenSelectionsTextures[] = {"\CLUSTER\ARBIH_Mi8\data\mi17_body_IND_CO.paa","\CLUSTER\ARBIH_Mi8\data\mi17_det_IND_CO.paa","\a3\data_f\clear_empty.paa","\CLUSTER\ARBIH_Mi8\data\mi8_decals_CA.paa"};
  1152. };
  1153. class ARBiH_Mi17_base_RU: ARBiH_Mi17_base
  1154. {
  1155. accuracy = 1.5;
  1156. faction = "ARBiH_Units";
  1157. side = 1;
  1158. };
  1159. class ARBiH_Mi17_rockets_RU: ARBiH_Mi17_base_RU
  1160. {
  1161. scope = 2;
  1162. displayName = "Mi-8MTV3";
  1163. vehicleClass = "Air";
  1164. author = "$STR_RBiH_Author_Name";
  1165. side = 1;
  1166. faction = "ARBiH_Units";
  1167. crew = "O_Helipilot_F";
  1168. typicalCargo[] = {"O_Helipilot_F","O_Helipilot_F","O_Helicrew_F","O_Helicrew_F"};
  1169. model = "CLUSTER\ARBIH_Mi8\model\Mi_8MTV_3";
  1170. picture = "\CLUSTER\ARBIH_Mi8\data\ui\mi17_HIP_CA.paa";
  1171. Icon = "\CLUSTER\ARBIH_Mi8\data\ui\icomap_mi17_CA.paa";
  1172. mapSize = 25;
  1173. accuracy = 1000;
  1174. weapons[] = {"ARBiH_Mi8_57mmLauncher","CMFlareLauncher"};
  1175. magazines[] = {"ARBiH_Mi8_128Rnd_57mm","168Rnd_CMFlare_Chaff_Magazine"};
  1176. gunnerUsesPilotView = 1;
  1177. threat[] = {0.8,0.8,0.6};
  1178. enableSweep = 1;
  1179. transportSoldier = 13;
  1180. class Turrets: Turrets
  1181. {
  1182. class SideTurret: MainTurret
  1183. {
  1184. proxyIndex = 2;
  1185. commanding = -1;
  1186. primaryGunner = 0;
  1187. gunnerName = "Left Door Gunner";
  1188. iscopilot = 0;
  1189. };
  1190. class BackTurret: BackTurret
  1191. {
  1192. gunnerName = "Rear Door Gunner";
  1193. primaryGunner = 0;
  1194. commanding = -3;
  1195. proxyIndex = 3;
  1196. iscopilot = 0;
  1197. };
  1198. class FrontTurret: MainTurret
  1199. {
  1200. proxyIndex = 1;
  1201. gunnerName = "Crew Chief";
  1202. body = "Turret_3";
  1203. gun = "Gun_3";
  1204. animationSourceBody = "Turret_3";
  1205. animationSourceGun = "Gun_3";
  1206. minElev = -80;
  1207. maxElev = "+25";
  1208. initElev = -10;
  1209. minTurn = -44;
  1210. maxTurn = "+44";
  1211. initTurn = 0;
  1212. weapons[] = {"ARBiH_Mi8_PKT_3"};
  1213. stabilizedInAxes = 0;
  1214. gunBeg = "muzzle_3";
  1215. gunEnd = "chamber_3";
  1216. gunnerAction = "Mi8_Gunner";
  1217. gunnerInAction = "Mi8_Gunner";
  1218. memoryPointGun = "muzzle_3";
  1219. memoryPointGunnerOptics = "gunnerview3";
  1220. selectionFireAnim = "zasleh3";
  1221. primaryGunner = 1;
  1222. commanding = -1;
  1223. iscopilot = 0;
  1224. };
  1225. class CopilotTurret: CopilotTurret
  1226. {
  1227. gunnerAction = "Mi8_Pilot";
  1228. gunnerInAction = "Mi8_Pilot";
  1229. precisegetinout = 1;
  1230. gunnerGetInAction = "copilot_Heli_Light_02_Enter";
  1231. gunnerGetOutAction = "copilot_Heli_Light_02_Exit";
  1232. memoryPointsGetInCargo = "pos codriver";
  1233. memoryPointsGetInCargoDir = "pos codriver dir";
  1234. canEject = 0;
  1235. minElev = -50;
  1236. maxElev = "+30";
  1237. initElev = 11;
  1238. minTurn = -170;
  1239. maxTurn = 170;
  1240. initTurn = 0;
  1241. maxHorizontalRotSpeed = 3;
  1242. maxVerticalRotSpeed = 3;
  1243. proxyType = "CPGunner";
  1244. proxyIndex = 4;
  1245. };
  1246. };
  1247. hiddenSelectionsTextures[] = {"CLUSTER\ARBIH_Mi8\data\mi8_body_g_vsr_co.paa","CLUSTER\ARBIH_Mi8\data\mi8_det_g_co.paa","a3\data_f\clear_empty.paa","CLUSTER\ARBIH_Mi8\data\mi8_decals_ca.paa"};
  1248. class AnimationSources: AnimationSources
  1249. {
  1250. class HUDaction
  1251. {
  1252. source = "user";
  1253. animPeriod = 2;
  1254. initPhase = 0;
  1255. };
  1256. class HUDaction_Hide: HUDAction{};
  1257. class ReloadAnim_3
  1258. {
  1259. source = "reload";
  1260. weapon = "ARBiH_Mi8_PKT_3";
  1261. };
  1262. class ReloadMagazine_3
  1263. {
  1264. source = "reloadmagazine";
  1265. weapon = "ARBiH_Mi8_PKT_3";
  1266. };
  1267. class Revolving_3
  1268. {
  1269. source = "revolving";
  1270. weapon = "ARBiH_Mi8_PKT_3";
  1271. };
  1272. };
  1273. class UserActions
  1274. {
  1275. class HUDoff
  1276. {
  1277. displayName = "HUD On";
  1278. displayNameDefault = "HUD on";
  1279. position = "zamerny";
  1280. radius = 1;
  1281. onlyForPlayer = 1;
  1282. condition = "(player==driver this)and(this animationphase ""HUDAction"" !=0)";
  1283. statement = "this animate [""HUDAction"",0];this animate [""HUDaction_Hide"",0]";
  1284. };
  1285. class HUDon
  1286. {
  1287. displayName = "HUD off";
  1288. displayNameDefault = "HUD off";
  1289. position = "zamerny";
  1290. radius = 1;
  1291. onlyForPlayer = 1;
  1292. condition = "(player==driver this)and(this animationphase ""HUDAction"" !=1)";
  1293. statement = "this animate [""HUDAction"",1];this animate [""HUDaction_Hide"",1]";
  1294. };
  1295. };
  1296. };
  1297. class ARBiH_Mi17_medevac_base_Ins: ARBiH_Mi17_medevac_base
  1298. {
  1299. accuracy = 1.5;
  1300. faction = "ARBiH_Units";
  1301. side = 1;
  1302. };
  1303. class ARBiH_Mi17_medevac_base_CDF: ARBiH_Mi17_medevac_base
  1304. {
  1305. accuracy = 1.5;
  1306. faction = "ARBiH_UnitsF";
  1307. side = 1;
  1308. };
  1309. class ARBiH_Mi17_medevac_base_Ru: ARBiH_Mi17_medevac_base
  1310. {
  1311. accuracy = 1.5;
  1312. faction = "ARBiH_Units";
  1313. side = 1;
  1314. };
  1315. class ARBiH_Mi17_medevac_Ins: ARBiH_Mi17_medevac_base_Ins
  1316. {
  1317. scope = 2;
  1318. side = 1;
  1319. faction = "ARBiH_Units";
  1320. displayName = "Mi-8MT (Medevac)";
  1321. accuracy = 1000;
  1322. author = "$STR_RBiH_Author_Name";
  1323. crew = "O_Helipilot_F";
  1324. typicalCargo[] = {"O_Helipilot_F"};
  1325. hiddenSelectionsTextures[] = {"CLUSTER\ARBIH_Mi8\data\mi8_body_g_CHDKZ_CO.paa","CLUSTER\ARBIH_Mi8\data\mi8_det_g_co.paa","a3\data_f\clear_empty.paa","CLUSTER\ARBIH_Mi8\data\mi8_decals_ca.paa"};
  1326. };
  1327. class ARBiH_Mi17_medevac_CDF: ARBiH_Mi17_medevac_base_CDF
  1328. {
  1329. scope = 2;
  1330. side = 1;
  1331. faction = "ARBiH_Units";
  1332. accuracy = 1000;
  1333. displayName = "Mi-17 (Medevac)";
  1334. author = "$STR_RBiH_Author_Name";
  1335. crew = "B_Helipilot_F";
  1336. typicalCargo[] = {"B_Helipilot_F"};
  1337. hiddenSelectionsTextures[] = {"CLUSTER\ARBIH_Mi8\data\mi8_body_g_CDF_CO.paa","CLUSTER\ARBIH_Mi8\data\mi8_det_g_co.paa","a3\data_f\clear_empty.paa","CLUSTER\ARBIH_Mi8\data\mi8_decals_ca.paa"};
  1338. };
  1339. class ARBiH_Mi17_medevac_RU: ARBiH_Mi17_medevac_base_Ru
  1340. {
  1341. scope = 2;
  1342. crew = "O_Helipilot_F";
  1343. faction = "ARBiH_Units";
  1344. accuracy = 1000;
  1345. side = 1;
  1346. displayName = "Mi-8MT (Medevac)";
  1347. author = "$STR_RBiH_Author_Name";
  1348. typicalCargo[] = {"O_Helipilot_F"};
  1349. hiddenSelectionsTextures[] = {"CLUSTER\ARBIH_Mi8\data\mi8_body_g_vsr_co.paa","CLUSTER\ARBIH_Mi8\data\mi8_det_g_co.paa","a3\data_f\clear_empty.paa","CLUSTER\ARBIH_Mi8\data\mi8_decals_ca.paa"};
  1350. };
  1351. class ARBiH_Mi17_Civilian_base_Ru: ARBiH_Mi17_base
  1352. {
  1353. accuracy = 1.5;
  1354. faction = "ARBiH_Units";
  1355. side = 1;
  1356. };
  1357. class ARBiH_Mi17_Civilian: ARBiH_Mi17_Civilian_base_Ru
  1358. {
  1359. scope = 2;
  1360. vehicleClass = "Air";
  1361. side = 1;
  1362. displayName = "Mi-17 (AMA)";
  1363. author = "$STR_RBiH_Author_Name";
  1364. faction = "ARBiH_Units";
  1365. model = "CLUSTER\ARBIH_Mi8\model\Mi_8AMT";
  1366. crew = "C_Man_Pilot_F";
  1367. typicalCargo[] = {"C_Man_Pilot_F"};
  1368. weapons[] = {};
  1369. accuracy = 1000;
  1370. magazines[] = {};
  1371. hasGunner = 0;
  1372. transportSoldier = 16;
  1373. class Turrets: Turrets
  1374. {
  1375. class CopilotTurret: CopilotTurret
  1376. {
  1377. gunnerAction = "Mi8_Pilot";
  1378. gunnerInAction = "Mi8_Pilot";
  1379. precisegetinout = 1;
  1380. gunnerGetInAction = "copilot_Heli_Light_02_Enter";
  1381. gunnerGetOutAction = "copilot_Heli_Light_02_Exit";
  1382. memoryPointsGetInCargo = "pos codriver";
  1383. memoryPointsGetInCargoDir = "pos codriver dir";
  1384. canEject = 0;
  1385. minElev = -50;
  1386. maxElev = "+30";
  1387. initElev = 11;
  1388. minTurn = -170;
  1389. maxTurn = 170;
  1390. initTurn = 0;
  1391. maxHorizontalRotSpeed = 3;
  1392. maxVerticalRotSpeed = 3;
  1393. proxyType = "CPGunner";
  1394. proxyIndex = 1;
  1395. };
  1396. };
  1397. threat[] = {0.0,0.0,0.0};
  1398. hiddenSelectionsTextures[] = {"CLUSTER\ARBIH_Mi8\data\mi8civil_body_g_CO.paa","CLUSTER\ARBIH_Mi8\data\mi8civil_det_g_CO.paa","a3\data_f\clear_empty.paa","CLUSTER\ARBIH_Mi8\data\mi8_decals_ca.paa"};
  1399. };
  1400. class ARBiH_Mi8_Cia: ARBiH_Mi17_Civilian
  1401. {
  1402. scope = 2;
  1403. side = 1;
  1404. accuracy = 1000;
  1405. displayName = "Mi-8 (CIA)";
  1406. author = "$STR_RBiH_Author_Name";
  1407. faction = "ARBiH_Units";
  1408. crew = "B_Helipilot_F";
  1409. typicalCargo[] = {"B_Helipilot_F","B_Helipilot_F","B_Helipilot_F","B_Helipilot_F"};
  1410. hiddenSelectionsTextures[] = {"\CLUSTER\ARBIH_Mi8\data\textures\mi8_cia1_1_co.paa","\CLUSTER\ARBIH_Mi8\data\textures\mi8_cia1_2_co.paa","a3\data_f\clear_empty.paa","CLUSTER\ARBIH_Mi8\data\mi8_decals_ca.paa"};
  1411. };
  1412. class ARBiH_Mi8_DDR: ARBiH_Mi17_TK_EP1
  1413. {
  1414. scope = 2;
  1415. side = 1;
  1416. accuracy = 1000;
  1417. displayName = "Mi-8MT";
  1418. author = "$STR_RBiH_Author_Name";
  1419. faction = "ARBiH_Units";
  1420. crew = "O_Helipilot_F";
  1421. typicalCargo[] = {"O_Helipilot_F","O_Helipilot_F","O_Helipilot_F","O_Helipilot_F"};
  1422. hiddenSelectionsTextures[] = {"\CLUSTER\ARBIH_Mi8\data\textures\mi8_ddr1_1_co.paa","\CLUSTER\ARBIH_Mi8\data\textures\mi8_ddr1_2_co.paa","a3\data_f\clear_empty.paa","CLUSTER\ARBIH_Mi8\data\mi8_decals_ca.paa"};
  1423. };
  1424. class ARBiH_Mi8_rkt_DDR: ARBiH_Mi17_rockets_RU
  1425. {
  1426. scope = 2;
  1427. side = 1;
  1428. accuracy = 1000;
  1429. displayName = "Mi-8MTV";
  1430. author = "$STR_RBiH_Author_Name";
  1431. faction = "ARBiH_Units";
  1432. crew = "O_Helipilot_F";
  1433. typicalCargo[] = {"O_Helipilot_F","O_Helipilot_F","O_Helicrew_F","O_Helicrew_F"};
  1434. hiddenSelectionsTextures[] = {"\CLUSTER\ARBIH_Mi8\data\textures\mi8_ddr1_1_co.paa","\CLUSTER\ARBIH_Mi8\data\textures\mi8_ddr1_2_co.paa","a3\data_f\clear_empty.paa","CLUSTER\ARBIH_Mi8\data\mi8_decals_ca.paa"};
  1435. };
  1436. class ARBiH_Mi8_Cuba: ARBiH_Mi17_TK_EP1
  1437. {
  1438. scope = 2;
  1439. side = 1;
  1440. accuracy = 1000;
  1441. displayName = "Mi-8MT";
  1442. author = "$STR_RBiH_Author_Name";
  1443. faction = "ARBiH_Units";
  1444. crew = "O_Helipilot_F";
  1445. typicalCargo[] = {"O_Helipilot_F","O_Helipilot_F","O_Helipilot_F","O_Helipilot_F"};
  1446. hiddenSelectionsTextures[] = {"\CLUSTER\ARBIH_Mi8\data\textures\mi8_cuba1_1_co.paa","\CLUSTER\ARBIH_Mi8\data\textures\mi8_cuba1_2_co.paa","a3\data_f\clear_empty.paa","CLUSTER\ARBIH_Mi8\data\mi8_decals_ca.paa"};
  1447. };
  1448. class ARBiH_Mi8_SLA: ARBiH_Mi17_TK_EP1
  1449. {
  1450. scope = 2;
  1451. side = 1;
  1452. accuracy = 1000;
  1453. displayName = "Mi-8MT";
  1454. author = "$STR_RBiH_Author_Name";
  1455. faction = "ARBiH_Units";
  1456. crew = "O_Helipilot_F";
  1457. typicalCargo[] = {"O_Helipilot_F","O_Helipilot_F","O_Helipilot_F","O_Helipilot_F"};
  1458. hiddenSelectionsTextures[] = {"\CLUSTER\ARBIH_Mi8\data\textures\mi8_sla1_1_co.paa","\CLUSTER\ARBIH_Mi8\data\textures\mi8_sla1_2_co.paa","a3\data_f\clear_empty.paa","CLUSTER\ARBIH_Mi8\data\mi8_decals_ca.paa"};
  1459. };
  1460. class HelicopterWreck;
  1461. class ARBiH_Mi17Wreck: HelicopterWreck
  1462. {
  1463. scope = 1;
  1464. class Armory
  1465. {
  1466. disabled = 1;
  1467. };
  1468. model = "CLUSTER\ARBIH_Mi8\model\Mi8Wreck";
  1469. typicalCargo[] = {};
  1470. irTarget = 0;
  1471. transportAmmo = 0;
  1472. transportRepair = 0;
  1473. transportFuel = 0;
  1474. transportSoldier = 18;
  1475. class Eventhandlers{};
  1476. };
  1477. };
  1478. //};
  1479. scanning cfgPatches...ok
  1480. rapify x64UnicodeVersion 1.75, Dll 5.24 "config.cpp"
  1481. No Error(s)
  1482. Output is to config.bin
  1483.  
  1484. //forcing arma raP
  1485. #define _ARMA_
  1486. //Class ARBiH_mi8 : data\mi171_body.rvmat{
  1487. class StageTI
  1488. {
  1489. texture = "CLUSTER\ARBIH_Mi8\data\mi8_body_g_vsr_ti_ca.paa";
  1490. };
  1491. ambient[] = {1,1,1,1};
  1492. diffuse[] = {1,1,1,1};
  1493. forcedDiffuse[] = {0,0,0,0};
  1494. emmisive[] = {0,0,0,0};
  1495. specular[] = {0.1,0.1,0.1,1};
  1496. specularPower = 120;
  1497. PixelShaderID = "Super";
  1498. VertexShaderID = "Super";
  1499. class Stage1
  1500. {
  1501. texture = "CLUSTER\ARBIH_Mi8\data\mi_171_NOHQ.paa";
  1502. uvSource = "tex";
  1503. class uvTransform
  1504. {
  1505. aside[] = {1,0,0};
  1506. up[] = {0,1,0};
  1507. dir[] = {0,0,0};
  1508. pos[] = {0,0,0};
  1509. };
  1510. };
  1511. class Stage2
  1512. {
  1513. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  1514. uvSource = "tex";
  1515. class uvTransform
  1516. {
  1517. aside[] = {10,0,0};
  1518. up[] = {0,10,0};
  1519. dir[] = {0,0,0};
  1520. pos[] = {0,0,0};
  1521. };
  1522. };
  1523. class Stage3
  1524. {
  1525. texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
  1526. uvSource = "tex";
  1527. class uvTransform
  1528. {
  1529. aside[] = {1,0,0};
  1530. up[] = {0,1,0};
  1531. dir[] = {0,0,0};
  1532. pos[] = {0,0,0};
  1533. };
  1534. };
  1535. class Stage4
  1536. {
  1537. texture = "CLUSTER\ARBIH_Mi8\data\mi_171_AS.paa";
  1538. uvSource = "tex";
  1539. class uvTransform
  1540. {
  1541. aside[] = {1,0,0};
  1542. up[] = {0,1,0};
  1543. dir[] = {0,0,1};
  1544. pos[] = {0,0,1};
  1545. };
  1546. };
  1547. class Stage5
  1548. {
  1549. texture = "CLUSTER\ARBIH_Mi8\data\mi_171_smdi.paa";
  1550. uvSource = "tex";
  1551. class uvTransform
  1552. {
  1553. aside[] = {1,0,0};
  1554. up[] = {0,1,0};
  1555. dir[] = {0,0,1};
  1556. pos[] = {0,0,1};
  1557. };
  1558. };
  1559. class Stage6
  1560. {
  1561. texture = "#(ai,64,64,1)fresnel(4.5,1.1)";
  1562. uvSource = "none";
  1563. };
  1564. class Stage7
  1565. {
  1566. useWorldEnvMap = 1;
  1567. texture = "a3\data_f\env_land_ca.paa";
  1568. uvSource = "none";
  1569. };
  1570. //};
  1571. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi171_body.rvmat"
  1572. No Error(s)
  1573. Output is to mi171_body.rvmat
  1574.  
  1575. //forcing arma raP
  1576. #define _ARMA_
  1577. //Class ARBiH_mi8 : data\mi171_body_damage.rvmat{
  1578. ambient[] = {1.0,1.0,1.0,0.99};
  1579. diffuse[] = {1.0,1.0,1.0,0.99};
  1580. forcedDiffuse[] = {0.0,0.0,0.0,1.0};
  1581. emmisive[] = {0.0,0.0,0.0,1.0};
  1582. specular[] = {0.1,0.1,0.1,1};
  1583. specularPower = 120;
  1584. PixelShaderID = "Super";
  1585. VertexShaderID = "Super";
  1586. class Stage1
  1587. {
  1588. texture = "CLUSTER\ARBIH_Mi8\data\mi_171_nohq.paa";
  1589. uvSource = "tex";
  1590. class uvTransform
  1591. {
  1592. aside[] = {1,0,0};
  1593. up[] = {0,1,0};
  1594. dir[] = {0,0,0};
  1595. pos[] = {0,0,0};
  1596. };
  1597. };
  1598. class Stage2
  1599. {
  1600. texture = "a3\data_f\destruct\damage_metal_basicarmor_dt.paa";
  1601. uvSource = "tex";
  1602. class uvTransform
  1603. {
  1604. aside[] = {1,0,0};
  1605. up[] = {0,1,0};
  1606. dir[] = {0,0,1};
  1607. pos[] = {0,0,0};
  1608. };
  1609. };
  1610. class Stage3
  1611. {
  1612. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  1613. uvSource = "tex";
  1614. class uvTransform
  1615. {
  1616. aside[] = {1,0,0};
  1617. up[] = {0,1,0};
  1618. dir[] = {0,0,1};
  1619. pos[] = {0,0,0};
  1620. };
  1621. };
  1622. class Stage4
  1623. {
  1624. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  1625. uvSource = "tex";
  1626. class uvTransform
  1627. {
  1628. aside[] = {1.0,0.0,0.0};
  1629. up[] = {0.0,1.0,0.0};
  1630. dir[] = {0.0,0.0,1.0};
  1631. pos[] = {0.0,0.0,1.0};
  1632. };
  1633. };
  1634. class Stage5
  1635. {
  1636. texture = "a3\data_f\destruct\destruct_plech_full_smdi.paa";
  1637. uvSource = "tex";
  1638. class uvTransform
  1639. {
  1640. aside[] = {1,0,0};
  1641. up[] = {0,1,0};
  1642. dir[] = {0,0,1};
  1643. pos[] = {0,0,0};
  1644. };
  1645. };
  1646. class Stage6
  1647. {
  1648. texture = "#(ai,64,64,1)fresnel(4.5,1.1)";
  1649. uvSource = "none";
  1650. };
  1651. class Stage7
  1652. {
  1653. useWorldEnvMap = 1;
  1654. texture = "a3\data_f\env_land_ca.paa";
  1655. uvSource = "none";
  1656. };
  1657. class StageTI
  1658. {
  1659. texture = "CLUSTER\ARBIH_Mi8\data\mi8_body_g_vsr_ti_ca.paa";
  1660. };
  1661. //};
  1662. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi171_body_damage.rvmat"
  1663. No Error(s)
  1664. Output is to mi171_body_damage.rvmat
  1665.  
  1666. //forcing arma raP
  1667. #define _ARMA_
  1668. //Class ARBiH_mi8 : data\mi171_body_destruct.rvmat{
  1669. ambient[] = {1,1,1,1};
  1670. diffuse[] = {1,1,1,1};
  1671. forcedDiffuse[] = {0,0,0,1};
  1672. emmisive[] = {0.001,0.001,0.001,1};
  1673. specular[] = {1,1,1,1};
  1674. specularPower = 80;
  1675. PixelShaderID = "Super";
  1676. VertexShaderID = "Super";
  1677. class Stage1
  1678. {
  1679. texture = "CLUSTER\ARBIH_Mi8\data\mi_171_nohq.paa";
  1680. uvSource = "tex";
  1681. class uvTransform
  1682. {
  1683. aside[] = {1,0,0};
  1684. up[] = {0,1,0};
  1685. dir[] = {0,0,0};
  1686. pos[] = {0,0,0};
  1687. };
  1688. };
  1689. class Stage2
  1690. {
  1691. texture = "a3\data_f\destruct\destruct_plech_half_dt.paa";
  1692. uvSource = "tex";
  1693. class uvTransform
  1694. {
  1695. aside[] = {4,0,0};
  1696. up[] = {0,4,0};
  1697. dir[] = {0,0,0};
  1698. pos[] = {0,0,0};
  1699. };
  1700. };
  1701. class Stage3
  1702. {
  1703. texture = "a3\data_f\destruct\destruct_plech_full_mc.paa";
  1704. uvSource = "tex";
  1705. class uvTransform
  1706. {
  1707. aside[] = {4,0,0};
  1708. up[] = {0,4,0};
  1709. dir[] = {0,0,0};
  1710. pos[] = {0,0,0};
  1711. };
  1712. };
  1713. class Stage4
  1714. {
  1715. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  1716. uvSource = "tex";
  1717. class uvTransform
  1718. {
  1719. aside[] = {1,0,0};
  1720. up[] = {0,1,0};
  1721. dir[] = {0,0,1};
  1722. pos[] = {0,0,0};
  1723. };
  1724. };
  1725. class Stage5
  1726. {
  1727. texture = "a3\data_f\destruct\destruct_plech_full_smdi.paa";
  1728. uvSource = "tex";
  1729. class uvTransform
  1730. {
  1731. aside[] = {4,0,0};
  1732. up[] = {0,4,0};
  1733. dir[] = {0,0,0};
  1734. pos[] = {0,0,0};
  1735. };
  1736. };
  1737. class Stage6
  1738. {
  1739. texture = "#(ai,64,64,1)fresnel(0.6,0.92)";
  1740. uvSource = "tex";
  1741. class uvTransform
  1742. {
  1743. aside[] = {1,0,0};
  1744. up[] = {0,1,0};
  1745. dir[] = {0,0,0};
  1746. pos[] = {0,0,0};
  1747. };
  1748. };
  1749. class Stage7
  1750. {
  1751. useWorldEnvMap = 1;
  1752. texture = "a3\data_f\env_land_ca.paa";
  1753. uvSource = "none";
  1754. };
  1755. class StageTI
  1756. {
  1757. texture = "a3\data_f\destruct_ti_ca.paa";
  1758. };
  1759. //};
  1760. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi171_body_destruct.rvmat"
  1761. No Error(s)
  1762. Output is to mi171_body_destruct.rvmat
  1763.  
  1764. CLUSTER\ARBIH_Mi8\data\mi171_det_co.paa
  1765. 1 File(s) copied
  1766. //forcing arma raP
  1767. #define _ARMA_
  1768. //Class ARBiH_mi8 : data\mi171_interier.rvmat{
  1769. class StageTI
  1770. {
  1771. texture = "CLUSTER\ARBIH_Mi8\data\mi8_inter_ti_ca.paa";
  1772. };
  1773. ambient[] = {1,1,1,1};
  1774. diffuse[] = {1,1,1,1};
  1775. forcedDiffuse[] = {0.0,0.0,0.0,1.0};
  1776. emmisive[] = {0.0,0.0,0.0,1.0};
  1777. specular[] = {0.21,0.21,0.21,1};
  1778. specularPower = 150.0;
  1779. PixelShaderID = "Super";
  1780. VertexShaderID = "Super";
  1781. class Stage1
  1782. {
  1783. texture = "CLUSTER\ARBIH_Mi8\data\mi_171_interier_nohq.paa";
  1784. uvSource = "tex";
  1785. class uvTransform
  1786. {
  1787. aside[] = {1.0,0.0,0.0};
  1788. up[] = {0.0,1.0,0.0};
  1789. dir[] = {0.0,0.0,0.0};
  1790. pos[] = {0.0,0.0,0.0};
  1791. };
  1792. };
  1793. class Stage2
  1794. {
  1795. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  1796. uvSource = "tex";
  1797. class uvTransform
  1798. {
  1799. aside[] = {10.0,0.0,0.0};
  1800. up[] = {0.0,10.0,0.0};
  1801. dir[] = {0.0,0.0,0.0};
  1802. pos[] = {0.0,0.0,0.0};
  1803. };
  1804. };
  1805. class Stage3
  1806. {
  1807. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  1808. uvSource = "tex";
  1809. class uvTransform
  1810. {
  1811. aside[] = {1.0,0.0,0.0};
  1812. up[] = {0.0,1.0,0.0};
  1813. dir[] = {0.0,0.0,0.0};
  1814. pos[] = {0.0,0.0,0.0};
  1815. };
  1816. };
  1817. class Stage4
  1818. {
  1819. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  1820. uvSource = "tex";
  1821. class uvTransform
  1822. {
  1823. aside[] = {1.0,0.0,0.0};
  1824. up[] = {0.0,1.0,0.0};
  1825. dir[] = {0.0,0.0,1.0};
  1826. pos[] = {0.0,0.0,1.0};
  1827. };
  1828. };
  1829. class Stage5
  1830. {
  1831. texture = "CLUSTER\ARBIH_Mi8\data\mi8_inter_smdi.paa";
  1832. uvSource = "tex";
  1833. class uvTransform
  1834. {
  1835. aside[] = {1.0,0.0,0.0};
  1836. up[] = {0.0,1.0,0.0};
  1837. dir[] = {0.0,0.0,1.0};
  1838. pos[] = {0.0,0.0,1.0};
  1839. };
  1840. };
  1841. class Stage6
  1842. {
  1843. texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
  1844. uvSource = "none";
  1845. };
  1846. class Stage7
  1847. {
  1848. useWorldEnvMap = 1;
  1849. texture = "a3\data_f\env_interier02_car_ca.paa";
  1850. uvSource = "none";
  1851. };
  1852. //};
  1853. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi171_interier.rvmat"
  1854. No Error(s)
  1855. Output is to mi171_interier.rvmat
  1856.  
  1857. //forcing arma raP
  1858. ////////////////////////////////////////////////////////////////////
  1859. //DeRap: Produced from mikero's Dos Tools Dll version 5.24
  1860. //Produced on Thu Feb 19 20:24:47 2015 : Created on Thu Feb 19 20:24:47 2015
  1861. //http://dev-heaven.net/projects/list_files/mikero-pbodll
  1862. ////////////////////////////////////////////////////////////////////
  1863. #define _ARMA_
  1864. //Class ARBiH_mi8 : data\mi171_interier_damage.rvmat{
  1865. ambient[] = {1,1,1,1};
  1866. diffuse[] = {1,1,1,1};
  1867. forcedDiffuse[] = {0,0,0,0};
  1868. emmisive[] = {0,0,0,0};
  1869. specular[] = {0.21,0.21,0.21,1};
  1870. specularPower = 150;
  1871. PixelShaderID = "Super";
  1872. VertexShaderID = "Super";
  1873. class Stage1
  1874. {
  1875. texture = "CLUSTER\ARBIH_Mi8\data\mi_171_interier_nohq.paa";
  1876. uvSource = "tex";
  1877. class uvTransform
  1878. {
  1879. aside[] = {1,0,0};
  1880. up[] = {0,1,0};
  1881. dir[] = {0,0,0};
  1882. pos[] = {0,0,0};
  1883. };
  1884. };
  1885. class Stage2
  1886. {
  1887. texture = "a3\data_f\destruct\damage_metal_basicarmor_dt.paa";
  1888. uvSource = "tex";
  1889. class uvTransform
  1890. {
  1891. aside[] = {3,0,0};
  1892. up[] = {0,3,0};
  1893. dir[] = {0,0,0};
  1894. pos[] = {0,0,0};
  1895. };
  1896. };
  1897. class Stage3
  1898. {
  1899. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  1900. uvSource = "tex";
  1901. class uvTransform
  1902. {
  1903. aside[] = {1,0,0};
  1904. up[] = {0,1,0};
  1905. dir[] = {0,0,0};
  1906. pos[] = {0,0,0};
  1907. };
  1908. };
  1909. class Stage4
  1910. {
  1911. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  1912. uvSource = "tex";
  1913. class uvTransform
  1914. {
  1915. aside[] = {1,0,0};
  1916. up[] = {0,1,0};
  1917. dir[] = {0,0,0};
  1918. pos[] = {0,0,0};
  1919. };
  1920. };
  1921. class Stage5
  1922. {
  1923. texture = "a3\data_f\destruct\destruct_plech_half_smdi.paa";
  1924. uvSource = "tex";
  1925. class uvTransform
  1926. {
  1927. aside[] = {1,0,0};
  1928. up[] = {0,1,0};
  1929. dir[] = {0,0,0};
  1930. pos[] = {0,0,0};
  1931. };
  1932. };
  1933. class Stage6
  1934. {
  1935. texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
  1936. uvSource = "tex";
  1937. class uvTransform
  1938. {
  1939. aside[] = {1,0,0};
  1940. up[] = {0,1,0};
  1941. dir[] = {0,0,0};
  1942. pos[] = {0,0,0};
  1943. };
  1944. };
  1945. class Stage7
  1946. {
  1947. useWorldEnvMap = 1;
  1948. texture = "a3\data_f\env_land_ca.paa";
  1949. uvSource = "tex";
  1950. class uvTransform
  1951. {
  1952. aside[] = {1,0,0};
  1953. up[] = {0,1,0};
  1954. dir[] = {0,0,0};
  1955. pos[] = {0,0,0};
  1956. };
  1957. };
  1958. class StageTI
  1959. {
  1960. texture = "CLUSTER\ARBIH_Mi8\data\mi8_inter_ti_ca.paa";
  1961. };
  1962. //};
  1963. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi171_interier_damage.rvmat"
  1964. No Error(s)
  1965. Output is to mi171_interier_damage.rvmat
  1966.  
  1967. //forcing arma raP
  1968. #define _ARMA_
  1969. //Class ARBiH_mi8 : data\mi171_interier_destruct.rvmat{
  1970. ambient[] = {1,1,1,1};
  1971. diffuse[] = {1,1,1,1};
  1972. forcedDiffuse[] = {0,0,0,1};
  1973. emmisive[] = {0.001,0.001,0.001,1};
  1974. specular[] = {1,1,1,1};
  1975. specularPower = 80;
  1976. PixelShaderID = "Super";
  1977. VertexShaderID = "Super";
  1978. class Stage1
  1979. {
  1980. texture = "CLUSTER\ARBIH_Mi8\data\mi_171_interier_nohq.paa";
  1981. uvSource = "tex";
  1982. class uvTransform
  1983. {
  1984. aside[] = {1,0,0};
  1985. up[] = {0,1,0};
  1986. dir[] = {0,0,0};
  1987. pos[] = {0,0,0};
  1988. };
  1989. };
  1990. class Stage2
  1991. {
  1992. texture = "a3\data_f\destruct\destruct_plech_half_dt.paa";
  1993. uvSource = "tex";
  1994. class uvTransform
  1995. {
  1996. aside[] = {4,0,0};
  1997. up[] = {0,4,0};
  1998. dir[] = {0,0,0};
  1999. pos[] = {0,0,0};
  2000. };
  2001. };
  2002. class Stage3
  2003. {
  2004. texture = "a3\data_f\destruct\destruct_plech_full_mc.paa";
  2005. uvSource = "tex";
  2006. class uvTransform
  2007. {
  2008. aside[] = {4,0,0};
  2009. up[] = {0,4,0};
  2010. dir[] = {0,0,0};
  2011. pos[] = {0,0,0};
  2012. };
  2013. };
  2014. class Stage4
  2015. {
  2016. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  2017. uvSource = "tex";
  2018. class uvTransform
  2019. {
  2020. aside[] = {1,0,0};
  2021. up[] = {0,1,0};
  2022. dir[] = {0,0,1};
  2023. pos[] = {0,0,0};
  2024. };
  2025. };
  2026. class Stage5
  2027. {
  2028. texture = "a3\data_f\destruct\destruct_plech_full_smdi.paa";
  2029. uvSource = "tex";
  2030. class uvTransform
  2031. {
  2032. aside[] = {4,0,0};
  2033. up[] = {0,4,0};
  2034. dir[] = {0,0,0};
  2035. pos[] = {0,0,0};
  2036. };
  2037. };
  2038. class Stage6
  2039. {
  2040. texture = "#(ai,64,64,1)fresnel(0.6,0.92)";
  2041. uvSource = "tex";
  2042. class uvTransform
  2043. {
  2044. aside[] = {1,0,0};
  2045. up[] = {0,1,0};
  2046. dir[] = {0,0,0};
  2047. pos[] = {0,0,0};
  2048. };
  2049. };
  2050. class Stage7
  2051. {
  2052. useWorldEnvMap = 1;
  2053. texture = "a3\data_f\env_land_ca.paa";
  2054. uvSource = "none";
  2055. };
  2056. class StageTI
  2057. {
  2058. texture = "a3\data_f\destruct_ti_ca.paa";
  2059. };
  2060. //};
  2061. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi171_interier_destruct.rvmat"
  2062. No Error(s)
  2063. Output is to mi171_interier_destruct.rvmat
  2064.  
  2065. CLUSTER\ARBIH_Mi8\data\mi17_body_acr_co.paa
  2066. 1 File(s) copied
  2067. CLUSTER\ARBIH_Mi8\data\mi17_body_ind_co.paa
  2068. 1 File(s) copied
  2069. CLUSTER\ARBIH_Mi8\data\mi17_body_un_co.paa
  2070. 1 File(s) copied
  2071. CLUSTER\ARBIH_Mi8\data\mi17_decals2_acr_ca.paa
  2072. 1 File(s) copied
  2073. //forcing arma raP
  2074. #define _ARMA_
  2075. //Class ARBiH_mi8 : data\mi17_decals2_acr_ca.rvmat{
  2076. renderFlags[] = {"NoZWrite"};
  2077. //};
  2078. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi17_decals2_acr_ca.rvmat"
  2079. No Error(s)
  2080. Output is to mi17_decals2_acr_ca.rvmat
  2081.  
  2082. CLUSTER\ARBIH_Mi8\data\mi17_decals2_un_ca.paa
  2083. 1 File(s) copied
  2084. CLUSTER\ARBIH_Mi8\data\mi17_decals_un_ca.paa
  2085. 1 File(s) copied
  2086. CLUSTER\ARBIH_Mi8\data\mi17_det_acr_co.paa
  2087. 1 File(s) copied
  2088. CLUSTER\ARBIH_Mi8\data\mi17_det_ind_co.paa
  2089. 1 File(s) copied
  2090. CLUSTER\ARBIH_Mi8\data\mi17_det_un_co.paa
  2091. 1 File(s) copied
  2092. CLUSTER\ARBIH_Mi8\data\mi17_rotor_blur_ca.paa
  2093. 1 File(s) copied
  2094. //forcing arma raP
  2095. #define _ARMA_
  2096. //Class ARBiH_mi8 : data\mi35_fan.rvmat{
  2097. ambient[] = {1.0,1.0,1.0,1.0};
  2098. diffuse[] = {1.0,1.0,1.0,1.0};
  2099. forcedDiffuse[] = {0.0,0.0,0.0,0.0};
  2100. emmisive[] = {0.0,0.0,0.0,1.0};
  2101. specular[] = {0.2,0.2,0.2,1.0};
  2102. specularPower = 50.0;
  2103. renderFlags[] = {"NoZWrite","NoAlphaWrite"};
  2104. PixelShaderID = "NormalMapSpecularDIMap";
  2105. VertexShaderID = "NormalMap";
  2106. class Stage1
  2107. {
  2108. texture = "CLUSTER\ARBIH_Mi8\data\mi35_fan_nohq.paa";
  2109. uvSource = "tex";
  2110. class uvTransform
  2111. {
  2112. aside[] = {1.0,0.0,0.0};
  2113. up[] = {0.0,1.0,0.0};
  2114. dir[] = {0.0,0.0,0.0};
  2115. pos[] = {0.0,0.0,0.0};
  2116. };
  2117. };
  2118. class Stage2
  2119. {
  2120. texture = "CLUSTER\ARBIH_Mi8\data\mi35_fan_smdi.paa";
  2121. uvSource = "tex";
  2122. class uvTransform
  2123. {
  2124. aside[] = {1.0,0.0,0.0};
  2125. up[] = {0.0,1.0,0.0};
  2126. dir[] = {0.0,0.0,0.0};
  2127. pos[] = {0.0,0.0,0.0};
  2128. };
  2129. };
  2130. //};
  2131. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi35_fan.rvmat"
  2132. No Error(s)
  2133. Output is to mi35_fan.rvmat
  2134.  
  2135. CLUSTER\ARBIH_Mi8\data\mi35_fan_ca.paa
  2136. 1 File(s) copied
  2137. CLUSTER\ARBIH_Mi8\data\mi35_fan_nohq.paa
  2138. 1 File(s) copied
  2139. CLUSTER\ARBIH_Mi8\data\mi35_fan_smdi.paa
  2140. 1 File(s) copied
  2141. CLUSTER\ARBIH_Mi8\data\mi8civil_body_g_co.paa
  2142. 1 File(s) copied
  2143. CLUSTER\ARBIH_Mi8\data\mi8civil_det_g_co.paa
  2144. 1 File(s) copied
  2145. //forcing arma raP
  2146. #define _ARMA_
  2147. //Class ARBiH_mi8 : data\mi8_body_amt.rvmat{
  2148. class StageTI
  2149. {
  2150. texture = "CLUSTER\ARBIH_Mi8\data\mi8_body_g_vsr_ti_ca.paa";
  2151. };
  2152. ambient[] = {1,1,1,1};
  2153. diffuse[] = {1,1,1,1};
  2154. forcedDiffuse[] = {0,0,0,0};
  2155. emmisive[] = {0,0,0,0};
  2156. specular[] = {0.1,0.1,0.1,1};
  2157. specularPower = 120;
  2158. PixelShaderID = "Super";
  2159. VertexShaderID = "Super";
  2160. class Stage1
  2161. {
  2162. texture = "CLUSTER\ARBIH_Mi8\data\mi8_body_nohq.paa";
  2163. uvSource = "tex";
  2164. class uvTransform
  2165. {
  2166. aside[] = {1,0,0};
  2167. up[] = {0,1,0};
  2168. dir[] = {0,0,0};
  2169. pos[] = {0,0,0};
  2170. };
  2171. };
  2172. class Stage2
  2173. {
  2174. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  2175. uvSource = "tex";
  2176. class uvTransform
  2177. {
  2178. aside[] = {10,0,0};
  2179. up[] = {0,10,0};
  2180. dir[] = {0,0,0};
  2181. pos[] = {0,0,0};
  2182. };
  2183. };
  2184. class Stage3
  2185. {
  2186. texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
  2187. uvSource = "tex";
  2188. class uvTransform
  2189. {
  2190. aside[] = {1,0,0};
  2191. up[] = {0,1,0};
  2192. dir[] = {0,0,0};
  2193. pos[] = {0,0,0};
  2194. };
  2195. };
  2196. class Stage4
  2197. {
  2198. texture = "CLUSTER\ARBIH_Mi8\data\mi8_body_amt_as.paa";
  2199. uvSource = "tex";
  2200. class uvTransform
  2201. {
  2202. aside[] = {1,0,0};
  2203. up[] = {0,1,0};
  2204. dir[] = {0,0,1};
  2205. pos[] = {0,0,1};
  2206. };
  2207. };
  2208. class Stage5
  2209. {
  2210. texture = "CLUSTER\ARBIH_Mi8\data\mi8_body_smdi.paa";
  2211. uvSource = "tex";
  2212. class uvTransform
  2213. {
  2214. aside[] = {1,0,0};
  2215. up[] = {0,1,0};
  2216. dir[] = {0,0,1};
  2217. pos[] = {0,0,1};
  2218. };
  2219. };
  2220. class Stage6
  2221. {
  2222. texture = "#(ai,64,64,1)fresnel(4.5,1.1)";
  2223. uvSource = "none";
  2224. };
  2225. class Stage7
  2226. {
  2227. useWorldEnvMap = 1;
  2228. texture = "a3\data_f\env_land_ca.paa";
  2229. uvSource = "none";
  2230. };
  2231. //};
  2232. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi8_body_amt.rvmat"
  2233. No Error(s)
  2234. Output is to mi8_body_amt.rvmat
  2235.  
  2236. CLUSTER\ARBIH_Mi8\data\mi8_body_amt_as.paa
  2237. 1 File(s) copied
  2238. //forcing arma raP
  2239. #define _ARMA_
  2240. //Class ARBiH_mi8 : data\mi8_body_amt_damage.rvmat{
  2241. ambient[] = {1.0,1.0,1.0,0.99};
  2242. diffuse[] = {1.0,1.0,1.0,0.99};
  2243. forcedDiffuse[] = {0.0,0.0,0.0,1.0};
  2244. emmisive[] = {0.0,0.0,0.0,1.0};
  2245. specular[] = {0.1,0.1,0.1,1};
  2246. specularPower = 120;
  2247. PixelShaderID = "Super";
  2248. VertexShaderID = "Super";
  2249. class Stage1
  2250. {
  2251. texture = "CLUSTER\ARBIH_Mi8\data\mi8_body_nohq.paa";
  2252. uvSource = "tex";
  2253. class uvTransform
  2254. {
  2255. aside[] = {1,0,0};
  2256. up[] = {0,1,0};
  2257. dir[] = {0,0,0};
  2258. pos[] = {0,0,0};
  2259. };
  2260. };
  2261. class Stage2
  2262. {
  2263. texture = "a3\data_f\destruct\damage_metal_basicarmor_dt.paa";
  2264. uvSource = "tex";
  2265. class uvTransform
  2266. {
  2267. aside[] = {1,0,0};
  2268. up[] = {0,1,0};
  2269. dir[] = {0,0,1};
  2270. pos[] = {0,0,0};
  2271. };
  2272. };
  2273. class Stage3
  2274. {
  2275. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  2276. uvSource = "tex";
  2277. class uvTransform
  2278. {
  2279. aside[] = {1,0,0};
  2280. up[] = {0,1,0};
  2281. dir[] = {0,0,1};
  2282. pos[] = {0,0,0};
  2283. };
  2284. };
  2285. class Stage4
  2286. {
  2287. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  2288. uvSource = "tex";
  2289. class uvTransform
  2290. {
  2291. aside[] = {1.0,0.0,0.0};
  2292. up[] = {0.0,1.0,0.0};
  2293. dir[] = {0.0,0.0,1.0};
  2294. pos[] = {0.0,0.0,1.0};
  2295. };
  2296. };
  2297. class Stage5
  2298. {
  2299. texture = "a3\data_f\destruct\destruct_plech_full_smdi.paa";
  2300. uvSource = "tex";
  2301. class uvTransform
  2302. {
  2303. aside[] = {1,0,0};
  2304. up[] = {0,1,0};
  2305. dir[] = {0,0,1};
  2306. pos[] = {0,0,0};
  2307. };
  2308. };
  2309. class Stage6
  2310. {
  2311. texture = "#(ai,64,64,1)fresnel(4.5,1.1)";
  2312. uvSource = "none";
  2313. };
  2314. class Stage7
  2315. {
  2316. useWorldEnvMap = 1;
  2317. texture = "a3\data_f\env_land_ca.paa";
  2318. uvSource = "none";
  2319. };
  2320. class StageTI
  2321. {
  2322. texture = "CLUSTER\ARBIH_Mi8\data\mi8_body_g_vsr_ti_ca.paa";
  2323. };
  2324. //};
  2325. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi8_body_amt_damage.rvmat"
  2326. No Error(s)
  2327. Output is to mi8_body_amt_damage.rvmat
  2328.  
  2329. //forcing arma raP
  2330. #define _ARMA_
  2331. //Class ARBiH_mi8 : data\mi8_body_amt_destruct.rvmat{
  2332. ambient[] = {1,1,1,1};
  2333. diffuse[] = {1,1,1,1};
  2334. forcedDiffuse[] = {0,0,0,1};
  2335. emmisive[] = {0.001,0.001,0.001,1};
  2336. specular[] = {1,1,1,1};
  2337. specularPower = 80;
  2338. PixelShaderID = "Super";
  2339. VertexShaderID = "Super";
  2340. class Stage1
  2341. {
  2342. texture = "CLUSTER\ARBIH_Mi8\data\mi8_body_nohq.paa";
  2343. uvSource = "tex";
  2344. class uvTransform
  2345. {
  2346. aside[] = {1,0,0};
  2347. up[] = {0,1,0};
  2348. dir[] = {0,0,0};
  2349. pos[] = {0,0,0};
  2350. };
  2351. };
  2352. class Stage2
  2353. {
  2354. texture = "a3\data_f\destruct\destruct_plech_half_dt.paa";
  2355. uvSource = "tex";
  2356. class uvTransform
  2357. {
  2358. aside[] = {4,0,0};
  2359. up[] = {0,4,0};
  2360. dir[] = {0,0,0};
  2361. pos[] = {0,0,0};
  2362. };
  2363. };
  2364. class Stage3
  2365. {
  2366. texture = "a3\data_f\destruct\destruct_plech_full_mc.paa";
  2367. uvSource = "tex";
  2368. class uvTransform
  2369. {
  2370. aside[] = {4,0,0};
  2371. up[] = {0,4,0};
  2372. dir[] = {0,0,0};
  2373. pos[] = {0,0,0};
  2374. };
  2375. };
  2376. class Stage4
  2377. {
  2378. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  2379. uvSource = "tex";
  2380. class uvTransform
  2381. {
  2382. aside[] = {1,0,0};
  2383. up[] = {0,1,0};
  2384. dir[] = {0,0,1};
  2385. pos[] = {0,0,0};
  2386. };
  2387. };
  2388. class Stage5
  2389. {
  2390. texture = "a3\data_f\destruct\destruct_plech_full_smdi.paa";
  2391. uvSource = "tex";
  2392. class uvTransform
  2393. {
  2394. aside[] = {4,0,0};
  2395. up[] = {0,4,0};
  2396. dir[] = {0,0,0};
  2397. pos[] = {0,0,0};
  2398. };
  2399. };
  2400. class Stage6
  2401. {
  2402. texture = "#(ai,64,64,1)fresnel(0.6,0.92)";
  2403. uvSource = "tex";
  2404. class uvTransform
  2405. {
  2406. aside[] = {1,0,0};
  2407. up[] = {0,1,0};
  2408. dir[] = {0,0,0};
  2409. pos[] = {0,0,0};
  2410. };
  2411. };
  2412. class Stage7
  2413. {
  2414. useWorldEnvMap = 1;
  2415. texture = "a3\data_f\env_land_ca.paa";
  2416. uvSource = "none";
  2417. };
  2418. class StageTI
  2419. {
  2420. texture = "a3\data_f\destruct_ti_ca.paa";
  2421. };
  2422. //};
  2423. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi8_body_amt_destruct.rvmat"
  2424. No Error(s)
  2425. Output is to mi8_body_amt_destruct.rvmat
  2426.  
  2427. CLUSTER\ARBIH_Mi8\data\mi8_body_g_cdf_co.paa
  2428. 1 File(s) copied
  2429. CLUSTER\ARBIH_Mi8\data\mi8_body_g_chdkz_co.paa
  2430. 1 File(s) copied
  2431. CLUSTER\ARBIH_Mi8\data\mi8_body_g_vsr_co.paa
  2432. 1 File(s) copied
  2433. CLUSTER\ARBIH_Mi8\data\mi8_body_g_vsr_ti_ca.paa
  2434. 1 File(s) copied
  2435. //forcing arma raP
  2436. #define _ARMA_
  2437. //Class ARBiH_mi8 : data\mi8_body_mtv.rvmat{
  2438. class StageTI
  2439. {
  2440. texture = "CLUSTER\ARBIH_Mi8\data\mi8_body_g_vsr_ti_ca.paa";
  2441. };
  2442. ambient[] = {1,1,1,1};
  2443. diffuse[] = {1,1,1,1};
  2444. forcedDiffuse[] = {0,0,0,0};
  2445. emmisive[] = {0,0,0,0};
  2446. specular[] = {0.1,0.1,0.1,1};
  2447. specularPower = 120;
  2448. PixelShaderID = "Super";
  2449. VertexShaderID = "Super";
  2450. class Stage1
  2451. {
  2452. texture = "CLUSTER\ARBIH_Mi8\data\mi8_body_nohq.paa";
  2453. uvSource = "tex";
  2454. class uvTransform
  2455. {
  2456. aside[] = {1,0,0};
  2457. up[] = {0,1,0};
  2458. dir[] = {0,0,0};
  2459. pos[] = {0,0,0};
  2460. };
  2461. };
  2462. class Stage2
  2463. {
  2464. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  2465. uvSource = "tex";
  2466. class uvTransform
  2467. {
  2468. aside[] = {10,0,0};
  2469. up[] = {0,10,0};
  2470. dir[] = {0,0,0};
  2471. pos[] = {0,0,0};
  2472. };
  2473. };
  2474. class Stage3
  2475. {
  2476. texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
  2477. uvSource = "tex";
  2478. class uvTransform
  2479. {
  2480. aside[] = {1,0,0};
  2481. up[] = {0,1,0};
  2482. dir[] = {0,0,0};
  2483. pos[] = {0,0,0};
  2484. };
  2485. };
  2486. class Stage4
  2487. {
  2488. texture = "CLUSTER\ARBIH_Mi8\data\mi8_body_mtv_as.paa";
  2489. uvSource = "tex";
  2490. class uvTransform
  2491. {
  2492. aside[] = {1,0,0};
  2493. up[] = {0,1,0};
  2494. dir[] = {0,0,1};
  2495. pos[] = {0,0,1};
  2496. };
  2497. };
  2498. class Stage5
  2499. {
  2500. texture = "CLUSTER\ARBIH_Mi8\data\mi8_body_smdi.paa";
  2501. uvSource = "tex";
  2502. class uvTransform
  2503. {
  2504. aside[] = {1,0,0};
  2505. up[] = {0,1,0};
  2506. dir[] = {0,0,1};
  2507. pos[] = {0,0,1};
  2508. };
  2509. };
  2510. class Stage6
  2511. {
  2512. texture = "#(ai,64,64,1)fresnel(4.5,1.1)";
  2513. uvSource = "none";
  2514. };
  2515. class Stage7
  2516. {
  2517. useWorldEnvMap = 1;
  2518. texture = "a3\data_f\env_land_ca.paa";
  2519. uvSource = "none";
  2520. };
  2521. //};
  2522. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi8_body_mtv.rvmat"
  2523. No Error(s)
  2524. Output is to mi8_body_mtv.rvmat
  2525.  
  2526. CLUSTER\ARBIH_Mi8\data\mi8_body_mtv_as.paa
  2527. 1 File(s) copied
  2528. //forcing arma raP
  2529. #define _ARMA_
  2530. //Class ARBiH_mi8 : data\mi8_body_mtv_damage.rvmat{
  2531. ambient[] = {1.0,1.0,1.0,0.99};
  2532. diffuse[] = {1.0,1.0,1.0,0.99};
  2533. forcedDiffuse[] = {0.0,0.0,0.0,1.0};
  2534. emmisive[] = {0.0,0.0,0.0,1.0};
  2535. specular[] = {0.1,0.1,0.1,1};
  2536. specularPower = 120;
  2537. PixelShaderID = "Super";
  2538. VertexShaderID = "Super";
  2539. class Stage1
  2540. {
  2541. texture = "CLUSTER\ARBIH_Mi8\data\mi8_body_nohq.paa";
  2542. uvSource = "tex";
  2543. class uvTransform
  2544. {
  2545. aside[] = {1,0,0};
  2546. up[] = {0,1,0};
  2547. dir[] = {0,0,0};
  2548. pos[] = {0,0,0};
  2549. };
  2550. };
  2551. class Stage2
  2552. {
  2553. texture = "a3\data_f\destruct\damage_metal_basicarmor_dt.paa";
  2554. uvSource = "tex";
  2555. class uvTransform
  2556. {
  2557. aside[] = {1,0,0};
  2558. up[] = {0,1,0};
  2559. dir[] = {0,0,1};
  2560. pos[] = {0,0,0};
  2561. };
  2562. };
  2563. class Stage3
  2564. {
  2565. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  2566. uvSource = "tex";
  2567. class uvTransform
  2568. {
  2569. aside[] = {1,0,0};
  2570. up[] = {0,1,0};
  2571. dir[] = {0,0,1};
  2572. pos[] = {0,0,0};
  2573. };
  2574. };
  2575. class Stage4
  2576. {
  2577. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  2578. uvSource = "tex";
  2579. class uvTransform
  2580. {
  2581. aside[] = {1.0,0.0,0.0};
  2582. up[] = {0.0,1.0,0.0};
  2583. dir[] = {0.0,0.0,1.0};
  2584. pos[] = {0.0,0.0,1.0};
  2585. };
  2586. };
  2587. class Stage5
  2588. {
  2589. texture = "a3\data_f\destruct\destruct_plech_full_smdi.paa";
  2590. uvSource = "tex";
  2591. class uvTransform
  2592. {
  2593. aside[] = {1,0,0};
  2594. up[] = {0,1,0};
  2595. dir[] = {0,0,1};
  2596. pos[] = {0,0,0};
  2597. };
  2598. };
  2599. class Stage6
  2600. {
  2601. texture = "#(ai,64,64,1)fresnel(4.5,1.1)";
  2602. uvSource = "none";
  2603. };
  2604. class Stage7
  2605. {
  2606. useWorldEnvMap = 1;
  2607. texture = "a3\data_f\env_land_ca.paa";
  2608. uvSource = "none";
  2609. };
  2610. class StageTI
  2611. {
  2612. texture = "CLUSTER\ARBIH_Mi8\data\mi8_body_g_vsr_ti_ca.paa";
  2613. };
  2614. //};
  2615. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi8_body_mtv_damage.rvmat"
  2616. No Error(s)
  2617. Output is to mi8_body_mtv_damage.rvmat
  2618.  
  2619. //forcing arma raP
  2620. #define _ARMA_
  2621. //Class ARBiH_mi8 : data\mi8_body_mtv_destruct.rvmat{
  2622. ambient[] = {1,1,1,1};
  2623. diffuse[] = {1,1,1,1};
  2624. forcedDiffuse[] = {0,0,0,1};
  2625. emmisive[] = {0.001,0.001,0.001,1};
  2626. specular[] = {1,1,1,1};
  2627. specularPower = 80;
  2628. PixelShaderID = "Super";
  2629. VertexShaderID = "Super";
  2630. class Stage1
  2631. {
  2632. texture = "CLUSTER\ARBIH_Mi8\data\mi8_body_nohq.paa";
  2633. uvSource = "tex";
  2634. class uvTransform
  2635. {
  2636. aside[] = {1,0,0};
  2637. up[] = {0,1,0};
  2638. dir[] = {0,0,0};
  2639. pos[] = {0,0,0};
  2640. };
  2641. };
  2642. class Stage2
  2643. {
  2644. texture = "a3\data_f\destruct\destruct_plech_half_dt.paa";
  2645. uvSource = "tex";
  2646. class uvTransform
  2647. {
  2648. aside[] = {4,0,0};
  2649. up[] = {0,4,0};
  2650. dir[] = {0,0,0};
  2651. pos[] = {0,0,0};
  2652. };
  2653. };
  2654. class Stage3
  2655. {
  2656. texture = "a3\data_f\destruct\destruct_plech_full_mc.paa";
  2657. uvSource = "tex";
  2658. class uvTransform
  2659. {
  2660. aside[] = {4,0,0};
  2661. up[] = {0,4,0};
  2662. dir[] = {0,0,0};
  2663. pos[] = {0,0,0};
  2664. };
  2665. };
  2666. class Stage4
  2667. {
  2668. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  2669. uvSource = "tex";
  2670. class uvTransform
  2671. {
  2672. aside[] = {1,0,0};
  2673. up[] = {0,1,0};
  2674. dir[] = {0,0,1};
  2675. pos[] = {0,0,0};
  2676. };
  2677. };
  2678. class Stage5
  2679. {
  2680. texture = "a3\data_f\destruct\destruct_plech_full_smdi.paa";
  2681. uvSource = "tex";
  2682. class uvTransform
  2683. {
  2684. aside[] = {4,0,0};
  2685. up[] = {0,4,0};
  2686. dir[] = {0,0,0};
  2687. pos[] = {0,0,0};
  2688. };
  2689. };
  2690. class Stage6
  2691. {
  2692. texture = "#(ai,64,64,1)fresnel(0.6,0.92)";
  2693. uvSource = "tex";
  2694. class uvTransform
  2695. {
  2696. aside[] = {1,0,0};
  2697. up[] = {0,1,0};
  2698. dir[] = {0,0,0};
  2699. pos[] = {0,0,0};
  2700. };
  2701. };
  2702. class Stage7
  2703. {
  2704. useWorldEnvMap = 1;
  2705. texture = "a3\data_f\env_land_ca.paa";
  2706. uvSource = "none";
  2707. };
  2708. class StageTI
  2709. {
  2710. texture = "a3\data_f\destruct_ti_ca.paa";
  2711. };
  2712. //};
  2713. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi8_body_mtv_destruct.rvmat"
  2714. No Error(s)
  2715. Output is to mi8_body_mtv_destruct.rvmat
  2716.  
  2717. CLUSTER\ARBIH_Mi8\data\mi8_body_nohq.paa
  2718. 1 File(s) copied
  2719. CLUSTER\ARBIH_Mi8\data\mi8_body_smdi.paa
  2720. 1 File(s) copied
  2721. CLUSTER\ARBIH_Mi8\data\mi8_cau_co.paa
  2722. 1 File(s) copied
  2723. //forcing arma raP
  2724. #define _ARMA_
  2725. //Class ARBiH_mi8 : data\mi8_decals.rvmat{
  2726. ambient[] = {1,1,1,1};
  2727. diffuse[] = {1,1,1,1};
  2728. forcedDiffuse[] = {0,0,0,1};
  2729. emmisive[] = {0,0,0,1};
  2730. specular[] = {0,0,0,1};
  2731. specularPower = 0;
  2732. PixelShaderID = "Super";
  2733. VertexShaderID = "Super";
  2734. class Stage1
  2735. {
  2736. texture = "#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
  2737. uvSource = "tex";
  2738. class uvTransform
  2739. {
  2740. aside[] = {1,0,0};
  2741. up[] = {0,1,0};
  2742. dir[] = {0,0,0};
  2743. pos[] = {0,0,0};
  2744. };
  2745. };
  2746. class Stage2
  2747. {
  2748. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
  2749. uvSource = "tex";
  2750. class uvTransform
  2751. {
  2752. aside[] = {1,0,0};
  2753. up[] = {0,1,0};
  2754. dir[] = {0,0,0};
  2755. pos[] = {0,0,0};
  2756. };
  2757. };
  2758. class Stage3
  2759. {
  2760. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  2761. uvSource = "tex";
  2762. class uvTransform
  2763. {
  2764. aside[] = {1,0,0};
  2765. up[] = {0,1,0};
  2766. dir[] = {0,0,0};
  2767. pos[] = {0,0,0};
  2768. };
  2769. };
  2770. class Stage4
  2771. {
  2772. texture = "#(rgb,8,8,3)color(1,1.0,1.0,1,AS)";
  2773. uvSource = "tex";
  2774. class uvTransform
  2775. {
  2776. aside[] = {1,0,0};
  2777. up[] = {0,1,0};
  2778. dir[] = {0,0,0};
  2779. pos[] = {0,0,0};
  2780. };
  2781. };
  2782. class Stage5
  2783. {
  2784. texture = "#(argb,8,8,3)color(0,0,1,1,SMDI)";
  2785. uvSource = "tex";
  2786. class uvTransform
  2787. {
  2788. aside[] = {1,0,0};
  2789. up[] = {0,1,0};
  2790. dir[] = {0,0,0};
  2791. pos[] = {0,0,0};
  2792. };
  2793. };
  2794. class Stage6
  2795. {
  2796. texture = "#(ai,32,128,1)fresnel(0.01,0.01)";
  2797. uvSource = "tex";
  2798. class uvTransform
  2799. {
  2800. aside[] = {1,0,0};
  2801. up[] = {0,1,0};
  2802. dir[] = {0,0,0};
  2803. pos[] = {0,0,0};
  2804. };
  2805. };
  2806. class Stage7
  2807. {
  2808. texture = "#(argb,8,8,3)color(0,0,0,1,CO)";
  2809. uvSource = "none";
  2810. };
  2811. class StageTI
  2812. {
  2813. texture = "a3\data_f\default_glass_ti_ca.paa";
  2814. };
  2815. //};
  2816. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi8_decals.rvmat"
  2817. No Error(s)
  2818. Output is to mi8_decals.rvmat
  2819.  
  2820. CLUSTER\ARBIH_Mi8\data\mi8_decals_ca.paa
  2821. 1 File(s) copied
  2822. CLUSTER\ARBIH_Mi8\data\mi8_decals_nohq.paa
  2823. 1 File(s) copied
  2824. CLUSTER\ARBIH_Mi8\data\mi8_decals_smdi.paa
  2825. 1 File(s) copied
  2826. //forcing arma raP
  2827. #define _ARMA_
  2828. //Class ARBiH_mi8 : data\mi8_det_g.rvmat{
  2829. class StageTI
  2830. {
  2831. texture = "CLUSTER\ARBIH_Mi8\data\mi8_det_g_ti_ca.paa";
  2832. };
  2833. ambient[] = {1.0,1.0,1.0,1.0};
  2834. diffuse[] = {1.0,1.0,1.0,1.0};
  2835. forcedDiffuse[] = {0.0,0.0,0.0,1.0};
  2836. emmisive[] = {0.0,0.0,0.0,1.0};
  2837. specular[] = {0.3,0.3,0.3,1.0};
  2838. specularPower = 150.0;
  2839. PixelShaderID = "Super";
  2840. VertexShaderID = "Super";
  2841. class Stage1
  2842. {
  2843. texture = "CLUSTER\ARBIH_Mi8\data\mi8_det_nohq.paa";
  2844. uvSource = "tex";
  2845. class uvTransform
  2846. {
  2847. aside[] = {1.0,0.0,0.0};
  2848. up[] = {0.0,1.0,0.0};
  2849. dir[] = {0.0,0.0,0.0};
  2850. pos[] = {0.0,0.0,0.0};
  2851. };
  2852. };
  2853. class Stage2
  2854. {
  2855. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  2856. uvSource = "tex";
  2857. class uvTransform
  2858. {
  2859. aside[] = {10.0,0.0,0.0};
  2860. up[] = {0.0,10.0,0.0};
  2861. dir[] = {0.0,0.0,0.0};
  2862. pos[] = {0.0,0.0,0.0};
  2863. };
  2864. };
  2865. class Stage3
  2866. {
  2867. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  2868. uvSource = "tex";
  2869. class uvTransform
  2870. {
  2871. aside[] = {1.0,0.0,0.0};
  2872. up[] = {0.0,1.0,0.0};
  2873. dir[] = {0.0,0.0,0.0};
  2874. pos[] = {0.0,0.0,0.0};
  2875. };
  2876. };
  2877. class Stage4
  2878. {
  2879. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  2880. uvSource = "tex";
  2881. class uvTransform
  2882. {
  2883. aside[] = {1.0,0.0,0.0};
  2884. up[] = {0.0,1.0,0.0};
  2885. dir[] = {0.0,0.0,1.0};
  2886. pos[] = {0.0,0.0,1.0};
  2887. };
  2888. };
  2889. class Stage5
  2890. {
  2891. texture = "CLUSTER\ARBIH_Mi8\data\mi8_det_smdi.paa";
  2892. uvSource = "tex";
  2893. class uvTransform
  2894. {
  2895. aside[] = {1.0,0.0,0.0};
  2896. up[] = {0.0,1.0,0.0};
  2897. dir[] = {0.0,0.0,1.0};
  2898. pos[] = {0.0,0.0,1.0};
  2899. };
  2900. };
  2901. class Stage6
  2902. {
  2903. texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
  2904. uvSource = "none";
  2905. };
  2906. class Stage7
  2907. {
  2908. useWorldEnvMap = 1;
  2909. texture = "a3\data_f\env_interier02_car_ca.paa";
  2910. uvSource = "none";
  2911. };
  2912. //};
  2913. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi8_det_g.rvmat"
  2914. No Error(s)
  2915. Output is to mi8_det_g.rvmat
  2916.  
  2917. CLUSTER\ARBIH_Mi8\data\mi8_det_g_co.paa
  2918. 1 File(s) copied
  2919. //forcing arma raP
  2920. #define _ARMA_
  2921. //Class ARBiH_mi8 : data\mi8_det_g_damage.rvmat{
  2922. ambient[] = {1,1,1,1};
  2923. diffuse[] = {1,1,1,1};
  2924. forcedDiffuse[] = {0,0,0,0};
  2925. emmisive[] = {0,0,0,0};
  2926. specular[] = {0.3,0.3,0.3,1.0};
  2927. specularPower = 150;
  2928. PixelShaderID = "Super";
  2929. VertexShaderID = "Super";
  2930. class Stage1
  2931. {
  2932. texture = "CLUSTER\ARBIH_Mi8\data\mi8_det_nohq.paa";
  2933. uvSource = "tex";
  2934. class uvTransform
  2935. {
  2936. aside[] = {1,0,0};
  2937. up[] = {0,1,0};
  2938. dir[] = {0,0,0};
  2939. pos[] = {0,0,0};
  2940. };
  2941. };
  2942. class Stage2
  2943. {
  2944. texture = "a3\data_f\destruct\damage_metal_basicarmor_dt.paa";
  2945. uvSource = "tex";
  2946. class uvTransform
  2947. {
  2948. aside[] = {3,0,0};
  2949. up[] = {0,3,0};
  2950. dir[] = {0,0,0};
  2951. pos[] = {0,0,0};
  2952. };
  2953. };
  2954. class Stage3
  2955. {
  2956. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  2957. uvSource = "tex";
  2958. class uvTransform
  2959. {
  2960. aside[] = {1,0,0};
  2961. up[] = {0,1,0};
  2962. dir[] = {0,0,0};
  2963. pos[] = {0,0,0};
  2964. };
  2965. };
  2966. class Stage4
  2967. {
  2968. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  2969. uvSource = "tex";
  2970. class uvTransform
  2971. {
  2972. aside[] = {1,0,0};
  2973. up[] = {0,1,0};
  2974. dir[] = {0,0,0};
  2975. pos[] = {0,0,0};
  2976. };
  2977. };
  2978. class Stage5
  2979. {
  2980. texture = "a3\data_f\destruct\destruct_plech_half_smdi.paa";
  2981. uvSource = "tex";
  2982. class uvTransform
  2983. {
  2984. aside[] = {1,0,0};
  2985. up[] = {0,1,0};
  2986. dir[] = {0,0,0};
  2987. pos[] = {0,0,0};
  2988. };
  2989. };
  2990. class Stage6
  2991. {
  2992. texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
  2993. uvSource = "tex";
  2994. class uvTransform
  2995. {
  2996. aside[] = {1,0,0};
  2997. up[] = {0,1,0};
  2998. dir[] = {0,0,0};
  2999. pos[] = {0,0,0};
  3000. };
  3001. };
  3002. class Stage7
  3003. {
  3004. useWorldEnvMap = 1;
  3005. texture = "a3\data_f\env_land_ca.paa";
  3006. uvSource = "tex";
  3007. class uvTransform
  3008. {
  3009. aside[] = {1,0,0};
  3010. up[] = {0,1,0};
  3011. dir[] = {0,0,0};
  3012. pos[] = {0,0,0};
  3013. };
  3014. };
  3015. class StageTI
  3016. {
  3017. texture = "CLUSTER\ARBIH_Mi8\data\mi8_det_g_ti_ca.paa";
  3018. };
  3019. //};
  3020. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi8_det_g_damage.rvmat"
  3021. No Error(s)
  3022. Output is to mi8_det_g_damage.rvmat
  3023.  
  3024. //forcing arma raP
  3025. #define _ARMA_
  3026. //Class ARBiH_mi8 : data\mi8_det_g_destruct.rvmat{
  3027. ambient[] = {1,1,1,1};
  3028. diffuse[] = {1,1,1,1};
  3029. forcedDiffuse[] = {0,0,0,1};
  3030. emmisive[] = {0.001,0.001,0.001,1};
  3031. specular[] = {1,1,1,1};
  3032. specularPower = 80;
  3033. PixelShaderID = "Super";
  3034. VertexShaderID = "Super";
  3035. class Stage1
  3036. {
  3037. texture = "CLUSTER\ARBIH_Mi8\data\mi8_det_nohq.paa";
  3038. uvSource = "tex";
  3039. class uvTransform
  3040. {
  3041. aside[] = {1,0,0};
  3042. up[] = {0,1,0};
  3043. dir[] = {0,0,0};
  3044. pos[] = {0,0,0};
  3045. };
  3046. };
  3047. class Stage2
  3048. {
  3049. texture = "a3\data_f\destruct\destruct_plech_half_dt.paa";
  3050. uvSource = "tex";
  3051. class uvTransform
  3052. {
  3053. aside[] = {4,0,0};
  3054. up[] = {0,4,0};
  3055. dir[] = {0,0,0};
  3056. pos[] = {0,0,0};
  3057. };
  3058. };
  3059. class Stage3
  3060. {
  3061. texture = "a3\data_f\destruct\destruct_plech_full_mc.paa";
  3062. uvSource = "tex";
  3063. class uvTransform
  3064. {
  3065. aside[] = {4,0,0};
  3066. up[] = {0,4,0};
  3067. dir[] = {0,0,0};
  3068. pos[] = {0,0,0};
  3069. };
  3070. };
  3071. class Stage4
  3072. {
  3073. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  3074. uvSource = "tex";
  3075. class uvTransform
  3076. {
  3077. aside[] = {1,0,0};
  3078. up[] = {0,1,0};
  3079. dir[] = {0,0,1};
  3080. pos[] = {0,0,0};
  3081. };
  3082. };
  3083. class Stage5
  3084. {
  3085. texture = "a3\data_f\destruct\destruct_plech_full_smdi.paa";
  3086. uvSource = "tex";
  3087. class uvTransform
  3088. {
  3089. aside[] = {4,0,0};
  3090. up[] = {0,4,0};
  3091. dir[] = {0,0,0};
  3092. pos[] = {0,0,0};
  3093. };
  3094. };
  3095. class Stage6
  3096. {
  3097. texture = "#(ai,64,64,1)fresnel(0.6,0.92)";
  3098. uvSource = "tex";
  3099. class uvTransform
  3100. {
  3101. aside[] = {1,0,0};
  3102. up[] = {0,1,0};
  3103. dir[] = {0,0,0};
  3104. pos[] = {0,0,0};
  3105. };
  3106. };
  3107. class Stage7
  3108. {
  3109. useWorldEnvMap = 1;
  3110. texture = "a3\data_f\env_land_ca.paa";
  3111. uvSource = "none";
  3112. };
  3113. class StageTI
  3114. {
  3115. texture = "a3\data_f\destruct_ti_ca.paa";
  3116. };
  3117. //};
  3118. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi8_det_g_destruct.rvmat"
  3119. No Error(s)
  3120. Output is to mi8_det_g_destruct.rvmat
  3121.  
  3122. CLUSTER\ARBIH_Mi8\data\mi8_det_g_ti_ca.paa
  3123. 1 File(s) copied
  3124. CLUSTER\ARBIH_Mi8\data\mi8_det_nohq.paa
  3125. 1 File(s) copied
  3126. CLUSTER\ARBIH_Mi8\data\mi8_det_smdi.paa
  3127. 1 File(s) copied
  3128. //forcing arma raP
  3129. #define _ARMA_
  3130. //Class ARBiH_mi8 : data\mi8_glass.rvmat{
  3131. class StageTI
  3132. {
  3133. texture = "a3\data_f\default_ti_ca.paa";
  3134. };
  3135. ambient[] = {1,1,1,1};
  3136. diffuse[] = {1,1,1,1};
  3137. forcedDiffuse[] = {0,0,0,0};
  3138. emmisive[] = {0,0,0,0};
  3139. specular[] = {1,1,1,1};
  3140. specularPower = 800;
  3141. PixelShaderID = "Super";
  3142. VertexShaderID = "Super";
  3143. renderFlags[] = {"NoZWrite"};
  3144. class Stage1
  3145. {
  3146. texture = "#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
  3147. uvSource = "tex";
  3148. class uvTransform
  3149. {
  3150. aside[] = {5,0,0};
  3151. up[] = {0,5,0};
  3152. dir[] = {0,0,0};
  3153. pos[] = {0,0,0};
  3154. };
  3155. };
  3156. class Stage2
  3157. {
  3158. texture = "#(argb,8,8,3)color(0.05,0.05,0.05,0.05,DT)";
  3159. uvSource = "tex";
  3160. class uvTransform
  3161. {
  3162. aside[] = {5,0,0};
  3163. up[] = {0,5,0};
  3164. dir[] = {0,0,0};
  3165. pos[] = {0,0,0};
  3166. };
  3167. };
  3168. class Stage3
  3169. {
  3170. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  3171. uvSource = "tex";
  3172. class uvTransform
  3173. {
  3174. aside[] = {1,0,0};
  3175. up[] = {0,1,0};
  3176. dir[] = {0,0,0};
  3177. pos[] = {0,0,0};
  3178. };
  3179. };
  3180. class Stage4
  3181. {
  3182. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  3183. uvSource = "tex";
  3184. class uvTransform
  3185. {
  3186. aside[] = {1,0,0};
  3187. up[] = {0,1,0};
  3188. dir[] = {0,0,1};
  3189. pos[] = {0,0,1};
  3190. };
  3191. };
  3192. class Stage5
  3193. {
  3194. texture = "#(argb,8,8,3)color(0,0.13,1.0,1,SMDI)";
  3195. uvSource = "tex";
  3196. class uvTransform
  3197. {
  3198. aside[] = {1,0,0};
  3199. up[] = {0,1,0};
  3200. dir[] = {0,0,1};
  3201. pos[] = {0,0,1};
  3202. };
  3203. };
  3204. class Stage6
  3205. {
  3206. texture = "#(ai,64,64,1)fresnel(1.1,0.4)";
  3207. uvSource = "none";
  3208. };
  3209. class Stage7
  3210. {
  3211. texture = "a3\data_f\env_land_ca.paa";
  3212. uvSource = "none";
  3213. };
  3214. //};
  3215. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi8_glass.rvmat"
  3216. No Error(s)
  3217. Output is to mi8_glass.rvmat
  3218.  
  3219. CLUSTER\ARBIH_Mi8\data\mi8_glass_ca.paa
  3220. 1 File(s) copied
  3221. //forcing arma raP
  3222. #define _ARMA_
  3223. //Class ARBiH_mi8 : data\mi8_glass_damage.rvmat{
  3224. ambient[] = {1,1,1,1};
  3225. diffuse[] = {1,1,1,1};
  3226. forcedDiffuse[] = {0,0,0,0};
  3227. emmisive[] = {0,0,0,0};
  3228. specular[] = {1.0,1.0,1.0,1.0};
  3229. specularPower = 500;
  3230. PixelShaderID = "Super";
  3231. VertexShaderID = "Super";
  3232. class Stage1
  3233. {
  3234. texture = "a3\data_f\destruct\destr_glass_plexi_full_nohq.paa";
  3235. uvSource = "tex";
  3236. class uvTransform
  3237. {
  3238. aside[] = {2,0,0};
  3239. up[] = {0,2,0};
  3240. dir[] = {0,0,0};
  3241. pos[] = {0,0,0};
  3242. };
  3243. };
  3244. class Stage2
  3245. {
  3246. texture = "a3\data_f\destruct\destr_glass_plexi_full_ca.paa";
  3247. uvSource = "tex";
  3248. class uvTransform
  3249. {
  3250. aside[] = {2,0,0};
  3251. up[] = {0,2,0};
  3252. dir[] = {0,0,0};
  3253. pos[] = {0,0,0};
  3254. };
  3255. };
  3256. class Stage3
  3257. {
  3258. texture = "a3\data_f\destruct\destr_glass_plexi_full_ca.paa";
  3259. uvSource = "tex";
  3260. class uvTransform
  3261. {
  3262. aside[] = {2,0,0};
  3263. up[] = {0,2,0};
  3264. dir[] = {0,0,0};
  3265. pos[] = {0,0,0};
  3266. };
  3267. };
  3268. class Stage4
  3269. {
  3270. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  3271. uvSource = "tex";
  3272. class uvTransform
  3273. {
  3274. aside[] = {1,0,0};
  3275. up[] = {0,1,0};
  3276. dir[] = {0,0,0};
  3277. pos[] = {0,0,0};
  3278. };
  3279. };
  3280. class Stage5
  3281. {
  3282. texture = "a3\data_f\destruct\destr_glass_plexi_full_smdi.paa";
  3283. uvSource = "tex";
  3284. class uvTransform
  3285. {
  3286. aside[] = {2,0,0};
  3287. up[] = {0,2,0};
  3288. dir[] = {0,0,0};
  3289. pos[] = {0,0,0};
  3290. };
  3291. };
  3292. class Stage6
  3293. {
  3294. texture = "#(ai,64,64,1)fresnel(5.3,1.8)";
  3295. uvSource = "tex";
  3296. class uvTransform
  3297. {
  3298. aside[] = {1,0,0};
  3299. up[] = {0,1,0};
  3300. dir[] = {0,0,0};
  3301. pos[] = {0,0,0};
  3302. };
  3303. };
  3304. class Stage7
  3305. {
  3306. useWorldEnvMap = 1;
  3307. texture = "a3\data_f\env_land_ca.paa";
  3308. uvSource = "tex";
  3309. class uvTransform
  3310. {
  3311. aside[] = {1,0,0};
  3312. up[] = {0,1,0};
  3313. dir[] = {0,0,0};
  3314. pos[] = {0,0,0};
  3315. };
  3316. };
  3317. class StageTI
  3318. {
  3319. texture = "a3\data_f\default_glass_ti_ca.paa";
  3320. };
  3321. //};
  3322. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi8_glass_damage.rvmat"
  3323. No Error(s)
  3324. Output is to mi8_glass_damage.rvmat
  3325.  
  3326. //forcing arma raP
  3327. #define _ARMA_
  3328. //Class ARBiH_mi8 : data\mi8_glass_destruct.rvmat{
  3329. ambient[] = {1,1,1,1};
  3330. diffuse[] = {1,1,1,1};
  3331. forcedDiffuse[] = {0,0,0,0};
  3332. emmisive[] = {0,0,0,0};
  3333. specular[] = {1.0,1.0,1.0,1.0};
  3334. specularPower = 500;
  3335. PixelShaderID = "Super";
  3336. VertexShaderID = "Super";
  3337. class Stage1
  3338. {
  3339. texture = "a3\data_f\destruct\destr_glass_plexi_full_nohq.paa";
  3340. uvSource = "tex";
  3341. class uvTransform
  3342. {
  3343. aside[] = {2,0,0};
  3344. up[] = {0,2,0};
  3345. dir[] = {0,0,0};
  3346. pos[] = {0,0,0};
  3347. };
  3348. };
  3349. class Stage2
  3350. {
  3351. texture = "a3\data_f\destruct\destr_glass_plexi_full_ca.paa";
  3352. uvSource = "tex";
  3353. class uvTransform
  3354. {
  3355. aside[] = {2,0,0};
  3356. up[] = {0,2,0};
  3357. dir[] = {0,0,0};
  3358. pos[] = {0,0,0};
  3359. };
  3360. };
  3361. class Stage3
  3362. {
  3363. texture = "a3\data_f\destruct\destr_glass_plexi_full_ca.paa";
  3364. uvSource = "tex";
  3365. class uvTransform
  3366. {
  3367. aside[] = {2,0,0};
  3368. up[] = {0,2,0};
  3369. dir[] = {0,0,0};
  3370. pos[] = {0,0,0};
  3371. };
  3372. };
  3373. class Stage4
  3374. {
  3375. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  3376. uvSource = "tex";
  3377. class uvTransform
  3378. {
  3379. aside[] = {1,0,0};
  3380. up[] = {0,1,0};
  3381. dir[] = {0,0,0};
  3382. pos[] = {0,0,0};
  3383. };
  3384. };
  3385. class Stage5
  3386. {
  3387. texture = "a3\data_f\destruct\destr_glass_plexi_full_smdi.paa";
  3388. uvSource = "tex";
  3389. class uvTransform
  3390. {
  3391. aside[] = {2,0,0};
  3392. up[] = {0,2,0};
  3393. dir[] = {0,0,0};
  3394. pos[] = {0,0,0};
  3395. };
  3396. };
  3397. class Stage6
  3398. {
  3399. texture = "#(ai,64,64,1)fresnel(5.3,1.8)";
  3400. uvSource = "tex";
  3401. class uvTransform
  3402. {
  3403. aside[] = {1,0,0};
  3404. up[] = {0,1,0};
  3405. dir[] = {0,0,0};
  3406. pos[] = {0,0,0};
  3407. };
  3408. };
  3409. class Stage7
  3410. {
  3411. useWorldEnvMap = 1;
  3412. texture = "a3\data_f\env_land_ca.paa";
  3413. uvSource = "tex";
  3414. class uvTransform
  3415. {
  3416. aside[] = {1,0,0};
  3417. up[] = {0,1,0};
  3418. dir[] = {0,0,0};
  3419. pos[] = {0,0,0};
  3420. };
  3421. };
  3422. class StageTI
  3423. {
  3424. texture = "a3\data_f\default_glass_ti_ca.paa";
  3425. };
  3426. //};
  3427. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi8_glass_destruct.rvmat"
  3428. No Error(s)
  3429. Output is to mi8_glass_destruct.rvmat
  3430.  
  3431. //forcing arma raP
  3432. #define _ARMA_
  3433. //Class ARBiH_mi8 : data\mi8_glass_in.rvmat{
  3434. class StageTI
  3435. {
  3436. texture = "a3\data_f\default_ti_ca.paa";
  3437. };
  3438. ambient[] = {1,1,1,1};
  3439. diffuse[] = {1,1,1,1};
  3440. forcedDiffuse[] = {0,0,0,0};
  3441. emmisive[] = {0,0,0,0};
  3442. specular[] = {1,1,1,1};
  3443. specularPower = 800;
  3444. PixelShaderID = "Super";
  3445. VertexShaderID = "Super";
  3446. renderFlags[] = {"NoZWrite"};
  3447. class Stage1
  3448. {
  3449. texture = "#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
  3450. uvSource = "tex";
  3451. class uvTransform
  3452. {
  3453. aside[] = {1,0,0};
  3454. up[] = {0,1,0};
  3455. dir[] = {0,0,0};
  3456. pos[] = {0,0,0};
  3457. };
  3458. };
  3459. class Stage2
  3460. {
  3461. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  3462. uvSource = "tex";
  3463. class uvTransform
  3464. {
  3465. aside[] = {1,0,0};
  3466. up[] = {0,1,0};
  3467. dir[] = {0,0,0};
  3468. pos[] = {0,0,0};
  3469. };
  3470. };
  3471. class Stage3
  3472. {
  3473. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  3474. uvSource = "tex";
  3475. class uvTransform
  3476. {
  3477. aside[] = {1,0,0};
  3478. up[] = {0,1,0};
  3479. dir[] = {0,0,0};
  3480. pos[] = {0,0,0};
  3481. };
  3482. };
  3483. class Stage4
  3484. {
  3485. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  3486. uvSource = "tex";
  3487. class uvTransform
  3488. {
  3489. aside[] = {1,0,0};
  3490. up[] = {0,1,0};
  3491. dir[] = {0,0,1};
  3492. pos[] = {0,0,1};
  3493. };
  3494. };
  3495. class Stage5
  3496. {
  3497. texture = "#(argb,8,8,3)color(1,0.1,0.1,1,SMDI)";
  3498. uvSource = "tex";
  3499. class uvTransform
  3500. {
  3501. aside[] = {1,0,0};
  3502. up[] = {0,1,0};
  3503. dir[] = {0,0,1};
  3504. pos[] = {0,0,1};
  3505. };
  3506. };
  3507. class Stage6
  3508. {
  3509. texture = "#(ai,64,64,1)fresnel(0.5,0.5)";
  3510. uvSource = "none";
  3511. };
  3512. class Stage7
  3513. {
  3514. texture = "a3\data_f\env_interier_car_co.paa";
  3515. uvSource = "none";
  3516. };
  3517. //};
  3518. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi8_glass_in.rvmat"
  3519. No Error(s)
  3520. Output is to mi8_glass_in.rvmat
  3521.  
  3522. //forcing arma raP
  3523. #define _ARMA_
  3524. //Class ARBiH_mi8 : data\mi8_glass_in_damage.rvmat{
  3525. class StageTI
  3526. {
  3527. texture = "a3\data_f\default_ti_ca.paa";
  3528. };
  3529. ambient[] = {0.5,0.52,0.6,1};
  3530. diffuse[] = {0.5,0.52,0.6,1};
  3531. forcedDiffuse[] = {0.15,0.156,0.165,1};
  3532. emmisive[] = {0,0,0,0};
  3533. specular[] = {0.08,0.082,0.083,1};
  3534. specularPower = 700;
  3535. PixelShaderID = "Super";
  3536. VertexShaderID = "Super";
  3537. renderFlags[] = {"NoZWrite"};
  3538. class Stage1
  3539. {
  3540. texture = "a3\data_f\destruct\damage_glass_laminated_nohq.paa";
  3541. uvSource = "tex";
  3542. class uvTransform
  3543. {
  3544. aside[] = {1,1,0};
  3545. up[] = {-1,1,0};
  3546. dir[] = {0,0,0};
  3547. pos[] = {-0.5,0.3,0};
  3548. };
  3549. };
  3550. class Stage2
  3551. {
  3552. texture = "a3\data_f\destruct\damage_glass_laminated_ca.paa";
  3553. uvSource = "tex";
  3554. class uvTransform
  3555. {
  3556. aside[] = {1,1,0};
  3557. up[] = {-1,1,0};
  3558. dir[] = {0,0,0};
  3559. pos[] = {-0.5,0.3,0};
  3560. };
  3561. };
  3562. class Stage3
  3563. {
  3564. texture = "a3\data_f\destruct\damage_glass_laminated_ca.paa";
  3565. uvSource = "tex";
  3566. class uvTransform
  3567. {
  3568. aside[] = {1,1,0};
  3569. up[] = {-1,1,0};
  3570. dir[] = {0,0,0};
  3571. pos[] = {-0.5,0.3,0};
  3572. };
  3573. };
  3574. class Stage4
  3575. {
  3576. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  3577. uvSource = "tex";
  3578. class uvTransform
  3579. {
  3580. aside[] = {1,0,0};
  3581. up[] = {0,1,0};
  3582. dir[] = {0,0,1};
  3583. pos[] = {0,0,1};
  3584. };
  3585. };
  3586. class Stage5
  3587. {
  3588. texture = "a3\data_f\destruct\damage_glass_laminated_smdi.paa";
  3589. uvSource = "tex";
  3590. class uvTransform
  3591. {
  3592. aside[] = {1,1,0};
  3593. up[] = {-1,1,0};
  3594. dir[] = {0,0,0};
  3595. pos[] = {-0.5,0.3,0};
  3596. };
  3597. };
  3598. class Stage6
  3599. {
  3600. texture = "#(ai,64,64,1)fresnel(0.5,0.05)";
  3601. uvSource = "none";
  3602. };
  3603. class Stage7
  3604. {
  3605. texture = "a3\data_f\env_land_ca.paa";
  3606. useWorldEnvMap = 1;
  3607. uvSource = "tex";
  3608. class uvTransform
  3609. {
  3610. aside[] = {1.0,0.0,0.0};
  3611. up[] = {0.0,1.0,0.0};
  3612. dir[] = {0.0,0.0,0.0};
  3613. pos[] = {0.0,0.0,0.0};
  3614. };
  3615. };
  3616. //};
  3617. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi8_glass_in_damage.rvmat"
  3618. No Error(s)
  3619. Output is to mi8_glass_in_damage.rvmat
  3620.  
  3621. CLUSTER\ARBIH_Mi8\data\mi8_glass_nohq.paa
  3622. 1 File(s) copied
  3623. CLUSTER\ARBIH_Mi8\data\mi8_glass_smdi.paa
  3624. 1 File(s) copied
  3625. //forcing arma raP
  3626. #define _ARMA_
  3627. //Class ARBiH_mi8 : data\mi8_inter.rvmat{
  3628. class StageTI
  3629. {
  3630. texture = "CLUSTER\ARBIH_Mi8\data\mi8_inter_ti_ca.paa";
  3631. };
  3632. ambient[] = {1,1,1,1};
  3633. diffuse[] = {1,1,1,1};
  3634. forcedDiffuse[] = {0.0,0.0,0.0,1.0};
  3635. emmisive[] = {0.0,0.0,0.0,1.0};
  3636. specular[] = {0.21,0.21,0.21,1};
  3637. specularPower = 150.0;
  3638. PixelShaderID = "Super";
  3639. VertexShaderID = "Super";
  3640. class Stage1
  3641. {
  3642. texture = "CLUSTER\ARBIH_Mi8\data\mi8_inter_nohq.paa";
  3643. uvSource = "tex";
  3644. class uvTransform
  3645. {
  3646. aside[] = {1.0,0.0,0.0};
  3647. up[] = {0.0,1.0,0.0};
  3648. dir[] = {0.0,0.0,0.0};
  3649. pos[] = {0.0,0.0,0.0};
  3650. };
  3651. };
  3652. class Stage2
  3653. {
  3654. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  3655. uvSource = "tex";
  3656. class uvTransform
  3657. {
  3658. aside[] = {10.0,0.0,0.0};
  3659. up[] = {0.0,10.0,0.0};
  3660. dir[] = {0.0,0.0,0.0};
  3661. pos[] = {0.0,0.0,0.0};
  3662. };
  3663. };
  3664. class Stage3
  3665. {
  3666. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  3667. uvSource = "tex";
  3668. class uvTransform
  3669. {
  3670. aside[] = {1.0,0.0,0.0};
  3671. up[] = {0.0,1.0,0.0};
  3672. dir[] = {0.0,0.0,0.0};
  3673. pos[] = {0.0,0.0,0.0};
  3674. };
  3675. };
  3676. class Stage4
  3677. {
  3678. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  3679. uvSource = "tex";
  3680. class uvTransform
  3681. {
  3682. aside[] = {1.0,0.0,0.0};
  3683. up[] = {0.0,1.0,0.0};
  3684. dir[] = {0.0,0.0,1.0};
  3685. pos[] = {0.0,0.0,1.0};
  3686. };
  3687. };
  3688. class Stage5
  3689. {
  3690. texture = "CLUSTER\ARBIH_Mi8\data\mi8_inter_smdi.paa";
  3691. uvSource = "tex";
  3692. class uvTransform
  3693. {
  3694. aside[] = {1.0,0.0,0.0};
  3695. up[] = {0.0,1.0,0.0};
  3696. dir[] = {0.0,0.0,1.0};
  3697. pos[] = {0.0,0.0,1.0};
  3698. };
  3699. };
  3700. class Stage6
  3701. {
  3702. texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
  3703. uvSource = "none";
  3704. };
  3705. class Stage7
  3706. {
  3707. useWorldEnvMap = 1;
  3708. texture = "a3\data_f\env_interier02_car_ca.paa";
  3709. uvSource = "none";
  3710. };
  3711. //};
  3712. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi8_inter.rvmat"
  3713. No Error(s)
  3714. Output is to mi8_inter.rvmat
  3715.  
  3716. CLUSTER\ARBIH_Mi8\data\mi8_inter_as.paa
  3717. 1 File(s) copied
  3718. CLUSTER\ARBIH_Mi8\data\mi8_inter_co.paa
  3719. 1 File(s) copied
  3720. //forcing arma raP
  3721. #define _ARMA_
  3722. //Class ARBiH_mi8 : data\mi8_inter_damage.rvmat{
  3723. ambient[] = {1,1,1,1};
  3724. diffuse[] = {1,1,1,1};
  3725. forcedDiffuse[] = {0,0,0,0};
  3726. emmisive[] = {0,0,0,0};
  3727. specular[] = {0.21,0.21,0.21,1};
  3728. specularPower = 150;
  3729. PixelShaderID = "Super";
  3730. VertexShaderID = "Super";
  3731. class Stage1
  3732. {
  3733. texture = "CLUSTER\ARBIH_Mi8\data\mi8_inter_nohq.paa";
  3734. uvSource = "tex";
  3735. class uvTransform
  3736. {
  3737. aside[] = {1,0,0};
  3738. up[] = {0,1,0};
  3739. dir[] = {0,0,0};
  3740. pos[] = {0,0,0};
  3741. };
  3742. };
  3743. class Stage2
  3744. {
  3745. texture = "a3\data_f\destruct\damage_metal_basicarmor_dt.paa";
  3746. uvSource = "tex";
  3747. class uvTransform
  3748. {
  3749. aside[] = {3,0,0};
  3750. up[] = {0,3,0};
  3751. dir[] = {0,0,0};
  3752. pos[] = {0,0,0};
  3753. };
  3754. };
  3755. class Stage3
  3756. {
  3757. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  3758. uvSource = "tex";
  3759. class uvTransform
  3760. {
  3761. aside[] = {1,0,0};
  3762. up[] = {0,1,0};
  3763. dir[] = {0,0,0};
  3764. pos[] = {0,0,0};
  3765. };
  3766. };
  3767. class Stage4
  3768. {
  3769. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  3770. uvSource = "tex";
  3771. class uvTransform
  3772. {
  3773. aside[] = {1,0,0};
  3774. up[] = {0,1,0};
  3775. dir[] = {0,0,0};
  3776. pos[] = {0,0,0};
  3777. };
  3778. };
  3779. class Stage5
  3780. {
  3781. texture = "a3\data_f\destruct\destruct_plech_half_smdi.paa";
  3782. uvSource = "tex";
  3783. class uvTransform
  3784. {
  3785. aside[] = {1,0,0};
  3786. up[] = {0,1,0};
  3787. dir[] = {0,0,0};
  3788. pos[] = {0,0,0};
  3789. };
  3790. };
  3791. class Stage6
  3792. {
  3793. texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
  3794. uvSource = "tex";
  3795. class uvTransform
  3796. {
  3797. aside[] = {1,0,0};
  3798. up[] = {0,1,0};
  3799. dir[] = {0,0,0};
  3800. pos[] = {0,0,0};
  3801. };
  3802. };
  3803. class Stage7
  3804. {
  3805. useWorldEnvMap = 1;
  3806. texture = "a3\data_f\env_land_ca.paa";
  3807. uvSource = "tex";
  3808. class uvTransform
  3809. {
  3810. aside[] = {1,0,0};
  3811. up[] = {0,1,0};
  3812. dir[] = {0,0,0};
  3813. pos[] = {0,0,0};
  3814. };
  3815. };
  3816. class StageTI
  3817. {
  3818. texture = "CLUSTER\ARBIH_Mi8\data\mi8_inter_ti_ca.paa";
  3819. };
  3820. //};
  3821. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi8_inter_damage.rvmat"
  3822. No Error(s)
  3823. Output is to mi8_inter_damage.rvmat
  3824.  
  3825. //forcing arma raP
  3826. #define _ARMA_
  3827. //Class ARBiH_mi8 : data\mi8_inter_destruct.rvmat{
  3828. ambient[] = {1,1,1,1};
  3829. diffuse[] = {1,1,1,1};
  3830. forcedDiffuse[] = {0,0,0,1};
  3831. emmisive[] = {0.001,0.001,0.001,1};
  3832. specular[] = {1,1,1,1};
  3833. specularPower = 80;
  3834. PixelShaderID = "Super";
  3835. VertexShaderID = "Super";
  3836. class Stage1
  3837. {
  3838. texture = "CLUSTER\ARBIH_Mi8\data\mi8_inter_nohq.paa";
  3839. uvSource = "tex";
  3840. class uvTransform
  3841. {
  3842. aside[] = {1,0,0};
  3843. up[] = {0,1,0};
  3844. dir[] = {0,0,0};
  3845. pos[] = {0,0,0};
  3846. };
  3847. };
  3848. class Stage2
  3849. {
  3850. texture = "a3\data_f\destruct\destruct_plech_half_dt.paa";
  3851. uvSource = "tex";
  3852. class uvTransform
  3853. {
  3854. aside[] = {4,0,0};
  3855. up[] = {0,4,0};
  3856. dir[] = {0,0,0};
  3857. pos[] = {0,0,0};
  3858. };
  3859. };
  3860. class Stage3
  3861. {
  3862. texture = "a3\data_f\destruct\destruct_plech_full_mc.paa";
  3863. uvSource = "tex";
  3864. class uvTransform
  3865. {
  3866. aside[] = {4,0,0};
  3867. up[] = {0,4,0};
  3868. dir[] = {0,0,0};
  3869. pos[] = {0,0,0};
  3870. };
  3871. };
  3872. class Stage4
  3873. {
  3874. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  3875. uvSource = "tex";
  3876. class uvTransform
  3877. {
  3878. aside[] = {1,0,0};
  3879. up[] = {0,1,0};
  3880. dir[] = {0,0,1};
  3881. pos[] = {0,0,0};
  3882. };
  3883. };
  3884. class Stage5
  3885. {
  3886. texture = "a3\data_f\destruct\destruct_plech_full_smdi.paa";
  3887. uvSource = "tex";
  3888. class uvTransform
  3889. {
  3890. aside[] = {4,0,0};
  3891. up[] = {0,4,0};
  3892. dir[] = {0,0,0};
  3893. pos[] = {0,0,0};
  3894. };
  3895. };
  3896. class Stage6
  3897. {
  3898. texture = "#(ai,64,64,1)fresnel(0.6,0.92)";
  3899. uvSource = "tex";
  3900. class uvTransform
  3901. {
  3902. aside[] = {1,0,0};
  3903. up[] = {0,1,0};
  3904. dir[] = {0,0,0};
  3905. pos[] = {0,0,0};
  3906. };
  3907. };
  3908. class Stage7
  3909. {
  3910. useWorldEnvMap = 1;
  3911. texture = "a3\data_f\env_land_ca.paa";
  3912. uvSource = "none";
  3913. };
  3914. class StageTI
  3915. {
  3916. texture = "a3\data_f\destruct_ti_ca.paa";
  3917. };
  3918. //};
  3919. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi8_inter_destruct.rvmat"
  3920. No Error(s)
  3921. Output is to mi8_inter_destruct.rvmat
  3922.  
  3923. CLUSTER\ARBIH_Mi8\data\mi8_inter_nohq.paa
  3924. 1 File(s) copied
  3925. CLUSTER\ARBIH_Mi8\data\mi8_inter_smdi.paa
  3926. 1 File(s) copied
  3927. CLUSTER\ARBIH_Mi8\data\mi8_inter_ti_ca.paa
  3928. 1 File(s) copied
  3929. //forcing arma raP
  3930. #define _ARMA_
  3931. //Class ARBiH_mi8 : data\mi8_shine.rvmat{
  3932. ambient[] = {1.0,1.0,1.0,1.0};
  3933. diffuse[] = {1.0,1.0,1.0,1.0};
  3934. forcedDiffuse[] = {0.0,0.0,0.0,1.0};
  3935. emmisive[] = {1.0,0.2,0.2,1.0};
  3936. specular[] = {0.0,0.0,0.0,1.0};
  3937. specularPower = 1.0;
  3938. PixelShaderID = "Normal";
  3939. VertexShaderID = "Basic";
  3940. //};
  3941. rapify x64UnicodeVersion 1.75, Dll 5.24 "mi8_shine.rvmat"
  3942. No Error(s)
  3943. Output is to mi8_shine.rvmat
  3944.  
  3945. CLUSTER\ARBIH_Mi8\data\mi_171_as.paa
  3946. 1 File(s) copied
  3947. CLUSTER\ARBIH_Mi8\data\mi_171_co.paa
  3948. 1 File(s) copied
  3949. CLUSTER\ARBIH_Mi8\data\mi_171_interier_co.paa
  3950. 1 File(s) copied
  3951. CLUSTER\ARBIH_Mi8\data\mi_171_interier_nohq.paa
  3952. 1 File(s) copied
  3953. CLUSTER\ARBIH_Mi8\data\mi_171_nohq.paa
  3954. 1 File(s) copied
  3955. CLUSTER\ARBIH_Mi8\data\mi_171_smdi.paa
  3956. 1 File(s) copied
  3957. //forcing arma raP
  3958. #define _ARMA_
  3959. //Class ARBiH_mi8 : data\pkm.rvmat{
  3960. ambient[] = {1,1,1,1};
  3961. diffuse[] = {1,1,1,1};
  3962. forcedDiffuse[] = {0,0,0,0};
  3963. emmisive[] = {0,0,0,0};
  3964. specular[] = {0.1,0.1,0.1,1};
  3965. specularPower = 120;
  3966. PixelShaderID = "Super";
  3967. VertexShaderID = "Super";
  3968. class Stage1
  3969. {
  3970. texture = "CLUSTER\ARBIH_Mi8\data\pkm_nohq.paa";
  3971. uvSource = "tex";
  3972. class uvTransform
  3973. {
  3974. aside[] = {1,0,0};
  3975. up[] = {0,1,0};
  3976. dir[] = {0,0,0};
  3977. pos[] = {0,0,0};
  3978. };
  3979. };
  3980. class Stage2
  3981. {
  3982. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  3983. uvSource = "tex";
  3984. class uvTransform
  3985. {
  3986. aside[] = {10,0,0};
  3987. up[] = {0,10,0};
  3988. dir[] = {0,0,0};
  3989. pos[] = {0,0,0};
  3990. };
  3991. };
  3992. class Stage3
  3993. {
  3994. texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
  3995. uvSource = "tex";
  3996. class uvTransform
  3997. {
  3998. aside[] = {1,0,0};
  3999. up[] = {0,1,0};
  4000. dir[] = {0,0,0};
  4001. pos[] = {0,0,0};
  4002. };
  4003. };
  4004. class Stage4
  4005. {
  4006. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  4007. uvSource = "tex";
  4008. class uvTransform
  4009. {
  4010. aside[] = {1,0,0};
  4011. up[] = {0,1,0};
  4012. dir[] = {0,0,1};
  4013. pos[] = {0,0,1};
  4014. };
  4015. };
  4016. class Stage5
  4017. {
  4018. texture = "CLUSTER\ARBIH_Mi8\data\pkm_smdi.paa";
  4019. uvSource = "tex";
  4020. class uvTransform
  4021. {
  4022. aside[] = {1,0,0};
  4023. up[] = {0,1,0};
  4024. dir[] = {0,0,1};
  4025. pos[] = {0,0,1};
  4026. };
  4027. };
  4028. class Stage6
  4029. {
  4030. texture = "#(ai,64,64,1)fresnel(4.5,1.1)";
  4031. uvSource = "none";
  4032. };
  4033. class Stage7
  4034. {
  4035. useWorldEnvMap = 1;
  4036. texture = "a3\data_f\env_land_ca.paa";
  4037. uvSource = "none";
  4038. };
  4039. //};
  4040. rapify x64UnicodeVersion 1.75, Dll 5.24 "pkm.rvmat"
  4041. No Error(s)
  4042. Output is to pkm.rvmat
  4043.  
  4044. CLUSTER\ARBIH_Mi8\data\pkm_co.paa
  4045. 1 File(s) copied
  4046. //forcing arma raP
  4047. #define _ARMA_
  4048. //Class ARBiH_mi8 : data\pkm_destruct.rvmat{
  4049. ambient[] = {1,1,1,1};
  4050. diffuse[] = {1,1,1,1};
  4051. forcedDiffuse[] = {0,0,0,1};
  4052. emmisive[] = {0.001,0.001,0.001,1};
  4053. specular[] = {1,1,1,1};
  4054. specularPower = 80;
  4055. PixelShaderID = "Super";
  4056. VertexShaderID = "Super";
  4057. class Stage1
  4058. {
  4059. texture = "CLUSTER\ARBIH_Mi8\data\pkm_nohq.paa";
  4060. uvSource = "tex";
  4061. class uvTransform
  4062. {
  4063. aside[] = {1,0,0};
  4064. up[] = {0,1,0};
  4065. dir[] = {0,0,0};
  4066. pos[] = {0,0,0};
  4067. };
  4068. };
  4069. class Stage2
  4070. {
  4071. texture = "a3\data_f\destruct\destruct_plech_half_dt.paa";
  4072. uvSource = "tex";
  4073. class uvTransform
  4074. {
  4075. aside[] = {4,0,0};
  4076. up[] = {0,4,0};
  4077. dir[] = {0,0,0};
  4078. pos[] = {0,0,0};
  4079. };
  4080. };
  4081. class Stage3
  4082. {
  4083. texture = "a3\data_f\destruct\destruct_plech_full_mc.paa";
  4084. uvSource = "tex";
  4085. class uvTransform
  4086. {
  4087. aside[] = {4,0,0};
  4088. up[] = {0,4,0};
  4089. dir[] = {0,0,0};
  4090. pos[] = {0,0,0};
  4091. };
  4092. };
  4093. class Stage4
  4094. {
  4095. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  4096. uvSource = "tex";
  4097. class uvTransform
  4098. {
  4099. aside[] = {1,0,0};
  4100. up[] = {0,1,0};
  4101. dir[] = {0,0,1};
  4102. pos[] = {0,0,0};
  4103. };
  4104. };
  4105. class Stage5
  4106. {
  4107. texture = "a3\data_f\destruct\destruct_plech_full_smdi.paa";
  4108. uvSource = "tex";
  4109. class uvTransform
  4110. {
  4111. aside[] = {4,0,0};
  4112. up[] = {0,4,0};
  4113. dir[] = {0,0,0};
  4114. pos[] = {0,0,0};
  4115. };
  4116. };
  4117. class Stage6
  4118. {
  4119. texture = "#(ai,64,64,1)fresnel(0.6,0.92)";
  4120. uvSource = "tex";
  4121. class uvTransform
  4122. {
  4123. aside[] = {1,0,0};
  4124. up[] = {0,1,0};
  4125. dir[] = {0,0,0};
  4126. pos[] = {0,0,0};
  4127. };
  4128. };
  4129. class Stage7
  4130. {
  4131. useWorldEnvMap = 1;
  4132. texture = "a3\data_f\env_land_ca.paa";
  4133. uvSource = "none";
  4134. };
  4135. //};
  4136. rapify x64UnicodeVersion 1.75, Dll 5.24 "pkm_destruct.rvmat"
  4137. No Error(s)
  4138. Output is to pkm_destruct.rvmat
  4139.  
  4140. CLUSTER\ARBIH_Mi8\data\pkm_nohq.paa
  4141. 1 File(s) copied
  4142. CLUSTER\ARBIH_Mi8\data\pkm_smdi.paa
  4143. 1 File(s) copied
  4144. //forcing arma raP
  4145. #define _ARMA_
  4146. //Class ARBiH_mi8 : data\rus_heli_cross.rvmat{
  4147. ambient[] = {100.0,50.0,1.0,1.0};
  4148. diffuse[] = {1.0,1.0,1.0,1.0};
  4149. forcedDiffuse[] = {1.0,0.501961,0.0,0.0};
  4150. emmisive[] = {1.0,1.0,1.0,1.0};
  4151. specular[] = {0.0,0.0,0.0,1.0};
  4152. specularPower = 1.0;
  4153. PixelShaderID = "Normal";
  4154. VertexShaderID = "Basic";
  4155. //};
  4156. rapify x64UnicodeVersion 1.75, Dll 5.24 "rus_heli_cross.rvmat"
  4157. No Error(s)
  4158. Output is to rus_heli_cross.rvmat
  4159.  
  4160. CLUSTER\ARBIH_Mi8\data\rus_heli_cross_ca.paa
  4161. 1 File(s) copied
  4162. CLUSTER\ARBIH_Mi8\data\textures\mi8_cia1_1_co.paa
  4163. 1 File(s) copied
  4164. CLUSTER\ARBIH_Mi8\data\textures\mi8_cia1_2_co.paa
  4165. 1 File(s) copied
  4166. CLUSTER\ARBIH_Mi8\data\textures\mi8_cuba1_1_co.paa
  4167. 1 File(s) copied
  4168. CLUSTER\ARBIH_Mi8\data\textures\mi8_cuba1_2_co.paa
  4169. 1 File(s) copied
  4170. CLUSTER\ARBIH_Mi8\data\textures\mi8_ddr1_1_co.paa
  4171. 1 File(s) copied
  4172. CLUSTER\ARBIH_Mi8\data\textures\mi8_ddr1_2_co.paa
  4173. 1 File(s) copied
  4174. CLUSTER\ARBIH_Mi8\data\textures\mi8_sla1_1_co.paa
  4175. 1 File(s) copied
  4176. CLUSTER\ARBIH_Mi8\data\textures\mi8_sla1_2_co.paa
  4177. 1 File(s) copied
  4178. CLUSTER\ARBIH_Mi8\data\ub-32_co.paa
  4179. 1 File(s) copied
  4180. CLUSTER\ARBIH_Mi8\data\ub-32_smdi.paa
  4181. 1 File(s) copied
  4182. //forcing arma raP
  4183. #define _ARMA_
  4184. //Class ARBiH_mi8 : data\ub32.rvmat{
  4185. ambient[] = {1,1,1,1};
  4186. diffuse[] = {1,1,1,1};
  4187. forcedDiffuse[] = {0,0,0,0};
  4188. emmisive[] = {0,0,0,0};
  4189. specular[] = {0.1,0.1,0.1,1};
  4190. specularPower = 120;
  4191. PixelShaderID = "Super";
  4192. VertexShaderID = "Super";
  4193. class Stage0
  4194. {
  4195. texture = "CLUSTER\ARBIH_Mi8\data\ub-32_co.paa";
  4196. uvSource = "tex";
  4197. };
  4198. class Stage1
  4199. {
  4200. texture = "CLUSTER\ARBIH_Mi8\data\ub32_new_nohq.paa";
  4201. uvSource = "tex";
  4202. class uvTransform
  4203. {
  4204. aside[] = {1,0,0};
  4205. up[] = {0,1,0};
  4206. dir[] = {0,0,0};
  4207. pos[] = {0,0,0};
  4208. };
  4209. };
  4210. class Stage2
  4211. {
  4212. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  4213. uvSource = "tex";
  4214. class uvTransform
  4215. {
  4216. aside[] = {10,0,0};
  4217. up[] = {0,10,0};
  4218. dir[] = {0,0,0};
  4219. pos[] = {0,0,0};
  4220. };
  4221. };
  4222. class Stage3
  4223. {
  4224. texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
  4225. uvSource = "tex";
  4226. class uvTransform
  4227. {
  4228. aside[] = {1,0,0};
  4229. up[] = {0,1,0};
  4230. dir[] = {0,0,0};
  4231. pos[] = {0,0,0};
  4232. };
  4233. };
  4234. class Stage4
  4235. {
  4236. texture = "CLUSTER\ARBIH_Mi8\data\ub32_as.paa";
  4237. uvSource = "tex";
  4238. class uvTransform
  4239. {
  4240. aside[] = {1,0,0};
  4241. up[] = {0,1,0};
  4242. dir[] = {0,0,1};
  4243. pos[] = {0,0,1};
  4244. };
  4245. };
  4246. class Stage5
  4247. {
  4248. texture = "CLUSTER\ARBIH_Mi8\data\ub-32_smdi.paa";
  4249. uvSource = "tex";
  4250. class uvTransform
  4251. {
  4252. aside[] = {1,0,0};
  4253. up[] = {0,1,0};
  4254. dir[] = {0,0,1};
  4255. pos[] = {0,0,1};
  4256. };
  4257. };
  4258. class Stage6
  4259. {
  4260. texture = "#(ai,64,64,1)fresnel(4.5,1.1)";
  4261. uvSource = "none";
  4262. };
  4263. class Stage7
  4264. {
  4265. useWorldEnvMap = 1;
  4266. texture = "a3\data_f\env_land_ca.paa";
  4267. uvSource = "none";
  4268. };
  4269. //};
  4270. rapify x64UnicodeVersion 1.75, Dll 5.24 "ub32.rvmat"
  4271. No Error(s)
  4272. Output is to ub32.rvmat
  4273.  
  4274. CLUSTER\ARBIH_Mi8\data\ub32_as.paa
  4275. 1 File(s) copied
  4276. CLUSTER\ARBIH_Mi8\data\ub32_new_nohq.paa
  4277. 1 File(s) copied
  4278. CLUSTER\ARBIH_Mi8\data\ui\icomap_mi17_amb_ca.paa
  4279. 1 File(s) copied
  4280. CLUSTER\ARBIH_Mi8\data\ui\icomap_mi17_ca.paa
  4281. 1 File(s) copied
  4282. CLUSTER\ARBIH_Mi8\data\ui\icomap_mi17_mg_ca.paa
  4283. 1 File(s) copied
  4284. CLUSTER\ARBIH_Mi8\data\ui\mi17_hip_ca.paa
  4285. 1 File(s) copied
  4286. CLUSTER\ARBIH_Mi8\data\ui\mi17_hip_mg_ca.paa
  4287. 1 File(s) copied
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