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- // STASIS blade style - Harry Solo - NoSloppy tweaks
- StylePtr<Layers<
- Mix<SmoothStep<Scale<SwingSpeed<400>,Int<6000>,Int<24000>>,Int<10000>>,AudioFlicker<RotateColorsX<Variation,Rgb<24,7,51>>,RotateColorsX<Variation,Rgb<56,0,255>>>,StyleFire<RotateColorsX<Variation,Rgb16<26511,4702,65535>>,HumpFlicker<RotateColorsX<Variation,Rgb16<25487,5257,63295>>,Rgb16<3131,1305,5845>,15>,0,3,FireConfig<1,2000,6>,FireConfig<0,0,0>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<35>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<35>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<35>>,EFFECT_BLAST>,
- BlastL<White,850,250,351>,
- AlphaL<TransitionEffectL<TrConcat<TrFade<300>,Rgb<255,70,70>,TrFade<300>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- BlastL<White,300,350,100000>,
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,50>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<20000>>,
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<2500,2000,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Rgb<95,0,210>>,Stripes<2500,-2500,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Rgb<95,0,210>>>,Int<18000>>,TrFade<600>>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- LockupTrL<Layers<
- Stripes<3000,-2000,RandomBlink<30000,Strobe<Rgb<125,125,225>,White,50,1>,Rgb<75,75,150>>,RandomPerLEDFlicker<Rgb<20,20,100>,Rgb<100,100,150>>>,
- AlphaL<StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<7>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<22000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,TrJoin<TrWipe<300>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>>>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- LockupTrL<AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<35>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- AlphaL<RotateColorsX<Variation,Rgb<160,60,255>>,Bump<Int<0>,Scale<TwistAngle<>,Int<2000>,Int<10000>>>>,
- TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<160,60,255>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<21,0,52>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<200,100,255>>,RotateColorsX<Variation,Rgb<21,0,52>>,80>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<42,0,105>>,RotateColorsX<Variation,Rgb<21,0,52>>>>,TrFade<1200>>,EFFECT_IGNITION>,
- AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<2400>>,Int<22000>,Int<40000>>,Int<22000>>>,
- InOutTrL<TrColorCycle<600>,TrWipeIn<200>>,
- TransitionEffectL<TrConcat<TrFade<650>,BlinkingL<Rgb<128,100,128>,Int<100>,Int<500>>,TrFade<1000>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrFade<800>,AlphaL<Blinking<Rgb<56,0,255>,Black,100,500>,Bump<Int<0>,Int<20000>>>,TrConcat<TrInstant,AlphaL<Blinking<Rgb<56,0,255>,Black,100,500>,Bump<Int<0>,Int<20000>>>,TrFade<250>,AlphaL<Blinking<Rgb<56,0,255>,Black,100,200>,SmoothStep<Int<16000>,Int<-8000>>>,TrInstant,White,TrDelay<50>>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrDelay<200>,Layers<
- AlphaL<Stripes<300,4500,Black,Black,Rgb<95,0,210>>,SmoothStep<Int<16384>,Int<0>>>,
- AlphaL<Stripes<300,-4500,Black,Black,Rgb<95,0,210>>,SmoothStep<Int<16385>,Int<-1>>>>,TrJoin<TrJoin<TrWipeIn<800>,TrWaveX<Rgb<95,0,210>,Int<400>,Int<500>,Int<800>,Int<32768>>>,TrJoin<TrWipe<800>,TrWaveX<Rgb<95,0,210>,Int<400>,Int<500>,Int<800>,Int<0>>>>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrInstant,Strobe<Black,Rgb<95,0,210>,15,40>,TrFade<250>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<650>,AlphaL<Black,Int<0>>,TrFade<88>,Rgb<95,0,210>,TrInstant,White,TrDelay<50>>,EFFECT_PREON>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
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