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- potential pantheon battle: (im not a writer pls forgive prose)
- Finding yourself once again in the main hall, you feel yourself strangely drawn to a single door. Unlike the others, it bears neither marking nor decoration. It is simply a flat, yet deep black, so dark that it almost hurts your eyes to look at it. There is no visible handle, so you push. The door opens slowly yet soundlessly, but you can hardly tell it has, because inside the room is nothing but more of the pitch black. As you step inside to investigate, you hear the door slam behind you. Damn it, of course it does.
- You feel your way around the wall, but are unable to find any sort of torch, light switch, or [i]anything[/i] which you can use as a light source. You hear what sounds like a pair of claws scratching on marble and freeze. You release the Pokemon in the Pokeball closest to your belt, and the flash of red light reveals some extremely sharp-looking teeth and a pair of hexagonal eyes. As you brace yourself against the wall you hear a claw scraping through wood directly overhead. There's more than one! You run to what you hope is the center of the room—at any rate, it's away from the wall—and quickly release the other two PokeBalls on your belt. You don't know what's out there, but it's time to fight. But with no visual cues to speak of, your Pokemon are fighting with their ears alone...
- RULES:
- -3 Pokemon allowed
- -Perfect Darkness: *.75 accuracy modifier on all of your moves.
- -Hunting by Ear: Your Pokemon are using sound to locate their foes. Any loud noises will keep them from landing a hit on the opponent for the entire following round.
- -Obscuring shadows: Fighting purely on reaction, you cannot see what the opposing Pokemon are doing. All you can tell are their movements. The Sableye order first every round; however, their orders are only presented to the trainer as the Pokemon they are targeting. Non-Attacking moves will be listed as "X."
- Example Sableye order:
- (Sylveon) ~ X ~ (Sylveon)
- IF Gardevoir uses Moonblast, then (Gardevoir)
- IF Sylveon uses a P/E move, then (Sylveon)
- Once the Sableye are defeated:
- You pause, but can no longer hear the click of nails on the ground. Perhaps the battle is over? But just as your breathing returns to normal, you hear a demonic laugh echo through the chamber. "Show yourself, you coward!" you demand. "I prefer the darkness" is the only retort you hear. Clearly this battle will not be fought on your terms.
- RULES:
- -Perfect Darkess
- -Hunting by Ear
- -Non-telegraphed: There is no way to tell what Darkrai is doing, as in the pitch darkness he can simply float around unnoticed. He orders second each round.
- After first round:
- Suddenly you hear a sickening snap and a cry of pain from one of your Pokemon. As if things weren't difficult enough, it seems that the laugh is not alone.
- (One of trainer's Pokemon, chosen randomly, loses 15 HP).
- Each subsequent round in perfect darkness:
- Again you hear a Pokemon cry out in pain. This nuisance must be here to stay. Do you force him to reveal himself?
- If Darkrai caught:
- "Darkness was supposed to be my ally," the mysterious Pokemon mutters as it disappears into the Pokeball. You retrieve the ball lying on the ground. "Glad that's over with," you say to yourself. But how do you get out of here?
- Finding yourself once again in the main hall, you wonder which door to tackle next. You only remember having three Pokemon with you, but for some reason there are four balls on your belt. As you reach down to grab the last one, you find yourself grinning mischeviously...
- [hide=If a Pokemon uses a fire-type move other than HP Fire on the environment during the round]
- You remember the sound you heard just before the battle began and realize—the walls must be made of wood! X attacks the wall in front of him with Y and to your delight, a spark catches, exactly as planned. Only a small spark caught, just enough to see outlines by, but this should be enough to finish the battle.
- At round's end:
- RULES:
- -Perfect Darkness LIFTED
- -Hunting by Ear LIFTED
- -Twilight: *.9 accuracy modifier on all of your moves.
- At end of following round:
- The fire has spread and you finally have a clear view of the room, it is almost beautiful, or at the very least breathtaking. The room is a dome of pure marble. It extends above you for at least thirty meters, but by craning your neck you can see it is open at the top. Perhaps you could have seen starlight earlier, had you bothered to check, but now it is certainly too bright to know. The dome is supported by ornately carved wooden beams which reach from the floor to a wooden circle around the top of the dome; they are patterned with a wooden gargoyle of some type, but it hurts your eyes to look. You cannot see any groove or break where the door might have been. The only way out is forward.
- RULES:
- -Twilight LIFTED
- -Obscuring Shadows LIFTED (Sableye still order first this round)
- -Non-telegraphed LIFTED (Darkrai still orders second this round)
- -Inferno: All Pokemon (including Fire-types and enemies) take 2 damage at the end of each action from the impossibly sweltering heat. Fire-type moves receive a 3 BAP boost but cost 2 extra energy, having been supercharged by the atmosphere.
- -Weak structure: Despite their decoration, those pillars appear structural. Who knows what could happen?
- If Sableye are defeated during Inferno:
- A monster slowly floats down from the hole in the ceiling. "I thought you were brave to challenge me, but it turns out you were just a damn fool. I don't need to cut your life short if you'll do it for me." As another Pokemon leaps down from the rafters with a resounding *thud*, he beckons you. This must be the final battle!
- RULES:
- -Inferno
- -Weak Structure
- (The Pokemon which dropped down with Darkrai has a 1/3 chance of being either Bisharp, Pangoro, or Malamar)
- If six rounds have passed since Inferno began (Capture rounds do not count, though free rounds from full energy do):
- You order your Pokemon to attack, but rather than retaliate, the monster simply begins to laugh. Too late, you realize why, as the support columns fail and the dome collapses overhead. Finding yourself once again in the main hall, you feel yourself strangely drawn to a single door.
- If Darkrai caught:
- The beast laughs deeply. "Haha, trainer, I appreciate a man who's not afraid to play with fire. Now let's go onward. The world is our oyster!" [/hide]
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