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  1. ; -----------------------------------------
  2. ; Zombie Plague 4.3 Fix5 Customization File
  3. ; -----------------------------------------
  4. ; Any changes you make here will be
  5. ; automatically loaded at map start
  6.  
  7. ; Note: No error parsing is done for this.
  8. ; Make sure you don't mistype anything.
  9. ; Edited by BAKiR.
  10.  
  11. [Access Flags]
  12. ENABLE/DISABLE MOD = l
  13. ADMIN MENU = d
  14. ADMIN MODES MENU = d
  15. START MODE INFECTION = d
  16. START MODE NEMESIS = d
  17. START MODE ASSASSIN = d
  18. START MODE SURVIVOR = d
  19. START MODE SNIPER = d
  20. START MODE SWARM = d
  21. START MODE MULTI = d
  22. START MODE PLAGUE = d
  23. START MODE ARMAGEDDON = d
  24. START MODE APOCALYPSE = d
  25. START MODE NIGHTMARE = d
  26. MAKE ZOMBIE = d
  27. MAKE HUMAN = d
  28. MAKE NEMESIS = d
  29. MAKE ASSASSIN = d
  30. MAKE SURVIVOR = d
  31. MAKE SNIPER = d
  32. RESPAWN PLAYERS = d
  33. ADMIN MODELS = s
  34.  
  35. [Player Models] (randomly chosen if more than one)
  36. HUMAN = arctic , guerilla , leet , terror , gign , gsg9 , sas , urban
  37. NEMESIS = neme_zombie
  38. ASSASSIN = zombie_source
  39. SURVIVOR = sas
  40. SNIPER = arctic
  41. ADMIN ZOMBIE = zombie_source
  42. ADMIN HUMAN = halo_vip
  43.  
  44. ; If you don't want people using altered player models, enable the following.
  45. ; 1 = Bounds Check (model's geometry must fit in the same bbox)
  46. ; 2 = CRC Check (file on client must exactly match server's file)
  47. FORCE CONSISTENCY = 0
  48.  
  49. ; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini
  50. ; If, however, you want all zombies to use the same models regardless of class, you can enable this
  51. ; setting and add your global zombie models to the "ZOMBIE" line.
  52. SAME MODELS FOR ALL = 0
  53. ZOMBIE = zombie_source
  54.  
  55. [Weapon Models]
  56. V_KNIFE HUMAN = models/v_knife.mdl
  57. V_KNIFE NEMESIS = models/zombie_plague/v_axe.mdl
  58. V_KNIFE ASSASSIN = models/zombie_plague/v_knife_zombie.mdl
  59. V_WEAPON SURVIVOR = models/v_m249.mdl
  60. V_AWP SNIPER = models/v_awp.mdl
  61. P_AWP SNIPER = models/p_awp.mdl
  62. GRENADE INFECT = models/zombie_plague/v_grenade_infect.mdl
  63. GRENADE FIRE = models/zombie_plague/v_grenade_fire.mdl
  64. GRENADE FROST = models/zombie_plague/v_grenade_frost.mdl
  65. GRENADE FLARE = models/zombie_plague/v_grenade_flare.mdl
  66. V_KNIFE ADMIN HUMAN = models/v_knife.mdl
  67. V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_knife_zombie.mdl
  68.  
  69. [Grenade Sprites]
  70. TRAIL = sprites/laserbeam.spr
  71. RING = sprites/shockwave.spr
  72. FIRE = sprites/flame.spr
  73. SMOKE = sprites/black_smoke3.spr
  74. GLASS = models/glassgibs.mdl
  75.  
  76. [Sounds] (randomly chosen if more than one)
  77. WIN ZOMBIES = ambience/the_horror1.wav , ambience/the_horror3.wav , ambience/the_horror4.wav
  78. WIN HUMANS = zombie_plague/win_humans1.wav , zombie_plague/win_humans2.wav
  79. WIN NO ONE = ambience/3dmstart.wav
  80. ZOMBIE INFECT = zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav , zombie_plague/zombie_infec3.wav , scientist/c1a0_sci_catscream.wav , scientist/scream01.wav
  81. ZOMBIE PAIN = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav
  82. NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav
  83. ASSASSIN PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav
  84. ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav
  85. ZOMBIE FALL = zombie_plague/zombie_fall1.wav
  86. ZOMBIE MISS SLASH = weapons/knife_slash1.wav , weapons/knife_slash2.wav
  87. ZOMBIE MISS WALL = weapons/knife_hitwall1.wav
  88. ZOMBIE HIT NORMAL = weapons/knife_hit1.wav , weapons/knife_hit2.wav , weapons/knife_hit3.wav , weapons/knife_hit4.wav
  89. ZOMBIE HIT STAB = weapons/knife_stab.wav
  90. ZOMBIE IDLE = nihilanth/nil_now_die.wav , nihilanth/nil_slaves.wav , nihilanth/nil_alone.wav , zombie_plague/zombie_brains1.wav , zombie_plague/zombie_brains2.wav
  91. ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav
  92. ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav
  93. ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav
  94. ROUND ASSASSIN = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav
  95. ROUND SURVIVOR = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav
  96. ROUND SNIPER = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav
  97. ROUND SWARM = ambience/the_horror2.wav
  98. ROUND MULTI = ambience/the_horror2.wav
  99. ROUND PLAGUE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
  100. ROUND ARMAGEDDON = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
  101. ROUND APOCALYPSE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
  102. ROUND NIGHTMARE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
  103. GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav
  104. GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav
  105. GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav
  106. GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav
  107. GRENADE FROST EXPLODE = warcraft3/frostnova.wav
  108. GRENADE FROST PLAYER = warcraft3/impalehit.wav
  109. GRENADE FROST BREAK = warcraft3/impalelaunch1.wav
  110. GRENADE FLARE = items/nvg_on.wav
  111. ANTIDOTE = items/smallmedkit1.wav
  112. THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav
  113.  
  114. [Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds)
  115. INFECTION ENABLE = 0
  116. INFECTION SOUNDS = zombie_plague/ambience.wav
  117. INFECTION DURATIONS = 17
  118. NEMESIS ENABLE = 0
  119. NEMESIS SOUNDS = zombie_plague/ambience.wav
  120. NEMESIS DURATIONS = 17
  121. ASSASSIN ENABLE = 0
  122. ASSASSIN SOUNDS = zombie_plague/ambience.wav
  123. ASSASSIN DURATIONS = 17
  124. SURVIVOR ENABLE = 0
  125. SURVIVOR SOUNDS = zombie_plague/ambience.wav
  126. SURVIVOR DURATIONS = 17
  127. SNIPER ENABLE = 0
  128. SNIPER SOUNDS = zombie_plague/ambience.wav
  129. SNIPER DURATIONS = 17
  130. SWARM ENABLE = 0
  131. SWARM SOUNDS = zombie_plague/ambience.wav
  132. SWARM DURATIONS = 17
  133. PLAGUE ENABLE = 0
  134. PLAGUE SOUNDS = zombie_plague/ambience.wav
  135. PLAGUE DURATIONS = 17
  136. ARMAGEDDON ENABLE = 0
  137. ARMAGEDDON SOUNDS = zombie_plague_v44/ambience.wav
  138. ARMAGEDDON DURATIONS = 17
  139. APOCALYPSE ENABLE = 0
  140. APOCALYPSE SOUNDS = zombie_plague_v44/ambience.wav
  141. APOCALYPSE DURATIONS = 17
  142. NIGHTMARE ENABLE = 0
  143. NIGHTMARE SOUNDS = zombie_plague_v44/ambience.wav
  144. NIGHTMARE DURATIONS = 17
  145.  
  146. [Buy Menu Weapons]
  147. PRIMARY = weapon_m4a1 , weapon_ak47 , weapon_xm1014 , weapon_mp5navy
  148. SECONDARY = weapon_deagle , weapon_elite
  149. ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade
  150.  
  151. [Hard Coded Items Costs]
  152. NIGHT VISION = 10
  153. ANTIDOTE = 30
  154. ZOMBIE MADNESS = 30
  155. INFECTION BOMB = 40
  156.  
  157. [Weather Effects]
  158. RAIN = 0
  159. SNOW = 0
  160. FOG = 0
  161. FOG DENSITY = 15.9918
  162. FOG COLOR = 128 128 128
  163.  
  164. [Custom Skies] (randomly chosen if more than one)
  165. ENABLE = 1
  166. SKY NAMES = space
  167.  
  168. [Lightning Lights Cycle]
  169. LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb
  170.  
  171. [Zombie Decals] (for bloodstains/footsteps)
  172. DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189
  173.  
  174. [Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
  175. P228 = 2.4
  176. SCOUT = 6.5
  177. XM1014 = 8.0
  178. MAC10 = 2.3
  179. AUG = 5.0
  180. ELITE = 2.4
  181. FIVESEVEN = 2.0
  182. UMP45 = 2.4
  183. SG550 = 5.3
  184. GALIL = 5.5
  185. FAMAS = 5.5
  186. USP = 2.2
  187. GLOCK18 = 2.0
  188. AWP = 10.0
  189. MP5NAVY = 2.5
  190. M249 = 5.2
  191. M3 = 8.0
  192. M4A1 = 5.0
  193. TMP = 2.4
  194. G3SG1 = 6.5
  195. DEAGLE = 5.3
  196. SG552 = 5.0
  197. AK47 = 6.0
  198. P90 = 2.0
  199.  
  200. [Objective Entities] (and anything that would affect gameplay that needs to be removed)
  201. CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle , func_buyzone
  202.  
  203. [SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following)
  204. ; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone)
  205. MODELCHANGE DELAY = 0.2
  206. ; B. If you still get recurring kicks, try enabling this setting: (experimental!)
  207. HANDLE MODELS ON SEPARATE ENT = 0
  208.  
  209. ; If you want your models to have accurate hitboxes, try enabling this.
  210. ; Note: make sure your models don't have messed up hitboxes, otherwise
  211. ; this setting might cause your server insane cpu usage and lag!
  212. SET MODELINDEX OFFSET = 0
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