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- ; -----------------------------------------
- ; Zombie Plague 4.3 Fix5 Customization File
- ; -----------------------------------------
- ; Any changes you make here will be
- ; automatically loaded at map start
- ; Note: No error parsing is done for this.
- ; Make sure you don't mistype anything.
- ; Edited by BAKiR.
- [Access Flags]
- ENABLE/DISABLE MOD = l
- ADMIN MENU = d
- ADMIN MODES MENU = d
- START MODE INFECTION = d
- START MODE NEMESIS = d
- START MODE ASSASSIN = d
- START MODE SURVIVOR = d
- START MODE SNIPER = d
- START MODE SWARM = d
- START MODE MULTI = d
- START MODE PLAGUE = d
- START MODE ARMAGEDDON = d
- START MODE APOCALYPSE = d
- START MODE NIGHTMARE = d
- MAKE ZOMBIE = d
- MAKE HUMAN = d
- MAKE NEMESIS = d
- MAKE ASSASSIN = d
- MAKE SURVIVOR = d
- MAKE SNIPER = d
- RESPAWN PLAYERS = d
- ADMIN MODELS = s
- [Player Models] (randomly chosen if more than one)
- HUMAN = arctic , guerilla , leet , terror , gign , gsg9 , sas , urban
- NEMESIS = neme_zombie
- ASSASSIN = zombie_source
- SURVIVOR = sas
- SNIPER = arctic
- ADMIN ZOMBIE = zombie_source
- ADMIN HUMAN = halo_vip
- ; If you don't want people using altered player models, enable the following.
- ; 1 = Bounds Check (model's geometry must fit in the same bbox)
- ; 2 = CRC Check (file on client must exactly match server's file)
- FORCE CONSISTENCY = 0
- ; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini
- ; If, however, you want all zombies to use the same models regardless of class, you can enable this
- ; setting and add your global zombie models to the "ZOMBIE" line.
- SAME MODELS FOR ALL = 0
- ZOMBIE = zombie_source
- [Weapon Models]
- V_KNIFE HUMAN = models/v_knife.mdl
- V_KNIFE NEMESIS = models/zombie_plague/v_axe.mdl
- V_KNIFE ASSASSIN = models/zombie_plague/v_knife_zombie.mdl
- V_WEAPON SURVIVOR = models/v_m249.mdl
- V_AWP SNIPER = models/v_awp.mdl
- P_AWP SNIPER = models/p_awp.mdl
- GRENADE INFECT = models/zombie_plague/v_grenade_infect.mdl
- GRENADE FIRE = models/zombie_plague/v_grenade_fire.mdl
- GRENADE FROST = models/zombie_plague/v_grenade_frost.mdl
- GRENADE FLARE = models/zombie_plague/v_grenade_flare.mdl
- V_KNIFE ADMIN HUMAN = models/v_knife.mdl
- V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_knife_zombie.mdl
- [Grenade Sprites]
- TRAIL = sprites/laserbeam.spr
- RING = sprites/shockwave.spr
- FIRE = sprites/flame.spr
- SMOKE = sprites/black_smoke3.spr
- GLASS = models/glassgibs.mdl
- [Sounds] (randomly chosen if more than one)
- WIN ZOMBIES = ambience/the_horror1.wav , ambience/the_horror3.wav , ambience/the_horror4.wav
- WIN HUMANS = zombie_plague/win_humans1.wav , zombie_plague/win_humans2.wav
- WIN NO ONE = ambience/3dmstart.wav
- ZOMBIE INFECT = zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav , zombie_plague/zombie_infec3.wav , scientist/c1a0_sci_catscream.wav , scientist/scream01.wav
- ZOMBIE PAIN = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav
- NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav
- ASSASSIN PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav
- ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav
- ZOMBIE FALL = zombie_plague/zombie_fall1.wav
- ZOMBIE MISS SLASH = weapons/knife_slash1.wav , weapons/knife_slash2.wav
- ZOMBIE MISS WALL = weapons/knife_hitwall1.wav
- ZOMBIE HIT NORMAL = weapons/knife_hit1.wav , weapons/knife_hit2.wav , weapons/knife_hit3.wav , weapons/knife_hit4.wav
- ZOMBIE HIT STAB = weapons/knife_stab.wav
- ZOMBIE IDLE = nihilanth/nil_now_die.wav , nihilanth/nil_slaves.wav , nihilanth/nil_alone.wav , zombie_plague/zombie_brains1.wav , zombie_plague/zombie_brains2.wav
- ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav
- ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav
- ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav
- ROUND ASSASSIN = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav
- ROUND SURVIVOR = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav
- ROUND SNIPER = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav
- ROUND SWARM = ambience/the_horror2.wav
- ROUND MULTI = ambience/the_horror2.wav
- ROUND PLAGUE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
- ROUND ARMAGEDDON = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
- ROUND APOCALYPSE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
- ROUND NIGHTMARE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
- GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav
- GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav
- GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav
- GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav
- GRENADE FROST EXPLODE = warcraft3/frostnova.wav
- GRENADE FROST PLAYER = warcraft3/impalehit.wav
- GRENADE FROST BREAK = warcraft3/impalelaunch1.wav
- GRENADE FLARE = items/nvg_on.wav
- ANTIDOTE = items/smallmedkit1.wav
- THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav
- [Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds)
- INFECTION ENABLE = 0
- INFECTION SOUNDS = zombie_plague/ambience.wav
- INFECTION DURATIONS = 17
- NEMESIS ENABLE = 0
- NEMESIS SOUNDS = zombie_plague/ambience.wav
- NEMESIS DURATIONS = 17
- ASSASSIN ENABLE = 0
- ASSASSIN SOUNDS = zombie_plague/ambience.wav
- ASSASSIN DURATIONS = 17
- SURVIVOR ENABLE = 0
- SURVIVOR SOUNDS = zombie_plague/ambience.wav
- SURVIVOR DURATIONS = 17
- SNIPER ENABLE = 0
- SNIPER SOUNDS = zombie_plague/ambience.wav
- SNIPER DURATIONS = 17
- SWARM ENABLE = 0
- SWARM SOUNDS = zombie_plague/ambience.wav
- SWARM DURATIONS = 17
- PLAGUE ENABLE = 0
- PLAGUE SOUNDS = zombie_plague/ambience.wav
- PLAGUE DURATIONS = 17
- ARMAGEDDON ENABLE = 0
- ARMAGEDDON SOUNDS = zombie_plague_v44/ambience.wav
- ARMAGEDDON DURATIONS = 17
- APOCALYPSE ENABLE = 0
- APOCALYPSE SOUNDS = zombie_plague_v44/ambience.wav
- APOCALYPSE DURATIONS = 17
- NIGHTMARE ENABLE = 0
- NIGHTMARE SOUNDS = zombie_plague_v44/ambience.wav
- NIGHTMARE DURATIONS = 17
- [Buy Menu Weapons]
- PRIMARY = weapon_m4a1 , weapon_ak47 , weapon_xm1014 , weapon_mp5navy
- SECONDARY = weapon_deagle , weapon_elite
- ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade
- [Hard Coded Items Costs]
- NIGHT VISION = 10
- ANTIDOTE = 30
- ZOMBIE MADNESS = 30
- INFECTION BOMB = 40
- [Weather Effects]
- RAIN = 0
- SNOW = 0
- FOG = 0
- FOG DENSITY = 15.9918
- FOG COLOR = 128 128 128
- [Custom Skies] (randomly chosen if more than one)
- ENABLE = 1
- SKY NAMES = space
- [Lightning Lights Cycle]
- LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb
- [Zombie Decals] (for bloodstains/footsteps)
- DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189
- [Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
- P228 = 2.4
- SCOUT = 6.5
- XM1014 = 8.0
- MAC10 = 2.3
- AUG = 5.0
- ELITE = 2.4
- FIVESEVEN = 2.0
- UMP45 = 2.4
- SG550 = 5.3
- GALIL = 5.5
- FAMAS = 5.5
- USP = 2.2
- GLOCK18 = 2.0
- AWP = 10.0
- MP5NAVY = 2.5
- M249 = 5.2
- M3 = 8.0
- M4A1 = 5.0
- TMP = 2.4
- G3SG1 = 6.5
- DEAGLE = 5.3
- SG552 = 5.0
- AK47 = 6.0
- P90 = 2.0
- [Objective Entities] (and anything that would affect gameplay that needs to be removed)
- CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle , func_buyzone
- [SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following)
- ; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone)
- MODELCHANGE DELAY = 0.2
- ; B. If you still get recurring kicks, try enabling this setting: (experimental!)
- HANDLE MODELS ON SEPARATE ENT = 0
- ; If you want your models to have accurate hitboxes, try enabling this.
- ; Note: make sure your models don't have messed up hitboxes, otherwise
- ; this setting might cause your server insane cpu usage and lag!
- SET MODELINDEX OFFSET = 0
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