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- @echo off
- color rgb(0,255,0)
- if "%~1" == "startGame" goto :game
- if "%~1" == "startController" goto :controller
- ::------------------------------------------------------------
- :: verify existence of CHOICE command
- :: set up a macro appropriately depending on available version
- set "choice="
- 2>nul >nul choice /c:yn /t 0 /d y
- if errorlevel 1 if not errorlevel 2 set "choice=choice /cs"
- if not defined choice (
- 2>nul >nul choice /c:yn /t:y,1
- if errorlevel 1 if not errorlevel 2 set "choice=choice /s"
- )
- if not defined choice (
- echo ERROR: This game requires the CHOICE command, but it is missing.
- echo Game aborted. :(
- echo(
- echo A 16 bit port of CHOICE.EXE from FREEDOS is available at
- echo http://winsupport.org/utilities/freedos-choice.html
- echo(
- echo A 32 bit version from ??? suitable for 64 bit machines is available at
- echo http://hp.vector.co.jp/authors/VA007219/dkclonesup/choice.html
- echo(
- exit /b
- )
- ::---------------------------------------------------------------------
- :: setup some global variables used by both the game and the controller
- set "keys=ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"
- set "keyFile=key.txt"
- set "cmdFile=cmd.txt"
- ::------------------------------------------
- :: launch the game and the controller
- copy nul "%keyFile%" >nul
- start "" /b "%~f0" startController 9^>^>%keyFile% 2^>nul ^>nul
- cmd /c "%~f0" startGame 9^<%keyFile% ^<nul
- echo(
- ::--------------------------------------------------------------------------------
- :: Upon exit, wait for the controller to close before deleting the temp input file
- :close
- 2>nul (>>"%keyFile%" call )||goto :close
- del "%keyFile%"
- exit /b
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- :game
- setlocal disableDelayedExpansion
- title akila_malliya(??)
- cls
- ::----------------------------
- :: user configurable options
- set "up=W"
- set "down=S"
- set "left=A"
- set "right=D"
- set "width=40" max=99
- set "height=25" max=99
- :: max playing field: (width-2)*(height-2) <= 1365
- ::----------------------------
- :: resize the console window
- set /a cols=width+1, lines=height+10, area=(width-2)*(height-2)
- if %area% gtr 1365 (
- echo ERROR: Playfield area too large
- >"%cmdFile%" (echo quit)
- exit
- )
- if %lines% lss 14 set lines=14
- if %cols% lss 46 set cols=46
- mode con: cols=%cols% lines=%lines%
- ::----------------------------
- :: define variables
- set "spinner1=-"
- set "spinner2=\"
- set "spinner3=|"
- set "spinner4=/"
- set "spinner= spinner1 spinner2 spinner3 spinner4 "
- set "space= "
- set "bound=#"
- set "food=$"
- set "head=A"
- set "body=0"
- set "death=X"
- set "playerSpace=%space%%food%"
- set "xDiff%up%=+0"
- set "xDiff%down%=+0"
- set "xDiff%left%=-1"
- set "xDiff%right%=+1"
- set "yDiff%up%=-1"
- set "yDiff%down%=+1"
- set "yDiff%left%=+0"
- set "yDiff%right%=+0"
- set "%up%Axis=Y"
- set "%down%Axis=Y"
- set "%left%Axis=X"
- set "%right%Axis=X"
- set "delay1=20"
- set "delay2=15"
- set "delay3=10"
- set "delay4=7"
- set "delay5=5"
- set "delay6=3"
- set "delay0=0"
- set "desc1=Sluggard"
- set "desc2=Crawl"
- set "desc3=Slow"
- set "desc4=Normal"
- set "desc5=Fast"
- set "desc6=Insane"
- set "desc0=Unplayable"
- set "spinnerDelay=3"
- set /a "width-=1, height-=1"
- ::---------------------------
- :: define macros
- ::define a Line Feed (newline) string (normally only used as !LF!)
- set LF=^
- ::Above 2 blank lines are required - do not remove
- ::define a newline with line continuation
- set ^"\n=^^^%LF%%LF%^%LF%%LF%^^"
- :: setErr
- ::: Sets the ERRORLEVEL to 1
- set "setErr=(call)"
- :: clrErr
- ::: Sets the ERRORLEVEL to 0
- set "clrErr=(call )"
- :: getKey ValidKeys
- ::: Check for keypress. Only accept keys listed in ValidKeys
- ::: Return result in Key variable. Key is undefined if no valid keypress.
- set getKey=%\n%
- for %%# in (1 2) do if %%#==2 (for /f "eol= delims= " %%1 in ("!args!") do (%\n%
- set "validKeys=%%1"%\n%
- set "key="%\n%
- ^<^&9 set /p "key="%\n%
- if defined key if "!key!" neq ":" (%\n%
- set /a key-=1%\n%
- for %%K in (!key!) do set "key=!keys:~%%K,1!"%\n%
- )%\n%
- for %%K in (!key!) do if "!validKeys:%%K=!" equ "!validKeys!" set "key="%\n%
- )) else set args=
- :: draw
- ::: draws the board
- set draw=%\n%
- cls%\n%
- for /l %%Y in (0,1,%height%) do echo(!line%%Y!%\n%
- echo Speed=!Difficulty!%\n%
- echo Score=!score!
- :: test X Y ValueListVar
- ::: tests if value at coordinates X,Y is within contents of ValueListVar
- set test=%\n%
- for %%# in (1 2) do if %%#==2 (for /f "tokens=1-3" %%1 in ("!args!") do (%\n%
- for %%A in ("!line%%2:~%%1,1!") do if "!%%3:%%~A=!" neq "!%%3!" %clrErr% else %setErr%%\n%
- )) else set args=
- :: plot X Y ValueVar
- ::: places contents of ValueVar at coordinates X,Y
- set plot=%\n%
- for %%# in (1 2) do if %%#==2 (for /f "tokens=1-3" %%1 in ("!args!") do (%\n%
- set "part2=!line%%2:~%%1!"%\n%
- set "line%%2=!line%%2:~0,%%1!!%%3!!part2:~1!"%\n%
- )) else set args=
- ::--------------------------------------
- :: start the game
- setlocal enableDelayedExpansion
- call :initialize
- ::--------------------------------------
- :: main loop (infinite loop)
- for /l %%. in (1 0 1) do (
- %=== compute time since last move ===%
- for /f "tokens=1-4 delims=:.," %%a in ("!time: =0!") do set /a "t2=(((1%%a*60)+1%%b)*60+1%%c)*100+1%%d-36610100, tDiff=t2-t1"
- if !tDiff! lss 0 set /a tDiff+=24*60*60*100
- if !tDiff! geq !delay! (
- %=== delay has expired, so time for movement ===%
- %=== establish direction ===%
- %getKey% ASDW
- for %%K in (!key!) do if "!%%KAxis!" neq "!axis!" (
- set /a "xDiff=xDiff%%K, yDiff=yDiff%%K"
- set "axis=!%%KAxis!"
- )
- %=== erase the tail ===%
- set "TX=!snakeX:~-2!"
- set "TY=!snakeY:~-2!"
- set "snakeX=!snakeX:~0,-2!"
- set "snakeY=!snakeY:~0,-2!"
- %plot% !TX! !TY! space
- %=== compute new head location and attempt to move ===%
- set /a "X=PX+xDiff, Y=PY+yDiff"
- set "X= !X!"
- set "Y= !Y!"
- set "X=!X:~-2!"
- set "Y=!Y:~-2!"
- (%test% !X! !Y! playerSpace) && (
- %=== move successful ===%
- %=== remove the new head location from the empty list ===%
- for %%X in ("!X!") do for %%Y in ("!Y!") do set "empty=!empty:#%%~X %%~Y=!"
- (%test% !X! !Y! food) && (
- %=== moving to food - eat it ===%
- %=== restore the tail ===%
- %plot% !TX! !TY! body
- set "snakeX=!snakeX!!TX!"
- set "snakeY=!snakeY!!TY!"
- %=== increment score and locate and draw new food ===%
- set /a "score+=1, F=(!random!%%(emptyCnt-=1))*6+1"
- for %%F in (!F!) do (%plot% !empty:~%%F,5! food)
- ) || (
- %=== moving to empty space ===%
- %=== add the former tail position to the empty list ===%
- set "empty=!empty!#!TX! !TY!"
- )
- %=== draw the new head ===%
- if defined snakeX (%plot% !PX! !PY! body)
- %plot% !X! !Y! head
- %=== Add the new head position to the snake strings ===%
- set "snakeX=!X!!snakeX!"
- set "snakeY=!Y!!snakeY!"
- set "PX=!X!"
- set "PY=!Y!"
- %draw%
- ) || (
- %=== failed move - game over ===%
- %plot% !TX! !TY! body
- call :spinner !PX! !PY! death
- %draw%
- echo(
- call :ask "Would you like to play again? (Y/N)" YN
- if /i "!key!" equ "N" (
- >"%cmdFile%" (echo quit)
- exit
- ) else (
- call :initialize
- )
- )
- set /a t1=t2
- )
- )
- :ask Prompt ValidKeys
- :: Prompt for a keypress. ValidKeys is a list of acceptable keys
- :: Wait until a valid key is pressed and return result in Key variable
- >"%cmdFile%" (echo prompt)
- <nul set /p "=%~1 "
- :purge
- (%getKey% :)
- if not defined key goto :purge
- :getResponse
- (%getKey% %2)
- if not defined key (
- >"%cmdFile%" (echo one)
- goto :getResponse
- )
- exit /b
- :spinner X Y ValueVar
- set /a d1=-1000000
- for /l %%N in (1 1 5) do for %%C in (%spinner%) do (
- call :spinnerDelay
- %plot% %1 %2 %%C
- %draw%
- )
- call :spinnerDelay
- (%plot% %1 %2 %3)
- exit /b
- :spinnerDelay
- for /f "tokens=1-4 delims=:.," %%a in ("!time: =0!") do set /a "d2=(((1%%a*60)+1%%b)*60+1%%c)*100+1%%d-36610100, dDiff=d2-d1"
- if %dDiff% lss 0 set /a dDiff+=24*60*60*100
- if %dDiff% lss %spinnerDelay% goto :spinnerDelay
- set /a d1=d2
- exit /b
- ::-------------------------------------
- :initialize
- cls
- echo Speed Options:
- echo delay
- echo # Description (seconds)
- echo --- ----------- ---------
- echo 1 Sluggard 0.20
- echo 2 Crawl 0.15
- echo 3 Slow 0.10
- echo 4 Normal 0.07
- echo 5 Fast 0.05
- echo 6 Insane 0.03
- echo 0 Unplayable none
- echo(
- call :ask "Pick a speed (1-6, 0):" 1234560
- set "difficulty=!desc%key%!"
- set "delay=!delay%key%!"
- echo %key% - %difficulty%
- echo(
- <nul set /p "=Initializing."
- set "axis=X"
- set "xDiff=+1"
- set "yDiff=+0"
- set "empty="
- set /a "PX=1, PY=height/2, FX=width/2+1, FY=PY, score=0, emptyCnt=0, t1=-1000000"
- set "snakeX= %PX%"
- set "snakeY= %PY%"
- set "snakeX=%snakeX:~-2%"
- set "snakeY=%snakeY:~-2%"
- for /l %%Y in (0 1 %height%) do (
- <nul set /p "=."
- set "line%%Y="
- for /l %%X in (0,1,%width%) do (
- set "cell="
- if %%Y equ 0 set "cell=%bound%"
- if %%Y equ %height% set "cell=%bound%"
- if %%X equ 0 set "cell=%bound%"
- if %%X equ %width% set "cell=%bound%"
- if %%X equ %PX% if %%Y equ %PY% set "cell=%head%"
- if not defined cell (
- set "cell=%space%"
- set "eX= %%X"
- set "eY= %%Y"
- set "empty=!empty!#!eX:~-2! !eY:~-2!"
- set /a emptyCnt+=1
- )
- if %%X equ %FX% if %%Y equ %FY% set "cell=%food%"
- set "line%%Y=!line%%Y!!cell!"
- )
- )
- (%draw%)
- echo(
- echo Movement keys: %up%=up %down%=down %left%=left %right%=right
- echo Avoid running into yourself (%body%%body%%head%) or wall (%bound%)
- echo Eat food (%food%) to grow.
- echo(
- call :ask "Press any alpha-numeric key to start..." %keys%
- >"%cmdFile%" (echo go)
- exit /b
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- :controller
- setlocal enableDelayedExpansion
- set "cmd=hold"
- set "key="
- for /l %%. in (1 0 1) do (
- if "!cmd!" neq "hold" (
- %choice% /n /c:!keys!
- set "key=!errorlevel!"
- )
- if exist "%cmdFile%" (
- <"%cmdFile%" set /p "cmd="
- del "%cmdFile%"
- )
- if "!cmd!" equ "quit" exit
- if defined key (
- if "!cmd!" equ "prompt" >&9 (echo :)
- >&9 (echo !key!)
- if "!cmd!" neq "go" set "cmd=hold"
- set "key="
- )
- )
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