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- create a gui with id "menuTutorial" with virtual chest with 4 rows named "Tutorials | All Tutorials":
- set {_menu} to 27
- loop 9 times:
- make gui slot {_menu} with gray stained glass pane named " "
- add 1 to {_menu}
- make gui slot 27 with barrier named "&f[BACK]":
- open gui "menuMain" to player
- make gui slot 12 with netherrack named "&fNether Generator":
- open gui "tutNetherGen" to player
- make gui slot 14 with stone named "&fEarth Generator":
- open gui "tutEarthGen" to player
- create a gui with id "menuShopBLOCKS" with virtual chest with 4 rows named "Blocks | Free Blocks":
- set {_menu} to 27
- loop 9 times:
- make gui slot {_menu} with gray stained glass pane named " "
- add 1 to {_menu}
- make gui slot 27 with barrier named "&f[BACK]":
- open gui "menuMain" to player
- make gui slot 0 with mossy cobblestone:
- give 1 of mossy cobblestone to player
- play sound "entity.item.pickup" at volume 0.5 to player
- make gui slot 1 with clay block:
- give 1 of clay block to player
- play sound "entity.item.pickup" at volume 0.5 to player
- make gui slot 2 with sponge:
- give 1 of sponge to player
- play sound "entity.item.pickup" at volume 0.5 to player
- make gui slot 3 with gravel:
- give 1 of gravel to player
- play sound "entity.item.pickup" at volume 0.5 to player
- make gui slot 4 with granite:
- give 1 of granite to player
- play sound "entity.item.pickup" at volume 0.5 to player
- make gui slot 5 with andesite:
- give 1 of andesite to player
- play sound "entity.item.pickup" at volume 0.5 to player
- make gui slot 6 with diorite:
- give 1 of diorite to player
- play sound "entity.item.pickup" at volume 0.5 to player
- make gui slot 7 with purpur block:
- give 1 of purpur block to player
- play sound "entity.item.pickup" at volume 0.5 to player
- make gui slot 8 with snow block:
- give 1 of snow block to player
- play sound "entity.item.pickup" at volume 0.5 to player
- make gui slot 9 with magma block:
- give 1 of magma block to player
- play sound "entity.item.pickup" at volume 0.5 to player
- make gui slot 10 with end stone:
- give 1 of end stone to player
- play sound "entity.item.pickup" at volume 0.5 to player
- make gui slot 11 with nether bricks:
- give 1 of nether bricks to player
- play sound "entity.item.pickup" at volume 0.5 to player
- make gui slot 12 with red nether bricks:
- give 1 of red nether bricks to player
- play sound "entity.item.pickup" at volume 0.5 to player
- make gui slot 13 with prismarine:
- give 1 of prismarine to player
- play sound "entity.item.pickup" at volume 0.5 to player
- make gui slot 14 with terracotta:
- give 1 of terracotta to player
- play sound "entity.item.pickup" at volume 0.5 to player
- create a gui with id "menuMain" with virtual chest with 5 rows named "Menu | Main":
- set {_menu} to 36
- loop 9 times:
- make gui slot {_menu} with gray glass pane named " "
- add 1 to {_menu}
- make gui slot 36 with barrier named "&f[CLOSE]":
- close player's inventory
- make gui slot 13 with nether star named "&fTUTORIALS":
- open gui "menuTutorial" to player
- make gui slot 11 with sunflower named "&fSHOP":
- open gui "menuShop" to player
- create a gui with id "tutNetherGen" with virtual chest with 5 rows named "TUTORIAL | Nether Generator":
- set {_menu} to 0
- loop 45 times:
- make gui slot {_menu} with light gray glass pane named "&f[AIR]"
- add 1 to {_menu}
- set {_menu} to 9
- loop 18 times:
- make gui slot {_menu} with dirt named "&f[DIRT]"
- add 1 to {_menu}
- set {_menu} to 36
- loop 9 times:
- make gui slot {_menu} with gray glass pane named " "
- add 1 to {_menu}
- make gui slot 36 with barrier named "&f[BACK]":
- open gui "menuTutorial" to player
- make gui slot 40 with paper named " " with lore "&f&nGenerator Information" and " " and "&fGenerates:" and " " and "&8• &fQuartz Ore" and "&8• &fNetherrack" and " "
- make gui slot 11 with water bucket named "&f[WATER]"
- make gui slot 12 with water bucket named "&f[WATER]"
- make gui slot 21 with water bucket named "&f[WATER]"
- make gui slot 13 with light gray glass pane named "&f[AIR]"
- make gui slot 14 with lava bucket named "&f[LAVA]"
- make gui slot 22 with netherrack named "&f[NETHERRACK]"
- create a gui with id "tutEarthGen" with virtual chest with 5 rows named "TUTORIAL | Earth Generator":
- set {_menu} to 0
- loop 45 times:
- make gui slot {_menu} with light gray glass pane named "&f[AIR]"
- add 1 to {_menu}
- set {_menu} to 9
- loop 18 times:
- make gui slot {_menu} with dirt named "&f[DIRT]"
- add 1 to {_menu}
- set {_menu} to 36
- loop 9 times:
- make gui slot {_menu} with gray glass pane named " "
- add 1 to {_menu}
- make gui slot 36 with barrier named "&f[BACK]":
- open gui "menuTutorial" to player
- make gui slot 40 with paper named " " with lore "&f&nGenerator Information" and " " and "&fGenerates:" and " " and "&8• &fStone" and "&8• &fCoal Ore" and "&8• &fIron Ore" and "&8• &fGold Ore" and "&8• &fDiamond Ore" and "&8• &fEmerald Ore" and " "
- make gui slot 11 with water bucket named "&f[WATER]"
- make gui slot 12 with water bucket named "&f[WATER]"
- make gui slot 21 with water bucket named "&f[WATER]"
- make gui slot 13 with light gray glass pane named "&f[AIR]"
- make gui slot 14 with lava bucket named "&f[LAVA]"
- make gui slot 22 with stone named "&f[STONE]"
- create a gui with id "menuShop" with virtual chest with 4 rows named "SHOP | Selection":
- set {_menu} to 27
- loop 9 times:
- make gui slot {_menu} with gray stained glass pane named " "
- add 1 to {_menu}
- make gui slot 27 with barrier named "&f[BACK]":
- open gui "menuMain" to player
- make gui slot 0 with mossy cobblestone named "&fBlocks":
- open gui "menuShopBLOCKS" to player
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