Advertisement
KnightRanger

menus

Feb 21st, 2020
129
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.69 KB | None | 0 0
  1. create a gui with id "menuTutorial" with virtual chest with 4 rows named "Tutorials | All Tutorials":
  2. set {_menu} to 27
  3. loop 9 times:
  4. make gui slot {_menu} with gray stained glass pane named " "
  5. add 1 to {_menu}
  6. make gui slot 27 with barrier named "&f[BACK]":
  7. open gui "menuMain" to player
  8. make gui slot 12 with netherrack named "&fNether Generator":
  9. open gui "tutNetherGen" to player
  10. make gui slot 14 with stone named "&fEarth Generator":
  11. open gui "tutEarthGen" to player
  12.  
  13. create a gui with id "menuShopBLOCKS" with virtual chest with 4 rows named "Blocks | Free Blocks":
  14. set {_menu} to 27
  15. loop 9 times:
  16. make gui slot {_menu} with gray stained glass pane named " "
  17. add 1 to {_menu}
  18. make gui slot 27 with barrier named "&f[BACK]":
  19. open gui "menuMain" to player
  20. make gui slot 0 with mossy cobblestone:
  21. give 1 of mossy cobblestone to player
  22. play sound "entity.item.pickup" at volume 0.5 to player
  23. make gui slot 1 with clay block:
  24. give 1 of clay block to player
  25. play sound "entity.item.pickup" at volume 0.5 to player
  26. make gui slot 2 with sponge:
  27. give 1 of sponge to player
  28. play sound "entity.item.pickup" at volume 0.5 to player
  29. make gui slot 3 with gravel:
  30. give 1 of gravel to player
  31. play sound "entity.item.pickup" at volume 0.5 to player
  32. make gui slot 4 with granite:
  33. give 1 of granite to player
  34. play sound "entity.item.pickup" at volume 0.5 to player
  35. make gui slot 5 with andesite:
  36. give 1 of andesite to player
  37. play sound "entity.item.pickup" at volume 0.5 to player
  38. make gui slot 6 with diorite:
  39. give 1 of diorite to player
  40. play sound "entity.item.pickup" at volume 0.5 to player
  41. make gui slot 7 with purpur block:
  42. give 1 of purpur block to player
  43. play sound "entity.item.pickup" at volume 0.5 to player
  44. make gui slot 8 with snow block:
  45. give 1 of snow block to player
  46. play sound "entity.item.pickup" at volume 0.5 to player
  47. make gui slot 9 with magma block:
  48. give 1 of magma block to player
  49. play sound "entity.item.pickup" at volume 0.5 to player
  50. make gui slot 10 with end stone:
  51. give 1 of end stone to player
  52. play sound "entity.item.pickup" at volume 0.5 to player
  53. make gui slot 11 with nether bricks:
  54. give 1 of nether bricks to player
  55. play sound "entity.item.pickup" at volume 0.5 to player
  56. make gui slot 12 with red nether bricks:
  57. give 1 of red nether bricks to player
  58. play sound "entity.item.pickup" at volume 0.5 to player
  59. make gui slot 13 with prismarine:
  60. give 1 of prismarine to player
  61. play sound "entity.item.pickup" at volume 0.5 to player
  62. make gui slot 14 with terracotta:
  63. give 1 of terracotta to player
  64. play sound "entity.item.pickup" at volume 0.5 to player
  65.  
  66. create a gui with id "menuMain" with virtual chest with 5 rows named "Menu | Main":
  67. set {_menu} to 36
  68. loop 9 times:
  69. make gui slot {_menu} with gray glass pane named " "
  70. add 1 to {_menu}
  71. make gui slot 36 with barrier named "&f[CLOSE]":
  72. close player's inventory
  73. make gui slot 13 with nether star named "&fTUTORIALS":
  74. open gui "menuTutorial" to player
  75. make gui slot 11 with sunflower named "&fSHOP":
  76. open gui "menuShop" to player
  77.  
  78. create a gui with id "tutNetherGen" with virtual chest with 5 rows named "TUTORIAL | Nether Generator":
  79. set {_menu} to 0
  80. loop 45 times:
  81. make gui slot {_menu} with light gray glass pane named "&f[AIR]"
  82. add 1 to {_menu}
  83. set {_menu} to 9
  84. loop 18 times:
  85. make gui slot {_menu} with dirt named "&f[DIRT]"
  86. add 1 to {_menu}
  87. set {_menu} to 36
  88. loop 9 times:
  89. make gui slot {_menu} with gray glass pane named " "
  90. add 1 to {_menu}
  91. make gui slot 36 with barrier named "&f[BACK]":
  92. open gui "menuTutorial" to player
  93. make gui slot 40 with paper named " " with lore "&f&nGenerator Information" and " " and "&fGenerates:" and " " and "&8• &fQuartz Ore" and "&8• &fNetherrack" and " "
  94. make gui slot 11 with water bucket named "&f[WATER]"
  95. make gui slot 12 with water bucket named "&f[WATER]"
  96. make gui slot 21 with water bucket named "&f[WATER]"
  97. make gui slot 13 with light gray glass pane named "&f[AIR]"
  98. make gui slot 14 with lava bucket named "&f[LAVA]"
  99. make gui slot 22 with netherrack named "&f[NETHERRACK]"
  100.  
  101. create a gui with id "tutEarthGen" with virtual chest with 5 rows named "TUTORIAL | Earth Generator":
  102. set {_menu} to 0
  103. loop 45 times:
  104. make gui slot {_menu} with light gray glass pane named "&f[AIR]"
  105. add 1 to {_menu}
  106. set {_menu} to 9
  107. loop 18 times:
  108. make gui slot {_menu} with dirt named "&f[DIRT]"
  109. add 1 to {_menu}
  110. set {_menu} to 36
  111. loop 9 times:
  112. make gui slot {_menu} with gray glass pane named " "
  113. add 1 to {_menu}
  114. make gui slot 36 with barrier named "&f[BACK]":
  115. open gui "menuTutorial" to player
  116. make gui slot 40 with paper named " " with lore "&f&nGenerator Information" and " " and "&fGenerates:" and " " and "&8• &fStone" and "&8• &fCoal Ore" and "&8• &fIron Ore" and "&8• &fGold Ore" and "&8• &fDiamond Ore" and "&8• &fEmerald Ore" and " "
  117. make gui slot 11 with water bucket named "&f[WATER]"
  118. make gui slot 12 with water bucket named "&f[WATER]"
  119. make gui slot 21 with water bucket named "&f[WATER]"
  120. make gui slot 13 with light gray glass pane named "&f[AIR]"
  121. make gui slot 14 with lava bucket named "&f[LAVA]"
  122. make gui slot 22 with stone named "&f[STONE]"
  123.  
  124. create a gui with id "menuShop" with virtual chest with 4 rows named "SHOP | Selection":
  125. set {_menu} to 27
  126. loop 9 times:
  127. make gui slot {_menu} with gray stained glass pane named " "
  128. add 1 to {_menu}
  129. make gui slot 27 with barrier named "&f[BACK]":
  130. open gui "menuMain" to player
  131. make gui slot 0 with mossy cobblestone named "&fBlocks":
  132. open gui "menuShopBLOCKS" to player
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement