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Best™ GZDoom settings

Sep 3rd, 2018
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  1. Last Updated: GZDoom 4.1.3
  2.  
  3. Customize Controls:
  4. (user preference)
  5.  
  6. Mouse Options:
  7. Always Mouselook: On
  8.  
  9. Player Setup:
  10. Autoaim: 0
  11. Switch on pickup: Off
  12. Always Run: On
  13.  
  14. HUD Options:
  15. Scaling Options:
  16. User Interface Scale: Adapt to Screen Size
  17. Messages: 3 (or 4, or whatever)
  18. Console: Use Default Scale
  19. Status Bar: Scale to Fullscreen
  20. Fullscreen Hud: Scale to Fullscreen
  21. Alternative Hud: Use Default Scale
  22. HUD Preserves Aspect Ratio: On
  23.  
  24. Menu dim: 0
  25.  
  26. Miscellaneous Options:
  27. Save/Load confirmation: Off
  28.  
  29. Display Options:
  30. Hardware Renderer:
  31. Stereo 3D VR:
  32. 3D mode: Normal
  33. Enable Quad Stereo: Off
  34. Distance Between Your Eyes: 0.062
  35. Distance From Your Screen: 0.8
  36.  
  37. Postprocessing:
  38. Bloom Effect: On
  39. Lens Distoriton Effect: On
  40. Ambient Occlusion Quality: High
  41. Portals with AO: 0 if using BrutalDOOM, otherwise 4
  42. FXAA Quality: Extreme
  43. Dither Output: 12 BPC
  44. Tonemap Mode: Off
  45.  
  46. Tonemap Palette Exponent: 2.0
  47. Tonemap Palette Order: Reverse
  48.  
  49. Sector Light Mode: Software
  50. Banded SW Lightmode: Off
  51. Fog mode: Radial
  52. Fog forces fullbright: No
  53. Weapon light strength: 8.0
  54. Environment map on mirrors: On
  55. Enhanced night vision mode: On
  56. ENV shows stealth monsters: Any fixed colormap
  57. Adjust sprite clipping: Smarter
  58. Smooth sprite edges: On
  59. Fuzz style: Smooth Noise
  60. Sprite billboard: Y Axis
  61. Sprites face camera: Off
  62. Particle style: Smooth
  63. Rendering quality: Quality
  64.  
  65. Menu Blur: 0.00
  66.  
  67. Multisample: Off
  68.  
  69. Software Renderer
  70. TrueColor Options:
  71. Linear filter when downscaling: On
  72. Linerar filter when upscaling: On
  73. Use mipmapped textures: On
  74. Trasparency render mode: Precise
  75.  
  76. Sky render mode: Capped
  77. Linear skies: Off
  78. Fullbright overrides sector color: On
  79. Scaled fuzz effect: On
  80. Models: On
  81.  
  82. Vulkan Options (Experimental)
  83. Enable Vulkan: Off
  84. Vulkan Device ID: (this depends on your computer)
  85. High Dynamic Range: Off
  86.  
  87. Texture Options:
  88. Texture Filter mode: None
  89. Antiscotropic filter: 16x
  90. Enable hires textures: Yes
  91. High Quality Resize mode: XBRZ
  92. High Quality Resize multiplier: 2x (or higher if desired)
  93. Resize textures: On
  94. Resize sprites: On
  95. Resize fonts: On
  96. Precache GL textures: Yes
  97. Sort draw lists by texture: Yes
  98.  
  99. Dynamic Light Options:
  100. Dynamic Lights (Software): On
  101. Dynamic Lights (Hardware): On
  102. Lights affect sprites: Yes
  103. Lights affect particles: Yes
  104. Lights shadowmaps: Yes
  105. Shadowmap quality: 1024
  106. Shadowmap filter: PCF (High)
  107.  
  108. Screen Size: 11 (user preference)
  109. Gamma correction: 1.00 (user preference)
  110. Brightness: 0.00 (user preference)
  111. Contrast: 1.0 (user preference)
  112. Saturation: 1.00 (user preference)
  113.  
  114. Screen wipe style: Melt (user preference)
  115. Use fuzz effect: Fuzz
  116. Classic transparency: ZDoom (Forced)
  117. Lost Soul translucency: 1.00 (user preference)
  118. Use fake contrast: On
  119. Rocket Trails: Sprites
  120. Blood Type: Sprites & Particles
  121. Bullet Puff Type: Sprites & Particles
  122. Number of Particles: 10000 (maxed, turn down if you experience FPS issues)
  123. Number of Decals: 10000 (maxed, turn down if you experience FPS issues)
  124. Show player sprites: on
  125. Death camera: On
  126. Teleporter zoom: On
  127. Earthquake shake intensity: 1.00 (user preference)
  128. Interpolate monster movement: Yes
  129.  
  130. Set video Mode:
  131. Render Mode: Hardware accelerated
  132. Fullscreen: Yes
  133. Notebook Switchable GPU: High-Performance
  134. Force aspect ratio: Off (user preference)
  135. Forced Ratio Style: Letterbox (user preference)
  136. Resolution scale: Scaled (Nearest)
  137. Scale Factor: 1.00 (turn up to 2 if you have a real powerhouse system)
  138.  
  139. Vertical Sync: Off (turn on if you experience screen tearing or jittering)
  140. Rendering Interpolation: On
  141.  
  142. Don't fuck with Custom Pixel Scaling unless you know what you're doing. I don't.
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