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- Last Updated: GZDoom 4.1.3
- Customize Controls:
- (user preference)
- Mouse Options:
- Always Mouselook: On
- Player Setup:
- Autoaim: 0
- Switch on pickup: Off
- Always Run: On
- HUD Options:
- Scaling Options:
- User Interface Scale: Adapt to Screen Size
- Messages: 3 (or 4, or whatever)
- Console: Use Default Scale
- Status Bar: Scale to Fullscreen
- Fullscreen Hud: Scale to Fullscreen
- Alternative Hud: Use Default Scale
- HUD Preserves Aspect Ratio: On
- Menu dim: 0
- Miscellaneous Options:
- Save/Load confirmation: Off
- Display Options:
- Hardware Renderer:
- Stereo 3D VR:
- 3D mode: Normal
- Enable Quad Stereo: Off
- Distance Between Your Eyes: 0.062
- Distance From Your Screen: 0.8
- Postprocessing:
- Bloom Effect: On
- Lens Distoriton Effect: On
- Ambient Occlusion Quality: High
- Portals with AO: 0 if using BrutalDOOM, otherwise 4
- FXAA Quality: Extreme
- Dither Output: 12 BPC
- Tonemap Mode: Off
- Tonemap Palette Exponent: 2.0
- Tonemap Palette Order: Reverse
- Sector Light Mode: Software
- Banded SW Lightmode: Off
- Fog mode: Radial
- Fog forces fullbright: No
- Weapon light strength: 8.0
- Environment map on mirrors: On
- Enhanced night vision mode: On
- ENV shows stealth monsters: Any fixed colormap
- Adjust sprite clipping: Smarter
- Smooth sprite edges: On
- Fuzz style: Smooth Noise
- Sprite billboard: Y Axis
- Sprites face camera: Off
- Particle style: Smooth
- Rendering quality: Quality
- Menu Blur: 0.00
- Multisample: Off
- Software Renderer
- TrueColor Options:
- Linear filter when downscaling: On
- Linerar filter when upscaling: On
- Use mipmapped textures: On
- Trasparency render mode: Precise
- Sky render mode: Capped
- Linear skies: Off
- Fullbright overrides sector color: On
- Scaled fuzz effect: On
- Models: On
- Vulkan Options (Experimental)
- Enable Vulkan: Off
- Vulkan Device ID: (this depends on your computer)
- High Dynamic Range: Off
- Texture Options:
- Texture Filter mode: None
- Antiscotropic filter: 16x
- Enable hires textures: Yes
- High Quality Resize mode: XBRZ
- High Quality Resize multiplier: 2x (or higher if desired)
- Resize textures: On
- Resize sprites: On
- Resize fonts: On
- Precache GL textures: Yes
- Sort draw lists by texture: Yes
- Dynamic Light Options:
- Dynamic Lights (Software): On
- Dynamic Lights (Hardware): On
- Lights affect sprites: Yes
- Lights affect particles: Yes
- Lights shadowmaps: Yes
- Shadowmap quality: 1024
- Shadowmap filter: PCF (High)
- Screen Size: 11 (user preference)
- Gamma correction: 1.00 (user preference)
- Brightness: 0.00 (user preference)
- Contrast: 1.0 (user preference)
- Saturation: 1.00 (user preference)
- Screen wipe style: Melt (user preference)
- Use fuzz effect: Fuzz
- Classic transparency: ZDoom (Forced)
- Lost Soul translucency: 1.00 (user preference)
- Use fake contrast: On
- Rocket Trails: Sprites
- Blood Type: Sprites & Particles
- Bullet Puff Type: Sprites & Particles
- Number of Particles: 10000 (maxed, turn down if you experience FPS issues)
- Number of Decals: 10000 (maxed, turn down if you experience FPS issues)
- Show player sprites: on
- Death camera: On
- Teleporter zoom: On
- Earthquake shake intensity: 1.00 (user preference)
- Interpolate monster movement: Yes
- Set video Mode:
- Render Mode: Hardware accelerated
- Fullscreen: Yes
- Notebook Switchable GPU: High-Performance
- Force aspect ratio: Off (user preference)
- Forced Ratio Style: Letterbox (user preference)
- Resolution scale: Scaled (Nearest)
- Scale Factor: 1.00 (turn up to 2 if you have a real powerhouse system)
- Vertical Sync: Off (turn on if you experience screen tearing or jittering)
- Rendering Interpolation: On
- Don't fuck with Custom Pixel Scaling unless you know what you're doing. I don't.
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