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  1. Dialogue System: Lua code 'return Variable["haralamb.asked_inn"] and not Variable["haralamb.asked_home"]' threw exception 'Object reference not set to an instance of an object'
  2. UnityEngine.Debug:LogError (object)
  3. PixelCrushers.DialogueSystem.Lua:RunRaw (string,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Wrapper/Lua Interpreter/Lua.cs:250)
  4. PixelCrushers.DialogueSystem.Lua:Run (string,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Wrapper/Lua Interpreter/Lua.cs:129)
  5. PixelCrushers.DialogueSystem.Lua:IsTrue (string,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Wrapper/Lua Interpreter/Lua.cs:171)
  6. PixelCrushers.DialogueSystem.ConversationModel:EvaluateLinksAtPriority (PixelCrushers.DialogueSystem.ConditionPriority,PixelCrushers.DialogueSystem.DialogueEntry,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.DialogueEntry>,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:426)
  7. PixelCrushers.DialogueSystem.ConversationModel:EvaluateLinksAtPriority (PixelCrushers.DialogueSystem.ConditionPriority,PixelCrushers.DialogueSystem.DialogueEntry,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.DialogueEntry>,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:443)
  8. PixelCrushers.DialogueSystem.ConversationModel:EvaluateLinksAtPriority (PixelCrushers.DialogueSystem.ConditionPriority,PixelCrushers.DialogueSystem.DialogueEntry,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.DialogueEntry>,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:443)
  9. PixelCrushers.DialogueSystem.ConversationModel:EvaluateLinks (PixelCrushers.DialogueSystem.DialogueEntry,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.Response>,System.Collections.Generic.List`1<PixelCrushers.DialogueSystem.DialogueEntry>,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:406)
  10. PixelCrushers.DialogueSystem.ConversationModel:GetState (PixelCrushers.DialogueSystem.DialogueEntry,bool,bool,bool) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:300)
  11. PixelCrushers.DialogueSystem.ConversationModel:GetState (PixelCrushers.DialogueSystem.DialogueEntry) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:345)
  12. PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle (object,System.EventArgs) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:279)
  13. PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:428)
  14. PixelCrushers.DialogueSystem.ConversationView:HandleContinueButtonClick () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:400)
  15. PixelCrushers.DialogueSystem.ConversationView:OnConversationContinue (PixelCrushers.DialogueSystem.IDialogueUI) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:383)
  16. PixelCrushers.DialogueSystem.AbstractDialogueUI:OnContinueConversation () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Abstract/Dialogue/AbstractDialogueUI.cs:366)
  17. PixelCrushers.DialogueSystem.StandardUISubtitlePanel:OnContinue () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardUISubtitlePanel.cs:548)
  18. NearMageSubtitlePanel:OnContinue () (at Assets/NearMage/Scripts/UI/NearMageSubtitlePanel.cs:96)
  19. NearMageSubtitlePanel:SkipDialogue (Rewired.InputActionEventData) (at Assets/NearMage/Scripts/UI/NearMageSubtitlePanel.cs:48)
  20. WyCszhZxEEazEhoNxlBwjUmIPhuM:SSiJwSiugtnrmWCXFEMZKmncKqIc (qZKXuuGyixNLZyXOGAGWHRSrJhcH,Rewired.UpdateLoopType)
  21. HBcqQbvzirjxijYaryIcymzDDCv:keHpLmwIxFcxOdoVWkmOacdFzqnnb (Rewired.UpdateLoopType)
  22. HBcqQbvzirjxijYaryIcymzDDCv:JvURmIPyrTBRwLHcuCuaoGCSnbjv (Rewired.UpdateLoopType)
  23. Rewired.ReInput:JvURmIPyrTBRwLHcuCuaoGCSnbjv (Rewired.UpdateLoopType)
  24. Rewired.InputManager_Base:DoUpdate (Rewired.UpdateLoopType,Rewired.Config.UpdateLoopSetting)
  25. Rewired.InputManager_Base:Update ()
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