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- Hotfix 1.1.0.1
- Balancing
- Reduced maximum number of Specialists a Prey can summon from 30 to 4
- Reduced Warbeast’s relentless run damage.
- Bug Fixing
- Fixed an issue with the rewards of the secondary quests in the narrative missions.
- Fixed an issue that allowed the player to Possess the Hunt Bosses.
- Fixed an issue causing where Skill bar keys would not update after being changed.
- Fixed an issue where several keybindings could be bound to the same key.
- Fixed an issue causing the full reset cost of the Gates of Fates to be based on the character level instead of the number of invested points.
- Fixed an issue causing the targeted rewards from the hunt to not be awarded upon completion.
- Fixed a server crash randomly happening when using Talon Shot.
- Fixed an issue sometimes causing the Hunt choices UI to go off screen on Ultra-wide settings.
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- Hotfix 1.1.0.2
- Balancing
- Gunslinger's Brand:Now gains 20% damage for each additional projectile modifier
- 'Avenger' Autoturret: Now gains 20% damage for each additional projectile modifier.
- Fate Adjudicatrix Zeitgeist: Increased price of gems to better reflect the changes in primordial affinity gain.
- Warbeast: reduced speed and turn rate relentess charge
- Fixed some “DRAGONRIDER” that can still be possessed.
- Gameplay
- Hunt improvements:
- Hunt choices that increase the damage of the prey are rescaled: the bonus damage value is reduced.
- Reduced difficulty of hunt bosses that spawn during the campaign.
- Reduced occurrence of hunts that would only offer one choice.
- Bonuses to hunt currencies from hunt choices are now only multiplicative in order to better scale with high level hunts.
- Bug Fixing
- Fixed an issue where some hunts would not offer any choice.
- Fixed some occurences of hunts not giving the bonus items with tributary affixes that they were supposed to.
- Fixed some occurences of some hunt boss modifiers that would not be displayed correctly in the hunt choices and summary UIs.
- Technical
- Fixed an issue where the sorcerer skins would disappear from the cosmetic inventory.
- Fixed an issue allowing stacked reagents to be put in the Crafting Inventory, and thus losing the excess ones while crafting.
- Fixed an audio issue causing the sound to sometimes drop completely
- Fixed a server crash randomly happening while dragging items in and out of the Crafting UI.
- Enhancements brought to the latency in Online mode so it feels & play smoother for players
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- Hotfix 1.1.0.3
- Balancing
- "Academic Fieldwork": Material Damage Bonus per Champion or Boss killed reduced from +50% to +20%. Duration reduced from 90s to 30s.
- "Perilous Load": Duration reduced from 120s to 40s.
- Block chance from defensive stance is now flat and unconditional.
- Bug Fixing
- Alpha Svriirs: the damage zone left from their poison, fire or rend breath attack now correctly deals damage.
- Fixed an issue where "Winter's Grasp" toxic and fire conversion did not have the right keywords.
- Worm-Tooth unique helmet now allows correctly to cast "Winter's Grasp" when the Funerary Procession modifier is selected.
- Fixed an issue where switching pets would count as an enemy being killed.
- Fixed an issue with the PST Plaguebringer “Undertaker” node where removing / switching the pet counts as an enemy kill to spawn poison globes.
- Fixed an issue with the PST Plaguebringer “Undertaker” node where removing / switching the pet could update the quest progression.
- Fixed an issue where the “Incubation Chambers” in the third narrative mission of Bloodtrail already looked destroyed.
- Fixed an issue where the weapon doesn't disappear if Stings of Krearion is being held down.
- Fixed an issue where Janaris is displayed dying when the character dies during the first Chapter II quest.
- Technical
- Missing Burning- and Shock DoT audio added in the game.
- Reward System: Improvement for the Cosmetic Reward window to increase server performance.
- Pets: Server improvement to check if a pet isn’t already locked/unlocked to generate less warnings.
- Fixed an issue where burn stacks would not be properly reset on the screen.
- Fixed an issue where the "%" sign was displayed on an affix when it shouldn't be.
- Removed "+" sign from "damage from last spell" affix.
- Fixed an issue where Gate of Fates available nodes were not properly disabled when canceling the first point assigned into a Gate of Fates area.
- Fixed an issue where the player was unable to target the “Incubation Chambers” in the third narrative mission of Bloodtrail.
- Fixed an issue where the player could get softlocked during the second quest in Chapter III.
- Fixed an issue where the Alpha Svriirs were not using their dodge skill.
- Fixed an issue where Monsters can spawn outside of the map during Hunt Events.
- Fixed an issue allowing multiple identical player sessions to connect to the online server
- Fixed an issue related to consumed items in city buildings
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- Hotfix 1.1.0.5
- Bug Fixing
- Fixed an issue where Active Skills Modifier increasing or decreasing a skill's damage would not affect the bonus damage gained by gaining skill level.
- Fixed an issue causing parts of the Gate of Fades to not be active upon connection until the wheel was rotated.
- Fixed an issue sometimes causing the portal at the end of an expedition to not spawn.
- Fixed an issue causing yellow rectangles to be displayed on screen when pressing tab several times in a row.
- Fury’s Divergence (Unique Gauntlet) : Enemies killed now properly explode and deal damage in an Area-of-Effect.
- Discordant (Unique Chest-Piece) : Globes picked up now properly explode and deal damage in an Area-of-Effect.
- Fixed an issue allowing the player to stack an item’s statistics for the current game session using the Jeweler Zanafer Stark’s UI.
- Fixed an issue causing the trail to sometimes not generate during Chapter 1, causing softlock issues.
- Fixed an issue causing the Warbeast’s Relentless run to hit the player multiple times making it impossible to survive it.
- Fixed an issue where Ilthain would stop attacking enemies and following the player during a Chapter 1 narrative mission.
- Fixed an issue where both the Gate of Fates nodes "Chemically Empowered Metabolism" would give +10% maximum health in Health Regeneration instead of increasing the Health Regeneration by 10%.
- Fixed an issue where the 'Mercy' hunt choice would not mention giving the 'Seeping Shadows' modifier to the Prey nor give it the modifier.
- Fixed an issue allowing accessories obtained via the Transmutation Forge project to roll no base magic effect.
- Fixed an issue sometimes making it impossible to cross the bridge in the end game narrative mission in Ashfall.
- Fixed an issue causing Oshara to appear in A pose for group members in multiplayer in the early Sunken Lands.
- Fixed an issue preventing the Map: Chamber of Trials” event to be properly completed and thus to exit the room normally.
- Fixed an issue where there would not be a trading shrine at the end of the Garadalug Bowels(Swamp) map expedition.
- Fixed an issue allowing the player to go out of bound in the Republican Backline.
- Fixed an issue causing the character to be teleported at the wrong position when using the portal from Gate of Anankis to the Necropolis.
- Fixed an issue where the leader of the party could sometimes skip the rewards of other group members when swapping Chapters in multiplayer.
- Fixed an issue causing Sandor to sometimes not be visible in Farmlands after returning to the main menu during Chapter 1.
- Fixed an issue causing Edric to be sliding during a cinematic in Chapter 1.
- Fixed an issue allowing the "Flayer War Beast" boss to be multiplied in Chapter 1.
- Fixed an issue causing Zima to teleport from her location after talking to her during Chapter 2.
- Fixed an issue where a quest marker would be missing during the Chapter 3 quest “Illusions of Peace”.
- Fixed an issue where NPCs in Stormfall would sometimes clip through the Stray Dog.
- Fixed an issue where the Lambach’s Tentacle would have no VFX on low graphics settings.
- Fixed an issue causing several NPCs in Stormfall to have their animations synced.
- Fixed an issue where the 'Wailing Arrows' skill would display an incorrect telegraph when targeting if the player had both the Modifiers 'Spirited Advance' and 'Aching Accuracy'.
- Fixed an issue where a soldier model would be missing in Chapter 3.
- Fixed an issue where smoke would be displayed as polygons in Crimson Keep’s Eastern Tower.
- Fixed an issue where no audio feedback would be played when interacting with the "Ossuaries" in Chapter 1.
- Fixed an issue where no collision would take place with a bench in the Laughing Sea Gal' during Chapter 1.
- Fixed an issue causing the stairs to sometimes clip through the floor in the Halls of Anankis.
- Removed quest markers option from the settings.
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- Hotfix 1.1.0.6
- Following reports of issues preventing some players from progressing in the story of Chronicle I: Bloodtrail, we are delivering the hotfix 1.1.0.6 that should prevent progress from not being saved on certain specific quests during the Story.
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