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Dec 31st, 2020 (edited)
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  1. Hotfix 1.1.0.1
  2.  
  3. Balancing
  4.  
  5. Reduced maximum number of Specialists a Prey can summon from 30 to 4
  6. Reduced Warbeast’s relentless run damage.
  7.  
  8. Bug Fixing
  9.  
  10. Fixed an issue with the rewards of the secondary quests in the narrative missions.
  11. Fixed an issue that allowed the player to Possess the Hunt Bosses.
  12. Fixed an issue causing where Skill bar keys would not update after being changed.
  13. Fixed an issue where several keybindings could be bound to the same key.
  14. Fixed an issue causing the full reset cost of the Gates of Fates to be based on the character level instead of the number of invested points.
  15. Fixed an issue causing the targeted rewards from the hunt to not be awarded upon completion.
  16. Fixed a server crash randomly happening when using Talon Shot.
  17. Fixed an issue sometimes causing the Hunt choices UI to go off screen on Ultra-wide settings.
  18.  
  19. ***********************************************************************************************************
  20.  
  21. Hotfix 1.1.0.2
  22.  
  23. Balancing
  24.  
  25. Gunslinger's Brand:Now gains 20% damage for each additional projectile modifier
  26. 'Avenger' Autoturret: Now gains 20% damage for each additional projectile modifier.
  27. Fate Adjudicatrix Zeitgeist: Increased price of gems to better reflect the changes in primordial affinity gain.
  28. Warbeast: reduced speed and turn rate relentess charge
  29. Fixed some “DRAGONRIDER” that can still be possessed.
  30.  
  31. Gameplay
  32.  
  33. Hunt improvements:
  34. Hunt choices that increase the damage of the prey are rescaled: the bonus damage value is reduced.
  35. Reduced difficulty of hunt bosses that spawn during the campaign.
  36. Reduced occurrence of hunts that would only offer one choice.
  37. Bonuses to hunt currencies from hunt choices are now only multiplicative in order to better scale with high level hunts.
  38.  
  39. Bug Fixing
  40.  
  41. Fixed an issue where some hunts would not offer any choice.
  42. Fixed some occurences of hunts not giving the bonus items with tributary affixes that they were supposed to.
  43. Fixed some occurences of some hunt boss modifiers that would not be displayed correctly in the hunt choices and summary UIs.
  44.  
  45. Technical
  46.  
  47. Fixed an issue where the sorcerer skins would disappear from the cosmetic inventory.
  48. Fixed an issue allowing stacked reagents to be put in the Crafting Inventory, and thus losing the excess ones while crafting.
  49. Fixed an audio issue causing the sound to sometimes drop completely
  50. Fixed a server crash randomly happening while dragging items in and out of the Crafting UI.
  51. Enhancements brought to the latency in Online mode so it feels & play smoother for players
  52.  
  53. ***********************************************************************************************************
  54.  
  55. Hotfix 1.1.0.3
  56.  
  57. Balancing
  58.  
  59. "Academic Fieldwork": Material Damage Bonus per Champion or Boss killed reduced from +50% to +20%. Duration reduced from 90s to 30s.
  60. "Perilous Load": Duration reduced from 120s to 40s.
  61. Block chance from defensive stance is now flat and unconditional.
  62.  
  63. Bug Fixing
  64.  
  65. Alpha Svriirs: the damage zone left from their poison, fire or rend breath attack now correctly deals damage.
  66. Fixed an issue where "Winter's Grasp" toxic and fire conversion did not have the right keywords.
  67. Worm-Tooth unique helmet now allows correctly to cast "Winter's Grasp" when the Funerary Procession modifier is selected.
  68. Fixed an issue where switching pets would count as an enemy being killed.
  69. Fixed an issue with the PST Plaguebringer “Undertaker” node where removing / switching the pet counts as an enemy kill to spawn poison globes.
  70. Fixed an issue with the PST Plaguebringer “Undertaker” node where removing / switching the pet could update the quest progression.
  71. Fixed an issue where the “Incubation Chambers” in the third narrative mission of Bloodtrail already looked destroyed.
  72. Fixed an issue where the weapon doesn't disappear if Stings of Krearion is being held down.
  73. Fixed an issue where Janaris is displayed dying when the character dies during the first Chapter II quest.
  74.  
  75. Technical
  76.  
  77. Missing Burning- and Shock DoT audio added in the game.
  78. Reward System: Improvement for the Cosmetic Reward window to increase server performance.
  79. Pets: Server improvement to check if a pet isn’t already locked/unlocked to generate less warnings.
  80. Fixed an issue where burn stacks would not be properly reset on the screen.
  81. Fixed an issue where the "%" sign was displayed on an affix when it shouldn't be.
  82. Removed "+" sign from "damage from last spell" affix.
  83. Fixed an issue where Gate of Fates available nodes were not properly disabled when canceling the first point assigned into a Gate of Fates area.
  84. Fixed an issue where the player was unable to target the “Incubation Chambers” in the third narrative mission of Bloodtrail.
  85. Fixed an issue where the player could get softlocked during the second quest in Chapter III.
  86. Fixed an issue where the Alpha Svriirs were not using their dodge skill.
  87. Fixed an issue where Monsters can spawn outside of the map during Hunt Events.
  88. Fixed an issue allowing multiple identical player sessions to connect to the online server
  89. Fixed an issue related to consumed items in city buildings
  90.  
  91. ***********************************************************************************************************
  92.  
  93. Hotfix 1.1.0.5
  94.  
  95. Bug Fixing
  96.  
  97. Fixed an issue where Active Skills Modifier increasing or decreasing a skill's damage would not affect the bonus damage gained by gaining skill level.
  98. Fixed an issue causing parts of the Gate of Fades to not be active upon connection until the wheel was rotated.
  99. Fixed an issue sometimes causing the portal at the end of an expedition to not spawn.
  100. Fixed an issue causing yellow rectangles to be displayed on screen when pressing tab several times in a row.
  101. Fury’s Divergence (Unique Gauntlet) : Enemies killed now properly explode and deal damage in an Area-of-Effect.
  102. Discordant (Unique Chest-Piece) : Globes picked up now properly explode and deal damage in an Area-of-Effect.
  103. Fixed an issue allowing the player to stack an item’s statistics for the current game session using the Jeweler Zanafer Stark’s UI.
  104. Fixed an issue causing the trail to sometimes not generate during Chapter 1, causing softlock issues.
  105. Fixed an issue causing the Warbeast’s Relentless run to hit the player multiple times making it impossible to survive it.
  106. Fixed an issue where Ilthain would stop attacking enemies and following the player during a Chapter 1 narrative mission.
  107. Fixed an issue where both the Gate of Fates nodes "Chemically Empowered Metabolism" would give +10% maximum health in Health Regeneration instead of increasing the Health Regeneration by 10%.
  108. Fixed an issue where the 'Mercy' hunt choice would not mention giving the 'Seeping Shadows' modifier to the Prey nor give it the modifier.
  109. Fixed an issue allowing accessories obtained via the Transmutation Forge project to roll no base magic effect.
  110. Fixed an issue sometimes making it impossible to cross the bridge in the end game narrative mission in Ashfall.
  111. Fixed an issue causing Oshara to appear in A pose for group members in multiplayer in the early Sunken Lands.
  112. Fixed an issue preventing the Map: Chamber of Trials” event to be properly completed and thus to exit the room normally.
  113. Fixed an issue where there would not be a trading shrine at the end of the Garadalug Bowels(Swamp) map expedition.
  114. Fixed an issue allowing the player to go out of bound in the Republican Backline.
  115. Fixed an issue causing the character to be teleported at the wrong position when using the portal from Gate of Anankis to the Necropolis.
  116. Fixed an issue where the leader of the party could sometimes skip the rewards of other group members when swapping Chapters in multiplayer.
  117. Fixed an issue causing Sandor to sometimes not be visible in Farmlands after returning to the main menu during Chapter 1.
  118. Fixed an issue causing Edric to be sliding during a cinematic in Chapter 1.
  119. Fixed an issue allowing the "Flayer War Beast" boss to be multiplied in Chapter 1.
  120. Fixed an issue causing Zima to teleport from her location after talking to her during Chapter 2.
  121. Fixed an issue where a quest marker would be missing during the Chapter 3 quest “Illusions of Peace”.
  122. Fixed an issue where NPCs in Stormfall would sometimes clip through the Stray Dog.
  123. Fixed an issue where the Lambach’s Tentacle would have no VFX on low graphics settings.
  124. Fixed an issue causing several NPCs in Stormfall to have their animations synced.
  125. Fixed an issue where the 'Wailing Arrows' skill would display an incorrect telegraph when targeting if the player had both the Modifiers 'Spirited Advance' and 'Aching Accuracy'.
  126. Fixed an issue where a soldier model would be missing in Chapter 3.
  127. Fixed an issue where smoke would be displayed as polygons in Crimson Keep’s Eastern Tower.
  128. Fixed an issue where no audio feedback would be played when interacting with the "Ossuaries" in Chapter 1.
  129. Fixed an issue where no collision would take place with a bench in the Laughing Sea Gal' during Chapter 1.
  130. Fixed an issue causing the stairs to sometimes clip through the floor in the Halls of Anankis.
  131. Removed quest markers option from the settings.
  132.  
  133. ***********************************************************************************************************
  134.  
  135. Hotfix 1.1.0.6
  136.  
  137. Following reports of issues preventing some players from progressing in the story of Chronicle I: Bloodtrail, we are delivering the hotfix 1.1.0.6 that should prevent progress from not being saved on certain specific quests during the Story.
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