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- --- DIRECTORY PATH ---
- DataDir = "data/"
- --- BANS ---
- NotationsToBan = 3
- WarningsToFinalBan = 4
- WarningsToDeletion = 5
- BanLength = 1 * 24 * 60 * 60
- FinalBanLength = 7 * 24 * 60 * 60
- IPBanishmentLength = 24 * 60 * 60
- KillsToBan = 7
- --- COMBAT ---
- -- World type
- -- options: pvp, no-pvp, pvp-enforced
- WorldType = "pvp"
- -- Exhausted time in ms (1000 = 1 second) for yelling
- Exhausted = 1000
- -- Exhausted time in ms (1000 = 1 second) for aggressive spells/weapons
- FightExhausted = 2000
- -- Exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons
- HealExhausted = 1000
- -- How many ms to add if the player is already exhausted and tries to yell (1000 = 1 second)
- ExhaustedAdd = 200
- -- How long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second)
- PZLock = 60000
- -- How long a field belongs to a player before it no longer causes PZ lock for the owner
- FieldOwnershipDuration = 5000
- -- In mili seconds
- TimeToDecreaseFrags = 12 * 60 * 60 * 1000
- -- Time white skull will remain after killing a player, in minutes
- WhiteSkullTime = 15
- -- amount of kills that leads to red skull
- KillsToRedSkull = 5
- -- Remove ammunition
- -- If false, ammunition will not be removed when using distance weapons
- -- (or other weapons that use ammunition)
- RemoveAmmunition = true
- -- Remove rune charges
- -- This only applies to runes done using the default functions.
- -- Custom runes made using actions will not be affected.
- RemoveRuneCharges = true
- -- Remove weapon charges
- -- Set to false to disable charges disappearing from weapons on use
- RemoveWeaponCharges = true
- -- Top player on a stacked tile will be unable to heal
- UHTrap = true
- ---- CONNECTION ----
- -- Server ip (the ip that server listens on)
- IP = "127.0.0.1"
- -- Server port (the port that server listens on)
- Port = "7171"
- -- How many logins attempts until ip is temporary disabled
- -- Set to 0 to disable
- LoginTries = 5
- -- How long the retry timeout until a new login can be made (without disabling the ip)
- RetryTimeout = 5000
- -- How long the player need to wait until the ip is allowed again
- LoginTimeout = 60 * 1000
- -- Allow clones (multiple logins of the same char)
- AllowClones = false
- -- Only one player online per account
- CheckAccounts = true
- ---- DATABASE ----
- -- SQL type
- -- options: mysql, sqlite, odbc or pgsql
- SQL_Type = "mysql"
- --- SQL connection part
- SQL_DB = "test"
- -- these settings are not used by SQLite
- SQL_Host = "localhost"
- SQL_Port = 3306
- SQL_User = "root"
- SQL_Pass = "bmm1nu1i"
- ---- HOUSES ----
- -- house rent period
- -- options: daily, weekly, monthly
- HouseRentPeriod = "monthly"
- -- Price for a tile
- HousePrice = 100
- HouseLevel = 20
- PremOnlyHouse = true
- PremOnlyBeds = true
- --- INFO ---
- -- Login message
- LoginMsg = "Welcome to LaterToBeNamed..."
- -- Server name
- ServerName = "LaterToBeNamed"
- -- World name
- WorldName = "LaterTobeNamed"
- -- Server owner name
- OwnerName = "Caleb & Matt"
- -- Server owner email
- OwnerEmail = "latertobenamed"
- -- Server url
- URL = ""
- -- Server location
- Location = "TBA"
- ---- ITEM USAGE ----
- -- Minimum amount of time between actions ('Use') (1000 = 1 second)
- MinActionInterval = 200
- -- Minimum amount of time between extended actions ('Use with...') (1000 = 1 second)
- MinActionExInterval = 1000
- ---- MAP ----
- -- Map location
- Map = "data/world/dragonspawn.otbm"
- -- Mapkind
- -- Options: OTBM for binary map, XML for OTX map
- MapKind = "OTBM"
- -- Type of map storage,
- -- 'relational' - Slower, but possible to run database queries to change all items to another id for example.
- -- 'binary' - Faster, but you cannot run DB queries.
- -- To switch, load server with the current type, change the type in config.lua
- -- type /reload config and the save the server with /closeserver serversave
- MapStoreType = "binary"
- ---- RATES ----
- -- Rates (experience, skill, magic level, loot and spawn)
- RateExp = 2
- RateSkill = 10
- RateMag = 3
- RateLoot = 2
- RateSpawn = 1
- --- SPAWNS ---
- -- Despawn configs
- -- How many floors can a monster go from his spawn before despawning
- DespawnRange = 2
- -- How many square metters can a monster be far from his spawn before despawning
- DespawnRadius = 50
- --- STATUS ---
- -- Message Of The Day box that you sometimes get before you choose characters)
- MOTD = "Welcome to LaterToBeNamed!"
- MOTD_Num = "1"
- -- Max number of players allowed
- MaxPlayers = "1000"
- --- OTHER ---
- -- Accounts password type
- -- options: plain, md5, sha1
- PasswordType = "plain"
- -- Max number of messages a player can say before getting muted (default 4), set to 0 to disable muting
- MaxMessageBuffer = 0
- -- Save client debug assertion reports
- SaveClientDebug = false
- -- Should the server use account balance system or depot system for paying houses?
- UseAccBalance = false
- -- Time after player will be kicked when idle, in minutes
- MaxIdleTime = 15
- -- Level on which player will get rooked
- LevelToRook = 0
- -- TownId to which player will be teleported
- RookTempleId = 4
- -- if your website is not showing player deaths, then keep this as false
- StorePlayerDeaths = true
- -- ID of temple to which player will get teleported when his prem end out
- -- 0 to disable
- -- not tested yet
- FACCTempleID = 0
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