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Nentir Vale Dungeon Articles

Apr 23rd, 2018
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  1. Dungeon Magazine Articles
  2. Not counting the plethora of Nentir Vale-based adventures and adventure paths that showed up in Dungeon.
  3.  
  4. #171
  5. Deities & Demigods: Raven Queen: An in-depth examination of the Raven Queen and her mortal faithful, including specific cults and sects relating to her.
  6.  
  7. #172
  8. * Demonomicon of Iggwilv: Codricuhn: Details on the fallen Primordial Codricuhn, the first Demon Prince unique to the World Axis to grace this series.
  9.  
  10. #173
  11. * Ecology of the Mithral Dragon: Details on the mithral dragon, an astral-dwelling metallic unique to the World Axis cosmology.
  12. * Campaign Workbook: The Bronzeknuckle Brothers: Details on a set of three dwarf brothers who run a budding criminal empire. Setting neutral.
  13.  
  14. #174
  15. * Domains of Dread: The Endless Road: A cursed realm within the Shadowfell, haunted by a headless horseman.
  16. * Red Shoals of Dakar: A detailed look at the titular region, a realm that lies within the Elemental Chaos.
  17. * Sealing the Pact: Designing adventures tied into a warlock's patron.
  18.  
  19. #176
  20. * Codex of Betrayal: Geryon: An examination of the fallen archdevil who once ruled Stygia.
  21. * Fantastic Terrain: Elemental Motes: An examination of the floating islands and other terrain pieces that are standard to the Nentir Vale world, namely how to use them and ten sample motes.
  22.  
  23. #177
  24. * Deities and Demigods: Torog: An examination of Torog's various cults and minions.
  25. * The Mind's Eye Opened: Discussion of incorporating the Far Realm and psionic beings into your games.
  26. * Campaign Workbook: Kaius Dantus: A necromancer with a particular interest in animating demons, devils and angels.
  27.  
  28. #178
  29. Lords of Chaos: Balcoth, the Groaning King: Details on a Primordial whose severed head and body still live independent of each other.
  30.  
  31. #183
  32. * Ecology of the Scarecrow: An examination of a low-tier construct favored by hags and other "witches".
  33.  
  34. #186
  35. * Backdrop: Mistwatch: Details on a city on the world of Nerath, a once-peaceful place now cursed by a horribly plague that is dragging it into the Shadowfell.
  36. * Enemies & Allies: Boss Laughter: Details on the mysterious and unsavory alchemist, Boss Laughter.
  37. * Creature Incarnations: Modrons: Expanded details on modron society in the World Axis. Ties into the Dragon article in Dragon #414.
  38.  
  39. #187
  40. * Creature Incarnations: Duergar: Expanded information on duergar society and settlements.
  41.  
  42. #188
  43. * Demonomicon of Iggwilv: Jubilex: Details on the Demon Prince of Slime.
  44.  
  45. #189
  46. * Backdrop: Diyun, the Hanging City: Details a famous city built into the sheer walls of a river canyon, a den of vice filled with feasting and gaming.
  47.  
  48. #190
  49. * Enemies & Allies: Gloomwrought's Movers and Shakers: Details some of the more notable denizens of Gloomwrought, the Shadowfell analogue to Sigil.
  50.  
  51. #191
  52. * Creature Incarnations: They Creep: Adds a new species of monstrous bug to the Nerath world; the Ruin Scarab.
  53.  
  54. #192
  55. * Creature Incarnations: Abyssal Plague Demons: Expands the roster of Abyssal Plague Demons beyond those introduced in the Monster Vault: Threats to the Nentir Vale sourcebook, adding the Abyssal Plague Animated Corpse, AP Swarm, AP Swarmbringer, and Voidharrow Doomcaller. It also contains the Greater Abyssal Plague disease.
  56.  
  57. #193
  58. * Enemies & Allies: All That Glitters: Details a skilled thief and fence inhabiting the Nentir Vale city of Fallcrest, Catseye.
  59.  
  60. #194
  61. * War College: Details on the settlement of Caer Storogal, a point of light consisting of a former Nerathi fortress that still offers protection to the weak and training to those seeking to battle tyranny and evil.
  62.  
  63. #195
  64. * Bestiary: Flowers in the Darkness: Details four plant monsters native to the Shadowfell; the corpse-animating fungus Dusanu, the Hangman Tree, the wraith-spawning Reaper Blossom, and the bloodsucking Vampire Rose.
  65. * Ecology of the Banderhobb: Detils the origins and society, at least what little is known, of the Banderhobb, that strange, frog-like kidnapper from the Shadowfell.
  66.  
  67. #196
  68. * Court of Stars: Baba Yaga, Mother of All Witches: Details on the infamous Russian witch, who exists in the Nerath setting as an Archfey of the Gloaming Fey.
  69.  
  70. #197
  71. * Codex of Betrayal: Glasya: Examines the history and status of this female archdevil as she fits into the World Axis.
  72. * Creature Incarnations: Hordelings: A follow-up to the Book of Vile Darkness reintroducing the anarchic, imp-like Hordelings, this article includes the more powerful "Greater Hordelings".
  73. * Creature Incarnations: Abyssal Plague Epic Threats: Sequel to the Creature Incarnations from Dungeon #192, featuring the Abyssal Plague Blightwalker, Voidharrow Exarch, Voidharrow Herald, and finally the Voidharrow itself. It also contins Abyssal Plague monster theme powers and tips on running an Abyssl Plague Campaign.
  74. * Ecology of the Satyr of the Night: An explanation on the history and nature of the dark, shadow-tainted kin of ordinary satyrs.
  75.  
  76. #198
  77. * Tavern Profile: Jaggerbad Skyhouse: Details a magical, plane-traveling tavern created by the Archfey, which roams the worlds on the back of an enormous, fey-touched iron dragon.
  78.  
  79. #199
  80. * Bestiary: Dao and Marid: Converts the earth and water genies of editions past to the World Axis, alongside their fire and air cousins, who made it into the official books.
  81. * Lords of Chaos: Olhydra and Yan-C-Bin: Converts two of the missing Princes of Elemental Evil to the World Axis, after Ogermoch and Imix made it into the Monster Manual 3.
  82.  
  83. #201
  84. * Far Realm Fiends: Some advice on planar adventuring in the Far Realm, including new aberrations (Doom Hulk, Mind Slasher, Sanity Siphon, Voidsphere Beholder) and some example terrain/hazards.
  85. * The Ecology of the Vegepygmy: Adapts the famous fungal humanoids of Expedition Beyond the Barrier Peaks into denizens of the World Axis cosmology.
  86. * Unearthed Arcana: The Truth is Out There: A cosmology adaptation that invokes Spelljammer, allowing aberrations to work as literal space-aliens in a more sci-fantasy leaning take on the World Axis setting.
  87.  
  88. #203
  89. * Bestiary: Perils of the Astral Sea: Converts three old-school planar monsters to denizens of the Astral Sea; the Aleax, the Atropal Deathscreamer, and the Githyanki Antipaladin.
  90.  
  91. #204
  92. * Bestiary: Denizens of the Demonweb: Details on some of the unique monsters that haunt the Demonweb of Lolth.
  93. * The Ecology of the Swordwing: Expands upon the Nerath's unique aberration, the Swordwing.
  94.  
  95. #205
  96. * Court of Stars: The Trinket Lord: Details on a lesser archfey, a mad gnome who rules over a magical place where all lost things go.
  97. * Demonomicon of Iggwilv: Shemeshka the Marauder: Covers the World Axis version of Shemeshka.
  98. * Stocking the Shelves: An article on how to fill out bookcases in your games, full of sample books all tied into the Nerath setting.
  99.  
  100. #207
  101. * Domains of Dread: Timbergorge: A new cursed domain within the Shadowfell, where a mad treant with silver fangs battles against an army of werewolves.
  102.  
  103. #208
  104. * Demonomicon of Iggwilv: Fraz-Urb'Luu: Converts the titular Demon Prince to the World Axis cosmology.
  105.  
  106. After this issue, Dungeon changed to being exclusively adventures, until the end of its run in issue #221.
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