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- Dungeon Magazine Articles
- Not counting the plethora of Nentir Vale-based adventures and adventure paths that showed up in Dungeon.
- #171
- Deities & Demigods: Raven Queen: An in-depth examination of the Raven Queen and her mortal faithful, including specific cults and sects relating to her.
- #172
- * Demonomicon of Iggwilv: Codricuhn: Details on the fallen Primordial Codricuhn, the first Demon Prince unique to the World Axis to grace this series.
- #173
- * Ecology of the Mithral Dragon: Details on the mithral dragon, an astral-dwelling metallic unique to the World Axis cosmology.
- * Campaign Workbook: The Bronzeknuckle Brothers: Details on a set of three dwarf brothers who run a budding criminal empire. Setting neutral.
- #174
- * Domains of Dread: The Endless Road: A cursed realm within the Shadowfell, haunted by a headless horseman.
- * Red Shoals of Dakar: A detailed look at the titular region, a realm that lies within the Elemental Chaos.
- * Sealing the Pact: Designing adventures tied into a warlock's patron.
- #176
- * Codex of Betrayal: Geryon: An examination of the fallen archdevil who once ruled Stygia.
- * Fantastic Terrain: Elemental Motes: An examination of the floating islands and other terrain pieces that are standard to the Nentir Vale world, namely how to use them and ten sample motes.
- #177
- * Deities and Demigods: Torog: An examination of Torog's various cults and minions.
- * The Mind's Eye Opened: Discussion of incorporating the Far Realm and psionic beings into your games.
- * Campaign Workbook: Kaius Dantus: A necromancer with a particular interest in animating demons, devils and angels.
- #178
- Lords of Chaos: Balcoth, the Groaning King: Details on a Primordial whose severed head and body still live independent of each other.
- #183
- * Ecology of the Scarecrow: An examination of a low-tier construct favored by hags and other "witches".
- #186
- * Backdrop: Mistwatch: Details on a city on the world of Nerath, a once-peaceful place now cursed by a horribly plague that is dragging it into the Shadowfell.
- * Enemies & Allies: Boss Laughter: Details on the mysterious and unsavory alchemist, Boss Laughter.
- * Creature Incarnations: Modrons: Expanded details on modron society in the World Axis. Ties into the Dragon article in Dragon #414.
- #187
- * Creature Incarnations: Duergar: Expanded information on duergar society and settlements.
- #188
- * Demonomicon of Iggwilv: Jubilex: Details on the Demon Prince of Slime.
- #189
- * Backdrop: Diyun, the Hanging City: Details a famous city built into the sheer walls of a river canyon, a den of vice filled with feasting and gaming.
- #190
- * Enemies & Allies: Gloomwrought's Movers and Shakers: Details some of the more notable denizens of Gloomwrought, the Shadowfell analogue to Sigil.
- #191
- * Creature Incarnations: They Creep: Adds a new species of monstrous bug to the Nerath world; the Ruin Scarab.
- #192
- * Creature Incarnations: Abyssal Plague Demons: Expands the roster of Abyssal Plague Demons beyond those introduced in the Monster Vault: Threats to the Nentir Vale sourcebook, adding the Abyssal Plague Animated Corpse, AP Swarm, AP Swarmbringer, and Voidharrow Doomcaller. It also contains the Greater Abyssal Plague disease.
- #193
- * Enemies & Allies: All That Glitters: Details a skilled thief and fence inhabiting the Nentir Vale city of Fallcrest, Catseye.
- #194
- * War College: Details on the settlement of Caer Storogal, a point of light consisting of a former Nerathi fortress that still offers protection to the weak and training to those seeking to battle tyranny and evil.
- #195
- * Bestiary: Flowers in the Darkness: Details four plant monsters native to the Shadowfell; the corpse-animating fungus Dusanu, the Hangman Tree, the wraith-spawning Reaper Blossom, and the bloodsucking Vampire Rose.
- * Ecology of the Banderhobb: Detils the origins and society, at least what little is known, of the Banderhobb, that strange, frog-like kidnapper from the Shadowfell.
- #196
- * Court of Stars: Baba Yaga, Mother of All Witches: Details on the infamous Russian witch, who exists in the Nerath setting as an Archfey of the Gloaming Fey.
- #197
- * Codex of Betrayal: Glasya: Examines the history and status of this female archdevil as she fits into the World Axis.
- * Creature Incarnations: Hordelings: A follow-up to the Book of Vile Darkness reintroducing the anarchic, imp-like Hordelings, this article includes the more powerful "Greater Hordelings".
- * Creature Incarnations: Abyssal Plague Epic Threats: Sequel to the Creature Incarnations from Dungeon #192, featuring the Abyssal Plague Blightwalker, Voidharrow Exarch, Voidharrow Herald, and finally the Voidharrow itself. It also contins Abyssal Plague monster theme powers and tips on running an Abyssl Plague Campaign.
- * Ecology of the Satyr of the Night: An explanation on the history and nature of the dark, shadow-tainted kin of ordinary satyrs.
- #198
- * Tavern Profile: Jaggerbad Skyhouse: Details a magical, plane-traveling tavern created by the Archfey, which roams the worlds on the back of an enormous, fey-touched iron dragon.
- #199
- * Bestiary: Dao and Marid: Converts the earth and water genies of editions past to the World Axis, alongside their fire and air cousins, who made it into the official books.
- * Lords of Chaos: Olhydra and Yan-C-Bin: Converts two of the missing Princes of Elemental Evil to the World Axis, after Ogermoch and Imix made it into the Monster Manual 3.
- #201
- * Far Realm Fiends: Some advice on planar adventuring in the Far Realm, including new aberrations (Doom Hulk, Mind Slasher, Sanity Siphon, Voidsphere Beholder) and some example terrain/hazards.
- * The Ecology of the Vegepygmy: Adapts the famous fungal humanoids of Expedition Beyond the Barrier Peaks into denizens of the World Axis cosmology.
- * Unearthed Arcana: The Truth is Out There: A cosmology adaptation that invokes Spelljammer, allowing aberrations to work as literal space-aliens in a more sci-fantasy leaning take on the World Axis setting.
- #203
- * Bestiary: Perils of the Astral Sea: Converts three old-school planar monsters to denizens of the Astral Sea; the Aleax, the Atropal Deathscreamer, and the Githyanki Antipaladin.
- #204
- * Bestiary: Denizens of the Demonweb: Details on some of the unique monsters that haunt the Demonweb of Lolth.
- * The Ecology of the Swordwing: Expands upon the Nerath's unique aberration, the Swordwing.
- #205
- * Court of Stars: The Trinket Lord: Details on a lesser archfey, a mad gnome who rules over a magical place where all lost things go.
- * Demonomicon of Iggwilv: Shemeshka the Marauder: Covers the World Axis version of Shemeshka.
- * Stocking the Shelves: An article on how to fill out bookcases in your games, full of sample books all tied into the Nerath setting.
- #207
- * Domains of Dread: Timbergorge: A new cursed domain within the Shadowfell, where a mad treant with silver fangs battles against an army of werewolves.
- #208
- * Demonomicon of Iggwilv: Fraz-Urb'Luu: Converts the titular Demon Prince to the World Axis cosmology.
- After this issue, Dungeon changed to being exclusively adventures, until the end of its run in issue #221.
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