Advertisement
Guest User

Untitled

a guest
Sep 8th, 2017
8,113
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 27.18 KB | None | 0 0
  1. #StrikePractice Config
  2. #MC version: should work with all 1.7-1.8 normal spigots and paperspigots
  3. #(supports 1.7-1.12 but 1.9-1.12 haven't been tested as much)
  4. #You must have a compatible version of Citizens if you want PvP Bot and playback features!
  5. #requires Java 8
  6.  
  7. #
  8. ##
  9. ##Please report all bugs!
  10. ##
  11. #
  12.  
  13. #The prefix in most of the messages
  14. prefix: '&7[&aStrikePractice&7] '
  15. #should the plugin notify players with "strikepractice.update" when there is an update available
  16. notify-updates: true
  17. #The radius that system will use when it selects locations around the centre in FFA based fights
  18. circle-radius: 10
  19. #In seconds
  20. #After how many seconds should players be teleported back to the lobby after fights
  21. wait-before-teleport: 3
  22. #How many seconds players must wait before they can teleport out from ffa arenas
  23. #The teleport will be cancelled if the player moves or takes damage
  24. wait-before-leaving-ffa-arena: 10
  25. #After how many seconds should players be put in the spectator mode (if enabled) after they have died
  26. wait-before-spectator: 0
  27. #Should spectating be enabled
  28. allow-spectating: true
  29. #The teleporter item will contain all players currently fighting
  30. spectator-teleporter-distance: 150
  31. #Prevent players from flying to close to fighting players
  32. spectator-stay-away: false
  33. hide-other-spectators: false
  34. #Spectator check period in ticks
  35. spectator-timer-period: 20
  36. #Use AIR to disable the item
  37. spectator-teleport-item: COMPASS
  38. spectator-teleport-name: '&aTeleporter'
  39. #Players can also leave spectator mode with /leave
  40. spectator-leave-item: RED_ROSE
  41. spectator-leave-name: '&cLeave Spectator Mode'
  42. #Should unranked and ranked be in separate inventories
  43. separate-queues: true
  44. #Max allowed ping while joining ranked queue
  45. max-ranked-queue-ping: 500
  46. #Enable cooldown between fights
  47. queue-cooldown: false
  48. #In seconds
  49. queue-cooldown-time: 10
  50. #Enable cooldown between ranked fights
  51. elo-queue-cooldown: false
  52. #In seconds
  53. elo-queue-cooldown-time: 20
  54. #The hit delay in combo mode
  55. #Default hit delay in Minecraft is 20
  56. combo-hit-delay: 5
  57. #Change this if you have a custom hit delay (19 for example)
  58. #Default hit delay in Minecraft is 20
  59. default-hit-delay: 20
  60. #Cooldown between right clicking spawnitems
  61. spawnitem-cooldown: 500
  62. #Should the plugin warn players before stacking arenas and creating a new world
  63. lag-broadcast: true
  64. #This will fix the bug which exact cause I still don't know
  65. #Simply just limits the delay between taking damage
  66. #The check is ignored if the entity/player has a combo kit
  67. limit-default-hit-delay: true
  68. #Default is 500 milliseconds
  69. hit-delay-limit: 500
  70. #Will stack the 'arenas-world' for x times if there are arenas
  71. #If set to 2, 'arenas-world' will be stacked 2 times (total of 3 arenas worlds)
  72. #Playbacks are also available on these arenas even if it wasn't the original arena
  73. autostack-arenas-on-enable: 2
  74. #Should the plugin stack worlds and arenas (when there are no arenas available), leave false if you want it to reset the arenas and not create new ones
  75. make-arenas-automatically: false
  76. #The name of the world where arenas should be located, this arena world will be stacked if enabled
  77. #You might still create arenas in different worlds
  78. arenas-world: Arenas
  79. empty-arenas-world: true
  80. #Don't allow arenas in the default bukkit world
  81. #Fixes the bug where players are teleported to wrong world
  82. no-arenas-in-default-world: true
  83. #When rolling back, this will check if the block below the placed block is dirt (and will replace with grass)
  84. replace-dirt-with-grass: false
  85. #Set 1 for no modification
  86. combo-kb-modifier: 0.8
  87. #How often should online players' kits be saved to file to avoid server crash reseting them, in seconds
  88. player-kits-auto-save-period: 600
  89. #How often should online players' stats be saved to avoid server crash reseting them, in seconds
  90. player-stats-auto-save-period: 300
  91. inventory-message-your: '&6Your team: '
  92. inventory-message-opponent: '&6Opponent team: '
  93. fight-inventory-message: '&e<player>'
  94. #Ysed when sending multiple clickable inventories
  95. inventory-separator: '&e, '
  96. #If enabled, soup will heal 3.5 hearts
  97. insta-soup: true
  98. #Player's will die instantly when their y level is under 0 if they are fighting
  99. #Good for skywars and spleef
  100. insta-void: true
  101. #The pvp bot's maximum attack range
  102. bot-fast-potions: true
  103. #Bot's normal attack range
  104. bot-attack-range: 4.0
  105. #If disabled players will take only 0.5 hearts damage
  106. #This option is just in case it doesn't work like it should
  107. fix-bot-damage: true
  108. #Enable this if the bot doesn't take knockback with your spigot
  109. fix-bot-kb: false
  110. #Horizontal knockback
  111. bot-kb-amount: 0.2
  112. #Vertical knockback
  113. bot-kb-amount-upward: 0.35
  114. #How the pvp bot should be named, <player> will be replaced with the player's name
  115. bot-name: 'BOT_<player>'
  116. #NOT RECOMMENDED because this mgiht and most likely will cause bugs
  117. always-same-skin: true
  118. bot-skin: steve
  119. #In minutes
  120. ffa-reset-delay: 30
  121. death:
  122. #If enabled, the death message will be disabled
  123. disable-message: true
  124. #Display a lightning for nearby players when someone dies
  125. lightning: true
  126. #Will fix some other plugins causing problems
  127. #Disable if you get errors about this with your spigot
  128. disable-keep-inventory: true
  129. tab-list:
  130. #Should the custom tab be enabled
  131. enabled: true
  132. #In ticks (20 ticks = 1 second)
  133. update-time: 100
  134. #Should the updates be done in asynchronous thread
  135. async-update: false
  136. #Player slots
  137. #The tab looks like
  138. #First line, second line, third line
  139. #Fourth line, fifth line, sixth line
  140. #See the HELP.txt for placeholders
  141. slots:
  142. - '&a&lStrikePractice'
  143. - '&a&lStrikePractice'
  144. - '&a&lStrikePractice'
  145. - '&7&m----------------'
  146. - '&7&m----------------'
  147. - '&7&m----------------'
  148. - ''
  149. - ''
  150. - ''
  151. - '&6&l&nELO'
  152. - '&6&l&nStats'
  153. - '&6&l&nInfo'
  154. - ''
  155. - ''
  156. - ''
  157. - '&6&lBuildUHC: &e<elo_builduhcelo>'
  158. - '&6&lKills: &e<kills>'
  159. - '&6&lTime: &e<time>'
  160. - '&6&lPotion: &e<elo_potionelo>'
  161. - '&6&lDeaths: &e<deaths>'
  162. - '&6&lPing: &e<ping>'
  163. - '&6&lGapple: &e<elo_gappleelo>'
  164. - '&6&lBrackets: &e<brackets_wins>'
  165. - '&6&lStaff Online: &e<online_staff>'
  166. - '&6&lSoup: &e<elo_soupelo>'
  167. - '&6&lLMS Wins: &e<lms_wins>'
  168. - '&6&lOnline: &e<players>'
  169. - ''
  170. - ''
  171. - ''
  172. - ''
  173. - ''
  174. - ''
  175. - ''
  176. - ''
  177. - ''
  178. - ''
  179. - ''
  180. - ''
  181. - ''
  182. - ''
  183. - ''
  184. - ''
  185. - ''
  186. - ''
  187. - ''
  188. - ''
  189. - ''
  190. - ''
  191. - ''
  192. - ''
  193. - ''
  194. - ''
  195. - ''
  196. - ''
  197. - ''
  198. - ''
  199. - ''
  200. - ''
  201. - ''
  202. scoreboard:
  203. enabled: true
  204. #In ticks
  205. update-time: 20
  206. #Should the scoreboard be updated just after a player teleports
  207. #Results in a smooth scoreboard updating when joining games and fights
  208. teleport-update: true
  209. #Enabling will improve performance but might cause problems (with PlaceholderAPI)
  210. async-update: false
  211. #Should the enderpearl cooldown be displayed only during fight
  212. enderpearl-cooldown-only-in-fight: true
  213. #Title of the scoreboard
  214. title: '&a&lStrikePractice'
  215. default:
  216. - '&8&m------------------------'
  217. - '&6Online: &e<players>'
  218. - '&6In Queue: &e<in_queue>'
  219. - '&6Server Time: &e<time>'
  220. - '&6Next Event (&e<next_event_name>&6): &e<next_event_time>'
  221. duel:
  222. - '&8&m------------------------'
  223. - '&61v1 - &e<kit>'
  224. - '&6Opponent: &e<opponent>'
  225. - '&6Fight duration: &e<duration>'
  226. party-ffa:
  227. - '&8&m------------------------'
  228. - '&6Party FFA'
  229. - '&6Players Left: &e<enemy_team_left>&6/&e<party_members>'
  230. - '&6Fight duration: &e<duration>'
  231. party-split:
  232. - '&8&m------------------------'
  233. - '&6Party Split'
  234. - '&6Your Team Left: &e<own_team_left>&6/&e<own_team_members>'
  235. - '&6Enemy Team Left: &e<enemy_team_left>&6/&e<enemy_team_members>'
  236. - '&6Fight duration: &e<duration>'
  237. party-vs-bots:
  238. - '&8&m------------------------'
  239. - '&6Party Vs Bots'
  240. - '&6Players Left: &e<own_team_left>&6/&e<own_team_members>'
  241. - '&6Bots Left: &e<enemy_team_left>&6/&e<enemy_team_members>'
  242. - '&6Fight duration: &e<duration>'
  243. party-vs-party:
  244. - '&8&m------------------------'
  245. - '&6Party Vs Party'
  246. - '&6Enemy Team: &e<enemy_team_owner>&6''s Party'
  247. - '&6Your Team Left: &e<own_team_left>&6/&e<party_members>'
  248. - '&6Enemy Team Left: &e<enemy_team_left>&6/&e<enemy_team_members>'
  249. - '&6Fight duration: &e<duration>'
  250. brackets:
  251. - '&8&m------------------------'
  252. - '&6Brackets'
  253. - '&6Fight: &e<current_fight_player1> &6vs &e<current_fight_player2>'
  254. - '&6Event Duration: &e<total_duration>'
  255. juggernaut:
  256. - '&8&m------------------------'
  257. - '&6Juggernaut: &e<juggernaut>'
  258. - '&6Event Duration: &e<total_duration>'
  259. lms:
  260. - '&8&m------------------------'
  261. - '&6Last Man Standing'
  262. - '&6Players Left: &e<alive>&6/&e<lms_players>'
  263. - '&6Event Duration: &e<total_duration>'
  264. koth:
  265. - '&8&m------------------------'
  266. - '&9King of The Hill'
  267. - '&6Capper: &e<capper> &6(&e<capper_team>&6)'
  268. - '&6Timer: &e<timer>'
  269. - '&6Event Duration: &e<total_duration>'
  270. queue:
  271. - '&8&m------------------------'
  272. - '&6Queue: &e<kit>'
  273. - '&6Elo range: &e<search_range1>&6-&e<search_range2>'
  274. - '&6Currently fighting: &e<in_fight>'
  275. - '&6In queue: &e<in_queue>'
  276. #this will be displayed in the scoreboard whenever the player is in a party
  277. party-addition:
  278. - '&6Party Members: &e<party_members>'
  279. #same but whenever the player is still on their enderpearl cooldown.
  280. enderpearl-cooldown-addition:
  281. - '&6Pearl Cooldown: &e<enderpearl_cooldown>'
  282. economy:
  283. enabled: false
  284. #Give money for killing
  285. kill-give: false
  286. #The amount
  287. kill-amount: 10
  288. #Withdraw money when the player dies
  289. death-withdraw: false
  290. #The amount
  291. withdraw-amount: 5
  292. #Bot difficulties
  293. bot-difficulty:
  294. #Title of the difficulty selector
  295. title: '&aBot Difficulty'
  296. #Size of the difficulty selector
  297. #Icons will be in the middle of this inventory
  298. inventory-size: 9
  299. easy-name: '&a&lEasy'
  300. easy-material: WOOD_SWORD
  301. #For example the color of the wool
  302. easy-data: 0
  303. normal-name: '&a&lNormal'
  304. normal-material: STONE_SWORD
  305. normal-data: 0
  306. hard-name: '&c&lHard'
  307. hard-material: IRON_SWORD
  308. hard-data: 0
  309. hacker-name: '&4&lHacker'
  310. hacker-material: DIAMOND_SWORD
  311. hacker-data: 0
  312. #Be sure you have set /sprac spawncorner1 and /sprac spawncorner2
  313. #One up and the other down in the opposite corner
  314. player-spawn-hider:
  315. #If enabled here and in player settings, players inside this region will be hidden
  316. enabled: true
  317. player-settings:
  318. inventory-size: 27
  319. #You can move the items, but currently you can't set a specified slot for each item
  320. item-slot-addition: 9
  321. title: '&a&lSettings'
  322. language-item: PAPER
  323. language-name: '&eChange Language'
  324. duel-requests-item: BLAZE_ROD
  325. duel-requests-name: '&eDuel Settings'
  326. scoreboard-item: BOOK
  327. scoreboard-name: '&eToggle Scoreboard'
  328. hide-players-item: SLIME_BALL
  329. hide-players-name: '&eToggle Player Hider'
  330. #Default values for each setting
  331. default-values:
  332. scoreboard-disabled: false
  333. hide-players: false
  334. duel-requests-disabled: false
  335. admin-scoreboard: false
  336. #Should messages be cached for better performance
  337. cache-messages: true
  338. #Should colored name tags in team fights be enabled (for example, party split, party vs party and koth)
  339. enable-colored-names: true
  340. #If false arenas-world must contain arenas and make-arenas-automatically must be true
  341. rollback-arenas: true
  342. #Should the plugin roll back the arenas if the server has crashed or was stopped while players were fighting
  343. #THIS WILL ROLL BACK ALL BLOCKS THAT COULD BE PLACED WITH THE KIT'S INVENTORY,
  344. #NOT ONLY THE ACTUALLY PLACED BLOCKS
  345. #For example if the kit has cobblestone every single cobblestone between corner1 and corner2 will be set
  346. rollback-on-enable-if-crashed: false
  347. #Much faster rollbacks
  348. #Uses a bit more ram
  349. #Basically just saves the block places during the fight and will only check the placed blocks
  350. #Spleef doesn't work if this is not enabled
  351. cache-rollback-blocks: true
  352. #Should the player be teleported to the lobby when they join the server
  353. join-lobby-teleport: true
  354. #Should teleporting be allowed during fights
  355. allow-teleporting-in-fight: false
  356. #Should short distance teleports be allowed during fights
  357. allow-short-teleports: true
  358. #Maximum teleport distance (allow-short-teleports must be true)
  359. max-teleport-distance: 10
  360. #Should the plugin prevent grass from spreading
  361. disable-grass-spread: true
  362. #Should the plugin prevent crafting during fights
  363. disable-crafting-in-fight: true
  364. #Should the plugin prevent raining
  365. anti-rain: true
  366. #Should the plugin prevent fire spread
  367. anti-fire: true
  368. #Should the plugin prevent lava and water generating cobblestone
  369. anti-lava-generator: false
  370. #Should the plugin remove arrows when they land.
  371. remove-arrows: true
  372. #Should the plugin give extra effects if a player eats golden apple which name contains
  373. #"golden head" or "goldenhead" (case insensitive)
  374. holden-heads: true
  375. #Should the plugin prevent building when the player is not in a build fight
  376. #Admins can still build in creative gamemode
  377. disable-building-without-build-kit: true
  378. #If the name of the kit contains "uhc" it will disable health regeneration
  379. disable-regen-with-uhc-kits: true
  380. #Should the plugin prevent players from dropping items when they are not fighting
  381. prevent-item-dropping: true
  382. #The build limit with build kits
  383. #Calculated from the center of the arena
  384. build-limit: 25
  385. #Should the plugin remove all item drops on startup
  386. remove-all-drops-on-startup: true
  387. enderpearl-cooldown:
  388. enabled: true
  389. #Cooldown in seconds
  390. cooldown: 10
  391. #The format for cooldown
  392. format: '0'
  393. #How often the name will be updated
  394. #in ticks
  395. interval: 2
  396. #The name of the held enderpearl when the player is on cooldown
  397. #Use <time> for the time left
  398. pearl-name: '&bCooldown: &c<time> seconds'
  399. #Cooldown message
  400. cooldown-message: '&3You must wait &c<time> &3seconds before using that again!'
  401. #MySQL
  402. database:
  403. #Do you want to use mysql or put stats to the same yml file as custom kits?
  404. mysql: false
  405. host: localhost
  406. port: 3306
  407. user: root
  408. password: strikepracticeisbest
  409. name: StrikePractice
  410. #Allow clickable messages
  411. #Party join, fight inventories and duel accepts
  412. clickable-messages: true
  413. #The message that will be clickable
  414. clickable-message: '&c[&eOr Click Here&c]'
  415. #If only elo fights should be saved
  416. save-elo-fights: false
  417. #If all fights (including elo) should be saved
  418. save-all-fights: false
  419. #In seconds
  420. #The maximum time of match recording, avoid players from creating too big playback files
  421. max-recording-time: 300
  422. #Should the plugin record all fights (includes ranked and unranked duels)
  423. record-all-fights: false
  424. #Should the plugin record only ranked duels
  425. record-elo-fights: true
  426. #After how many days should the plugin remove the recorded playback
  427. #For example, set to 0.5 for 12 hours
  428. remove-record-after: 7.0
  429. #Simple date format
  430. date-format: 'dd/MM HH:mm:ss'
  431. #Placeholder format
  432. current-time-format: 'HH:mm'
  433. #If you want to increase or decrease the server time
  434. #For example if the server time displays 15:00, setting this to -2 will result in 13:00
  435. server-time-increase: 0
  436. ranked:
  437. #How many kills the player must have before they can join ranked queue
  438. kills-required: 10
  439. #After how many seconds should the range be increased
  440. elo-range-time: 5
  441. #How much should the range be increased each time
  442. elo-range-increase: 50
  443. #After how many seconds should the player be able to fight with anyone in this state
  444. anyone-after: 60
  445. match:
  446. #Should the plugin block all commands while in a fight
  447. block-all-commands: false
  448. #Otherwise this will help you
  449. blocked-commands:
  450. - /kit
  451. - /essentials:kit
  452. - /exampleblockedcommand
  453. - /examplepluginname:exampleblockedcommand
  454. #Same but while in spectator mode
  455. spectator-block-all-commands: false
  456. spectator-blocked-commands:
  457. - /kit
  458. - /essentials:kit
  459. - /examplepluginname:exampleblockedcommand
  460. #The default language, before the player selects other
  461. default-language: english
  462. #In seconds
  463. #Used in all types of fights
  464. countdown-time: 4
  465. #"false" for no sounds
  466. #For example like this:
  467. #Countdown-sound: false
  468. countdown-sound: NOTE_PLING
  469. match-start-sound: LEVEL_UP
  470. #Title of the inventory
  471. party-settings-title: '&6Party Settings'
  472. #Default number of maximum players in a party
  473. max-party-members: 10
  474. #Title of the inventory
  475. playback-gui-title: '&bPlayback matches'
  476. #Title of the kit selector inventory
  477. inventory-title: '&bSelect Kit'
  478. #Title of the unranked inventory or queue inventory if separate-queues is false
  479. queue-inventory-title: '&3Queue'
  480. ranked-queue-inventory-title: '&3Ranked Queue'
  481. #Name of the item you use to quit queue
  482. quit-item-name: '&c&LLeave current queue.'
  483. #Should the there be a kit editor item in kit selector inventories
  484. kit-editor-in-kit-selector: false
  485. #Enable or disable the leave queue item in the queue inventories
  486. leave-queue-item: false
  487. #Name of the item
  488. kit-selector-editor-name: '&3Custom Kit Editor'
  489. #Material of the item
  490. kit-selector-editor-material: BOOK
  491. #Title of the kit editor selector inventory
  492. kit-editor-title: '&3Edit Kits'
  493. #Should the players be able to open the inventory by opening an anvil
  494. kit-editor-anvil: false
  495. #The first line of a sign to save the player's kit
  496. kit-editor-save-sing-line-1: '[Save Kit]'
  497. #The first line of a sign to leave the kit editor place
  498. kit-editor-leave-line-1: '[Leave Editor]'
  499. #The first line of a sign to reset the edited kit
  500. kit-editor-reset-kit-line-1: '[Reset Kit]'
  501. #In seconds
  502. #How long time should items be on the ground when dropped
  503. #Will only affect deaths and drop events that happen in matches and pvp events
  504. remove-drops: 3
  505. #Should the plugin increase the rollback rate if the server has good performance and decrease it when the tps starts dropping
  506. automatic-max-rollback-rate: false
  507. #Maximum changes of blocks per tick in a sign arena
  508. max-block-changes-per-tick-per-arena: 5
  509. #Maximum checks per tick in a sign arena
  510. max-block-checks-per-tick-per-arena: 300
  511. #Maximum changes of blocks per tick in brackets arenas
  512. max-block-changes-per-tick-brackets-arena: 10
  513. #Maximum checks per tick in brackets arenas
  514. max-block-checks-per-tick-brackets-arena: 1000
  515. #Displayed in items of the queue inventory/inventories
  516. in-queue: '&6In queue: &e<players>'
  517. in-match: '&6In fight: &e<players>'
  518. #Should the /duel (without any arguments) open the duel inventory
  519. duel-inventory: true
  520. #The title of the inventory
  521. duel-inventory-title: '&3Duel'
  522. #Name of the duel item
  523. duel-inventory-duel: '&3Duel a Player'
  524. #Name of the pending requests item
  525. duel-inventory-pending: '&3Pending Duel Requests'
  526. #Name of the item when the player has disabled duel requests
  527. duel-inventory-toggle-disabled: '&3Toggle Duel Requests (disabled)'
  528. #Name of the item when the player has enabled duel requests
  529. duel-inventory-toggle-enabled: '&3Toggle Duel Requests (enabled)'
  530. fight-inventory:
  531. #Where the plugin should start showing the inventory contents
  532. item-start-slot: 1
  533. #Where the plugin should display the helmet item
  534. helmet-slot: 37
  535. #Same for chestplate
  536. chestplate-slot: 38
  537. #Same for leggings
  538. leggings-slot: 39
  539. #Same for boots
  540. boots-slot: 40
  541. #The player's food level
  542. food-slot: 43
  543. #The player's health
  544. health-slot: 41
  545. #The player's potion effects
  546. pots-slot: 42
  547. #The number of health potions left
  548. pots-left-slot: 36
  549. #The name of the player
  550. name-slot: 44
  551. #<food> will be replaced with the player's food level
  552. food: '&6Food: <food>/20'
  553. #<health> will be replaced with the player's health
  554. health: '&6Health: <health>/20'
  555. #If the player was dead, this will be displayed in their 'health' item
  556. dead: '&cDead'
  557. pots: '&3Type - Amplifier - Duration'
  558. #How the effects should be displayed
  559. #<type> will be replaced with the potion effect type
  560. #<amplifier> will be replaced with the amplifier of the potion effect
  561. #<duration> will be replaced with the duration left of the potion effect
  562. effect: '&b<type> - <amplifier> - <duration> minutes'
  563. #Title of the inventory
  564. inventory: '&4Fight Inventory'
  565. #The number of health potions left
  566. pots-left: '&cHealth Potions Left: <potions>'
  567. #The name of the item
  568. #<name> will be replaced with the player's name
  569. name: '&6<name>''s inventory'
  570. #Default starting elo
  571. #In case you are using MySQL and changing this after you have already made the kits you might need to recreate the columns
  572. starting-elo: 1000
  573. #Which stats should be displayed when using the command /stats
  574. show-stats:
  575. deaths: true
  576. kills: true
  577. elo: true
  578. party-wins: true
  579. lms: true
  580. brackets: true
  581. global-elo: true
  582. party:
  583. #How other parties should be displayed in the inventory
  584. in-match-party: '&c<name>''s party (in a fight)'
  585. not-in-match-party: '&e<name>''s party (not fighting)'
  586. your-party: '&6Your party'
  587. #Title of the inventory
  588. inventory-title: '&3Party Fights'
  589. party-ffa-enabled: true
  590. #The item to start a party ffa
  591. ffa-item: DIAMOND
  592. #Name of the item
  593. ffa-item-name: '&bParty FFA'
  594. #Lore of the item
  595. ffa-item-lore:
  596. - '&8Fight against other players in your party'
  597. #The slot in the inventory
  598. #Between 0-53
  599. ffa-item-slot: 48
  600. #Same for party split
  601. party-split-enabled: true
  602. split-item: DIAMOND_SWORD
  603. split-item-name: '&bSplit Party'
  604. split-item-lore:
  605. - '&8Splits your party in two teams'
  606. - '&8Fight against other players in your party'
  607. split-item-slot: 49
  608. #Same for party playbacks
  609. party-playback-enabled: true
  610. party-playback-item: PAPER
  611. party-playback-item-name: '&bParty Playback'
  612. party-playback-item-lore:
  613. - '&8Replay matches with your party'
  614. party-playback-item-slot: 50
  615. #Same for party vs bots
  616. party-vs-bots-enabled: true
  617. party-vs-bots-item: SKULL_ITEM
  618. party-vs-bots-item-name: '&bParty Vs Bots'
  619. party-vs-bots-item-lore:
  620. - '&8Fight against the bots'
  621. party-vs-bots-item-slot: 51
  622. #Party chat format
  623. #<player> = player's name
  624. #<meesage> = the message
  625. chat-format: '&5<player>: &b<message>'
  626. #Players can send party messages if they put this before the message
  627. #e.g. @Let's play some party vs bots!
  628. player-chat-prefix: '@'
  629. #How much should creating a party cost
  630. create:
  631. costs: false
  632. amount: 20
  633. #Just to make it less spammy
  634. #Cooldown between duel invites
  635. #In milli seconds
  636. request-cooldown: 5000
  637. #Cooldown between party invites
  638. #In milli seconds
  639. party-invite-cooldown: 3000
  640. #The prefix of the team1
  641. #Own team
  642. team1-prefix: '&a'
  643. #The prefix of the team2
  644. #Enemy team
  645. team2-prefix: '&c'
  646. #Name of the item in many inventories that will go back to previous inventory or close the current inventory
  647. back-button-name: '&cBack'
  648. #The message to preview the custom kit someone has requested a fight with the player or their party
  649. preview-custom-kit: '&6Click here to preview the custom kit'
  650. #How often (in seconds) should the public party message be sent
  651. public-party-broadcast-time: 15
  652. language:
  653. #Will use the players's Minecraft language if translations are available
  654. automatic-language: true
  655. #Title of the inventory
  656. title: '&3Select your language'
  657. #Current language item
  658. your-language-item: WOOL
  659. #Current language name
  660. your-language: '&b&lYour language: <language>'
  661. #Size of the inventory
  662. inv-size: 18
  663. preview:
  664. #Should the players be able to preview all kits in kit selector inventories
  665. shift-click-preview: true
  666. #Title of the preview kit selector inventory
  667. select-kit-title: '&9Select Kit To Preview'
  668. #Title of the preview inventory
  669. title: '&9Kit Preview'
  670. #The potion effects of the kit
  671. pots: '&cEffects:'
  672. potions: '&b<type> - <amplifier> - <duration> minutes'
  673. #Shows if the kit is a ranked kit
  674. elo-item: GOLD_INGOT
  675. elo-name: '&cELO: <value>'
  676. #Other things will be taken from 'custom-kit:' part
  677. #Kind of a custom gamemode for players
  678. custom-kit:
  679. enabled: true
  680. #The default name of the custom kit
  681. default-name: '&9Custom Kit'
  682. #The default icon
  683. icon-material: DIAMOND_SWORD
  684. #If you want players to have a premade kit set the name of the kit here
  685. premade: 'premadecustomkit'
  686. #Second line of the inventory
  687. second-line: 'STAINED_GLASS_PANE:2'
  688. #Title of the main inventory
  689. main-title: '&cCustom Kit'
  690. #Message sent to the player when changing the name of the custom kit
  691. #<name> will be replaced with the new name of the custom kit
  692. new-name: '&6New name: &r<name>'
  693. #Title of the inventory where players can edit the icon of their custom kit
  694. custom-kit-name: '&cCustom Kit Icon'
  695. #Title of the inventory where players can edit the armor of their custom kit
  696. helmets: '&cCustom Kit Helmets'
  697. chestplates: '&cCustom Kit Chestplates'
  698. leggings: '&cCustom Kit Leggings'
  699. boots: '&cCustom Kit Boots'
  700. #There will be a number (refering to the slot) after this in the title
  701. item: '&cCustom Kit Item: '
  702. #How air in the inventory should be displayed
  703. air: '&6Air'
  704. #<value> will be replaced with translation of 'yes-or-true:' or 'no-or-false'
  705. horse: '&cHorse: <value>'
  706. combo: '&cCombo: <value>'
  707. bow: '&cBow: <value>'
  708. build: '&cBuild: <value>'
  709. #The icons of each option
  710. horse-item: GOLD_BARDING
  711. combo-item: CLAY
  712. bow-item: BOW
  713. build-item: DIAMOND_PICKAXE
  714. #Whether the plugin should use the items set with /customkit items or the built-in items
  715. #Changes automatically when performing /customkit items
  716. use-custom-items: false
  717. #When giving one of these kits to a player, the custom kit of the player will be given instead
  718. replaces-kits:
  719. - thisKitWillBeReplacedWithThePlayersCustomKit
  720. sign-stats:
  721. #First line must be this
  722. #Just lines displaying particular statistic
  723. #I think it's quite easy to understand
  724. #See the HELP.txt for help how to create sign stats
  725. line-1: '&3[&4Stats&3 ]'
  726. line-2: '&4Click me!'
  727. #<player> will be replaced with the name of the player whose stats are displayed
  728. player-line: '&5<player>'
  729. brackets-line: '&5Brackets Wins'
  730. kills-line: '&5Kills'
  731. deaths-line: '&5Deaths'
  732. lms-line: '&5LMS Wins'
  733. party-wins-line: '&5Party Wins'
  734. elo-line: '&5<kit> Elo'
  735. global-elo-line: '&5Global Elo'
  736. #The value (for example number of kills)
  737. value: '&3<value>'
  738. automatic-events:
  739. broadcast:
  740. #How often should the message be sent
  741. delay: 10
  742. #How many times should the message be sent
  743. times: 5
  744. #The messages for all events
  745. lms: '&cLMS event is starting soon! Type /lms join!'
  746. brackets: '&cBrackets event is starting soon! Type /brackets join!'
  747. juggernaut: '&cJuggernaut event is starting soon! Type /juggernaut join!'
  748. koth: '&cKoth event is starting soon! Type /koth join!'
  749. #Default kits when hosting an automatic event
  750. juggernaut-kit: gapple
  751. juggernaut-player-kit: potion
  752. koth-kit: potion
  753. lms-kit: soup
  754. brackets-kit: potion
  755. times:
  756. #Format like this: time:lms (for example 15:30:lms)
  757. #LMS, koth, brackets, juggernaut
  758. - '15:30:lms'
  759. brackets:
  760. #The command will be executed when a player wins the event
  761. #<player> will be replaced with the name of the player
  762. winner-cmd: eco give <player> 100
  763. #Start the event automatically when the number of players join
  764. auto-start: 15
  765. #After how many seconds should the event be started automatically
  766. auto-start-after-seconds: 10
  767. koth:
  768. #Should the players be able to join or rejoin the event at any time
  769. anytime-join: true
  770. #Team names
  771. team1: '&a&lTeam Green'
  772. team2: '&c&lTeam Red'
  773. #How many seconds should the capping time be
  774. timer: 300
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement