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- Asceticism of the Ronins
- Normal Spell
- Tribute 1 "Ronin" monster; Special Summon 1 "Ronin" Tuner from your Deck. You can banish this card from your GY; add 1 "Ronin" monster from your Deck to your hand. You can only use each effect of "Asceticism of the Ronins" once per turn.
- Principle of the Ronins
- Normal Spell
- Target 1 "Ronin" monster in your GY; Special Summon it. If a "Ronin" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
- Return of the Ronins
- Normal Trap
- If a "Ronin" monster you control is targeted for an attack: You can negate the attack, and if you do, destroy 1 card your opponent controls.
- Shadow Technique of the Ronins
- Normal Spell
- Discard 1 "Ronin" monster; draw 2 cards. If a "Ronin" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Shadow Technique of the Ronins" per turn.
- Unity of the Ronins
- Continuous Spell
- Each time a "Ronin" monster(s) is Normal or Special Summoned, place 1 Traitor Counter on this card (max. 2). You can send this card to the GY; add "Ronin" monsters from your GY to your hand for each Traitor Counter on this card. You can only use this effect of "Unity of the Ronins" once per turn.
- Ronin's Treachery
- Continuous Trap
- Activate this card by targeting 1 "Ronin" monster you control; it cannot be destroyed by battle or by your opponent's card effects. When that monster leaves the field, destroy this card.
- Ronin's Signal
- Normal Spell
- Add 1 "Ronin" monster from your Deck to your hand.
- Ronin's Shadow Castle
- Field Spell
- If a "Ronin" monster is Summoned to your field: You can target 1 Set Spell/Trap your opponent controls; destroy it. If a "Ronin" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ronin" card from your GY instead. You can only use each effect of "Ronin's Shadow Castle" once per turn.
- Documents of the Ronins
- Quick-Play Spell
- When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field (except during the Damage Step): Tribute 1 "Ronin" monster; negate the activation, and if you do, destroy it.
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