Kuroji

Jump 002: Pokemon Mystery Dungeon

Dec 9th, 2017
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  1. Jump 2: Pokemon Mystery Dungeon
  2. "I have to collect the pocket monsters! No, jumper, you are the pocket monsters! And then Crux was a Ditto."
  3. >Card: Eight of Pentacles (Dedicating yourself fully to a task. Learning a new craft or skill.)
  4. >Location: Treasure Town
  5. >Identity: Ditto (-300)
  6. Yes, it's expensive. But it's also early-chain shapeshifting, if limited, and means that no one is going to look too closely when I am using aura and psi moves like someone was giving out candy.
  7. >Drawbacks: Partnerless (+300)
  8. "...helping your partner overcome cowardice, you decide to team up... except... I'm alone. Crap. Welp, so much for the plot - why don't I see what else there is to do in this world instead of getting involved, then? That could actually be kind of fun."
  9.  
  10. >Multitalent (900)
  11. Enhanced endurance? Larger reserves? Do more on less sleep? All of my yes.
  12. >All-Terrain Hiker (550)
  13. I am going to enjoy cloud walking a little too much when it's early morning and things are misty.
  14. >Hyperkinesis (150)
  15. Coupled with Savant, I could do nearly anything I put my mind to. Awesome.
  16. >Treasure Bag (100)
  17. It's not a TARDIS, but it is bigger on the inside. I'm keeping it.
  18. >Heal Ribbon (0)
  19. Accelerated healing? Oh my, yes.
  20.  
  21. This is more straight forward - I may not have a partner, but that just means I can actually go out and explore the world without having to worry about what is going on with the plot. Does it mean the plot won't get resolved? I doubt it - the world does not exist in a vacuum, and it's not on rails, so I expect someone else will eventually be able to do what needs to be done.
  22.  
  23. But exploring new worlds... meeting new people... giving my Snivy a safe place to settle, these are all good things to do over the course of ten years.
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