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  1.  
  2. C:\Spiele\Steam\SteamApps\common\Oblivion\Data>tes4ll -t -b ini\tes4ll\tes4ll_al
  3. l.mpb -f "usedatafiles,makemeshes,ultimate,wallremover,nicer_mountains,overwrite
  4. lods"
  5. Landscape LOD generator
  6. Written by gruftikus@texnexus
  7. V4.10, 29.12.2012
  8. ***********************
  9. 1 [Info] Batch file: ini\tes4ll\tes4ll_all.mpb
  10. 2 [Info] Flag: usedatafiles
  11. 3 [Info] Flag: makemeshes
  12. 4 [Info] Flag: ultimate
  13. 5 [Info] Flag: wallremover
  14. 6 [Info] Flag: nicer_mountains
  15. 7 [Info] Flag: overwritelods
  16. 8 [Info] Game path is: C:\Spiele\Steam\steamapps\common\Oblivion\
  17. 9 [Info] ****** Go into batch mode ******
  18. 10 [Info] Flag testmode not set, skipped [SetPath -value="C:\Spiele\Steam\steama
  19. pps\common\Oblivion\\Data"]
  20. 11 [Info] Flag use16bit not set, skipped [SetOption -use16bit]
  21. 12 [Info] Flag _worldspaceid not set, skipped [SetOption -worldspaceid=<FlagNotF
  22. ound>]
  23. 13 [Info] Flag c_nconvert not set, skipped [SetOption -ddstool="nconvert.exe -ou
  24. t dds"]
  25. 14 [Info] Flag c_dxt1 not set, skipped [SetOption -ddstool="nvdxt -dxt1c -file"]
  26.  
  27. 15 [Info] Flag c_8888 not set, skipped [SetOption -ddstool="nvdxt -u8888 -file"]
  28.  
  29. 16 [Info] Flag c_none not set, skipped [SetOption -ddstool=""]
  30. 17 [Info] SetOption -minheight=-2048
  31. 18 [Info] Flag minheight not set, skipped [SetOption -minheight="<FlagNotFound>"
  32. ]
  33. 19 [Info] Appdata path is: C:\Users\NAME\AppData\Local
  34. 20 [Info] 31 plugins will be used
  35. 21 [Info] Flag: Oblivion.esm
  36. 22 [Info] Flag: Unofficial_Oblivion_Patch.esp
  37. 23 [Info] Flag: UOPS_Additional_Changes.esp
  38. 24 [Info] Flag: Oblivion_Citadel_Door_Fix.esp
  39. 25 [Info] Flag: UOP_Vampire_Aging_&_Face_Fix.esp
  40. 26 [Info] Flag: Unofficial_Shivering_Isles_Patch.esp
  41. 27 [Info] Flag: USIPS_Additional_Changes.esp
  42. 28 [Info] Flag: DLCBattlehornCastle.esp
  43. 29 [Info] Flag: DLCBattlehornCastle_-_Unofficial_Patch.esp
  44. 30 [Info] Flag: DLCThievesDen.esp
  45. 31 [Info] Flag: DLCThievesDen_-_Unofficial_Patch.esp
  46. 32 [Info] Flag: DLCThievesDen_-_Unofficial_Patch_-_SSSB.esp
  47. 33 [Info] Flag: DLCMehrunesRazor.esp
  48. 34 [Info] Flag: DLCMehrunesRazor_-_Unofficial_Patch.esp
  49. 35 [Info] Flag: DLCVileLair.esp
  50. 36 [Info] Flag: DLCVileLair_-_Unofficial_Patch.esp
  51. 37 [Info] Flag: DLCHorseArmor.esp
  52. 38 [Info] Flag: DLCHorseArmor_-_Unofficial_Patch.esp
  53. 39 [Info] Flag: DLCOrrery.esp
  54. 40 [Info] Flag: DLCOrrery_-_Unofficial_Patch.esp
  55. 41 [Info] Flag: DLCSpellTomes.esp
  56. 42 [Info] Flag: DLCSpellTomes_-_Unofficial_Patch.esp
  57. 43 [Info] Flag: DLCFrostcrag.esp
  58. 44 [Info] Flag: DLCFrostcrag_-_Unofficial_Patch.esp
  59. 45 [Info] Flag: Knights.esp
  60. 46 [Info] Flag: Knights_-_Unofficial_Patch.esp
  61. 47 [Info] Flag: Underworld_Armor.esp
  62. 48 [Info] Flag: RAEVWD_New_Sheoth.esp
  63. 49 [Info] Flag: Oblivion_Character_Overhaul.esp
  64. 50 [Info] Flag: RAEVWD_Cities.esp
  65. 51 [Info] Flag: RAEVWD_Imperial_City.esp
  66. 52 [Info] SetOption -installdirectory=C:\Spiele\Steam\steamapps\common\Oblivion\
  67. \Data\Textures\landscapelod\generated
  68. 53 [Info] Flag option_blending not set, skipped [SetFlag -name=tes4qlod_flag_a -
  69. value="-a"]
  70. 54 [Info] Flag option_map not set, skipped [SetFlag -name=tes4qlod_flag_f -value
  71. ="-f"]
  72. 55 [Info] Flag qlod2 not set, skipped [SetFlag -name=tes4qlod_flag_q -value="-q
  73. 2"]
  74. 56 [Info] Flag qlod4 not set, skipped [SetFlag -name=tes4qlod_flag_q -value="-q
  75. 4"]
  76. 57 [Info] Flag overwritelods set, skipped [SetFlag -name=tes4qlod_flag_D -value=
  77. "-D"]
  78. 58 [Info] Flag c_none not set, skipped [SetFlag -name=tes4qlod_flag_B -value="-B
  79. "]
  80. 59 [Info] Flag tes4qlod not set, skipped [@option_silent CallTes4qlod -options="
  81. -q 1 " -silent]
  82. 60 [Info] Flag tes4qlod not set, skipped [@!option_silent CallTes4qlod -options=
  83. "-q 1 "]
  84. 61 [Info] Flag makemeshes set, skipped [@!makenormalmaps @!writeout Exit]
  85. 62 [Command] GenerateHeightmap: generate heightmap from esp/esm list
  86. 63 [Info] Call build-in TES4qLOD with the following command: 'tes4qlod.exe -x "T
  87. amriel" "Oblivion.esm,Unofficial Oblivion Patch.esp,UOPS Additional Changes.esp,
  88. Oblivion Citadel Door Fix.esp,UOP Vampire Aging & Face Fix.esp,Unofficial Shiver
  89. ing Isles Patch.esp,USIPS Additional Changes.esp,DLCBattlehornCastle.esp,DLCBatt
  90. lehornCastle - Unofficial Patch.esp,DLCThievesDen.esp,DLCThievesDen - Unofficial
  91. Patch.esp,DLCThievesDen - Unofficial Patch - SSSB.esp,DLCMehrunesRazor.esp,DLCM
  92. ehrunesRazor - Unofficial Patch.esp,DLCVileLair.esp,DLCVileLair - Unofficial Pat
  93. ch.esp,DLCHorseArmor.esp,DLCHorseArmor - Unofficial Patch.esp,DLCOrrery.esp,DLCO
  94. rrery - Unofficial Patch.esp,DLCSpellTomes.esp,DLCSpellTomes - Unofficial Patch.
  95. esp,DLCFrostcrag.esp,DLCFrostcrag - Unofficial Patch.esp,Knights.esp,Knights - U
  96. nofficial Patch.esp,Underworld Armor.esp,RAEVWD New Sheoth.esp,Oblivion_Characte
  97. r_Overhaul.esp,RAEVWD Cities.esp,RAEVWD Imperial City.esp" '
  98. ################################################################################
  99.  
  100. TES4QLOD: A Quick Texture and/or VWD Generator
  101. for Oblivion/Fallout/Skyrim Landscape LODs
  102. Version: 4.10
  103. Date: 11 Nov. 2012
  104. ################################################################################
  105.  
  106. esp-list decoded, I will run over 31 files
  107. Going to assume Oblivion LOD type. Please override with "-G GameType" if this is
  108. wrong
  109. 64 [Info] x corner: -64
  110. 65 [Info] y corner: -69
  111. 66 [Info] The map covers 25 quads
  112. 67 [Info] I have generated the heightmap and call build-in TES4qLOD again for fi
  113. lling the heights
  114. ################################################################################
  115.  
  116. TES4QLOD: A Quick Texture and/or VWD Generator
  117. for Oblivion/Fallout/Skyrim Landscape LODs
  118. Version: 4.10
  119. Date: 11 Nov. 2012
  120. ################################################################################
  121.  
  122. esp-list decoded, I will run over 31 files
  123. Going to assume Oblivion LOD type. Please override with "-G GameType" if this is
  124. wrong
  125. 68 [Info] Lowest point: -8192, highest point: 52648
  126. 69 [Info] Flag 2048 not set, skipped [GenerateHeightmap -n=2]
  127. 70 [Info] Flag makenormalmaps not set, skipped [@lodshadows SetOption -lodshadow
  128. s -zboost=4.0]
  129. 71 [Info] Flag makenormalmaps not set, skipped [@!lodshadows SetOption -zboost=<
  130. FlagNotFound>]
  131. 72 [Info] Flag makenormalmaps not set, skipped [@512 SetOption -bmpscaling=0.5]
  132. 73 [Info] Flag makenormalmaps not set, skipped [@overwritelods SetOption -instal
  133. ldirectory="C:\Spiele\Steam\steamapps\common\Oblivion\\Data\Textures\landscapelo
  134. d\generated"]
  135. 74 [Info] Flag makenormalmaps not set, skipped [WriteAllQuads -writenormalmap]
  136. 75 [Info] Flag 2048 not set, skipped [GenerateHeightmap -n=1 -quick]
  137. 76 [Info] Flag writeout not set, skipped [SetOption -installdirectory="C:\Spiele
  138. \Steam\steamapps\common\Oblivion\\Data"]
  139. 77 [Info] Flag writeout not set, skipped [WriteAll -writeheightmap]
  140. 78 [Info] Flag makemeshes set, skipped [Exit]
  141. 79 [Info] SetOption -installdirectory=C:\Spiele\Steam\steamapps\common\Oblivion\
  142. \Data\Meshes\Landscape\LOD
  143. 80 [Command] SetOption -useshapes
  144. 81 [Info] Flag useshapes not set, skipped [SetOption -useshapes]
  145. 82 [Command] ReadDataFile: ini\tes4ll\RumareCoastLine.dat
  146. 83 [Info] ReadDataFile: 33 vertex points added from data file ini\tes4ll\RumareC
  147. oastLine.dat
  148. 84 [Command] ReadDataFile: ini\tes4ll\WeyeNorth_FortEmpire.dat
  149. 85 [Info] ReadDataFile: 38 vertex points added from data file ini\tes4ll\WeyeNor
  150. th_FortEmpire.dat
  151. 86 [Command] ReadDataFile: ini\tes4ll\WeyeWaynet.dat
  152. 87 [Info] ReadDataFile: 26 vertex points added from data file ini\tes4ll\WeyeWay
  153. net.dat
  154. 88 [Command] ReadDataFile: ini\tes4ll\Weye_FortAsh.dat
  155. 89 [Info] ReadDataFile: 35 vertex points added from data file ini\tes4ll\Weye_Fo
  156. rtAsh.dat
  157. 90 [Command] ReadDataFile: ini\tes4ll\FortEmpire_Aleswell.dat
  158. 91 [Info] ReadDataFile: 62 vertex points added from data file ini\tes4ll\FortEmp
  159. ire_Aleswell.dat
  160. 92 [Command] ReadDataFile: ini\tes4ll\WayToCheydinhal.dat
  161. 93 [Info] ReadDataFile: 76 vertex points added from data file ini\tes4ll\WayToCh
  162. eydinhal.dat
  163. 94 [Command] ReadDataFile: ini\tes4ll\FortUrasekToBridge.dat
  164. 95 [Info] ReadDataFile: 67 vertex points added from data file ini\tes4ll\FortUra
  165. sekToBridge.dat
  166. 96 [Command] ReadDataFile: ini\tes4ll\FortUrasekToAleswell.dat
  167. 97 [Info] ReadDataFile: 147 vertex points added from data file ini\tes4ll\FortUr
  168. asekToAleswell.dat
  169. 98 [Info] Flag xulRollingHills_EV.esp not set, skipped [@usedatafiles ReadDataFi
  170. le -filename=ini\tes4ll\UL_RollingHills.dat]
  171. 99 [Command] SetGrid: -x=4096 -y=4096
  172. 100 [Info] SetOption -mindistance=100
  173. 101 [Info] BreakAtGrid: -x=4096 -y=4096 -max=80 -zmin=-200
  174. 102 [Info] 35810 break vertices set
  175. 103 [Info] Flag small_world not set, skipped [BreakAtGrid -x=4096 -y=4096 -max=5
  176. 0 -zmin=0]
  177. 104 [Info] Flag high_res not set, skipped [SetOption -mindistance=128]
  178. 105 [Info] Flag high_res not set, skipped [@!small_world BreakAtGrid -x=4096 -y=
  179. 4096 -max=150 -zmin=-200]
  180. 106 [Info] Flag high_res not set, skipped [@small_world BreakAtGrid -x=4096 -y=4
  181. 096 -max=130 -zmin=0]
  182. 107 [Info] SetOption -mindistance=256
  183. 108 [Info] Flag usepanorama not set, skipped [Panorama -x=0 -y=0]
  184. 109 [Info] Flag usepanorama not set, skipped [Panorama -x=38520 -y=46880]
  185. 110 [Info] Flag ElsweyrAnequina.esp not set, skipped [@usepanorama Panorama -x=7
  186. 410 -y=-157980]
  187. 111 [Info] SetOption -mindistance=128
  188. 112 [Command] ContourLine: -x=4096 -y=4096 -z=0 -offsetx=0 -offsety=0
  189. 113 [Command] ContourLine: 632 vertices set
  190. 114 [Command] ContourLine: -x=512 -y=512 -z=100 -offsetx=0 -offsety=0 -findmax
  191. 115 [Command] ContourLine: 11107 vertices set
  192. 116 [Command] ContourLine: -x=512 -y=512 -z=-100 -offsetx=256 -offsety=256 -find
  193. min
  194. 117 [Command] ContourLine: 11505 vertices set
  195. 118 [Info] SetOption -mindistance=256
  196. 119 [Command] Filter: -n=4
  197. 120 [Info] Array '1st order derivative, x-direction' has 32 bit floats
  198. 121 [Info] Array '1st order derivative, y-direction' has 32 bit floats
  199. 122 [Info] Array '2nd order derivative, x-direction' has 32 bit floats
  200. 123 [Info] Array '2nd order derivative, y-direction' has 32 bit floats
  201. 124 [Command] Filter: done
  202. 125 [Info] Flag small_world not set, skipped [Filter -n=3]
  203. 126 [Algorithm] AlgFirstOrder: -add=0.200000 -multiply=0.000000
  204. 127 [Algorithm] AlgSecondOrder: -add=0.500000 -multiply=0.000000
  205. 128 [Info] Flag small_world not set, skipped [AlgSecondOrder -add=1]
  206. 129 [Algorithm] AlgPeakFinder: -add=0.000000 -multiply=1.000000 -lowest=4000 rad
  207. ius=4096 -scanradius=8192 -minval=0 -maxval=1
  208. 130 [Info] AlgPeakFinder identified 1007 peaks
  209. 131 [Info] Flag small_world not set, skipped [AlgPeakFinder -multiply=1 -radius=
  210. 4096 -scanradius=4096 -lowest=1000 -maxval=1 -minval=0.2 -linear]
  211. 132 [Algorithm] AlgSecondOrder: -add=0.000000 -multiply=1.000000
  212. 133 [Algorithm] AlgLayer: -add=0.000000 -multiply=1.000000 -lowest=-999999 -high
  213. est=-300 -minval=1 -maxval=0
  214. 134 [Info] Flag mid_res not set, skipped [SetMaxVerticesPerQuad -n=10000]
  215. 135 [Info] Flag high_res not set, skipped [SetOption -mindistance=200]
  216. 136 [Info] Flag high_res not set, skipped [@!small_world SetMaxVerticesPerQuad -
  217. n=13000]
  218. 137 [Info] Flag high_res not set, skipped [@small_world SetMaxVerticesPerQuad -n
  219. =20000]
  220. 138 [Info] SetOption -mindistance=200
  221. 139 [Info] Flag small_world not set, skipped [SetOption -mindistance=128]
  222. 140 [Command] SetMaxVerticesPerQuad: -n=18000
  223. 141 [Info] Current quad: x=-2,y=-3
  224. 142 [Info] Vertices left to be placed: 17802
  225. 143 [Info] Partly filled quad: vertices reduced to: 2781
  226. 144 [Warning] This quad seems to be empty, skipped after 0 vertices
  227. 145 [Info] Current quad: x=-2,y=-2
  228. 146 [Info] Vertices left to be placed: 16911
  229. 147 [Warning] This quad seems to be empty, skipped after 0 vertices
  230. 148 [Info] Current quad: x=-2,y=-1
  231. 149 [Info] Vertices left to be placed: 13275
  232. 150 [Info] [1000]
  233. 151 [Info] [2000]
  234. 152 [Info] [3000]
  235. 153 [Info] [4000]
  236. 154 [Info] [5000]
  237. 155 [Info] [6000]
  238. 156 [Info] [7000]
  239. 157 [Info] [8000]
  240. 158 [Info] [9000]
  241. 159 [Info] [10000]
  242. 160 [Info] [11000]
  243. 161 [Info] [12000]
  244. 162 [Info] [13000]
  245. 163 [Info] Current quad: x=-2,y=0
  246. 164 [Info] Vertices left to be placed: 12409
  247. 165 [Info] [1000]
  248. 166 [Info] [2000]
  249. 167 [Info] [3000]
  250. 168 [Info] [4000]
  251. 169 [Info] [5000]
  252. 170 [Info] [6000]
  253. 171 [Info] [7000]
  254. 172 [Info] [8000]
  255. 173 [Info] [9000]
  256. 174 [Info] [10000]
  257. 175 [Info] [11000]
  258. 176 [Info] [12000]
  259. 177 [Info] Current quad: x=-2,y=1
  260. 178 [Info] Vertices left to be placed: 14144
  261. 179 [Info] Partly filled quad: vertices reduced to: 12376
  262. 180 [Info] [1000]
  263. 181 [Info] [2000]
  264. 182 [Info] [3000]
  265. 183 [Info] [4000]
  266. 184 [Info] [5000]
  267. 185 [Info] [6000]
  268. 186 [Info] [7000]
  269. 187 [Info] [8000]
  270. 188 [Info] [9000]
  271. 189 [Info] [10000]
  272. 190 [Info] [11000]
  273. 191 [Info] [12000]
  274. 192 [Info] Current quad: x=-1,y=-3
  275. 193 [Info] Vertices left to be placed: 17802
  276. 194 [Info] Partly filled quad: vertices reduced to: 2781
  277. 195 [Warning] This quad seems to be empty, skipped after 0 vertices
  278. 196 [Info] Current quad: x=-1,y=-2
  279. 197 [Info] Vertices left to be placed: 16911
  280. 198 [Warning] This quad seems to be empty, skipped after 0 vertices
  281. 199 [Info] Current quad: x=-1,y=-1
  282. 200 [Info] Vertices left to be placed: 13161
  283. 201 [Info] [1000]
  284. 202 [Info] [2000]
  285. 203 [Info] [3000]
  286. 204 [Info] [4000]
  287. 205 [Info] [5000]
  288. 206 [Info] [6000]
  289. 207 [Info] [7000]
  290. 208 [Info] [8000]
  291. 209 [Info] [9000]
  292. 210 [Info] [10000]
  293. 211 [Info] [11000]
  294. 212 [Info] [12000]
  295. 213 [Info] [13000]
  296. 214 [Info] Current quad: x=-1,y=0
  297. 215 [Info] Vertices left to be placed: 14003
  298. 216 [Info] [1000]
  299. 217 [Info] [2000]
  300. 218 [Info] [3000]
  301. 219 [Info] [4000]
  302. 220 [Info] [5000]
  303. 221 [Info] [6000]
  304. 222 [Info] [7000]
  305. 223 [Info] [8000]
  306. 224 [Info] [9000]
  307. 225 [Info] [10000]
  308. 226 [Info] [11000]
  309. 227 [Info] [12000]
  310. 228 [Info] [13000]
  311. 229 [Info] [14000]
  312. 230 [Info] Current quad: x=-1,y=1
  313. 231 [Info] Vertices left to be placed: 12856
  314. 232 [Info] Partly filled quad: vertices reduced to: 11249
  315. 233 [Info] [1000]
  316. 234 [Info] [2000]
  317. 235 [Info] [3000]
  318. 236 [Info] [4000]
  319. 237 [Info] [5000]
  320. 238 [Info] [6000]
  321. 239 [Info] [7000]
  322. 240 [Info] [8000]
  323. 241 [Info] [9000]
  324. 242 [Info] [10000]
  325. 243 [Info] [11000]
  326. 244 [Info] Current quad: x=0,y=-3
  327. 245 [Info] Vertices left to be placed: 17802
  328. 246 [Info] Partly filled quad: vertices reduced to: 2781
  329. 247 [Warning] This quad seems to be empty, skipped after 0 vertices
  330. 248 [Info] Current quad: x=0,y=-2
  331. 249 [Info] Vertices left to be placed: 13842
  332. 250 [Info] [1000]
  333. 251 [Info] [2000]
  334. 252 [Info] [3000]
  335. 253 [Info] [4000]
  336. 254 [Info] [5000]
  337. 255 [Info] [6000]
  338. 256 [Info] [7000]
  339. 257 [Info] [8000]
  340. 258 [Info] [9000]
  341. 259 [Info] [10000]
  342. 260 [Info] [11000]
  343. 261 [Info] [12000]
  344. 262 [Info] [13000]
  345. 263 [Info] Current quad: x=0,y=-1
  346. 264 [Info] Vertices left to be placed: 10226
  347. 265 [Info] [1000]
  348. 266 [Info] [2000]
  349. 267 [Info] [3000]
  350. 268 [Info] [4000]
  351. 269 [Info] [5000]
  352. 270 [Info] [6000]
  353. 271 [Info] [7000]
  354. 272 [Info] [8000]
  355. 273 [Info] [9000]
  356. 274 [Info] [10000]
  357. 275 [Info] Current quad: x=0,y=0
  358. 276 [Info] Vertices left to be placed: 8751
  359. 277 [Info] [1000]
  360. 278 [Info] [2000]
  361. 279 [Info] [3000]
  362. 280 [Info] [4000]
  363. 281 [Info] [5000]
  364. 282 [Info] [6000]
  365. 283 [Info] [7000]
  366. 284 [Info] [8000]
  367. 285 [Info] Current quad: x=0,y=1
  368. 286 [Info] Vertices left to be placed: 12344
  369. 287 [Info] Partly filled quad: vertices reduced to: 10801
  370. 288 [Info] [1000]
  371. 289 [Info] [2000]
  372. 290 [Info] [3000]
  373. 291 [Info] [4000]
  374. 292 [Info] [5000]
  375. 293 [Info] [6000]
  376. 294 [Info] [7000]
  377. 295 [Info] [8000]
  378. 296 [Info] [9000]
  379. 297 [Info] [10000]
  380. 298 [Info] Current quad: x=1,y=-3
  381. 299 [Info] Vertices left to be placed: 17802
  382. 300 [Info] Partly filled quad: vertices reduced to: 2781
  383. 301 [Warning] This quad seems to be empty, skipped after 0 vertices
  384. 302 [Info] Current quad: x=1,y=-2
  385. 303 [Info] Vertices left to be placed: 15501
  386. 304 [Info] [1000]
  387. 305 [Info] [2000]
  388. 306 [Info] [3000]
  389. 307 [Info] [4000]
  390. 308 [Info] [5000]
  391. 309 [Info] [6000]
  392. 310 [Info] [7000]
  393. 311 [Info] [8000]
  394. 312 [Info] [9000]
  395. 313 [Info] [10000]
  396. 314 [Info] [11000]
  397. 315 [Info] [12000]
  398. 316 [Info] [13000]
  399. 317 [Info] [14000]
  400. 318 [Info] [15000]
  401. 319 [Info] Current quad: x=1,y=-1
  402. 320 [Info] Vertices left to be placed: 12156
  403. 321 [Info] [1000]
  404. 322 [Info] [2000]
  405. 323 [Info] [3000]
  406. 324 [Info] [4000]
  407. 325 [Info] [5000]
  408. 326 [Info] [6000]
  409. 327 [Info] [7000]
  410. 328 [Info] [8000]
  411. 329 [Info] [9000]
  412. 330 [Info] [10000]
  413. 331 [Info] [11000]
  414. 332 [Info] [12000]
  415. 333 [Info] Current quad: x=1,y=0
  416. 334 [Info] Vertices left to be placed: 12939
  417. 335 [Info] [1000]
  418. 336 [Info] [2000]
  419. 337 [Info] [3000]
  420. 338 [Info] [4000]
  421. 339 [Info] [5000]
  422. 340 [Info] [6000]
  423. 341 [Info] [7000]
  424. 342 [Info] [8000]
  425. 343 [Info] [9000]
  426. 344 [Info] [10000]
  427. 345 [Info] [11000]
  428. 346 [Info] [12000]
  429. 347 [Info] Current quad: x=1,y=1
  430. 348 [Info] Vertices left to be placed: 12929
  431. 349 [Info] Partly filled quad: vertices reduced to: 11312
  432. 350 [Info] [1000]
  433. 351 [Info] [2000]
  434. 352 [Info] [3000]
  435. 353 [Info] [4000]
  436. 354 [Info] [5000]
  437. 355 [Info] [6000]
  438. 356 [Info] [7000]
  439. 357 [Info] [8000]
  440. 358 [Info] [9000]
  441. 359 [Info] [10000]
  442. 360 [Info] [11000]
  443. 361 [Info] Current quad: x=2,y=-3
  444. 362 [Info] Vertices left to be placed: 17854
  445. 363 [Info] Partly filled quad: vertices reduced to: 523
  446. 364 [Info] Current quad: x=2,y=-2
  447. 365 [Info] Vertices left to be placed: 17446
  448. 366 [Info] Partly filled quad: vertices reduced to: 3271
  449. 367 [Info] [1000]
  450. 368 [Info] [2000]
  451. 369 [Info] [3000]
  452. 370 [Info] Current quad: x=2,y=-1
  453. 371 [Info] Vertices left to be placed: 17498
  454. 372 [Info] Partly filled quad: vertices reduced to: 3280
  455. 373 [Info] [1000]
  456. 374 [Info] [2000]
  457. 375 [Info] [3000]
  458. 376 [Info] Current quad: x=2,y=0
  459. 377 [Info] Vertices left to be placed: 17275
  460. 378 [Info] Partly filled quad: vertices reduced to: 3239
  461. 379 [Info] [1000]
  462. 380 [Info] [2000]
  463. 381 [Info] [3000]
  464. 382 [Info] Current quad: x=2,y=1
  465. 383 [Info] Vertices left to be placed: 17306
  466. 384 [Info] Partly filled quad: vertices reduced to: 2839
  467. 385 [Info] [1000]
  468. 386 [Info] [2000]
  469. 387 [Info] Flag small_world not set, skipped [@_worldspace=DibellasWatch SetMaxV
  470. erticesPerQuad -n=30000]
  471. 388 [Info] Flag small_world not set, skipped [@!_worldspace=DibellasWatch SetMax
  472. VerticesPerQuad -n=25000]
  473. 389 [Command] MakeTriangulation: Start Delaunay triangulation
  474. 390 [Info] Number of vertices forwarded to Delaunay algorithm: 262238
  475. 391 [Info] Call Triangle algorithm
  476. 392 [Info] (written by by J. R. Shewchuk, see README)
  477. Constructing Delaunay triangulation by divide-and-conquer method.
  478. Adding Steiner points to enforce quality.
  479.  
  480. Writing vertices.
  481. Writing triangles.
  482. Writing Voronoi vertices.
  483. Writing Voronoi edges.
  484.  
  485. Statistics:
  486.  
  487. Input vertices: 262238
  488.  
  489. Mesh vertices: 262238
  490. Mesh triangles: 523917
  491. Mesh edges: 786154
  492. Mesh exterior boundary edges: 557
  493.  
  494. 393 [Info] Number of triangles in entire worldspace: 523917
  495. 394 [Command] DivideGrid: -x=4096 -y=4096
  496. 395 [Command] DivideGrid: done
  497. 396 [Command] WriteAllQuads
  498. 397 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  499. a\Meshes\Landscape\LOD\60.-64.-96.32.nif has 320 triangles and 198 vertices
  500. 398 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  501. a\Meshes\Landscape\LOD\60.-64.-64.32.nif has 2048 triangles and 1089 vertices
  502. 399 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  503. a\Meshes\Landscape\LOD\60.-64.-32.32.nif has 47572 triangles and 24002 vertices
  504. 400 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  505. a\Meshes\Landscape\LOD\60.-64.00.32.nif has 49288 triangles and 24928 vertices
  506. 401 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  507. a\Meshes\Landscape\LOD\60.-64.32.32.nif has 44402 triangles and 22396 vertices
  508. 402 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  509. a\Meshes\Landscape\LOD\60.-32.-96.32.nif has 320 triangles and 198 vertices
  510. 403 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  511. a\Meshes\Landscape\LOD\60.-32.-64.32.nif has 2048 triangles and 1089 vertices
  512. 404 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  513. a\Meshes\Landscape\LOD\60.-32.-32.32.nif has 49672 triangles and 25111 vertices
  514. 405 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  515. a\Meshes\Landscape\LOD\60.-32.00.32.nif has 50442 triangles and 25599 vertices
  516. 406 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  517. a\Meshes\Landscape\LOD\60.-32.32.32.nif has 44082 triangles and 22354 vertices
  518. 407 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  519. a\Meshes\Landscape\LOD\60.00.-96.32.nif has 320 triangles and 198 vertices
  520. 408 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  521. a\Meshes\Landscape\LOD\60.00.-64.32.nif has 47641 triangles and 24034 vertices
  522. 409 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  523. a\Meshes\Landscape\LOD\60.00.-32.32.nif has 49133 triangles and 24940 vertices
  524. 410 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  525. a\Meshes\Landscape\LOD\60.00.00.32.nif has 49450 triangles and 25070 vertices
  526. 411 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  527. a\Meshes\Landscape\LOD\60.00.32.32.nif has 43582 triangles and 22093 vertices
  528. 412 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  529. a\Meshes\Landscape\LOD\60.32.-96.32.nif has 320 triangles and 198 vertices
  530. 413 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  531. a\Meshes\Landscape\LOD\60.32.-64.32.nif has 49708 triangles and 25107 vertices
  532. 414 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  533. a\Meshes\Landscape\LOD\60.32.-32.32.nif has 49578 triangles and 25118 vertices
  534. 415 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  535. a\Meshes\Landscape\LOD\60.32.00.32.nif has 48782 triangles and 24722 vertices
  536. 416 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  537. a\Meshes\Landscape\LOD\60.32.32.32.nif has 43710 triangles and 22162 vertices
  538. 417 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  539. a\Meshes\Landscape\LOD\60.64.-96.32.nif has 1663 triangles and 856 vertices
  540. 418 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  541. a\Meshes\Landscape\LOD\60.64.-64.32.nif has 10951 triangles and 5606 vertices
  542. 419 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  543. a\Meshes\Landscape\LOD\60.64.-32.32.nif has 10633 triangles and 5438 vertices
  544. 420 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  545. a\Meshes\Landscape\LOD\60.64.00.32.nif has 10833 triangles and 5551 vertices
  546. 421 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
  547. a\Meshes\Landscape\LOD\60.64.32.32.nif has 9253 triangles and 4772 vertices
  548. ****** Batch loop done ******
  549. User time per command (sorted):
  550. SetMaxVerticesPerQuad: 15.8653 s
  551. WriteAllQuads: 8.67366 s
  552. DivideGrid: 6.86404 s
  553. Filter: 6.17764 s
  554. GenerateHeightmap: 4.61763 s
  555. BreakAtGrid: 3.91563 s
  556. ContourLine: 2.88602 s
  557. AlgPeakFinder: 0.327602 s
  558. SetGrid: 0.280802 s
  559. MakeTriangulation: 0.265202 s
  560. Please close this window
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