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- 21:24:29.225: CPU Name: AMD Ryzen 7 5800X 8-Core Processor
- 21:24:29.225: CPU Speed: 3800MHz
- 21:24:29.225: Physical Cores: 8, Logical Cores: 16
- 21:24:29.225: Physical Memory: 32687MB Total, 24741MB Free
- 21:24:29.225: Windows Version: 10.0 Build 19045 (release: 22H2; revision: 4651; 64-bit)
- 21:24:29.225: Running as administrator: true
- 21:24:29.225: Windows 10/11 Gaming Features:
- 21:24:29.225: Game Bar: On
- 21:24:29.225: Game DVR: On
- 21:24:29.225: Game DVR Background Recording: Off
- 21:24:29.225: Game Mode: Probably On (no reg key set)
- 21:24:29.233: Sec. Software Status:
- 21:24:29.234: Microsoft Defender Antivirus: enabled (AV)
- 21:24:29.234: Windows Firewall: enabled (FW)
- 21:24:29.235: Current Date/Time: 2024-07-18, 21:24:29
- 21:24:29.235: Browser Hardware Acceleration: true
- 21:24:29.235: Hide OBS windows from screen capture: false
- 21:24:29.235: Qt Version: 6.6.3 (runtime), 6.6.3 (compiled)
- 21:24:29.235: Portable mode: false
- 21:24:29.504: OBS 30.2.0 (64-bit, windows)
- 21:24:29.504: ---------------------------------
- 21:24:29.539: ---------------------------------
- 21:24:29.539: audio settings reset:
- 21:24:29.539: samples per sec: 48000
- 21:24:29.539: speakers: 2
- 21:24:29.539: max buffering: 960 milliseconds
- 21:24:29.539: buffering type: dynamically increasing
- 21:24:29.542: ---------------------------------
- 21:24:29.542: Initializing D3D11...
- 21:24:29.542: Available Video Adapters:
- 21:24:29.544: Adapter 0: AMD Radeon RX 6800
- 21:24:29.544: Dedicated VRAM: 17131868160 (16.0 GiB)
- 21:24:29.544: Shared VRAM: 17137833984 (16.0 GiB)
- 21:24:29.544: PCI ID: 1002:73bf
- 21:24:29.544: HAGS Status: Disabled (Default: No, Driver status: Unsupported)
- 21:24:29.545: Driver Version: 32.0.11021.1011
- 21:24:29.545: output 0:
- 21:24:29.545: name=Q27G2G3R3B
- 21:24:29.545: pos={0, 0}
- 21:24:29.545: size={2560, 1440}
- 21:24:29.545: attached=true
- 21:24:29.545: refresh=165
- 21:24:29.545: bits_per_color=10
- 21:24:29.545: space=RGB_FULL_G22_NONE_P709
- 21:24:29.545: primaries=[r=(0.675781, 0.310547), g=(0.267578, 0.653320), b=(0.143555, 0.059570), wp=(0.313477, 0.329102)]
- 21:24:29.545: relative_gamut_area=[709=1.271230, P3=0.937114, 2020=0.672316]
- 21:24:29.545: sdr_white_nits=80
- 21:24:29.545: nit_range=[min=0.000000, max=426.000000, max_full_frame=426.000000]
- 21:24:29.545: dpi=96 (100%)
- 21:24:29.545: id=\\?\DISPLAY#AOC2702#7&982e5ce&2&UID264#{e6f07b5f-ee97-4a90-b076-33f57bf4eaa7}
- 21:24:29.545: alt_id=\\.\DISPLAY1
- 21:24:29.546: Loading up D3D11 on adapter AMD Radeon RX 6800 (0)
- 21:24:29.619: D3D11 loaded successfully, feature level used: b000
- 21:24:29.619: DXGI increase maximum frame latency success
- 21:24:29.620: D3D11 GPU priority setup success
- 21:24:30.365: ---------------------------------
- 21:24:30.365: video settings reset:
- 21:24:30.365: base resolution: 2560x1440
- 21:24:30.365: output resolution: 2560x1440
- 21:24:30.365: downscale filter: Bicubic
- 21:24:30.365: fps: 60/1
- 21:24:30.365: format: NV12
- 21:24:30.365: YUV mode: Rec. 709/Partial
- 21:24:30.366: NV12 texture support enabled
- 21:24:30.366: P010 texture support not available
- 21:24:30.367: Audio monitoring device:
- 21:24:30.367: name: Default
- 21:24:30.367: id: default
- 21:24:30.367: ---------------------------------
- 21:24:30.382: No AJA devices found, skipping loading AJA UI plugin
- 21:24:30.382: Failed to initialize module 'aja-output-ui.dll'
- 21:24:30.395: No AJA devices found, skipping loading AJA plugin
- 21:24:30.395: Failed to initialize module 'aja.dll'
- 21:24:30.395: Skipping module '../../obs-plugins/64bit/chrome_elf.dll', not an OBS plugin
- 21:24:30.401: [CoreAudio encoder]: CoreAudio AAC encoder not installed on the system or couldn't be loaded
- 21:24:30.403: Failed to load 'en-US' text for module: 'decklink-captions.dll'
- 21:24:30.405: Failed to load 'en-US' text for module: 'decklink-output-ui.dll'
- 21:24:30.409: A DeckLink iterator could not be created. The DeckLink drivers may not be installed
- 21:24:30.409: Failed to initialize module 'decklink.dll'
- 21:24:30.667: [AMF] Version 2.8.0 loaded (Compiled: 1.4.14.0, Runtime: 1.4.34.0, Library: 1.4.34.0;24.10.21.01;AMD-Radeon-Driver/drivers:534f330b4cffbba4109b73122eda6e5fa3114f4e).
- 21:24:30.734: [AMF] <Id: 1> Unable to set converter transfer characteristic, error AMF_NOT_FOUND (code 11)
- 21:24:30.807: [AMF] <Id: 2> Unable to set converter transfer characteristic, error AMF_NOT_FOUND (code 11)
- 21:24:30.808: [AMF] [Capability Manager] Testing Direct3D 11 Adapter 'AMD Radeon RX 6800 (VEN_1002/DEV_73bf/SUB_67051eae/REV_00c3)':
- 21:24:30.808: H264/AVC: Supported
- 21:24:30.808: H265/HEVC: Supported
- 21:24:30.808:
- 21:24:30.841: Skipping module '../../obs-plugins/64bit/libcef.dll', not an OBS plugin
- 21:24:30.842: Skipping module '../../obs-plugins/64bit/libEGL.dll', not an OBS plugin
- 21:24:30.843: Skipping module '../../obs-plugins/64bit/libGLESv2.dll', not an OBS plugin
- 21:24:30.950: [obs-browser]: Version 2.23.5
- 21:24:30.950: [obs-browser]: CEF Version 103.0.5060.134 (runtime), 103.0.0-5060-shared-textures.2594+gc69ad37+chromium-103.0.5060.134 (compiled)
- 21:24:31.139: [noise suppress]: NVIDIA denoiser disabled, redistributable not found or could not be loaded.
- 21:24:31.140: Failed to get NVVideoEffects.dll version info size
- 21:24:31.144: [NVIDIA VIDEO FX]: FX disabled, redistributable not found or could not be loaded.
- 21:24:31.260: [obs-websocket] [obs_module_load] you can haz websockets (Version: 5.5.1 | RPC Version: 1)
- 21:24:31.260: [obs-websocket] [obs_module_load] Qt version (compile-time): 6.6.3 | Qt version (run-time): 6.6.3
- 21:24:31.260: [obs-websocket] [obs_module_load] Linked ASIO Version: 103002
- 21:24:31.284: [obs-websocket] [obs_module_load] Module loaded.
- 21:24:31.320: [vlc-video]: VLC 3.0.18 Vetinari found, VLC video source enabled
- 21:24:31.406: Failed to load 'en-GB' text for module: 'StreamDeckPlugin.dll'
- 21:24:31.407: <StreamDeck> Plugin version 5.5.2.16
- 21:24:31.411: <StreamDeck> [Server] Listening on '127.0.0.1:28186'.
- 21:24:31.412: ---------------------------------
- 21:24:31.412: Loaded Modules:
- 21:24:31.412: StreamDeckPlugin.dll
- 21:24:31.412: win-wasapi.dll
- 21:24:31.412: win-dshow.dll
- 21:24:31.412: win-capture.dll
- 21:24:31.412: vlc-video.dll
- 21:24:31.412: text-freetype2.dll
- 21:24:31.412: rtmp-services.dll
- 21:24:31.412: obs-x264.dll
- 21:24:31.412: obs-websocket.dll
- 21:24:31.412: obs-webrtc.dll
- 21:24:31.412: obs-vst.dll
- 21:24:31.412: obs-transitions.dll
- 21:24:31.412: obs-text.dll
- 21:24:31.412: obs-qsv11.dll
- 21:24:31.412: obs-outputs.dll
- 21:24:31.412: obs-filters.dll
- 21:24:31.412: obs-ffmpeg.dll
- 21:24:31.412: obs-browser.dll
- 21:24:31.412: image-source.dll
- 21:24:31.412: frontend-tools.dll
- 21:24:31.412: enc-amf.dll
- 21:24:31.412: decklink-output-ui.dll
- 21:24:31.412: decklink-captions.dll
- 21:24:31.412: coreaudio-encoder.dll
- 21:24:31.412: ---------------------------------
- 21:24:31.412: ---------------------------------
- 21:24:31.412: Available Encoders:
- 21:24:31.412: Video Encoders:
- 21:24:31.413: - ffmpeg_svt_av1 (SVT-AV1)
- 21:24:31.413: - ffmpeg_aom_av1 (AOM AV1)
- 21:24:31.413: - h264_texture_amf (AMD HW H.264 (AVC))
- 21:24:31.413: - h265_texture_amf (AMD HW H.265 (HEVC))
- 21:24:31.413: - obs_x264 (x264)
- 21:24:31.413: Audio Encoders:
- 21:24:31.413: - ffmpeg_aac (FFmpeg AAC)
- 21:24:31.413: - ffmpeg_opus (FFmpeg Opus)
- 21:24:31.413: - ffmpeg_pcm_s16le (FFmpeg PCM (16-bit))
- 21:24:31.413: - ffmpeg_pcm_s24le (FFmpeg PCM (24-bit))
- 21:24:31.413: - ffmpeg_pcm_f32le (FFmpeg PCM (32-bit float))
- 21:24:31.413: - ffmpeg_alac (FFmpeg ALAC (24-bit))
- 21:24:31.413: - ffmpeg_flac (FFmpeg FLAC (16-bit))
- 21:24:31.413: ==== Startup complete ===============================================
- 21:24:31.481: All scene data cleared
- 21:24:31.481: ------------------------------------------------
- 21:24:31.508: [win-wasapi: 'Desktop Audio'] update settings:
- 21:24:31.508: device id: {0.0.0.00000000}.{29c3d460-082c-4d1c-a151-c14f192ede1d}
- 21:24:31.508: use device timing: 1
- 21:24:31.510: [Loaded global audio device]: 'Desktop Audio'
- 21:24:31.510: [win-wasapi: 'Mic/Aux'] update settings:
- 21:24:31.510: device id: {0.0.1.00000000}.{929e4783-f04c-4b5f-9a56-ee6429002ea5}
- 21:24:31.510: use device timing: 0
- 21:24:31.511: [Loaded global audio device]: 'Mic/Aux'
- 21:24:31.511: [WASAPISource::TryInitialize]:[{0.0.1.00000000}.{929e4783-f04c-4b5f-9a56-ee6429002ea5}] Failed to enumerate device: 80070490
- 21:24:31.511: WASAPI: Device '{0.0.1.00000000}.{929e4783-f04c-4b5f-9a56-ee6429002ea5}' failed to start (source: Mic/Aux)
- 21:24:31.511: [win-wasapi: 'Audio Input Capture'] update settings:
- 21:24:31.511: device id: {0.0.1.00000000}.{3f80e1a8-9712-4614-a8c7-d5e4bb57ded9}
- 21:24:31.511: use device timing: 0
- 21:24:31.512: [noise suppress: 'Noise Suppression'] NVAFX redist is not installed.
- 21:24:31.514: [win-wasapi: 'Audio Output Capture'] update settings:
- 21:24:31.514: device id: {0.0.0.00000000}.{6aa6bd00-dd2b-42a5-9438-865389311e01}
- 21:24:31.514: use device timing: 1
- 21:24:31.515: [WASAPISource::TryInitialize]:[1 - Index HMD (AMD High Definition Audio Device)] Failed to activate client context: 88890004
- 21:24:31.515: WASAPI: Device '{0.0.0.00000000}.{6aa6bd00-dd2b-42a5-9438-865389311e01}' failed to start (source: Audio Output Capture)
- 21:24:31.532: WASAPI: Device 'Microphone (4- Torch Streaming Microphone)' [48000 Hz] initialized (source: Audio Input Capture)
- 21:24:31.566: adding 42 milliseconds of audio buffering, total audio buffering is now 42 milliseconds (source: Audio Input Capture)
- 21:24:31.566:
- 21:24:31.572: WASAPI: Device 'Speakers (6- Elo 7.1 USB)' [96000 Hz] initialized (source: Desktop Audio)
- 21:24:31.947: [win-wasapi: 'Application Audio Capture (BETA)'] update settings:
- 21:24:31.947: executable: FortniteClient-Win64-Shipping.exe
- 21:24:31.947: title: Fortnite
- 21:24:31.947: class: UnrealWindow
- 21:24:31.947: priority: 2
- 21:24:31.948: [win-wasapi: 'Discord'] update settings:
- 21:24:31.948: executable: Discord.exe
- 21:24:31.948: title: #general | Fabio Meanie-baninie's Cumsock - Discord
- 21:24:31.948: class: Chrome_WidgetWin_1
- 21:24:31.948: priority: 0
- 21:24:31.949: [win-wasapi: 'Xbox chat'] update settings:
- 21:24:31.949: executable: XboxGameBarWidgets.exe
- 21:24:31.949: title: Xbox Game Bar Widgets
- 21:24:31.949: class: Windows.UI.Core.CoreWindow
- 21:24:31.949: priority: 0
- 21:24:31.950: [WASAPISource::TryInitialize]:[[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]] Failed to find window
- 21:24:31.950: WASAPI: Device '' failed to start (source: Application Audio Capture (BETA))
- 21:24:31.950: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: explorer.exe
- 21:24:31.950: [game-capture: 'Fullscreen'] cannot capture explorer.exe due to being blacklisted
- 21:24:31.952: Switched to scene 'General Recording'
- 21:24:31.952: ------------------------------------------------
- 21:24:31.952: Loaded scenes:
- 21:24:31.952: - scene 'General Recording':
- 21:24:31.952: - source: 'Fullscreen' (game_capture)
- 21:24:31.952: - source: 'Audio Input Capture' (wasapi_input_capture)
- 21:24:31.952: - filter: 'Gain' (gain_filter)
- 21:24:31.952: - filter: 'Noise Suppression' (noise_suppress_filter_v2)
- 21:24:31.952: - filter: 'Noise Gate' (noise_gate_filter)
- 21:24:31.952: - filter: 'Correction' (basic_eq_filter)
- 21:24:31.952: - filter: 'Compressor' (compressor_filter)
- 21:24:31.952: - filter: 'Limiter' (limiter_filter)
- 21:24:31.952: - source: 'Audio Output Capture' (wasapi_output_capture)
- 21:24:31.952: - filter: 'Compressor' (compressor_filter)
- 21:24:31.952: - source: 'Application Audio Capture (BETA)' (wasapi_process_output_capture)
- 21:24:31.952: - filter: 'Compressor' (compressor_filter)
- 21:24:31.952: - filter: 'Compressor 2' (compressor_filter)
- 21:24:31.952: - source: 'Discord' (wasapi_process_output_capture)
- 21:24:31.952: - source: 'Xbox chat' (wasapi_process_output_capture)
- 21:24:31.952: - scene 'VR Recording':
- 21:24:31.952: - source: 'VR View' (game_capture)
- 21:24:31.952: - source: 'Audio Output Capture' (wasapi_output_capture)
- 21:24:31.952: - filter: 'Compressor' (compressor_filter)
- 21:24:31.952: - source: 'Audio Input Capture' (wasapi_input_capture)
- 21:24:31.952: - filter: 'Gain' (gain_filter)
- 21:24:31.952: - filter: 'Noise Suppression' (noise_suppress_filter_v2)
- 21:24:31.952: - filter: 'Noise Gate' (noise_gate_filter)
- 21:24:31.952: - filter: 'Correction' (basic_eq_filter)
- 21:24:31.952: - filter: 'Compressor' (compressor_filter)
- 21:24:31.952: - filter: 'Limiter' (limiter_filter)
- 21:24:31.952: - scene 'LSPDFR':
- 21:24:31.952: - source: 'Fullscreen' (game_capture)
- 21:24:31.952: - source: 'Audio Input Capture' (wasapi_input_capture)
- 21:24:31.952: - filter: 'Gain' (gain_filter)
- 21:24:31.952: - filter: 'Noise Suppression' (noise_suppress_filter_v2)
- 21:24:31.952: - filter: 'Noise Gate' (noise_gate_filter)
- 21:24:31.952: - filter: 'Correction' (basic_eq_filter)
- 21:24:31.952: - filter: 'Compressor' (compressor_filter)
- 21:24:31.952: - filter: 'Limiter' (limiter_filter)
- 21:24:31.952: - source: 'Audio Output Capture' (wasapi_output_capture)
- 21:24:31.952: - filter: 'Compressor' (compressor_filter)
- 21:24:31.952: ------------------------------------------------
- 21:24:31.954: [WASAPISource::TryInitialize]:[[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]] Failed to find window
- 21:24:31.954: WASAPI: Device '' failed to start (source: Xbox chat)
- 21:24:31.955: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' [48000 Hz] initialized (source: Discord)
- 21:24:32.394: YT: InitYTUserUrl() User is not signed
- 21:24:32.395: YT: InitYTUserUrl() User is not signed
- 21:24:33.536: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: explorer.exe
- 21:24:33.536: [game-capture: 'Fullscreen'] cannot capture explorer.exe due to being blacklisted
- 21:24:35.553: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: explorer.exe
- 21:24:35.553: [game-capture: 'Fullscreen'] cannot capture explorer.exe due to being blacklisted
- 21:24:37.570: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: explorer.exe
- 21:24:37.570: [game-capture: 'Fullscreen'] cannot capture explorer.exe due to being blacklisted
- 21:24:39.586: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: explorer.exe
- 21:24:39.586: [game-capture: 'Fullscreen'] cannot capture explorer.exe due to being blacklisted
- 21:25:31.975: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' [48000 Hz] initialized (source: Application Audio Capture (BETA))
- 21:25:47.137: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: FortniteClient-Win64-Shipping.exe
- 21:25:47.187: [game-capture: 'Fullscreen'] using helper (compatibility hook)
- 21:25:47.280: [game-capture: 'Fullscreen'] hook not loaded yet, retrying..
- 21:25:50.154: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: FortniteClient-Win64-Shipping.exe
- 21:25:51.370: [game-capture: 'Fullscreen'] capture stopped
- 21:25:54.170: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: FortniteClient-Win64-Shipping.exe
- 21:25:54.178: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
- 21:25:54.178: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
- 21:25:54.178: BufferDesc.Width: 2560
- 21:25:54.178: BufferDesc.Height: 1440
- 21:25:54.178: BufferDesc.RefreshRate.Numerator: 0
- 21:25:54.178: BufferDesc.RefreshRate.Denominator: 0
- 21:25:54.178: BufferDesc.Format: 24
- 21:25:54.178: BufferDesc.ScanlineOrdering: 0
- 21:25:54.178: BufferDesc.Scaling: 0
- 21:25:54.178: SampleDesc.Count: 1
- 21:25:54.178: SampleDesc.Quality: 0
- 21:25:54.178: BufferUsage: 48
- 21:25:54.178: BufferCount: 3
- 21:25:54.178: Windowed: 0
- 21:25:54.178: SwapEffect: 4
- 21:25:54.178: Flags: 2050
- 21:25:54.178: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
- 21:25:54.178: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
- 21:25:54.187: [game-capture: 'Fullscreen'] capture stopped
- 21:25:58.188: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: FortniteClient-Win64-Shipping.exe
- 21:25:58.194: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
- 21:25:58.194: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
- 21:25:58.194: BufferDesc.Width: 2560
- 21:25:58.194: BufferDesc.Height: 1440
- 21:25:58.194: BufferDesc.RefreshRate.Numerator: 0
- 21:25:58.194: BufferDesc.RefreshRate.Denominator: 0
- 21:25:58.194: BufferDesc.Format: 24
- 21:25:58.194: BufferDesc.ScanlineOrdering: 0
- 21:25:58.194: BufferDesc.Scaling: 0
- 21:25:58.194: SampleDesc.Count: 1
- 21:25:58.194: SampleDesc.Quality: 0
- 21:25:58.194: BufferUsage: 48
- 21:25:58.194: BufferCount: 3
- 21:25:58.194: Windowed: 0
- 21:25:58.194: SwapEffect: 4
- 21:25:58.194: Flags: 2050
- 21:25:58.194: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
- 21:25:58.194: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
- 21:25:58.221: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
- 21:25:58.224: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 21:25:58.237: [game-capture: 'Fullscreen'] shared texture capture successful
- 21:26:29.778: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
- 21:26:29.816: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 21:26:29.816: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 21:26:30.103: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 21:26:30.103: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
- 21:26:30.103: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
- 21:26:30.103: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
- 21:26:30.103: BufferDesc.Width: 2560
- 21:26:30.103: BufferDesc.Height: 1440
- 21:26:30.103: BufferDesc.RefreshRate.Numerator: 0
- 21:26:30.103: BufferDesc.RefreshRate.Denominator: 0
- 21:26:30.103: BufferDesc.Format: 24
- 21:26:30.103: BufferDesc.ScanlineOrdering: 0
- 21:26:30.103: BufferDesc.Scaling: 0
- 21:26:30.103: SampleDesc.Count: 1
- 21:26:30.103: SampleDesc.Quality: 0
- 21:26:30.103: BufferUsage: 48
- 21:26:30.103: BufferCount: 3
- 21:26:30.103: Windowed: 1
- 21:26:30.103: SwapEffect: 4
- 21:26:30.103: Flags: 2050
- 21:26:30.103: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
- 21:26:30.103: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
- 21:26:30.145: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
- 21:26:30.147: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 21:26:30.154: [game-capture: 'Fullscreen'] shared texture capture successful
- 21:26:43.501: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
- 21:26:43.522: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 21:26:43.522: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 21:26:43.527: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 21:26:43.527: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
- 21:26:43.527: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
- 21:26:43.527: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
- 21:26:43.527: BufferDesc.Width: 2560
- 21:26:43.527: BufferDesc.Height: 1440
- 21:26:43.527: BufferDesc.RefreshRate.Numerator: 0
- 21:26:43.527: BufferDesc.RefreshRate.Denominator: 0
- 21:26:43.527: BufferDesc.Format: 24
- 21:26:43.527: BufferDesc.ScanlineOrdering: 0
- 21:26:43.527: BufferDesc.Scaling: 0
- 21:26:43.527: SampleDesc.Count: 1
- 21:26:43.527: SampleDesc.Quality: 0
- 21:26:43.527: BufferUsage: 48
- 21:26:43.527: BufferCount: 3
- 21:26:43.527: Windowed: 0
- 21:26:43.527: SwapEffect: 4
- 21:26:43.527: Flags: 2050
- 21:26:43.528: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
- 21:26:43.528: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
- 21:26:43.565: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
- 21:26:43.566: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 21:26:43.571: [game-capture: 'Fullscreen'] shared texture capture successful
- 21:26:59.964: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
- 21:27:00.012: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 21:27:00.012: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 21:27:00.019: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 21:27:00.019: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
- 21:27:00.019: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
- 21:27:00.019: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
- 21:27:00.019: BufferDesc.Width: 2560
- 21:27:00.019: BufferDesc.Height: 1440
- 21:27:00.019: BufferDesc.RefreshRate.Numerator: 0
- 21:27:00.019: BufferDesc.RefreshRate.Denominator: 0
- 21:27:00.019: BufferDesc.Format: 24
- 21:27:00.019: BufferDesc.ScanlineOrdering: 0
- 21:27:00.019: BufferDesc.Scaling: 0
- 21:27:00.019: SampleDesc.Count: 1
- 21:27:00.019: SampleDesc.Quality: 0
- 21:27:00.019: BufferUsage: 48
- 21:27:00.019: BufferCount: 3
- 21:27:00.019: Windowed: 1
- 21:27:00.019: SwapEffect: 4
- 21:27:00.019: Flags: 2050
- 21:27:00.019: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
- 21:27:00.019: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
- 21:27:00.052: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
- 21:27:00.053: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 21:27:00.054: [game-capture: 'Fullscreen'] shared texture capture successful
- 21:27:15.371: [texture-amf-h265: 'advanced_video_recording'] settings:
- 21:27:15.371: rate_control: CQP
- 21:27:15.371: bitrate: 40000
- 21:27:15.371: cqp: 17
- 21:27:15.371: keyint: 250
- 21:27:15.371: preset: quality
- 21:27:15.371: profile: high
- 21:27:15.371: width: 2560
- 21:27:15.371: height: 1440
- 21:27:15.371: params: (none)
- 21:27:15.380: ---------------------------------
- 21:27:15.381: [FFmpeg aac encoder: 'Game'] bitrate: 320, channels: 2, channel_layout: stereo
- 21:27:15.381:
- 21:27:15.389: ---------------------------------
- 21:27:15.389: [FFmpeg aac encoder: 'Mic'] bitrate: 320, channels: 2, channel_layout: stereo
- 21:27:15.389:
- 21:27:15.482: ==== Recording Start ===============================================
- 21:27:15.482: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/Milosz/Videos/Base Profile/2024-07-18 21-27-15.mp4'...
- 21:27:16.205: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/Milosz/Videos/Base Profile/2024-07-18 21-27-15.mp4' stopped
- 21:27:16.205: Output 'adv_file_output': stopping
- 21:27:16.205: Output 'adv_file_output': Total frames output: 35
- 21:27:16.205: Output 'adv_file_output': Total drawn frames: 44
- 21:27:16.206: ==== Recording Stop ================================================
- 21:27:56.943: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
- 21:27:56.972: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 21:27:56.973: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 21:27:57.152: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 21:27:57.152: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
- 21:27:57.152: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
- 21:27:57.152: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
- 21:27:57.152: BufferDesc.Width: 2560
- 21:27:57.152: BufferDesc.Height: 1440
- 21:27:57.152: BufferDesc.RefreshRate.Numerator: 0
- 21:27:57.152: BufferDesc.RefreshRate.Denominator: 0
- 21:27:57.152: BufferDesc.Format: 24
- 21:27:57.152: BufferDesc.ScanlineOrdering: 0
- 21:27:57.152: BufferDesc.Scaling: 0
- 21:27:57.152: SampleDesc.Count: 1
- 21:27:57.152: SampleDesc.Quality: 0
- 21:27:57.152: BufferUsage: 48
- 21:27:57.152: BufferCount: 3
- 21:27:57.152: Windowed: 0
- 21:27:57.152: SwapEffect: 4
- 21:27:57.152: Flags: 2050
- 21:27:57.152: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
- 21:27:57.152: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
- 21:27:57.181: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
- 21:27:57.182: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 21:27:57.187: [game-capture: 'Fullscreen'] shared texture capture successful
- 21:28:59.466: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
- 21:28:59.518: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 21:28:59.518: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 21:28:59.524: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 21:28:59.524: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
- 21:28:59.524: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
- 21:28:59.524: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
- 21:28:59.524: BufferDesc.Width: 2560
- 21:28:59.524: BufferDesc.Height: 1440
- 21:28:59.524: BufferDesc.RefreshRate.Numerator: 0
- 21:28:59.524: BufferDesc.RefreshRate.Denominator: 0
- 21:28:59.524: BufferDesc.Format: 24
- 21:28:59.524: BufferDesc.ScanlineOrdering: 0
- 21:28:59.524: BufferDesc.Scaling: 0
- 21:28:59.524: SampleDesc.Count: 1
- 21:28:59.524: SampleDesc.Quality: 0
- 21:28:59.524: BufferUsage: 48
- 21:28:59.524: BufferCount: 3
- 21:28:59.524: Windowed: 1
- 21:28:59.524: SwapEffect: 4
- 21:28:59.524: Flags: 2050
- 21:28:59.525: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
- 21:28:59.525: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
- 21:28:59.558: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
- 21:28:59.559: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 21:28:59.570: [game-capture: 'Fullscreen'] shared texture capture successful
- 21:29:05.738: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
- 21:29:05.758: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 21:29:05.759: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 21:29:05.962: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 21:29:05.962: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
- 21:29:05.962: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
- 21:29:05.962: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
- 21:29:05.962: BufferDesc.Width: 2560
- 21:29:05.962: BufferDesc.Height: 1440
- 21:29:05.962: BufferDesc.RefreshRate.Numerator: 0
- 21:29:05.962: BufferDesc.RefreshRate.Denominator: 0
- 21:29:05.962: BufferDesc.Format: 24
- 21:29:05.962: BufferDesc.ScanlineOrdering: 0
- 21:29:05.962: BufferDesc.Scaling: 0
- 21:29:05.962: SampleDesc.Count: 1
- 21:29:05.962: SampleDesc.Quality: 0
- 21:29:05.962: BufferUsage: 48
- 21:29:05.962: BufferCount: 3
- 21:29:05.962: Windowed: 0
- 21:29:05.962: SwapEffect: 4
- 21:29:05.962: Flags: 2050
- 21:29:05.962: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
- 21:29:05.962: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
- 21:29:05.991: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
- 21:29:05.992: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 21:29:06.004: [game-capture: 'Fullscreen'] shared texture capture successful
- 21:29:31.636: [texture-amf-h265: 'advanced_video_recording'] settings:
- 21:29:31.636: rate_control: CQP
- 21:29:31.636: bitrate: 40000
- 21:29:31.636: cqp: 17
- 21:29:31.636: keyint: 250
- 21:29:31.636: preset: quality
- 21:29:31.636: profile: high
- 21:29:31.636: width: 2560
- 21:29:31.636: height: 1440
- 21:29:31.636: params: (none)
- 21:29:31.639: ---------------------------------
- 21:29:31.640: [FFmpeg aac encoder: 'Game'] bitrate: 320, channels: 2, channel_layout: stereo
- 21:29:31.640:
- 21:29:31.640: ---------------------------------
- 21:29:31.640: [FFmpeg aac encoder: 'Mic'] bitrate: 320, channels: 2, channel_layout: stereo
- 21:29:31.640:
- 21:29:31.768: ==== Recording Start ===============================================
- 21:29:31.768: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/Milosz/Videos/Base Profile/2024-07-18 21-29-31.mp4'...
- 21:59:28.690: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
- 21:59:28.736: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 21:59:28.736: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 21:59:28.751: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 21:59:28.751: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
- 21:59:28.751: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
- 21:59:28.751: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
- 21:59:28.751: BufferDesc.Width: 2560
- 21:59:28.751: BufferDesc.Height: 1440
- 21:59:28.751: BufferDesc.RefreshRate.Numerator: 0
- 21:59:28.751: BufferDesc.RefreshRate.Denominator: 0
- 21:59:28.751: BufferDesc.Format: 24
- 21:59:28.751: BufferDesc.ScanlineOrdering: 0
- 21:59:28.751: BufferDesc.Scaling: 0
- 21:59:28.751: SampleDesc.Count: 1
- 21:59:28.751: SampleDesc.Quality: 0
- 21:59:28.751: BufferUsage: 48
- 21:59:28.751: BufferCount: 3
- 21:59:28.751: Windowed: 1
- 21:59:28.751: SwapEffect: 4
- 21:59:28.751: Flags: 2050
- 21:59:28.751: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
- 21:59:28.751: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
- 21:59:28.800: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
- 21:59:28.801: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 21:59:28.806: [game-capture: 'Fullscreen'] shared texture capture successful
- 21:59:33.880: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
- 21:59:33.906: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 21:59:33.906: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 21:59:34.168: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 21:59:34.168: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
- 21:59:34.168: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
- 21:59:34.168: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
- 21:59:34.168: BufferDesc.Width: 2560
- 21:59:34.168: BufferDesc.Height: 1440
- 21:59:34.168: BufferDesc.RefreshRate.Numerator: 0
- 21:59:34.168: BufferDesc.RefreshRate.Denominator: 0
- 21:59:34.168: BufferDesc.Format: 24
- 21:59:34.168: BufferDesc.ScanlineOrdering: 0
- 21:59:34.168: BufferDesc.Scaling: 0
- 21:59:34.168: SampleDesc.Count: 1
- 21:59:34.168: SampleDesc.Quality: 0
- 21:59:34.168: BufferUsage: 48
- 21:59:34.168: BufferCount: 3
- 21:59:34.168: Windowed: 0
- 21:59:34.168: SwapEffect: 4
- 21:59:34.168: Flags: 2050
- 21:59:34.168: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
- 21:59:34.168: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
- 21:59:34.205: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
- 21:59:34.207: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 21:59:34.221: [game-capture: 'Fullscreen'] shared texture capture successful
- 21:59:39.310: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/Milosz/Videos/Base Profile/2024-07-18 21-29-31.mp4' stopped
- 21:59:39.310: Output 'adv_file_output': stopping
- 21:59:39.310: Output 'adv_file_output': Total frames output: 108442
- 21:59:39.310: Output 'adv_file_output': Total drawn frames: 108452 (108453 attempted)
- 21:59:39.310: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 1 (0.0%)
- 21:59:39.310: ==== Recording Stop ================================================
- 21:59:39.310: Video stopped, number of skipped frames due to encoding lag: 1/108451 (0.0%)
- 21:59:40.215: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
- 21:59:40.251: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 21:59:40.252: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 21:59:40.463: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 21:59:40.463: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
- 21:59:40.463: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
- 21:59:40.463: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
- 21:59:40.463: BufferDesc.Width: 2560
- 21:59:40.463: BufferDesc.Height: 1440
- 21:59:40.463: BufferDesc.RefreshRate.Numerator: 0
- 21:59:40.463: BufferDesc.RefreshRate.Denominator: 0
- 21:59:40.463: BufferDesc.Format: 24
- 21:59:40.463: BufferDesc.ScanlineOrdering: 0
- 21:59:40.463: BufferDesc.Scaling: 0
- 21:59:40.463: SampleDesc.Count: 1
- 21:59:40.463: SampleDesc.Quality: 0
- 21:59:40.463: BufferUsage: 48
- 21:59:40.463: BufferCount: 3
- 21:59:40.463: Windowed: 1
- 21:59:40.463: SwapEffect: 4
- 21:59:40.463: Flags: 2050
- 21:59:40.463: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
- 21:59:40.463: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
- 21:59:40.514: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
- 21:59:40.516: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 21:59:40.524: [game-capture: 'Fullscreen'] shared texture capture successful
- 21:59:53.954: OpenType support missing for "Open Sans", script 11
- 21:59:53.955: OpenType support missing for "Arial", script 11
- 21:59:53.955: OpenType support missing for "Tahoma", script 11
- 21:59:53.965: OpenType support missing for "MS UI Gothic", script 11
- 21:59:53.972: OpenType support missing for "SimSun", script 11
- 21:59:53.973: OpenType support missing for "Segoe UI Emoji", script 11
- 21:59:53.975: OpenType support missing for "Segoe UI Symbol", script 11
- 21:59:53.981: OpenType support missing for "Open Sans", script 12
- 21:59:53.981: OpenType support missing for "Arial", script 12
- 21:59:53.982: OpenType support missing for "Tahoma", script 12
- 21:59:53.982: OpenType support missing for "MS UI Gothic", script 12
- 21:59:53.982: OpenType support missing for "SimSun", script 12
- 21:59:53.983: OpenType support missing for "Segoe UI Emoji", script 12
- 21:59:53.983: OpenType support missing for "Segoe UI Symbol", script 12
- 21:59:53.985: OpenType support missing for "Open Sans", script 16
- 21:59:53.985: OpenType support missing for "Arial", script 16
- 21:59:53.985: OpenType support missing for "Tahoma", script 16
- 21:59:53.986: OpenType support missing for "MS UI Gothic", script 16
- 21:59:53.986: OpenType support missing for "SimSun", script 16
- 21:59:53.986: OpenType support missing for "Segoe UI Emoji", script 16
- 21:59:53.987: OpenType support missing for "Segoe UI Symbol", script 16
- 21:59:53.989: OpenType support missing for "Open Sans", script 20
- 21:59:53.989: OpenType support missing for "Arial", script 20
- 21:59:53.990: OpenType support missing for "Tahoma", script 20
- 21:59:53.990: OpenType support missing for "MS UI Gothic", script 20
- 21:59:53.990: OpenType support missing for "SimSun", script 20
- 21:59:53.991: OpenType support missing for "Segoe UI Emoji", script 20
- 21:59:53.991: OpenType support missing for "Segoe UI Symbol", script 20
- 22:00:07.510: Settings changed (outputs)
- 22:00:07.510: ------------------------------------------------
- 22:00:40.804: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
- 22:00:40.827: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 22:00:40.827: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 22:00:40.834: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 22:00:40.834: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
- 22:00:40.835: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
- 22:00:40.835: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
- 22:00:40.835: BufferDesc.Width: 2560
- 22:00:40.835: BufferDesc.Height: 1440
- 22:00:40.835: BufferDesc.RefreshRate.Numerator: 0
- 22:00:40.835: BufferDesc.RefreshRate.Denominator: 0
- 22:00:40.835: BufferDesc.Format: 24
- 22:00:40.835: BufferDesc.ScanlineOrdering: 0
- 22:00:40.835: BufferDesc.Scaling: 0
- 22:00:40.835: SampleDesc.Count: 1
- 22:00:40.835: SampleDesc.Quality: 0
- 22:00:40.835: BufferUsage: 48
- 22:00:40.835: BufferCount: 3
- 22:00:40.835: Windowed: 0
- 22:00:40.835: SwapEffect: 4
- 22:00:40.835: Flags: 2050
- 22:00:40.835: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
- 22:00:40.835: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
- 22:00:40.871: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
- 22:00:40.875: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 22:00:40.888: [game-capture: 'Fullscreen'] shared texture capture successful
- 22:01:50.095: [game-capture: 'Fullscreen'] Hooked IDirect3DSwapChain9::Present
- 22:01:50.095: [game-capture: 'Fullscreen'] Hooked IDirect3DDevice9Ex::PresentEx
- 22:01:50.095: [game-capture: 'Fullscreen'] Hooked IDirect3DDevice9::Present
- 22:01:50.095: [game-capture: 'Fullscreen'] Hooked D3D9
- 22:01:53.381: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
- 22:01:53.431: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 22:01:53.431: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 22:01:53.697: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 22:01:53.697: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
- 22:01:53.697: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
- 22:01:53.697: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
- 22:01:53.697: BufferDesc.Width: 2560
- 22:01:53.697: BufferDesc.Height: 1440
- 22:01:53.697: BufferDesc.RefreshRate.Numerator: 0
- 22:01:53.697: BufferDesc.RefreshRate.Denominator: 0
- 22:01:53.697: BufferDesc.Format: 24
- 22:01:53.697: BufferDesc.ScanlineOrdering: 0
- 22:01:53.697: BufferDesc.Scaling: 0
- 22:01:53.697: SampleDesc.Count: 1
- 22:01:53.697: SampleDesc.Quality: 0
- 22:01:53.697: BufferUsage: 48
- 22:01:53.697: BufferCount: 3
- 22:01:53.697: Windowed: 1
- 22:01:53.697: SwapEffect: 4
- 22:01:53.697: Flags: 2050
- 22:01:53.697: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
- 22:01:53.697: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
- 22:01:53.729: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
- 22:01:53.731: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 22:01:53.737: [game-capture: 'Fullscreen'] shared texture capture successful
- 22:01:57.971: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
- 22:01:57.996: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 22:01:57.996: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 22:01:58.019: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 22:01:58.019: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
- 22:01:58.019: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
- 22:01:58.019: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
- 22:01:58.019: BufferDesc.Width: 2560
- 22:01:58.019: BufferDesc.Height: 1440
- 22:01:58.019: BufferDesc.RefreshRate.Numerator: 0
- 22:01:58.019: BufferDesc.RefreshRate.Denominator: 0
- 22:01:58.019: BufferDesc.Format: 24
- 22:01:58.019: BufferDesc.ScanlineOrdering: 0
- 22:01:58.019: BufferDesc.Scaling: 0
- 22:01:58.019: SampleDesc.Count: 1
- 22:01:58.019: SampleDesc.Quality: 0
- 22:01:58.019: BufferUsage: 48
- 22:01:58.019: BufferCount: 3
- 22:01:58.019: Windowed: 0
- 22:01:58.019: SwapEffect: 4
- 22:01:58.019: Flags: 2050
- 22:01:58.019: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
- 22:01:58.019: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
- 22:01:58.078: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
- 22:01:58.080: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 22:01:58.087: [game-capture: 'Fullscreen'] shared texture capture successful
- 22:03:40.247: [texture-amf-h265: 'advanced_video_recording'] settings:
- 22:03:40.247: rate_control: CQP
- 22:03:40.247: bitrate: 40000
- 22:03:40.247: cqp: 20
- 22:03:40.247: keyint: 250
- 22:03:40.247: preset: quality
- 22:03:40.247: profile: high
- 22:03:40.247: width: 2560
- 22:03:40.247: height: 1440
- 22:03:40.247: params: (none)
- 22:03:40.250: ---------------------------------
- 22:03:40.250: [FFmpeg aac encoder: 'Game'] bitrate: 320, channels: 2, channel_layout: stereo
- 22:03:40.250:
- 22:03:40.250: ---------------------------------
- 22:03:40.251: [FFmpeg aac encoder: 'Mic'] bitrate: 320, channels: 2, channel_layout: stereo
- 22:03:40.251:
- 22:03:40.404: ==== Recording Start ===============================================
- 22:03:40.404: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/Milosz/Videos/Base Profile/2024-07-18 22-03-40.mp4'...
- 22:03:48.146: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
- 22:03:48.168: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 22:03:48.168: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 22:03:48.192: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 22:03:48.192: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
- 22:03:48.192: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
- 22:03:48.192: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
- 22:03:48.192: BufferDesc.Width: 2560
- 22:03:48.192: BufferDesc.Height: 1440
- 22:03:48.192: BufferDesc.RefreshRate.Numerator: 0
- 22:03:48.192: BufferDesc.RefreshRate.Denominator: 0
- 22:03:48.192: BufferDesc.Format: 24
- 22:03:48.192: BufferDesc.ScanlineOrdering: 0
- 22:03:48.192: BufferDesc.Scaling: 0
- 22:03:48.192: SampleDesc.Count: 1
- 22:03:48.192: SampleDesc.Quality: 0
- 22:03:48.192: BufferUsage: 48
- 22:03:48.192: BufferCount: 3
- 22:03:48.192: Windowed: 1
- 22:03:48.192: SwapEffect: 4
- 22:03:48.192: Flags: 2050
- 22:03:48.192: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
- 22:03:48.192: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
- 22:03:48.234: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
- 22:03:48.236: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 22:03:48.237: [game-capture: 'Fullscreen'] shared texture capture successful
- 22:03:51.865: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
- 22:03:51.887: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 22:03:51.888: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 22:03:52.182: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 22:03:52.182: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
- 22:03:52.182: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
- 22:03:52.182: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
- 22:03:52.182: BufferDesc.Width: 2560
- 22:03:52.182: BufferDesc.Height: 1440
- 22:03:52.182: BufferDesc.RefreshRate.Numerator: 0
- 22:03:52.182: BufferDesc.RefreshRate.Denominator: 0
- 22:03:52.182: BufferDesc.Format: 24
- 22:03:52.182: BufferDesc.ScanlineOrdering: 0
- 22:03:52.182: BufferDesc.Scaling: 0
- 22:03:52.182: SampleDesc.Count: 1
- 22:03:52.182: SampleDesc.Quality: 0
- 22:03:52.182: BufferUsage: 48
- 22:03:52.182: BufferCount: 3
- 22:03:52.182: Windowed: 0
- 22:03:52.182: SwapEffect: 4
- 22:03:52.182: Flags: 2050
- 22:03:52.182: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
- 22:03:52.182: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
- 22:03:52.222: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
- 22:03:52.225: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 22:03:52.237: [game-capture: 'Fullscreen'] shared texture capture successful
- 22:14:17.443: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/Milosz/Videos/Base Profile/2024-07-18 22-03-40.mp4' stopped
- 22:14:17.443: Output 'adv_file_output': stopping
- 22:14:17.443: Output 'adv_file_output': Total frames output: 38212
- 22:14:17.443: Output 'adv_file_output': Total drawn frames: 38217 (38222 attempted)
- 22:14:17.443: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 5 (0.0%)
- 22:14:17.444: ==== Recording Stop ================================================
- 22:14:17.444: Video stopped, number of skipped frames due to encoding lag: 5/38221 (0.0%)
- 22:18:44.744: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
- 22:18:44.803: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 22:18:44.804: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 22:18:44.841: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 22:18:44.841: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
- 22:18:44.841: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
- 22:18:44.841: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
- 22:18:44.841: BufferDesc.Width: 2560
- 22:18:44.841: BufferDesc.Height: 1440
- 22:18:44.841: BufferDesc.RefreshRate.Numerator: 0
- 22:18:44.841: BufferDesc.RefreshRate.Denominator: 0
- 22:18:44.841: BufferDesc.Format: 24
- 22:18:44.841: BufferDesc.ScanlineOrdering: 0
- 22:18:44.841: BufferDesc.Scaling: 0
- 22:18:44.841: SampleDesc.Count: 1
- 22:18:44.841: SampleDesc.Quality: 0
- 22:18:44.841: BufferUsage: 48
- 22:18:44.841: BufferCount: 3
- 22:18:44.841: Windowed: 1
- 22:18:44.841: SwapEffect: 4
- 22:18:44.841: Flags: 2050
- 22:18:44.841: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
- 22:18:44.841: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
- 22:18:44.898: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
- 22:18:44.900: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 22:18:44.903: [game-capture: 'Fullscreen'] shared texture capture successful
- 22:18:52.240: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
- 22:18:52.263: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 22:18:52.264: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 22:18:52.525: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 22:18:52.525: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
- 22:18:52.525: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
- 22:18:52.525: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
- 22:18:52.525: BufferDesc.Width: 2560
- 22:18:52.525: BufferDesc.Height: 1440
- 22:18:52.525: BufferDesc.RefreshRate.Numerator: 0
- 22:18:52.525: BufferDesc.RefreshRate.Denominator: 0
- 22:18:52.525: BufferDesc.Format: 24
- 22:18:52.525: BufferDesc.ScanlineOrdering: 0
- 22:18:52.525: BufferDesc.Scaling: 0
- 22:18:52.525: SampleDesc.Count: 1
- 22:18:52.525: SampleDesc.Quality: 0
- 22:18:52.525: BufferUsage: 48
- 22:18:52.525: BufferCount: 3
- 22:18:52.525: Windowed: 0
- 22:18:52.525: SwapEffect: 4
- 22:18:52.525: Flags: 2050
- 22:18:52.525: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
- 22:18:52.525: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
- 22:18:52.562: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
- 22:18:52.565: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 22:18:52.573: [game-capture: 'Fullscreen'] shared texture capture successful
- 22:34:45.970: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
- 22:34:46.033: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 22:34:46.033: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 22:34:46.375: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 22:34:46.375: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
- 22:34:46.375: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
- 22:34:46.375: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
- 22:34:46.375: BufferDesc.Width: 2560
- 22:34:46.375: BufferDesc.Height: 1440
- 22:34:46.375: BufferDesc.RefreshRate.Numerator: 0
- 22:34:46.375: BufferDesc.RefreshRate.Denominator: 0
- 22:34:46.375: BufferDesc.Format: 24
- 22:34:46.375: BufferDesc.ScanlineOrdering: 0
- 22:34:46.375: BufferDesc.Scaling: 0
- 22:34:46.375: SampleDesc.Count: 1
- 22:34:46.375: SampleDesc.Quality: 0
- 22:34:46.375: BufferUsage: 48
- 22:34:46.375: BufferCount: 3
- 22:34:46.375: Windowed: 1
- 22:34:46.375: SwapEffect: 4
- 22:34:46.375: Flags: 2050
- 22:34:46.375: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
- 22:34:46.375: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
- 22:34:46.410: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
- 22:34:46.412: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 22:34:46.420: [game-capture: 'Fullscreen'] shared texture capture successful
- 22:34:52.697: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
- 22:34:52.717: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 22:34:52.717: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 22:34:52.743: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
- 22:34:52.743: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
- 22:34:52.743: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
- 22:34:52.743: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
- 22:34:52.743: BufferDesc.Width: 2560
- 22:34:52.743: BufferDesc.Height: 1440
- 22:34:52.743: BufferDesc.RefreshRate.Numerator: 0
- 22:34:52.743: BufferDesc.RefreshRate.Denominator: 0
- 22:34:52.743: BufferDesc.Format: 24
- 22:34:52.743: BufferDesc.ScanlineOrdering: 0
- 22:34:52.743: BufferDesc.Scaling: 0
- 22:34:52.743: SampleDesc.Count: 1
- 22:34:52.743: SampleDesc.Quality: 0
- 22:34:52.743: BufferUsage: 48
- 22:34:52.743: BufferCount: 3
- 22:34:52.743: Windowed: 0
- 22:34:52.743: SwapEffect: 4
- 22:34:52.743: Flags: 2050
- 22:34:52.743: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
- 22:34:52.743: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
- 22:34:52.777: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
- 22:34:52.779: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
- 22:34:52.787: [game-capture: 'Fullscreen'] shared texture capture successful
- 22:53:18.980: [WASAPISource::ProcessCaptureData] window disappeared
- 22:53:18.983: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' invalidated. Retrying (source: Application Audio Capture (BETA))
- 22:53:18.986: [game-capture: 'Fullscreen'] capture window no longer exists, terminating capture
- 22:53:18.987: [game-capture: 'Fullscreen'] capture stopped
- 22:53:21.984: [WASAPISource::TryInitialize]:[[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]] Failed to find window
- 23:14:08.724: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: Among Us.exe
- 23:14:08.778: [game-capture: 'Fullscreen'] using helper (compatibility hook)
- 23:14:08.823: [game-capture: 'Fullscreen'] hook not loaded yet, retrying..
- 23:14:11.741: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: Among Us.exe
- 23:14:11.748: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
- 23:14:11.748: BufferDesc.Width: 2560
- 23:14:11.748: BufferDesc.Height: 1440
- 23:14:11.748: BufferDesc.RefreshRate.Numerator: 0
- 23:14:11.748: BufferDesc.RefreshRate.Denominator: 1
- 23:14:11.748: BufferDesc.Format: 28
- 23:14:11.748: BufferDesc.ScanlineOrdering: 0
- 23:14:11.748: BufferDesc.Scaling: 0
- 23:14:11.748: SampleDesc.Count: 1
- 23:14:11.748: SampleDesc.Quality: 0
- 23:14:11.748: BufferUsage: 48
- 23:14:11.748: BufferCount: 2
- 23:14:11.748: Windowed: 1
- 23:14:11.748: SwapEffect: 3
- 23:14:11.748: Flags: 2114
- 23:14:11.749: [game-capture: 'Fullscreen'] d3d11 shared texture capture successful
- 23:14:11.758: [game-capture: 'Fullscreen'] shared texture capture successful
- 23:14:59.258: [game-capture: 'Fullscreen'] capture window no longer exists, terminating capture
- 23:14:59.258: [game-capture: 'Fullscreen'] capture stopped
- 23:20:09.991: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: Among Us.exe
- 23:20:09.994: [game-capture: 'Fullscreen'] using helper (compatibility hook)
- 23:20:10.003: [game-capture: 'Fullscreen'] hook not loaded yet, retrying..
- 23:20:13.008: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: Among Us.exe
- 23:20:13.030: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
- 23:20:13.030: BufferDesc.Width: 2560
- 23:20:13.030: BufferDesc.Height: 1440
- 23:20:13.030: BufferDesc.RefreshRate.Numerator: 0
- 23:20:13.030: BufferDesc.RefreshRate.Denominator: 1
- 23:20:13.030: BufferDesc.Format: 28
- 23:20:13.030: BufferDesc.ScanlineOrdering: 0
- 23:20:13.030: BufferDesc.Scaling: 0
- 23:20:13.030: SampleDesc.Count: 1
- 23:20:13.030: SampleDesc.Quality: 0
- 23:20:13.030: BufferUsage: 48
- 23:20:13.030: BufferCount: 2
- 23:20:13.030: Windowed: 1
- 23:20:13.030: SwapEffect: 3
- 23:20:13.030: Flags: 2114
- 23:20:13.031: [game-capture: 'Fullscreen'] d3d11 shared texture capture successful
- 23:20:13.041: [game-capture: 'Fullscreen'] shared texture capture successful
- 23:20:29.333: [win-wasapi: 'Application Audio Capture (BETA)'] update settings:
- 23:20:29.333: executable: Among Us.exe
- 23:20:29.333: title: Among Us
- 23:20:29.333: class: UnityWndClass
- 23:20:29.333: priority: 2
- 23:20:29.959: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' [48000 Hz] initialized (source: Application Audio Capture (BETA))
- 23:20:29.979: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' invalidated. Retrying (source: Application Audio Capture (BETA))
- 23:20:29.979: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' [48000 Hz] initialized (source: Application Audio Capture (BETA))
- 23:21:37.389: [texture-amf-h265: 'advanced_video_recording'] settings:
- 23:21:37.389: rate_control: CQP
- 23:21:37.389: bitrate: 40000
- 23:21:37.389: cqp: 20
- 23:21:37.389: keyint: 250
- 23:21:37.389: preset: quality
- 23:21:37.389: profile: high
- 23:21:37.389: width: 2560
- 23:21:37.389: height: 1440
- 23:21:37.389: params: (none)
- 23:21:37.391: ---------------------------------
- 23:21:37.391: [FFmpeg aac encoder: 'Game'] bitrate: 320, channels: 2, channel_layout: stereo
- 23:21:37.391:
- 23:21:37.391: ---------------------------------
- 23:21:37.392: [FFmpeg aac encoder: 'Mic'] bitrate: 320, channels: 2, channel_layout: stereo
- 23:21:37.392:
- 23:21:37.418: ==== Recording Start ===============================================
- 23:21:37.418: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/Milosz/Videos/Base Profile/2024-07-18 23-21-37.mp4'...
- 23:56:54.928: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/Milosz/Videos/Base Profile/2024-07-18 23-21-37.mp4' stopped
- 23:56:54.928: Output 'adv_file_output': stopping
- 23:56:54.928: Output 'adv_file_output': Total frames output: 127028
- 23:56:54.928: Output 'adv_file_output': Total drawn frames: 127035 (127051 attempted)
- 23:56:54.928: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 16 (0.0%)
- 23:56:54.928: ==== Recording Stop ================================================
- 23:56:54.928: Video stopped, number of skipped frames due to encoding lag: 16/127049 (0.0%)
- 00:37:24.057: [WASAPISource::ProcessCaptureData] window disappeared
- 00:37:24.058: [game-capture: 'Fullscreen'] capture window no longer exists, terminating capture
- 00:37:24.058: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' invalidated. Retrying (source: Application Audio Capture (BETA))
- 00:37:24.058: [game-capture: 'Fullscreen'] capture stopped
- 00:37:27.059: [WASAPISource::TryInitialize]:[[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]] Failed to find window
- 00:38:06.869: ==== Shutting down ==================================================
- 00:38:06.905: [WASAPISource::ProcessCaptureData] window disappeared
- 00:38:06.908: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' invalidated. Retrying (source: Discord)
- 00:38:07.146: WASAPI: Device 'Speakers (6- Elo 7.1 USB)' Terminated
- 00:38:07.151: WASAPI: Device '' Terminated
- 00:38:07.154: WASAPI: Device 'Microphone (4- Torch Streaming Microphone)' Terminated
- 00:38:07.161: WASAPI: Device '1 - Index HMD (AMD High Definition Audio Device)' Terminated
- 00:38:07.162: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' Terminated
- 00:38:07.162: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' Terminated
- 00:38:07.162: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' Terminated
- 00:38:07.186: All scene data cleared
- 00:38:07.186: ------------------------------------------------
- 00:38:07.706: Tried to call obs_frontend_remove_event_callback with no callbacks!
- 00:38:07.709: [obs-websocket] [obs_module_unload] Shutting down...
- 00:38:07.711: Tried to call obs_frontend_remove_event_callback with no callbacks!
- 00:38:07.711: [obs-websocket] [obs_module_unload] Finished shutting down.
- 00:38:07.748: [Scripting] Total detached callbacks: 0
- 00:38:07.749: Freeing OBS context data
- 00:38:07.809: == Profiler Results =============================
- 00:38:07.809: run_program_init: 3384.37 ms
- 00:38:07.809: ┣OBSApp::AppInit: 42.335 ms
- 00:38:07.809: ┃ ┗OBSApp::InitLocale: 1.908 ms
- 00:38:07.809: ┗OBSApp::OBSInit: 3285.64 ms
- 00:38:07.809: ┣obs_startup: 10.963 ms
- 00:38:07.809: ┗OBSBasic::OBSInit: 2971.53 ms
- 00:38:07.809: ┣OBSBasic::InitBasicConfig: 0.748 ms
- 00:38:07.809: ┣OBSBasic::ResetAudio: 0.188 ms
- 00:38:07.809: ┣OBSBasic::ResetVideo: 827.816 ms
- 00:38:07.809: ┃ ┗obs_init_graphics: 826.119 ms
- 00:38:07.809: ┃ ┗shader compilation: 725.989 ms
- 00:38:07.809: ┣OBSBasic::InitOBSCallbacks: 0.007 ms
- 00:38:07.809: ┣OBSBasic::InitHotkeys: 0.342 ms
- 00:38:07.809: ┣obs_load_all_modules2: 1044.52 ms
- 00:38:07.809: ┃ ┣obs_init_module(aja-output-ui.dll): 3.048 ms
- 00:38:07.809: ┃ ┣obs_init_module(aja.dll): 2.192 ms
- 00:38:07.809: ┃ ┣obs_init_module(coreaudio-encoder.dll): 3.554 ms
- 00:38:07.809: ┃ ┣obs_init_module(decklink-captions.dll): 0 ms
- 00:38:07.809: ┃ ┣obs_init_module(decklink-output-ui.dll): 0 ms
- 00:38:07.809: ┃ ┣obs_init_module(decklink.dll): 0.911 ms
- 00:38:07.809: ┃ ┣obs_init_module(enc-amf.dll): 395.571 ms
- 00:38:07.809: ┃ ┣obs_init_module(frontend-tools.dll): 17.578 ms
- 00:38:07.809: ┃ ┣obs_init_module(image-source.dll): 0.009 ms
- 00:38:07.809: ┃ ┣obs_init_module(obs-browser.dll): 8.986 ms
- 00:38:07.809: ┃ ┣obs_init_module(obs-ffmpeg.dll): 166.677 ms
- 00:38:07.809: ┃ ┃ ┗nvenc_check: 0.261 ms
- 00:38:07.809: ┃ ┣obs_init_module(obs-filters.dll): 5.405 ms
- 00:38:07.809: ┃ ┣obs_init_module(obs-outputs.dll): 0.031 ms
- 00:38:07.809: ┃ ┣obs_init_module(obs-qsv11.dll): 74.284 ms
- 00:38:07.809: ┃ ┣obs_init_module(obs-text.dll): 0.166 ms
- 00:38:07.809: ┃ ┣obs_init_module(obs-transitions.dll): 0.01 ms
- 00:38:07.809: ┃ ┣obs_init_module(obs-vst.dll): 0.005 ms
- 00:38:07.809: ┃ ┣obs_init_module(obs-webrtc.dll): 0.356 ms
- 00:38:07.809: ┃ ┣obs_init_module(obs-websocket.dll): 24.204 ms
- 00:38:07.809: ┃ ┣obs_init_module(obs-x264.dll): 0.001 ms
- 00:38:07.809: ┃ ┣obs_init_module(rtmp-services.dll): 8.685 ms
- 00:38:07.809: ┃ ┣obs_init_module(text-freetype2.dll): 0.333 ms
- 00:38:07.809: ┃ ┣obs_init_module(vlc-video.dll): 13.707 ms
- 00:38:07.809: ┃ ┣obs_init_module(win-capture.dll): 5.8 ms
- 00:38:07.809: ┃ ┣obs_init_module(win-dshow.dll): 2.729 ms
- 00:38:07.809: ┃ ┣obs_init_module(win-wasapi.dll): 3.391 ms
- 00:38:07.809: ┃ ┣obs_init_module(StreamDeckPlugin.dll): 45.698 ms
- 00:38:07.809: ┃ ┗reset_win32_symbol_paths: 0.18 ms
- 00:38:07.809: ┣OBSBasic::InitService: 14.201 ms
- 00:38:07.809: ┣OBSBasic::ResetOutputs: 1.865 ms
- 00:38:07.809: ┣OBSBasic::CreateHotkeys: 0.714 ms
- 00:38:07.809: ┣OBSBasic::InitPrimitives: 0.25 ms
- 00:38:07.809: ┗OBSBasic::Load: 534.156 ms
- 00:38:07.809: obs_hotkey_thread(25 ms): min=0.003 ms, median=0.01 ms, max=344.629 ms, 99th percentile=0.238 ms, 99.9994% below 25 ms
- 00:38:07.809: audio_thread(Audio): min=0.014 ms, median=0.187 ms, max=349.104 ms, 99th percentile=5.227 ms
- 00:38:07.809: ┗receive_audio: min=0.002 ms, median=0.468 ms, max=78.622 ms, 99th percentile=5.1 ms, 0.785625 calls per parent call
- 00:38:07.809: ┣buffer_audio: min=0 ms, median=0.001 ms, max=0.679 ms, 99th percentile=0.004 ms
- 00:38:07.809: ┗do_encode: min=0.005 ms, median=0.464 ms, max=78.616 ms, 99th percentile=5.093 ms
- 00:38:07.809: ┣encode(Game): min=0.034 ms, median=0.566 ms, max=78.581 ms, 99th percentile=7.849 ms, 0.19815 calls per parent call
- 00:38:07.809: ┣encode(Mic): min=0.009 ms, median=0.115 ms, max=9.077 ms, 99th percentile=2.371 ms, 0.19815 calls per parent call
- 00:38:07.809: ┣send_packet: min=0 ms, median=0.009 ms, max=43.208 ms, 99th percentile=0.439 ms
- 00:38:07.809: ┣encode(Game): min=0.015 ms, median=0.535 ms, max=74.545 ms, 99th percentile=4.939 ms, 0.30185 calls per parent call
- 00:38:07.809: ┗encode(Mic): min=0.005 ms, median=0.081 ms, max=32.752 ms, 99th percentile=2.018 ms, 0.30185 calls per parent call
- 00:38:07.809: obs_graphics_thread(16.6667 ms): min=0.047 ms, median=0.314 ms, max=431.466 ms, 99th percentile=1.647 ms, 99.9951% below 16.667 ms
- 00:38:07.809: ┣tick_sources: min=0 ms, median=0.015 ms, max=431.343 ms, 99th percentile=0.106 ms
- 00:38:07.809: ┣output_frame: min=0.037 ms, median=0.233 ms, max=359.659 ms, 99th percentile=1.367 ms
- 00:38:07.809: ┃ ┗gs_context(video->graphics): min=0.037 ms, median=0.233 ms, max=359.656 ms, 99th percentile=1.365 ms
- 00:38:07.809: ┃ ┣render_video: min=0.003 ms, median=0.06 ms, max=295.764 ms, 99th percentile=1.293 ms
- 00:38:07.809: ┃ ┃ ┣render_main_texture: min=0.002 ms, median=0.026 ms, max=8.238 ms, 99th percentile=0.348 ms
- 00:38:07.809: ┃ ┃ ┣render_convert_texture: min=0.008 ms, median=0.016 ms, max=4.539 ms, 99th percentile=0.078 ms, 0.392854 calls per parent call
- 00:38:07.809: ┃ ┃ ┗output_gpu_encoders: min=0 ms, median=0.053 ms, max=18.422 ms, 99th percentile=0.449 ms, 0.392854 calls per parent call
- 00:38:07.809: ┃ ┗gs_flush: min=0.001 ms, median=0.063 ms, max=359.629 ms, 99th percentile=0.689 ms
- 00:38:07.809: ┗render_displays: min=0 ms, median=0.061 ms, max=52.082 ms, 99th percentile=0.394 ms
- 00:38:07.809: obs_gpu_encode_thread(16.6667 ms): min=0.345 ms, median=0.486 ms, max=19.915 ms, 99th percentile=19.915 ms, 97.619% below 16.667 ms
- 00:38:07.809: ┣gpu_encode_frame: min=0.318 ms, median=0.42 ms, max=8.216 ms, 99th percentile=8.216 ms
- 00:38:07.809: ┗send_packet: min=0.007 ms, median=0.039 ms, max=18.304 ms, 99th percentile=18.304 ms
- 00:38:07.809: obs_gpu_encode_thread(16.6667 ms): min=0.23 ms, median=0.831 ms, max=23.582 ms, 99th percentile=2.174 ms, 99.9991% below 16.667 ms
- 00:38:07.809: ┣gpu_encode_frame: min=0.221 ms, median=0.641 ms, max=13.32 ms, 99th percentile=1.723 ms
- 00:38:07.809: ┗send_packet: min=0.005 ms, median=0.154 ms, max=23.163 ms, 99th percentile=0.929 ms
- 00:38:07.809: OBSBasicSettings::LoadThemeList: 0.058 ms
- 00:38:07.809: OBSBasic::ResetOutputs: 0.675 ms
- 00:38:07.809: obs_gpu_encode_thread(16.6667 ms): min=0.257 ms, median=0.728 ms, max=43.496 ms, 99th percentile=1.868 ms, 99.9974% below 16.667 ms
- 00:38:07.809: ┣gpu_encode_frame: min=0.247 ms, median=0.607 ms, max=12.722 ms, 99th percentile=1.624 ms
- 00:38:07.809: ┗send_packet: min=0.005 ms, median=0.086 ms, max=41.2 ms, 99th percentile=0.651 ms
- 00:38:07.809: obs_gpu_encode_thread(16.6667 ms): min=0.227 ms, median=0.314 ms, max=312.176 ms, 99th percentile=0.754 ms, 99.9976% below 16.667 ms
- 00:38:07.809: ┣gpu_encode_frame: min=0.212 ms, median=0.295 ms, max=312.171 ms, 99th percentile=0.698 ms
- 00:38:07.809: ┗send_packet: min=0.003 ms, median=0.01 ms, max=19.748 ms, 99th percentile=0.059 ms
- 00:38:07.809: =================================================
- 00:38:07.809: == Profiler Time Between Calls ==================
- 00:38:07.809: obs_hotkey_thread(25 ms): min=24.552 ms, median=25.022 ms, max=369.612 ms, 99.3344% within ±2% of 25 ms (0% lower, 0.66555% higher)
- 00:38:07.809: obs_graphics_thread(16.6667 ms): min=0.386 ms, median=16.667 ms, max=431.472 ms, 98.2674% within ±2% of 16.667 ms (0.864354% lower, 0.868229% higher)
- 00:38:07.809: obs_gpu_encode_thread(16.6667 ms): min=13.38 ms, median=16.707 ms, max=19.92 ms, 90.2439% within ±2% of 16.667 ms (4.87805% lower, 4.87805% higher)
- 00:38:07.810: obs_gpu_encode_thread(16.6667 ms): min=0.723 ms, median=16.674 ms, max=51.765 ms, 61.0309% within ±2% of 16.667 ms (19.4477% lower, 19.5214% higher)
- 00:38:07.810: obs_gpu_encode_thread(16.6667 ms): min=0.35 ms, median=16.675 ms, max=62.092 ms, 66.9283% within ±2% of 16.667 ms (16.6614% lower, 16.4103% higher)
- 00:38:07.810: obs_gpu_encode_thread(16.6667 ms): min=0.261 ms, median=16.666 ms, max=312.179 ms, 97.8252% within ±2% of 16.667 ms (1.04606% lower, 1.12871% higher)
- 00:38:07.810: =================================================
- 00:38:08.110: Number of memory leaks: 1
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