Guest User

OBS Log File

a guest
Jul 20th, 2024
36
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 68.06 KB | None | 0 0
  1. 21:24:29.225: CPU Name: AMD Ryzen 7 5800X 8-Core Processor
  2. 21:24:29.225: CPU Speed: 3800MHz
  3. 21:24:29.225: Physical Cores: 8, Logical Cores: 16
  4. 21:24:29.225: Physical Memory: 32687MB Total, 24741MB Free
  5. 21:24:29.225: Windows Version: 10.0 Build 19045 (release: 22H2; revision: 4651; 64-bit)
  6. 21:24:29.225: Running as administrator: true
  7. 21:24:29.225: Windows 10/11 Gaming Features:
  8. 21:24:29.225: Game Bar: On
  9. 21:24:29.225: Game DVR: On
  10. 21:24:29.225: Game DVR Background Recording: Off
  11. 21:24:29.225: Game Mode: Probably On (no reg key set)
  12. 21:24:29.233: Sec. Software Status:
  13. 21:24:29.234: Microsoft Defender Antivirus: enabled (AV)
  14. 21:24:29.234: Windows Firewall: enabled (FW)
  15. 21:24:29.235: Current Date/Time: 2024-07-18, 21:24:29
  16. 21:24:29.235: Browser Hardware Acceleration: true
  17. 21:24:29.235: Hide OBS windows from screen capture: false
  18. 21:24:29.235: Qt Version: 6.6.3 (runtime), 6.6.3 (compiled)
  19. 21:24:29.235: Portable mode: false
  20. 21:24:29.504: OBS 30.2.0 (64-bit, windows)
  21. 21:24:29.504: ---------------------------------
  22. 21:24:29.539: ---------------------------------
  23. 21:24:29.539: audio settings reset:
  24. 21:24:29.539: samples per sec: 48000
  25. 21:24:29.539: speakers: 2
  26. 21:24:29.539: max buffering: 960 milliseconds
  27. 21:24:29.539: buffering type: dynamically increasing
  28. 21:24:29.542: ---------------------------------
  29. 21:24:29.542: Initializing D3D11...
  30. 21:24:29.542: Available Video Adapters:
  31. 21:24:29.544: Adapter 0: AMD Radeon RX 6800
  32. 21:24:29.544: Dedicated VRAM: 17131868160 (16.0 GiB)
  33. 21:24:29.544: Shared VRAM: 17137833984 (16.0 GiB)
  34. 21:24:29.544: PCI ID: 1002:73bf
  35. 21:24:29.544: HAGS Status: Disabled (Default: No, Driver status: Unsupported)
  36. 21:24:29.545: Driver Version: 32.0.11021.1011
  37. 21:24:29.545: output 0:
  38. 21:24:29.545: name=Q27G2G3R3B
  39. 21:24:29.545: pos={0, 0}
  40. 21:24:29.545: size={2560, 1440}
  41. 21:24:29.545: attached=true
  42. 21:24:29.545: refresh=165
  43. 21:24:29.545: bits_per_color=10
  44. 21:24:29.545: space=RGB_FULL_G22_NONE_P709
  45. 21:24:29.545: primaries=[r=(0.675781, 0.310547), g=(0.267578, 0.653320), b=(0.143555, 0.059570), wp=(0.313477, 0.329102)]
  46. 21:24:29.545: relative_gamut_area=[709=1.271230, P3=0.937114, 2020=0.672316]
  47. 21:24:29.545: sdr_white_nits=80
  48. 21:24:29.545: nit_range=[min=0.000000, max=426.000000, max_full_frame=426.000000]
  49. 21:24:29.545: dpi=96 (100%)
  50. 21:24:29.545: id=\\?\DISPLAY#AOC2702#7&982e5ce&2&UID264#{e6f07b5f-ee97-4a90-b076-33f57bf4eaa7}
  51. 21:24:29.545: alt_id=\\.\DISPLAY1
  52. 21:24:29.546: Loading up D3D11 on adapter AMD Radeon RX 6800 (0)
  53. 21:24:29.619: D3D11 loaded successfully, feature level used: b000
  54. 21:24:29.619: DXGI increase maximum frame latency success
  55. 21:24:29.620: D3D11 GPU priority setup success
  56. 21:24:30.365: ---------------------------------
  57. 21:24:30.365: video settings reset:
  58. 21:24:30.365: base resolution: 2560x1440
  59. 21:24:30.365: output resolution: 2560x1440
  60. 21:24:30.365: downscale filter: Bicubic
  61. 21:24:30.365: fps: 60/1
  62. 21:24:30.365: format: NV12
  63. 21:24:30.365: YUV mode: Rec. 709/Partial
  64. 21:24:30.366: NV12 texture support enabled
  65. 21:24:30.366: P010 texture support not available
  66. 21:24:30.367: Audio monitoring device:
  67. 21:24:30.367: name: Default
  68. 21:24:30.367: id: default
  69. 21:24:30.367: ---------------------------------
  70. 21:24:30.382: No AJA devices found, skipping loading AJA UI plugin
  71. 21:24:30.382: Failed to initialize module 'aja-output-ui.dll'
  72. 21:24:30.395: No AJA devices found, skipping loading AJA plugin
  73. 21:24:30.395: Failed to initialize module 'aja.dll'
  74. 21:24:30.395: Skipping module '../../obs-plugins/64bit/chrome_elf.dll', not an OBS plugin
  75. 21:24:30.401: [CoreAudio encoder]: CoreAudio AAC encoder not installed on the system or couldn't be loaded
  76. 21:24:30.403: Failed to load 'en-US' text for module: 'decklink-captions.dll'
  77. 21:24:30.405: Failed to load 'en-US' text for module: 'decklink-output-ui.dll'
  78. 21:24:30.409: A DeckLink iterator could not be created. The DeckLink drivers may not be installed
  79. 21:24:30.409: Failed to initialize module 'decklink.dll'
  80. 21:24:30.667: [AMF] Version 2.8.0 loaded (Compiled: 1.4.14.0, Runtime: 1.4.34.0, Library: 1.4.34.0;24.10.21.01;AMD-Radeon-Driver/drivers:534f330b4cffbba4109b73122eda6e5fa3114f4e).
  81. 21:24:30.734: [AMF] <Id: 1> Unable to set converter transfer characteristic, error AMF_NOT_FOUND (code 11)
  82. 21:24:30.807: [AMF] <Id: 2> Unable to set converter transfer characteristic, error AMF_NOT_FOUND (code 11)
  83. 21:24:30.808: [AMF] [Capability Manager] Testing Direct3D 11 Adapter 'AMD Radeon RX 6800 (VEN_1002/DEV_73bf/SUB_67051eae/REV_00c3)':
  84. 21:24:30.808: H264/AVC: Supported
  85. 21:24:30.808: H265/HEVC: Supported
  86. 21:24:30.808:
  87. 21:24:30.841: Skipping module '../../obs-plugins/64bit/libcef.dll', not an OBS plugin
  88. 21:24:30.842: Skipping module '../../obs-plugins/64bit/libEGL.dll', not an OBS plugin
  89. 21:24:30.843: Skipping module '../../obs-plugins/64bit/libGLESv2.dll', not an OBS plugin
  90. 21:24:30.950: [obs-browser]: Version 2.23.5
  91. 21:24:30.950: [obs-browser]: CEF Version 103.0.5060.134 (runtime), 103.0.0-5060-shared-textures.2594+gc69ad37+chromium-103.0.5060.134 (compiled)
  92. 21:24:31.139: [noise suppress]: NVIDIA denoiser disabled, redistributable not found or could not be loaded.
  93. 21:24:31.140: Failed to get NVVideoEffects.dll version info size
  94. 21:24:31.144: [NVIDIA VIDEO FX]: FX disabled, redistributable not found or could not be loaded.
  95. 21:24:31.260: [obs-websocket] [obs_module_load] you can haz websockets (Version: 5.5.1 | RPC Version: 1)
  96. 21:24:31.260: [obs-websocket] [obs_module_load] Qt version (compile-time): 6.6.3 | Qt version (run-time): 6.6.3
  97. 21:24:31.260: [obs-websocket] [obs_module_load] Linked ASIO Version: 103002
  98. 21:24:31.284: [obs-websocket] [obs_module_load] Module loaded.
  99. 21:24:31.320: [vlc-video]: VLC 3.0.18 Vetinari found, VLC video source enabled
  100. 21:24:31.406: Failed to load 'en-GB' text for module: 'StreamDeckPlugin.dll'
  101. 21:24:31.407: <StreamDeck> Plugin version 5.5.2.16
  102. 21:24:31.411: <StreamDeck> [Server] Listening on '127.0.0.1:28186'.
  103. 21:24:31.412: ---------------------------------
  104. 21:24:31.412: Loaded Modules:
  105. 21:24:31.412: StreamDeckPlugin.dll
  106. 21:24:31.412: win-wasapi.dll
  107. 21:24:31.412: win-dshow.dll
  108. 21:24:31.412: win-capture.dll
  109. 21:24:31.412: vlc-video.dll
  110. 21:24:31.412: text-freetype2.dll
  111. 21:24:31.412: rtmp-services.dll
  112. 21:24:31.412: obs-x264.dll
  113. 21:24:31.412: obs-websocket.dll
  114. 21:24:31.412: obs-webrtc.dll
  115. 21:24:31.412: obs-vst.dll
  116. 21:24:31.412: obs-transitions.dll
  117. 21:24:31.412: obs-text.dll
  118. 21:24:31.412: obs-qsv11.dll
  119. 21:24:31.412: obs-outputs.dll
  120. 21:24:31.412: obs-filters.dll
  121. 21:24:31.412: obs-ffmpeg.dll
  122. 21:24:31.412: obs-browser.dll
  123. 21:24:31.412: image-source.dll
  124. 21:24:31.412: frontend-tools.dll
  125. 21:24:31.412: enc-amf.dll
  126. 21:24:31.412: decklink-output-ui.dll
  127. 21:24:31.412: decklink-captions.dll
  128. 21:24:31.412: coreaudio-encoder.dll
  129. 21:24:31.412: ---------------------------------
  130. 21:24:31.412: ---------------------------------
  131. 21:24:31.412: Available Encoders:
  132. 21:24:31.412: Video Encoders:
  133. 21:24:31.413: - ffmpeg_svt_av1 (SVT-AV1)
  134. 21:24:31.413: - ffmpeg_aom_av1 (AOM AV1)
  135. 21:24:31.413: - h264_texture_amf (AMD HW H.264 (AVC))
  136. 21:24:31.413: - h265_texture_amf (AMD HW H.265 (HEVC))
  137. 21:24:31.413: - obs_x264 (x264)
  138. 21:24:31.413: Audio Encoders:
  139. 21:24:31.413: - ffmpeg_aac (FFmpeg AAC)
  140. 21:24:31.413: - ffmpeg_opus (FFmpeg Opus)
  141. 21:24:31.413: - ffmpeg_pcm_s16le (FFmpeg PCM (16-bit))
  142. 21:24:31.413: - ffmpeg_pcm_s24le (FFmpeg PCM (24-bit))
  143. 21:24:31.413: - ffmpeg_pcm_f32le (FFmpeg PCM (32-bit float))
  144. 21:24:31.413: - ffmpeg_alac (FFmpeg ALAC (24-bit))
  145. 21:24:31.413: - ffmpeg_flac (FFmpeg FLAC (16-bit))
  146. 21:24:31.413: ==== Startup complete ===============================================
  147. 21:24:31.481: All scene data cleared
  148. 21:24:31.481: ------------------------------------------------
  149. 21:24:31.508: [win-wasapi: 'Desktop Audio'] update settings:
  150. 21:24:31.508: device id: {0.0.0.00000000}.{29c3d460-082c-4d1c-a151-c14f192ede1d}
  151. 21:24:31.508: use device timing: 1
  152. 21:24:31.510: [Loaded global audio device]: 'Desktop Audio'
  153. 21:24:31.510: [win-wasapi: 'Mic/Aux'] update settings:
  154. 21:24:31.510: device id: {0.0.1.00000000}.{929e4783-f04c-4b5f-9a56-ee6429002ea5}
  155. 21:24:31.510: use device timing: 0
  156. 21:24:31.511: [Loaded global audio device]: 'Mic/Aux'
  157. 21:24:31.511: [WASAPISource::TryInitialize]:[{0.0.1.00000000}.{929e4783-f04c-4b5f-9a56-ee6429002ea5}] Failed to enumerate device: 80070490
  158. 21:24:31.511: WASAPI: Device '{0.0.1.00000000}.{929e4783-f04c-4b5f-9a56-ee6429002ea5}' failed to start (source: Mic/Aux)
  159. 21:24:31.511: [win-wasapi: 'Audio Input Capture'] update settings:
  160. 21:24:31.511: device id: {0.0.1.00000000}.{3f80e1a8-9712-4614-a8c7-d5e4bb57ded9}
  161. 21:24:31.511: use device timing: 0
  162. 21:24:31.512: [noise suppress: 'Noise Suppression'] NVAFX redist is not installed.
  163. 21:24:31.514: [win-wasapi: 'Audio Output Capture'] update settings:
  164. 21:24:31.514: device id: {0.0.0.00000000}.{6aa6bd00-dd2b-42a5-9438-865389311e01}
  165. 21:24:31.514: use device timing: 1
  166. 21:24:31.515: [WASAPISource::TryInitialize]:[1 - Index HMD (AMD High Definition Audio Device)] Failed to activate client context: 88890004
  167. 21:24:31.515: WASAPI: Device '{0.0.0.00000000}.{6aa6bd00-dd2b-42a5-9438-865389311e01}' failed to start (source: Audio Output Capture)
  168. 21:24:31.532: WASAPI: Device 'Microphone (4- Torch Streaming Microphone)' [48000 Hz] initialized (source: Audio Input Capture)
  169. 21:24:31.566: adding 42 milliseconds of audio buffering, total audio buffering is now 42 milliseconds (source: Audio Input Capture)
  170. 21:24:31.566:
  171. 21:24:31.572: WASAPI: Device 'Speakers (6- Elo 7.1 USB)' [96000 Hz] initialized (source: Desktop Audio)
  172. 21:24:31.947: [win-wasapi: 'Application Audio Capture (BETA)'] update settings:
  173. 21:24:31.947: executable: FortniteClient-Win64-Shipping.exe
  174. 21:24:31.947: title: Fortnite
  175. 21:24:31.947: class: UnrealWindow
  176. 21:24:31.947: priority: 2
  177. 21:24:31.948: [win-wasapi: 'Discord'] update settings:
  178. 21:24:31.948: executable: Discord.exe
  179. 21:24:31.948: title: #general | Fabio Meanie-baninie's Cumsock - Discord
  180. 21:24:31.948: class: Chrome_WidgetWin_1
  181. 21:24:31.948: priority: 0
  182. 21:24:31.949: [win-wasapi: 'Xbox chat'] update settings:
  183. 21:24:31.949: executable: XboxGameBarWidgets.exe
  184. 21:24:31.949: title: Xbox Game Bar Widgets
  185. 21:24:31.949: class: Windows.UI.Core.CoreWindow
  186. 21:24:31.949: priority: 0
  187. 21:24:31.950: [WASAPISource::TryInitialize]:[[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]] Failed to find window
  188. 21:24:31.950: WASAPI: Device '' failed to start (source: Application Audio Capture (BETA))
  189. 21:24:31.950: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: explorer.exe
  190. 21:24:31.950: [game-capture: 'Fullscreen'] cannot capture explorer.exe due to being blacklisted
  191. 21:24:31.952: Switched to scene 'General Recording'
  192. 21:24:31.952: ------------------------------------------------
  193. 21:24:31.952: Loaded scenes:
  194. 21:24:31.952: - scene 'General Recording':
  195. 21:24:31.952: - source: 'Fullscreen' (game_capture)
  196. 21:24:31.952: - source: 'Audio Input Capture' (wasapi_input_capture)
  197. 21:24:31.952: - filter: 'Gain' (gain_filter)
  198. 21:24:31.952: - filter: 'Noise Suppression' (noise_suppress_filter_v2)
  199. 21:24:31.952: - filter: 'Noise Gate' (noise_gate_filter)
  200. 21:24:31.952: - filter: 'Correction' (basic_eq_filter)
  201. 21:24:31.952: - filter: 'Compressor' (compressor_filter)
  202. 21:24:31.952: - filter: 'Limiter' (limiter_filter)
  203. 21:24:31.952: - source: 'Audio Output Capture' (wasapi_output_capture)
  204. 21:24:31.952: - filter: 'Compressor' (compressor_filter)
  205. 21:24:31.952: - source: 'Application Audio Capture (BETA)' (wasapi_process_output_capture)
  206. 21:24:31.952: - filter: 'Compressor' (compressor_filter)
  207. 21:24:31.952: - filter: 'Compressor 2' (compressor_filter)
  208. 21:24:31.952: - source: 'Discord' (wasapi_process_output_capture)
  209. 21:24:31.952: - source: 'Xbox chat' (wasapi_process_output_capture)
  210. 21:24:31.952: - scene 'VR Recording':
  211. 21:24:31.952: - source: 'VR View' (game_capture)
  212. 21:24:31.952: - source: 'Audio Output Capture' (wasapi_output_capture)
  213. 21:24:31.952: - filter: 'Compressor' (compressor_filter)
  214. 21:24:31.952: - source: 'Audio Input Capture' (wasapi_input_capture)
  215. 21:24:31.952: - filter: 'Gain' (gain_filter)
  216. 21:24:31.952: - filter: 'Noise Suppression' (noise_suppress_filter_v2)
  217. 21:24:31.952: - filter: 'Noise Gate' (noise_gate_filter)
  218. 21:24:31.952: - filter: 'Correction' (basic_eq_filter)
  219. 21:24:31.952: - filter: 'Compressor' (compressor_filter)
  220. 21:24:31.952: - filter: 'Limiter' (limiter_filter)
  221. 21:24:31.952: - scene 'LSPDFR':
  222. 21:24:31.952: - source: 'Fullscreen' (game_capture)
  223. 21:24:31.952: - source: 'Audio Input Capture' (wasapi_input_capture)
  224. 21:24:31.952: - filter: 'Gain' (gain_filter)
  225. 21:24:31.952: - filter: 'Noise Suppression' (noise_suppress_filter_v2)
  226. 21:24:31.952: - filter: 'Noise Gate' (noise_gate_filter)
  227. 21:24:31.952: - filter: 'Correction' (basic_eq_filter)
  228. 21:24:31.952: - filter: 'Compressor' (compressor_filter)
  229. 21:24:31.952: - filter: 'Limiter' (limiter_filter)
  230. 21:24:31.952: - source: 'Audio Output Capture' (wasapi_output_capture)
  231. 21:24:31.952: - filter: 'Compressor' (compressor_filter)
  232. 21:24:31.952: ------------------------------------------------
  233. 21:24:31.954: [WASAPISource::TryInitialize]:[[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]] Failed to find window
  234. 21:24:31.954: WASAPI: Device '' failed to start (source: Xbox chat)
  235. 21:24:31.955: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' [48000 Hz] initialized (source: Discord)
  236. 21:24:32.394: YT: InitYTUserUrl() User is not signed
  237. 21:24:32.395: YT: InitYTUserUrl() User is not signed
  238. 21:24:33.536: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: explorer.exe
  239. 21:24:33.536: [game-capture: 'Fullscreen'] cannot capture explorer.exe due to being blacklisted
  240. 21:24:35.553: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: explorer.exe
  241. 21:24:35.553: [game-capture: 'Fullscreen'] cannot capture explorer.exe due to being blacklisted
  242. 21:24:37.570: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: explorer.exe
  243. 21:24:37.570: [game-capture: 'Fullscreen'] cannot capture explorer.exe due to being blacklisted
  244. 21:24:39.586: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: explorer.exe
  245. 21:24:39.586: [game-capture: 'Fullscreen'] cannot capture explorer.exe due to being blacklisted
  246. 21:25:31.975: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' [48000 Hz] initialized (source: Application Audio Capture (BETA))
  247. 21:25:47.137: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: FortniteClient-Win64-Shipping.exe
  248. 21:25:47.187: [game-capture: 'Fullscreen'] using helper (compatibility hook)
  249. 21:25:47.280: [game-capture: 'Fullscreen'] hook not loaded yet, retrying..
  250. 21:25:50.154: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: FortniteClient-Win64-Shipping.exe
  251. 21:25:51.370: [game-capture: 'Fullscreen'] capture stopped
  252. 21:25:54.170: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: FortniteClient-Win64-Shipping.exe
  253. 21:25:54.178: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
  254. 21:25:54.178: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
  255. 21:25:54.178: BufferDesc.Width: 2560
  256. 21:25:54.178: BufferDesc.Height: 1440
  257. 21:25:54.178: BufferDesc.RefreshRate.Numerator: 0
  258. 21:25:54.178: BufferDesc.RefreshRate.Denominator: 0
  259. 21:25:54.178: BufferDesc.Format: 24
  260. 21:25:54.178: BufferDesc.ScanlineOrdering: 0
  261. 21:25:54.178: BufferDesc.Scaling: 0
  262. 21:25:54.178: SampleDesc.Count: 1
  263. 21:25:54.178: SampleDesc.Quality: 0
  264. 21:25:54.178: BufferUsage: 48
  265. 21:25:54.178: BufferCount: 3
  266. 21:25:54.178: Windowed: 0
  267. 21:25:54.178: SwapEffect: 4
  268. 21:25:54.178: Flags: 2050
  269. 21:25:54.178: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
  270. 21:25:54.178: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
  271. 21:25:54.187: [game-capture: 'Fullscreen'] capture stopped
  272. 21:25:58.188: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: FortniteClient-Win64-Shipping.exe
  273. 21:25:58.194: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
  274. 21:25:58.194: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
  275. 21:25:58.194: BufferDesc.Width: 2560
  276. 21:25:58.194: BufferDesc.Height: 1440
  277. 21:25:58.194: BufferDesc.RefreshRate.Numerator: 0
  278. 21:25:58.194: BufferDesc.RefreshRate.Denominator: 0
  279. 21:25:58.194: BufferDesc.Format: 24
  280. 21:25:58.194: BufferDesc.ScanlineOrdering: 0
  281. 21:25:58.194: BufferDesc.Scaling: 0
  282. 21:25:58.194: SampleDesc.Count: 1
  283. 21:25:58.194: SampleDesc.Quality: 0
  284. 21:25:58.194: BufferUsage: 48
  285. 21:25:58.194: BufferCount: 3
  286. 21:25:58.194: Windowed: 0
  287. 21:25:58.194: SwapEffect: 4
  288. 21:25:58.194: Flags: 2050
  289. 21:25:58.194: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
  290. 21:25:58.194: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
  291. 21:25:58.221: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
  292. 21:25:58.224: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  293. 21:25:58.237: [game-capture: 'Fullscreen'] shared texture capture successful
  294. 21:26:29.778: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
  295. 21:26:29.816: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  296. 21:26:29.816: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  297. 21:26:30.103: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  298. 21:26:30.103: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
  299. 21:26:30.103: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
  300. 21:26:30.103: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
  301. 21:26:30.103: BufferDesc.Width: 2560
  302. 21:26:30.103: BufferDesc.Height: 1440
  303. 21:26:30.103: BufferDesc.RefreshRate.Numerator: 0
  304. 21:26:30.103: BufferDesc.RefreshRate.Denominator: 0
  305. 21:26:30.103: BufferDesc.Format: 24
  306. 21:26:30.103: BufferDesc.ScanlineOrdering: 0
  307. 21:26:30.103: BufferDesc.Scaling: 0
  308. 21:26:30.103: SampleDesc.Count: 1
  309. 21:26:30.103: SampleDesc.Quality: 0
  310. 21:26:30.103: BufferUsage: 48
  311. 21:26:30.103: BufferCount: 3
  312. 21:26:30.103: Windowed: 1
  313. 21:26:30.103: SwapEffect: 4
  314. 21:26:30.103: Flags: 2050
  315. 21:26:30.103: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
  316. 21:26:30.103: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
  317. 21:26:30.145: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
  318. 21:26:30.147: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  319. 21:26:30.154: [game-capture: 'Fullscreen'] shared texture capture successful
  320. 21:26:43.501: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
  321. 21:26:43.522: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  322. 21:26:43.522: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  323. 21:26:43.527: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  324. 21:26:43.527: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
  325. 21:26:43.527: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
  326. 21:26:43.527: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
  327. 21:26:43.527: BufferDesc.Width: 2560
  328. 21:26:43.527: BufferDesc.Height: 1440
  329. 21:26:43.527: BufferDesc.RefreshRate.Numerator: 0
  330. 21:26:43.527: BufferDesc.RefreshRate.Denominator: 0
  331. 21:26:43.527: BufferDesc.Format: 24
  332. 21:26:43.527: BufferDesc.ScanlineOrdering: 0
  333. 21:26:43.527: BufferDesc.Scaling: 0
  334. 21:26:43.527: SampleDesc.Count: 1
  335. 21:26:43.527: SampleDesc.Quality: 0
  336. 21:26:43.527: BufferUsage: 48
  337. 21:26:43.527: BufferCount: 3
  338. 21:26:43.527: Windowed: 0
  339. 21:26:43.527: SwapEffect: 4
  340. 21:26:43.527: Flags: 2050
  341. 21:26:43.528: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
  342. 21:26:43.528: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
  343. 21:26:43.565: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
  344. 21:26:43.566: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  345. 21:26:43.571: [game-capture: 'Fullscreen'] shared texture capture successful
  346. 21:26:59.964: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
  347. 21:27:00.012: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  348. 21:27:00.012: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  349. 21:27:00.019: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  350. 21:27:00.019: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
  351. 21:27:00.019: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
  352. 21:27:00.019: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
  353. 21:27:00.019: BufferDesc.Width: 2560
  354. 21:27:00.019: BufferDesc.Height: 1440
  355. 21:27:00.019: BufferDesc.RefreshRate.Numerator: 0
  356. 21:27:00.019: BufferDesc.RefreshRate.Denominator: 0
  357. 21:27:00.019: BufferDesc.Format: 24
  358. 21:27:00.019: BufferDesc.ScanlineOrdering: 0
  359. 21:27:00.019: BufferDesc.Scaling: 0
  360. 21:27:00.019: SampleDesc.Count: 1
  361. 21:27:00.019: SampleDesc.Quality: 0
  362. 21:27:00.019: BufferUsage: 48
  363. 21:27:00.019: BufferCount: 3
  364. 21:27:00.019: Windowed: 1
  365. 21:27:00.019: SwapEffect: 4
  366. 21:27:00.019: Flags: 2050
  367. 21:27:00.019: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
  368. 21:27:00.019: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
  369. 21:27:00.052: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
  370. 21:27:00.053: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  371. 21:27:00.054: [game-capture: 'Fullscreen'] shared texture capture successful
  372. 21:27:15.371: [texture-amf-h265: 'advanced_video_recording'] settings:
  373. 21:27:15.371: rate_control: CQP
  374. 21:27:15.371: bitrate: 40000
  375. 21:27:15.371: cqp: 17
  376. 21:27:15.371: keyint: 250
  377. 21:27:15.371: preset: quality
  378. 21:27:15.371: profile: high
  379. 21:27:15.371: width: 2560
  380. 21:27:15.371: height: 1440
  381. 21:27:15.371: params: (none)
  382. 21:27:15.380: ---------------------------------
  383. 21:27:15.381: [FFmpeg aac encoder: 'Game'] bitrate: 320, channels: 2, channel_layout: stereo
  384. 21:27:15.381:
  385. 21:27:15.389: ---------------------------------
  386. 21:27:15.389: [FFmpeg aac encoder: 'Mic'] bitrate: 320, channels: 2, channel_layout: stereo
  387. 21:27:15.389:
  388. 21:27:15.482: ==== Recording Start ===============================================
  389. 21:27:15.482: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/Milosz/Videos/Base Profile/2024-07-18 21-27-15.mp4'...
  390. 21:27:16.205: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/Milosz/Videos/Base Profile/2024-07-18 21-27-15.mp4' stopped
  391. 21:27:16.205: Output 'adv_file_output': stopping
  392. 21:27:16.205: Output 'adv_file_output': Total frames output: 35
  393. 21:27:16.205: Output 'adv_file_output': Total drawn frames: 44
  394. 21:27:16.206: ==== Recording Stop ================================================
  395. 21:27:56.943: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
  396. 21:27:56.972: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  397. 21:27:56.973: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  398. 21:27:57.152: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  399. 21:27:57.152: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
  400. 21:27:57.152: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
  401. 21:27:57.152: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
  402. 21:27:57.152: BufferDesc.Width: 2560
  403. 21:27:57.152: BufferDesc.Height: 1440
  404. 21:27:57.152: BufferDesc.RefreshRate.Numerator: 0
  405. 21:27:57.152: BufferDesc.RefreshRate.Denominator: 0
  406. 21:27:57.152: BufferDesc.Format: 24
  407. 21:27:57.152: BufferDesc.ScanlineOrdering: 0
  408. 21:27:57.152: BufferDesc.Scaling: 0
  409. 21:27:57.152: SampleDesc.Count: 1
  410. 21:27:57.152: SampleDesc.Quality: 0
  411. 21:27:57.152: BufferUsage: 48
  412. 21:27:57.152: BufferCount: 3
  413. 21:27:57.152: Windowed: 0
  414. 21:27:57.152: SwapEffect: 4
  415. 21:27:57.152: Flags: 2050
  416. 21:27:57.152: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
  417. 21:27:57.152: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
  418. 21:27:57.181: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
  419. 21:27:57.182: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  420. 21:27:57.187: [game-capture: 'Fullscreen'] shared texture capture successful
  421. 21:28:59.466: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
  422. 21:28:59.518: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  423. 21:28:59.518: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  424. 21:28:59.524: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  425. 21:28:59.524: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
  426. 21:28:59.524: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
  427. 21:28:59.524: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
  428. 21:28:59.524: BufferDesc.Width: 2560
  429. 21:28:59.524: BufferDesc.Height: 1440
  430. 21:28:59.524: BufferDesc.RefreshRate.Numerator: 0
  431. 21:28:59.524: BufferDesc.RefreshRate.Denominator: 0
  432. 21:28:59.524: BufferDesc.Format: 24
  433. 21:28:59.524: BufferDesc.ScanlineOrdering: 0
  434. 21:28:59.524: BufferDesc.Scaling: 0
  435. 21:28:59.524: SampleDesc.Count: 1
  436. 21:28:59.524: SampleDesc.Quality: 0
  437. 21:28:59.524: BufferUsage: 48
  438. 21:28:59.524: BufferCount: 3
  439. 21:28:59.524: Windowed: 1
  440. 21:28:59.524: SwapEffect: 4
  441. 21:28:59.524: Flags: 2050
  442. 21:28:59.525: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
  443. 21:28:59.525: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
  444. 21:28:59.558: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
  445. 21:28:59.559: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  446. 21:28:59.570: [game-capture: 'Fullscreen'] shared texture capture successful
  447. 21:29:05.738: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
  448. 21:29:05.758: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  449. 21:29:05.759: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  450. 21:29:05.962: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  451. 21:29:05.962: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
  452. 21:29:05.962: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
  453. 21:29:05.962: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
  454. 21:29:05.962: BufferDesc.Width: 2560
  455. 21:29:05.962: BufferDesc.Height: 1440
  456. 21:29:05.962: BufferDesc.RefreshRate.Numerator: 0
  457. 21:29:05.962: BufferDesc.RefreshRate.Denominator: 0
  458. 21:29:05.962: BufferDesc.Format: 24
  459. 21:29:05.962: BufferDesc.ScanlineOrdering: 0
  460. 21:29:05.962: BufferDesc.Scaling: 0
  461. 21:29:05.962: SampleDesc.Count: 1
  462. 21:29:05.962: SampleDesc.Quality: 0
  463. 21:29:05.962: BufferUsage: 48
  464. 21:29:05.962: BufferCount: 3
  465. 21:29:05.962: Windowed: 0
  466. 21:29:05.962: SwapEffect: 4
  467. 21:29:05.962: Flags: 2050
  468. 21:29:05.962: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
  469. 21:29:05.962: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
  470. 21:29:05.991: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
  471. 21:29:05.992: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  472. 21:29:06.004: [game-capture: 'Fullscreen'] shared texture capture successful
  473. 21:29:31.636: [texture-amf-h265: 'advanced_video_recording'] settings:
  474. 21:29:31.636: rate_control: CQP
  475. 21:29:31.636: bitrate: 40000
  476. 21:29:31.636: cqp: 17
  477. 21:29:31.636: keyint: 250
  478. 21:29:31.636: preset: quality
  479. 21:29:31.636: profile: high
  480. 21:29:31.636: width: 2560
  481. 21:29:31.636: height: 1440
  482. 21:29:31.636: params: (none)
  483. 21:29:31.639: ---------------------------------
  484. 21:29:31.640: [FFmpeg aac encoder: 'Game'] bitrate: 320, channels: 2, channel_layout: stereo
  485. 21:29:31.640:
  486. 21:29:31.640: ---------------------------------
  487. 21:29:31.640: [FFmpeg aac encoder: 'Mic'] bitrate: 320, channels: 2, channel_layout: stereo
  488. 21:29:31.640:
  489. 21:29:31.768: ==== Recording Start ===============================================
  490. 21:29:31.768: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/Milosz/Videos/Base Profile/2024-07-18 21-29-31.mp4'...
  491. 21:59:28.690: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
  492. 21:59:28.736: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  493. 21:59:28.736: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  494. 21:59:28.751: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  495. 21:59:28.751: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
  496. 21:59:28.751: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
  497. 21:59:28.751: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
  498. 21:59:28.751: BufferDesc.Width: 2560
  499. 21:59:28.751: BufferDesc.Height: 1440
  500. 21:59:28.751: BufferDesc.RefreshRate.Numerator: 0
  501. 21:59:28.751: BufferDesc.RefreshRate.Denominator: 0
  502. 21:59:28.751: BufferDesc.Format: 24
  503. 21:59:28.751: BufferDesc.ScanlineOrdering: 0
  504. 21:59:28.751: BufferDesc.Scaling: 0
  505. 21:59:28.751: SampleDesc.Count: 1
  506. 21:59:28.751: SampleDesc.Quality: 0
  507. 21:59:28.751: BufferUsage: 48
  508. 21:59:28.751: BufferCount: 3
  509. 21:59:28.751: Windowed: 1
  510. 21:59:28.751: SwapEffect: 4
  511. 21:59:28.751: Flags: 2050
  512. 21:59:28.751: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
  513. 21:59:28.751: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
  514. 21:59:28.800: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
  515. 21:59:28.801: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  516. 21:59:28.806: [game-capture: 'Fullscreen'] shared texture capture successful
  517. 21:59:33.880: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
  518. 21:59:33.906: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  519. 21:59:33.906: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  520. 21:59:34.168: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  521. 21:59:34.168: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
  522. 21:59:34.168: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
  523. 21:59:34.168: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
  524. 21:59:34.168: BufferDesc.Width: 2560
  525. 21:59:34.168: BufferDesc.Height: 1440
  526. 21:59:34.168: BufferDesc.RefreshRate.Numerator: 0
  527. 21:59:34.168: BufferDesc.RefreshRate.Denominator: 0
  528. 21:59:34.168: BufferDesc.Format: 24
  529. 21:59:34.168: BufferDesc.ScanlineOrdering: 0
  530. 21:59:34.168: BufferDesc.Scaling: 0
  531. 21:59:34.168: SampleDesc.Count: 1
  532. 21:59:34.168: SampleDesc.Quality: 0
  533. 21:59:34.168: BufferUsage: 48
  534. 21:59:34.168: BufferCount: 3
  535. 21:59:34.168: Windowed: 0
  536. 21:59:34.168: SwapEffect: 4
  537. 21:59:34.168: Flags: 2050
  538. 21:59:34.168: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
  539. 21:59:34.168: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
  540. 21:59:34.205: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
  541. 21:59:34.207: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  542. 21:59:34.221: [game-capture: 'Fullscreen'] shared texture capture successful
  543. 21:59:39.310: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/Milosz/Videos/Base Profile/2024-07-18 21-29-31.mp4' stopped
  544. 21:59:39.310: Output 'adv_file_output': stopping
  545. 21:59:39.310: Output 'adv_file_output': Total frames output: 108442
  546. 21:59:39.310: Output 'adv_file_output': Total drawn frames: 108452 (108453 attempted)
  547. 21:59:39.310: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 1 (0.0%)
  548. 21:59:39.310: ==== Recording Stop ================================================
  549. 21:59:39.310: Video stopped, number of skipped frames due to encoding lag: 1/108451 (0.0%)
  550. 21:59:40.215: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
  551. 21:59:40.251: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  552. 21:59:40.252: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  553. 21:59:40.463: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  554. 21:59:40.463: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
  555. 21:59:40.463: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
  556. 21:59:40.463: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
  557. 21:59:40.463: BufferDesc.Width: 2560
  558. 21:59:40.463: BufferDesc.Height: 1440
  559. 21:59:40.463: BufferDesc.RefreshRate.Numerator: 0
  560. 21:59:40.463: BufferDesc.RefreshRate.Denominator: 0
  561. 21:59:40.463: BufferDesc.Format: 24
  562. 21:59:40.463: BufferDesc.ScanlineOrdering: 0
  563. 21:59:40.463: BufferDesc.Scaling: 0
  564. 21:59:40.463: SampleDesc.Count: 1
  565. 21:59:40.463: SampleDesc.Quality: 0
  566. 21:59:40.463: BufferUsage: 48
  567. 21:59:40.463: BufferCount: 3
  568. 21:59:40.463: Windowed: 1
  569. 21:59:40.463: SwapEffect: 4
  570. 21:59:40.463: Flags: 2050
  571. 21:59:40.463: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
  572. 21:59:40.463: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
  573. 21:59:40.514: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
  574. 21:59:40.516: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  575. 21:59:40.524: [game-capture: 'Fullscreen'] shared texture capture successful
  576. 21:59:53.954: OpenType support missing for "Open Sans", script 11
  577. 21:59:53.955: OpenType support missing for "Arial", script 11
  578. 21:59:53.955: OpenType support missing for "Tahoma", script 11
  579. 21:59:53.965: OpenType support missing for "MS UI Gothic", script 11
  580. 21:59:53.972: OpenType support missing for "SimSun", script 11
  581. 21:59:53.973: OpenType support missing for "Segoe UI Emoji", script 11
  582. 21:59:53.975: OpenType support missing for "Segoe UI Symbol", script 11
  583. 21:59:53.981: OpenType support missing for "Open Sans", script 12
  584. 21:59:53.981: OpenType support missing for "Arial", script 12
  585. 21:59:53.982: OpenType support missing for "Tahoma", script 12
  586. 21:59:53.982: OpenType support missing for "MS UI Gothic", script 12
  587. 21:59:53.982: OpenType support missing for "SimSun", script 12
  588. 21:59:53.983: OpenType support missing for "Segoe UI Emoji", script 12
  589. 21:59:53.983: OpenType support missing for "Segoe UI Symbol", script 12
  590. 21:59:53.985: OpenType support missing for "Open Sans", script 16
  591. 21:59:53.985: OpenType support missing for "Arial", script 16
  592. 21:59:53.985: OpenType support missing for "Tahoma", script 16
  593. 21:59:53.986: OpenType support missing for "MS UI Gothic", script 16
  594. 21:59:53.986: OpenType support missing for "SimSun", script 16
  595. 21:59:53.986: OpenType support missing for "Segoe UI Emoji", script 16
  596. 21:59:53.987: OpenType support missing for "Segoe UI Symbol", script 16
  597. 21:59:53.989: OpenType support missing for "Open Sans", script 20
  598. 21:59:53.989: OpenType support missing for "Arial", script 20
  599. 21:59:53.990: OpenType support missing for "Tahoma", script 20
  600. 21:59:53.990: OpenType support missing for "MS UI Gothic", script 20
  601. 21:59:53.990: OpenType support missing for "SimSun", script 20
  602. 21:59:53.991: OpenType support missing for "Segoe UI Emoji", script 20
  603. 21:59:53.991: OpenType support missing for "Segoe UI Symbol", script 20
  604. 22:00:07.510: Settings changed (outputs)
  605. 22:00:07.510: ------------------------------------------------
  606. 22:00:40.804: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
  607. 22:00:40.827: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  608. 22:00:40.827: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  609. 22:00:40.834: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  610. 22:00:40.834: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
  611. 22:00:40.835: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
  612. 22:00:40.835: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
  613. 22:00:40.835: BufferDesc.Width: 2560
  614. 22:00:40.835: BufferDesc.Height: 1440
  615. 22:00:40.835: BufferDesc.RefreshRate.Numerator: 0
  616. 22:00:40.835: BufferDesc.RefreshRate.Denominator: 0
  617. 22:00:40.835: BufferDesc.Format: 24
  618. 22:00:40.835: BufferDesc.ScanlineOrdering: 0
  619. 22:00:40.835: BufferDesc.Scaling: 0
  620. 22:00:40.835: SampleDesc.Count: 1
  621. 22:00:40.835: SampleDesc.Quality: 0
  622. 22:00:40.835: BufferUsage: 48
  623. 22:00:40.835: BufferCount: 3
  624. 22:00:40.835: Windowed: 0
  625. 22:00:40.835: SwapEffect: 4
  626. 22:00:40.835: Flags: 2050
  627. 22:00:40.835: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
  628. 22:00:40.835: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
  629. 22:00:40.871: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
  630. 22:00:40.875: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  631. 22:00:40.888: [game-capture: 'Fullscreen'] shared texture capture successful
  632. 22:01:50.095: [game-capture: 'Fullscreen'] Hooked IDirect3DSwapChain9::Present
  633. 22:01:50.095: [game-capture: 'Fullscreen'] Hooked IDirect3DDevice9Ex::PresentEx
  634. 22:01:50.095: [game-capture: 'Fullscreen'] Hooked IDirect3DDevice9::Present
  635. 22:01:50.095: [game-capture: 'Fullscreen'] Hooked D3D9
  636. 22:01:53.381: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
  637. 22:01:53.431: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  638. 22:01:53.431: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  639. 22:01:53.697: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  640. 22:01:53.697: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
  641. 22:01:53.697: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
  642. 22:01:53.697: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
  643. 22:01:53.697: BufferDesc.Width: 2560
  644. 22:01:53.697: BufferDesc.Height: 1440
  645. 22:01:53.697: BufferDesc.RefreshRate.Numerator: 0
  646. 22:01:53.697: BufferDesc.RefreshRate.Denominator: 0
  647. 22:01:53.697: BufferDesc.Format: 24
  648. 22:01:53.697: BufferDesc.ScanlineOrdering: 0
  649. 22:01:53.697: BufferDesc.Scaling: 0
  650. 22:01:53.697: SampleDesc.Count: 1
  651. 22:01:53.697: SampleDesc.Quality: 0
  652. 22:01:53.697: BufferUsage: 48
  653. 22:01:53.697: BufferCount: 3
  654. 22:01:53.697: Windowed: 1
  655. 22:01:53.697: SwapEffect: 4
  656. 22:01:53.697: Flags: 2050
  657. 22:01:53.697: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
  658. 22:01:53.697: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
  659. 22:01:53.729: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
  660. 22:01:53.731: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  661. 22:01:53.737: [game-capture: 'Fullscreen'] shared texture capture successful
  662. 22:01:57.971: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
  663. 22:01:57.996: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  664. 22:01:57.996: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  665. 22:01:58.019: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  666. 22:01:58.019: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
  667. 22:01:58.019: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
  668. 22:01:58.019: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
  669. 22:01:58.019: BufferDesc.Width: 2560
  670. 22:01:58.019: BufferDesc.Height: 1440
  671. 22:01:58.019: BufferDesc.RefreshRate.Numerator: 0
  672. 22:01:58.019: BufferDesc.RefreshRate.Denominator: 0
  673. 22:01:58.019: BufferDesc.Format: 24
  674. 22:01:58.019: BufferDesc.ScanlineOrdering: 0
  675. 22:01:58.019: BufferDesc.Scaling: 0
  676. 22:01:58.019: SampleDesc.Count: 1
  677. 22:01:58.019: SampleDesc.Quality: 0
  678. 22:01:58.019: BufferUsage: 48
  679. 22:01:58.019: BufferCount: 3
  680. 22:01:58.019: Windowed: 0
  681. 22:01:58.019: SwapEffect: 4
  682. 22:01:58.019: Flags: 2050
  683. 22:01:58.019: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
  684. 22:01:58.019: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
  685. 22:01:58.078: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
  686. 22:01:58.080: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  687. 22:01:58.087: [game-capture: 'Fullscreen'] shared texture capture successful
  688. 22:03:40.247: [texture-amf-h265: 'advanced_video_recording'] settings:
  689. 22:03:40.247: rate_control: CQP
  690. 22:03:40.247: bitrate: 40000
  691. 22:03:40.247: cqp: 20
  692. 22:03:40.247: keyint: 250
  693. 22:03:40.247: preset: quality
  694. 22:03:40.247: profile: high
  695. 22:03:40.247: width: 2560
  696. 22:03:40.247: height: 1440
  697. 22:03:40.247: params: (none)
  698. 22:03:40.250: ---------------------------------
  699. 22:03:40.250: [FFmpeg aac encoder: 'Game'] bitrate: 320, channels: 2, channel_layout: stereo
  700. 22:03:40.250:
  701. 22:03:40.250: ---------------------------------
  702. 22:03:40.251: [FFmpeg aac encoder: 'Mic'] bitrate: 320, channels: 2, channel_layout: stereo
  703. 22:03:40.251:
  704. 22:03:40.404: ==== Recording Start ===============================================
  705. 22:03:40.404: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/Milosz/Videos/Base Profile/2024-07-18 22-03-40.mp4'...
  706. 22:03:48.146: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
  707. 22:03:48.168: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  708. 22:03:48.168: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  709. 22:03:48.192: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  710. 22:03:48.192: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
  711. 22:03:48.192: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
  712. 22:03:48.192: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
  713. 22:03:48.192: BufferDesc.Width: 2560
  714. 22:03:48.192: BufferDesc.Height: 1440
  715. 22:03:48.192: BufferDesc.RefreshRate.Numerator: 0
  716. 22:03:48.192: BufferDesc.RefreshRate.Denominator: 0
  717. 22:03:48.192: BufferDesc.Format: 24
  718. 22:03:48.192: BufferDesc.ScanlineOrdering: 0
  719. 22:03:48.192: BufferDesc.Scaling: 0
  720. 22:03:48.192: SampleDesc.Count: 1
  721. 22:03:48.192: SampleDesc.Quality: 0
  722. 22:03:48.192: BufferUsage: 48
  723. 22:03:48.192: BufferCount: 3
  724. 22:03:48.192: Windowed: 1
  725. 22:03:48.192: SwapEffect: 4
  726. 22:03:48.192: Flags: 2050
  727. 22:03:48.192: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
  728. 22:03:48.192: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
  729. 22:03:48.234: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
  730. 22:03:48.236: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  731. 22:03:48.237: [game-capture: 'Fullscreen'] shared texture capture successful
  732. 22:03:51.865: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
  733. 22:03:51.887: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  734. 22:03:51.888: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  735. 22:03:52.182: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  736. 22:03:52.182: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
  737. 22:03:52.182: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
  738. 22:03:52.182: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
  739. 22:03:52.182: BufferDesc.Width: 2560
  740. 22:03:52.182: BufferDesc.Height: 1440
  741. 22:03:52.182: BufferDesc.RefreshRate.Numerator: 0
  742. 22:03:52.182: BufferDesc.RefreshRate.Denominator: 0
  743. 22:03:52.182: BufferDesc.Format: 24
  744. 22:03:52.182: BufferDesc.ScanlineOrdering: 0
  745. 22:03:52.182: BufferDesc.Scaling: 0
  746. 22:03:52.182: SampleDesc.Count: 1
  747. 22:03:52.182: SampleDesc.Quality: 0
  748. 22:03:52.182: BufferUsage: 48
  749. 22:03:52.182: BufferCount: 3
  750. 22:03:52.182: Windowed: 0
  751. 22:03:52.182: SwapEffect: 4
  752. 22:03:52.182: Flags: 2050
  753. 22:03:52.182: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
  754. 22:03:52.182: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
  755. 22:03:52.222: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
  756. 22:03:52.225: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  757. 22:03:52.237: [game-capture: 'Fullscreen'] shared texture capture successful
  758. 22:14:17.443: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/Milosz/Videos/Base Profile/2024-07-18 22-03-40.mp4' stopped
  759. 22:14:17.443: Output 'adv_file_output': stopping
  760. 22:14:17.443: Output 'adv_file_output': Total frames output: 38212
  761. 22:14:17.443: Output 'adv_file_output': Total drawn frames: 38217 (38222 attempted)
  762. 22:14:17.443: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 5 (0.0%)
  763. 22:14:17.444: ==== Recording Stop ================================================
  764. 22:14:17.444: Video stopped, number of skipped frames due to encoding lag: 5/38221 (0.0%)
  765. 22:18:44.744: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
  766. 22:18:44.803: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  767. 22:18:44.804: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  768. 22:18:44.841: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  769. 22:18:44.841: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
  770. 22:18:44.841: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
  771. 22:18:44.841: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
  772. 22:18:44.841: BufferDesc.Width: 2560
  773. 22:18:44.841: BufferDesc.Height: 1440
  774. 22:18:44.841: BufferDesc.RefreshRate.Numerator: 0
  775. 22:18:44.841: BufferDesc.RefreshRate.Denominator: 0
  776. 22:18:44.841: BufferDesc.Format: 24
  777. 22:18:44.841: BufferDesc.ScanlineOrdering: 0
  778. 22:18:44.841: BufferDesc.Scaling: 0
  779. 22:18:44.841: SampleDesc.Count: 1
  780. 22:18:44.841: SampleDesc.Quality: 0
  781. 22:18:44.841: BufferUsage: 48
  782. 22:18:44.841: BufferCount: 3
  783. 22:18:44.841: Windowed: 1
  784. 22:18:44.841: SwapEffect: 4
  785. 22:18:44.841: Flags: 2050
  786. 22:18:44.841: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
  787. 22:18:44.841: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
  788. 22:18:44.898: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
  789. 22:18:44.900: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  790. 22:18:44.903: [game-capture: 'Fullscreen'] shared texture capture successful
  791. 22:18:52.240: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
  792. 22:18:52.263: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  793. 22:18:52.264: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  794. 22:18:52.525: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  795. 22:18:52.525: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
  796. 22:18:52.525: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
  797. 22:18:52.525: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
  798. 22:18:52.525: BufferDesc.Width: 2560
  799. 22:18:52.525: BufferDesc.Height: 1440
  800. 22:18:52.525: BufferDesc.RefreshRate.Numerator: 0
  801. 22:18:52.525: BufferDesc.RefreshRate.Denominator: 0
  802. 22:18:52.525: BufferDesc.Format: 24
  803. 22:18:52.525: BufferDesc.ScanlineOrdering: 0
  804. 22:18:52.525: BufferDesc.Scaling: 0
  805. 22:18:52.525: SampleDesc.Count: 1
  806. 22:18:52.525: SampleDesc.Quality: 0
  807. 22:18:52.525: BufferUsage: 48
  808. 22:18:52.525: BufferCount: 3
  809. 22:18:52.525: Windowed: 0
  810. 22:18:52.525: SwapEffect: 4
  811. 22:18:52.525: Flags: 2050
  812. 22:18:52.525: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
  813. 22:18:52.525: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
  814. 22:18:52.562: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
  815. 22:18:52.565: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  816. 22:18:52.573: [game-capture: 'Fullscreen'] shared texture capture successful
  817. 22:34:45.970: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
  818. 22:34:46.033: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  819. 22:34:46.033: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  820. 22:34:46.375: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  821. 22:34:46.375: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
  822. 22:34:46.375: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
  823. 22:34:46.375: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
  824. 22:34:46.375: BufferDesc.Width: 2560
  825. 22:34:46.375: BufferDesc.Height: 1440
  826. 22:34:46.375: BufferDesc.RefreshRate.Numerator: 0
  827. 22:34:46.375: BufferDesc.RefreshRate.Denominator: 0
  828. 22:34:46.375: BufferDesc.Format: 24
  829. 22:34:46.375: BufferDesc.ScanlineOrdering: 0
  830. 22:34:46.375: BufferDesc.Scaling: 0
  831. 22:34:46.375: SampleDesc.Count: 1
  832. 22:34:46.375: SampleDesc.Quality: 0
  833. 22:34:46.375: BufferUsage: 48
  834. 22:34:46.375: BufferCount: 3
  835. 22:34:46.375: Windowed: 1
  836. 22:34:46.375: SwapEffect: 4
  837. 22:34:46.375: Flags: 2050
  838. 22:34:46.375: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
  839. 22:34:46.375: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
  840. 22:34:46.410: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
  841. 22:34:46.412: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  842. 22:34:46.420: [game-capture: 'Fullscreen'] shared texture capture successful
  843. 22:34:52.697: [game-capture: 'Fullscreen'] ----------------- d3d12 capture freed ----------------
  844. 22:34:52.717: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  845. 22:34:52.717: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  846. 22:34:52.743: [game-capture: 'Fullscreen'] Found D3D12 device on swap chain: swap=0x1EE6958B5D0, device=0x1EE68FA7F90
  847. 22:34:52.743: [game-capture: 'Fullscreen'] queue=0x1EE690EA3B0
  848. 22:34:52.743: [game-capture: 'Fullscreen'] d3d12_init: device=0x1EE68FA7F90
  849. 22:34:52.743: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
  850. 22:34:52.743: BufferDesc.Width: 2560
  851. 22:34:52.743: BufferDesc.Height: 1440
  852. 22:34:52.743: BufferDesc.RefreshRate.Numerator: 0
  853. 22:34:52.743: BufferDesc.RefreshRate.Denominator: 0
  854. 22:34:52.743: BufferDesc.Format: 24
  855. 22:34:52.743: BufferDesc.ScanlineOrdering: 0
  856. 22:34:52.743: BufferDesc.Scaling: 0
  857. 22:34:52.743: SampleDesc.Count: 1
  858. 22:34:52.743: SampleDesc.Quality: 0
  859. 22:34:52.743: BufferUsage: 48
  860. 22:34:52.743: BufferCount: 3
  861. 22:34:52.743: Windowed: 0
  862. 22:34:52.743: SwapEffect: 4
  863. 22:34:52.743: Flags: 2050
  864. 22:34:52.743: [game-capture: 'Fullscreen'] We're DXGI1.4 boys!
  865. 22:34:52.743: [game-capture: 'Fullscreen'] d3d12_init_11on12: creating 11 device: queue=0x1EE690EA3B0
  866. 22:34:52.777: [game-capture: 'Fullscreen'] d3d12 shared texture capture successful
  867. 22:34:52.779: [game-capture: 'Fullscreen'] Remembering D3D12 queue from present: queue=0x1EE690EA3B0
  868. 22:34:52.787: [game-capture: 'Fullscreen'] shared texture capture successful
  869. 22:53:18.980: [WASAPISource::ProcessCaptureData] window disappeared
  870. 22:53:18.983: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' invalidated. Retrying (source: Application Audio Capture (BETA))
  871. 22:53:18.986: [game-capture: 'Fullscreen'] capture window no longer exists, terminating capture
  872. 22:53:18.987: [game-capture: 'Fullscreen'] capture stopped
  873. 22:53:21.984: [WASAPISource::TryInitialize]:[[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]] Failed to find window
  874. 23:14:08.724: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: Among Us.exe
  875. 23:14:08.778: [game-capture: 'Fullscreen'] using helper (compatibility hook)
  876. 23:14:08.823: [game-capture: 'Fullscreen'] hook not loaded yet, retrying..
  877. 23:14:11.741: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: Among Us.exe
  878. 23:14:11.748: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
  879. 23:14:11.748: BufferDesc.Width: 2560
  880. 23:14:11.748: BufferDesc.Height: 1440
  881. 23:14:11.748: BufferDesc.RefreshRate.Numerator: 0
  882. 23:14:11.748: BufferDesc.RefreshRate.Denominator: 1
  883. 23:14:11.748: BufferDesc.Format: 28
  884. 23:14:11.748: BufferDesc.ScanlineOrdering: 0
  885. 23:14:11.748: BufferDesc.Scaling: 0
  886. 23:14:11.748: SampleDesc.Count: 1
  887. 23:14:11.748: SampleDesc.Quality: 0
  888. 23:14:11.748: BufferUsage: 48
  889. 23:14:11.748: BufferCount: 2
  890. 23:14:11.748: Windowed: 1
  891. 23:14:11.748: SwapEffect: 3
  892. 23:14:11.748: Flags: 2114
  893. 23:14:11.749: [game-capture: 'Fullscreen'] d3d11 shared texture capture successful
  894. 23:14:11.758: [game-capture: 'Fullscreen'] shared texture capture successful
  895. 23:14:59.258: [game-capture: 'Fullscreen'] capture window no longer exists, terminating capture
  896. 23:14:59.258: [game-capture: 'Fullscreen'] capture stopped
  897. 23:20:09.991: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: Among Us.exe
  898. 23:20:09.994: [game-capture: 'Fullscreen'] using helper (compatibility hook)
  899. 23:20:10.003: [game-capture: 'Fullscreen'] hook not loaded yet, retrying..
  900. 23:20:13.008: [game-capture: 'Fullscreen'] attempting to hook fullscreen process: Among Us.exe
  901. 23:20:13.030: [game-capture: 'Fullscreen'] DXGI_SWAP_CHAIN_DESC:
  902. 23:20:13.030: BufferDesc.Width: 2560
  903. 23:20:13.030: BufferDesc.Height: 1440
  904. 23:20:13.030: BufferDesc.RefreshRate.Numerator: 0
  905. 23:20:13.030: BufferDesc.RefreshRate.Denominator: 1
  906. 23:20:13.030: BufferDesc.Format: 28
  907. 23:20:13.030: BufferDesc.ScanlineOrdering: 0
  908. 23:20:13.030: BufferDesc.Scaling: 0
  909. 23:20:13.030: SampleDesc.Count: 1
  910. 23:20:13.030: SampleDesc.Quality: 0
  911. 23:20:13.030: BufferUsage: 48
  912. 23:20:13.030: BufferCount: 2
  913. 23:20:13.030: Windowed: 1
  914. 23:20:13.030: SwapEffect: 3
  915. 23:20:13.030: Flags: 2114
  916. 23:20:13.031: [game-capture: 'Fullscreen'] d3d11 shared texture capture successful
  917. 23:20:13.041: [game-capture: 'Fullscreen'] shared texture capture successful
  918. 23:20:29.333: [win-wasapi: 'Application Audio Capture (BETA)'] update settings:
  919. 23:20:29.333: executable: Among Us.exe
  920. 23:20:29.333: title: Among Us
  921. 23:20:29.333: class: UnityWndClass
  922. 23:20:29.333: priority: 2
  923. 23:20:29.959: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' [48000 Hz] initialized (source: Application Audio Capture (BETA))
  924. 23:20:29.979: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' invalidated. Retrying (source: Application Audio Capture (BETA))
  925. 23:20:29.979: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' [48000 Hz] initialized (source: Application Audio Capture (BETA))
  926. 23:21:37.389: [texture-amf-h265: 'advanced_video_recording'] settings:
  927. 23:21:37.389: rate_control: CQP
  928. 23:21:37.389: bitrate: 40000
  929. 23:21:37.389: cqp: 20
  930. 23:21:37.389: keyint: 250
  931. 23:21:37.389: preset: quality
  932. 23:21:37.389: profile: high
  933. 23:21:37.389: width: 2560
  934. 23:21:37.389: height: 1440
  935. 23:21:37.389: params: (none)
  936. 23:21:37.391: ---------------------------------
  937. 23:21:37.391: [FFmpeg aac encoder: 'Game'] bitrate: 320, channels: 2, channel_layout: stereo
  938. 23:21:37.391:
  939. 23:21:37.391: ---------------------------------
  940. 23:21:37.392: [FFmpeg aac encoder: 'Mic'] bitrate: 320, channels: 2, channel_layout: stereo
  941. 23:21:37.392:
  942. 23:21:37.418: ==== Recording Start ===============================================
  943. 23:21:37.418: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/Milosz/Videos/Base Profile/2024-07-18 23-21-37.mp4'...
  944. 23:56:54.928: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/Milosz/Videos/Base Profile/2024-07-18 23-21-37.mp4' stopped
  945. 23:56:54.928: Output 'adv_file_output': stopping
  946. 23:56:54.928: Output 'adv_file_output': Total frames output: 127028
  947. 23:56:54.928: Output 'adv_file_output': Total drawn frames: 127035 (127051 attempted)
  948. 23:56:54.928: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 16 (0.0%)
  949. 23:56:54.928: ==== Recording Stop ================================================
  950. 23:56:54.928: Video stopped, number of skipped frames due to encoding lag: 16/127049 (0.0%)
  951. 00:37:24.057: [WASAPISource::ProcessCaptureData] window disappeared
  952. 00:37:24.058: [game-capture: 'Fullscreen'] capture window no longer exists, terminating capture
  953. 00:37:24.058: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' invalidated. Retrying (source: Application Audio Capture (BETA))
  954. 00:37:24.058: [game-capture: 'Fullscreen'] capture stopped
  955. 00:37:27.059: [WASAPISource::TryInitialize]:[[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]] Failed to find window
  956. 00:38:06.869: ==== Shutting down ==================================================
  957. 00:38:06.905: [WASAPISource::ProcessCaptureData] window disappeared
  958. 00:38:06.908: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' invalidated. Retrying (source: Discord)
  959. 00:38:07.146: WASAPI: Device 'Speakers (6- Elo 7.1 USB)' Terminated
  960. 00:38:07.151: WASAPI: Device '' Terminated
  961. 00:38:07.154: WASAPI: Device 'Microphone (4- Torch Streaming Microphone)' Terminated
  962. 00:38:07.161: WASAPI: Device '1 - Index HMD (AMD High Definition Audio Device)' Terminated
  963. 00:38:07.162: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' Terminated
  964. 00:38:07.162: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' Terminated
  965. 00:38:07.162: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' Terminated
  966. 00:38:07.186: All scene data cleared
  967. 00:38:07.186: ------------------------------------------------
  968. 00:38:07.706: Tried to call obs_frontend_remove_event_callback with no callbacks!
  969. 00:38:07.709: [obs-websocket] [obs_module_unload] Shutting down...
  970. 00:38:07.711: Tried to call obs_frontend_remove_event_callback with no callbacks!
  971. 00:38:07.711: [obs-websocket] [obs_module_unload] Finished shutting down.
  972. 00:38:07.748: [Scripting] Total detached callbacks: 0
  973. 00:38:07.749: Freeing OBS context data
  974. 00:38:07.809: == Profiler Results =============================
  975. 00:38:07.809: run_program_init: 3384.37 ms
  976. 00:38:07.809: ┣OBSApp::AppInit: 42.335 ms
  977. 00:38:07.809: ┃ ┗OBSApp::InitLocale: 1.908 ms
  978. 00:38:07.809: ┗OBSApp::OBSInit: 3285.64 ms
  979. 00:38:07.809: ┣obs_startup: 10.963 ms
  980. 00:38:07.809: ┗OBSBasic::OBSInit: 2971.53 ms
  981. 00:38:07.809: ┣OBSBasic::InitBasicConfig: 0.748 ms
  982. 00:38:07.809: ┣OBSBasic::ResetAudio: 0.188 ms
  983. 00:38:07.809: ┣OBSBasic::ResetVideo: 827.816 ms
  984. 00:38:07.809: ┃ ┗obs_init_graphics: 826.119 ms
  985. 00:38:07.809: ┃ ┗shader compilation: 725.989 ms
  986. 00:38:07.809: ┣OBSBasic::InitOBSCallbacks: 0.007 ms
  987. 00:38:07.809: ┣OBSBasic::InitHotkeys: 0.342 ms
  988. 00:38:07.809: ┣obs_load_all_modules2: 1044.52 ms
  989. 00:38:07.809: ┃ ┣obs_init_module(aja-output-ui.dll): 3.048 ms
  990. 00:38:07.809: ┃ ┣obs_init_module(aja.dll): 2.192 ms
  991. 00:38:07.809: ┃ ┣obs_init_module(coreaudio-encoder.dll): 3.554 ms
  992. 00:38:07.809: ┃ ┣obs_init_module(decklink-captions.dll): 0 ms
  993. 00:38:07.809: ┃ ┣obs_init_module(decklink-output-ui.dll): 0 ms
  994. 00:38:07.809: ┃ ┣obs_init_module(decklink.dll): 0.911 ms
  995. 00:38:07.809: ┃ ┣obs_init_module(enc-amf.dll): 395.571 ms
  996. 00:38:07.809: ┃ ┣obs_init_module(frontend-tools.dll): 17.578 ms
  997. 00:38:07.809: ┃ ┣obs_init_module(image-source.dll): 0.009 ms
  998. 00:38:07.809: ┃ ┣obs_init_module(obs-browser.dll): 8.986 ms
  999. 00:38:07.809: ┃ ┣obs_init_module(obs-ffmpeg.dll): 166.677 ms
  1000. 00:38:07.809: ┃ ┃ ┗nvenc_check: 0.261 ms
  1001. 00:38:07.809: ┃ ┣obs_init_module(obs-filters.dll): 5.405 ms
  1002. 00:38:07.809: ┃ ┣obs_init_module(obs-outputs.dll): 0.031 ms
  1003. 00:38:07.809: ┃ ┣obs_init_module(obs-qsv11.dll): 74.284 ms
  1004. 00:38:07.809: ┃ ┣obs_init_module(obs-text.dll): 0.166 ms
  1005. 00:38:07.809: ┃ ┣obs_init_module(obs-transitions.dll): 0.01 ms
  1006. 00:38:07.809: ┃ ┣obs_init_module(obs-vst.dll): 0.005 ms
  1007. 00:38:07.809: ┃ ┣obs_init_module(obs-webrtc.dll): 0.356 ms
  1008. 00:38:07.809: ┃ ┣obs_init_module(obs-websocket.dll): 24.204 ms
  1009. 00:38:07.809: ┃ ┣obs_init_module(obs-x264.dll): 0.001 ms
  1010. 00:38:07.809: ┃ ┣obs_init_module(rtmp-services.dll): 8.685 ms
  1011. 00:38:07.809: ┃ ┣obs_init_module(text-freetype2.dll): 0.333 ms
  1012. 00:38:07.809: ┃ ┣obs_init_module(vlc-video.dll): 13.707 ms
  1013. 00:38:07.809: ┃ ┣obs_init_module(win-capture.dll): 5.8 ms
  1014. 00:38:07.809: ┃ ┣obs_init_module(win-dshow.dll): 2.729 ms
  1015. 00:38:07.809: ┃ ┣obs_init_module(win-wasapi.dll): 3.391 ms
  1016. 00:38:07.809: ┃ ┣obs_init_module(StreamDeckPlugin.dll): 45.698 ms
  1017. 00:38:07.809: ┃ ┗reset_win32_symbol_paths: 0.18 ms
  1018. 00:38:07.809: ┣OBSBasic::InitService: 14.201 ms
  1019. 00:38:07.809: ┣OBSBasic::ResetOutputs: 1.865 ms
  1020. 00:38:07.809: ┣OBSBasic::CreateHotkeys: 0.714 ms
  1021. 00:38:07.809: ┣OBSBasic::InitPrimitives: 0.25 ms
  1022. 00:38:07.809: ┗OBSBasic::Load: 534.156 ms
  1023. 00:38:07.809: obs_hotkey_thread(25 ms): min=0.003 ms, median=0.01 ms, max=344.629 ms, 99th percentile=0.238 ms, 99.9994% below 25 ms
  1024. 00:38:07.809: audio_thread(Audio): min=0.014 ms, median=0.187 ms, max=349.104 ms, 99th percentile=5.227 ms
  1025. 00:38:07.809: ┗receive_audio: min=0.002 ms, median=0.468 ms, max=78.622 ms, 99th percentile=5.1 ms, 0.785625 calls per parent call
  1026. 00:38:07.809: ┣buffer_audio: min=0 ms, median=0.001 ms, max=0.679 ms, 99th percentile=0.004 ms
  1027. 00:38:07.809: ┗do_encode: min=0.005 ms, median=0.464 ms, max=78.616 ms, 99th percentile=5.093 ms
  1028. 00:38:07.809: ┣encode(Game): min=0.034 ms, median=0.566 ms, max=78.581 ms, 99th percentile=7.849 ms, 0.19815 calls per parent call
  1029. 00:38:07.809: ┣encode(Mic): min=0.009 ms, median=0.115 ms, max=9.077 ms, 99th percentile=2.371 ms, 0.19815 calls per parent call
  1030. 00:38:07.809: ┣send_packet: min=0 ms, median=0.009 ms, max=43.208 ms, 99th percentile=0.439 ms
  1031. 00:38:07.809: ┣encode(Game): min=0.015 ms, median=0.535 ms, max=74.545 ms, 99th percentile=4.939 ms, 0.30185 calls per parent call
  1032. 00:38:07.809: ┗encode(Mic): min=0.005 ms, median=0.081 ms, max=32.752 ms, 99th percentile=2.018 ms, 0.30185 calls per parent call
  1033. 00:38:07.809: obs_graphics_thread(16.6667 ms): min=0.047 ms, median=0.314 ms, max=431.466 ms, 99th percentile=1.647 ms, 99.9951% below 16.667 ms
  1034. 00:38:07.809: ┣tick_sources: min=0 ms, median=0.015 ms, max=431.343 ms, 99th percentile=0.106 ms
  1035. 00:38:07.809: ┣output_frame: min=0.037 ms, median=0.233 ms, max=359.659 ms, 99th percentile=1.367 ms
  1036. 00:38:07.809: ┃ ┗gs_context(video->graphics): min=0.037 ms, median=0.233 ms, max=359.656 ms, 99th percentile=1.365 ms
  1037. 00:38:07.809: ┃ ┣render_video: min=0.003 ms, median=0.06 ms, max=295.764 ms, 99th percentile=1.293 ms
  1038. 00:38:07.809: ┃ ┃ ┣render_main_texture: min=0.002 ms, median=0.026 ms, max=8.238 ms, 99th percentile=0.348 ms
  1039. 00:38:07.809: ┃ ┃ ┣render_convert_texture: min=0.008 ms, median=0.016 ms, max=4.539 ms, 99th percentile=0.078 ms, 0.392854 calls per parent call
  1040. 00:38:07.809: ┃ ┃ ┗output_gpu_encoders: min=0 ms, median=0.053 ms, max=18.422 ms, 99th percentile=0.449 ms, 0.392854 calls per parent call
  1041. 00:38:07.809: ┃ ┗gs_flush: min=0.001 ms, median=0.063 ms, max=359.629 ms, 99th percentile=0.689 ms
  1042. 00:38:07.809: ┗render_displays: min=0 ms, median=0.061 ms, max=52.082 ms, 99th percentile=0.394 ms
  1043. 00:38:07.809: obs_gpu_encode_thread(16.6667 ms): min=0.345 ms, median=0.486 ms, max=19.915 ms, 99th percentile=19.915 ms, 97.619% below 16.667 ms
  1044. 00:38:07.809: ┣gpu_encode_frame: min=0.318 ms, median=0.42 ms, max=8.216 ms, 99th percentile=8.216 ms
  1045. 00:38:07.809: ┗send_packet: min=0.007 ms, median=0.039 ms, max=18.304 ms, 99th percentile=18.304 ms
  1046. 00:38:07.809: obs_gpu_encode_thread(16.6667 ms): min=0.23 ms, median=0.831 ms, max=23.582 ms, 99th percentile=2.174 ms, 99.9991% below 16.667 ms
  1047. 00:38:07.809: ┣gpu_encode_frame: min=0.221 ms, median=0.641 ms, max=13.32 ms, 99th percentile=1.723 ms
  1048. 00:38:07.809: ┗send_packet: min=0.005 ms, median=0.154 ms, max=23.163 ms, 99th percentile=0.929 ms
  1049. 00:38:07.809: OBSBasicSettings::LoadThemeList: 0.058 ms
  1050. 00:38:07.809: OBSBasic::ResetOutputs: 0.675 ms
  1051. 00:38:07.809: obs_gpu_encode_thread(16.6667 ms): min=0.257 ms, median=0.728 ms, max=43.496 ms, 99th percentile=1.868 ms, 99.9974% below 16.667 ms
  1052. 00:38:07.809: ┣gpu_encode_frame: min=0.247 ms, median=0.607 ms, max=12.722 ms, 99th percentile=1.624 ms
  1053. 00:38:07.809: ┗send_packet: min=0.005 ms, median=0.086 ms, max=41.2 ms, 99th percentile=0.651 ms
  1054. 00:38:07.809: obs_gpu_encode_thread(16.6667 ms): min=0.227 ms, median=0.314 ms, max=312.176 ms, 99th percentile=0.754 ms, 99.9976% below 16.667 ms
  1055. 00:38:07.809: ┣gpu_encode_frame: min=0.212 ms, median=0.295 ms, max=312.171 ms, 99th percentile=0.698 ms
  1056. 00:38:07.809: ┗send_packet: min=0.003 ms, median=0.01 ms, max=19.748 ms, 99th percentile=0.059 ms
  1057. 00:38:07.809: =================================================
  1058. 00:38:07.809: == Profiler Time Between Calls ==================
  1059. 00:38:07.809: obs_hotkey_thread(25 ms): min=24.552 ms, median=25.022 ms, max=369.612 ms, 99.3344% within ±2% of 25 ms (0% lower, 0.66555% higher)
  1060. 00:38:07.809: obs_graphics_thread(16.6667 ms): min=0.386 ms, median=16.667 ms, max=431.472 ms, 98.2674% within ±2% of 16.667 ms (0.864354% lower, 0.868229% higher)
  1061. 00:38:07.809: obs_gpu_encode_thread(16.6667 ms): min=13.38 ms, median=16.707 ms, max=19.92 ms, 90.2439% within ±2% of 16.667 ms (4.87805% lower, 4.87805% higher)
  1062. 00:38:07.810: obs_gpu_encode_thread(16.6667 ms): min=0.723 ms, median=16.674 ms, max=51.765 ms, 61.0309% within ±2% of 16.667 ms (19.4477% lower, 19.5214% higher)
  1063. 00:38:07.810: obs_gpu_encode_thread(16.6667 ms): min=0.35 ms, median=16.675 ms, max=62.092 ms, 66.9283% within ±2% of 16.667 ms (16.6614% lower, 16.4103% higher)
  1064. 00:38:07.810: obs_gpu_encode_thread(16.6667 ms): min=0.261 ms, median=16.666 ms, max=312.179 ms, 97.8252% within ±2% of 16.667 ms (1.04606% lower, 1.12871% higher)
  1065. 00:38:07.810: =================================================
  1066. 00:38:08.110: Number of memory leaks: 1
  1067.  
Advertisement
Add Comment
Please, Sign In to add comment