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  1. [INFO] RetroArch 1.7.6 (Git 9750719074)
  2. [INFO] === Build =======================================
  3. [INFO] Version: 1.7.6
  4. [INFO] Git: 9750719074
  5. [INFO] =================================================
  6. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  7. [INFO] Redirecting save file to "F:\Video Games\RetroArch\saves\.srm".
  8. [INFO] Redirecting savestate to "F:\Video Games\RetroArch\states\.state".
  9. [INFO] Version of libretro API: 1
  10. [INFO] Compiled against API: 1
  11. [INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
  12. [INFO] [Video]: Video @ fullscreen
  13. [INFO] [GL]: Found GL context: wgl
  14. [INFO] [GL]: Detecting screen resolution 1280x1024.
  15. [INFO] [WGL] extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_EXT_pixel_format_packed_float
  16. [INFO] [WGL]: Adaptive VSync supported.
  17. [INFO] [WGL]: wglSwapInterval(1)
  18. [INFO] [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 2000.
  19. [INFO] [GL]: Version: 3.1.0 - Build 9.17.10.4229.
  20. [INFO] [GL]: Using resolution 1280x1024
  21. [INFO] [GL]: Default shader backend found: glsl.
  22. [INFO] [Shader driver]: Using GLSL shader backend.
  23. [INFO] [GLSL]: Checking GLSL shader support ...
  24. [INFO] Found #pragma parameter shadowMask (shadowMask) 1.000000 0.000000 4.000000 1.000000 in pass 0
  25. [INFO] Found #pragma parameter Scanline Intensity (SCANLINE_SINE_COMP_B) 0.400000 0.000000 1.000000 0.050000 in pass 0
  26. [INFO] Found #pragma parameter warpX (warpX) 0.031000 0.000000 0.125000 0.010000 in pass 0
  27. [INFO] Found #pragma parameter warpY (warpY) 0.041000 0.000000 0.125000 0.010000 in pass 0
  28. [INFO] Found #pragma parameter maskDark (maskDark) 0.500000 0.000000 2.000000 0.100000 in pass 0
  29. [INFO] Found #pragma parameter maskLight (maskLight) 1.500000 0.000000 2.000000 0.100000 in pass 0
  30. [INFO] Found #pragma parameter CRT Gamma (crt_gamma) 2.500000 1.000000 4.000000 0.050000 in pass 0
  31. [INFO] Found #pragma parameter Monitor Gamma (monitor_gamma) 2.200000 1.000000 4.000000 0.050000 in pass 0
  32. [INFO] Found #pragma parameter Scanline Sine Comp A (SCANLINE_SINE_COMP_A) 0.000000 0.000000 0.100000 0.010000 in pass 0
  33. [INFO] Found #pragma parameter Scanline Base Brightness (SCANLINE_BASE_BRIGHTNESS) 0.950000 0.000000 1.000000 0.010000 in pass 0
  34. [INFO] [GLSL]: Found GLSL vertex shader.
  35. [INFO] Shader log: No errors.
  36.  
  37. [INFO] [GLSL]: Found GLSL fragment shader.
  38. [INFO] Shader log: No errors.
  39.  
  40. [INFO] [GLSL]: Linking GLSL program.
  41. [INFO] Linker log: No errors.
  42.  
  43. [INFO] [GLSL]: Found GLSL vertex shader.
  44. [INFO] Shader log: No errors.
  45.  
  46. [INFO] [GLSL]: Found GLSL fragment shader.
  47. [INFO] Shader log: No errors.
  48.  
  49. [INFO] [GLSL]: Linking GLSL program.
  50. [INFO] Linker log: No errors.
  51.  
  52. [INFO] [GLSL]: Found GLSL vertex shader.
  53. [INFO] Shader log: No errors.
  54.  
  55. [INFO] [GLSL]: Found GLSL fragment shader.
  56. [INFO] Shader log: No errors.
  57.  
  58. [INFO] [GLSL]: Linking GLSL program.
  59. [INFO] Linker log: No errors.
  60.  
  61. [INFO] Setting up menu pipeline shaders for XMB ...
  62. [INFO] [GLSL]: Compiling ribbon shader..
  63. [INFO] [GLSL]: Found GLSL vertex shader.
  64. [INFO] Shader log: No errors.
  65.  
  66. [INFO] [GLSL]: Found GLSL fragment shader.
  67. [INFO] Shader log: No errors.
  68.  
  69. [INFO] [GLSL]: Linking GLSL program.
  70. [INFO] Linker log: No errors.
  71.  
  72. [INFO] [GLSL]: Compiling simple ribbon shader..
  73. [INFO] [GLSL]: Found GLSL vertex shader.
  74. [INFO] Shader log: No errors.
  75.  
  76. [INFO] [GLSL]: Found GLSL fragment shader.
  77. [INFO] Shader log: No errors.
  78.  
  79. [INFO] [GLSL]: Linking GLSL program.
  80. [INFO] Linker log: No errors.
  81.  
  82. [INFO] [GLSL]: Compiling snow shader..
  83. [INFO] [GLSL]: Found GLSL vertex shader.
  84. [INFO] Shader log: No errors.
  85.  
  86. [INFO] [GLSL]: Found GLSL fragment shader.
  87. [INFO] Shader log: WARNING: 3:1: 'assing' : implict conversion between types allowed from GLSL 1.20
  88.  
  89. No errors.
  90.  
  91. [INFO] [GLSL]: Linking GLSL program.
  92. [INFO] Linker log: No errors.
  93.  
  94. [INFO] [GLSL]: Compiling modern snow shader..
  95. [INFO] [GLSL]: Found GLSL vertex shader.
  96. [INFO] Shader log: No errors.
  97.  
  98. [INFO] [GLSL]: Found GLSL fragment shader.
  99. [INFO] Shader log: WARNING: 3:1: 'assing' : implict conversion between types allowed from GLSL 1.20
  100.  
  101. No errors.
  102.  
  103. [INFO] [GLSL]: Linking GLSL program.
  104. [INFO] Linker log: No errors.
  105.  
  106. [INFO] [GLSL]: Compiling bokeh shader..
  107. [INFO] [GLSL]: Found GLSL vertex shader.
  108. [INFO] Shader log: No errors.
  109.  
  110. [INFO] [GLSL]: Found GLSL fragment shader.
  111. [INFO] Shader log: WARNING: 3:1: 'assing' : implict conversion between types allowed from GLSL 1.20
  112. WARNING: 3:1: 'assing' : implict conversion between types allowed from GLSL 1.20
  113.  
  114. No errors.
  115.  
  116. [INFO] [GLSL]: Linking GLSL program.
  117. [INFO] Linker log: No errors.
  118.  
  119. [INFO] [GLSL]: Compiling snowflake shader..
  120. [INFO] [GLSL]: Found GLSL vertex shader.
  121. [INFO] Shader log: No errors.
  122.  
  123. [INFO] [GLSL]: Found GLSL fragment shader.
  124. [INFO] Shader log: No errors.
  125.  
  126. [INFO] [GLSL]: Linking GLSL program.
  127. [INFO] Linker log: No errors.
  128.  
  129. [INFO] Resetting shader to defaults ...
  130. [INFO] [GL]: Using 4 textures.
  131. [INFO] [GL]: Loaded 1 program(s).
  132. [INFO] [XInput]: Found XInput v1.3.
  133. [INFO] [DINPUT]: Enumerating joypads ...
  134. [INFO] [DINPUT]: Device #0 PID: {040B} VID:{06A3}
  135. [WARN] [DINPUT]: Strong rumble unavailable.
  136. [WARN] [DINPUT]: Weak rumble unavailable.
  137. [INFO] [DINPUT]: Done enumerating joypads ...
  138. [INFO] [Joypad]: Found joypad driver: "dinput".
  139. [INFO] [Autoconf]: 128 profiles found.
  140. [INFO] [Font]: Using font rendering backend: freetype.
  141. [INFO] [Video]: Found display server: win32
  142. [INFO] Found shader "F:\Video Games\RetroArch\shaders\dotmask_my_settings.cgp"
  143. [INFO] Found shader "F:\Video Games\RetroArch\shaders\fakelottes_my_settings.glslp"
  144. [INFO] Found shader "F:\Video Games\RetroArch\shaders\retroarch.glslp"
  145. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  146. [INFO] [autoconf]: selected configuration: F:\Video Games\RetroArch\autoconfig\xinput\Saitek P990 Dual Analog Pad.cfg
  147. [INFO] [Menu]: Found menu display driver: "gl".
  148. [INFO] Found #pragma parameter shadowMask (shadowMask) 1.000000 0.000000 4.000000 1.000000 in pass 0
  149. [INFO] Found #pragma parameter Scanline Intensity (SCANLINE_SINE_COMP_B) 0.400000 0.000000 1.000000 0.050000 in pass 0
  150. [INFO] Found #pragma parameter warpX (warpX) 0.031000 0.000000 0.125000 0.010000 in pass 0
  151. [INFO] Found #pragma parameter warpY (warpY) 0.041000 0.000000 0.125000 0.010000 in pass 0
  152. [INFO] Found #pragma parameter maskDark (maskDark) 0.500000 0.000000 2.000000 0.100000 in pass 0
  153. [INFO] Found #pragma parameter maskLight (maskLight) 1.500000 0.000000 2.000000 0.100000 in pass 0
  154. [INFO] Found #pragma parameter CRT Gamma (crt_gamma) 2.500000 1.000000 4.000000 0.050000 in pass 0
  155. [INFO] Found #pragma parameter Monitor Gamma (monitor_gamma) 2.200000 1.000000 4.000000 0.050000 in pass 0
  156. [INFO] Found #pragma parameter Scanline Sine Comp A (SCANLINE_SINE_COMP_A) 0.000000 0.000000 0.100000 0.010000 in pass 0
  157. [INFO] Found #pragma parameter Scanline Base Brightness (SCANLINE_BASE_BRIGHTNESS) 0.950000 0.000000 1.000000 0.010000 in pass 0
  158. [INFO] [Font]: Using font rendering backend: freetype.
  159. [INFO] [Font]: Using font rendering backend: freetype.
  160. [INFO] [LED]: LED driver = 'null' 0000000000A299E0
  161. [INFO] [MIDI]: Initializing ...
  162. [INFO] [MIDI]: Input disabled.
  163. [INFO] [MIDI]: Output disabled.
  164. [INFO] [MIDI]: Initialized "winmm" driver.
  165. [INFO] SRAM will not be saved.
  166. [INFO] Found #pragma parameter shadowMask (shadowMask) 1.000000 0.000000 4.000000 1.000000 in pass 0
  167. [INFO] Found #pragma parameter Scanline Intensity (SCANLINE_SINE_COMP_B) 0.400000 0.000000 1.000000 0.050000 in pass 0
  168. [INFO] Found #pragma parameter warpX (warpX) 0.031000 0.000000 0.125000 0.010000 in pass 0
  169. [INFO] Found #pragma parameter warpY (warpY) 0.041000 0.000000 0.125000 0.010000 in pass 0
  170. [INFO] Found #pragma parameter maskDark (maskDark) 0.500000 0.000000 2.000000 0.100000 in pass 0
  171. [INFO] Found #pragma parameter maskLight (maskLight) 1.500000 0.000000 2.000000 0.100000 in pass 0
  172. [INFO] Found #pragma parameter CRT Gamma (crt_gamma) 2.500000 1.000000 4.000000 0.050000 in pass 0
  173. [INFO] Found #pragma parameter Monitor Gamma (monitor_gamma) 2.200000 1.000000 4.000000 0.050000 in pass 0
  174. [INFO] Found #pragma parameter Scanline Sine Comp A (SCANLINE_SINE_COMP_A) 0.000000 0.000000 0.100000 0.010000 in pass 0
  175. [INFO] Found #pragma parameter Scanline Base Brightness (SCANLINE_BASE_BRIGHTNESS) 0.950000 0.000000 1.000000 0.010000 in pass 0
  176. [INFO] Loading history file: [F:\Video Games\RetroArch\content_history.lpl].
  177. [INFO] Loading history file: [F:\Video Games\RetroArch\content_favorites.lpl].
  178. [INFO] Loading history file: [F:\Video Games\RetroArch\content_music_history.lpl].
  179. [INFO] Loading history file: [F:\Video Games\RetroArch\content_video_history.lpl].
  180. [INFO] Loading history file: [F:\Video Games\RetroArch\content_image_history.lpl].
  181. [INFO] [GL]: VSync => on
  182. [INFO] [WGL]: wglSwapInterval(1)
  183. [INFO] [GL]: VSync => on
  184. [INFO] [WGL]: wglSwapInterval(1)
  185. [INFO] [Font]: Using font rendering backend: freetype.
  186. [INFO] [Font]: Using font rendering backend: freetype.
  187. [INFO] Using content: F:\Video Games\rom\ffight.zip.
  188. [INFO] arg #0: retroarch
  189. [INFO] arg #1: F:\Video Games\rom\ffight.zip
  190. [INFO] arg #2: -s
  191. [INFO] arg #3: F:\Video Games\RetroArch\saves
  192. [INFO] arg #4: -S
  193. [INFO] arg #5: F:\Video Games\RetroArch\states
  194. [INFO] arg #6: -c
  195. [INFO] arg #7: F:\Video Games\RetroArch\retroarch.cfg
  196. [INFO] arg #8: -L
  197. [INFO] arg #9: F:\Video Games\RetroArch\cores\mame_libretro.dll
  198. [INFO] Unloading game..
  199. [INFO] Unloading core..
  200. [INFO] Unloading core symbols..
  201. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  202. [INFO] Set config file to : F:\Video Games\RetroArch\retroarch.cfg
  203. [INFO] RetroArch 1.7.6 (Git 9750719074)
  204. [INFO] Redirecting save file to "F:\Video Games\RetroArch\saves\ffight.srm".
  205. [INFO] Redirecting savestate to "F:\Video Games\RetroArch\states\ffight.state".
  206. [INFO] === Build =======================================
  207. [INFO] Version: 1.7.6
  208. [INFO] Git: 9750719074
  209. [INFO] =================================================
  210. [INFO] Loading dynamic libretro core from: "F:\Video Games\RetroArch\cores\mame_libretro.dll"
  211. [INFO] [overrides] no core-specific overrides found at F:\Video Games\RetroArch\config\MAME\MAME.cfg.
  212. [INFO] [overrides] no content-dir-specific overrides found at F:\Video Games\RetroArch\config\MAME\rom.cfg.
  213. [INFO] [overrides] no game-specific overrides found at F:\Video Games\RetroArch\config\MAME\ffight.cfg.
  214. [INFO] Shaders: preset directory: F:\Video Games\RetroArch\shaders\presets
  215. [INFO] Shaders: no game-specific preset found at F:\Video Games\RetroArch\shaders\presets\MAME\ffight.cgp.
  216. [INFO] Shaders: game-specific shader preset found at F:\Video Games\RetroArch\shaders\presets\MAME\ffight.glslp.
  217. [INFO] Environ SET_VARIABLES.
  218. [INFO] Remaps: remap directory: F:\Video Games\RetroArch\config\remaps
  219. [INFO] Remaps: no game-specific remap found at F:\Video Games\RetroArch\config\remaps\MAME\ffight.rmp.
  220. [INFO] Remaps: no content-dir-specific remap found at F:\Video Games\RetroArch\config\remaps\MAME\rom.rmp.
  221. [INFO] Remaps: no core-specific remap found at F:\Video Games\RetroArch\config\remaps\MAME\MAME.rmp.
  222. [INFO] Redirecting save file to "F:\Video Games\RetroArch\saves\ffight.srm".
  223. [INFO] Redirecting savestate to "F:\Video Games\RetroArch\states\ffight.state".
  224. [INFO] Environ GET_LOG_INTERFACE.
  225. [INFO] Environ SYSTEM_DIRECTORY: "F:\Video Games\RetroArch\system".
  226. [libretro INFO] SYSTEM_DIRECTORY: F:\Video Games\RetroArch\system
  227. [INFO] Environ CORE_ASSETS_DIRECTORY: "F:\Video Games\RetroArch\downloads".
  228. [libretro INFO] CONTENT_DIRECTORY: F:\Video Games\RetroArch\downloads
  229. [libretro INFO] SAVE_DIRECTORY: F:\Video Games\RetroArch\saves
  230. [INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
  231. [INFO] Content loading skipped. Implementation will load it on its own.
  232. [INFO] CRC32: 0x544aa4d1 .
  233. [INFO] Environ GET_VARIABLE mame_boot_from_cli:
  234. [INFO] disabled
  235. [INFO] Environ GET_VARIABLE mame_mouse_enable:
  236. [INFO] disabled
  237. [INFO] Environ GET_VARIABLE mame_buttons_profiles:
  238. [INFO] enabled
  239. [INFO] Environ GET_VARIABLE mame_throttle:
  240. [INFO] disabled
  241. [INFO] Environ GET_VARIABLE mame_altres:
  242. [INFO] 640x480
  243. [INFO] Environ GET_VARIABLE mame_nobuffer:
  244. [INFO] N/A
  245. [INFO] Environ GET_VARIABLE mame_cheats_enable:
  246. [INFO] disabled
  247. [INFO] Environ GET_VARIABLE mame_alternate_renderer:
  248. [INFO] disabled
  249. [INFO] Environ GET_VARIABLE mame_boot_to_osd:
  250. [INFO] disabled
  251. [INFO] Environ GET_VARIABLE mame_read_config:
  252. [INFO] disabled
  253. [INFO] Environ GET_VARIABLE mame_auto_save:
  254. [INFO] disabled
  255. [INFO] Environ GET_VARIABLE mame_saves:
  256. [INFO] game
  257. [INFO] Environ GET_VARIABLE mame_media_type:
  258. [INFO] rom
  259. [INFO] Environ GET_VARIABLE mame_softlists_enable:
  260. [INFO] enabled
  261. [INFO] Environ GET_VARIABLE mame_softlists_auto_media:
  262. [INFO] enabled
  263. [INFO] Environ GET_VARIABLE mame_boot_to_bios:
  264. [INFO] disabled
  265. [INFO] Environ GET_VARIABLE mame_write_config:
  266. [INFO] disabled
  267. [INFO] Environ GET_VARIABLE mame_mame_paths_enable:
  268. [INFO] disabled
  269. [INFO] Skipping SRAM load..
  270. [INFO] Version of libretro API: 1
  271. [INFO] Compiled against API: 1
  272. [INFO] Environ GET_VARIABLE mame_boot_from_cli:
  273. [INFO] disabled
  274. [INFO] Environ GET_VARIABLE mame_mouse_enable:
  275. [INFO] disabled
  276. [INFO] Environ GET_VARIABLE mame_buttons_profiles:
  277. [INFO] enabled
  278. [INFO] Environ GET_VARIABLE mame_throttle:
  279. [INFO] disabled
  280. [INFO] Environ GET_VARIABLE mame_altres:
  281. [INFO] 640x480
  282. [INFO] Environ GET_VARIABLE mame_nobuffer:
  283. [INFO] N/A
  284. [INFO] Environ GET_VARIABLE mame_cheats_enable:
  285. [INFO] disabled
  286. [INFO] Environ GET_VARIABLE mame_alternate_renderer:
  287. [INFO] disabled
  288. [INFO] Environ GET_VARIABLE mame_boot_to_osd:
  289. [INFO] disabled
  290. [INFO] Environ GET_VARIABLE mame_read_config:
  291. [INFO] disabled
  292. [INFO] Environ GET_VARIABLE mame_auto_save:
  293. [INFO] disabled
  294. [INFO] Environ GET_VARIABLE mame_saves:
  295. [INFO] game
  296. [INFO] Environ GET_VARIABLE mame_media_type:
  297. [INFO] rom
  298. [INFO] Environ GET_VARIABLE mame_softlists_enable:
  299. [INFO] enabled
  300. [INFO] Environ GET_VARIABLE mame_softlists_auto_media:
  301. [INFO] enabled
  302. [INFO] Environ GET_VARIABLE mame_boot_to_bios:
  303. [INFO] disabled
  304. [INFO] Environ GET_VARIABLE mame_write_config:
  305. [INFO] disabled
  306. [INFO] Environ GET_VARIABLE mame_mame_paths_enable:
  307. [INFO] disabled
  308. [libretro INFO] AV_INFO: width=640 height=480
  309. [libretro INFO] AV_INFO: max_width=640 max_height=480
  310. [libretro INFO] AV_INFO: aspect_ratio = 1.333333
  311. [libretro INFO] AV_INFO: fps = 60.000000 sample_rate = 48000.000000
  312. [INFO] [Audio]: Set audio input rate to: 47952.05 Hz.
  313. [INFO] [Video]: Video @ fullscreen
  314. [INFO] [GL]: Found GL context: wgl
  315. [INFO] [GL]: Detecting screen resolution 1280x1024.
  316. [INFO] [WGL] extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_EXT_pixel_format_packed_float
  317. [INFO] [WGL]: Adaptive VSync supported.
  318. [INFO] [WGL]: wglSwapInterval(1)
  319. [INFO] [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 2000.
  320. [INFO] [GL]: Version: 3.1.0 - Build 9.17.10.4229.
  321. [INFO] [GL]: Using resolution 1280x1024
  322. [INFO] [GL]: Default shader backend found: glsl.
  323. [INFO] [Shader driver]: Using GLSL shader backend.
  324. [INFO] [GLSL]: Checking GLSL shader support ...
  325. [INFO] Found #pragma parameter shadowMask (shadowMask) 1.000000 0.000000 4.000000 1.000000 in pass 0
  326. [INFO] Found #pragma parameter Scanline Intensity (SCANLINE_SINE_COMP_B) 0.400000 0.000000 1.000000 0.050000 in pass 0
  327. [INFO] Found #pragma parameter warpX (warpX) 0.031000 0.000000 0.125000 0.010000 in pass 0
  328. [INFO] Found #pragma parameter warpY (warpY) 0.041000 0.000000 0.125000 0.010000 in pass 0
  329. [INFO] Found #pragma parameter maskDark (maskDark) 0.500000 0.000000 2.000000 0.100000 in pass 0
  330. [INFO] Found #pragma parameter maskLight (maskLight) 1.500000 0.000000 2.000000 0.100000 in pass 0
  331. [INFO] Found #pragma parameter CRT Gamma (crt_gamma) 2.500000 1.000000 4.000000 0.050000 in pass 0
  332. [INFO] Found #pragma parameter Monitor Gamma (monitor_gamma) 2.200000 1.000000 4.000000 0.050000 in pass 0
  333. [INFO] Found #pragma parameter Scanline Sine Comp A (SCANLINE_SINE_COMP_A) 0.000000 0.000000 0.100000 0.010000 in pass 0
  334. [INFO] Found #pragma parameter Scanline Base Brightness (SCANLINE_BASE_BRIGHTNESS) 0.950000 0.000000 1.000000 0.010000 in pass 0
  335. [INFO] [GLSL]: Found GLSL vertex shader.
  336. [INFO] Shader log: No errors.
  337.  
  338. [INFO] [GLSL]: Found GLSL fragment shader.
  339. [INFO] Shader log: No errors.
  340.  
  341. [INFO] [GLSL]: Linking GLSL program.
  342. [INFO] Linker log: No errors.
  343.  
  344. [INFO] [GLSL]: Found GLSL vertex shader.
  345. [INFO] Shader log: No errors.
  346.  
  347. [INFO] [GLSL]: Found GLSL fragment shader.
  348. [INFO] Shader log: No errors.
  349.  
  350. [INFO] [GLSL]: Linking GLSL program.
  351. [INFO] Linker log: No errors.
  352.  
  353. [INFO] [GLSL]: Found GLSL vertex shader.
  354. [INFO] Shader log: No errors.
  355.  
  356. [INFO] [GLSL]: Found GLSL fragment shader.
  357. [INFO] Shader log: No errors.
  358.  
  359. [INFO] [GLSL]: Linking GLSL program.
  360. [INFO] Linker log: No errors.
  361.  
  362. [INFO] Setting up menu pipeline shaders for XMB ...
  363. [INFO] [GLSL]: Compiling ribbon shader..
  364. [INFO] [GLSL]: Found GLSL vertex shader.
  365. [INFO] Shader log: No errors.
  366.  
  367. [INFO] [GLSL]: Found GLSL fragment shader.
  368. [INFO] Shader log: No errors.
  369.  
  370. [INFO] [GLSL]: Linking GLSL program.
  371. [INFO] Linker log: No errors.
  372.  
  373. [INFO] [GLSL]: Compiling simple ribbon shader..
  374. [INFO] [GLSL]: Found GLSL vertex shader.
  375. [INFO] Shader log: No errors.
  376.  
  377. [INFO] [GLSL]: Found GLSL fragment shader.
  378. [INFO] Shader log: No errors.
  379.  
  380. [INFO] [GLSL]: Linking GLSL program.
  381. [INFO] Linker log: No errors.
  382.  
  383. [INFO] [GLSL]: Compiling snow shader..
  384. [INFO] [GLSL]: Found GLSL vertex shader.
  385. [INFO] Shader log: No errors.
  386.  
  387. [INFO] [GLSL]: Found GLSL fragment shader.
  388. [INFO] Shader log: WARNING: 3:1: 'assing' : implict conversion between types allowed from GLSL 1.20
  389.  
  390. No errors.
  391.  
  392. [INFO] [GLSL]: Linking GLSL program.
  393. [INFO] Linker log: No errors.
  394.  
  395. [INFO] [GLSL]: Compiling modern snow shader..
  396. [INFO] [GLSL]: Found GLSL vertex shader.
  397. [INFO] Shader log: No errors.
  398.  
  399. [INFO] [GLSL]: Found GLSL fragment shader.
  400. [INFO] Shader log: WARNING: 3:1: 'assing' : implict conversion between types allowed from GLSL 1.20
  401.  
  402. No errors.
  403.  
  404. [INFO] [GLSL]: Linking GLSL program.
  405. [INFO] Linker log: No errors.
  406.  
  407. [INFO] [GLSL]: Compiling bokeh shader..
  408. [INFO] [GLSL]: Found GLSL vertex shader.
  409. [INFO] Shader log: No errors.
  410.  
  411. [INFO] [GLSL]: Found GLSL fragment shader.
  412. [INFO] Shader log: WARNING: 3:1: 'assing' : implict conversion between types allowed from GLSL 1.20
  413. WARNING: 3:1: 'assing' : implict conversion between types allowed from GLSL 1.20
  414.  
  415. No errors.
  416.  
  417. [INFO] [GLSL]: Linking GLSL program.
  418. [INFO] Linker log: No errors.
  419.  
  420. [INFO] [GLSL]: Compiling snowflake shader..
  421. [INFO] [GLSL]: Found GLSL vertex shader.
  422. [INFO] Shader log: No errors.
  423.  
  424. [INFO] [GLSL]: Found GLSL fragment shader.
  425. [INFO] Shader log: No errors.
  426.  
  427. [INFO] [GLSL]: Linking GLSL program.
  428. [INFO] Linker log: No errors.
  429.  
  430. [INFO] Resetting shader to defaults ...
  431. [INFO] [GL]: Using 4 textures.
  432. [INFO] [GL]: Loaded 1 program(s).
  433. [INFO] [DINPUT]: Enumerating joypads ...
  434. [INFO] [DINPUT]: Device #0 PID: {040B} VID:{06A3}
  435. [WARN] [DINPUT]: Strong rumble unavailable.
  436. [WARN] [DINPUT]: Weak rumble unavailable.
  437. [INFO] [DINPUT]: Done enumerating joypads ...
  438. [INFO] [Joypad]: Found joypad driver: "dinput".
  439. [INFO] [Autoconf]: 128 profiles found.
  440. [INFO] [Font]: Using font rendering backend: freetype.
  441. [INFO] [Video]: Found display server: win32
  442. [INFO] Found shader "F:\Video Games\RetroArch\shaders\dotmask_my_settings.cgp"
  443. [INFO] Found shader "F:\Video Games\RetroArch\shaders\fakelottes_my_settings.glslp"
  444. [INFO] Found shader "F:\Video Games\RetroArch\shaders\retroarch.glslp"
  445. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  446. [INFO] [autoconf]: selected configuration: F:\Video Games\RetroArch\autoconfig\xinput\Saitek P990 Dual Analog Pad.cfg
  447. [INFO] [Font]: Using font rendering backend: freetype.
  448. [INFO] [Font]: Using font rendering backend: freetype.
  449. [INFO] [LED]: LED driver = 'null' 0000000000A299E0
  450. [INFO] [MIDI]: Initializing ...
  451. [INFO] [MIDI]: Input disabled.
  452. [INFO] [MIDI]: Output disabled.
  453. [INFO] [MIDI]: Initialized "winmm" driver.
  454. [INFO] Found #pragma parameter shadowMask (shadowMask) 1.000000 0.000000 4.000000 1.000000 in pass 0
  455. [INFO] Found #pragma parameter Scanline Intensity (SCANLINE_SINE_COMP_B) 0.400000 0.000000 1.000000 0.050000 in pass 0
  456. [INFO] Found #pragma parameter warpX (warpX) 0.031000 0.000000 0.125000 0.010000 in pass 0
  457. [INFO] Found #pragma parameter warpY (warpY) 0.041000 0.000000 0.125000 0.010000 in pass 0
  458. [INFO] Found #pragma parameter maskDark (maskDark) 0.500000 0.000000 2.000000 0.100000 in pass 0
  459. [INFO] Found #pragma parameter maskLight (maskLight) 1.500000 0.000000 2.000000 0.100000 in pass 0
  460. [INFO] Found #pragma parameter CRT Gamma (crt_gamma) 2.500000 1.000000 4.000000 0.050000 in pass 0
  461. [INFO] Found #pragma parameter Monitor Gamma (monitor_gamma) 2.200000 1.000000 4.000000 0.050000 in pass 0
  462. [INFO] Found #pragma parameter Scanline Sine Comp A (SCANLINE_SINE_COMP_A) 0.000000 0.000000 0.100000 0.010000 in pass 0
  463. [INFO] Found #pragma parameter Scanline Base Brightness (SCANLINE_BASE_BRIGHTNESS) 0.950000 0.000000 1.000000 0.010000 in pass 0
  464. [INFO] Loading history file: [F:\Video Games\RetroArch\content_history.lpl].
  465. [INFO] Loading history file: [F:\Video Games\RetroArch\content_favorites.lpl].
  466. [INFO] Loading history file: [F:\Video Games\RetroArch\content_music_history.lpl].
  467. [INFO] Loading history file: [F:\Video Games\RetroArch\content_video_history.lpl].
  468. [INFO] Loading history file: [F:\Video Games\RetroArch\content_image_history.lpl].
  469. [INFO] [GL]: VSync => on
  470. [INFO] [WGL]: wglSwapInterval(1)
  471. [libretro INFO] Starting game:F:\Video Games\rom\ffight.zip
  472. [libretro INFO] Game name: ffight, Game description: Final Fight (World, set 1)
  473. [libretro ERROR] System not found: rom
  474. [libretro WARN] Driver rom not found -1
  475. [libretro INFO] Creating frontend for game: ffight
  476. [libretro INFO] Softlists: 1
  477. [libretro INFO] RES:1
  478. [libretro INFO] MAIN FIRST
  479. [INFO] Environ GET_VARIABLE mame_boot_from_cli:
  480. [INFO] disabled
  481. [INFO] Environ GET_VARIABLE mame_mouse_enable:
  482. [INFO] disabled
  483. [INFO] Environ GET_VARIABLE mame_buttons_profiles:
  484. [INFO] enabled
  485. [INFO] Environ GET_VARIABLE mame_throttle:
  486. [INFO] disabled
  487. [INFO] Environ GET_VARIABLE mame_altres:
  488. [INFO] 640x480
  489. [INFO] Environ GET_VARIABLE mame_nobuffer:
  490. [INFO] N/A
  491. [INFO] Environ GET_VARIABLE mame_cheats_enable:
  492. [INFO] disabled
  493. [INFO] Environ GET_VARIABLE mame_alternate_renderer:
  494. [INFO] disabled
  495. [INFO] Environ GET_VARIABLE mame_boot_to_osd:
  496. [INFO] disabled
  497. [INFO] Environ GET_VARIABLE mame_read_config:
  498. [INFO] disabled
  499. [INFO] Environ GET_VARIABLE mame_auto_save:
  500. [INFO] disabled
  501. [INFO] Environ GET_VARIABLE mame_saves:
  502. [INFO] game
  503. [INFO] Environ GET_VARIABLE mame_media_type:
  504. [INFO] rom
  505. [INFO] Environ GET_VARIABLE mame_softlists_enable:
  506. [INFO] enabled
  507. [INFO] Environ GET_VARIABLE mame_softlists_auto_media:
  508. [INFO] enabled
  509. [INFO] Environ GET_VARIABLE mame_boot_to_bios:
  510. [INFO] disabled
  511. [INFO] Environ GET_VARIABLE mame_write_config:
  512. [INFO] disabled
  513. [INFO] Environ GET_VARIABLE mame_mame_paths_enable:
  514. [INFO] disabled
  515. [libretro INFO] AV_INFO: width=384 height=224
  516. [libretro INFO] AV_INFO: max_width=384 max_height=224
  517. [libretro INFO] AV_INFO: aspect_ratio = 1.333333
  518. [libretro INFO] AV_INFO: fps = 59.637405 sample_rate = 48000.000000
  519. [INFO] Environ SET_SYSTEM_AV_INFO.
  520. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  521. [INFO] [Audio]: Set audio input rate to: 48243.59 Hz.
  522. [INFO] [Video]: Video @ fullscreen
  523. [INFO] [GL]: Found GL context: wgl
  524. [INFO] [GL]: Detecting screen resolution 1280x1024.
  525. [INFO] [WGL] extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_EXT_pixel_format_packed_float
  526. [INFO] [WGL]: Adaptive VSync supported.
  527. [INFO] [WGL]: wglSwapInterval(1)
  528. [INFO] [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 2000.
  529. [INFO] [GL]: Version: 3.1.0 - Build 9.17.10.4229.
  530. [INFO] [GL]: Using resolution 1280x1024
  531. [INFO] [GL]: Default shader backend found: glsl.
  532. [INFO] [Shader driver]: Using GLSL shader backend.
  533. [INFO] [GLSL]: Checking GLSL shader support ...
  534. [INFO] Found #pragma parameter shadowMask (shadowMask) 1.000000 0.000000 4.000000 1.000000 in pass 0
  535. [INFO] Found #pragma parameter Scanline Intensity (SCANLINE_SINE_COMP_B) 0.400000 0.000000 1.000000 0.050000 in pass 0
  536. [INFO] Found #pragma parameter warpX (warpX) 0.031000 0.000000 0.125000 0.010000 in pass 0
  537. [INFO] Found #pragma parameter warpY (warpY) 0.041000 0.000000 0.125000 0.010000 in pass 0
  538. [INFO] Found #pragma parameter maskDark (maskDark) 0.500000 0.000000 2.000000 0.100000 in pass 0
  539. [INFO] Found #pragma parameter maskLight (maskLight) 1.500000 0.000000 2.000000 0.100000 in pass 0
  540. [INFO] Found #pragma parameter CRT Gamma (crt_gamma) 2.500000 1.000000 4.000000 0.050000 in pass 0
  541. [INFO] Found #pragma parameter Monitor Gamma (monitor_gamma) 2.200000 1.000000 4.000000 0.050000 in pass 0
  542. [INFO] Found #pragma parameter Scanline Sine Comp A (SCANLINE_SINE_COMP_A) 0.000000 0.000000 0.100000 0.010000 in pass 0
  543. [INFO] Found #pragma parameter Scanline Base Brightness (SCANLINE_BASE_BRIGHTNESS) 0.950000 0.000000 1.000000 0.010000 in pass 0
  544. [INFO] [GLSL]: Found GLSL vertex shader.
  545. [INFO] Shader log: No errors.
  546.  
  547. [INFO] [GLSL]: Found GLSL fragment shader.
  548. [INFO] Shader log: No errors.
  549.  
  550. [INFO] [GLSL]: Linking GLSL program.
  551. [INFO] Linker log: No errors.
  552.  
  553. [INFO] [GLSL]: Found GLSL vertex shader.
  554. [INFO] Shader log: No errors.
  555.  
  556. [INFO] [GLSL]: Found GLSL fragment shader.
  557. [INFO] Shader log: No errors.
  558.  
  559. [INFO] [GLSL]: Linking GLSL program.
  560. [INFO] Linker log: No errors.
  561.  
  562. [INFO] [GLSL]: Found GLSL vertex shader.
  563. [INFO] Shader log: No errors.
  564.  
  565. [INFO] [GLSL]: Found GLSL fragment shader.
  566. [INFO] Shader log: No errors.
  567.  
  568. [INFO] [GLSL]: Linking GLSL program.
  569. [INFO] Linker log: No errors.
  570.  
  571. [INFO] Setting up menu pipeline shaders for XMB ...
  572. [INFO] [GLSL]: Compiling ribbon shader..
  573. [INFO] [GLSL]: Found GLSL vertex shader.
  574. [INFO] Shader log: No errors.
  575.  
  576. [INFO] [GLSL]: Found GLSL fragment shader.
  577. [INFO] Shader log: No errors.
  578.  
  579. [INFO] [GLSL]: Linking GLSL program.
  580. [INFO] Linker log: No errors.
  581.  
  582. [INFO] [GLSL]: Compiling simple ribbon shader..
  583. [INFO] [GLSL]: Found GLSL vertex shader.
  584. [INFO] Shader log: No errors.
  585.  
  586. [INFO] [GLSL]: Found GLSL fragment shader.
  587. [INFO] Shader log: No errors.
  588.  
  589. [INFO] [GLSL]: Linking GLSL program.
  590. [INFO] Linker log: No errors.
  591.  
  592. [INFO] [GLSL]: Compiling snow shader..
  593. [INFO] [GLSL]: Found GLSL vertex shader.
  594. [INFO] Shader log: No errors.
  595.  
  596. [INFO] [GLSL]: Found GLSL fragment shader.
  597. [INFO] Shader log: WARNING: 3:1: 'assing' : implict conversion between types allowed from GLSL 1.20
  598.  
  599. No errors.
  600.  
  601. [INFO] [GLSL]: Linking GLSL program.
  602. [INFO] Linker log: No errors.
  603.  
  604. [INFO] [GLSL]: Compiling modern snow shader..
  605. [INFO] [GLSL]: Found GLSL vertex shader.
  606. [INFO] Shader log: No errors.
  607.  
  608. [INFO] [GLSL]: Found GLSL fragment shader.
  609. [INFO] Shader log: WARNING: 3:1: 'assing' : implict conversion between types allowed from GLSL 1.20
  610.  
  611. No errors.
  612.  
  613. [INFO] [GLSL]: Linking GLSL program.
  614. [INFO] Linker log: No errors.
  615.  
  616. [INFO] [GLSL]: Compiling bokeh shader..
  617. [INFO] [GLSL]: Found GLSL vertex shader.
  618. [INFO] Shader log: No errors.
  619.  
  620. [INFO] [GLSL]: Found GLSL fragment shader.
  621. [INFO] Shader log: WARNING: 3:1: 'assing' : implict conversion between types allowed from GLSL 1.20
  622. WARNING: 3:1: 'assing' : implict conversion between types allowed from GLSL 1.20
  623.  
  624. No errors.
  625.  
  626. [INFO] [GLSL]: Linking GLSL program.
  627. [INFO] Linker log: No errors.
  628.  
  629. [INFO] [GLSL]: Compiling snowflake shader..
  630. [INFO] [GLSL]: Found GLSL vertex shader.
  631. [INFO] Shader log: No errors.
  632.  
  633. [INFO] [GLSL]: Found GLSL fragment shader.
  634. [INFO] Shader log: No errors.
  635.  
  636. [INFO] [GLSL]: Linking GLSL program.
  637. [INFO] Linker log: No errors.
  638.  
  639. [INFO] Resetting shader to defaults ...
  640. [INFO] [GL]: Using 4 textures.
  641. [INFO] [GL]: Loaded 1 program(s).
  642. [INFO] [DINPUT]: Enumerating joypads ...
  643. [INFO] [DINPUT]: Device #0 PID: {040B} VID:{06A3}
  644. [WARN] [DINPUT]: Strong rumble unavailable.
  645. [WARN] [DINPUT]: Weak rumble unavailable.
  646. [INFO] [DINPUT]: Done enumerating joypads ...
  647. [INFO] [Joypad]: Found joypad driver: "dinput".
  648. [INFO] [Autoconf]: 128 profiles found.
  649. [INFO] [Font]: Using font rendering backend: freetype.
  650. [INFO] [Video]: Found display server: win32
  651. [INFO] Found shader "F:\Video Games\RetroArch\shaders\dotmask_my_settings.cgp"
  652. [INFO] Found shader "F:\Video Games\RetroArch\shaders\fakelottes_my_settings.glslp"
  653. [INFO] Found shader "F:\Video Games\RetroArch\shaders\retroarch.glslp"
  654. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  655. [INFO] [autoconf]: selected configuration: F:\Video Games\RetroArch\autoconfig\xinput\Saitek P990 Dual Analog Pad.cfg
  656. [INFO] [Font]: Using font rendering backend: freetype.
  657. [INFO] [Font]: Using font rendering backend: freetype.
  658. [INFO] [LED]: LED driver = 'null' 0000000000A299E0
  659. [INFO] [MIDI]: Initializing ...
  660. [INFO] [MIDI]: Input disabled.
  661. [INFO] [MIDI]: Output disabled.
  662. [INFO] [MIDI]: Initialized "winmm" driver.
  663. [INFO] Game focus is: : off.
  664. [libretro INFO] ChangeAV: w:384 h:224 ra:1.333333.
  665. [INFO] [Config]: Saved new config to "F:\Video Games\RetroArch\retroarch.cfg".
  666. [INFO] Unloading game..
  667. [INFO] Unloading core..
  668. [INFO] Unloading core symbols..
  669. [INFO] Saved core options file to "F:\Video Games\RetroArch\retroarch-core-options.cfg"
  670. [INFO] [Video]: Average monitor Hz: 60.027613 Hz. (8.424 % frame time deviation, based on 2048 last samples).
  671. [INFO] [Video]: Average monitor Hz: 60.027613 Hz. (8.424 % frame time deviation, based on 2048 last samples).
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