Advertisement
Guest User

Untitled

a guest
Oct 21st, 2017
82
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 114.85 KB | None | 0 0
  1.  
  2. --[[
  3. ____ _ ____ _ ____ __ __ ____
  4. | _ \ ___ ___| | ___ _|___ \ _ _( )___ / ___| \/ | _ \ ___
  5. | |_) / _ \ / __| |/ / | | | __) | | | |// __| | | | |\/| | | | / __|
  6. | _ < (_) | (__| <| |_| |/ __/| |_| | \__ \ | |___| | | | |_| \__ \
  7. |_| \_\___/ \___|_|\_\\__, |_____|\__,_| |___/ \____|_| |_|____/|___/
  8. |___/
  9.  
  10. Want to keep this admin command updated?
  11. Join our Discord! https://discord.me/rainbow2u
  12.  
  13. --]]
  14.  
  15. local ADMINS = {}
  16. local BANS = {}
  17.  
  18. function _G.ADD_ADMIN(ID) table.insert(ADMINS, ID) end
  19. function _G.ADD_BAN(ID) table.insert(BANS, ID) end
  20.  
  21. local VERSION = 'unOfficial 1.8.1'
  22. local UPDATED = '2017/10/05'
  23. local CHANGELOG = {
  24. ' - Removed Patched Properties',
  25. ' - Removed Guest Support',
  26. ' - Removed Broken Shutdown Command'
  27. }
  28.  
  29. local CREDITS = [[
  30. Rocky2u - lol
  31. veinyrox - ;crash
  32. Harkinian - half of the message function
  33. Moon - cmd bar addon idea
  34. N3xul - Fixing stuff because of Roblox Update
  35. ]]
  36.  
  37. local _CORE = game:GetService('CoreGui')
  38. local _LIGHTING = game:GetService('Lighting')
  39. local _NETWORK = game:GetService('NetworkClient')
  40. local _PLAYERS = game:GetService('Players')
  41.  
  42. local LP = _PLAYERS.LocalPlayer
  43. local MOUSE = LP:GetMouse()
  44.  
  45. local SERVER_LOCKED = false
  46. local SHOWING_MESSAGE = false
  47.  
  48. local SERVICES = {}
  49. SERVICES.EVENTS = {}
  50.  
  51. local COMMANDS = {}
  52. local STD = {}
  53. local JAILED = {}
  54. local KICKS = {}
  55. local LOOPED_H = {}
  56. local LOOPED_K = {}
  57.  
  58. local C_PREFIX = ';'
  59. local SPLIT = ' '
  60.  
  61. local NEW = LoadLibrary('RbxUtility').Create
  62.  
  63. function UPDATE_CHAT(PLAYER) local C = PLAYER.Chatted:connect(function(M) if CHECK_ADMIN(PLAYER) then DEXECUTE(M, PLAYER) end end) table.insert(SERVICES.EVENTS, C) end
  64. function STD.TABLE(T, V) if not T then return false end for i,v in pairs(T) do if v == V then return true end end return false end
  65. function STD.ENDAT(S, V) local SF = S:find(V) if SF then return S:sub(0, SF - string.len(V)), true else return S, false end end
  66. function CHECK_ADMIN(PLAYER) if FIND_IN_TABLE(ADMINS, PLAYER.userId) then return true elseif PLAYER.userId == LP.userId then return true end end
  67. function FCOMMAND(COMMAND) for i,v in pairs(COMMANDS) do if v.N:lower() == COMMAND:lower() or STD.TABLE(v.A, COMMAND:lower()) then return v end end end
  68. function GCOMMAND(M) local CMD, HS = STD.ENDAT(M:lower(), SPLIT) if HS then return {CMD, true} else return {CMD, false} end end
  69. function GPREFIX(STRING) if STRING:sub(1, string.len(C_PREFIX)) == C_PREFIX then return {'COMMAND', string.len(C_PREFIX) + 1} end return end
  70. function GARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S:lower(), SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  71. function GCAPARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S, SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  72. function ECOMMAND(STRING, SPEAKER) repeat if STRING:find(' ') then STRING = STRING:gsub(' ', ' ') end until not STRING:find(' ') local SCMD, A, CMD SCMD = GCOMMAND(STRING) CMD = FCOMMAND(SCMD[1]) if not CMD then return end A = STRING:sub(string.len(SCMD[1]) + string.len(SPLIT) + 1) local ARGS = GARGS(A) CA = GCAPARGS(A) pcall(function() CMD.F(ARGS, SPEAKER) end) end
  73. function DEXECUTE(STRING, SPEAKER) if not CHECK_ADMIN(SPEAKER) then return end STRING = STRING:gsub('/e ', '') local GP = GPREFIX(STRING) if not GP then return end STRING = STRING:sub(GP[2]) if GP[1] == 'COMMAND' then ECOMMAND(STRING, SPEAKER) end end
  74.  
  75. function GLS(LOWER, START) local AA = '' for i,v in pairs(CA) do if i > START then if AA ~= '' then AA = AA .. ' ' .. v else AA = AA .. v end end end if not LOWER then return AA else return string.lower(AA) end end
  76. function C3(R, G, B) return Color3.new(R/255, G/255, B/255) end
  77. function GET_MASS(A, B) B = 0 for i,v in pairs(A:GetChildren()) do if v:IsA('BasePart') then B = B + v:GetMass() end GET_MASS(v) end return B end
  78.  
  79. local STUFF = '[ Rocky2u\'s CMDs ] : '
  80. local NOCLIP, JESUSFLY, SWIM = false, false, false
  81.  
  82. _PLAYERS.PlayerAdded:connect(function(PLAYER)
  83. if SERVER_LOCKED then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  84. if FIND_IN_TABLE(BANS, PLAYER.userId) then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  85. UPDATE_CHAT(PLAYER)
  86. if CHECK_ADMIN(PLAYER) then PLAYER.CharacterAdded:connect(function() game.Chat:Chat(PLAYER.Character.Head, STUFF .. 'Welcome, you\'re an admin!') end) end
  87. end)
  88.  
  89. game:GetService('RunService').Stepped:connect(function()
  90. for i,v in pairs(_PLAYERS:GetPlayers()) do
  91. if FIND_IN_TABLE(KICKS, v) then KICK(v) end
  92. if FIND_IN_TABLE(LOOPED_H, v.Name) then
  93. v.Character.Humanoid.Health = v.Character.Humanoid.MaxHealth
  94. end
  95. if FIND_IN_TABLE(LOOPED_K, v.Name) then
  96. v.Character:BreakJoints()
  97. end
  98. end
  99. if NOCLIP then
  100. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(11) end
  101. elseif JESUSFLY then
  102. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(12) end
  103. elseif SWIM then
  104. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(4) end
  105. end
  106. end)
  107.  
  108. function ADD_COMMAND(N, D, A, F) table.insert(COMMANDS, {N = N, D = D, A = A, F = F}) end
  109.  
  110. function GET_PLAYER(NAME, SPEAKER)
  111. local NAME_TABLE = {}
  112. NAME = NAME:lower()
  113. if NAME == 'me' then
  114. table.insert(NAME_TABLE, SPEAKER.Name)
  115. elseif NAME == 'others' then
  116. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Name ~= SPEAKER.Name then table.insert(NAME_TABLE, v.Name) end end
  117. elseif NAME == 'all' then
  118. for i,v in pairs(_PLAYERS:GetPlayers()) do table.insert(NAME_TABLE, v.Name) end
  119. elseif NAME == 'random' then
  120. table.insert(NAME_TABLE, _PLAYERS:GetPlayers()[math.random(1, #_PLAYERS:GetPlayers())].Name)
  121. elseif NAME == 'team' then
  122. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.TeamColor == SPEAKER.TeamColor then table.insert(NAME_TABLE, v.Name) end end
  123. elseif NAME == 'nonadmins' then
  124. for i,v in pairs(_PLAYERS:GetPlayers()) do if not CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  125. elseif NAME == 'admins' then
  126. for i,v in pairs(_PLAYERS:GetPlayers()) do if CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  127. elseif NAME == 'nonfriends' then
  128. for i,v in pairs(_PLAYERS:GetPlayers()) do if not v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  129. elseif NAME == 'friends' then
  130. for i,v in pairs(_PLAYERS:GetPlayers()) do if v ~= SPEAKER and v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  131. elseif NAME == 'nbcs' then
  132. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.None then table.insert(NAME_TABLE, v.Name) end end
  133. elseif NAME == 'bcs' then
  134. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.BuildersClub then table.insert(NAME_TABLE, v.Name) end end
  135. elseif NAME == 'tbcs' then
  136. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.TurboBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  137. elseif NAME == 'obcs' then
  138. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.OutrageousBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  139. else
  140. for i,v in pairs(_PLAYERS:GetPlayers()) do local L_NAME = v.Name:lower() local F = L_NAME:find(NAME) if F == 1 then table.insert(NAME_TABLE, v.Name) end end
  141. end
  142. return NAME_TABLE
  143. end
  144.  
  145. local SI = 'rbxasset://textures/blackBkg_square.png'
  146.  
  147. function LOAD_DATA()
  148. local DATA = Instance.new('Folder')
  149.  
  150. GUIS = Instance.new('Folder', DATA)
  151. HUMANOIDS = Instance.new('Folder', DATA)
  152. OTHER = Instance.new('Folder', DATA)
  153.  
  154. MAIN_GUI = Instance.new('ScreenGui', GUIS)
  155. MAIN_GUI.Name = 'seth_main'
  156. NEW'TextLabel'{Name = 'main', Active = true, BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.5, -200, 0.4, 0), Size = UDim2.new(0, 400, 0, 25), Draggable = true, Font = 'SourceSansBold', Text = ' Control Center', TextColor3 = C3(255, 255, 255), TextSize = 20, TextXAlignment = 'Left', Parent = MAIN_GUI}
  157. NEW'Frame'{Name = 'holder', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 25, 12, 0), Parent = MAIN_GUI.main}
  158. local BUTTONS = Instance.new('Folder', MAIN_GUI.main.holder) BUTTONS.Name = 'buttons'
  159. NEW'TextButton'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'server info', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  160. NEW'TextButton'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 110, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'admins', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  161. NEW'TextButton'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 215, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'bans', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  162. NEW'TextButton'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 320, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  163. NEW'TextButton'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 50, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'fun', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  164. NEW'TextButton'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 160, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'changelog', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  165. NEW'TextButton'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 270, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'credits', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  166.  
  167. local HOLDERS = Instance.new('Folder', MAIN_GUI.main.holder) HOLDERS.Name = 'holders'
  168. NEW'Frame'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Parent = HOLDERS}
  169. NEW'TextLabel'{Name = 'fe', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' FilteringEnabled | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  170. NEW'TextLabel'{Name = 'place_id', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 90), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Place ID | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  171. NEW'TextLabel'{Name = 'players', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 120), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Players | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  172. NEW'TextLabel'{Name = 'time', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 60), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Time | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  173. NEW'TextLabel'{Name = 'gravity', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 30), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Gravity | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  174. NEW'ScrollingFrame'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  175. NEW'ScrollingFrame'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  176. NEW'ScrollingFrame'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 115), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  177. NEW'ScrollingFrame'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  178. NEW'ScrollingFrame'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  179. local Y_CHANGES = 0
  180. for i,v in pairs(CHANGELOG) do
  181. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_CHANGES), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.changelog}
  182. HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 30)
  183. Y_CHANGES = Y_CHANGES + 30
  184. end
  185. NEW'Frame'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, Parent = HOLDERS}
  186. NEW'TextLabel'{Name = 'text', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(1, 0, 1, 0), Font = 'SourceSansBold', Text = CREDITS, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', TextYAlignment = 'Top', Parent = HOLDERS.credits}
  187. NEW'TextBox'{Name = 'search', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.25, 0, 0, 85), Size = UDim2.new(0.5, 0, 0, 25), Visible = false, Font = 'SourceSansBold', Text = 'search commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = HOLDERS}
  188.  
  189. NEW'Frame'{Name = 'line', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 75), Size = UDim2.new(1, -10, 0, 5), Parent = MAIN_GUI.main.holder}
  190. NEW'TextButton'{Name = 'close', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = MAIN_GUI.main}
  191.  
  192. CMD_BAR_H = Instance.new('ScreenGui', GUIS)
  193. CMD_BAR_H.Name = 'cmdbar_seth'
  194. NEW'TextBox'{Name = 'bar', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, -200, 1, -50), Size = UDim2.new(0, 225, 0, 25), Font = 'SourceSansItalic', Text = 'press ; to execute a command', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = CMD_BAR_H}
  195. NEW'ScrollingFrame'{Name = 'commands', BackgroundColor3 = C3(50, 50, 50), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, -25), Size = UDim2.new(1, 0, 0, 0), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 6, ScrollingEnabled = true, BottomImage = SI, MidImage = SI, TopImage = SI, Parent = CMD_BAR_H.bar}
  196. NEW'TextLabel'{Name = 'commands_ex', BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(0, 200, 0, 20), Visible = false, Font = 'SourceSansBold', TextColor3 = C3(255, 255, 255), TextSize = 18, TextXAlignment = 'Left', Parent = CMD_BAR_H.bar}
  197.  
  198. local NOTIFY_H = Instance.new('ScreenGui', GUIS)
  199. NOTIFY_H.Name = 'notify_seth'
  200. local N = Instance.new('Frame', NOTIFY_H)
  201. N.Name = 'notify'
  202. N.BackgroundColor3 = C3(0, 0, 0)
  203. N.BackgroundTransparency = 0.5
  204. N.BorderSizePixel = 0
  205. N.Position = UDim2.new(0, -225, 0.6, 0)
  206. N.Size = UDim2.new(0, 225, 0, 30)
  207. local BAR = Instance.new('Frame', N)
  208. BAR.Name = ''
  209. BAR.BackgroundColor3 = C3(255, 255, 255)
  210. BAR.BackgroundTransparency = 0.5
  211. BAR.BorderSizePixel = 0
  212. BAR.Position = UDim2.new(0, 0, 1, 0)
  213. BAR.Size = UDim2.new(1, 0, 0, 5)
  214. local TEXT = Instance.new('TextLabel', N)
  215. TEXT.Name = 'text'
  216. TEXT.BackgroundTransparency = 1
  217. TEXT.BorderSizePixel = 0
  218. TEXT.Size = UDim2.new(1, 0, 1, 0)
  219. TEXT.Font = 'SourceSansBold'
  220. TEXT.TextColor3 = C3(255, 255, 255)
  221. TEXT.TextSize = 18
  222. TEXT.TextXAlignment = 'Left'
  223.  
  224. PAPER_MESH = Instance.new('BlockMesh', OTHER)
  225. PAPER_MESH.Scale = Vector3.new(1, 1, 0.1)
  226.  
  227. JAIL = Instance.new('Model', OTHER)
  228. JAIL.Name = 'JAIL'
  229. local B = Instance.new('Part', JAIL)
  230. B.Name = 'BUTTOM'
  231. B.BrickColor = BrickColor.new('Black')
  232. B.Transparency = 0.5
  233. B.Anchored = true
  234. B.Locked = true
  235. B.Size = Vector3.new(6, 1, 6)
  236. B.TopSurface = 'Smooth'
  237. B.BottomSurface = 'Smooth'
  238. local M = Instance.new('Part', JAIL)
  239. M.Name = 'MAIN'
  240. M.BrickColor = BrickColor.new('Black')
  241. M.Transparency = 1
  242. M.Anchored = true
  243. M.CanCollide = false
  244. M.Locked = true
  245. M.Position = B.Position + Vector3.new(0, 3, 0)
  246. M.Size = Vector3.new(1, 1, 1)
  247. local P1 = Instance.new('Part', JAIL)
  248. P1.BrickColor = BrickColor.new('Black')
  249. P1.Transparency = 1
  250. P1.Position = B.Position + Vector3.new(0, 3.5, -2.5)
  251. P1.Rotation = Vector3.new(0, 90, 0)
  252. P1.Anchored = true
  253. P1.Locked = true
  254. P1.Size = Vector3.new(1, 6, 6)
  255. local P2 = Instance.new('Part', JAIL)
  256. P2.BrickColor = BrickColor.new('Black')
  257. P2.Transparency = 1
  258. P2.Position = B.Position + Vector3.new(-2.5, 3.5, 0)
  259. P2.Rotation = Vector3.new(-180, 0, -180)
  260. P2.Anchored = true
  261. P2.Locked = true
  262. P2.Size = Vector3.new(1, 6, 4)
  263. local P3 = Instance.new('Part', JAIL)
  264. P3.BrickColor = BrickColor.new('Black')
  265. P3.Transparency = 1
  266. P3.Position = B.Position + Vector3.new(2.5, 3.5, 0)
  267. P3.Rotation = Vector3.new(0, 0, 0)
  268. P3.Anchored = true
  269. P3.Locked = true
  270. P3.Size = Vector3.new(1, 6, 4)
  271. local P4 = Instance.new('Part', JAIL)
  272. P4.BrickColor = BrickColor.new('Black')
  273. P4.Transparency = 1
  274. P4.Position = B.Position + Vector3.new(0, 3.5, 2.5)
  275. P4.Rotation = Vector3.new(0, 90, 0)
  276. P4.Anchored = true
  277. P4.Locked = true
  278. P4.Size = Vector3.new(1, 6, 4)
  279. local TOP = Instance.new('Part', JAIL)
  280. TOP.BrickColor = BrickColor.new('Black')
  281. TOP.Transparency = 0.5
  282. TOP.Position = B.Position + Vector3.new(0, 7, 0)
  283. TOP.Rotation = Vector3.new(0, 0, 0)
  284. TOP.Anchored = true
  285. TOP.Locked = true
  286. TOP.Size = Vector3.new(6, 1, 6)
  287. TOP.TopSurface = 'Smooth'
  288. TOP.BottomSurface = 'Smooth'
  289.  
  290. ROCKET = Instance.new('Part', OTHER)
  291. ROCKET.Name = 'rocket_seth'
  292. ROCKET.CanCollide = false
  293. ROCKET.Size = Vector3.new(2, 5, 2)
  294. Instance.new('CylinderMesh', ROCKET)
  295. local F = Instance.new('Part', ROCKET)
  296. F.BrickColor = BrickColor.new('Black')
  297. F.CanCollide = false
  298. F.Size = Vector3.new(2, 0.2, 2)
  299. Instance.new('CylinderMesh', F)
  300. local PE = Instance.new('ParticleEmitter', F)
  301. PE.Color = ColorSequence.new(C3(236, 139, 70), C3(236, 139, 70))
  302. PE.Size = NumberSequence.new(0.2)
  303. PE.Texture = 'rbxassetid://17238048'
  304. PE.LockedToPart = true
  305. PE.Lifetime = NumberRange.new(0.2)
  306. PE.Rate = 50
  307. PE.Speed = NumberRange.new(-20)
  308. local TOP = Instance.new('Part', ROCKET)
  309. TOP.CanCollide = false
  310. TOP.Shape = 'Ball'
  311. TOP.Size = Vector3.new(2, 2, 2)
  312. TOP.TopSurface = 'Smooth'
  313. TOP.BottomSurface = 'Smooth'
  314. local BF = Instance.new('BodyForce', ROCKET)
  315. BF.Name = 'force'
  316. BF.Force = Vector3.new(0, 0, 0)
  317. local W1 = Instance.new('Weld', ROCKET)
  318. W1.Part0 = ROCKET
  319. W1.Part1 = F
  320. W1.C1 = CFrame.new(0, 2.6, 0)
  321. local W2 = Instance.new('Weld', ROCKET)
  322. W2.Part0 = ROCKET
  323. W2.Part1 = TOP
  324. W2.C1 = CFrame.new(0, -2.6, 0)
  325.  
  326. ALIEN_H = Instance.new('Accessory', OTHER)
  327. local H = Instance.new('Part', ALIEN_H)
  328. H.Name = 'Handle'
  329. H.Size = Vector3.new(2, 2.4, 2)
  330. local HA = Instance.new('Attachment', H)
  331. HA.Name = 'HatAttachment'
  332. HA.Position = Vector3.new(0, 0.15, 0)
  333. local SM = Instance.new('SpecialMesh', H)
  334. SM.MeshId = 'rbxassetid://13827689'
  335. SM.MeshType = 'FileMesh'
  336. SM.Scale = Vector3.new(1, 1.02, 1)
  337. SM.TextureId = 'rbxassetid://13827796'
  338.  
  339. local S = Instance.new('Model', OTHER) S.Name = 'swastika'
  340. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Anchored = true, CanCollide = false, Size = Vector3.new(2, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  341. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  342. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  343. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  344. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  345. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  346. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(4, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  347. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, -4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  348. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-4, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  349.  
  350. CMD_BAR_H.Parent = _CORE
  351. end
  352.  
  353. local RS = game:GetService('RunService').RenderStepped
  354.  
  355. function OPEN_MAIN()
  356. SETH_MAIN = MAIN_GUI:Clone()
  357.  
  358. local BUTTONS = SETH_MAIN.main.holder.buttons
  359. local HOLDERS = SETH_MAIN.main.holder.holders
  360.  
  361. for i,v in pairs(SETH_MAIN.main.holder.buttons:GetChildren()) do
  362. v.MouseButton1Down:connect(function(X, Y)
  363. OPEN_TAB(v.Name)
  364. if not v:FindFirstChild('circle') then
  365. local C = Instance.new('ImageLabel', v)
  366. C.BackgroundTransparency = 1
  367. C.Position = UDim2.new(0, X - 0, 0, Y - 35) - UDim2.new(0, v.AbsolutePosition.X, 0, v.AbsolutePosition.Y)
  368. C.Size = UDim2.new(0, 0, 0, 0)
  369. C.ZIndex = v.ZIndex
  370. C.Image = 'rbxassetid://200182847'
  371. C.ImageColor3 = C3(0, 100, 255)
  372. C.Name = 'circle'
  373. C:TweenSizeAndPosition(UDim2.new(0, 500, 0, 500), C.Position - UDim2.new(0, 250, 0, 250), 'Out', 'Quart', 2.5)
  374. for i = 0, 1, 0.03 do
  375. C.ImageTransparency = i
  376. RS:wait()
  377. end
  378. C:destroy()
  379. end
  380. end)
  381. end
  382.  
  383. HOLDERS.server.place_id.Text = ' Place ID | ' .. game.PlaceId
  384. game:GetService('RunService').Stepped:connect(function()
  385. if SETH_MAIN:FindFirstChild('main') and HOLDERS:FindFirstChild('server') then
  386. if not workspace.FilteringEnabled then
  387. HOLDERS.server.fe.Text = ' FilteringEnabled | false'
  388. else
  389. HOLDERS.server.fe.Text = ' FilteringEnabled | true'
  390. end
  391. HOLDERS.server.players.Text = ' Players | ' .. _PLAYERS.NumPlayers .. '/' .. _PLAYERS.MaxPlayers
  392. HOLDERS.server.time.Text = ' Time | ' .. _LIGHTING.TimeOfDay
  393. HOLDERS.server.gravity.Text = ' Gravity | ' .. workspace.Gravity
  394. end
  395. end)
  396.  
  397. function UPDATE_ADMINS()
  398. HOLDERS.admins:ClearAllChildren()
  399. HOLDERS.admins.CanvasSize = UDim2.new(0, 0, 0, 0)
  400. local Y_ADMINS = 5
  401. for i,v in pairs(ADMINS) do
  402. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_ADMINS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.admins}
  403. NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.admins[v]}
  404. HOLDERS.admins[v].update.MouseButton1Down:connect(function()
  405. table.remove(ADMINS, i)
  406. UPDATE_ADMINS()
  407. end)
  408. HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 30)
  409. Y_ADMINS = Y_ADMINS + 30
  410. end
  411. HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 5)
  412. spawn(function()
  413. for i,v in pairs(HOLDERS.admins:GetChildren()) do
  414. v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  415. end
  416. end)
  417. end
  418. UPDATE_ADMINS()
  419.  
  420. function UPDATE_BANS()
  421. HOLDERS.bans:ClearAllChildren()
  422. HOLDERS.bans.CanvasSize = UDim2.new(0, 0, 0, 0)
  423. local Y_BANS = 5
  424. for i,v in pairs(BANS) do
  425. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_BANS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', Text = '', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.bans}
  426. NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.bans[v]}
  427. HOLDERS.bans[v].update.MouseButton1Down:connect(function()
  428. table.remove(BANS, i)
  429. UPDATE_BANS()
  430. end)
  431. HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 30)
  432. Y_BANS = Y_BANS + 30
  433. end
  434. HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 5)
  435. spawn(function()
  436. for i,v in pairs(HOLDERS.bans:GetChildren()) do
  437. v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  438. end
  439. end)
  440. end
  441. UPDATE_BANS()
  442.  
  443. local function DISPLAY_CMDS()
  444. local Y_COMMANDS = 0
  445. for i,v in pairs(COMMANDS) do
  446. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  447. HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  448. Y_COMMANDS = Y_COMMANDS + 25
  449. end
  450. end
  451. DISPLAY_CMDS()
  452.  
  453. HOLDERS.search.Changed:connect(function()
  454. if SETH_MAIN:FindFirstChild('main') and SETH_MAIN.main.holder.holders:FindFirstChild('search') then
  455. if HOLDERS.search.Text ~= 'search commands' and HOLDERS.search.Focused then
  456. if HOLDERS.search.Text ~= '' then
  457. if not HOLDERS.search.Text:find(' ') then
  458. HOLDERS.cmds:ClearAllChildren()
  459. HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  460. local Y_COMMANDS = 0
  461. for i,v in pairs(COMMANDS) do
  462. if v.N:find(HOLDERS.search.Text) then
  463. HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  464. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  465. HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 25)
  466. Y_COMMANDS = Y_COMMANDS + 25
  467. end
  468. end
  469. end
  470. else
  471. HOLDERS.cmds:ClearAllChildren()
  472. HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  473. DISPLAY_CMDS()
  474. end
  475. end
  476. end
  477. end)
  478.  
  479. local FUN = {'balefire', 'swastika', 'trowel', 'path giver', 'orbital strike'}
  480. local Y_FUN = 5
  481. for i,v in pairs(FUN) do
  482. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_FUN), Size = UDim2.new(1, -50, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.fun}
  483. HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 30)
  484. Y_FUN = Y_FUN + 30
  485. end
  486. HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 5)
  487. for i,v in pairs(HOLDERS.fun:GetChildren()) do
  488. NEW'TextButton'{Name = 'load', BackgroundColor3 = C3(50, 50, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 45, 0, 25), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'load', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = v}
  489. v.load.MouseButton1Down:connect(function()
  490. if v.Name == 'balefire' then LOAD_BALEFIRE()
  491. elseif v.Name == 'swastika' then local S = OTHER.swastika:Clone() S.Parent = workspace S:MoveTo(LP.Character.Head.Position + Vector3.new(0, 10, 0))
  492. elseif v.Name == 'trowel' then LOAD_TROWEL()
  493. elseif v.Name == 'path giver' then LOAD_PATH()
  494. elseif v.Name == 'orbital strike' then LOAD_STRIKE()
  495. end
  496. end)
  497. end
  498.  
  499. SETH_MAIN.main.close.MouseButton1Down:connect(function()
  500. SETH_MAIN:destroy()
  501. end)
  502.  
  503. SETH_MAIN.Parent = _CORE
  504. end
  505.  
  506. LOAD_DATA()
  507.  
  508. --/ TOOLS
  509.  
  510. function LOAD_BALEFIRE()
  511. local HB = Instance.new('HopperBin', LP.Backpack)
  512. HB.Name = 'balefire'
  513.  
  514. local function BF(P)
  515. for i = 1, 50 do
  516. local E = Instance.new('Explosion', workspace)
  517. E.BlastRadius = 3
  518. E.BlastPressure = 999999
  519. E.Position = LP.Character.Torso.CFrame.p + ((P - LP.Character.Torso.CFrame.p).unit * 6 * i) + ((P - LP.Character.Torso.CFrame.p).unit * 7)
  520. end
  521. end
  522.  
  523. FIRED = false
  524. local function FIRE(M)
  525. if not FIRED then
  526. FIRED = true
  527. BF(M.Hit.p)
  528. wait(0.25)
  529. FIRED = false
  530. end
  531. end
  532.  
  533. HB.Selected:connect(function(M)
  534. M.Button1Down:connect(function()
  535. FIRE(M)
  536. end)
  537. end)
  538. end
  539.  
  540. function LOAD_TROWEL()
  541. local T = Instance.new('Tool', LP.Backpack) T.Name = 'trowel'
  542. NEW'Part'{Name = 'Handle', Size = Vector3.new(1, 4.4, 1), Parent = T}
  543. NEW'SpecialMesh'{MeshId = 'rbxasset://fonts/trowel.mesh', MeshType = 'FileMesh', TextureId = 'rbxasset://textures/TrowelTexture.png', Parent = T.Handle}
  544. NEW'Sound'{Name = 'build', SoundId = 'rbxasset://sounds//bass.wav', Volume = 1, Parent = T.Handle}
  545.  
  546. local HEIGHT = 5
  547. local SPEED = 0.05
  548. local WIDTH = 15
  549.  
  550. function BRICK(CF, P, C)
  551. local B = Instance.new('Part')
  552. B.BrickColor = C
  553. B.CFrame = CF * CFrame.new(P + B.Size / 2)
  554. B.Parent = game.Workspace
  555. B:MakeJoints()
  556. B.Material = 'Neon'
  557. return B, P + B.Size
  558. end
  559.  
  560. function BW(CF)
  561. local BC = BrickColor.Random()
  562. local B = {}
  563. assert(WIDTH > 0)
  564. local Y = 0
  565. while Y < HEIGHT do
  566. local P
  567. local X = -WIDTH / 2
  568. while X < WIDTH / 2 do
  569. local brick
  570. brick, P = BRICK(CF, Vector3.new(X, Y, 0), BC)
  571. X = P.x
  572. table.insert(B, brick)
  573. wait(SPEED)
  574. end
  575. Y = P.y
  576. end
  577. return B
  578. end
  579.  
  580. function S(A)
  581. if math.abs(A.x) > math.abs(A.z) then
  582. if A.x > 0 then
  583. return Vector3.new(1, 0, 0)
  584. else
  585. return Vector3.new(-1, 0, 0)
  586. end
  587. else
  588. if A.z > 0 then
  589. return Vector3.new(0, 0, 1)
  590. else
  591. return Vector3.new(0, 0, -1)
  592. end
  593. end
  594. end
  595.  
  596. T.Enabled = true
  597. T.Activated:connect(function()
  598. if T.Enabled and LP.Character:FindFirstChild('Humanoid') then
  599. T.Enabled = false
  600. T.Handle.build:Play()
  601. BW(CFrame.new(LP.Character.Humanoid.TargetPoint, LP.Character.Humanoid.TargetPoint + S((LP.Character.Humanoid.TargetPoint - LP.Character.Head.Position).unit)))
  602. T.Enabled = true
  603. end
  604. end)
  605. end
  606.  
  607. function LOAD_PATH()
  608. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'path giver'
  609.  
  610. local function PATH(M, C)
  611. if ENABLED and LP.Character then
  612. if not workspace:FindFirstChild('paths_seth') then Instance.new('Folder', workspace).Name = 'paths_seth' end
  613. local hit = M.Target
  614. local point = M.Hit.p
  615. local P = Instance.new('Part', workspace.paths_seth)
  616. P.BrickColor = C
  617. P.Material = 'Neon'
  618. P.Transparency = 0.75
  619. P.Anchored = true
  620. P.Size = Vector3.new(20, 1, 20)
  621. P.Velocity = M.Hit.lookVector * 75
  622. P.BottomSurface = 'Smooth'
  623. P.TopSurface = 'Smooth'
  624. P.CFrame = CFrame.new(LP.Character.Head.Position)
  625. P.CFrame = CFrame.new(LP.Character.Torso.Position.x, LP.Character.Torso.Position.y - 4, LP.Character.Torso.Position.z)
  626. P.CFrame = CFrame.new(P.Position, point)
  627. wait()
  628. PATH(M, C)
  629. end
  630. end
  631.  
  632. local function SELECTED(M)
  633. M.Button1Down:connect(function() ENABLED = true PATH(M, BrickColor.Random()) end)
  634. M.Button1Up:connect(function() ENABLED = false end)
  635. M.KeyDown:connect(function(K) if K == 'r' then if workspace:FindFirstChild('paths_seth') then workspace.paths_seth:destroy() end end end)
  636. end
  637.  
  638. HB.Selected:connect(SELECTED)
  639. end
  640.  
  641. function LOAD_STRIKE()
  642. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'orbital strike'
  643.  
  644. local function SHOOT(T)
  645. if ENABLED then
  646. local P0 = CFrame.new(0, 1500, 0)
  647. P0 = P0 + ((P0 * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)).lookVector * 0.5) + (P0 * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)).lookVector
  648. local P1 = P0 + ((P0.p - T.Hit.p).unit * -2)
  649. SATELITE.CFrame = CFrame.new((P0.p + P1.p) / 2, P0.p) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0)
  650.  
  651. local M = Instance.new('Model', workspace)
  652. NEW'Part'{BrickColor = BrickColor.new('Pink'), Material = 'Neon', CFrame = CFrame.new((SATELITE.CFrame.p + T.Hit.p) / 2, SATELITE.CFrame.p), Anchored = true, CanCollide = false, Size = Vector3.new(1, 1, 1), Parent = M}
  653. NEW'BlockMesh'{Scale = Vector3.new(1, 1, (SATELITE.CFrame.p - T.Hit.p).magnitude), Parent = M.Part}
  654. NEW'Explosion'{Position = T.Hit.p, BlastRadius = 20, Parent = workspace}
  655.  
  656. for i = 1,10 do M.Part.Transparency = 0.5 + (i * 0.05) wait(0.05) end
  657. M:destroy()
  658. end
  659. end
  660.  
  661. HB.Selected:connect(function(M)
  662. if not workspace:FindFirstChild('orbital_seth') then
  663. SATELITE = Instance.new('Part', workspace)
  664. SATELITE.Name = 'orbital_seth'
  665. SATELITE.Position = Vector3.new(0, 1500, 0)
  666. SATELITE.Anchored = true
  667. SATELITE.CanCollide = false
  668. SATELITE.Size = Vector3.new(5, 16.8, 5)
  669. NEW'SpecialMesh'{MeshId = 'rbxassetid://1064328', Scale = Vector3.new(0.2, 0.2, 0.2), Parent = SATELITE}
  670. end
  671. M.Button1Down:connect(function() ENABLED = true SHOOT(M) end)
  672. M.Button1Up:connect(function() ENABLED = false end)
  673. end)
  674. end
  675.  
  676. function FIND_IN_TABLE(TABLE, NAME)
  677. for i,v in pairs(TABLE) do
  678. if v == NAME then
  679. return true
  680. end
  681. end
  682. return false
  683. end
  684.  
  685. function GET_IN_TABLE(TABLE, NAME)
  686. for i = 1, #TABLE do
  687. if TABLE[i] == NAME then
  688. return i
  689. end
  690. end
  691. return false
  692. end
  693.  
  694. local NOTIFY_1 = false
  695. local NOTIFY_2 = false
  696.  
  697. function NOTIFY(M, R, G, B)
  698. spawn(function()
  699. repeat wait() until not NOTIFY_1
  700. local NOTIFY_SETH = GUIS.notify_seth:Clone() NOTIFY_SETH.Parent = _CORE
  701. if NOTIFY_SETH then
  702. NOTIFY_SETH.notify[''].BackgroundColor3 = C3(R, G, B)
  703. NOTIFY_SETH.notify.text.Text = ' ' .. M
  704. repeat wait() until not NOTIFY_1
  705. NOTIFY_1 = true
  706. wait(0.5)
  707. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, 0), 'InOut', 'Quad', 0.4, false) wait(0.5)
  708. wait(0.5)
  709. repeat wait() until not NOTIFY_2
  710. NOTIFY_1 = false
  711. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  712. wait(0.5)
  713. NOTIFY_2 = true
  714. wait(2.5)
  715. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, -225, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  716. end
  717. wait(1)
  718. NOTIFY_SETH:destroy()
  719. NOTIFY_2 = false
  720. end)
  721. end
  722.  
  723. function KICK(P)
  724. spawn(function()
  725. for i = 1,5 do
  726. if P.Character and P.Character:FindFirstChild('HumanoidRootPart') and P.Character:FindFirstChild('Torso') then
  727. P.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
  728. local SP = Instance.new('SkateboardPlatform', P.Character) SP.Position = P.Character.HumanoidRootPart.Position SP.Transparency = 1
  729. spawn(function()
  730. repeat wait()
  731. if P.Character and P.Character:FindFirstChild('HumanoidRootPart') then SP.Position = P.Character.HumanoidRootPart.Position end
  732. until not _PLAYERS:FindFirstChild(P.Name)
  733. end)
  734. P.Character.Torso.Anchored = true
  735. end
  736. end
  737. end)
  738. end
  739.  
  740. _PLAYERS.PlayerRemoving:connect(function(P)
  741. if FIND_IN_TABLE(KICKS, P) then
  742. for i,v in pairs(KICKS) do if v == P then table.remove(KICKS, i) end end
  743. NOTIFY('KICKED ' .. P.Name, 255, 255, 255)
  744. end
  745. if FIND_IN_TABLE(JAILED, P.Name) then
  746. for i,v in pairs(JAILED) do if v == P.Name then table.remove(KICKS, i) end end
  747. end
  748. end)
  749.  
  750. function FIX_LIGHTING()
  751. _LIGHTING.Ambient = C3(0.5, 0.5, 0.5)
  752. _LIGHTING.Brightness = 1
  753. _LIGHTING.GlobalShadows = true
  754. _LIGHTING.Outlines = false
  755. _LIGHTING.TimeOfDay = 14
  756. _LIGHTING.FogEnd = 100000
  757. end
  758.  
  759. function COLOR(PLAYER, BCOLOR)
  760. for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end
  761. for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  762. for i,v in pairs(PLAYER.Character:GetChildren()) do
  763. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  764. v.BrickColor = BrickColor.new(BCOLOR)
  765. elseif v:IsA('Accessory') then
  766. v.Handle.BrickColor = BrickColor.new(BCOLOR)
  767. for a,b in pairs(v.Handle:GetChildren()) do
  768. if b:IsA('SpecialMesh') then
  769. b.TextureId = ''
  770. end
  771. end
  772. end
  773. end
  774. end
  775.  
  776. function LAG(PLAYER)
  777. local POS = CFrame.new(math.random(-100000, 100000), math.random(-100000, 100000), math.random(-100000, 100000))
  778. spawn(function()
  779. repeat wait()
  780. if PLAYER and PLAYER.Character then
  781. PLAYER.CameraMode = 'LockFirstPerson'
  782. PLAYER.Character.HumanoidRootPart.CFrame = POS
  783. PLAYER.Character.Torso.Anchored = true
  784. Instance.new('ForceField', PLAYER.Character)
  785. Instance.new('Smoke', PLAYER.Character.Head)
  786. end
  787. until not _PLAYERS:FindFirstChild(PLAYER.Name)
  788. end)
  789. end
  790.  
  791. local FLYING = false
  792.  
  793. if LP.Character and LP.Character:FindFirstChild('Humanoid') then
  794. LP.Character.Humanoid.Died:connect(function() FLYING = false end)
  795. end
  796.  
  797. function sFLY()
  798. repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') and LP.Character:FindFirstChild('Humanoid')
  799. repeat wait() until MOUSE
  800.  
  801. local T = LP.Character.Torso
  802. local CONTROL = {F = 0, B = 0, L = 0, R = 0}
  803. local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  804. local SPEED = 0
  805.  
  806. local function FLY()
  807. FLYING = true
  808. local BG = Instance.new('BodyGyro', T)
  809. local BV = Instance.new('BodyVelocity', T)
  810. BG.P = 9e4
  811. BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  812. BG.cframe = T.CFrame
  813. BV.velocity = Vector3.new(0, 0.1, 0)
  814. BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
  815. spawn(function()
  816. repeat wait()
  817. LP.Character.Humanoid.PlatformStand = true
  818. if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
  819. SPEED = 50
  820. elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
  821. SPEED = 0
  822. end
  823. if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
  824. BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  825. lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
  826. elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
  827. BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  828. else
  829. BV.velocity = Vector3.new(0, 0.1, 0)
  830. end
  831. BG.cframe = workspace.CurrentCamera.CoordinateFrame
  832. until not FLYING
  833. CONTROL = {F = 0, B = 0, L = 0, R = 0}
  834. lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  835. SPEED = 0
  836. BG:destroy()
  837. BV:destroy()
  838. LP.Character.Humanoid.PlatformStand = false
  839. end)
  840. end
  841.  
  842. MOUSE.KeyDown:connect(function(KEY)
  843. if KEY:lower() == 'w' then
  844. CONTROL.F = 1
  845. elseif KEY:lower() == 's' then
  846. CONTROL.B = -1
  847. elseif KEY:lower() == 'a' then
  848. CONTROL.L = -1
  849. elseif KEY:lower() == 'd' then
  850. CONTROL.R = 1
  851. end
  852. end)
  853.  
  854. MOUSE.KeyUp:connect(function(KEY)
  855. if KEY:lower() == 'w' then
  856. CONTROL.F = 0
  857. elseif KEY:lower() == 's' then
  858. CONTROL.B = 0
  859. elseif KEY:lower() == 'a' then
  860. CONTROL.L = 0
  861. elseif KEY:lower() == 'd' then
  862. CONTROL.R = 0
  863. end
  864. end)
  865. FLY()
  866. end
  867.  
  868. function NOFLY()
  869. FLYING = false
  870. LP.Character.Humanoid.PlatformStand = false
  871. end
  872.  
  873. function RESET_MODEL(MODEL)
  874. for i,v in pairs(MODEL:GetChildren()) do
  875. if v:IsA('Seat') and v.Name == 'FakeTorso' then
  876. v:destroy()
  877. elseif v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  878. v:destroy()
  879. elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  880. v.Transparency = 0
  881. elseif v:IsA('ShirtGraphic') then
  882. v.Archivable = false
  883. v.Graphic = ''
  884. end
  885. end
  886. for i,v in pairs(MODEL.Torso:GetChildren()) do
  887. if v:IsA('SpecialMesh') then
  888. v:destroy()
  889. end
  890. end
  891. if MODEL.Head:FindFirstChild('Mesh') then
  892. MODEL.Head.Mesh:destroy()
  893. end
  894. if MODEL.Torso:FindFirstChild('Neck') then MODEL.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0) end
  895. if MODEL.Torso:FindFirstChild('Left Shoulder') then MODEL.Torso['Left Shoulder'].C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  896. if MODEL.Torso:FindFirstChild('Right Shoulder') then MODEL.Torso['Right Shoulder'].C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) end
  897. if MODEL.Torso:FindFirstChild('Left Hip') then MODEL.Torso['Left Hip'].C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  898. if MODEL.Torso:FindFirstChild('Right Hip') then MODEL.Torso['Right Hip'].C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0) end
  899. end
  900.  
  901. function UPDATE_MODEL(MODEL, USERNAME)
  902. local AppModel = _PLAYERS:GetCharacterAppearanceAsync(_PLAYERS:GetUserIdFromNameAsync(USERNAME))
  903. MODEL.Name = USERNAME
  904. for i,v in pairs(AppModel:GetChildren()) do
  905. if v:IsA('SpecialMesh') or v:IsA('BlockMesh') or v:IsA('CylinderMesh') then
  906. v.Parent = MODEL.Head
  907. elseif v:IsA('Decal') then
  908. if MODEL.Head:FindFirstChild('face') then
  909. MODEL.Head.face.Texture = v.Texture
  910. else
  911. local FACE = Instance.new('Decal', MODEL.Head)
  912. FACE.Texture = v.Texture
  913. end
  914. elseif v:IsA('BodyColors') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  915. if MODEL:FindFirstChild('Body Colors') then
  916. MODEL['Body Colors']:destroy()
  917. end
  918. v.Parent = MODEL
  919. elseif v:IsA('Accessory') then
  920. v.Parent = MODEL
  921. v.Handle.CFrame = MODEL.Head.CFrame * CFrame.new(0, MODEL.Head.Size.Y / 2, 0) * v.AttachmentPoint:inverse()
  922. end
  923. end
  924. if not MODEL.Head:FindFirstChild('Mesh') then
  925. local SM = Instance.new('SpecialMesh', MODEL.Head)
  926. SM.MeshType = Enum.MeshType.Head
  927. SM.Scale = Vector3.new(1.25, 1.25, 1.25)
  928. end
  929. end
  930.  
  931. function CREEPER(PLAYER)
  932. for i,v in pairs(PLAYER.Character:GetChildren()) do
  933. if v:IsA('Shirt') or v:IsA('Pants') then
  934. v:destroy()
  935. elseif v:IsA('ShirtGraphic') then
  936. v.Archivable = false
  937. v.Graphic = ''
  938. end
  939. end
  940. for i,v in pairs(PLAYER.Character:GetChildren()) do
  941. if v:IsA('Accessory') then
  942. v:destroy()
  943. end
  944. end
  945. PLAYER.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
  946. PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
  947. PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
  948. PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
  949. PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
  950. for i,v in pairs(PLAYER.Character:GetChildren()) do
  951. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  952. v.BrickColor = BrickColor.new('Bright green')
  953. end
  954. end
  955. end
  956.  
  957. function SHREK(PLAYER)
  958. COLOR(PLAYER, 'Bright green')
  959. for i,v in pairs(PLAYER.Character:GetChildren()) do
  960. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') or v:IsA('CharacterMesh') then
  961. v:destroy()
  962. elseif v:IsA('ShirtGraphic') then
  963. v.Archivable = false
  964. v.Graphic = ''
  965. end
  966. end
  967. for i,v in pairs(PLAYER.Character.Head:GetChildren()) do
  968. if v:IsA('Decal') or v:IsA('SpecialMesh') then
  969. v:destroy()
  970. end
  971. end
  972. if PLAYER.Character:FindFirstChild('Shirt Graphic') then
  973. PLAYER.Character['Shirt Graphic'].Archivable = false
  974. PLAYER.Character['Shirt Graphic'].Graphic = ''
  975. end
  976. local M = Instance.new('SpecialMesh', PLAYER.Character.Head)
  977. local S = Instance.new('Shirt', PLAYER.Character)
  978. local P = Instance.new('Pants', PLAYER.Character)
  979. M.MeshType = 'FileMesh'
  980. M.MeshId = 'rbxassetid://19999257'
  981. M.Offset = Vector3.new(-0.1, 0.1, 0)
  982. M.TextureId = 'rbxassetid://156397869'
  983. S.ShirtTemplate = 'rbxassetid://133078194'
  984. P.PantsTemplate = 'rbxassetid://133078204'
  985. end
  986.  
  987. function DUCK(PLAYER)
  988. for i,v in pairs(PLAYER.Character:GetChildren()) do
  989. if v:IsA('Part') and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then
  990. v.Transparency = 1
  991. elseif v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  992. v:destroy()
  993. elseif v:IsA('ShirtGraphic') then
  994. v.Archivable = false
  995. v.Graphic = ''
  996. end
  997. end
  998. local DUCK = Instance.new('SpecialMesh', PLAYER.Character.Torso)
  999. DUCK.MeshType = 'FileMesh'
  1000. DUCK.MeshId = 'rbxassetid://9419831'
  1001. DUCK.TextureId = 'rbxassetid://9419827'
  1002. DUCK.Scale = Vector3.new(5, 5, 5)
  1003. if PLAYER.Character.Head:FindFirstChild('face') then
  1004. PLAYER.Character.Head.face.Transparency = 1
  1005. end
  1006. end
  1007.  
  1008. function DOG(PLAYER)
  1009. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1010. if v:IsA('Shirt') or v:IsA('Pants') then
  1011. v:destroy()
  1012. elseif v:IsA('ShirtGraphic') then
  1013. v.Archivable = false
  1014. v.Graphic = ''
  1015. end
  1016. end
  1017. PLAYER.Character.Torso.Transparency = 1
  1018. PLAYER.Character.Torso.Neck.C0 = CFrame.new(0, -0.5, -2) * CFrame.Angles(math.rad(90), math.rad(180), 0)
  1019. PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(90), 0)
  1020. PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(-0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1021. PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(1.5, -1, 1.5) * CFrame.Angles(0, math.rad(90), 0)
  1022. PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(-1.5, -1, 1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1023. local FakeTorso = Instance.new('Seat', PLAYER.Character)
  1024. local BF = Instance.new('BodyForce', FakeTorso)
  1025. local W = Instance.new('Weld', PLAYER.Character.Torso)
  1026. FakeTorso.Name = 'FakeTorso'
  1027. FakeTorso.TopSurface = 0
  1028. FakeTorso.BottomSurface = 0
  1029. FakeTorso.Size = Vector3.new(3,1,4)
  1030. FakeTorso.BrickColor = BrickColor.new('Brown')
  1031. FakeTorso.CFrame = PLAYER.Character.Torso.CFrame
  1032. BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0)
  1033. W.Part0 = PLAYER.Character.Torso
  1034. W.Part1 = FakeTorso
  1035. W.C0 = CFrame.new(0, -0.5, 0)
  1036. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1037. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1038. v.BrickColor = BrickColor.new('Brown')
  1039. end
  1040. end
  1041. end
  1042.  
  1043. function ALIEN(PLAYER)
  1044. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1045. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  1046. v:destroy()
  1047. elseif v:IsA('ShirtGraphic') then
  1048. v.Archivable = false
  1049. v.Graphic = ''
  1050. elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1051. v.BrickColor = BrickColor.new('Fossil')
  1052. end
  1053. end
  1054. ALIEN_H:Clone().Parent = PLAYER.Character
  1055. end
  1056.  
  1057. function DECALSPAM(INSTANCE, ID)
  1058. for i,v in pairs(INSTANCE:GetChildren()) do
  1059. if v:IsA('BasePart') then
  1060. spawn(function()
  1061. local FACES = {'Back', 'Bottom', 'Front', 'Left', 'Right', 'Top'}
  1062. local CURRENT_FACE = 1
  1063. for i = 1, 6 do
  1064. local DECAL = Instance.new('Decal', v)
  1065. DECAL.Name = 'decal_seth'
  1066. DECAL.Texture = 'rbxassetid://' .. ID - 1
  1067. DECAL.Face = FACES[CURRENT_FACE]
  1068. CURRENT_FACE = CURRENT_FACE + 1
  1069. end
  1070. end)
  1071. end
  1072. DECALSPAM(v, ID)
  1073. end
  1074. end
  1075.  
  1076. function UNDECALSPAM(INSTANCE)
  1077. for i,v in pairs(INSTANCE:GetChildren()) do
  1078. if v:IsA('BasePart') then
  1079. for a,b in pairs(v:GetChildren()) do
  1080. if b:IsA('Decal') and b.Name == 'decal_seth' then
  1081. b:destroy()
  1082. end
  1083. end
  1084. end
  1085. UNDECALSPAM(v)
  1086. end
  1087. end
  1088.  
  1089. function CREATE_DONG(PLAYER, DONG_COLOR)
  1090. if PLAYER.Character:FindFirstChild('DONG') then
  1091. PLAYER.Character.DONG:destroy()
  1092. end
  1093. local D = Instance.new('Model', PLAYER.Character)
  1094. D.Name = 'DONG'
  1095.  
  1096. local BG = Instance.new('BodyGyro', PLAYER.Character.Torso)
  1097. local MAIN = Instance.new('Part', PLAYER.Character['DONG'])
  1098. local M1 = Instance.new('CylinderMesh', MAIN)
  1099. local W1 = Instance.new('Weld', PLAYER.Character.Head)
  1100. local P1 = Instance.new('Part', PLAYER.Character['DONG'])
  1101. local M2 = Instance.new('SpecialMesh', P1)
  1102. local W2 = Instance.new('Weld', P1)
  1103. local B1 = Instance.new('Part', PLAYER.Character['DONG'])
  1104. local M3 = Instance.new('SpecialMesh', B1)
  1105. local W3 = Instance.new('Weld', B1)
  1106. local B2 = Instance.new('Part', PLAYER.Character['DONG'])
  1107. local M4 = Instance.new('SpecialMesh', B2)
  1108. local W4 = Instance.new('Weld', B2)
  1109. MAIN.TopSurface = 0 MAIN.BottomSurface = 0 MAIN.Name = 'Main' MAIN.Size = Vector3.new(0.6, 2.5, 0.6) MAIN.BrickColor = BrickColor.new(DONG_COLOR) MAIN.Position = PLAYER.Character.Head.Position MAIN.CanCollide = false
  1110. W1.Part0 = MAIN W1.Part1 = PLAYER.Character.Head W1.C0 = CFrame.new(0, 0.25, 2.1) * CFrame.Angles(math.rad(45), 0, 0)
  1111. P1.Name = 'Mush' P1.BottomSurface = 0 P1.TopSurface = 0 P1.Size = Vector3.new(0.6, 0.6, 0.6) P1.CFrame = CFrame.new(MAIN.Position) P1.BrickColor = BrickColor.new('Pink') P1.CanCollide = false
  1112. M2.MeshType = 'Sphere'
  1113. W2.Part0 = MAIN W2.Part1 = P1 W2.C0 = CFrame.new(0, 1.3, 0)
  1114. B1.Name = 'Left Ball' B1.BottomSurface = 0 B1.TopSurface = 0 B1.CanCollide = false B1.Size = Vector3.new(1, 1, 1) B1.CFrame = CFrame.new(PLAYER.Character['Left Leg'].Position) B1.BrickColor = BrickColor.new(DONG_COLOR)
  1115. M3.Parent = B1 M3.MeshType = 'Sphere'
  1116. W3.Part0 = PLAYER.Character['Left Leg'] W3.Part1 = B1 W3.C0 = CFrame.new(0, 0.5, -0.5)
  1117. B2.Name = 'Right Ball' B2.BottomSurface = 0 B2.CanCollide = false B2.TopSurface = 0 B2.Size = Vector3.new(1, 1, 1) B2.CFrame = CFrame.new(PLAYER.Character['Right Leg'].Position) B2.BrickColor = BrickColor.new(DONG_COLOR)
  1118. M4.MeshType = 'Sphere'
  1119. W4.Part0 = PLAYER.Character['Right Leg'] W4.Part1 = B2 W4.C0 = CFrame.new(0, 0.5, -0.5)
  1120. end
  1121.  
  1122. function SCALE(C, S)
  1123. if tonumber(S) < 0.5 then S = 0.5 elseif tonumber(S) > 25 then S = 25 end
  1124.  
  1125. local HAT_CLONE = {}
  1126.  
  1127. for i,v in pairs(C:GetChildren()) do if v:IsA('Accessory') then local HC = v:Clone() table.insert(HAT_CLONE, HC) v:destroy() end end
  1128.  
  1129. local HEAD = C.Head
  1130. local TORSO = C.Torso
  1131. local LA = C['Left Arm']
  1132. local RA = C['Right Arm']
  1133. local LL = C['Left Leg']
  1134. local RL = C['Right Leg']
  1135. local HRP = C.HumanoidRootPart
  1136.  
  1137. HEAD.Size = Vector3.new(S * 2, S, S)
  1138. TORSO.Size = Vector3.new(S * 2, S * 2, S)
  1139. LA.Size = Vector3.new(S, S * 2, S)
  1140. RA.Size = Vector3.new(S, S * 2, S)
  1141. LL.Size = Vector3.new(S, S * 2, S)
  1142. RL.Size = Vector3.new(S, S * 2, S)
  1143. HRP.Size = Vector3.new(S * 2, S * 2, S)
  1144.  
  1145. local M1 = Instance.new('Motor6D', TORSO)
  1146. local M2 = Instance.new('Motor6D', TORSO)
  1147. local M3 = Instance.new('Motor6D', TORSO)
  1148. local M4 = Instance.new('Motor6D', TORSO)
  1149. local M5 = Instance.new('Motor6D', TORSO)
  1150. local M6 = Instance.new('Motor6D', HRP)
  1151.  
  1152. M1.Name = 'Neck' M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = CFrame.new(0, 1 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M1.C1 = CFrame.new(0, -0.5 * S, 0) * CFrame.Angles(-1.6, 0, 3.1)
  1153. M2.Name = 'Left Shoulder' M2.Part0 = TORSO M2.Part1 = LA M2.C0 = CFrame.new(-1 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M2.C1 = CFrame.new(0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1154. M3.Name = 'Right Shoulder' M3.Part0 = TORSO M3.Part1 = RA M3.C0 = CFrame.new(1 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M3.C1 = CFrame.new(-0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1155. M4.Name = 'Left Hip' M4.Part0 = TORSO M4.Part1 = LL M4.C0 = CFrame.new(-1 * S, -1 * S, 0) * CFrame.Angles(0, -1.6, 0) M4.C1 = CFrame.new(-0.5 * S, 1 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1156. M5.Name = 'Right Hip' M5.Part0 = TORSO M5.Part1 = RL M5.C0 = CFrame.new(1 * S, -1 * S, 0) * CFrame.Angles(0, 1.6, 0) M5.C1 = CFrame.new(0.5 * S, 1 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1157. M6.Name = 'RootJoint' M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) M6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
  1158.  
  1159. for i,v in pairs(HAT_CLONE) do v.Parent = C end
  1160. end
  1161.  
  1162. function CAPE(COLOR)
  1163. if LP.Character:FindFirstChild('Cape') then LP.Character.Cape:destroy() end
  1164.  
  1165. repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso')
  1166.  
  1167. local T = LP.Character.Torso
  1168.  
  1169. local C = Instance.new('Part', T.Parent)
  1170. C.Name = 'cape_seth'
  1171. C.Anchored = false
  1172. C.CanCollide = false
  1173. C.TopSurface = 0
  1174. C.BottomSurface = 0
  1175. C.BrickColor = BrickColor.new(COLOR)
  1176. C.Material = 'Neon'
  1177. C.Size = Vector3.new(0.2, 0.2, 0.2)
  1178.  
  1179. local M = Instance.new('BlockMesh', C)
  1180. M.Scale = Vector3.new(9, 17.5, 0.5)
  1181.  
  1182. local M1 = Instance.new('Motor', C)
  1183. M1.Part0 = C
  1184. M1.Part1 = T
  1185. M1.MaxVelocity = 1
  1186. M1.C0 = CFrame.new(0, 1.75, 0) * CFrame.Angles(0, math.rad(90), 0)
  1187. M1.C1 = CFrame.new(0, 1, .45) * CFrame.Angles(0, math.rad(90), 0)
  1188.  
  1189. local WAVE = false
  1190.  
  1191. repeat wait(1 / 44)
  1192. local ANG = 0.2
  1193. local oldMag = T.Velocity.magnitude
  1194. local MV = 0.1
  1195.  
  1196. if WAVE then
  1197. ANG = ANG + ((T.Velocity.magnitude / 10) * 0.05) + 1
  1198. WAVE = false
  1199. else
  1200. WAVE = false
  1201. end
  1202. ANG = ANG + math.min(T.Velocity.magnitude / 30, 1)
  1203. M1.MaxVelocity = math.min((T.Velocity.magnitude / 10), 0.04) + MV
  1204. M1.DesiredAngle = -ANG
  1205. if M1.CurrentAngle < -0.05 and M1.DesiredAngle > -.05 then
  1206. M1.MaxVelocity = 0.04
  1207. end
  1208. repeat
  1209. wait()
  1210. until M1.CurrentAngle == M1.DesiredAngle or math.abs(T.Velocity.magnitude - oldMag) >= (T.Velocity.magnitude / 10) + 1
  1211. if T.Velocity.magnitude < 0.1 then
  1212. wait(0.1)
  1213. end
  1214. until not C or C.Parent ~= T.Parent
  1215. end
  1216.  
  1217. function INFECT(PLAYER)
  1218. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1219. Instance.new('Folder', PLAYER.Character).Name = 'infected_seth'
  1220. if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') then
  1221. v:destroy()
  1222. elseif v:IsA('ShirtGraphic') then
  1223. v.Archivable = false
  1224. v.Graphic = ''
  1225. end
  1226. end
  1227.  
  1228. if PLAYER.Character.Head:FindFirstChild('face') then
  1229. PLAYER.Character.Head.face.Texture = 'rbxassetid://7074882'
  1230. end
  1231.  
  1232. for i,v in pairs (PLAYER.Character:GetChildren()) do
  1233. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1234. if v.Name == 'Head' or v.Name == 'Left Arm' or v.Name == 'Right Arm' then
  1235. v.BrickColor = BrickColor.new('Medium green')
  1236. elseif v.Name == 'Torso' or v.Name == 'Left Leg' or v.Name == 'Right Leg' then
  1237. v.BrickColor = BrickColor.new('Brown')
  1238. end
  1239. end
  1240. end
  1241.  
  1242. local T = PLAYER.Character.Torso.Touched:connect(function(TC)
  1243. if not TC.Parent:FindFirstChild('infected_seth') then
  1244. local GPFC = _PLAYERS:GetPlayerFromCharacter(TC.Parent)
  1245. if GPFC then
  1246. INFECT(GPFC)
  1247. end
  1248. end
  1249. end)
  1250. end
  1251.  
  1252. function fWeld(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F)
  1253. local funcw = Instance.new('Weld') funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1
  1254. if (zCoco) then
  1255. funcw.C0 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1256. else
  1257. funcw.C1 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1258. end
  1259. return funcw
  1260. end
  1261.  
  1262. function BANG(VICTIM)
  1263. spawn(function()
  1264. local P1 = _PLAYERS.LocalPlayer.Character.Torso
  1265. local V1 = _PLAYERS[VICTIM].Character.Torso
  1266.  
  1267. V1.Parent.Humanoid.PlatformStand = true
  1268.  
  1269. P1['Left Shoulder']:destroy() local LA1 = Instance.new('Weld', P1) LA1.Part0 = P1 LA1.Part1 = P1.Parent['Left Arm'] LA1.C0 = CFrame.new(-1.5, 0, 0) LA1.Name = 'Left Shoulder'
  1270.  
  1271. P1['Right Shoulder']:destroy() local RS1 = Instance.new('Weld', P1) RS1.Part0 = P1 RS1.Part1 = P1.Parent['Right Arm'] RS1.C0 = CFrame.new(1.5, 0, 0) RS1.Name = 'Right Shoulder'
  1272.  
  1273. V1['Left Shoulder']:destroy() local LS2 = Instance.new('Weld', V1) LS2.Part0 = V1 LS2.Part1 = V1.Parent['Left Arm'] LS2.C0 = CFrame.new(-1.5, 0, 0) LS2.Name = 'Left Shoulder'
  1274.  
  1275. V1['Right Shoulder']:destroy() local RS2 = Instance.new('Weld', V1) RS2.Part0 = V1 RS2.Part1 = V1.Parent['Right Arm'] RS2.C0 = CFrame.new(1.5, 0, 0) RS2.Name = 'Right Shoulder'
  1276.  
  1277. V1['Left Hip']:destroy() local LH2 = Instance.new('Weld', V1) LH2.Part0 = V1 LH2.Part1 = V1.Parent['Left Leg'] LH2.C0 = CFrame.new(-0.5, -2, 0) LH2.Name = 'Left Hip'
  1278.  
  1279. V1['Right Hip']:destroy() local RH2 = Instance.new('Weld', V1) RH2.Part0 = V1 RH2.Part1 = V1.Parent['Right Leg'] RH2.C0 = CFrame.new(0.5, -2, 0) RH2.Name = 'Right Hip'
  1280.  
  1281. local D = Instance.new('Part', P1) D.TopSurface = 0 D.BottomSurface = 0 D.CanCollide = false D.BrickColor = BrickColor.new('Pastel brown') D.Shape = 'Ball' D.Size = Vector3.new(1, 1, 1)
  1282.  
  1283. local DM1 = Instance.new('SpecialMesh', D) DM1.MeshType = 'Sphere' DM1.Scale = Vector3.new(0.4, 0.4, 0.4)
  1284.  
  1285. fWeld('weld', P1, P1, D, true, -0.2, -1.3, -0.6, 0, 0, 0)
  1286.  
  1287. local D2 = D:Clone() D2.Parent = P1
  1288.  
  1289. fWeld('weld', P1, P1, D2, true, 0.2, -1.3, -0.6, 0, 0, 0)
  1290.  
  1291. local C = Instance.new('Part', P1) C.TopSurface = 0 C.BottomSurface = 0 C.CanCollide = false C.BrickColor = BrickColor.new('Pastel brown') C.Size = Vector3.new(0.4, 1.3, 0.4)
  1292.  
  1293. fWeld('weld', P1, P1, C, true, 0, -1, -0.52 + (-C.Size.y / 2), math.rad(-80), 0, 0)
  1294.  
  1295. local C2 = D:Clone() C2.BrickColor = BrickColor.new('Pink') C2.Mesh.Scale = Vector3.new(0.4, 0.62, 0.4) C2.Parent = P1
  1296.  
  1297. fWeld('weld', C, C, C2, true, 0, 0 + (C.Size.y / 2), 0, math.rad(-10), 0, 0)
  1298.  
  1299. local CM = Instance.new('CylinderMesh', C)
  1300.  
  1301. local BL = Instance.new('Part', V1) BL.TopSurface = 0 BL.BottomSurface = 0 BL.CanCollide = false BL.BrickColor = BrickColor.new('Pastel brown') BL.Shape = 'Ball' BL.Size = Vector3.new(1, 1, 1)
  1302.  
  1303. local DM2 = Instance.new('SpecialMesh', BL) DM2.MeshType = 'Sphere' DM2.Scale = Vector3.new(1.2, 1.2, 1.2)
  1304.  
  1305. fWeld('weld', V1, V1, BL, true, -0.5, 0.5, -0.6, 0, 0, 0)
  1306.  
  1307. local BR = Instance.new('Part', V1) BR.TopSurface = 0 BR.BottomSurface = 0 BR.CanCollide = false BR.BrickColor = BrickColor.new('Pastel brown') BR.Shape = 'Ball' BR.Size = Vector3.new(1, 1, 1)
  1308.  
  1309. local DM3 = Instance.new('SpecialMesh', BR) DM3.MeshType = 'Sphere' DM3.Scale = Vector3.new(1.2, 1.2, 1.2)
  1310.  
  1311. fWeld('weld', V1, V1, BR, true, 0.5, 0.5, -0.6, 0, 0, 0)
  1312.  
  1313. local BLN = Instance.new('Part', V1) BLN.TopSurface = 0 BLN.BottomSurface = 0 BLN.CanCollide = false BLN.BrickColor = BrickColor.new('Pink') BLN.Shape = 'Ball' BLN.Size = Vector3.new(1, 1, 1)
  1314.  
  1315. local DM4 = Instance.new('SpecialMesh', BLN) DM4.MeshType = 'Sphere' DM4.Scale = Vector3.new(0.2, 0.2, 0.2)
  1316.  
  1317. fWeld('weld', V1, V1, BLN, true, -0.5, 0.5, -1.2, 0, 0, 0)
  1318.  
  1319. local BRN = Instance.new('Part', V1) BRN.TopSurface = 0 BRN.BottomSurface = 0 BRN.CanCollide = false BRN.BrickColor = BrickColor.new('Pink') BRN.Shape = 'Ball' BRN.Size = Vector3.new(1, 1, 1)
  1320.  
  1321. local DM5 = Instance.new('SpecialMesh', BRN) DM5.MeshType = 'Sphere' DM5.Scale = Vector3.new(0.2, 0.2, 0.2)
  1322.  
  1323. fWeld('weld', V1, V1, BRN, true, 0.5, 0.5, -1.2, 0, 0, 0)
  1324.  
  1325. LH2.C1 = CFrame.new(0.2, 1.6, 0.4) * CFrame.Angles(3.9, -0.4, 0) RH2.C1 = CFrame.new(-0.2, 1.6, 0.4) * CFrame.Angles(3.9, 0.4, 0)
  1326. LS2.C1 = CFrame.new(-0.2, 0.9, 0.6) * CFrame.Angles(3.9, -0.2, 0) RS2.C1 = CFrame.new(0.2, 0.9, 0.6) * CFrame.Angles(3.9, 0.2, 0)
  1327. LA1.C1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(-0.9, -0.4, 0) RS1.C1 = CFrame.new(0.5, 0.7, 0) * CFrame.Angles(-0.9, 0.4, 0)
  1328.  
  1329. if P1:FindFirstChild('weldx') then P1.weldx:destroy() end
  1330.  
  1331. WE = fWeld('weldx', P1, P1, V1, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
  1332.  
  1333. local N = V1.Neck N.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
  1334. end)
  1335. spawn(function() while wait() do for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, -0.3, 0) end for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, 0.3, 0) end end end)
  1336. end
  1337.  
  1338. function RESPAWN(PLAYER)
  1339. local M = Instance.new('Model', workspace) M.Name = 'respawn_seth'
  1340. local T = Instance.new('Part', M) T.Name = 'Torso' T.CanCollide = false T.Transparency = 1
  1341. Instance.new('Humanoid', M)
  1342. PLAYER.Character = M
  1343. end
  1344.  
  1345. function LOAD_MESSAGE(STRING)
  1346. _PLAYERS.LocalPlayer.CharacterAppearanceId = 20018
  1347. RESPAWN(LP)
  1348.  
  1349. R = false
  1350. LP.CharacterAdded:connect(function()
  1351. if not R then
  1352. wait(0.5)
  1353. if LP.Character:FindFirstChild('Humanoid') then
  1354. MAIN_HAT = LP.Character:FindFirstChild('BunnyEarsOfCaprice'):Clone()
  1355. end
  1356. R = true
  1357. end
  1358. end)
  1359. repeat wait() until R
  1360. RESPAWN(LP)
  1361. LP.CharacterAppearanceId = 0
  1362.  
  1363. if MAIN_HAT then
  1364. MAIN_HAT.Handle.CanCollide = true
  1365. local M = MAIN_HAT.Handle.BunnyTools.EggScript3:Clone()
  1366. local P = Instance.new('Part')
  1367. M.Disabled = false
  1368. M.Parent = P
  1369. MAIN_HAT.Handle.BunnyTools.EggMesh3:Clone().Parent = P
  1370. MAIN_HAT:destroy()
  1371. P.Parent = LP.Character
  1372. repeat wait() until LP:FindFirstChild('ChessMsg')
  1373. MG = LP:FindFirstChild('ChessMsg')
  1374. MG.Name = 'message_seth'
  1375. MG.Text = ''
  1376. MG.Parent = workspace
  1377. MESSAGE(STRING)
  1378. P:destroy()
  1379. for i,v in pairs(workspace:GetChildren()) do
  1380. if v:IsA('Part') and v.BrickColor == BrickColor.new('Bright red') and v.Reflectance == 0 and v.Transparency == 0 and not v.Anchored and v.CanCollide and v.Locked and v:FindFirstChild('Decal') and v.Size == Vector3.new(8, 0.4, 8) then
  1381. if v.Decal.Texture == 'http://www.roblox.com/asset/?id=1531000' and v.Transparency == 0 and v.Decal.Face == Enum.NormalId.Top then
  1382. v:destroy()
  1383. end
  1384. end
  1385. end
  1386. end
  1387. end
  1388.  
  1389. function MESSAGE(STRING)
  1390. if not SHOWING_MESSAGE then
  1391. spawn(function()
  1392. SHOWING_MESSAGE = true
  1393. MG.Text = STRING
  1394. wait(5)
  1395. MG.Text = ''
  1396. SHOWING_MESSAGE = false
  1397. end)
  1398. end
  1399. end
  1400.  
  1401. _G.CLICK_TP = false
  1402. local M_CTRL = false
  1403.  
  1404. MOUSE.KeyDown:connect(function(K) if K:byte() == 50 then M_CTRL = true end end)
  1405. MOUSE.KeyUp:connect(function(K) if K:byte() == 50 then M_CTRL = false end end)
  1406. MOUSE.Button1Down:connect(function() if _G.CLICK_TP and M_CTRL and MOUSE.Target and LP.Character and LP.Character:FindFirstChild('HumanoidRootPart') then LP.Character.HumanoidRootPart.CFrame = CFrame.new(MOUSE.Hit.p) + Vector3.new(0, 3, 0) end end)
  1407.  
  1408. _LIGHTING.Outlines = false -- / outlines are gross
  1409.  
  1410. if FIND_IN_TABLE(BANS, LP.userId) then LP:Kick() end
  1411.  
  1412. for i,v in pairs(_PLAYERS:GetPlayers()) do if FIND_IN_TABLE(BANS, v.userId) then table.insert(KICKS, v) else UPDATE_CHAT(v) end end
  1413.  
  1414. -- / commands
  1415.  
  1416. ADD_COMMAND('ff','ff [plr]', {},
  1417. function(ARGS, SPEAKER)
  1418. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1419. for i,v in pairs(PLAYERS) do
  1420. Instance.new('ForceField', _PLAYERS[v].Character)
  1421. end
  1422. end)
  1423.  
  1424. ADD_COMMAND('unff','unff [plr]',{},
  1425. function(ARGS, SPEAKER)
  1426. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1427. for i,v in pairs(PLAYERS) do
  1428. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1429. if v:IsA('ForceField') then
  1430. v:destroy()
  1431. end
  1432. end
  1433. end
  1434. end)
  1435.  
  1436. ADD_COMMAND('fire','fire [plr] [r] [g] [b]',{},
  1437. function(ARGS, SPEAKER)
  1438. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1439. for i,v in pairs(PLAYERS) do
  1440. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1441. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1442. local F = Instance.new('Fire', v)
  1443. if ARGS[2] and ARGS[3] and ARGS[4] then
  1444. F.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1445. F.SecondaryColor = C3(ARGS[2], ARGS[3], ARGS[4])
  1446. end
  1447. end
  1448. end
  1449. end
  1450. end)
  1451.  
  1452. ADD_COMMAND('unfire','unfire [plr]',{},
  1453. function(ARGS, SPEAKER)
  1454. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1455. for i,v in pairs(PLAYERS) do
  1456. local PCHAR = _PLAYERS[v].Character
  1457. for i,v in pairs(PCHAR:GetChildren()) do
  1458. for i,v in pairs(v:GetChildren()) do
  1459. if v:IsA('Fire') then
  1460. v:destroy()
  1461. end
  1462. end
  1463. end
  1464. end
  1465. end)
  1466.  
  1467. ADD_COMMAND('sp','sp [plr] [r] [g] [b]',{'sparkles'},
  1468. function(ARGS, SPEAKER)
  1469. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1470. for i,v in pairs(PLAYERS) do
  1471. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1472. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1473. if ARGS[2] and ARGS[3] and ARGS[4] then
  1474. Instance.new('Sparkles', v).Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1475. else
  1476. Instance.new('Sparkles', v)
  1477. end
  1478. end
  1479. end
  1480. end
  1481. end)
  1482.  
  1483. ADD_COMMAND('unsp','unsp [plr]',{'unsparkles'},
  1484. function(ARGS, SPEAKER)
  1485. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1486. for i,v in pairs(PLAYERS) do
  1487. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1488. for i,v in pairs(v:GetChildren()) do
  1489. if v:IsA('Sparkles') then
  1490. v:destroy()
  1491. end
  1492. end
  1493. end
  1494. end
  1495. end)
  1496.  
  1497. ADD_COMMAND('smoke','smoke [plr]',{},
  1498. function(ARGS, SPEAKER)
  1499. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1500. for i,v in pairs(PLAYERS) do
  1501. Instance.new('Smoke', _PLAYERS[v].Character.Torso)
  1502. end
  1503. end)
  1504.  
  1505. ADD_COMMAND('unsmoke','unsmoke [plr]',{},
  1506. function(ARGS, SPEAKER)
  1507. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1508. for i,v in pairs(PLAYERS) do
  1509. for i,v in pairs(_PLAYERS[v].Character.Torso:GetChildren()) do
  1510. if v:IsA('Smoke') then
  1511. v:destroy()
  1512. end
  1513. end
  1514. end
  1515. end)
  1516.  
  1517. ADD_COMMAND('btools','btools [plr]',{},
  1518. function(ARGS, SPEAKER)
  1519. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1520. for i,v in pairs(PLAYERS) do
  1521. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 2
  1522. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 3
  1523. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 4
  1524. end
  1525. end)
  1526.  
  1527. ADD_COMMAND('god','god [plr]',{},
  1528. function(ARGS, SPEAKER)
  1529. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1530. for i,v in pairs(PLAYERS) do
  1531. local PCHAR = _PLAYERS[v].Character
  1532. if PCHAR:FindFirstChild('Humanoid') then
  1533. PCHAR.Humanoid.MaxHealth = math.huge PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1534. end
  1535. end
  1536. end)
  1537.  
  1538. ADD_COMMAND('sgod','sgod [plr]',{},
  1539. function(ARGS, SPEAKER)
  1540. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1541. for i,v in pairs(PLAYERS) do
  1542. local PCHAR = _PLAYERS[v].Character
  1543. if PCHAR:FindFirstChild('Humanoid') then
  1544. PCHAR.Humanoid.MaxHealth = 10000000 PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1545. end
  1546. end
  1547. end)
  1548.  
  1549. ADD_COMMAND('ungod','ungod [plr]',{},
  1550. function(ARGS, SPEAKER)
  1551. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1552. for i,v in pairs(PLAYERS) do
  1553. local PCHAR = _PLAYERS[v].Character
  1554. if PCHAR:FindFirstChild('Humanoid') then
  1555. PCHAR.Humanoid.MaxHealth = 100
  1556. end
  1557. end
  1558. end)
  1559.  
  1560. ADD_COMMAND('heal','heal [plr]',{},
  1561. function(ARGS, SPEAKER)
  1562. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1563. for i,v in pairs(PLAYERS) do
  1564. local PCHAR = _PLAYERS[v].Character
  1565. if PCHAR:FindFirstChild('Humanoid') then
  1566. PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1567. end
  1568. end
  1569. end)
  1570.  
  1571. ADD_COMMAND('freeze','freeze [plr]',{'frz'},
  1572. function(ARGS, SPEAKER)
  1573. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1574. for i,v in pairs(PLAYERS) do
  1575. for i,v in pairs(PLAYERS) do
  1576. local PCHAR = _PLAYERS[v].Character
  1577. for i,v in pairs(PCHAR:GetChildren()) do
  1578. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1579. v.Anchored = true
  1580. end
  1581. end
  1582. end
  1583. end
  1584. end)
  1585.  
  1586. ADD_COMMAND('thaw','thaw [plr]',{'unfreeze','unfrz'},
  1587. function(ARGS, SPEAKER)
  1588. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1589. for i,v in pairs(PLAYERS) do
  1590. for i,v in pairs(PLAYERS) do
  1591. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1592. if v:IsA('Part') then
  1593. v.Anchored = false
  1594. end
  1595. end
  1596. end
  1597. end
  1598. end)
  1599.  
  1600. ADD_COMMAND('kill','kill [plr]',{},
  1601. function(ARGS, SPEAKER)
  1602. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1603. for i,v in pairs(PLAYERS) do
  1604. _PLAYERS[v].Character:BreakJoints()
  1605. end
  1606. end)
  1607.  
  1608. ADD_COMMAND('sound','sound [id]',{},
  1609. function(ARGS, SPEAKER)
  1610. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v:Stop() v:destroy() end end
  1611. if ARGS[1]:lower() ~= 'off' then
  1612. local S = Instance.new('Sound', workspace) S.Name = 'song_seth' S.Archivable = false S.Looped = true S.SoundId = 'rbxassetid://' .. ARGS[1] S.Volume = 1 S:Play()
  1613. end
  1614. end)
  1615.  
  1616. ADD_COMMAND('volume','volume [int]',{},
  1617. function(ARGS, SPEAKER)
  1618. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Volume = ARGS[1] end end
  1619. end)
  1620.  
  1621. ADD_COMMAND('pitch','pitch [int]',{},
  1622. function(ARGS, SPEAKER)
  1623. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Pitch = ARGS[1] end end
  1624. end)
  1625.  
  1626. ADD_COMMAND('explode','explode [plr]',{},
  1627. function(ARGS, SPEAKER)
  1628. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1629. for i,v in pairs(PLAYERS) do
  1630. local PCHAR = _PLAYERS[v].Character
  1631. if PCHAR:FindFirstChild('Torso') then
  1632. Instance.new('Explosion', PCHAR).Position = PCHAR.Torso.Position
  1633. end
  1634. end
  1635. end)
  1636.  
  1637. ADD_COMMAND('invis','invis [plr]',{},
  1638. function(ARGS, SPEAKER)
  1639. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1640. for i,v in pairs(PLAYERS) do
  1641. local PCHAR = _PLAYERS[v].Character
  1642. for i,v in pairs(PCHAR:GetChildren()) do
  1643. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1644. v.Transparency = 1
  1645. end
  1646. if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1647. v.Handle.Transparency = 1
  1648. end
  1649. end
  1650. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  1651. end
  1652. end)
  1653.  
  1654. ADD_COMMAND('vis','vis [plr]',{},
  1655. function(ARGS, SPEAKER)
  1656. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1657. for i,v in pairs(PLAYERS) do
  1658. local PCHAR = _PLAYERS[v].Character
  1659. for i,v in pairs(PCHAR:GetChildren()) do
  1660. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1661. v.Transparency = 0
  1662. end
  1663. if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1664. v.Handle.Transparency = 0
  1665. end
  1666. end
  1667. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  1668. end
  1669. end)
  1670.  
  1671. ADD_COMMAND('goto','goto [plr]',{},
  1672. function(ARGS, SPEAKER)
  1673. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1674. for i,v in pairs(PLAYERS) do
  1675. local PCHAR = _PLAYERS[v].Character
  1676. if PCHAR then
  1677. SPEAKER.Character.HumanoidRootPart.CFrame = PCHAR.Torso.CFrame
  1678. end
  1679. end
  1680. end)
  1681.  
  1682. ADD_COMMAND('bring','bring [plr]',{},
  1683. function(ARGS, SPEAKER)
  1684. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1685. for i,v in pairs(PLAYERS) do
  1686. _PLAYERS[v].Character.HumanoidRootPart.CFrame = SPEAKER.Character.Torso.CFrame
  1687. end
  1688. end)
  1689.  
  1690. ADD_COMMAND('tp','tp [plr] [plr]',{},
  1691. function(ARGS, SPEAKER)
  1692. local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1], SPEAKER), GET_PLAYER(ARGS[2], SPEAKER)
  1693. for i,v in pairs(PLAYERS1) do for a,b in pairs(PLAYERS2) do
  1694. if _PLAYERS[v].Character and _PLAYERS[b].Character then
  1695. _PLAYERS[v].Character.HumanoidRootPart.CFrame = _PLAYERS[b].Character.Torso.CFrame
  1696. end
  1697. end end
  1698. end)
  1699.  
  1700. ADD_COMMAND('char','char [plr] [id]',{'charapp'},
  1701. function(ARGS, SPEAKER)
  1702. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1703. for i,v in pairs(PLAYERS) do
  1704. _PLAYERS[v].CharacterAppearanceId = ARGS[2]
  1705. _PLAYERS[v].Character:BreakJoints()
  1706. end
  1707. end)
  1708.  
  1709. ADD_COMMAND('ws','ws [plr] [int]',{},
  1710. function(ARGS, SPEAKER)
  1711. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1712. for i,v in pairs(PLAYERS) do
  1713. local PCHAR = _PLAYERS[v].Character
  1714. if PCHAR:FindFirstChild('Humanoid') then
  1715. PCHAR.Humanoid.WalkSpeed = tonumber(ARGS[2])
  1716. end
  1717. end
  1718. end)
  1719.  
  1720. ADD_COMMAND('time','time [int]',{},
  1721. function(ARGS, SPEAKER)
  1722. _LIGHTING:SetMinutesAfterMidnight(tonumber(ARGS[1]) * 60)
  1723. end)
  1724.  
  1725. ADD_COMMAND('kick','kick [plr]',{},
  1726. function(ARGS, SPEAKER)
  1727. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1728. for i,v in pairs(PLAYERS) do
  1729. table.insert(KICKS, _PLAYERS[v])
  1730. end
  1731. end)
  1732.  
  1733. ADD_COMMAND('ban','ban [plr]',{},
  1734. function(ARGS, SPEAKER)
  1735. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1736. for i,v in pairs(PLAYERS) do
  1737. table.insert(BANS, _PLAYERS[v].userId)
  1738. table.insert(KICKS, _PLAYERS[v])
  1739. UPDATE_BANS()
  1740. end
  1741. end)
  1742.  
  1743. ADD_COMMAND('unban','unban [username]',{},
  1744. function(ARGS, SPEAKER)
  1745. if FIND_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])) then
  1746. table.remove(BANS, GET_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])))
  1747. UPDATE_BANS()
  1748. end
  1749. end)
  1750.  
  1751. ADD_COMMAND('unlockws','unlock',{'unlock'},
  1752. function(ARGS, SPEAKER)
  1753. local function UNLOCK(INSTANCE)
  1754. for i,v in pairs(INSTANCE:GetChildren()) do
  1755. if v:IsA('BasePart') then
  1756. v.Locked = false
  1757. end
  1758. UNLOCK(v)
  1759. end
  1760. end
  1761. UNLOCK(workspace)
  1762. end)
  1763.  
  1764. ADD_COMMAND('lockws','lock',{'lock'},
  1765. function(ARGS, SPEAKER)
  1766. local function LOCK(INSTANCE)
  1767. for i,v in pairs(INSTANCE:GetChildren()) do
  1768. if v:IsA('BasePart') then
  1769. v.Locked = true
  1770. end
  1771. LOCK(v)
  1772. end
  1773. end
  1774. LOCK(workspace)
  1775. end)
  1776.  
  1777. ADD_COMMAND('unanchorws','unanchor',{'unanchor'},
  1778. function(ARGS, SPEAKER)
  1779. local function UNANCHOR(INSTANCE)
  1780. for i,v in pairs(INSTANCE:GetChildren()) do
  1781. if v:IsA('BasePart') then
  1782. v.Anchored = false
  1783. end
  1784. UNANCHOR(v)
  1785. end
  1786. end
  1787. UNANCHOR(workspace)
  1788. end)
  1789.  
  1790. ADD_COMMAND('anchorws','anchor',{'anchor'},
  1791. function(ARGS, SPEAKER)
  1792. local function ANCHOR(INSTANCE)
  1793. for i,v in pairs(INSTANCE:GetChildren()) do
  1794. if v:IsA('BasePart') then
  1795. v.Anchored = true
  1796. end
  1797. ANCHOR(v)
  1798. end
  1799. end
  1800. ANCHOR(workspace)
  1801. end)
  1802.  
  1803. ADD_COMMAND('hsize','hsize [plr] [int]',{'hatsize'},
  1804. function(ARGS, SPEAKER)
  1805. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1806. for i,v in pairs(PLAYERS) do
  1807. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1808. if v:IsA('Accessory') then
  1809. for a,b in pairs(v.Handle:GetChildren()) do
  1810. if b:IsA('SpecialMesh') then
  1811. b.Scale = ARGS[2] * Vector3.new(1, 1, 1)
  1812. end
  1813. end
  1814. end
  1815. end
  1816. end
  1817. end)
  1818.  
  1819. ADD_COMMAND('shats','shats [plr]',{'stealhats'},
  1820. function(ARGS, SPEAKER)
  1821. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1822. for i,v in pairs(PLAYERS) do
  1823. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1824. if v:IsA('Accessory') then
  1825. v.Parent = SPEAKER.Character
  1826. end
  1827. end
  1828. end
  1829. end)
  1830.  
  1831. ADD_COMMAND('rhats','rhats [plr]',{'removehats'},
  1832. function(ARGS, SPEAKER)
  1833. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1834. for i,v in pairs(PLAYERS) do
  1835. local PCHAR = _PLAYERS[v].Character
  1836. if PCHAR:FindFirstChild('Humanoid') then
  1837. PCHAR.Humanoid:RemoveAccessories()
  1838. end
  1839. end
  1840. end)
  1841.  
  1842. ADD_COMMAND('firstp','firstp [plr]',{},
  1843. function(ARGS, SPEAKER)
  1844. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1845. for i,v in pairs(PLAYERS) do
  1846. _PLAYERS[v].CameraMode = 'LockFirstPerson'
  1847. end
  1848. end)
  1849.  
  1850. ADD_COMMAND('thirdp','thirdp [plr]',{},
  1851. function(ARGS, SPEAKER)
  1852. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1853. for i,v in pairs(PLAYERS) do
  1854. _PLAYERS[v].CameraMode = 'Classic'
  1855. end
  1856. end)
  1857.  
  1858. ADD_COMMAND('chat','chat [plr] [string]',{},
  1859. function(ARGS, SPEAKER)
  1860. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1861. for i,v in pairs(PLAYERS) do
  1862. game.Chat:Chat(_PLAYERS[v].Character.Head, GLS(false, 1))
  1863. end
  1864. end)
  1865.  
  1866. ADD_COMMAND('name','name [plr] [string]',{},
  1867. function(ARGS, SPEAKER)
  1868. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1869. for i,v in pairs(PLAYERS) do
  1870. _PLAYERS[v].Character.Name = GLS(false, 1)
  1871. end
  1872. end)
  1873.  
  1874. ADD_COMMAND('unname','unname [plr]',{},
  1875. function(ARGS, SPEAKER)
  1876. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1877. for i,v in pairs(PLAYERS) do
  1878. _PLAYERS[v].Character.Name = _PLAYERS[v].Name
  1879. end
  1880. end)
  1881.  
  1882. ADD_COMMAND('noname','noname [plr]',{},
  1883. function(ARGS, SPEAKER)
  1884. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1885. for i,v in pairs(PLAYERS) do
  1886. _PLAYERS[v].Character.Name = ''
  1887. end
  1888. end)
  1889.  
  1890. ADD_COMMAND('stun','stun [plr]',{},
  1891. function(ARGS, SPEAKER)
  1892. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1893. for i,v in pairs(PLAYERS) do
  1894. local PCHAR = _PLAYERS[v].Character
  1895. PCHAR.Humanoid.PlatformStand = true
  1896. end
  1897. end)
  1898.  
  1899. ADD_COMMAND('unstun','unstun [plr]',{},
  1900. function(ARGS, SPEAKER)
  1901. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1902. for i,v in pairs(PLAYERS) do
  1903. local PCHAR = _PLAYERS[v].Character
  1904. PCHAR.Humanoid.PlatformStand = false
  1905. end
  1906. end)
  1907.  
  1908. ADD_COMMAND('guest','guest [plr]',{},
  1909. function(ARGS, SPEAKER)
  1910. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1911. for i,v in pairs(PLAYERS) do
  1912. local PCHAR = _PLAYERS[v].Character
  1913. _PLAYERS[v].CharacterAppearanceId = 1
  1914. PCHAR:BreakJoints()
  1915. end
  1916. end)
  1917.  
  1918. ADD_COMMAND('noob','noob [plr]',{},
  1919. function(ARGS, SPEAKER)
  1920. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1921. for i,v in pairs(PLAYERS) do
  1922. local PCHAR = _PLAYERS[v].Character
  1923. _PLAYERS[v].CharacterAppearanceId = 155902847
  1924. PCHAR:BreakJoints()
  1925. end
  1926. end)
  1927.  
  1928. ADD_COMMAND('damage','damage [plr] [int]',{},
  1929. function(ARGS, SPEAKER)
  1930. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1931. for i,v in pairs(PLAYERS) do
  1932. _PLAYERS[v].Character.Humanoid:TakeDamage(ARGS[2])
  1933. end
  1934. end)
  1935.  
  1936. ADD_COMMAND('view','view [plr]',{},
  1937. function(ARGS, SPEAKER)
  1938. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1939. for i,v in pairs(PLAYERS) do
  1940. local PCHAR = _PLAYERS[v].Character
  1941. workspace.CurrentCamera.CameraSubject = PCHAR
  1942. end
  1943. end)
  1944.  
  1945. ADD_COMMAND('unview','unview',{},
  1946. function()
  1947. workspace.CurrentCamera.CameraSubject = _PLAYERS.LocalPlayer.Character
  1948. end)
  1949.  
  1950. ADD_COMMAND('nolimbs','nolimbs [plr]',{},
  1951. function(ARGS, SPEAKER)
  1952. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1953. for i,v in pairs(PLAYERS) do
  1954. local PCHAR = _PLAYERS[v].Character
  1955. for i,v in pairs(PCHAR:GetChildren()) do
  1956. local LIMB = PCHAR.Humanoid:GetLimb(v)
  1957. if v:IsA('BasePart') and PCHAR:FindFirstChild('Humanoid') and LIMB ~= Enum.Limb.Unknown and LIMB ~= Enum.Limb.Head and LIMB ~= Enum.Limb.Torso then
  1958. v:destroy()
  1959. end
  1960. end
  1961. end
  1962. end)
  1963.  
  1964. ADD_COMMAND('box','box [plr]',{},
  1965. function(ARGS, SPEAKER)
  1966. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1967. for i,v in pairs(PLAYERS) do
  1968. local PCHAR = _PLAYERS[v].Character
  1969. local SB = Instance.new('SelectionBox', PCHAR)
  1970. SB.Adornee = SB.Parent
  1971. SB.Color = BrickColor.new('' .. (ARGS[2]))
  1972. end
  1973. end)
  1974.  
  1975. ADD_COMMAND('unbox','nobox [plr]',{},
  1976. function(ARGS, SPEAKER)
  1977. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1978. for i,v in pairs(PLAYERS) do
  1979. local PCHAR = _PLAYERS[v].Character
  1980. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1981. if v:IsA('SelectionBox') then
  1982. v:destroy()
  1983. end
  1984. end
  1985. end
  1986. end)
  1987.  
  1988. ADD_COMMAND('ghost','ghost [plr]',{},
  1989. function(ARGS, SPEAKER)
  1990. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1991. for i,v in pairs(PLAYERS) do
  1992. local PCHAR = _PLAYERS[v].Character
  1993. for i,v in pairs(PCHAR:GetChildren()) do
  1994. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1995. v.Transparency = 0.5
  1996. elseif v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1997. v.Handle.Transparency = 0.5
  1998. elseif PCHAR.Head:FindFirstChild('face') then
  1999. PCHAR.Head.face.Transparency = 0.5
  2000. end
  2001. end
  2002. end
  2003. end)
  2004.  
  2005. ADD_COMMAND('sphere','sphere [plr]',{},
  2006. function(ARGS, SPEAKER)
  2007. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2008. for i,v in pairs(PLAYERS) do
  2009. local PCHAR=_PLAYERS[v].Character
  2010. local SS = Instance.new('SelectionSphere', PCHAR)
  2011. SS.Adornee = SS.Parent
  2012. end
  2013. end)
  2014.  
  2015. ADD_COMMAND('sky','sky [id]',{},
  2016. function(ARGS, SPEAKER)
  2017. if ARGS[1] then
  2018. for i,v in pairs(_LIGHTING:GetChildren()) do if v:IsA('Sky') then v:destroy() end end
  2019. local SKIES = {'Bk', 'Dn', 'Ft', 'Lf', 'Rt', 'Up'}
  2020. local SKY = Instance.new('Sky', _LIGHTING)
  2021. for i,v in pairs(SKIES) do
  2022. SKY['Skybox' .. v] = 'rbxassetid://' .. ARGS[1] - 1
  2023. end
  2024. end
  2025. end)
  2026.  
  2027. ADD_COMMAND('ambient','ambient [r] [g] [b]',{},
  2028. function(ARGS, SPEAKER)
  2029. if ARGS[1] and ARGS[2] and ARGS[3] then
  2030. _LIGHTING.Ambient = C3(ARGS[1], ARGS[2], ARGS[3])
  2031. end
  2032. end)
  2033.  
  2034. ADD_COMMAND('jail','jail [plr]',{},
  2035. function(ARGS, SPEAKER)
  2036. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2037. for i,v in pairs(PLAYERS) do
  2038. if FIND_IN_TABLE(JAILED, _PLAYERS[v].Name) then return end
  2039. table.insert(JAILED, _PLAYERS[v].Name)
  2040. local PCHAR = _PLAYERS[v].Character
  2041. local J = JAIL:Clone() J.Parent = workspace J:MoveTo(PCHAR.Torso.Position) J.Name = 'JAIL_' .. _PLAYERS[v].Name
  2042. repeat wait()
  2043. PCHAR = _PLAYERS[v].Character if PCHAR and PCHAR:FindFirstChild('HumanoidRootPart') and J:FindFirstChild('MAIN') then PCHAR.HumanoidRootPart.CFrame = J.MAIN.CFrame + Vector3.new(0, 1, 0) end
  2044. until not FIND_IN_TABLE(JAILED, _PLAYERS[v].Name)
  2045. end
  2046. end)
  2047.  
  2048. ADD_COMMAND('unjail','unjail [plr]',{},
  2049. function(ARGS, SPEAKER)
  2050. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2051. for i,v in pairs(PLAYERS) do
  2052. for a,b in pairs(JAILED) do if b == _PLAYERS[v].Name then table.remove(JAILED, a) end end
  2053. if workspace:FindFirstChild('JAIL_' .. _PLAYERS[v].Name) then workspace['JAIL_' .. _PLAYERS[v].Name]:destroy() end
  2054. end
  2055. end)
  2056.  
  2057. ADD_COMMAND('animation','animation [plr] [id]',{'anim'},
  2058. function(ARGS, SPEAKER)
  2059. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2060. for i,v in pairs(PLAYERS) do
  2061. local ID = ARGS[2]
  2062. if ARGS[2] == 'climb' then ID = '180436334' end
  2063. if ARGS[2] == 'fall' then ID = '180436148' end
  2064. if ARGS[2] == 'jump' then ID = '125750702' end
  2065. if ARGS[2] == 'sit' then ID = '178130996' end
  2066. for a,b in pairs(_PLAYERS[v].Character.Animate:GetChildren()) do
  2067. if b:IsA('StringValue') then
  2068. for c,d in pairs(b:GetChildren()) do
  2069. if d:IsA('Animation') then
  2070. d.AnimationId = 'rbxassetid://' .. ID
  2071. end
  2072. end
  2073. end
  2074. end
  2075. end
  2076. end)
  2077.  
  2078. ADD_COMMAND('fix','fix [plr]',{},
  2079. function(ARGS, SPEAKER)
  2080. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2081. for i,v in pairs(PLAYERS) do
  2082. local PCHAR = _PLAYERS[v].Character
  2083. RESET_MODEL(PCHAR)
  2084. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2085. end
  2086. end)
  2087.  
  2088. ADD_COMMAND('creeper','creeper [plr]',{'crpr'},
  2089. function(ARGS, SPEAKER)
  2090. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2091. for i,v in pairs(PLAYERS) do
  2092. CREEPER(_PLAYERS[v])
  2093. end
  2094. end)
  2095.  
  2096. ADD_COMMAND('uncreeper','uncreeper [plr]',{},
  2097. function(ARGS, SPEAKER)
  2098. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2099. for i,v in pairs(PLAYERS) do
  2100. local PCHAR = _PLAYERS[v].Character
  2101. RESET_MODEL(PCHAR)
  2102. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2103. end
  2104. end)
  2105.  
  2106. ADD_COMMAND('shrek','shrek [plr]',{},
  2107. function(ARGS, SPEAKER)
  2108. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2109. for i,v in pairs(PLAYERS) do
  2110. SHREK(_PLAYERS[v])
  2111. end
  2112. end)
  2113.  
  2114. ADD_COMMAND('unshrek','unshrek [plr]',{},
  2115. function(ARGS, SPEAKER)
  2116. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2117. for i,v in pairs(PLAYERS) do
  2118. local PCHAR = _PLAYERS[v].Character
  2119. RESET_MODEL(PCHAR)
  2120. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2121. end
  2122. end)
  2123.  
  2124. ADD_COMMAND('nuke','nuke [plr]',{},
  2125. function(ARGS, SPEAKER)
  2126. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2127. for i,v in pairs(PLAYERS) do
  2128. local PCHAR = _PLAYERS[v].Character
  2129. spawn(function()
  2130. if _PLAYERS[v] and PCHAR and PCHAR:FindFirstChild('Torso') then
  2131. local N = Instance.new('Part', workspace)
  2132. N.Name = 'nuke_seth'
  2133. N.Anchored = true
  2134. N.CanCollide = false
  2135. N.Shape = 'Ball'
  2136. N.Size = Vector3.new(1, 1, 1)
  2137. N.BrickColor = BrickColor.new('New Yeller')
  2138. N.Transparency = 0.5
  2139. N.Reflectance = 0.2
  2140. N.TopSurface = 0
  2141. N.BottomSurface = 0
  2142. N.Touched:connect(function(T)
  2143. if T and T.Parent then
  2144. local E = Instance.new('Explosion', workspace)
  2145. E.Position = T.Position
  2146. E.BlastRadius = 20
  2147. E.BlastPressure = math.huge
  2148. end
  2149. end)
  2150. local CF = PCHAR.Torso.CFrame
  2151. N.CFrame = CF
  2152. for i = 1,30 do
  2153. N.Size = N.Size + Vector3.new(5, 5, 5)
  2154. N.CFrame = CF
  2155. wait(1 / 44)
  2156. end
  2157. N:destroy()
  2158. end
  2159. end)
  2160. end
  2161. end)
  2162.  
  2163. ADD_COMMAND('unnuke','nonuke',{},
  2164. function(ARGS, SPEAKER)
  2165. for i,v in pairs(workspace:GetChildren()) do
  2166. if v:IsA('Part') and v.Name == 'nuke_seth' then
  2167. v:destroy()
  2168. end
  2169. end
  2170. end)
  2171.  
  2172. ADD_COMMAND('infect','infect [plr]',{},
  2173. function(ARGS, SPEAKER)
  2174. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2175. for i,v in pairs(PLAYERS) do
  2176. INFECT(_PLAYERS[v])
  2177. end
  2178. end)
  2179.  
  2180. ADD_COMMAND('uninfect','uninfect [plr]',{},
  2181. function(ARGS, SPEAKER)
  2182. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2183. for i,v in pairs(PLAYERS) do
  2184. local PCHAR = _PLAYERS[v].Character
  2185. RESET_MODEL(PCHAR)
  2186. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2187. end
  2188. end)
  2189.  
  2190. ADD_COMMAND('duck','duck [plr]',{},
  2191. function(ARGS, SPEAKER)
  2192. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2193. for i,v in pairs(PLAYERS) do
  2194. DUCK(_PLAYERS[v])
  2195. end
  2196. end)
  2197.  
  2198. ADD_COMMAND('unduck','unduck [plr]',{},
  2199. function(ARGS, SPEAKER)
  2200. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2201. for i,v in pairs(PLAYERS) do
  2202. local PCHAR = _PLAYERS[v].Character
  2203. RESET_MODEL(PCHAR)
  2204. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2205. end
  2206. end)
  2207.  
  2208. ADD_COMMAND('disable','disable [plr]',{},
  2209. function(ARGS, SPEAKER)
  2210. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2211. for i,v in pairs(PLAYERS) do
  2212. local PCHAR = _PLAYERS[v].Character
  2213. if PCHAR:FindFirstChild('Humanoid') then
  2214. PCHAR.Humanoid.Name = 'HUMANOID_' .. _PLAYERS[v].Name
  2215. local humanoid = PCHAR['HUMANOID_' .. _PLAYERS[v].Name]
  2216. humanoid.Parent = HUMANOIDS
  2217. end
  2218. end
  2219. end)
  2220.  
  2221. ADD_COMMAND('enable','enable [plr]',{},
  2222. function(ARGS, SPEAKER)
  2223. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2224. for i,v in pairs(PLAYERS) do
  2225. local PCHAR = _PLAYERS[v].Character
  2226. if PCHAR:FindFirstChild('Humanoid') then
  2227. return
  2228. else
  2229. if HUMANOIDS:FindFirstChild('HUMANOID_' .. _PLAYERS[v].Name) then
  2230. local humanoid = HUMANOIDS['HUMANOID_' .. _PLAYERS[v].Name] humanoid.Parent = PCHAR humanoid.Name = 'Humanoid'
  2231. end
  2232. end
  2233. end
  2234. end)
  2235.  
  2236. ADD_COMMAND('size','size [plr] [int]',{},
  2237. function(ARGS, SPEAKER)
  2238. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2239. for i,v in pairs(PLAYERS) do
  2240. SCALE(_PLAYERS[v].Character, ARGS[2])
  2241. end
  2242. end)
  2243.  
  2244. ADD_COMMAND('clone','clone [plr]',{},
  2245. function(ARGS, SPEAKER)
  2246. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2247. for i,v in pairs(PLAYERS) do
  2248. local PCHAR = _PLAYERS[v].Character PCHAR.Archivable = true
  2249. local C = PCHAR:Clone() C.Parent = workspace C:MoveTo(PCHAR:GetModelCFrame().p) C:MakeJoints()
  2250. PCHAR.Archivable = false
  2251. end
  2252. end)
  2253.  
  2254. ADD_COMMAND('spin','spin [plr]',{},
  2255. function(ARGS, SPEAKER)
  2256. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2257. for i,v in pairs(PLAYERS) do
  2258. local PCHAR = _PLAYERS[v].Character
  2259. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2260. if v.Name == 'SPIN' then
  2261. v:destroy()
  2262. end
  2263. end
  2264. local T = PCHAR.Torso
  2265. local BG = Instance.new('BodyGyro', T) BG.Name = 'SPIN' BG.maxTorque = Vector3.new(0, math.huge, 0) BG.P = 11111 BG.cframe = T.CFrame
  2266. spawn(function()
  2267. repeat wait(1/44)
  2268. BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0)
  2269. until not BG or BG.Parent ~= T
  2270. end)
  2271. end
  2272. end)
  2273.  
  2274. ADD_COMMAND('unspin','unspin [plr]',{},
  2275. function(ARGS, SPEAKER)
  2276. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2277. for i,v in pairs(PLAYERS) do
  2278. local PCHAR = _PLAYERS[v].Character
  2279. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2280. if v.Name == 'SPIN' then
  2281. v:destroy()
  2282. end
  2283. end
  2284. end
  2285. end)
  2286.  
  2287. ADD_COMMAND('dog','dog [plr]',{},
  2288. function(ARGS, SPEAKER)
  2289. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2290. for i,v in pairs(PLAYERS) do
  2291. DOG(_PLAYERS[v])
  2292. end
  2293. end)
  2294.  
  2295. ADD_COMMAND('undog','undog [plr]',{},
  2296. function(ARGS, SPEAKER)
  2297. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2298. for i,v in pairs(PLAYERS) do
  2299. local PCHAR = _PLAYERS[v].Character
  2300. RESET_MODEL(PCHAR)
  2301. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2302. end
  2303. end)
  2304.  
  2305. ADD_COMMAND('loopheal','loopheal [plr]',{'lheal'},
  2306. function(ARGS, SPEAKER)
  2307. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2308. for i,v in pairs(PLAYERS) do
  2309. if not FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2310. table.insert(LOOPED_H, _PLAYERS[v].Name)
  2311. end
  2312. end
  2313. end)
  2314.  
  2315. ADD_COMMAND('unloopheal','unloopheal [plr]',{'unlheal'},
  2316. function(ARGS, SPEAKER)
  2317. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2318. for i,v in pairs(PLAYERS) do
  2319. if FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2320. table.remove(LOOPED_H, GET_IN_TABLE(LOOPED_H, _PLAYERS[v].Name))
  2321. end
  2322. end
  2323. end)
  2324.  
  2325. ADD_COMMAND('loopkill','loopheal [plr]',{'lheal'},
  2326. function(ARGS, SPEAKER)
  2327. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2328. for i,v in pairs(PLAYERS) do
  2329. if not FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2330. table.insert(LOOPED_K, _PLAYERS[v].Name)
  2331. end
  2332. end
  2333. end)
  2334.  
  2335. ADD_COMMAND('unloopkill','unloopkill [plr]',{'unlkill'},
  2336. function(ARGS, SPEAKER)
  2337. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2338. for i,v in pairs(PLAYERS) do
  2339. if FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2340. table.remove(LOOPED_K, GET_IN_TABLE(LOOPED_K, _PLAYERS[v].Name))
  2341. end
  2342. end
  2343. end)
  2344.  
  2345. ADD_COMMAND('fling','fling [plr]',{},
  2346. function(ARGS, SPEAKER)
  2347. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2348. for i,v in pairs(PLAYERS) do
  2349. local PCHAR = _PLAYERS[v].Character
  2350. if PCHAR:FindFirstChild('Humanoid') then
  2351. local X
  2352. local Z
  2353. repeat
  2354. X = math.random(-9999, 9999)
  2355. until math.abs(X) >= 5555
  2356. repeat
  2357. Z = math.random(-9999, 9999)
  2358. until math.abs(Z) >= 5555
  2359. PCHAR.Torso.Velocity = Vector3.new(0, 0, 0)
  2360. local BF = Instance.new('BodyForce', PCHAR.Torso) BF.force = Vector3.new(X * 4, 9999 * 5, Z * 4)
  2361. end
  2362. end
  2363. end)
  2364.  
  2365. ADD_COMMAND('alien','alien [plr]',{},
  2366. function(ARGS, SPEAKER)
  2367. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2368. for i,v in pairs(PLAYERS) do
  2369. ALIEN(_PLAYERS[v])
  2370. end
  2371. end)
  2372.  
  2373. ADD_COMMAND('nograv','nograv [plr]',{},
  2374. function(ARGS, SPEAKER)
  2375. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2376. for i,v in pairs(PLAYERS) do
  2377. if not _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2378. NEW'BodyForce'{Name = 'nograv_seth', Force = Vector3.new(0, GET_MASS(_PLAYERS[v].Character) * 196.2, 0), Parent = _PLAYERS[v].Character.Torso}
  2379. end
  2380. end
  2381. end)
  2382.  
  2383. ADD_COMMAND('grav','grav [plr]',{},
  2384. function(ARGS, SPEAKER)
  2385. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2386. for i,v in pairs(PLAYERS) do
  2387. if _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2388. _PLAYERS[v].Character.Torso.nograv_seth:destroy()
  2389. end
  2390. end
  2391. end)
  2392.  
  2393. ADD_COMMAND('cape','cape [brick color]',{},
  2394. function(ARGS, SPEAKER)
  2395. spawn(function()
  2396. if LP.Character:FindFirstChild('Cape') then
  2397. LP.Character.Cape:destroy()
  2398. end
  2399. if not ARGS[1] then
  2400. ARGS[1] = 'Deep blue'
  2401. end
  2402. CAPE(GLS(false, 1))
  2403. end)
  2404. end)
  2405.  
  2406. ADD_COMMAND('uncape','uncape',{},
  2407. function(ARGS, SPEAKER)
  2408. if LP.Character:FindFirstChild('cape_seth') then
  2409. LP.Character.cape_seth:destroy()
  2410. end
  2411. end)
  2412.  
  2413. ADD_COMMAND('paper','paper [plr]',{},
  2414. function(ARGS, SPEAKER)
  2415. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2416. for i,v in pairs(PLAYERS) do
  2417. local PCHAR = _PLAYERS[v].Character
  2418. for i,v in pairs(PCHAR:GetChildren()) do
  2419. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  2420. PAPER_MESH:Clone().Parent = v
  2421. end
  2422. end
  2423. end
  2424. end)
  2425.  
  2426. ADD_COMMAND('punish','punish [plr]',{},
  2427. function(ARGS, SPEAKER)
  2428. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2429. for i,v in pairs(PLAYERS) do
  2430. _PLAYERS[v].Character.Parent = nil
  2431. end
  2432. end)
  2433.  
  2434. ADD_COMMAND('unpunish','unpunish [plr]',{},
  2435. function(ARGS, SPEAKER)
  2436. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2437. for i,v in pairs(PLAYERS) do
  2438. _PLAYERS[v].Character.Parent = workspace
  2439. end
  2440. end)
  2441.  
  2442. local DISCO = false
  2443.  
  2444. ADD_COMMAND('disco','disco',{},
  2445. function(ARGS, SPEAKER)
  2446. DISCO = true
  2447. if not DISCO then
  2448. spawn(function()
  2449. repeat wait(1) _LIGHTING.Ambient = C3(math.random(), math.random(), math.random()) until not DISCO
  2450. end)
  2451. end
  2452. end)
  2453.  
  2454. ADD_COMMAND('undisco','undisco',{},
  2455. function(ARGS, SPEAKER)
  2456. DISCO = false
  2457. end)
  2458.  
  2459. ADD_COMMAND('team','team [plr] [team]',{},
  2460. function(ARGS, SPEAKER)
  2461. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2462. for i,v in pairs(PLAYERS) do
  2463. for a,b in pairs(game.Teams:GetChildren()) do
  2464. if string.lower(b.Name) == GLS(true, 1) then
  2465. _PLAYERS[v].Team = b
  2466. end
  2467. end
  2468. end
  2469. end)
  2470.  
  2471. ADD_COMMAND('jp','jp [plr] [int]',{},
  2472. function(ARGS, SPEAKER)
  2473. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2474. for i,v in pairs(PLAYERS) do
  2475. local PCHAR = _PLAYERS[v].Character
  2476. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.JumpPower = ARGS[2] end
  2477. end
  2478. end)
  2479.  
  2480. ADD_COMMAND('smallhead','smallhead [plr]',{'shead'},
  2481. function(ARGS, SPEAKER)
  2482. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2483. for i,v in pairs(PLAYERS) do
  2484. local PCHAR = _PLAYERS[v].Character
  2485. PCHAR.Head.Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  2486. PCHAR.Head.Mesh.Offset = Vector3.new(0, -0.25, 0)
  2487. end
  2488. end)
  2489.  
  2490. ADD_COMMAND('bighead','bighead [plr]',{'bhead'},
  2491. function(ARGS, SPEAKER)
  2492. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2493. for i,v in pairs(PLAYERS) do
  2494. local PCHAR = _PLAYERS[v].Character
  2495. PCHAR.Head.Mesh.Scale = Vector3.new(2.25, 2.25, 2.25)
  2496. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0.5, 0)
  2497. end
  2498. end)
  2499.  
  2500. ADD_COMMAND('headsize','headsize [plr] [int]',{'hsize'},
  2501. function(ARGS, SPEAKER)
  2502. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2503. for i,v in pairs(PLAYERS) do
  2504. local PCHAR = _PLAYERS[v].Character
  2505. if ARGS[2] == 1 then
  2506. PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2507. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2508. else
  2509. PCHAR.Head.Mesh.Scale = ARGS[2] * Vector3.new(1.25, 1.25, 1.25)
  2510. end
  2511. end
  2512. end)
  2513.  
  2514. ADD_COMMAND('fixhead','fixhead [plr]',{'fhead'},
  2515. function(ARGS, SPEAKER)
  2516. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2517. for i,v in pairs(PLAYERS) do
  2518. local PCHAR = _PLAYERS[v].Character
  2519. PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2520. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2521. PCHAR.Head.Transparency = 0
  2522. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  2523. end
  2524. end)
  2525.  
  2526. ADD_COMMAND('removehead','removehead [plr]',{'rhead'},
  2527. function(ARGS, SPEAKER)
  2528. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2529. for i,v in pairs(PLAYERS) do
  2530. local PCHAR = _PLAYERS[v].Character
  2531. PCHAR.Head.Transparency = 1
  2532. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  2533. end
  2534. end)
  2535.  
  2536. ADD_COMMAND('stealtools','stealtools [plr]',{'stools'},
  2537. function(ARGS, SPEAKER)
  2538. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2539. for i,v in pairs(PLAYERS) do
  2540. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2541. if v:IsA('Tool') or v:IsA('HopperBin') then
  2542. v.Parent = LP.Backpack
  2543. end
  2544. end
  2545. end
  2546. end)
  2547.  
  2548. ADD_COMMAND('removetools','removetools [plr]',{'rtools'},
  2549. function(ARGS, SPEAKER)
  2550. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2551. for i,v in pairs(PLAYERS) do
  2552. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2553. if v:IsA('Tool') or v:IsA('HopperBin') then
  2554. v:destroy()
  2555. end
  2556. end
  2557. end
  2558. end)
  2559.  
  2560. ADD_COMMAND('clonetools','clonetools [plr]',{'ctools'},
  2561. function(ARGS, SPEAKER)
  2562. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2563. for i,v in pairs(PLAYERS) do
  2564. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2565. if v:IsA('Tool') or v:IsA('HopperBin') then
  2566. v:Clone().Parent = LP.Backpack
  2567. end
  2568. end
  2569. end
  2570. end)
  2571.  
  2572. ADD_COMMAND('dong','dong [plr]',{},
  2573. function(ARGS, SPEAKER)
  2574. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2575. for i,v in pairs(PLAYERS) do
  2576. local PCHAR = _PLAYERS[v].Character
  2577. if ARGS[2] == 'black' then
  2578. CREATE_DONG(_PLAYERS[v], 'Brown')
  2579. end
  2580. if ARGS[2] == 'asian' then
  2581. CREATE_DONG(_PLAYERS[v], 'Cool yellow')
  2582. end
  2583. if ARGS[2] == 'alien' then
  2584. CREATE_DONG(_PLAYERS[v], 'Lime green')
  2585. end
  2586. if ARGS[2] == 'frozen' then
  2587. CREATE_DONG(_PLAYERS[v], 1019)
  2588. end
  2589. if not ARGS[2] then
  2590. CREATE_DONG(_PLAYERS[v], 'Pastel brown')
  2591. end
  2592. end
  2593. end)
  2594.  
  2595. ADD_COMMAND('particles','particles [plr] [id]',{'pts'},
  2596. function(ARGS, SPEAKER)
  2597. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2598. for i,v in pairs(PLAYERS) do
  2599. local PCHAR = _PLAYERS[v].Character
  2600. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2601. if v:IsA('ParticleEmitter') then
  2602. v:destroy()
  2603. end
  2604. end
  2605. Instance.new('ParticleEmitter', PCHAR.Torso).Texture = 'rbxassetid://' .. ARGS[2] - 1
  2606. end
  2607. end)
  2608.  
  2609. ADD_COMMAND('rocket','rocket [plr]',{},
  2610. function(ARGS, SPEAKER)
  2611. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2612. for i,v in pairs(PLAYERS) do
  2613. local PCHAR = _PLAYERS[v].Character
  2614. spawn(function()
  2615. local R = ROCKET:Clone()
  2616. R.Parent = workspace
  2617. local W = Instance.new('Weld', R)
  2618. W.Part0 = W.Parent
  2619. W.Part1 = PCHAR.Torso
  2620. W.C1 = CFrame.new(0, 0.5, 1)
  2621. R.force.Force = Vector3.new(0, 15000, 0)
  2622. wait()
  2623. PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)
  2624. wait(5)
  2625. Instance.new('Explosion', R).Position = R.Position
  2626. wait(1)
  2627. R:destroy()
  2628. end)
  2629. end
  2630. end)
  2631.  
  2632. ADD_COMMAND('blackify','blackify [plr]',{},
  2633. function(ARGS, SPEAKER)
  2634. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2635. for i,v in pairs(PLAYERS) do
  2636. COLOR(_PLAYERS[v], 'Really black')
  2637. end
  2638. end)
  2639.  
  2640. ADD_COMMAND('whitify','whitify [plr]',{},
  2641. function(ARGS, SPEAKER)
  2642. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2643. for i,v in pairs(PLAYERS) do
  2644. COLOR(_PLAYERS[v], 'White')
  2645. end
  2646. end)
  2647.  
  2648. ADD_COMMAND('color','color [plr] [brick color]',{},
  2649. function(ARGS, SPEAKER)
  2650. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2651. for i,v in pairs(PLAYERS) do
  2652. COLOR(_PLAYERS[v], GLS(false, 1))
  2653. end
  2654. end)
  2655.  
  2656. ADD_COMMAND('change','change [plr] [stat] [int/string]',{},
  2657. function(ARGS, SPEAKER)
  2658. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2659. for i,v in pairs(PLAYERS) do
  2660. if _PLAYERS[v]:FindFirstChild('leaderstats') then
  2661. for i,v in pairs(_PLAYERS[v].leaderstats:GetChildren()) do
  2662. if string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('IntValue') or v:IsA('NumberValue') then
  2663. if ARGS[3] then v.Value = tonumber(ARGS[3]) end
  2664. elseif string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('StringValue') then
  2665. v.Value = GLS(false, 2)
  2666. end
  2667. end
  2668. end
  2669. end
  2670. end)
  2671.  
  2672. ADD_COMMAND('bait','bait',{},
  2673. function(ARGS, SPEAKER)
  2674. spawn(function()
  2675. local M = Instance.new('Model', workspace) M.Name = 'Touch For Admin!'
  2676. local P = Instance.new('Part', M) P.Name = 'Head' P.Position = SPEAKER.Character.Head.Position P.BrickColor = BrickColor.new('Pink') P.Material = 'Neon'
  2677. local H = Instance.new('Humanoid', M)
  2678. P.Touched:connect(function(RIP) if RIP.Parent.Name ~= SPEAKER.Name or RIP.Parent.Name ~= LP.Name then if RIP.Parent:FindFirstChild('Humanoid') then RIP.Parent.Humanoid:destroy() end end end)
  2679. end)
  2680. end)
  2681.  
  2682. ADD_COMMAND('naked','naked [plr]',{},
  2683. function(ARGS, SPEAKER)
  2684. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2685. for i,v in pairs(PLAYERS) do
  2686. local PCHAR = _PLAYERS[v].Character
  2687. for i,v in pairs(PCHAR:GetChildren()) do
  2688. if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  2689. v:destroy()
  2690. end
  2691. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2692. if v:IsA('Decal') then
  2693. v:destroy()
  2694. end
  2695. end
  2696. end
  2697. end
  2698. end)
  2699.  
  2700. ADD_COMMAND('decalspam','decalspam [decal]',{'dspam'},
  2701. function(ARGS, SPEAKER)
  2702. if ARGS[1] then
  2703. DECALSPAM(workspace, ARGS[1])
  2704. end
  2705. end)
  2706.  
  2707. ADD_COMMAND('undecalspam','undecalspam',{'undspam'},
  2708. function(ARGS, SPEAKER)
  2709. if ARGS[1] then
  2710. UNDECALSPAM(workspace)
  2711. end
  2712. end)
  2713.  
  2714. ADD_COMMAND('bang','bang [plr]',{'rape'},
  2715. function(ARGS, SPEAKER)
  2716. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2717. for i,v in pairs(PLAYERS) do
  2718. BANG(_PLAYERS[v].Name)
  2719. end
  2720. end)
  2721.  
  2722. ADD_COMMAND('lag','lag [plr]',{},
  2723. function(ARGS, SPEAKER)
  2724. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2725. for i,v in pairs(PLAYERS) do
  2726. LAG(_PLAYERS[v])
  2727. end
  2728. end)
  2729.  
  2730. ADD_COMMAND('respawn','respawn [plr]',{},
  2731. function(ARGS, SPEAKER)
  2732. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2733. for i,v in pairs(PLAYERS) do
  2734. RESPAWN(_PLAYERS[v])
  2735. end
  2736. end)
  2737.  
  2738. ADD_COMMAND('face','face [plr] [decal]',{},
  2739. function(ARGS, SPEAKER)
  2740. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2741. for i,v in pairs(PLAYERS) do
  2742. local PCHAR = _PLAYERS[v].Character
  2743. for i,v in pairs(PCHAR.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  2744. local F = Instance.new('Decal', PCHAR.Head) F.Name = 'face' F.Texture = 'rbxassetid://' .. ARGS[2] - 1
  2745. end
  2746. end)
  2747.  
  2748. ADD_COMMAND('shirt','shirt [plr] [decal]',{},
  2749. function(ARGS, SPEAKER)
  2750. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2751. for i,v in pairs(PLAYERS) do
  2752. local PCHAR = _PLAYERS[v].Character
  2753. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Shirt') then v:destroy() end end
  2754. local S = Instance.new('Shirt', PCHAR) S.Name = 'Shirt' S.ShirtTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2755. end
  2756. end)
  2757.  
  2758. ADD_COMMAND('pants','pants [plr] [decal]',{},
  2759. function(ARGS, SPEAKER)
  2760. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2761. for i,v in pairs(PLAYERS) do
  2762. local PCHAR = _PLAYERS[v].Character
  2763. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Pants') then v:destroy() end end
  2764. local P = Instance.new('Pants', PCHAR) P.Name = 'Shirt' P.PantsTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2765. end
  2766. end)
  2767.  
  2768. ADD_COMMAND('longneck','longneck [plr]',{'lneck', 'giraffe'},
  2769. function(ARGS, SPEAKER)
  2770. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2771. for i,v in pairs(PLAYERS) do
  2772. local PCHAR = _PLAYERS[v].Character
  2773. RESET_MODEL(PCHAR)
  2774. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2775. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Accessory') then v.Handle.Mesh.Offset = Vector3.new(0, 5, 0) end end
  2776. if PCHAR.Head:FindFirstChild('Mesh') then PCHAR.Head.Mesh.Offset = Vector3.new(0, 5, 0) end
  2777. local G = Instance.new('Part', PCHAR) G.Name = 'giraffe_seth' G.BrickColor = PCHAR.Head.BrickColor G.Size = Vector3.new(2, 1, 1)
  2778. local SM = Instance.new('SpecialMesh', G) SM.Scale = Vector3.new(1.25, 5, 1.25) SM.Offset = Vector3.new(0, 2, 0)
  2779. local W = Instance.new('Weld', G) W.Part0 = PCHAR.Head W.Part1 = G
  2780. end
  2781. end)
  2782.  
  2783. ADD_COMMAND('stealchar','stealchar [plr]',{'schar'},
  2784. function(ARGS, SPEAKER)
  2785. local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1])
  2786. for i,v in pairs(PLAYERS1) do
  2787. RESET_MODEL(SPEAKER.Character) UPDATE_MODEL(SPEAKER.Character, _PLAYERS[v].Name)
  2788. end
  2789. end)
  2790.  
  2791. ADD_COMMAND('baseplate','baseplate',{'bp'},
  2792. function(ARGS, SPEAKER)
  2793. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Model') and v.Name == 'baseplate_seth' then v:destroy() end end
  2794. local BP = Instance.new('Part', workspace) BP.Name = 'baseplate_seth' BP.Anchored = true BP.BrickColor = BrickColor.new('Bright green') BP.Size = Vector3.new(2048, 5, 2048) BP.Position = Vector3.new(0, 0, 0)
  2795. end)
  2796.  
  2797. ADD_COMMAND('norotate','norotate [plr]',{'nrt'},
  2798. function(ARGS, SPEAKER)
  2799. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2800. for i,v in pairs(PLAYERS) do
  2801. local PCHAR = _PLAYERS[v].Character
  2802. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = false end
  2803. end
  2804. end)
  2805.  
  2806. ADD_COMMAND('rotate','rotate [plr]',{'rt'},
  2807. function(ARGS, SPEAKER)
  2808. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2809. for i,v in pairs(PLAYERS) do
  2810. local PCHAR = _PLAYERS[v].Character
  2811. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = true end
  2812. end
  2813. end)
  2814.  
  2815. ADD_COMMAND('admin','admin [plr]',{},
  2816. function(ARGS, SPEAKER)
  2817. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2818. for i,v in pairs(PLAYERS) do
  2819. if not CHECK_ADMIN(_PLAYERS[v]) then
  2820. table.insert(ADMINS, _PLAYERS[v].userId)
  2821. UPDATE_ADMINS()
  2822. spawn(function()
  2823. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re now an admin!')
  2824. wait(3)
  2825. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'Give me a try! | ' .. C_PREFIX .. 'ff me')
  2826. end)
  2827. end
  2828. end
  2829. end)
  2830.  
  2831. ADD_COMMAND('unadmin','unadmin [plr]',{},
  2832. function(ARGS, SPEAKER)
  2833. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2834. for i,v in pairs(PLAYERS) do
  2835. if CHECK_ADMIN(_PLAYERS[v]) then
  2836. if FIND_IN_TABLE(ADMINS, _PLAYERS[v].userId) then
  2837. table.remove(ADMINS, GET_IN_TABLE(ADMINS, _PLAYERS[v].userId))
  2838. UPDATE_ADMINS()
  2839. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re no longer an admin.')
  2840. end
  2841. end
  2842. end
  2843. end)
  2844.  
  2845. ADD_COMMAND('minzoom','minzoom [plr] [int]',{'minz'},
  2846. function(ARGS, SPEAKER)
  2847. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2848. for i,v in pairs(PLAYERS) do
  2849. _PLAYERS[v].CameraMinZoomDistance = ARGS[2]
  2850. end
  2851. end)
  2852.  
  2853. ADD_COMMAND('maxzoom','maxzoom [plr] [int]',{'maxz'},
  2854. function(ARGS, SPEAKER)
  2855. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2856. for i,v in pairs(PLAYERS) do
  2857. _PLAYERS[v].CameraMaxZoomDistance = ARGS[2]
  2858. end
  2859. end)
  2860.  
  2861. ADD_COMMAND('age','age [plr]',{},
  2862. function(ARGS, SPEAKER)
  2863. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2864. for i,v in pairs(PLAYERS) do
  2865. NOTIFY(_PLAYERS[v].Name .. ' | ' .. _PLAYERS[v].AccountAge, 255, 255, 255)
  2866. end
  2867. end)
  2868.  
  2869. ADD_COMMAND('hl','hl [plr] [r] [g] [b]',{},
  2870. function(ARGS, SPEAKER)
  2871. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2872. for i,v in pairs(PLAYERS) do
  2873. local PCHAR = _PLAYERS[v].Character
  2874. if PCHAR:FindFirstChild('Torso') then
  2875. local HL = Instance.new('SpotLight', PCHAR.Torso) HL.Name = 'seth_hl' HL.Brightness = 5 HL.Range = 60
  2876. if ARGS[2] and ARGS[3] and ARGS[4] then
  2877. HL.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  2878. end
  2879. end
  2880. end
  2881. end)
  2882.  
  2883. ADD_COMMAND('unhl','unhl [plr]',{},
  2884. function(ARGS, SPEAKER)
  2885. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2886. for i,v in pairs(PLAYERS) do
  2887. local PCHAR = _PLAYERS[v].Character
  2888. if PCHAR:FindFirstChild('Torso') then
  2889. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2890. if v:IsA('SpotLight') and v.Name == 'seth_hl' then
  2891. v:destroy()
  2892. end
  2893. end
  2894. end
  2895. end
  2896. end)
  2897.  
  2898. ADD_COMMAND('crash','crash [plr]',{},
  2899. function(ARGS, SPEAKER)
  2900. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2901. for i,v in pairs(PLAYERS) do
  2902. local PCHAR = _PLAYERS[v].Character
  2903. PCHAR.Torso.Anchored = true
  2904. for i,v in pairs(PCHAR:GetChildren()) do
  2905. if v:IsA('Humanoid') then
  2906. for i = 1,10 do
  2907. v.HipHeight = 1/0*0
  2908. end
  2909. end
  2910. end
  2911. end
  2912. end)
  2913.  
  2914. ADD_COMMAND('smite','smite [plr]',{},
  2915. function(ARGS, SPEAKER)
  2916. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2917. for i,v in pairs(PLAYERS) do
  2918. local PCHAR = _PLAYERS[v].Character
  2919. spawn(function()
  2920. local function CastRay(A, B, C) local V = B - A return workspace:FindPartOnRayWithIgnoreList(Ray.new(A, V.unit * math.min(V.magnitude, 999)), C or {}, false, true) end
  2921.  
  2922. local PP = PCHAR.PrimaryPart.Position - Vector3.new(0, 3, 0)
  2923. local S = Instance.new('Sound', workspace) S.SoundId = 'rbxassetid://178090362' S.Volume = 1 S:Play() spawn(function() wait(7) S:destroy() end)
  2924. local S,P2 = CastRay(PP, PP - Vector3.new(0, 9, 0), {PCHAR})
  2925.  
  2926. local P1 = Instance.new('Part', game.Workspace)
  2927. P1.BrickColor = BrickColor.new('Institutional white')
  2928. P1.Material = 'Neon'
  2929. P1.Transparency = 0.9
  2930. P1.Anchored = true
  2931. P1.CanCollide = false
  2932. P1.Size = Vector3.new(0.2, 0.2, 0.2)
  2933. P1.CFrame = CFrame.new((S and P2 or PP) + Vector3.new(0, 1e3, 0))
  2934. Instance.new('BlockMesh', P1).Scale = Vector3.new(10, 10000, 10)
  2935.  
  2936. local P2, P3, P4, P5 = P1:Clone(), P1:Clone(), P1:Clone(), P1:Clone()
  2937. for i, v in next, {P2, P3, P4, P5} do i = i * 0.1 v.Parent, v.Size = P1, Vector3.new(0.2 + i, 0.2, 0.2 + i ) v.CFrame = P1.CFrame end wait(0.5) P1:destroy() PCHAR:BreakJoints()
  2938. end)
  2939. end
  2940. end)
  2941.  
  2942. ADD_COMMAND('skydive','skydive [plr]',{},
  2943. function(ARGS, SPEAKER)
  2944. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2945. for i,v in pairs(PLAYERS) do
  2946. local PCHAR = _PLAYERS[v].Character
  2947. spawn(function()
  2948. for i = 0, 3 do
  2949. if PCHAR then
  2950. PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame + Vector3.new(0, 7500, 0)
  2951. end
  2952. end
  2953. end)
  2954. end
  2955. end)
  2956.  
  2957. ADD_COMMAND('message','message [string]',{'m'},
  2958. function(ARGS, SPEAKER)
  2959. spawn(function()
  2960. if MG then
  2961. MESSAGE(GLS(false, 0))
  2962. else
  2963. LOAD_MESSAGE(GLS(false, 0))
  2964. end
  2965. end)
  2966. end)
  2967.  
  2968. ADD_COMMAND('control','control [plr]',{},
  2969. function(ARGS, SPEAKER)
  2970. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2971. for i,v in pairs(PLAYERS) do
  2972. local PCHAR = _PLAYERS[v].Character
  2973. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = _PLAYERS[v].Name
  2974. local CONTROL_ENABLED = false
  2975. local function CONTROL(P, V3)
  2976. if CONTROL_ENABLED then
  2977. if P.Character and P.Character:FindFirstChild('Humanoid') then
  2978. P.Character.Humanoid:MoveTo(V3)
  2979. end
  2980. end
  2981. end
  2982. HB.Selected:connect(function(M)
  2983. M.Button1Down:connect(function() CONTROL_ENABLED = true CONTROL(_PLAYERS:FindFirstChild(HB.Name), M.Hit.p) end)
  2984. M.Button1Up:connect(function() CONTROL_ENABLED = false end)
  2985. end)
  2986. end
  2987. end)
  2988.  
  2989. -- / extra
  2990.  
  2991. ADD_COMMAND('gravity','gravity [int]',{},
  2992. function(ARGS, SPEAKER)
  2993. workspace.Gravity = ARGS[1]
  2994. end)
  2995.  
  2996. ADD_COMMAND('fixlighting','fixlighting',{'fixl'},
  2997. function(ARGS, SPEAKER)
  2998. FIX_LIGHTING()
  2999. end)
  3000.  
  3001. ADD_COMMAND('fixfog','fixfog',{'clrfog'},
  3002. function(ARGS, SPEAKER)
  3003. _LIGHTING.FogColor = C3(191, 191, 191)
  3004. _LIGHTING.FogEnd = 100000000
  3005. _LIGHTING.FogStart = 0
  3006. end)
  3007.  
  3008. ADD_COMMAND('day','day',{},
  3009. function(ARGS, SPEAKER)
  3010. _LIGHTING.TimeOfDay = 14
  3011. end)
  3012.  
  3013. ADD_COMMAND('night','night',{},
  3014. function(ARGS, SPEAKER)
  3015. _LIGHTING.TimeOfDay = 24
  3016. end)
  3017.  
  3018. ADD_COMMAND('serverlock','serverlock',{'slock'},
  3019. function(ARGS, SPEAKER)
  3020. SERVER_LOCKED = true
  3021. end)
  3022.  
  3023. ADD_COMMAND('unserverlock','unserverlock',{'unslock'},
  3024. function(ARGS, SPEAKER)
  3025. SERVER_LOCKED = false
  3026. end)
  3027.  
  3028. ADD_COMMAND('fogend','fogend [int]',{},
  3029. function(ARGS, SPEAKER)
  3030. _LIGHTING.FogEnd = ARGS[1]
  3031. end)
  3032.  
  3033. ADD_COMMAND('fogcolor','fogcolor [r] [g] [b]',{},
  3034. function(ARGS, SPEAKER)
  3035. if ARGS[1] and ARGS[2] and ARGS[3] then
  3036. _LIGHTING.FogColor = C3(ARGS[1], ARGS[2], ARGS[3])
  3037. end
  3038. end)
  3039.  
  3040. ADD_COMMAND('noclip','noclip',{},
  3041. function(ARGS, SPEAKER)
  3042. NOCLIP = true
  3043. JESUSFLY = false
  3044. SWIM = false
  3045. end)
  3046.  
  3047. ADD_COMMAND('clip','clip',{},
  3048. function(ARGS, SPEAKER)
  3049. NOCLIP = false
  3050. end)
  3051.  
  3052. ADD_COMMAND('jesusfly','jesusfly',{},
  3053. function(ARGS, SPEAKER)
  3054. NOCLIP = false
  3055. JESUSFLY = true
  3056. SWIM = false
  3057. end)
  3058.  
  3059. ADD_COMMAND('nojfly','nojfly',{},
  3060. function(ARGS, SPEAKER)
  3061. JESUSFLY = false
  3062. end)
  3063.  
  3064. ADD_COMMAND('swim','swim',{},
  3065. function(ARGS, SPEAKER)
  3066. NOCLIP = false
  3067. JESUSFLY = false
  3068. SWIM = true
  3069. end)
  3070.  
  3071. ADD_COMMAND('noswim','noswim',{},
  3072. function(ARGS, SPEAKER)
  3073. SWIM = false
  3074. end)
  3075.  
  3076. ADD_COMMAND('fly','fly',{},
  3077. function(ARGS, SPEAKER)
  3078. sFLY()
  3079. end)
  3080.  
  3081. ADD_COMMAND('unfly','unfly',{},
  3082. function(ARGS, SPEAKER)
  3083. NOFLY()
  3084. end)
  3085.  
  3086. ADD_COMMAND('prefix','prefix [string]',{},
  3087. function(ARGS, SPEAKER)
  3088. if ARGS[1] then
  3089. C_PREFIX = ARGS[1]
  3090. NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255)
  3091. end
  3092. end)
  3093.  
  3094. ADD_COMMAND('version','version',{},
  3095. function(ARGS, SPEAKER)
  3096. NOTIFY('VERSION | ' .. VERSION, 255, 255, 255)
  3097. end)
  3098.  
  3099. ADD_COMMAND('fe','fe',{},
  3100. function(ARGS, SPEAKER)
  3101. spawn(function()
  3102. CHECK_FE()
  3103. end)
  3104. end)
  3105.  
  3106. function OPEN_COMMANDS()
  3107. SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 30)
  3108. SETH_MAIN.main.holder.holders.search.Visible = true
  3109. end
  3110.  
  3111. function CLOSE_COMMANDS()
  3112. SETH_MAIN.main.holder.holders.search.Visible = false
  3113. SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 0)
  3114. end
  3115.  
  3116. function OPEN_TAB(TAB)
  3117. if not _CORE:FindFirstChild('seth_main') then OPEN_MAIN() end
  3118. for a,b in pairs(SETH_MAIN.main.holder.holders:GetChildren()) do
  3119. if b.Name ~= TAB then
  3120. b.Visible = false
  3121. else
  3122. b.Visible = true
  3123. end
  3124. if TAB ~= 'cmds' then
  3125. CLOSE_COMMANDS()
  3126. else
  3127. OPEN_COMMANDS()
  3128. end
  3129. end
  3130. end
  3131.  
  3132. ADD_COMMAND('serverinfo','serverinfo',{'sinfo'},
  3133. function(ARGS, SPEAKER)
  3134. OPEN_TAB('server')
  3135. end)
  3136.  
  3137. ADD_COMMAND('admins','admins',{},
  3138. function(ARGS, SPEAKER)
  3139. OPEN_TAB('admins')
  3140. end)
  3141.  
  3142. ADD_COMMAND('cmds','cmds',{'commands'},
  3143. function(ARGS, SPEAKER)
  3144. OPEN_TAB('cmds')
  3145. end)
  3146.  
  3147. ADD_COMMAND('bans','bans',{},
  3148. function(ARGS, SPEAKER)
  3149. OPEN_TAB('bans')
  3150. end)
  3151.  
  3152. ADD_COMMAND('fun','fun',{},
  3153. function(ARGS, SPEAKER)
  3154. OPEN_TAB('fun')
  3155. end)
  3156.  
  3157. ADD_COMMAND('changelog','changelog',{},
  3158. function(ARGS, SPEAKER)
  3159. OPEN_TAB('changelog')
  3160. end)
  3161.  
  3162. ADD_COMMAND('credits','credits',{},
  3163. function(ARGS, SPEAKER)
  3164. OPEN_TAB('credits')
  3165. end)
  3166.  
  3167. MOUSE.KeyDown:connect(function(key)
  3168. if key:byte() == 29 then
  3169. if not NOCLIP then
  3170. ECOMMAND('noclip')
  3171. elseif NOCLIP then
  3172. ECOMMAND('clip')
  3173. end
  3174. elseif key:byte() == 30 then
  3175. if not JESUSFLY then
  3176. ECOMMAND('jesusfly')
  3177. elseif JESUSFLY then
  3178. ECOMMAND('nojfly')
  3179. end
  3180. end
  3181. end)
  3182.  
  3183. -- / after loaded
  3184.  
  3185. function CHECK_FE()
  3186. if not workspace.FilteringEnabled then
  3187. NOTIFY('Filtering is disabled', 50, 255, 50)
  3188. elseif workspace.FilteringEnabled then
  3189. NOTIFY('Filtering is ENABLED', 255, 50, 50)
  3190. end
  3191. end
  3192.  
  3193. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3194.  
  3195. local GOING_IN = true
  3196. CMD_BAR_H.bar.Changed:connect(function()
  3197. if CMD_BAR_H.bar.Text ~= 'press ; to execute a command' and CMD_BAR_H.bar.Focused and not GOING_IN then
  3198. if CMD_BAR_H.bar.Text ~= '' then
  3199. if not CMD_BAR_H.bar.Text:find(' ') then
  3200. CMD_BAR_H.bar.commands.Visible = true
  3201. CMD_BAR_H.bar.commands:ClearAllChildren()
  3202. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3203. local Y_COMMANDS = 0
  3204. for i,v in pairs(COMMANDS) do
  3205. if v.N:find(CMD_BAR_H.bar.Text) then
  3206. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 1, -200), 'InOut', 'Quad', 0.2, true)
  3207. CMD_BAR_H.bar.commands.CanvasSize = CMD_BAR_H.bar.commands.CanvasSize + UDim2.new(0, 0, 0, 20)
  3208. local COMMANDS_C = CMD_BAR_H.bar.commands_ex:Clone()
  3209. COMMANDS_C.Position = UDim2.new(0, 0, 0, Y_COMMANDS)
  3210. COMMANDS_C.Visible = true
  3211. COMMANDS_C.Text = ' ' .. v.D
  3212. COMMANDS_C.Parent = CMD_BAR_H.bar.commands
  3213. Y_COMMANDS = Y_COMMANDS + 20
  3214. end
  3215. end
  3216. end
  3217. else
  3218. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3219. CMD_BAR_H.bar.commands:ClearAllChildren()
  3220. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3221. end
  3222. end
  3223. end)
  3224.  
  3225. CMD_BAR_H.bar.FocusLost:connect(function()
  3226. GOING_IN = true
  3227. if CMD_BAR_H.bar.Text ~= '' then
  3228. spawn(function()
  3229. ECOMMAND(CMD_BAR_H.bar.Text, LP)
  3230. end)
  3231. end
  3232. CMD_BAR_H.bar.commands:ClearAllChildren()
  3233. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3234. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3235. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, -225, 1, -50), 'InOut', 'Quad', 0.5, true)
  3236. end)
  3237.  
  3238. MOUSE.KeyDown:connect(function(K)
  3239. if K:byte() == 59 then
  3240. GOING_IN = false
  3241. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3242. CMD_BAR_H.bar:CaptureFocus()
  3243. end
  3244. end)
  3245.  
  3246. NOTIFY('Hello, ' .. _PLAYERS.LocalPlayer.Name, 255, 255, 255)
  3247. CHECK_FE()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement