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Aug 17th, 2017
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  1. //publicvariables
  2. if(isServer) then
  3. {
  4. turnedon = false;
  5. publicVariable "turnedon";
  6. turnedoff = false;
  7. publicVariable "turnedoff";
  8. };
  9.  
  10. //adding eventhandler to all units
  11. if (side player == west) then {
  12. this addEventHandler ["Fired", {[] execVM "scripts/admin/fired.sqf"}];
  13. };
  14. if (side player == east) then {
  15. this addEventHandler ["Fired", {[] execVM "scripts/admin/fired.sqf"}];
  16. };
  17. if (side player == resistance) then {
  18. this addEventHandler ["Fired", {[] execVM "scripts/admin/fired.sqf"}];
  19. };
  20. if (side player == civilian) then {
  21. this addEventHandler ["Fired", {[] execVM "scripts/admin/fired.sqf"}];
  22. };
  23.  
  24.  
  25. _isAdmin = serverCommandAvailable "#kick";
  26.  
  27. if(_isAdmin == player) then
  28. {
  29. _turnonaction = this addAction ["Enable monitor of friendly fire", "scripts/admin/turnon.sqf"];
  30. _turnoffaction = this addAction ["Disable monitoring of friendly fire", "scripts/admin/turnoff.sqf"]
  31.  
  32. };
  33.  
  34. this addEventHandler ["Fired", "hint format['fired %1',_this select 0]"]
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