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- //publicvariables
- if(isServer) then
- {
- turnedon = false;
- publicVariable "turnedon";
- turnedoff = false;
- publicVariable "turnedoff";
- };
- //adding eventhandler to all units
- if (side player == west) then {
- this addEventHandler ["Fired", {[] execVM "scripts/admin/fired.sqf"}];
- };
- if (side player == east) then {
- this addEventHandler ["Fired", {[] execVM "scripts/admin/fired.sqf"}];
- };
- if (side player == resistance) then {
- this addEventHandler ["Fired", {[] execVM "scripts/admin/fired.sqf"}];
- };
- if (side player == civilian) then {
- this addEventHandler ["Fired", {[] execVM "scripts/admin/fired.sqf"}];
- };
- _isAdmin = serverCommandAvailable "#kick";
- if(_isAdmin == player) then
- {
- _turnonaction = this addAction ["Enable monitor of friendly fire", "scripts/admin/turnon.sqf"];
- _turnoffaction = this addAction ["Disable monitoring of friendly fire", "scripts/admin/turnoff.sqf"]
- };
- this addEventHandler ["Fired", "hint format['fired %1',_this select 0]"]
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