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  1. <----Before Changes---->
  2. Purple Claw: This spell conjures purple flames which outline the hand of the caster before then extending out five feet and widening five feet as well. The fingertips appear jagged that are capable of cutting. The hand can simply be swatted left or right or slammed down onto an opponent from the air. This attack causes more physical damage than it does burns.
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  4. Purple Rings: This spell allows the caster to create various rings of purple flame which can be swung about to catch and surround itself around an individual. Binding them for a single post while doing minimal burn damage. The length of these rings put together is a total of 10 feet.
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  6. Purple Rain: This spell allows the caster to send out a 10 foot sphere of purple flames into the sky before then splitting itself into 10 different pieces and scatter shots in the direction of the opponent specifically. This spell will cause burning damage solely. The 10 different pieces will specifically be a foot big.
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  8. <----After Changes---->
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  10. Purple Chains(Upgrade of Purple Rings): This spell allows the caster to conjure purple flames in the shape of a long, 20 foot chain which can be launched forwards, swung horizontally, vertically, or diagonally, to catch and bind an individual for 2 posts (unless they cast a spell which is capable of negating/destroying the structure of the purple chains.) and will continuously burn the target while they are binded. The chains will wrap around the opponents body, leaving the caster’s hand in order to use it for something else.
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  12. Purple Claw: This spell allows the caster to conjure a small outline of purple flames around his hand before sending it outwards in a flurry of flames to bind the opponent. The purple flames, when sent forward will expand until it has the width of 5 feet and a length of 10 feet. This spell has a range of 20 feet and will attempt to clamp down on anything within its grasp after it travels it's full 20 foot range. Otherwise, it deals blunt and burning damage. If an opponent were to be capture within the grasp of the spell, they will remain captured for an extra post, along with more burn damage.
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  14. Purple Nightmare(Upgrade to purple rain): This spell allows the caster to accumulate large amounts of purple flames (which will take about a post to do.) and gathers it into an unstable sphere. This sphere will flicker and bend out of shape, and then back into shape. The caster then can send the sphere up into the air (about 30 feet into the air, and between 5-40 feet from himself as well.) to which the sphere will then begin to break down. The massive amounts of magic within the unstable sphere of purple flames will burst and strike the earth with 10 random strikes of purple flames which crash into the ground. The radius in which these strikes occur can take place in a more condensed 10 foot radius, or a less condensed 20 foot radius. Contact with these random strikes will cause heavy blunt damage as well as burning.
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  16. <----Additions---->
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  18. Purple Scattershot: This spell allows the caster to accumulate an aura of purple flames around either of the caster’s hand. When the caster punches forward, a magic circle will appear forward essentially scattering the purple flames from the caster’s hand outward in a wide spread of fire. The scatter is as wide as 10-5 feet in front of the caster and will travel to a distance about 10-5 feet. The farther away something is, the more easier it is to dodge. Being hit by this at its closest range has the potential to knockback opponents about 20 feet, while suffering blunt and burning damage. At the outermost range the opponent will most likely suffer just burn damage.
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  20. Purple Swirl: This spell allows the caster to accumulate purple flames around his hands. The caster will then spin in a 360 degree circle in order to swirl the flames out from 1-10 feet away from the caster. These flames are 6 feet high, and since they have a more physical effect to them they will knock back, and possibly block any attack coming towards the caster in any direction (Excluding below or above attacks.)
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  22. Purple Dash: This spell allows the caster to accumulate purple flames around both of his feet, or one if he so chooses. This spell’s kickback is made specifically to launch the caster away in the opposite direction of the spells burst. The maximum range that the spell can launch the caster is from a foot to a total of 20 feet. However, the spell is capable of dealing burn and blunt damage as well if used offensively which still knocks the caster away. This spell can also allow the user to jump in the air as well, however in order to maintain that height constant use of this spell must be used.
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  24. Purple bombing: This spell allows the caster to gather large amounts of purple flames to send forth which causes a series of small explosions along its zig-zagged path before reaching the end of its range and finishing with a bigger explosion. The total range of this spell is 30 feet, and at every 5 feet in the zig-zag path will be a 10 in diameter explosion which will exert quite a bit of force and will burn the target considerably. When the spell reaches its last 5 feet (at 30 feet in total) then the spell will gather all remaining purple flames and exert out into a 20 foot explosion. Powerful enough to cause a larger crater than the other explosions.
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  26. Purple Scorch: This spell allows the caster to accumulate large amounts of purple flames in the palms of both of his hands. After a post of charging this spell the caster will put his wrists together with his palms facing outwards from each other to unleash a powerful onslaught of purple flames. These purple flames are about 20 feet in diameter and can stretch out a total of 50 feet. This spell has the capability of obliterating trees, and punching holes clear through buildings. This spell has more of a physical aspect, so burns and blunt damage is to be expected.
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  28. Purple Flare Sky: This spell allows the caster to create a magic circle in the air about 20 feet in length away from him, and 30 feet in the air. This magic circle produces a large amount of purple flames away from the caster and shoots them downward onto the ground. This spell has lots of crushing power due to the physical aspect of the spell with purple flare and deals considerable amounts of burning damage. The diameter of the blast of flames is around 1-15 feet.
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  30. <----Spells that have not changed.---->
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  32. Purple Burst: This spell allows the caster to accumulate a large amount of purple fire through 1 post of conjuring these flames. After conjuring enough of these flames they will be broken into two parts. The first is a burst five feet around the caster, this specific burst will deal more physical damage than burning. The burst which extends an extra 5 feet after the first burst will deal solely fire damage. The burst of fire for both these parts is 10 feet high.
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  34. Purple Wave: This spell allows the caster to swipe his hand in any direction (diagonal, vertical, horizontal) that sends out a wave of purple flames from his hand. The wave will only travel up to 5 feet in front of the caster. The wave itself is 5 feet wide and a foot thick. This spell will deal a mixture of physical, and burning damage.
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  36. Purple Haze: This spell allows the caster to accumulate a hearty amount of purple flames before then discharging them in a 15 foot cone that’s also 5 feet high in front of them. The flames are akin to regular fire for this spell and will cause solely burns of varying degrees.
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