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- Bubble Man (Bubble Buster)
- Power: 20/40 (Normal Buster: 20, Charged Buster: 30, Fully charged buster: 50)
- Uses: 36
- Shoots a bubble forward, similar to a buster shot. it's faster and harder to avoid than the normal
- buster. you can charge it to make it stronger and it only cost 3 ammo bars.
- Air Man (Hurricane)
- Power: 80
- Uses: 8
- Makes a hurricane move forward, hurting all enemies and pushing away everything that doesn't kill.
- Quick Man (8-Blade Attack)
- Power: 45
- Uses: 16
- Shoots 8 blades that home in on nearest enemies. they also grab items for you.
- Wood Man (Thorn Grapple)
- Power: 45
- Uses: 30
- Throws a grapple forward. if it hits a wall and there's no impediments, it will drag Megaman until said wall.
- it can be also aimed 8-dirrectionally to reach special places and hit enemies.
- Crash Man (Comet Crash)
- Power: 70
- Uses: 14
- Summons a comet down to the nearest enemy, crashing on the floor and causing an explosion with a wide range.
- Flash Man (Lightbulb Flash)
- Power: 30
- Uses: 18
- Throws a lightbulb on the ground that explodes and emits a powerful flash, stunning all enemies as well as damaging
- them slightly.
- Metal Man (Gear Yo-Yo)
- Power: 55
- Uses: 37
- Throws a very fast gear in a yo-yo like manner. it can be aimed upwards.
- Heat Man (Flare Sparkle)
- Power: 55
- Uses: 26
- Shoots sparkles of fire forwards. they burn enemies, making that they slowly lose health.
- ITEM 1*
- Uses: 50
- It Makes Megaman Triple Jump. press the jump button on mid-air while equipped to use it.
- ITEM 2*
- Uses: 50
- It Makes Megaman Glide. press and hold the jump button in mid-air while equipped to use it. 1 second gliding equals 3 uses.
- Item 3*
- Uses: 50
- It Makes Megaman Wall-Jump. press the jump button in mid-air while touching a wall while equipped to use it.
- *you get the items in the same stages as the original game
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