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- MISSION_START
- // *****************************************************************************************
- // *****************************************************************************************
- // *****************************************************************************************
- // *************************************** Fire missions ***********************************
- // *****************************************************************************************
- // *****************************************************************************************
- // *****************************************************************************************
- // Mission start stuff
- GOSUB mission_start_fire
- GOSUB failed
- MISSION_END
- // Variables for mission
- VAR_INT fire_time_limit fire_to_extinguish fire_to_extinguish_blip car_on_fire random_car_model fires_extinguished
- VAR_INT car_on_fire_created player_in_range_fire flag_got_range_mssg intermediate_int score_ft displayed_timer
- VAR_INT total_score displayed_counter first_fire_flag mission_end_button_ft fire_location dummy_ped_for_zone
- VAR_INT players_firetruck players_firetruck_health car_on_fire_health
- VAR_FLOAT random_fire_x random_fire_y time_divider time_divider_divider
- VAR_FLOAT player1_x player1_y player1_z
- VAR_FLOAT fire_coord_x fire_coord_y fire_coord_z
- VAR_FLOAT difference_x_float difference_y_float sum_difference_xy
- VAR_FLOAT players_distance_from_fire fire_time_limit_float random_car_heading
- // ****************************************Mission Start************************************
- mission_start_fire:
- flag_player_on_mission = 1
- flag_player_on_fire_mission = 1
- SCRIPT_NAME firetru
- WAIT 0
- fire_time_limit = 0
- fire_to_extinguish = 0
- fire_to_extinguish_blip = 0
- car_on_fire = 0
- random_car_model = 0
- car_on_fire_created = 0
- player_in_range_fire = 0
- flag_got_range_mssg = 0
- score_ft = 250
- displayed_timer = 0
- fires_extinguished = 0
- displayed_counter = 0
- total_score = 0
- first_fire_flag = 0
- mission_end_button_ft = 0
- fire_location = 0
- time_divider_divider = 2.0
- next_fire:
- WAIT 0
- SET_WANTED_MULTIPLIER 0.5
- GET_PLAYER_COORDINATES player player1_x player1_y player1_z
- IF NOT IS_PLAYER_IN_MODEL player CAR_FIRETRUCK
- PRINT_NOW F_CANC 3000 1//"Fire truck mission cancelled!"
- GOTO failed
- ENDIF
- GET_CONTROLLER_MODE controlmode
- IF NOT controlmode = 3
- IF IS_BUTTON_PRESSED PAD1 RIGHTSHOCK
- mission_end_button_ft = 1
- ENDIF
- ELSE
- IF IS_BUTTON_PRESSED PAD1 SQUARE
- mission_end_button_ft = 1
- ENDIF
- ENDIF
- IF mission_end_button_ft = 1
- IF NOT controlmode = 3
- IF NOT IS_BUTTON_PRESSED PAD1 RIGHTSHOCK
- PRINT_NOW F_CANC 3000 1//"Fire truck mission cancelled!"
- GOTO failed
- ENDIF
- ELSE
- IF NOT IS_BUTTON_PRESSED PAD1 SQUARE
- PRINT_NOW F_CANC 3000 1//"Fire truck mission cancelled!"
- GOTO failed
- ENDIF
- ENDIF
- ENDIF
- //IF IS_PLAYER_IN_AREA_2D player 778.0 -1110.0 1540.0 190.0 0 //INDUSTRIAL
- IF IS_COLLISION_IN_MEMORY LEVEL_INDUSTRIAL
- GENERATE_RANDOM_FLOAT_IN_RANGE 778.0 1540.0 random_fire_x
- GENERATE_RANDOM_FLOAT_IN_RANGE -1110.0 190.0 random_fire_y
- flag_got_range_mssg = 0
- player_in_range_fire = 1
- fire_location = 1
- time_divider = 13.0
- ENDIF
- //IF IS_PLAYER_IN_AREA_2D player -192.0 -1626.0 545.0 98.0 0 //COMMERCIAL
- IF IS_COLLISION_IN_MEMORY LEVEL_COMMERCIAL
- GENERATE_RANDOM_FLOAT_IN_RANGE -192.0 545.0 random_fire_x
- GENERATE_RANDOM_FLOAT_IN_RANGE -1626.0 98.0 random_fire_y
- flag_got_range_mssg = 0
- player_in_range_fire = 1
- fire_location = 2
- time_divider = 14.0
- ENDIF
- //IF IS_PLAYER_IN_AREA_2D player -1300.0 -608.8 -265.0 380.0 0 //SUBURBIA
- IF IS_COLLISION_IN_MEMORY LEVEL_SUBURBAN
- GENERATE_RANDOM_FLOAT_IN_RANGE -1300.0 -414.0 random_fire_x
- GENERATE_RANDOM_FLOAT_IN_RANGE -608.8 380.0 random_fire_y
- flag_got_range_mssg = 0
- player_in_range_fire = 1
- fire_location = 3
- time_divider = 11.0
- ENDIF
- IF player_in_range_fire = 0
- AND flag_got_range_mssg = 0
- IF flag_got_range_mssg = 0
- PRINT_NOW F_RANGE 5000 1 //"The radio is out of range, get closer."
- flag_got_range_mssg = 1
- ENDIF
- GOTO failed
- ENDIF
- GET_CLOSEST_CAR_NODE random_fire_x random_fire_y player1_z fire_coord_x fire_coord_y fire_coord_z
- IF fire_coord_x > 670.0 //MIN_X // CALAHAN BRIDGE
- AND fire_coord_x < 1035.0 //MAX_X
- AND fire_coord_y > -953.0 //MIN_Y
- AND fire_coord_y < -912.0 //MAX_Y
- GOTO next_fire
- ENDIF
- IF fire_coord_x > 649.0 //MIN_X // TUNNEL ENTRANCE INDUSTRIAL
- AND fire_coord_x < 1066.0 //MAX_X
- AND fire_coord_y > 25.0 //MIN_Y
- AND fire_coord_y < 217.0 //MAX_Y
- GOTO next_fire
- ENDIF
- IF fire_coord_x > -1611.5 //MIN_X // AIRPORT SUBURBAN
- AND fire_coord_x < -745.3 //MAX_X
- AND fire_coord_y > -1001.9 //MIN_Y
- AND fire_coord_y < -371.2 //MAX_Y
- GOTO next_fire
- ENDIF
- IF fire_coord_x > -1255.4 //MIN_X // BAIT WAREHOUSE CARPARK SUBURBIA
- AND fire_coord_x < -1187.9 //MAX_X
- AND fire_coord_y > 80.6 //MIN_Y
- AND fire_coord_y < 123.4 //MAX_Y
- GOTO next_fire
- ENDIF
- IF fire_coord_x > 1386.4 //MIN_X // FRANKIES HOUSE
- AND fire_coord_x < 1475.8 //MAX_X
- AND fire_coord_y > -292.1 //MIN_Y
- AND fire_coord_y < -168.0 //MAX_Y
- GOTO next_fire
- ENDIF
- IF fire_location = 1
- IF NOT fire_coord_x > 778.0 //MIN_X // INDUSTRIAL
- OR NOT fire_coord_x < 1540.0 //MAX_X
- OR NOT fire_coord_y > -1110.0 //MIN_Y
- OR NOT fire_coord_y < 190.0 //MAX_Y
- GOTO next_fire
- ENDIF
- ENDIF
- IF fire_location = 2
- IF NOT fire_coord_x > -192.0 //MIN_X // COMMERCIAL
- OR NOT fire_coord_x < 545.0 //MAX_X
- OR NOT fire_coord_y > -1626.0 //MIN_Y
- OR NOT fire_coord_y < 98.0 //MAX_Y
- GOTO next_fire
- ENDIF
- ENDIF
- IF fire_location = 3
- IF NOT fire_coord_x > -1300.0 //MIN_X // SUBURBIA
- OR NOT fire_coord_x < -414.0 //MAX_X
- OR NOT fire_coord_y > -608.8 //MIN_Y
- OR NOT fire_coord_y < 380.0 //MAX_Y
- GOTO next_fire
- ENDIF
- ENDIF
- IF fire_coord_z < -1.0
- GOTO next_fire
- ENDIF
- difference_x_float = player1_x - fire_coord_x
- difference_y_float = player1_y - fire_coord_y
- difference_x_float = difference_x_float * difference_x_float
- difference_y_float = difference_y_float * difference_y_float
- sum_difference_xy = difference_x_float + difference_y_float
- SQRT sum_difference_xy players_distance_from_fire
- IF players_distance_from_fire < 200.0
- GOTO next_fire
- ENDIF
- fire_time_limit_float = players_distance_from_fire / time_divider
- time_divider += time_divider_divider
- time_divider_divider += 2.0
- fire_time_limit_float = fire_time_limit_float * 1000.0
- intermediate_int =# fire_time_limit_float
- fire_time_limit += intermediate_int
- IF fires_extinguished = 0
- IF fire_time_limit < 50000
- fire_time_limit = 50000
- ENDIF
- ENDIF
- generate_model:
- GENERATE_RANDOM_INT_IN_RANGE 90 140 random_car_model //INC 90 NOT INC 140
- IF random_car_model > 113 // CAR_BUGGY CAR_CORPSE CAR_POLICE CAR_ENFORCER CAR_SECURICAR CAR_BANSHEE BOAT_PREDATOR CAR_BUS
- AND random_car_model < 128 // CAR_RHINO CAR_BARRACKS TRAIN_SUBWAY HELI_POLICE PLANE_DODO CAR_COACH
- GOTO generate_model
- ENDIF
- IF random_car_model = 92 // CAR_BOXTER
- OR random_car_model = 97 // CAR_FIRETRUCK
- OR random_car_model = 101 // CAR_INFERNUS
- OR random_car_model = 105 // CAR_CHEETAH
- GOTO generate_model
- ENDIF
- IF random_car_model = 106 // CAR_AMBULANCE
- OR random_car_model = 107 // CAR_FBI
- OR random_car_model = 131 // CAR_RCBANDIT
- OR random_car_model = 140 // PLANE_AIRTRAIN
- GOTO generate_model
- ENDIF
- REQUEST_MODEL random_car_model
- {
- IF first_fire_flag = 1
- TIMERA = 0
- ELSE
- TIMERA = 3001
- first_fire_flag = 1
- ENDIF
- WHILE NOT HAS_MODEL_LOADED random_car_model
- OR NOT TIMERA > 3000
- WAIT 0
- IF fire_time_limit < 1
- PRINT_NOW F_FAIL2 5000 1
- GOTO failed
- ENDIF
- IF NOT IS_PLAYER_IN_MODEL player CAR_FIRETRUCK
- PRINT_NOW F_CANC 3000 1//"Fire truck mission cancelled!"
- GOTO failed
- ENDIF
- GET_CONTROLLER_MODE controlmode
- IF NOT controlmode = 3
- IF IS_BUTTON_PRESSED PAD1 RIGHTSHOCK
- mission_end_button_ft = 1
- ENDIF
- ELSE
- IF IS_BUTTON_PRESSED PAD1 SQUARE
- mission_end_button_ft = 1
- ENDIF
- ENDIF
- IF mission_end_button_ft = 1
- IF NOT controlmode = 3
- IF NOT IS_BUTTON_PRESSED PAD1 RIGHTSHOCK
- PRINT_NOW F_CANC 3000 1//"Fire truck mission cancelled!"
- GOTO failed
- ENDIF
- ELSE
- IF NOT IS_BUTTON_PRESSED PAD1 SQUARE
- PRINT_NOW F_CANC 3000 1//"Fire truck mission cancelled!"
- GOTO failed
- ENDIF
- ENDIF
- ENDIF
- ENDWHILE
- }
- GENERATE_RANDOM_FLOAT_IN_RANGE 0.0 359.9 random_car_heading
- IF car_on_fire_created = 0
- CREATE_CAR random_car_model fire_coord_x fire_coord_y fire_coord_z car_on_fire
- car_on_fire_created = 1
- ENDIF
- CREATE_CHAR_INSIDE_CAR car_on_fire PEDTYPE_CIVMALE PED_MALE1 dummy_ped_for_zone
- MARK_MODEL_AS_NO_LONGER_NEEDED random_car_model
- SET_CAR_HEADING car_on_fire random_car_heading
- START_CAR_FIRE car_on_fire fire_to_extinguish
- ADD_BLIP_FOR_CAR car_on_fire fire_to_extinguish_blip
- CAR_SET_IDLE car_on_fire
- CHAR_SET_IDLE dummy_ped_for_zone
- SET_CAR_CRUISE_SPEED car_on_fire 0.0
- SET_CAR_ONLY_DAMAGED_BY_PLAYER car_on_fire TRUE
- //PRINT_NOW F_START 3000 1
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone PORT_W
- PRINT_STRING_IN_STRING_NOW F_START PORT_W 5000 1 // The suspect is in the Callahan Point area.
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone PORT_S
- PRINT_STRING_IN_STRING_NOW F_START PORT_S 5000 1 // The suspect is in the Atlantic Quays area.
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone PORT_E
- PRINT_STRING_IN_STRING_NOW F_START PORT_E 5000 1 // The suspect is in the Portland Harbour area.
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone PORT_I
- PRINT_STRING_IN_STRING_NOW F_START PORT_I 5000 1 // The suspect is in the Trenton area.
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone S_VIEW
- PRINT_STRING_IN_STRING_NOW F_START S_VIEW 5000 1 // The suspect is in the Portland View area.
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone CHINA
- PRINT_STRING_IN_STRING_NOW F_START CHINA 5000 1 // The dummy_ped_for_zone is proceeding south in Chinatown
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone EASTBAY
- PRINT_STRING_IN_STRING_NOW F_START EASTBAY 5000 1 // The dummy_ped_for_zone is proceeding south in Portland Beach
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone LITTLEI
- PRINT_STRING_IN_STRING_NOW F_START LITTLEI 5000 1 // The dummy_ped_for_zone is proceeding south in Saint Mark's
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone REDLIGH
- PRINT_STRING_IN_STRING_NOW F_START REDLIGH 5000 1 // The dummy_ped_for_zone is proceeding south in Red Light District
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone TOWERS
- PRINT_STRING_IN_STRING_NOW F_START TOWERS 5000 1 // The dummy_ped_for_zone is proceeding south in Hepburn Heights
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone HARWOOD
- PRINT_STRING_IN_STRING_NOW F_START HARWOOD 5000 1 // The dummy_ped_for_zone is proceeding south in Harwood
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone ROADBR1
- PRINT_STRING_IN_STRING_NOW F_START ROADBR1 5000 1 // The dummy_ped_for_zone is proceeding south in Callahan Bridge
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone ROADBR2
- PRINT_STRING_IN_STRING_NOW F_START ROADBR2 5000 1 // The dummy_ped_for_zone is proceeding south in Callahan Bridge
- ENDIF
- //IF IS_CHAR_IN_ZONE dummy_ped_for_zone TUNNELP
- // PRINT_STRING_IN_STRING_NOW F_START TUNNELP 5000 1 // The dummy_ped_for_zone is proceeding south in Porter Tunnel
- //ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone STADIUM
- PRINT_STRING_IN_STRING_NOW F_START STADIUM 5000 1 // The dummy_ped_for_zone is proceeding south in Aspatria
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone HOSPI_2
- PRINT_STRING_IN_STRING_NOW F_START HOSPI_2 5000 1 // The dummy_ped_for_zone is proceeding south in Rockford
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone UNIVERS
- PRINT_STRING_IN_STRING_NOW F_START UNIVERS 5000 1 // The dummy_ped_for_zone is proceeding south in Liberty Campus
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone CONSTRU
- PRINT_STRING_IN_STRING_NOW F_START CONSTRU 5000 1 // The dummy_ped_for_zone is proceeding south in Fort Staunton
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone PARK
- PRINT_STRING_IN_STRING_NOW F_START PARK 5000 1 // The dummy_ped_for_zone is proceeding south in Belleville Park
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone COM_EAS
- PRINT_STRING_IN_STRING_NOW F_START COM_EAS 5000 1 // The dummy_ped_for_zone is proceeding south in Newport
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone SHOPING
- PRINT_STRING_IN_STRING_NOW F_START SHOPING 5000 1 // The dummy_ped_for_zone is proceeding south in Bedford Point
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone YAKUSA
- PRINT_STRING_IN_STRING_NOW F_START YAKUSA 5000 1 // The dummy_ped_for_zone is proceeding south in Torrington
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone AIRPORT
- PRINT_STRING_IN_STRING_NOW F_START AIRPORT 5000 1 // The dummy_ped_for_zone is proceeding south in Francis International Airport
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone PROJECT
- PRINT_STRING_IN_STRING_NOW F_START PROJECT 5000 1 // The dummy_ped_for_zone is proceeding south in Wichita Gardens
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone SUB_IND
- PRINT_STRING_IN_STRING_NOW F_START SUB_IND 5000 1 // The dummy_ped_for_zone is proceeding south in Pike Creek
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone SWANKS
- PRINT_STRING_IN_STRING_NOW F_START SWANKS 5000 1 // The dummy_ped_for_zone is proceeding south in Cedar Grove
- ENDIF
- IF IS_CHAR_IN_ZONE dummy_ped_for_zone BIG_DAM
- PRINT_STRING_IN_STRING_NOW F_START BIG_DAM 5000 1 // The dummy_ped_for_zone is proceeding south in Cochrane Dam
- ENDIF
- DELETE_CHAR dummy_ped_for_zone
- IF displayed_timer = 0
- DISPLAY_ONSCREEN_TIMER fire_time_limit
- displayed_timer = 1
- ENDIF
- CLEAR_HELP
- IF got_siren_help_before = 1
- GET_CONTROLLER_MODE controlmode
- IF controlmode = 0
- PRINT_HELP SIREN_1 //"To turn on this vehicles sirens tap the ~h~L1 button~w~."
- ENDIF
- IF controlmode = 1
- PRINT_HELP SIREN_2 //"To turn on this vehicles sirens tap the ~h~L1 button~w~."
- ENDIF
- IF controlmode = 2
- PRINT_HELP SIREN_3 //"To turn on this vehicles sirens tap the ~h~R1 button~w~."
- ENDIF
- IF controlmode = 3
- PRINT_HELP SIREN_4 //"To turn on this vehicles sirens tap the ~h~L3 button~w~."
- ENDIF
- got_siren_help_before = 2
- ENDIF
- IF got_siren_help_before = 0
- GET_CONTROLLER_MODE controlmode
- IF controlmode = 0
- PRINT_HELP SPRAY_1 //"To turn on this vehicles sirens tap the ~h~L1 button~w~."
- ENDIF
- IF controlmode = 1
- PRINT_HELP SPRAY_1 //"To turn on this vehicles sirens tap the ~h~L1 button~w~."
- ENDIF
- IF controlmode = 2
- PRINT_HELP SPRAY_1 //"To turn on this vehicles sirens tap the ~h~R1 button~w~."
- ENDIF
- IF controlmode = 3
- PRINT_HELP SPRAY_4 //"To turn on this vehicles sirens tap the ~h~L3 button~w~."
- ENDIF
- got_siren_help_before = 1
- ENDIF
- WHILE NOT IS_SCRIPT_FIRE_EXTINGUISHED fire_to_extinguish
- WAIT 0
- IF IS_CAR_DEAD car_on_fire
- PRINT_NOW F_FAIL2 5000 1
- GOTO failed
- ENDIF
- IF fire_time_limit < 1
- PRINT_NOW F_FAIL2 5000 1
- GOTO failed
- ENDIF
- IF NOT IS_PLAYER_IN_MODEL player CAR_FIRETRUCK
- PRINT_NOW F_CANC 3000 1//"Fire truck mission cancelled!"
- GOTO failed
- ENDIF
- GET_CAR_HEALTH car_on_fire car_on_fire_health
- IF car_on_fire_health < 900
- EXPLODE_CAR car_on_fire
- ENDIF
- GET_CONTROLLER_MODE controlmode
- IF NOT controlmode = 3
- IF IS_BUTTON_PRESSED PAD1 RIGHTSHOCK
- mission_end_button_ft = 1
- ENDIF
- ELSE
- IF IS_BUTTON_PRESSED PAD1 SQUARE
- mission_end_button_ft = 1
- ENDIF
- ENDIF
- IF mission_end_button_ft = 1
- IF NOT controlmode = 3
- IF NOT IS_BUTTON_PRESSED PAD1 RIGHTSHOCK
- PRINT_NOW F_CANC 3000 1//"Fire truck mission cancelled!"
- GOTO failed
- ENDIF
- ELSE
- IF NOT IS_BUTTON_PRESSED PAD1 SQUARE
- PRINT_NOW F_CANC 3000 1//"Fire truck mission cancelled!"
- GOTO failed
- ENDIF
- ENDIF
- ENDIF
- ENDWHILE
- GOTO passed
- /////////////////////////////////////////////////
- passed://////////////////////////////////////////
- /////////////////////////////////////////////////
- ++ fires_extinguished
- PRINT_BIG F_PASS1 5000 5
- PRINT_WITH_NUMBER_BIG REWARD score_ft 6000 6
- REGISTER_FIRE_EXTINGUISHED
- IF fire_location = 1
- ++ ind_fires_exting
- ENDIF
- IF fire_location = 2
- ++ com_fires_exting
- ENDIF
- IF fire_location = 3
- ++ sub_fires_exting
- ENDIF
- IF earned_free_flamethrower = 0
- IF ind_fires_exting > 19
- AND com_fires_exting > 19
- AND sub_fires_exting > 19
- ADD_PAGER_MESSAGE PAGEB11 140 100 1 //"Flamethrower delivered to hideout"
- PLAYER_MADE_PROGRESS 1
- earned_free_flamethrower = 1
- ENDIF
- ENDIF
- ADD_SCORE player score_ft
- total_score += score_ft
- score_ft += 250
- REMOVE_ALL_SCRIPT_FIRES
- REMOVE_BLIP fire_to_extinguish_blip
- ADD_ONE_OFF_SOUND 0.0 0.0 0.0 SOUND_PART_MISSION_COMPLETE
- IF IS_PLAYER_IN_ANY_CAR player
- STORE_CAR_PLAYER_IS_IN player players_firetruck
- GET_CAR_HEALTH players_firetruck players_firetruck_health
- players_firetruck_health += 150
- SET_CAR_HEALTH players_firetruck players_firetruck_health
- ENDIF
- //earned_free_flamethrower PAGEB11
- IF displayed_counter = 0
- DISPLAY_ONSCREEN_COUNTER_WITH_STRING fires_extinguished COUNTER_DISPLAY_NUMBER F_EXTIN
- displayed_counter = 1
- ENDIF
- IF car_on_fire_created = 1
- MARK_CAR_AS_NO_LONGER_NEEDED car_on_fire
- IF NOT IS_CAR_DEAD car_on_fire
- SET_CAR_ONLY_DAMAGED_BY_PLAYER car_on_fire FALSE
- ENDIF
- car_on_fire_created = 0
- ENDIF
- MARK_MODEL_AS_NO_LONGER_NEEDED random_car_model
- GOTO next_fire
- /////////////////////////////////////////////////
- failed://////////////////////////////////////////
- /////////////////////////////////////////////////
- CLEAR_ONSCREEN_TIMER fire_time_limit
- CLEAR_ONSCREEN_COUNTER fires_extinguished
- PRINT_BIG F_FAIL1 5000 5
- PRINT_WITH_NUMBER_BIG TSCORE total_score 6000 6
- REMOVE_ALL_SCRIPT_FIRES
- REMOVE_BLIP fire_to_extinguish_blip
- CLEAR_HELP
- SET_WANTED_MULTIPLIER 1.0
- IF car_on_fire_created = 1
- IF NOT IS_CAR_DEAD car_on_fire
- SET_CAR_ONLY_DAMAGED_BY_PLAYER car_on_fire FALSE
- EXPLODE_CAR car_on_fire
- ENDIF
- MARK_CAR_AS_NO_LONGER_NEEDED car_on_fire
- car_on_fire_created = 0
- ENDIF
- MARK_MODEL_AS_NO_LONGER_NEEDED random_car_model
- flag_player_on_mission = 0
- flag_player_on_fire_mission = 0
- MISSION_HAS_FINISHED
- RETURN
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