Trollkemada

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Jul 20th, 2011
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  1. # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
  2.  
  3. components:
  4. - class: org.dynmap.ClientConfigurationComponent
  5. - class: org.dynmap.ClientComponent
  6. type: landmarks
  7. - class: org.dynmap.InternalClientUpdateComponent
  8. sendhealth: true
  9. sendposition: true
  10. allowwebchat: true
  11. webchat-interval: 5
  12. hidewebchatip: false
  13. trustclientname: false
  14. #- class: org.dynmap.JsonFileClientUpdateComponent
  15. # writeinterval: 1
  16. # sendhealth: true
  17. # sendposition: true
  18. # allowwebchat: false
  19. # hidewebchatip: false
  20.  
  21. - class: org.dynmap.SimpleWebChatComponent
  22. allowchat: true
  23. #- class: org.dynmap.herochat.HeroWebChatComponent
  24. # # Control which HeroChat channel messages from web are directed to
  25. # herochatwebchannel: Global
  26. # # Control which channels are monitored and reported to the web
  27. # herochatchannels:
  28. # - Global
  29. # #- Trade
  30. # #- Haggle
  31.  
  32. - class: org.dynmap.ClientComponent
  33. type: chat
  34. - class: org.dynmap.ClientComponent
  35. type: chatballoon
  36. focuschatballoons: false
  37. - class: org.dynmap.ClientComponent
  38. type: chatbox
  39. showplayerfaces: true
  40. messagettl: 5
  41. - class: org.dynmap.ClientComponent
  42. type: playermarkers
  43. showplayerfaces: true
  44. showplayerhealth: true
  45. #- class: org.dynmap.ClientComponent
  46. # type: digitalclock
  47. - class: org.dynmap.ClientComponent
  48. type: timeofdayclock
  49. showdigitalclock: true
  50. #showweather: true
  51. #- class: org.dynmap.regions.RegionsComponent
  52. # type: regions
  53. # name: WorldGuard
  54. # useworldpath: true
  55. # filename: regions.yml
  56. # basenode: regions
  57. # use3dregions: true
  58. # infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% - %priority% (%parent%)</span><br /> Owners <span style="font-weight:bold;">%playerowners% %groupowners%</span><br />Members <span style="font-weight:bold;">%playermembers% %groupmembers%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
  59. # regionstyle:
  60. # strokeColor: "#FF0000"
  61. # strokeOpacity: 0.8
  62. # strokeWeight: 3
  63. # fillColor: "#FF0000"
  64. # fillOpacity: 0.35
  65. # # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
  66. # visibleregions:
  67. # - homebase
  68. # - miningsite
  69. #- class: org.dynmap.TestComponent
  70. # stuff: "This is some configuration-value"
  71.  
  72. # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
  73. display-whitelist: false
  74.  
  75. # How often a tile gets rendered (in seconds).
  76. renderinterval: 1
  77.  
  78. # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
  79. zoomoutperiod: 60
  80.  
  81. # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
  82. enabletilehash: true
  83.  
  84. render-triggers:
  85. #- chunkloaded
  86. #- playermove
  87. #- playerjoin
  88. - blockplaced
  89. - blockbreak
  90. - snowform
  91. - leavesdecay
  92. - blockburn
  93. - chunkgenerated
  94.  
  95. # The path where the tile-files are placed.
  96. tilespath: web/tiles
  97.  
  98. # The path where the web-files are located.
  99. webpath: web
  100.  
  101. # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
  102. webserver-bindaddress: 0.0.0.0
  103.  
  104. # The TCP-port the webserver will listen on.
  105. webserver-port: 8123
  106.  
  107. # Disables Webserver portion of Dynmap (Advanced users only)
  108. disable-webserver: false
  109.  
  110. # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
  111. allow-symlinks: true
  112.  
  113. # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
  114. timesliceinterval: 0.0
  115.  
  116. # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
  117. maxchunkspertick: 200
  118.  
  119. # Interval the browser should poll for updates.
  120. updaterate: 2000
  121.  
  122. showplayerfacesinmenu: true
  123.  
  124. # Set sidebaropened: true to pin menu sidebar opened
  125. #sidebaropened: true
  126.  
  127. joinmessage: "%playername% ha entrado"
  128. quitmessage: "%playername% ha salido"
  129. spammessage: "Solo puedes chatear cada %interval% segundos."
  130. webprefix: "§2[WEB] "
  131. websuffix: "§f"
  132.  
  133. defaultzoom: 0
  134. defaultworld: world
  135.  
  136. # template world - this is used for worlds that exist but aren't defined in the worlds section.
  137. # Also, it supplies the "maps" section for worlds lacking a maps section, and the "center"
  138. # for worlds lacking a "center" section.
  139. templates:
  140. # Template for normal world
  141. normal:
  142. enabled: true
  143. # # If bigworld set to true, use alternate directory layout better suited to large worlds
  144. # bigworld: true
  145. # # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  146. # extrazoomout: 3
  147. center:
  148. x: 0
  149. y: 64
  150. z: 0
  151. maps:
  152. - class: org.dynmap.flat.FlatMap
  153. name: flat
  154. title: "Terreno"
  155. prefix: flat
  156. colorscheme: default
  157. # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
  158. textured: smooth
  159. # # To render a world as a "night view", set shadowstrength and ambientlight
  160. # shadowstrength: 1.0
  161. # ambientlight: 4
  162. # # To render both night and day versions of tiles (when ambientlight is set), set true
  163. # night-and-day: true
  164. # # Option to turn on transparency support (off by default) - slows render
  165. # transparency: true
  166. # # Background color for map during the day
  167. # backgroundday: "#153E7E"
  168. # # Background color for map during the night
  169. # backgroundnight: "#000000"
  170. # # Background color for map (independent of night/day)
  171. # background: "#000000"
  172. - class: org.dynmap.kzedmap.KzedMap
  173. renderers:
  174. - class: org.dynmap.kzedmap.DefaultTileRenderer
  175. name: surface
  176. title: "Superficie"
  177. prefix: t
  178. maximumheight: 127
  179. colorscheme: default
  180. # # Add shadows to world (based on top-down shadows from chunk data)
  181. # shadowstrength: 1.0
  182. # # To render a world as a "night view", set shadowstrength and ambientlight
  183. # ambientlight: 4
  184. # # To render both night and day versions of tiles (when ambientlight is set), set true
  185. # night-and-day: true
  186. # # Option to turn off transparency support (on by default) - speeds render
  187. # transparency: false
  188. # # Background color for map during the day
  189. # backgroundday: "#153E7E"
  190. # # Background color for map during the night
  191. # backgroundnight: "#000000"
  192. # # Background color for map (independent of night/day)
  193. # background: "#000000"
  194. # # Sets the icon to 'images/block_custom.png'
  195. # icon: custom
  196. # # Biome-based mapping
  197. # - class: org.dynmap.kzedmap.DefaultTileRenderer
  198. # name: biome
  199. # title: "Biome"
  200. # prefix: b
  201. # maximumheight: 127
  202. # colorscheme: default
  203. # # Biome-based coloring : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
  204. # biomecolored: biome
  205. # - class: org.dynmap.kzedmap.HighlightTileRenderer
  206. # prefix: ht
  207. # maximumheight: 127
  208. # colorscheme: default
  209. # highlight: # For highlighting multiple block-types.
  210. # - 56 # Highlight diamond-ore
  211. # - 66 # Highlight minecart track
  212. # highlight: 56 # For highlighting a single block-type.
  213. - class: org.dynmap.kzedmap.CaveTileRenderer
  214. name: cave
  215. title: "Cuevas"
  216. prefix: ct
  217. maximumheight: 127
  218. # Nether world template
  219. nether:
  220. enabled: true
  221. # # If bigworld set to true, use alternate directory layout better suited to large worlds
  222. # bigworld: true
  223. # # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  224. # extrazoomout: 3
  225. center:
  226. x: 0
  227. y: 64
  228. z: 0
  229. maps:
  230. - class: org.dynmap.flat.FlatMap
  231. name: flat
  232. title: "Infierno"
  233. prefix: flat
  234. colorscheme: default
  235. # Map background color (day or night)
  236. background: "#300806"
  237. # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
  238. textured: smooth
  239. - class: org.dynmap.kzedmap.KzedMap
  240. renderers:
  241. - class: org.dynmap.kzedmap.DefaultTileRenderer
  242. name: nether
  243. title: "Superficie"
  244. prefix: nt
  245. maximumheight: 127
  246. colorscheme: default
  247. # Map background color (day or night)
  248. background: "#300806"
  249. # Skylands world template
  250. skylands:
  251. enabled: true
  252. # # If bigworld set to true, use alternate directory layout better suited to large worlds
  253. # bigworld: true
  254. # # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  255. # extrazoomout: 3
  256. center:
  257. x: 0
  258. y: 64
  259. z: 0
  260. maps:
  261. - class: org.dynmap.flat.FlatMap
  262. name: flat
  263. title: "Terreno"
  264. prefix: flat
  265. colorscheme: default
  266. # Background color for map during the day
  267. backgroundday: "#153E7E"
  268. # Background color for map during the night
  269. backgroundnight: "#000000"
  270. # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
  271. textured: smooth
  272. - class: org.dynmap.kzedmap.KzedMap
  273. renderers:
  274. - class: org.dynmap.kzedmap.DefaultTileRenderer
  275. name: skylands
  276. title: "Surface"
  277. prefix: st
  278. maximumheight: 127
  279. colorscheme: default
  280. # Background color for map during the day
  281. backgroundday: "#153E7E"
  282. # Background color for map during the night
  283. backgroundnight: "#000000"
  284. night-and-day: true
  285. shadowstrength: 1.0
  286. ambientlight: 4
  287.  
  288. # The maptypes Dynmap will use to render.
  289. worlds:
  290. # Worlds can be handled by templates, based on world type
  291. # You can override the properties of the template by specifying them in this section
  292. # for example 'Title: "My Awesome World"'
  293. #- name: world
  294. # title: "World"
  295. # Use 'enabled: false' to disable a certain world.
  296. # enabled: false
  297. # Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
  298. # sendposition: false
  299. # Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
  300. # sendhealth: false
  301. # # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
  302. # fullrenderlocations:
  303. # - x: 10000
  304. # y: 64
  305. # z: 20000
  306. # - x: -15000
  307. # y: 64
  308. # z: -5000
  309. # # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined)
  310. # visibilitylimits:
  311. # - x0: -1000
  312. # z0: -1000
  313. # x1: 1000
  314. # z1: 1000
  315. # - x0: -2000
  316. # z0: -1000
  317. # x1: -1000
  318. # z1: -500
  319. # # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
  320. # hidestyle: stone
  321. # # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined
  322. # # visibilitylimits (limits must be set). The three options here are: none (default - no autogenerate), map-only (temporarily generate chunks for map, but don't save them (no world change),
  323. # # permanent (generate and save chunks - this permanently adds the chunks to the world, as if a player had visited them - BE SURE THIS IS WHAT YOU WANT)
  324. # autogenerate-to-visibilitylimits: map-only
  325. # Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
  326. # template: mycustomtemplate
  327. # Rest of comes from template - uncomment to tailor for world specifically
  328. # center:
  329. # x: 0
  330. # y: 64
  331. # z: 0
  332. # # If bigworld set to true, use alternate directory layout better suited to large worlds
  333. # bigworld: true
  334. # # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  335. # extrazoomout: 3
  336. # maps:
  337. # - class: org.dynmap.flat.FlatMap
  338. # name: flat
  339. # title: "Flat"
  340. # prefix: flat
  341. # colorscheme: default
  342. # # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
  343. # textured: smooth
  344. # # To render a world as a "night view", set shadowstrength and ambientlight
  345. # shadowstrength: 1.0
  346. # ambientlight: 4
  347. # # To render both night and day versions of tiles (when ambientlight is set), set true
  348. # night-and-day: true
  349. # # Option to turn on transparency support (off by default) - slows render
  350. # transparency: true
  351. # # Background color for map during the day
  352. # backgroundday: "#153E7E"
  353. # # Background color for map during the night
  354. # backgroundnight: "#000000"
  355. # # Backgrounc color for map (independent of night/day)
  356. # background: "#000000"
  357. # - class: org.dynmap.kzedmap.KzedMap
  358. # renderers:
  359. # - class: org.dynmap.kzedmap.DefaultTileRenderer
  360. # name: surface
  361. # title: "Surface"
  362. # prefix: t
  363. # maximumheight: 127
  364. # colorscheme: default
  365. # # Add shadows to world (based on top-down shadows from chunk data)
  366. # shadowstrength: 1.0
  367. # # To render a world as a "night view", set shadowstrength and ambientlight
  368. # ambientlight: 4
  369. # # To render both night and day versions of tiles (when ambientlight is set), set true
  370. # night-and-day: true
  371. # # Option to turn off transparency support (on by default) - speeds render
  372. # transparency: false
  373. # # Background color for map during the day
  374. # backgroundday: "#153E7E"
  375. # # Background color for map during the night
  376. # backgroundnight: "#000000"
  377. # # Backgrounc color for map (independent of night/day)
  378. # background: "#000000"
  379. # # Sets the icon to 'images/block_custom.png'
  380. # icon: custom
  381. # - class: org.dynmap.kzedmap.HighlightTileRenderer
  382. # prefix: ht
  383. # maximumheight: 127
  384. # colorscheme: default
  385. # highlight: # For highlighting multiple block-types.
  386. # - 56 # Highlight diamond-ore
  387. # - 66 # Highlight minecart track
  388. # highlight: 56 # For highlighting a single block-type.
  389. # - class: org.dynmap.kzedmap.CaveTileRenderer
  390. # name: cave
  391. # title: "Cave"
  392. # prefix: ct
  393. # maximumheight: 127
  394. #
  395. # To just label world, and inherit rest from template, just provide name and title
  396. #- name: world2
  397. # title: "Second World"
  398. #
  399. #- name: nether
  400. # title: "Nether"
  401. # center:
  402. # x: 0
  403. # y: 64
  404. # z: 0
  405. # # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  406. # extrazoomout: 3
  407. # maps:
  408. # - class: org.dynmap.flat.FlatMap
  409. # name: flat
  410. # title: "Flat"
  411. # prefix: flat
  412. # colorscheme: default
  413. # # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
  414. # textured: smooth
  415. # - class: org.dynmap.kzedmap.KzedMap
  416. # renderers:
  417. # - class: org.dynmap.kzedmap.DefaultTileRenderer
  418. # name: nether
  419. # title: "Surface"
  420. # prefix: nt
  421. # maximumheight: 127
  422. # colorscheme: default
  423.  
  424. # Set to true to enable verbose startup messages - can help with debugging map configuration problems
  425. # Set to false for a much quieter startup log
  426. verbose: true
  427.  
  428. # Enables debugging.
  429. #debuggers:
  430. # - class: org.dynmap.debug.LogDebugger
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