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MHD Beta Patch Notes

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Dec 24th, 2017
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  1. ----------------------
  2. Melee HD Beta release
  3. ----------------------
  4.  
  5. General:
  6. -------
  7.  
  8. > Melee Air dodge added
  9. > You can now air dodge in any desired direction with the analog stick
  10. > Air dodge now leaves all fighters helpless
  11. > Air dodge landing lag 20 > 10
  12. > Added Meteor Cancel
  13. > Input jump shortly after being meteor smashed to cancel all downward momentum
  14. > Inputting jump too early (even within hitlag frames) will lock you out of the meteor cancel
  15. > Meteor smash angle = between 260 and 280 degrees (inclusive) knockback angle
  16. > Powershield buffer removed
  17. > Powershields can now only be done with a well timed shield button press
  18. > Powershield window 3 > 4
  19. > Jab resets now function as they do in Melee
  20. > Nearly all characters are now capable of jab resetting
  21. > Added Teeter cancel
  22. > Certain animations can now be cancelled by teetering over the edge (I.e. RunBrake, aerial attack landing, normal landing)
  23. > Electric hitlag now behaves as it does in Melee
  24. > Removed ledge trumping
  25. > Grabbing the ledge now always refreshes ledge invincibility
  26. > Ledge invincibility frames 60 > 30
  27. > Ledge invincibility can now be retained through other actions (such as aerial attacks)
  28. > Removed the ability to act out of the ledge jump animation
  29. > Fighters now slide of the edge more consistently throughout their normal actions (I.e. Guarding, standing, landing, etc.)
  30. > Added the ability to use taunts out of dashing and running
  31. > Damage animation speed adjusted at low launch speeds (purely aesthetic, does not affect hitstun frames)
  32. > Opponents launched into walls can now bounce off more than one before hitting the ground
  33. > Being pushed off an edge while shielding and facing towards the edge no longer causes tumble
  34. > Grabbing the ledge can now only be done by facing it during normal actions (i.e. while not using special moves)
  35. > Pressing Z in the air now inputs aerial attacks instead of air dodge
  36. > Jab1/2/3 can no longer be automatically done by holding A when hitting an opponent
  37. > Down throws now always send the opponent into tumble regardless of knockback
  38. > Non-staled move "freshness" bonus removed
  39. > Non-staled attacks will no longer gain a damage boost of x1.05
  40. > Full charged smash attack multiplier 1.4 > 1.3671
  41. > Fixed input for run cancel being inconsistent
  42. > Fixed not being able to act out of the wall bounce animation, even if hitstun frames was 0
  43. > Fixed backwards ground jump not halting dash momentum
  44. > Fixed momentum bug when doing an aerial jump shortly after a dash jump
  45. > Fixed momentum bug when ledge-cancelling initial jump animation while attempting to dash jump
  46.  
  47. Items:
  48. -----
  49.  
  50. Screw Attack:
  51.  
  52. > Screw Attack jump now goes into the normal falling animation
  53. > Added the ability to fastfall during Screw Attack jump
  54.  
  55. Cannon:
  56.  
  57. > Launching out of a cannon no longer grants players invincibility frames or a hitbox
  58. > Players launched out of a cannon can now crash into walls
  59.  
  60. Stages:
  61. ------
  62.  
  63. > Added platform layout to Midgar Omega
  64. > Dreamland adjusted platform layout and blastzones
  65. > Pokemon Stadium Omega adjusted stage size and platform layout
  66.  
  67. Characters:
  68. ----------
  69.  
  70. Bayonetta:
  71.  
  72. - Air speed 0.97 > 0.92
  73. + Fsmash FAF 68 > 58
  74. + Usmash FAF 65 > 53
  75. + Dsmash FAF 69 > 60
  76. > BKB 90(g)/10(a) > 60(g)/40(a), KBG 90 > 80/90
  77. - First hit damage 5% > 2%
  78. - Fthrow initial Damage 3% > 1%
  79. - Main hit KBG 140 > 114
  80. + FAF 50 > 44
  81. - Bthrow BKB 80 > 50, KBG 70 > 65
  82. + FAF 50 > 44
  83. > Dthrow BKB 70 > 60, KBG 30 > 40
  84. > Uair BKB 15 > 30, KBG 110 > 105
  85. - Dair landing lag 24 > 30
  86. > Side B now only slides off the edge with enough forward momentum
  87. - UP B FAF 26 > 29
  88. + Up B can be cancelled into Side B (on hit only) on frame 26
  89.  
  90. Bowser:
  91.  
  92. - Ground speed 1.792 > 1.5
  93. - Air speed 0.9 > 0.8
  94. + Neutral B can now Flame Cancel
  95. - Up B landing lag 30 > 40
  96. + Up B autocancels when landing in SpecialFall
  97. > Up B now properly grabs the ledge when shortened
  98. > Up B can now slide of the edge
  99.  
  100. Captain Falcon:
  101.  
  102. - Fthrow BKB 55 > 45, KBG 120 > 105
  103. > Fthrow is now non-weight-based
  104. - Bthrow BKB 60 > 30
  105. > Bthrow is now non-weight-based
  106. - Uthrow FAF 40 > 44
  107. > Neutral B no longer slides off the edge
  108. + Neutral B aerial gravity reduced while punching
  109. - Side B now falls off the edge, causing helplessness
  110. > Now crashes into walls
  111. > Aerial gravity reduced while punching
  112. > Up B now properly grabs the ledge after throwing an opponent
  113.  
  114. Charizard:
  115.  
  116. + Run speed 2 > 2.07
  117. + Air speed 0.89 > 1
  118. > Gravity 0.115 > 0.13
  119. > Fall speed 1.73 > 1.95
  120. + Fastfall speed 2.3 > 2.5
  121. - Jab 1 damage 4% > 3%
  122. - Jab 2 damage 4% > 3%
  123. + Jab 3 angle 70/60/50/361 > 75/70/65/60
  124. + Damage 5% > 6%
  125. > BKB 30 > 50
  126. > KBG 142 > 100
  127. > Dash attack angle 75/80 > 50/60
  128. > BKB 80 > 60/40
  129. + KBG 50/45 > 80
  130. - Ftilt damage 15%/11% > 13%/11%
  131. + BKB 10 > 20
  132. - KBG 105/100 > 100
  133. + FAF 37 > 36
  134. + Up tilt BKB 30 > 40
  135. - KBG 117 > 100
  136. + Damage 10.5% > 12%
  137. + Dtilt damage 10% > 12%
  138. - Angle 25 > 30
  139. + BKB 20 > 30
  140. > Fsmash damage 20%/19%/17% > 18%/18%/20%
  141. + BKB 30 > 50
  142. - KBG 100 > 94
  143. - Up smash KBG 131 > 112
  144. + BKB 20 > 50
  145. + Second hit damage 11% > 12%
  146. + Down smash outer hitboxes size 6 > 8
  147. - Outer hitboxes now only hit grounded opponents
  148. + Outer hitboxes angle 46 > 35
  149. - Damage 18% > 17%
  150. + KBG 75/83 > 83
  151. - Nair damage 13%/10% > 12%/9%
  152. + Startup 8 > 6
  153. - Duration 8-31 > 6-15
  154. - BKB 31/29 > 20
  155. + KBG 78 > 100
  156. + FAF 60 > 42
  157. + Autocancel 38 > 25
  158. + Sweetspot size 3.5 > 4.5
  159. + LL 20 (10) > 18 (9)
  160. + Fair damage 13%/12% > 15%/13%
  161. - KBG 100 > 90
  162. + BKB 25 > 30
  163. > Sweetspot/sourspot changed from timing based to spacing (claw is the sweetspot)
  164. + Sweetspot sizes 4.6/4.8 > 5
  165. + Bair hitboxes size 5/4.5/4.5/3.5/3.5 > 6/4/5/4/5
  166. + Sourspot closest to the tip of the tail is now a sweetspot
  167. - Priorities changed; sweetspot is harder to hit
  168. > KBG 105/103/98 > 100
  169. + BKB 30/20 > 30
  170. + Up air damage 13% > 15%
  171. - KBG 105 > 95
  172. + BKB 30 > 41
  173. + Dair LL 34 (17) > 28 (14)
  174. > Hitboxes hit both grounded and aerial opponents
  175. + Damage 12%/10.5% > 16%
  176. + FKB 50 > BKB 40
  177. - Landing hitbox removed
  178. - Fthrow KBG 100 > 80
  179. + BKB 40 > 60
  180. + Bthrow KBG 75 > 80
  181. + Up throw damage 3%/8% > 9%/3%
  182. + KBG 100 > 115
  183. + BKB 50 > 70
  184. - Angle 85 > 80
  185. + Down B damage 14% > 18%
  186. + Up B final hit damage 5% > 6%
  187. + Multihit hitboxes angle 70/100 > 366
  188. + Final hit angle 69 > 80
  189. + Side B second hit damage 15% > 17%
  190. + Shield damage 0 > 30
  191.  
  192. Cloud:
  193.  
  194. - Run speed 1.97 > 1.77
  195. - Walk speed 1.1 > 1
  196. - Air speed 1.1 > 0.97
  197. > Gravity 0.115 > 0.11
  198. > Weight 99 > 100
  199. > Jab 1 BKB 34 > 42
  200. > Jab 2 BKB 27 > 33
  201. - Jab 3 angle 30 > 40
  202. + BKB 12 > 50
  203. - KBG 146 > 100
  204. - Dash attack shield damage 20 > 0
  205. - Damage 12%/9% > 11%/8%
  206. + Late hit BKB 30 > 50
  207. - Ftilt damage 13.5% > 11%
  208. + BKB 18 > 20
  209. - Up tilt damage 9% > 8%
  210. > BKB 40 > 46
  211. - FAF 27 > 30
  212. > Down tilt BKB 50 > 60
  213. > KBG 92 > 100
  214. - Up smash damage 16%/14%/13%/11% > 14%/13%/12%/8%
  215. + BKB 20/10 > 40/20
  216. - Early/mid hit KBG 105 > 100
  217. - Down smash first hit damage 6.5% > 5%
  218. + Second hit damage 9% > 10%
  219. + Second hit BKB 5 > 35
  220. - Second hit KBG 123 > 100
  221. - Nair damage 9.5% > 9%
  222. + BKB 10 > 20
  223. > Angle 40 > 361
  224. - Fair removed lingering hitboxes
  225. + Early hit duration 2 > 4
  226. > Damage 16%/15%/14% > 15%
  227. > Early hit angle 270/60/45 > 270/361
  228. > Easier to meteor with
  229. + BKB 18/15/12 > 20
  230. > Hitlag multiplier 1.4/1 > 1
  231. - Bair KBG 105/100 > 100
  232. + BKB 14 > 20
  233. + FAF 42 > 37
  234. + Autocancel 37 > 32
  235. - Uair KBG 100 > 82
  236. + BKB 37/33 > 42
  237. - Damage 12%/9% > 13%/8%
  238. - Late hit duration 10-25 > 10-20
  239. + FAF 45 > 35
  240. - Autocancel 26 > 31
  241. > Hitlag multiplier 1.2/1 > 1
  242. - Dair KBG 120/108/127 > 100/55
  243. + BKB 10 > 20/80
  244. - Late damage 9% > 8%
  245. - Autocancel window 43 > 48
  246. > Hitlag multiplier 1.3/1 > 1
  247. + Dair LL 40 (20) > 30 (15)
  248. + Neutral B FAF 61 > 51
  249. - Lifetime (frames) 120 > 60
  250. + Grounded speed 1.6 > 2
  251. - Side B final hit damage 7% > 6%
  252. + Aerial horizontal momentum multiplier 0.82/0.8 > 1
  253. + First hit FAF 41 > 31
  254. - Down B Limit charge per frame 28 > 20
  255. + Percent dealt needed to fully charge 200% > 150%
  256. - Limit stat multipliers lowered
  257. - Dash accel B 1.25 > 1.1
  258. - Run speed 1.25 > 1.1
  259. - Air accel A 1.25 > 1.2
  260. - Air speed 1.2 > 1.1
  261. > Fall speed 1.25 > 1.1
  262. > Gravity 1.18 > 1.1
  263. - Back throw angle 36 > 38
  264. + Forward throw angle 57 > 49
  265. > Down B pressing shield button during limit charge now goes into charge cancel animation instead of shield
  266. - Windbox removed from limit charge animation
  267.  
  268. Corrin:
  269.  
  270. > Down B counter FKB 135/126 > BKB 80, KBG 85
  271. - FAF 41 > 50
  272.  
  273. Diddy Kong:
  274.  
  275. > Weight 90 > 85
  276. > Fall speed 2.55 > 2.4
  277. - Fastfall speed 2.95 > 2.8
  278. - Maximum bananas 2 > 1
  279. > Jab 1 FKB 16/18/24 > BKB 15
  280. > Jab 1 transition frames 18 > 14
  281. > Angle 105/78/45 > 90/70/45
  282. > Jab 2 FKB 16/18/24 > BKB 15
  283. > Jab 2 transition frames 16 > 14
  284. > Angle 100/78/45 > 90/70/45
  285. + Dash attack final hit hitbox size 4.5 > 5.5
  286. - Ftilt KBG 106 > 100
  287. + FAF 37 > 34
  288. > Utilt KBG 152 > 140
  289. > BKB 20 > 30
  290. + Dtilt damage 6.5% > 7%
  291. - KBG 90 > 75
  292. - Fsmash first hit damage 6% > 5%
  293. - Up smash last hit KBG 158 > 150
  294. + Last hit damage 6% > 7%
  295. + Down smash KBG 72 > 75
  296. - First hit damage 16% > 15%
  297. + Nair FAF 46 > 43
  298. - Duration 8-30 > 8-24
  299. + Hitbox sizes 2.5 > 4.5
  300. > KBG 114 > 100
  301. + BKB 15 > 30
  302. + Fair Damage 13/8% > 14/9%
  303. - Landing lag 20 > 24
  304. - KBG 101 > 80
  305. + BKB 18 > 30
  306. + FAF 42 > 40
  307. - Late hit duration 9-19 > 9-16
  308. - Bair Damage 10% > 9%
  309. - Autocancel 19 > 22
  310. - Landing lag 16 (8) > 18 (9)
  311. > BKB 12 > 30
  312. - Uair Damage 12% > 11%
  313. > Angle 361 > 80
  314. + BKB 10 > 30
  315. > Dair damage 15%/13% > 14%
  316. > BKB 0/37 > 30
  317. + FAF 49 > 44
  318. + Fthrow KBG 65 > 70
  319. - BKB 78 > 70
  320. - Uthrow FAF 28 > 36
  321. + Uthrow releases opponents closer to Diddy
  322. + Side B stick meteor jump KBG 40 > 100
  323. + Kick KBG 50 > 80
  324. - Kick BKB 80 > 30
  325. - Early kick damage 16% > 15%
  326. - Side B stick attack throw angle 105 > 361
  327. + Damage 6% > 10%
  328. - BKB 65 > 10
  329. - KBG 100 > 80
  330. - Up B jump KBG 100/106 > 90/100
  331. + Getting hit out of Up B now puts Diddy in the normal damage animation
  332.  
  333. Donkey Kong:
  334.  
  335. - Air speed 1.02 > 1
  336. + Neutral B no longer leaves DK helpless
  337.  
  338. Dr. Mario:
  339.  
  340. + Air speed 0.89 > 0.9
  341. - Fastfall speed 2.4 > 2.3
  342. + Walk speed 0.902 > 1.1
  343.  
  344. Duck Hunt:
  345.  
  346. + Up B autocancels when landing in SpecialFall
  347. + Up B can now be cancelled by pressing down
  348. - Up B no longer grabs the ledge while rising, it must be cancelled to grab the ledge
  349.  
  350. Falco:
  351.  
  352. - Air speed 0.93 > 0.83
  353. + Walk speed 1.28 > 1.4
  354. + Run speed 1.472 > 1.5
  355. - Fair landing lag 20 > 22
  356. + Side B can now be shortened by pressing B
  357. + Up B can now grab the ledge on startup
  358. > Down B now functions as it does in Melee
  359. > Added new animations
  360. > You can now hold B to stay in reflector
  361. > You can now turn around while in reflector
  362. > Down B now stalls in the air properly
  363. - Earliest frame to jump cancel 1 > 4
  364.  
  365. Fox:
  366.  
  367. - Initial dash velocity 2.5 > 1.9
  368. + Run speed 2.184 > 2.2
  369. - Air speed 0.96 > 0.83
  370. + Walk speed 1.45 > 1.6
  371. - Ftilt BKB 10 > 0, KBG 110 > 100
  372. - Nair no longer autocancels on a full hop
  373. + Side B can now be shortened by pressing B
  374. - Side B max horizontal distance decreased to match Melee
  375. + Up B can now grab the ledge on startup
  376.  
  377. Ganondorf:
  378.  
  379. + Air jump height 24 > 26
  380. - Dtilt FAF 25 > 32
  381. > Utilt windboxes removed
  382. > Damage 30%/25%/23% > 28%
  383. > Angle 361/80/90 > 361
  384. + BKB 80/60 > 80
  385. + Fsmash sourspot removed
  386. + BKB 35 > 40
  387. - Bair damage 16%/17% > 16%
  388. + Duration 10-12 > 10-15
  389. + Autocancel 22 > 19
  390. + Down B grounded damage 15%/14% > 17%
  391. - KBG 85 > 75
  392. + Fthrow KBG 45 > 105
  393. - BKB 68 > 45
  394. - total damage 13% > 9%
  395. - Bthrow total damage 11% > 9%
  396. > Uthrow BKB 60 > 70, KBG 114 > 105
  397. - Total damage 12% > 7%
  398. - FAF 32 > 42
  399. > Dthrow BKB 73 > 75
  400.  
  401. Greninja:
  402.  
  403. > Gravity 0.205 > 0.18
  404. > Fall speed 2.9 > 3.2
  405. + Fastfall speed 3.45 > 3.6
  406. > Weight 87 > 85
  407. - Fair landing lag 15 (8) > 20 (10)
  408. + Uair landing lag 24 (12) > 20 (10)
  409. - Final hit angle 105/70 > 80/70
  410. + Grabbox fixed on up b
  411. - Uncharged neutral B lifetime 60 > 20
  412. - Fully charged lifetime 60 > 40
  413.  
  414. Ike:
  415.  
  416. + Side B can now be jump cancelled on the ground
  417. + Run speed 1.5 > 1.55
  418. + Initial dash velocity 1.5 > 2
  419. - Air speed 1.1 > 1.034
  420. + Walk speed 0.869 > 1.1
  421. > Jab 1 angle 60 > 65
  422. > KBG 100 > 80
  423. > BKB 8 > 20
  424. > Jab 2 BKB 0 > 30
  425. > KBG 100 > 80
  426. > Angle 361 > 65
  427. - Damage 4% > 3%
  428. + Jab 3 BKB 10 > 50
  429. - KBG 150 > 120
  430. + Damage 6% > 7%
  431. - Dash attack damage 17%/15%/12% > 15%/11%
  432. - Angle 361 > 50
  433. - KBG 122 > 90
  434. + BKB 14/20 > 50/30
  435. + Ftilt KBG 97 > 100
  436. - Startup 12 > 14
  437. + FAF 43 > 35
  438. - BKB 30 > 20
  439. - Upward and downward angled ftilt now match non-angled ftilt
  440. + Up tilt BKB 25 > 40
  441. + FAF 44 > 40
  442. + Dtilt damage 10% > 11%
  443. > KBG 110 > 70
  444. > BKB 20 > 70
  445. + FAF 29 > 25
  446. + Fsmash sourspot removed
  447. + KBG 88 > 90
  448. + BKB 30 > 40
  449. + FAF 84 > 70
  450. + Up smash damage 17% > 19%
  451. + BKB 40 > 50
  452. + FAF 71 > 61
  453. - Down smash damage 15%/19%/15% > 17%/15%/10%
  454. + Angle 48/44/70 > 40/361
  455. > BKB 40/20/30 > 30
  456. > Front hit is now the stronger hit
  457. + FAF 71 > 51
  458. - Nair startup 6 > 12
  459. + Angle 65/55/361 > 75
  460. > BKB 25/20 > 40
  461. > KBG 100 > 90
  462. > Damage 14%/12%/11%/10%/9% > 12%
  463. + Fair damage 16%/15%/12%/14% > 16%/14%
  464. - KBG 105 > 100
  465. + BKB 20 > 30/20
  466. > Sourspot effect Slash > None
  467. + Bair damage 14% > 15%
  468. - KBG 102 > 100
  469. + BKB 20 > 30
  470. + Autocancel 35 > 30
  471. + Up air damage 13% > 15%
  472. - KBG 109 > 100
  473. + BKB 12 > 40
  474. - Startup 7 > 13
  475. + Autocancel 41 > 35
  476. + FAF 51 > 40
  477. + LL 20 (10) > 15 (8)
  478. + Dair damage 16% > 17%
  479. + Sourspot removed
  480. + BKB 20 > 40
  481. + Autocancel 45 > 35
  482. + FAF 55 > 45
  483. + Standing grab size 3.1 > 4.1
  484. + Dash grab size 2.5 > 3.5
  485. + Pivot grab size 3.1 > 4.1
  486. + Up throw KBG 120 > 140
  487. - Down throw KBG 44 > 100
  488. - Forward throw angle 27 > 30
  489. + Back throw angle 45 > 35
  490. - Neutral B FAF 53 > 79
  491.  
  492. King Dedede:
  493.  
  494. + Air speed 0.72 > 0.78
  495. > Fall speed 2.5 > 2.25
  496. - Fastfall speed 3.2 > 2.8
  497. + Fair LL 30 (15) > 24 (12)
  498. + Jab 1 hitbox sizes 2.5 > 3.5
  499. + Tip hitbox angle 361 > 115
  500. + Hammer hitbox angle 361 > 70
  501. + BKB 13 > 20
  502. + KBG 90/65 > 80
  503. - Dash attack damage 20%/16% > 16%/12%
  504. + KBG 55 > 100
  505. - BKB 90 > 40/35
  506. - Forward tilt damage 13%/12% > 12%/10%
  507. + Early hit BKB 20 > 30
  508. - Late hit damage 7%/8% > 8%/6%
  509. - Early hit duration 11-21 > 11-14
  510. + Late hit duration 22-23 > 15-23
  511. + FAF 40 > 36
  512. + Up tilt startup 9 > 7
  513. > Damage 12.5%/11% > 12%
  514. + KBG 116 > 120
  515. - BKB 35 > 30
  516. + Down tilt early hit BKB 10 > 20
  517. - Duration 7-18 > 7-13
  518. - Forward smash clean damage 27% > 24%
  519. + KBG 90 > 93
  520. + BKB 20 > 30
  521. + Shockwave KBG 50 > 90
  522. - Shockwave BKB 90 > 50
  523. > Up smash damage 19%/16%/14%/11% > 16%
  524. + BKB 28 > 40
  525. - Down smash damage 17% > 15%
  526. - KBG 90 > 80
  527. + BKB 10 > 50
  528. + Angle 361/30 > 35
  529. + Nair BKB 10 > 40
  530. > KBG 115 > 100
  531. + Early hit damage 12% > 14%
  532. + Fair BKB 0 > 30
  533. - KBG 100 > 88
  534. + Bair BKB 0 > 10
  535. - Damage 14%/9% > 13%/7%
  536. - Duration 6-21 > 6-16
  537. + Uair early hit BKB 10 > 30
  538. - Damage 14.5%/10% > 14%/9%
  539. > Angle 80/75/70 > 80/70
  540. + Dair multihit angle 270/120 > 366
  541. + Final hit BKB 18 > 40
  542. > Final hit KBG 140 > 150
  543. - Autocancel 28 > 35
  544. - Down throw KBG 47 > 82
  545. > BKB 65 > 70
  546. - Forward throw angle 40 > 361
  547. + Back throw angle 60 > 361
  548. - Hit portion damage 5% > 4%
  549. + Ledge grabbox added to up b cancel animation
  550. + Landing lag 30 > 24
  551. + Neutral b inhaling frames after letting go 16 > 10
  552. - Gordo damage 16%/15%/14%/11% > 12%/11%/10%/9%
  553. > BKB 70 > 50
  554. > KBG 66 > 80
  555. - Lifetime 600 > 120
  556. > Bounces until despawn 12 > 3
  557. + Percent to reflect 2% > 999%
  558. - Chance to stick 50% > 0%
  559. + Down b uncharged damage 11%/10% > 12%
  560. > Fully charged damage 38%/28%/27%/16% > 32%
  561. - Fully charged KBG 66/70 > 70
  562. + Fully charged BKB 5/10 > 30
  563. + Up B added a hitbox while Dedede is jumping
  564. > Up B now properly grabs the ledge when cancelling
  565.  
  566. Kirby:
  567.  
  568. + Ground speed 1.45 > 1.5
  569. > Weight 83 > 79
  570. - Jab1 FAF 11 > 16
  571. - Jab2 FAF 9 > 16
  572. > Dash attack final hit BKB 10 > 40
  573. - Ftilt FAF 24 > 28
  574. > Utilt BKB 35 > 40
  575. + Dtilt BKB 20 > 40
  576. - KBG 60 > 40
  577. + Fair landing lag 22 > 18
  578. + Bair landing lag 24 > 15
  579. + Damage 13.5% > 14%
  580. + Active frames 6-17 > 6-20
  581. + Autocancel frame 32 > 28
  582. > BKB 20/0 > 10/0
  583. > KBG 105/112 > 100
  584. - FAF 33 > 40
  585. + Uair Damage 12% > 15%
  586. > Angle 70/361 > 361
  587. + BKB 10 > 30
  588. - KBG 117 > 100
  589. - FAF 31 > 36
  590. + Dair landing lag 28 > 20
  591. + BKB 20 > 30
  592. - FAF 53 > 55
  593. > Dthrow BKB 80 > 40
  594. - FAF 75 > 80
  595. - Neutral B startup frames 11 > 15
  596. - Endlag frames 10 > 20
  597.  
  598. Link:
  599.  
  600. - Ground speed 1.394 > 1.3
  601. - Dsmash BKB 33/30 > 26/20
  602. + Can now drop items without going into aerial clawshot
  603. + Grounded and aerial tether speed increased
  604. > Aerial tether now hits once
  605. > Angle 35 > 361, BKB 50 > 30, KBG 30 > 40
  606.  
  607. Little Mac:
  608.  
  609. > Fall speed 2.15 > 2.05
  610. > Fast fall speed 2.92 > 2.75
  611. + Air speed 1 > 1.04
  612. + Jab1 KBG 60 > 80
  613. + Active frames 1 > 1-2
  614. + Jab2 KBG 60 > 80
  615. + Jab3 active frames 4 > 4-5
  616. > Dash attack angle 50/60/70 > 361
  617. + BKB 40 > 55
  618. + Utilt BKB 30 > 35
  619. + KBG 113 > 120
  620. + Dtilt BKB 30 > 45
  621. + Usmash FAF 47 > 42
  622. + Sweetspot KBG 76 > 82
  623. + Sourspot KBG 96 > 104
  624. + Nair landing lag 16 > 15
  625. > Angle 366/80 > 361
  626. + Fair landing lag 22 > 15
  627. + BKB 0 > 10
  628. + Bair landing lag 26 > 15
  629. > Fixed missing hitbox
  630. + BKB 0 > 5
  631. + Startup frame 11 > 7
  632. + Uair landing lag 22 > 18
  633. + Dair landing lag 30 > 20
  634. - Fair angle 30 > 361
  635. > Uair KBG 120 > 100
  636. - FAF 32 > 36
  637. + Standing grab range increased
  638. + Fthrow FAF 45 > 40
  639. + Bthrow FAF 48 > 42
  640. + Uthrow FAF 41 > 38
  641. + Dthrow FAF 45 > 42
  642. > Angle 100 > 85
  643.  
  644. Lucario:
  645.  
  646. > Aura removed
  647. + Crawl forward speed 0.7 > 1
  648. + Crawl backward speed 0.5 > 0.7
  649. + Walk speed 1.05 > 1.3
  650. + Run speed 1.6 > 1.85
  651. > Fall speed 1.95 > 2
  652. > Weight 102 > 100
  653. - Dash jump covers slightly less distance
  654. + Jab 1 damage 2.5% > 3%
  655. > Angle 80/55 > 70/55
  656. > KBG 10 > 50
  657. > BKB 33/32 > 30
  658. + Jab 2 damage 2.5% > 3%
  659. > Angle 60/90/45 > 60/80
  660. > BKB 38/32/50 > 30
  661. > KBG 20 > 50
  662. + Jab 3 damage 3% > 4%
  663. + Dash attack BKB 12 > 40/50
  664. - KBG 139 > 100
  665. + Early hit damage 9% > 10%
  666. > Early angle 47 > 50
  667. + FAF 42 > 37
  668. > Forward tilt damage 6%/6% > 4%/7%
  669. + Second hit KBG 100 > 120
  670. - Second hit BKB 60 > 50
  671. + FAF 33 > 28
  672. > All angles match non-angled
  673. + Up tilt damage 5.5%/6.5% > 9%
  674. > Angle 86 > 96
  675. > KBG 117 > 110
  676. > BKB 30/40 > 40
  677. + Down tilt damage 5% > 9%
  678. > KBG 114 > 100
  679. + Forward smash damage 16%/13% > 18%/14%
  680. - KBG 110 > 99
  681. - BKB 40 > 30/20
  682. + Late hit duration 24-25 > 24-27
  683. + FAF 55 > 45
  684. + Up smash damage 14%/12% > 16%/14%
  685. - First hit damage 7% > 4%
  686. + FAF 64 > 54
  687. + Down smash damage 14.8% > 15%
  688. + BKB 20 > 30
  689. - KBG 100 > 90
  690. - Angle 33 > 35
  691. + FAF 55 > 45
  692. > Nair damage 8.7%/6.5% > 9%/6%
  693. + Second hit startup 10 > 5
  694. + FAF 43 > 38
  695. + Second hit BKB 15 > 30
  696. + Fair damage 6% > 7%
  697. + Duration 7-8 > 7-9
  698. > Angle 64 > 70
  699. > BKB 20 > 50
  700. > KBG 110 > 100
  701. - Bair duration 16-24 > 16-21
  702. + Bair LL 22 (11) > 20 (10)
  703. - KBG 100 > 98
  704. + FAF 37 > 36
  705. > Autocancel 29 > 24
  706. + Uair FAF 39 > 34
  707. + Uair LL 22 (11) > 18 (9)
  708. + BKB 30 > 40
  709. - KBG 110 > 108
  710. + Side b damage 13% > 16%
  711. - KBG 86 > 80
  712. - BKB 66 > 50
  713. > Neutral B lifetime 600 > 70
  714. > Minimum projectile speed 1 > 1.5
  715. - Maximum projectile speed 2.5 > 2
  716. ` > Maximum Aura Sphere size 2.6 > 2
  717. + Charge time 90 > 60
  718. - Minimum damage 6.9% > 5%
  719. + Back throw damage 10% > 11%
  720. - Angle 35 > 40
  721. - BKB 54 > 50
  722. + KBG 64 > 80
  723. > Down throw KBG 70 > 40
  724. > BKB 68 > 100
  725. > Angle 80 > 270
  726. + Up throw KBG 100 > 70
  727. + BKB 80 > 70
  728. - Up B distance decreased
  729. + Can now grab the ledge while moving down
  730.  
  731. Lucas:
  732.  
  733. > Weight 90 > 94
  734. > Fall speed 2.3 > 2.1
  735. > Fast fall speed 2.7 > 2.53
  736. + Can now drop items without going into aerial tether
  737. > Air jump animation edited to improve DJC'd aerials
  738. - Dash attack FAF 33 > 38
  739. + Nair final hit KBG 146 > 165, active frames 26 > 26-27
  740. > Angle 60 > 55
  741. + FAF 42 > 40
  742. - Fair FAF 38 > 40
  743. + Bair FAF 42 > 39
  744. + Dair startup frame 10 > 5
  745. > final hit KBG 120/130 > 130
  746. > Angle 361/270 > 270
  747. - Final hit damage 6% > 5%
  748. + PK fire BKB 0 > 20
  749. - Up B launch distance shortened slightly
  750. + Up B missed PK thunder FAF 60 > 40
  751.  
  752. Luigi:
  753.  
  754. - Dash velocity 1.5 > 1.3
  755. - Ground speed 1.5 > 1.34
  756. - Air speed 0.72 > 0.68
  757.  
  758. Mario:
  759.  
  760. - Dash velocity 1.6 > 1.5
  761. - Ground speed 1.6 > 1.5
  762. - Air speed 0.92 > 0.86
  763.  
  764. Marth:
  765.  
  766. - Air speed 1.02 > 0.9
  767.  
  768. Megaman:
  769.  
  770. + Dash/Run acceleration slightly increased
  771. + Utilt RCO lag removed
  772. - Removed intangibility
  773. + Dtilt hitbox adjusted to prevent whiffing at close range
  774. + Usmash final hit KBG 160 > 180
  775. + Dsmash active frames 17-43 > 14-40
  776. + FAF 74 > 65
  777. - No longer rehits multiple times, only can hit twice
  778. + First hit damage 10% > 18%
  779. - Sourspot (second hit) damage 10% > 7%
  780. + BKB 10 > 30
  781. - KBG 120 > 100
  782. > Fair BKB 15/12 > 25/15, KBG 114 > 100, Angle 52 > 50
  783. + Bair autocancel frame 40 > 32
  784. - Uair damage 10/9.5/8.75/8% > 10/9/8/7
  785. + BKB 35/30/20/10 > 40/35/30
  786. - KBG 116 > 110/100
  787. - Dair lifetime reduced to 20 frames
  788. > BKB 60(g)/5(a) > 40(g)/20(a), KBG 90(g)/100(a) > 90
  789. > Dthrow angle 85 > 80, BKB 68 > 65, KBG 45 > 65
  790. - Up B removed intangibility
  791. - Down B startup FAF 28 > 34
  792. + Down B leaf shield throw FAF 50 > 45
  793.  
  794. Meta Knight:
  795.  
  796. + Air speed 0.9 > 1
  797. > Fall speed 2.6 > 2.4
  798. - Fastfall speed 3.2 > 3
  799. > Traction 0.07 > 0.09
  800. - Dash attack early hit duration 7-12 > 7-9
  801. > Early hit angle 60/70/80 > 60/65/70
  802. + Early hit BKB 40 > 50
  803. + Late hit added 10-12
  804. > Late hit damage 6%
  805. > Late hit angle 50/55/60
  806. > Late hit BKB 30
  807. > Late hit KBG 80
  808. - Ftilt first hit damage 4% > 2%
  809. + Ftilt first hit angle 68/85 > 361
  810. - Ftilt second hit damage 4% > 2%
  811. + Ftilt third hit damage 5% > 7%
  812. > Up tilt KBG 126 > 110
  813. + Up tilt BKB 25/20 > 40/25
  814. + Down tilt inner hitbox angle 361 > 80
  815. + Inner hitbox angle BKB 20 > 60
  816. - Outer hitbox damage 7% > 5%
  817. > Outer hitbox KBG 100 > 120
  818. + Outer hitbox X-coords 13 > 15
  819. - Startup 3 > 6
  820. - FAF 19 > 22
  821. + Hitbox sizes 2.2/3.2 > 2.7/4.2
  822. + Forward smash BKB 10 > 30
  823. + Up smash secondary hitbox sizes 4.5 > 5.5
  824. + Nair BKB 20 > 30
  825. - Nair KBG 102 > 100
  826. + Late hit damage 8% > 9%
  827. - Late hit BKB 16 > 10
  828. - LL 15 (8) > 18 (9)
  829. - Fair first hit damage 3%/4% > 2%
  830. - Fair second hit damage 3%/4% > 2%
  831. + Fair third hit damage 5% > 6%
  832. - Autocancel 25 > 31
  833. - Bair first hit damage 3%/4% > 2%
  834. - Bair second hit damage 4%/5% > 2%
  835. + Bair final hit damage 6% > 8%
  836. - Bair final hit KBG 177 > 150
  837. + Bair final hit BKB 25 > 30
  838. > Uair angle 80/63 > 78/60
  839. > BKB 26 > 40
  840. > KBG 120 > 115
  841. - Damage 8.5% > 7%
  842. - Autocancel 15 > 19
  843. + Up throw damage 10% > 12%
  844. + Angle 77 > 82
  845. - Side B covers less distance
  846. - Up b second hit KBG 133 > 120
  847. > Up b angle first hit 88/86 > 361/60
  848. + Damage 9%/6% > 12%/9%
  849. + KBG 10 > 110
  850. - BKB 130/127/98/90 > 40
  851. - Duration 5 > 3
  852. + Landing lag 25 > 20
  853. + Special fall horizontal momentum 0.3 > 0.5
  854.  
  855. Mewtwo:
  856.  
  857. - Run speed 1.9 > 1.696
  858. > Weight 79 > 85
  859. + Nair landing lag 26 (13) > 17 (9)
  860. + Bair landing lag 26 (13) > 22 (11)
  861.  
  862. Mr. Game & Watch:
  863.  
  864. - Air speed 1.12 > 1
  865. - Dash attack FAF 28 > 37
  866. > Fixed momentum burst glitch when acting out of dash attack
  867. + Active frames 6-21 > 6-28
  868. - Ftilt FAF 37 > 38
  869. - BKB 35 > 10
  870. + Sourspot removed, damage 12/11% > 12%
  871. - Dtilt FAF 24 > 26
  872. + Down B can now be jump cancelled upon absorbing a projectile
  873.  
  874. Ness:
  875.  
  876. - Ground speed 1.4626 > 1.4
  877. - Air speed 0.9588 > 0.93
  878. - All grab variants range decreased
  879. + Down B can now be jump cancelled on the ground
  880. + Replaced ending animation's windbow with a hitbox
  881. > Damage 4%, Angle 361, BKB 40, KBG 60 (no he doesn't have a shine)
  882.  
  883. Palutena:
  884.  
  885. > Dash attack angle 78/35 > 361
  886. - KBG 120/114 > 100
  887. + Ftilt hitbox sizes 4.5/3.5 > 5
  888. + Startup 17 > 13
  889. - Duration 17-39 > 13-29
  890. + FAF 60 > 50
  891. > No longer two hit, now has early and late hit
  892. + Early hit damage 6.34%/5% > 11%
  893. + Late hit damage 6.34%/5% > 8%
  894. + Angle 48 > 361
  895. + Dtilt startup 14 > 7
  896. > Angle 80 > 35
  897. + FAF 36 > 29
  898. - Early hit duration 14-22 > 7-9
  899. - Late hit duration 23-32 > 10-17
  900. - KBG 135 > 100
  901. + BKB 25/20 > 30
  902. - Fsmash damage 18%/16% > 17%/15%
  903. > Dsmash angle 310/290 > 50
  904. + FAF 72 > 62
  905. - Back throw angle 14 > 35
  906. - Side B Barrier duration 240 > 180
  907. - Barrier now gets destroyed when attacked or colliding with fighters
  908.  
  909. Peach:
  910.  
  911. - Dash velocity 1.5 > 1.2
  912. - Ground speed 1.4175 > 1.4
  913. - Jab2 damage 5% > 2%, BKB 10 > 30, KBG 120 > 100
  914. + FAF 19 > 16
  915. - Uthrow FAF 42 > 50
  916. - Dthrow FAF 60 > 65
  917.  
  918. Pikachu:
  919.  
  920. - Ground speed 1.85325 > 1.8
  921. > Weight 79 > 80
  922. > Dthrow BKB 64 > 60
  923.  
  924. Pit:
  925.  
  926. - Jab1 FAF 18 > 20
  927. - Jab2 FAF 20 > 22
  928. - Jab3 FAF 24 > 30
  929. - Rapid jab Finisher FAF 27 > 30
  930. - Dash Attack FAF 34 > 37
  931. - Utilt FAF 32 > 35
  932. > Dtilt angle 80 > 65
  933. - FAF 21 > 24
  934. - Bair FAF 38 > 40
  935. - Uair FAF 38 > 40
  936. - Dair FAF 34 > 36
  937. - Fsmash first hit damage 9% > 8%
  938. - Usmash final hit KBG 125 > 119
  939. - Dsmash FAF 40 > 43
  940. > First hit BKB 10 > 25, KBG 100 > 85
  941. - Uthrow FAF 30 > 38
  942. > Dthrow angle 90 > 70, BKG 70 > 50, KBG 40 > 70
  943. - FAF 33 > 40
  944. - Side B on-hit FAF 28 > 40
  945. + Damage 11.5(g)/9(a)% > 13(g)/11(a)%
  946. - Up B landing lag 8 > 20
  947. + Up B autocancels when landing in SpecialFall
  948.  
  949. ROB:
  950.  
  951. > Gravity 0.115 > 0.09
  952. > Fall speed 1.9 > 1.7
  953. - Fastfall speed 2.6 > 2.3
  954. + Jab 1 damage 3% > 4%
  955. > BKB 4 > 20
  956. + Dash attack damage 7% > 9%
  957. > KBG 80 > 100
  958. > Angle 70 > 60
  959. + Ftilt FAF 34 > 31
  960. > Damage 8%/9%/10%/11% > 10%
  961. > Angles 29/361/65/40/75/60 > 361
  962. > Forward smash damage 18%/14.5%/9%/17%/13.5%/11%/16.5%/12.75%/7.5% > 16%/14%/12%
  963. > Angle 60/39 > 361
  964. > KBG 102/110/123/107/110/117/70/77/90 > 100
  965. > BKB 65/20/32 > 30
  966. + Up smash second hit damage 14.5%/13.5% > 15%
  967. + KBG 98 > 112
  968. - BKB 40 > 30
  969. + Nair damage 11%/8.5% > 12%
  970. > Angle 70/65 > 70
  971. + BKB 20 > 50
  972. > KBG 110 > 100
  973. + Startup 18 > 12
  974. + Autocancel 33 > 27
  975. + FAF 48 > 42
  976. + Fair BKB 10 > 30
  977. - KBG 103 > 100
  978. + Bair damage 14.5%/12.5% > 16%/14%
  979. - BKB 32 > 30
  980. - KBG 100 > 90
  981. + Uair final hit angle 70 > 80
  982. + Autocancel 38 > 32
  983. + FAF 52 > 42
  984. + Dair early hit always meteors
  985. - KBG 110/100 > 100
  986. + BKB 10/20 > 40
  987. + Damage 15%/10% > 18%
  988. + Late hit damage 9.5% > 12%
  989. + FAF 70 > 55
  990. - Up throw damage 12.5% > 12%
  991. - KBG 92 > 90
  992. - Down throw KBG 30 > 50
  993. + BKB 107 > 100
  994. + Neutral B startup 25 > 20
  995. + Fully charged neutral B damage 10% > 12%
  996. + KBG 70 > 90
  997. + Half charge neutral B damage 4.5% > 8%
  998. + Side B aerial version vertical momentum 0 > 2
  999.  
  1000. Robin:
  1001.  
  1002. + Neutral B pressing shield button now goes into charge cancel animation instead of shield
  1003. + Up B can now shoot a single Elwind shot instead of two by default
  1004. > Second shot is activated by pressing the special move button a second time
  1005. > Window to input second Elwind ends frame 29
  1006.  
  1007. Roy:
  1008.  
  1009. + Hitbox positions improved for nearly all normal attacks
  1010. > Ftilt sourspot BKB 0 > 30, KBG 100 > 70
  1011. + Utilt sourspot BKB 5 > 20, KBG 100 > 110
  1012. > Dtilt sourspot BKB 90 > 70
  1013. + Fsmash sourspot BKB 0 > 30, KBG 80 > 70
  1014. + Damage 20/17/12% > 20/12%
  1015. > Nair second hit angle 50 > 361, BKB 45 > 50, KBG 100 > 80
  1016. - Fair active frames 3-6 > 4-7
  1017. + sourspot BKB 0 > 10
  1018. > Bair sourspot BKB 0 > 10, KBG 100 > 70
  1019. > Bair is now reversible
  1020. - Uair active frames 5-14 > 5-10
  1021. > sourspot BKB 5 > 10
  1022. - Dair active frames 6-14 > 6-9
  1023. > Meteor hit BKB 10 > 30, KBG 100 > 80
  1024. + sourspot BKB 0 > 30
  1025.  
  1026. Ryu:
  1027.  
  1028. + Walk speed 0.75 > 0.9
  1029. + Shield size 9.5 > 10.6
  1030. > Traction 0.06 > 0.09
  1031. - Air speed 1.12 > 1.02
  1032. - Dash attack damage 13% > 12%
  1033. > Jab 1 15 WBKB > 30 BKB
  1034. > KBG 100 > 50
  1035. + Damage 2% > 3%
  1036. > Jab 2 24 WBKB > 30 BKB
  1037. > KBG 100 > 50
  1038. + Jab 3 damage 5% > 6%
  1039. - BKB 70 > 50
  1040. + KBG 50 > 100
  1041. - Strong jab KBG 110 > 100
  1042. + Strong forward tilt FAF 35 > 30
  1043. + Second hit damage 6% > 9%
  1044. + Second hit KBG 90 > 100
  1045. - Second hit BKB 60 > 40
  1046. + Weak up tilt damage 2% > 3%
  1047. > BKB 19 > 30
  1048. > KBG 94 > 100
  1049. + Weak down tilt damage 2% > 3%
  1050. + Strong down tilt damage 7%/5.5% > 9%/7%
  1051. > BKB 70 > 60
  1052. + Fsmash knee sourspot turned into sweetspot
  1053. - Sourspot damage 16% > 15%
  1054. - Sweetspot damage 17.5% > 17%
  1055. + BKB 25 > 40
  1056. - KBG 94 > 90
  1057. + Up smash damage 16% > 17%
  1058. - KBG 94 > 90
  1059. - BKB 35 > 30
  1060. - Nair FAF 27 > 28
  1061. - KBG 105 > 100
  1062. + BKB 10 > 20
  1063. - Bair KBG 94 > 90
  1064. + BKB 12 > 20
  1065. + FAF 39 > 38
  1066. + Bair LL 22 (11) > 20 (10)
  1067. + Dair damage 15%/13% > 15%
  1068. > KBG 12/100/80 > 90
  1069. > Grounded hit BKB 70 > 10
  1070. > Grounded hit angle 84 > 280
  1071. > Aerial sourspot angle 48 > 45
  1072. + FAF 42 > 37
  1073. + Autocancel 33 > 31
  1074. + Neutral b FAF 51 > 46
  1075. - True input damage multiplier 1.5x > 1.25x
  1076. + Projectile speed 0.9/1.2/1.5 > 0.7/1.2/1.7
  1077. - Lifetime 100/90/85 > 90/80/75
  1078. - Shakunetsu lifetime 120/100/90 > 75/65/60
  1079. + Damage 5%/5.5%/6% > 6%/7%/8%
  1080. > Grounded hit angle 0 > 60
  1081. > KBG 10 > 45
  1082. + Shakunetsu final hit damage 4% > 8%
  1083. - Side b true input damage multiplier 1.4x > 1.25x
  1084. + Early hit KBG 30 > 80
  1085. - Early hit BKB 105 > 50
  1086. > Damage 9%/10.5%/12% > 8%/10%/12%
  1087. + KBG 50/57/65 > 80
  1088. - BKB 80 > 60
  1089. - Up b true input damage multiplier 1.3x > 1.25x
  1090. > Grounded damage 12%/13.5%/15% > 12.5%/13.5%/14.5%
  1091. + Grounded KBG 58/64/69 > 95
  1092. - Grounded BKB 80 > 50
  1093. + Aerial KBG 49/54/60 > 85
  1094. - Aerial BKB 80 > 50
  1095. + Down b damage taken multiplier 0.5x > 0x
  1096. + Minimum frames before cancelling 25 > 20
  1097.  
  1098. Samus:
  1099.  
  1100. - Ground speed 1.504 > 1.4
  1101. - Air speed 0.98 > 0.89
  1102. > Weight 112 > 110
  1103. - Air mobility decreased
  1104. > Shorthop height increased
  1105. - Jab1 FAF 14 > 18
  1106. > Angle 48 > 361
  1107. - Jab2 FAF 28 > 30
  1108. - Damage 9% > 7%
  1109. > Dash attack is now reversible
  1110. - FAF 34 > 38
  1111. + Utilt FAF 36 > 35
  1112. - Dtilt FAF 34 > 43
  1113. + Dsmash damage 15/14% > 16/15%
  1114.  
  1115. Sheik:
  1116.  
  1117. - Ground speed 2.016 > 1.8
  1118. - Air speed 0.85 > 0.8
  1119. > Utilt first hit is now reversible
  1120. - Fsmash second hit damage 11% > 10%, KBG 75 > 70
  1121. + Second hit hitbox sizes increased
  1122. - Dsmash first hit hitbox sizes decreased
  1123. - Fair hitbox size decreased
  1124. - Bair hitbox sizes decreased
  1125. - Dair hitbox sizes decreased
  1126. > Neutral B now functions as it does in Melee
  1127. > B must be held to charge needles, release B to throw needles
  1128. - Down B no longer grabs the ledge
  1129.  
  1130. Shulk:
  1131.  
  1132. - Air speed 1.06 > 0.94
  1133. > Ground friction 0.044 > 0.08
  1134. - Air jump height slightly decreased
  1135. - Bair landing lag 20 > 24
  1136. - Uair landing lag 20 > 24
  1137.  
  1138. Sonic:
  1139.  
  1140. - Air speed 1.15 > 1.05
  1141. - Dtilt FAF 24 > 28
  1142. - Nair FAF 31 > 40
  1143. - Fair early hit damage 11% > 10%
  1144. + KBG 98 > 100
  1145. - Bair sourspot BKB 18 > 5
  1146. + Uair Second hit BKB 40 > 50
  1147. + KBG 111 > 120
  1148. - FAF 36 > 38
  1149. + Dair Meteor hit BKB 22 > 32
  1150. - Can no longer air dodge out of Spin Dash jump animation
  1151.  
  1152. Toonlink:
  1153.  
  1154. > Ground friction 0.0547 > 0.08
  1155. + Dash velocity 1.5 > 1.8
  1156. - Ground speed 1.7325 > 1.6
  1157. + Air speed 0.94 > 1
  1158. + Can now drop items without going into aerial hookshot
  1159.  
  1160. Villager:
  1161.  
  1162. + Jab 1 BKB 0 > 10
  1163. + Jab 2 BKB 0 > 10
  1164. - Fsmash KBG 100 > 94
  1165. + Dair 2 turnips early hit BKB 10 > 20
  1166. + Dair 3 turnips early hit Damage 14% > 15%
  1167. + BKB 10 > 20
  1168. + Up B now autocancels when landing in SpecialFall
  1169.  
  1170. Wario:
  1171.  
  1172. - Front and Back roll FAF 34 > 35
  1173. - Spot dodge FAF 25 > 27
  1174. + Dsmash rehits properly
  1175. + Nair first hit active frames 4 > 4-6, hitbox position adjusted
  1176. > Dair final hit BKB 10 > 30, KBG 230 > 190
  1177. - Up B vertical distance slightly decreased
  1178.  
  1179. Wii Fit Trainer:
  1180.  
  1181. - Ftilt back hit damage 11% > 10%, BKB 25 > 35
  1182. - Front hit damage 12% > 11%, KBG 115 > 110
  1183. - Utilt FAF 28 > 30
  1184. - Dtilt FAF 23 > 32
  1185. - Fsmash KBG 104 > 99
  1186. + Usmash FAF 50 > 46
  1187. - Dsmash BKB 10 > 30, KBG 90 > 80
  1188. + FAF 48 > 44
  1189. - Nair first hit damage 6% > 5%
  1190. + Second hit BKB 35 > 45
  1191. + Second hit KBG 104 > 110
  1192. - Fair damage 14% > 13%
  1193. + KBG 98 > 100
  1194. - Bair damage 15/10% > 14/9%
  1195. - KBG 103 > 100
  1196. + Uair BKB 10 > 30
  1197. - KBG 120 > 105
  1198. + Up B can now be cancelled by pressing down
  1199. - Up B no longer grabs the ledge while rising, it must be cancelled to grab the ledge
  1200.  
  1201. Yoshi:
  1202.  
  1203. - Ground speed 1.86 > 1.6
  1204. - Air speed 1.28 > 1.2
  1205. - Air accel A 0.068 > 0.028
  1206. + Air friction 0.005 > 0.013
  1207. > weight 107 > 111
  1208. - Can no longer jump out of his egg while shielding
  1209. + No longer takes shield stun
  1210. > Jab 1 BKB 30 > 8, Angle 60/90/50 > 361
  1211.  
  1212. Zelda:
  1213.  
  1214. > Ground friction 0.054 > 0.1
  1215. - Dash velocity 1.6 > 1.3
  1216. - Ground jump height reduced
  1217. - Air speed 1.04 > 0.98
  1218. > Weight 85 > 90
  1219. + Dash attack FAF 39 > 36
  1220. - Ftilt FAF 32 > 36
  1221. + Fsmash FAF 50 > 40
  1222. + Final hit damage 13% > 14%
  1223. + BKB 37 > 50
  1224. - KBG 110 > 98
  1225. - Usmash removed upper body intangibility
  1226. + SDI 1 > 0.667
  1227. - Dsmash FAF 29 > 32
  1228. + Nair landing lag 20 > 18
  1229. + Autocancel frame 38 > 33
  1230. > Fair damage 21.99/7/7 > 20/10/10
  1231. - BKB 58/30/30 > 30/0/0
  1232. + KBG 55/80/80 > 96/80/80
  1233. > Angle 60/65/65 > 361
  1234. > Hitbox active frame 9-14 > 8-11
  1235. + Landing lag 20 > 18
  1236. + Autocancel frame 28 > 25
  1237. + Bair damage 17/5/5 > 20/10/10
  1238. + BKB 5 > 30/0/0
  1239. - KBG 103 > 96/80/80
  1240. + Landing lag 20 > 18
  1241. + Autocancel frame 40 > 26
  1242. + FAF 43 > 33
  1243. + Uair landing lag 28 > 25
  1244. + Autocancel frame 56 > 45
  1245. - Dair landing lag 20 > 24
  1246. - Dair hitbox active frame 14-24 > 14-21
  1247. > Grounded-only hitboxes removed
  1248. - All grab variants: range decreased
  1249. > Uthrow BKB 50 > 80
  1250. > Dthrow BKB 85 > 80, KBG 55 > 42
  1251. > Sibe B angle 110 > 50
  1252. > BKB 27 > 35, KBG 96 > 85
  1253. - Side B manuverability greatly decreased
  1254. - Max angle: unrestricted > 82
  1255. - Projectile acceleration decreased
  1256. - Up B landing lag 22 > 30
  1257. - Down B FAF 30 > 40
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