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- ----------------------
- Melee HD Beta release
- ----------------------
- General:
- -------
- > Melee Air dodge added
- > You can now air dodge in any desired direction with the analog stick
- > Air dodge now leaves all fighters helpless
- > Air dodge landing lag 20 > 10
- > Added Meteor Cancel
- > Input jump shortly after being meteor smashed to cancel all downward momentum
- > Inputting jump too early (even within hitlag frames) will lock you out of the meteor cancel
- > Meteor smash angle = between 260 and 280 degrees (inclusive) knockback angle
- > Powershield buffer removed
- > Powershields can now only be done with a well timed shield button press
- > Powershield window 3 > 4
- > Jab resets now function as they do in Melee
- > Nearly all characters are now capable of jab resetting
- > Added Teeter cancel
- > Certain animations can now be cancelled by teetering over the edge (I.e. RunBrake, aerial attack landing, normal landing)
- > Electric hitlag now behaves as it does in Melee
- > Removed ledge trumping
- > Grabbing the ledge now always refreshes ledge invincibility
- > Ledge invincibility frames 60 > 30
- > Ledge invincibility can now be retained through other actions (such as aerial attacks)
- > Removed the ability to act out of the ledge jump animation
- > Fighters now slide of the edge more consistently throughout their normal actions (I.e. Guarding, standing, landing, etc.)
- > Added the ability to use taunts out of dashing and running
- > Damage animation speed adjusted at low launch speeds (purely aesthetic, does not affect hitstun frames)
- > Opponents launched into walls can now bounce off more than one before hitting the ground
- > Being pushed off an edge while shielding and facing towards the edge no longer causes tumble
- > Grabbing the ledge can now only be done by facing it during normal actions (i.e. while not using special moves)
- > Pressing Z in the air now inputs aerial attacks instead of air dodge
- > Jab1/2/3 can no longer be automatically done by holding A when hitting an opponent
- > Down throws now always send the opponent into tumble regardless of knockback
- > Non-staled move "freshness" bonus removed
- > Non-staled attacks will no longer gain a damage boost of x1.05
- > Full charged smash attack multiplier 1.4 > 1.3671
- > Fixed input for run cancel being inconsistent
- > Fixed not being able to act out of the wall bounce animation, even if hitstun frames was 0
- > Fixed backwards ground jump not halting dash momentum
- > Fixed momentum bug when doing an aerial jump shortly after a dash jump
- > Fixed momentum bug when ledge-cancelling initial jump animation while attempting to dash jump
- Items:
- -----
- Screw Attack:
- > Screw Attack jump now goes into the normal falling animation
- > Added the ability to fastfall during Screw Attack jump
- Cannon:
- > Launching out of a cannon no longer grants players invincibility frames or a hitbox
- > Players launched out of a cannon can now crash into walls
- Stages:
- ------
- > Added platform layout to Midgar Omega
- > Dreamland adjusted platform layout and blastzones
- > Pokemon Stadium Omega adjusted stage size and platform layout
- Characters:
- ----------
- Bayonetta:
- - Air speed 0.97 > 0.92
- + Fsmash FAF 68 > 58
- + Usmash FAF 65 > 53
- + Dsmash FAF 69 > 60
- > BKB 90(g)/10(a) > 60(g)/40(a), KBG 90 > 80/90
- - First hit damage 5% > 2%
- - Fthrow initial Damage 3% > 1%
- - Main hit KBG 140 > 114
- + FAF 50 > 44
- - Bthrow BKB 80 > 50, KBG 70 > 65
- + FAF 50 > 44
- > Dthrow BKB 70 > 60, KBG 30 > 40
- > Uair BKB 15 > 30, KBG 110 > 105
- - Dair landing lag 24 > 30
- > Side B now only slides off the edge with enough forward momentum
- - UP B FAF 26 > 29
- + Up B can be cancelled into Side B (on hit only) on frame 26
- Bowser:
- - Ground speed 1.792 > 1.5
- - Air speed 0.9 > 0.8
- + Neutral B can now Flame Cancel
- - Up B landing lag 30 > 40
- + Up B autocancels when landing in SpecialFall
- > Up B now properly grabs the ledge when shortened
- > Up B can now slide of the edge
- Captain Falcon:
- - Fthrow BKB 55 > 45, KBG 120 > 105
- > Fthrow is now non-weight-based
- - Bthrow BKB 60 > 30
- > Bthrow is now non-weight-based
- - Uthrow FAF 40 > 44
- > Neutral B no longer slides off the edge
- + Neutral B aerial gravity reduced while punching
- - Side B now falls off the edge, causing helplessness
- > Now crashes into walls
- > Aerial gravity reduced while punching
- > Up B now properly grabs the ledge after throwing an opponent
- Charizard:
- + Run speed 2 > 2.07
- + Air speed 0.89 > 1
- > Gravity 0.115 > 0.13
- > Fall speed 1.73 > 1.95
- + Fastfall speed 2.3 > 2.5
- - Jab 1 damage 4% > 3%
- - Jab 2 damage 4% > 3%
- + Jab 3 angle 70/60/50/361 > 75/70/65/60
- + Damage 5% > 6%
- > BKB 30 > 50
- > KBG 142 > 100
- > Dash attack angle 75/80 > 50/60
- > BKB 80 > 60/40
- + KBG 50/45 > 80
- - Ftilt damage 15%/11% > 13%/11%
- + BKB 10 > 20
- - KBG 105/100 > 100
- + FAF 37 > 36
- + Up tilt BKB 30 > 40
- - KBG 117 > 100
- + Damage 10.5% > 12%
- + Dtilt damage 10% > 12%
- - Angle 25 > 30
- + BKB 20 > 30
- > Fsmash damage 20%/19%/17% > 18%/18%/20%
- + BKB 30 > 50
- - KBG 100 > 94
- - Up smash KBG 131 > 112
- + BKB 20 > 50
- + Second hit damage 11% > 12%
- + Down smash outer hitboxes size 6 > 8
- - Outer hitboxes now only hit grounded opponents
- + Outer hitboxes angle 46 > 35
- - Damage 18% > 17%
- + KBG 75/83 > 83
- - Nair damage 13%/10% > 12%/9%
- + Startup 8 > 6
- - Duration 8-31 > 6-15
- - BKB 31/29 > 20
- + KBG 78 > 100
- + FAF 60 > 42
- + Autocancel 38 > 25
- + Sweetspot size 3.5 > 4.5
- + LL 20 (10) > 18 (9)
- + Fair damage 13%/12% > 15%/13%
- - KBG 100 > 90
- + BKB 25 > 30
- > Sweetspot/sourspot changed from timing based to spacing (claw is the sweetspot)
- + Sweetspot sizes 4.6/4.8 > 5
- + Bair hitboxes size 5/4.5/4.5/3.5/3.5 > 6/4/5/4/5
- + Sourspot closest to the tip of the tail is now a sweetspot
- - Priorities changed; sweetspot is harder to hit
- > KBG 105/103/98 > 100
- + BKB 30/20 > 30
- + Up air damage 13% > 15%
- - KBG 105 > 95
- + BKB 30 > 41
- + Dair LL 34 (17) > 28 (14)
- > Hitboxes hit both grounded and aerial opponents
- + Damage 12%/10.5% > 16%
- + FKB 50 > BKB 40
- - Landing hitbox removed
- - Fthrow KBG 100 > 80
- + BKB 40 > 60
- + Bthrow KBG 75 > 80
- + Up throw damage 3%/8% > 9%/3%
- + KBG 100 > 115
- + BKB 50 > 70
- - Angle 85 > 80
- + Down B damage 14% > 18%
- + Up B final hit damage 5% > 6%
- + Multihit hitboxes angle 70/100 > 366
- + Final hit angle 69 > 80
- + Side B second hit damage 15% > 17%
- + Shield damage 0 > 30
- Cloud:
- - Run speed 1.97 > 1.77
- - Walk speed 1.1 > 1
- - Air speed 1.1 > 0.97
- > Gravity 0.115 > 0.11
- > Weight 99 > 100
- > Jab 1 BKB 34 > 42
- > Jab 2 BKB 27 > 33
- - Jab 3 angle 30 > 40
- + BKB 12 > 50
- - KBG 146 > 100
- - Dash attack shield damage 20 > 0
- - Damage 12%/9% > 11%/8%
- + Late hit BKB 30 > 50
- - Ftilt damage 13.5% > 11%
- + BKB 18 > 20
- - Up tilt damage 9% > 8%
- > BKB 40 > 46
- - FAF 27 > 30
- > Down tilt BKB 50 > 60
- > KBG 92 > 100
- - Up smash damage 16%/14%/13%/11% > 14%/13%/12%/8%
- + BKB 20/10 > 40/20
- - Early/mid hit KBG 105 > 100
- - Down smash first hit damage 6.5% > 5%
- + Second hit damage 9% > 10%
- + Second hit BKB 5 > 35
- - Second hit KBG 123 > 100
- - Nair damage 9.5% > 9%
- + BKB 10 > 20
- > Angle 40 > 361
- - Fair removed lingering hitboxes
- + Early hit duration 2 > 4
- > Damage 16%/15%/14% > 15%
- > Early hit angle 270/60/45 > 270/361
- > Easier to meteor with
- + BKB 18/15/12 > 20
- > Hitlag multiplier 1.4/1 > 1
- - Bair KBG 105/100 > 100
- + BKB 14 > 20
- + FAF 42 > 37
- + Autocancel 37 > 32
- - Uair KBG 100 > 82
- + BKB 37/33 > 42
- - Damage 12%/9% > 13%/8%
- - Late hit duration 10-25 > 10-20
- + FAF 45 > 35
- - Autocancel 26 > 31
- > Hitlag multiplier 1.2/1 > 1
- - Dair KBG 120/108/127 > 100/55
- + BKB 10 > 20/80
- - Late damage 9% > 8%
- - Autocancel window 43 > 48
- > Hitlag multiplier 1.3/1 > 1
- + Dair LL 40 (20) > 30 (15)
- + Neutral B FAF 61 > 51
- - Lifetime (frames) 120 > 60
- + Grounded speed 1.6 > 2
- - Side B final hit damage 7% > 6%
- + Aerial horizontal momentum multiplier 0.82/0.8 > 1
- + First hit FAF 41 > 31
- - Down B Limit charge per frame 28 > 20
- + Percent dealt needed to fully charge 200% > 150%
- - Limit stat multipliers lowered
- - Dash accel B 1.25 > 1.1
- - Run speed 1.25 > 1.1
- - Air accel A 1.25 > 1.2
- - Air speed 1.2 > 1.1
- > Fall speed 1.25 > 1.1
- > Gravity 1.18 > 1.1
- - Back throw angle 36 > 38
- + Forward throw angle 57 > 49
- > Down B pressing shield button during limit charge now goes into charge cancel animation instead of shield
- - Windbox removed from limit charge animation
- Corrin:
- > Down B counter FKB 135/126 > BKB 80, KBG 85
- - FAF 41 > 50
- Diddy Kong:
- > Weight 90 > 85
- > Fall speed 2.55 > 2.4
- - Fastfall speed 2.95 > 2.8
- - Maximum bananas 2 > 1
- > Jab 1 FKB 16/18/24 > BKB 15
- > Jab 1 transition frames 18 > 14
- > Angle 105/78/45 > 90/70/45
- > Jab 2 FKB 16/18/24 > BKB 15
- > Jab 2 transition frames 16 > 14
- > Angle 100/78/45 > 90/70/45
- + Dash attack final hit hitbox size 4.5 > 5.5
- - Ftilt KBG 106 > 100
- + FAF 37 > 34
- > Utilt KBG 152 > 140
- > BKB 20 > 30
- + Dtilt damage 6.5% > 7%
- - KBG 90 > 75
- - Fsmash first hit damage 6% > 5%
- - Up smash last hit KBG 158 > 150
- + Last hit damage 6% > 7%
- + Down smash KBG 72 > 75
- - First hit damage 16% > 15%
- + Nair FAF 46 > 43
- - Duration 8-30 > 8-24
- + Hitbox sizes 2.5 > 4.5
- > KBG 114 > 100
- + BKB 15 > 30
- + Fair Damage 13/8% > 14/9%
- - Landing lag 20 > 24
- - KBG 101 > 80
- + BKB 18 > 30
- + FAF 42 > 40
- - Late hit duration 9-19 > 9-16
- - Bair Damage 10% > 9%
- - Autocancel 19 > 22
- - Landing lag 16 (8) > 18 (9)
- > BKB 12 > 30
- - Uair Damage 12% > 11%
- > Angle 361 > 80
- + BKB 10 > 30
- > Dair damage 15%/13% > 14%
- > BKB 0/37 > 30
- + FAF 49 > 44
- + Fthrow KBG 65 > 70
- - BKB 78 > 70
- - Uthrow FAF 28 > 36
- + Uthrow releases opponents closer to Diddy
- + Side B stick meteor jump KBG 40 > 100
- + Kick KBG 50 > 80
- - Kick BKB 80 > 30
- - Early kick damage 16% > 15%
- - Side B stick attack throw angle 105 > 361
- + Damage 6% > 10%
- - BKB 65 > 10
- - KBG 100 > 80
- - Up B jump KBG 100/106 > 90/100
- + Getting hit out of Up B now puts Diddy in the normal damage animation
- Donkey Kong:
- - Air speed 1.02 > 1
- + Neutral B no longer leaves DK helpless
- Dr. Mario:
- + Air speed 0.89 > 0.9
- - Fastfall speed 2.4 > 2.3
- + Walk speed 0.902 > 1.1
- Duck Hunt:
- + Up B autocancels when landing in SpecialFall
- + Up B can now be cancelled by pressing down
- - Up B no longer grabs the ledge while rising, it must be cancelled to grab the ledge
- Falco:
- - Air speed 0.93 > 0.83
- + Walk speed 1.28 > 1.4
- + Run speed 1.472 > 1.5
- - Fair landing lag 20 > 22
- + Side B can now be shortened by pressing B
- + Up B can now grab the ledge on startup
- > Down B now functions as it does in Melee
- > Added new animations
- > You can now hold B to stay in reflector
- > You can now turn around while in reflector
- > Down B now stalls in the air properly
- - Earliest frame to jump cancel 1 > 4
- Fox:
- - Initial dash velocity 2.5 > 1.9
- + Run speed 2.184 > 2.2
- - Air speed 0.96 > 0.83
- + Walk speed 1.45 > 1.6
- - Ftilt BKB 10 > 0, KBG 110 > 100
- - Nair no longer autocancels on a full hop
- + Side B can now be shortened by pressing B
- - Side B max horizontal distance decreased to match Melee
- + Up B can now grab the ledge on startup
- Ganondorf:
- + Air jump height 24 > 26
- - Dtilt FAF 25 > 32
- > Utilt windboxes removed
- > Damage 30%/25%/23% > 28%
- > Angle 361/80/90 > 361
- + BKB 80/60 > 80
- + Fsmash sourspot removed
- + BKB 35 > 40
- - Bair damage 16%/17% > 16%
- + Duration 10-12 > 10-15
- + Autocancel 22 > 19
- + Down B grounded damage 15%/14% > 17%
- - KBG 85 > 75
- + Fthrow KBG 45 > 105
- - BKB 68 > 45
- - total damage 13% > 9%
- - Bthrow total damage 11% > 9%
- > Uthrow BKB 60 > 70, KBG 114 > 105
- - Total damage 12% > 7%
- - FAF 32 > 42
- > Dthrow BKB 73 > 75
- Greninja:
- > Gravity 0.205 > 0.18
- > Fall speed 2.9 > 3.2
- + Fastfall speed 3.45 > 3.6
- > Weight 87 > 85
- - Fair landing lag 15 (8) > 20 (10)
- + Uair landing lag 24 (12) > 20 (10)
- - Final hit angle 105/70 > 80/70
- + Grabbox fixed on up b
- - Uncharged neutral B lifetime 60 > 20
- - Fully charged lifetime 60 > 40
- Ike:
- + Side B can now be jump cancelled on the ground
- + Run speed 1.5 > 1.55
- + Initial dash velocity 1.5 > 2
- - Air speed 1.1 > 1.034
- + Walk speed 0.869 > 1.1
- > Jab 1 angle 60 > 65
- > KBG 100 > 80
- > BKB 8 > 20
- > Jab 2 BKB 0 > 30
- > KBG 100 > 80
- > Angle 361 > 65
- - Damage 4% > 3%
- + Jab 3 BKB 10 > 50
- - KBG 150 > 120
- + Damage 6% > 7%
- - Dash attack damage 17%/15%/12% > 15%/11%
- - Angle 361 > 50
- - KBG 122 > 90
- + BKB 14/20 > 50/30
- + Ftilt KBG 97 > 100
- - Startup 12 > 14
- + FAF 43 > 35
- - BKB 30 > 20
- - Upward and downward angled ftilt now match non-angled ftilt
- + Up tilt BKB 25 > 40
- + FAF 44 > 40
- + Dtilt damage 10% > 11%
- > KBG 110 > 70
- > BKB 20 > 70
- + FAF 29 > 25
- + Fsmash sourspot removed
- + KBG 88 > 90
- + BKB 30 > 40
- + FAF 84 > 70
- + Up smash damage 17% > 19%
- + BKB 40 > 50
- + FAF 71 > 61
- - Down smash damage 15%/19%/15% > 17%/15%/10%
- + Angle 48/44/70 > 40/361
- > BKB 40/20/30 > 30
- > Front hit is now the stronger hit
- + FAF 71 > 51
- - Nair startup 6 > 12
- + Angle 65/55/361 > 75
- > BKB 25/20 > 40
- > KBG 100 > 90
- > Damage 14%/12%/11%/10%/9% > 12%
- + Fair damage 16%/15%/12%/14% > 16%/14%
- - KBG 105 > 100
- + BKB 20 > 30/20
- > Sourspot effect Slash > None
- + Bair damage 14% > 15%
- - KBG 102 > 100
- + BKB 20 > 30
- + Autocancel 35 > 30
- + Up air damage 13% > 15%
- - KBG 109 > 100
- + BKB 12 > 40
- - Startup 7 > 13
- + Autocancel 41 > 35
- + FAF 51 > 40
- + LL 20 (10) > 15 (8)
- + Dair damage 16% > 17%
- + Sourspot removed
- + BKB 20 > 40
- + Autocancel 45 > 35
- + FAF 55 > 45
- + Standing grab size 3.1 > 4.1
- + Dash grab size 2.5 > 3.5
- + Pivot grab size 3.1 > 4.1
- + Up throw KBG 120 > 140
- - Down throw KBG 44 > 100
- - Forward throw angle 27 > 30
- + Back throw angle 45 > 35
- - Neutral B FAF 53 > 79
- King Dedede:
- + Air speed 0.72 > 0.78
- > Fall speed 2.5 > 2.25
- - Fastfall speed 3.2 > 2.8
- + Fair LL 30 (15) > 24 (12)
- + Jab 1 hitbox sizes 2.5 > 3.5
- + Tip hitbox angle 361 > 115
- + Hammer hitbox angle 361 > 70
- + BKB 13 > 20
- + KBG 90/65 > 80
- - Dash attack damage 20%/16% > 16%/12%
- + KBG 55 > 100
- - BKB 90 > 40/35
- - Forward tilt damage 13%/12% > 12%/10%
- + Early hit BKB 20 > 30
- - Late hit damage 7%/8% > 8%/6%
- - Early hit duration 11-21 > 11-14
- + Late hit duration 22-23 > 15-23
- + FAF 40 > 36
- + Up tilt startup 9 > 7
- > Damage 12.5%/11% > 12%
- + KBG 116 > 120
- - BKB 35 > 30
- + Down tilt early hit BKB 10 > 20
- - Duration 7-18 > 7-13
- - Forward smash clean damage 27% > 24%
- + KBG 90 > 93
- + BKB 20 > 30
- + Shockwave KBG 50 > 90
- - Shockwave BKB 90 > 50
- > Up smash damage 19%/16%/14%/11% > 16%
- + BKB 28 > 40
- - Down smash damage 17% > 15%
- - KBG 90 > 80
- + BKB 10 > 50
- + Angle 361/30 > 35
- + Nair BKB 10 > 40
- > KBG 115 > 100
- + Early hit damage 12% > 14%
- + Fair BKB 0 > 30
- - KBG 100 > 88
- + Bair BKB 0 > 10
- - Damage 14%/9% > 13%/7%
- - Duration 6-21 > 6-16
- + Uair early hit BKB 10 > 30
- - Damage 14.5%/10% > 14%/9%
- > Angle 80/75/70 > 80/70
- + Dair multihit angle 270/120 > 366
- + Final hit BKB 18 > 40
- > Final hit KBG 140 > 150
- - Autocancel 28 > 35
- - Down throw KBG 47 > 82
- > BKB 65 > 70
- - Forward throw angle 40 > 361
- + Back throw angle 60 > 361
- - Hit portion damage 5% > 4%
- + Ledge grabbox added to up b cancel animation
- + Landing lag 30 > 24
- + Neutral b inhaling frames after letting go 16 > 10
- - Gordo damage 16%/15%/14%/11% > 12%/11%/10%/9%
- > BKB 70 > 50
- > KBG 66 > 80
- - Lifetime 600 > 120
- > Bounces until despawn 12 > 3
- + Percent to reflect 2% > 999%
- - Chance to stick 50% > 0%
- + Down b uncharged damage 11%/10% > 12%
- > Fully charged damage 38%/28%/27%/16% > 32%
- - Fully charged KBG 66/70 > 70
- + Fully charged BKB 5/10 > 30
- + Up B added a hitbox while Dedede is jumping
- > Up B now properly grabs the ledge when cancelling
- Kirby:
- + Ground speed 1.45 > 1.5
- > Weight 83 > 79
- - Jab1 FAF 11 > 16
- - Jab2 FAF 9 > 16
- > Dash attack final hit BKB 10 > 40
- - Ftilt FAF 24 > 28
- > Utilt BKB 35 > 40
- + Dtilt BKB 20 > 40
- - KBG 60 > 40
- + Fair landing lag 22 > 18
- + Bair landing lag 24 > 15
- + Damage 13.5% > 14%
- + Active frames 6-17 > 6-20
- + Autocancel frame 32 > 28
- > BKB 20/0 > 10/0
- > KBG 105/112 > 100
- - FAF 33 > 40
- + Uair Damage 12% > 15%
- > Angle 70/361 > 361
- + BKB 10 > 30
- - KBG 117 > 100
- - FAF 31 > 36
- + Dair landing lag 28 > 20
- + BKB 20 > 30
- - FAF 53 > 55
- > Dthrow BKB 80 > 40
- - FAF 75 > 80
- - Neutral B startup frames 11 > 15
- - Endlag frames 10 > 20
- Link:
- - Ground speed 1.394 > 1.3
- - Dsmash BKB 33/30 > 26/20
- + Can now drop items without going into aerial clawshot
- + Grounded and aerial tether speed increased
- > Aerial tether now hits once
- > Angle 35 > 361, BKB 50 > 30, KBG 30 > 40
- Little Mac:
- > Fall speed 2.15 > 2.05
- > Fast fall speed 2.92 > 2.75
- + Air speed 1 > 1.04
- + Jab1 KBG 60 > 80
- + Active frames 1 > 1-2
- + Jab2 KBG 60 > 80
- + Jab3 active frames 4 > 4-5
- > Dash attack angle 50/60/70 > 361
- + BKB 40 > 55
- + Utilt BKB 30 > 35
- + KBG 113 > 120
- + Dtilt BKB 30 > 45
- + Usmash FAF 47 > 42
- + Sweetspot KBG 76 > 82
- + Sourspot KBG 96 > 104
- + Nair landing lag 16 > 15
- > Angle 366/80 > 361
- + Fair landing lag 22 > 15
- + BKB 0 > 10
- + Bair landing lag 26 > 15
- > Fixed missing hitbox
- + BKB 0 > 5
- + Startup frame 11 > 7
- + Uair landing lag 22 > 18
- + Dair landing lag 30 > 20
- - Fair angle 30 > 361
- > Uair KBG 120 > 100
- - FAF 32 > 36
- + Standing grab range increased
- + Fthrow FAF 45 > 40
- + Bthrow FAF 48 > 42
- + Uthrow FAF 41 > 38
- + Dthrow FAF 45 > 42
- > Angle 100 > 85
- Lucario:
- > Aura removed
- + Crawl forward speed 0.7 > 1
- + Crawl backward speed 0.5 > 0.7
- + Walk speed 1.05 > 1.3
- + Run speed 1.6 > 1.85
- > Fall speed 1.95 > 2
- > Weight 102 > 100
- - Dash jump covers slightly less distance
- + Jab 1 damage 2.5% > 3%
- > Angle 80/55 > 70/55
- > KBG 10 > 50
- > BKB 33/32 > 30
- + Jab 2 damage 2.5% > 3%
- > Angle 60/90/45 > 60/80
- > BKB 38/32/50 > 30
- > KBG 20 > 50
- + Jab 3 damage 3% > 4%
- + Dash attack BKB 12 > 40/50
- - KBG 139 > 100
- + Early hit damage 9% > 10%
- > Early angle 47 > 50
- + FAF 42 > 37
- > Forward tilt damage 6%/6% > 4%/7%
- + Second hit KBG 100 > 120
- - Second hit BKB 60 > 50
- + FAF 33 > 28
- > All angles match non-angled
- + Up tilt damage 5.5%/6.5% > 9%
- > Angle 86 > 96
- > KBG 117 > 110
- > BKB 30/40 > 40
- + Down tilt damage 5% > 9%
- > KBG 114 > 100
- + Forward smash damage 16%/13% > 18%/14%
- - KBG 110 > 99
- - BKB 40 > 30/20
- + Late hit duration 24-25 > 24-27
- + FAF 55 > 45
- + Up smash damage 14%/12% > 16%/14%
- - First hit damage 7% > 4%
- + FAF 64 > 54
- + Down smash damage 14.8% > 15%
- + BKB 20 > 30
- - KBG 100 > 90
- - Angle 33 > 35
- + FAF 55 > 45
- > Nair damage 8.7%/6.5% > 9%/6%
- + Second hit startup 10 > 5
- + FAF 43 > 38
- + Second hit BKB 15 > 30
- + Fair damage 6% > 7%
- + Duration 7-8 > 7-9
- > Angle 64 > 70
- > BKB 20 > 50
- > KBG 110 > 100
- - Bair duration 16-24 > 16-21
- + Bair LL 22 (11) > 20 (10)
- - KBG 100 > 98
- + FAF 37 > 36
- > Autocancel 29 > 24
- + Uair FAF 39 > 34
- + Uair LL 22 (11) > 18 (9)
- + BKB 30 > 40
- - KBG 110 > 108
- + Side b damage 13% > 16%
- - KBG 86 > 80
- - BKB 66 > 50
- > Neutral B lifetime 600 > 70
- > Minimum projectile speed 1 > 1.5
- - Maximum projectile speed 2.5 > 2
- ` > Maximum Aura Sphere size 2.6 > 2
- + Charge time 90 > 60
- - Minimum damage 6.9% > 5%
- + Back throw damage 10% > 11%
- - Angle 35 > 40
- - BKB 54 > 50
- + KBG 64 > 80
- > Down throw KBG 70 > 40
- > BKB 68 > 100
- > Angle 80 > 270
- + Up throw KBG 100 > 70
- + BKB 80 > 70
- - Up B distance decreased
- + Can now grab the ledge while moving down
- Lucas:
- > Weight 90 > 94
- > Fall speed 2.3 > 2.1
- > Fast fall speed 2.7 > 2.53
- + Can now drop items without going into aerial tether
- > Air jump animation edited to improve DJC'd aerials
- - Dash attack FAF 33 > 38
- + Nair final hit KBG 146 > 165, active frames 26 > 26-27
- > Angle 60 > 55
- + FAF 42 > 40
- - Fair FAF 38 > 40
- + Bair FAF 42 > 39
- + Dair startup frame 10 > 5
- > final hit KBG 120/130 > 130
- > Angle 361/270 > 270
- - Final hit damage 6% > 5%
- + PK fire BKB 0 > 20
- - Up B launch distance shortened slightly
- + Up B missed PK thunder FAF 60 > 40
- Luigi:
- - Dash velocity 1.5 > 1.3
- - Ground speed 1.5 > 1.34
- - Air speed 0.72 > 0.68
- Mario:
- - Dash velocity 1.6 > 1.5
- - Ground speed 1.6 > 1.5
- - Air speed 0.92 > 0.86
- Marth:
- - Air speed 1.02 > 0.9
- Megaman:
- + Dash/Run acceleration slightly increased
- + Utilt RCO lag removed
- - Removed intangibility
- + Dtilt hitbox adjusted to prevent whiffing at close range
- + Usmash final hit KBG 160 > 180
- + Dsmash active frames 17-43 > 14-40
- + FAF 74 > 65
- - No longer rehits multiple times, only can hit twice
- + First hit damage 10% > 18%
- - Sourspot (second hit) damage 10% > 7%
- + BKB 10 > 30
- - KBG 120 > 100
- > Fair BKB 15/12 > 25/15, KBG 114 > 100, Angle 52 > 50
- + Bair autocancel frame 40 > 32
- - Uair damage 10/9.5/8.75/8% > 10/9/8/7
- + BKB 35/30/20/10 > 40/35/30
- - KBG 116 > 110/100
- - Dair lifetime reduced to 20 frames
- > BKB 60(g)/5(a) > 40(g)/20(a), KBG 90(g)/100(a) > 90
- > Dthrow angle 85 > 80, BKB 68 > 65, KBG 45 > 65
- - Up B removed intangibility
- - Down B startup FAF 28 > 34
- + Down B leaf shield throw FAF 50 > 45
- Meta Knight:
- + Air speed 0.9 > 1
- > Fall speed 2.6 > 2.4
- - Fastfall speed 3.2 > 3
- > Traction 0.07 > 0.09
- - Dash attack early hit duration 7-12 > 7-9
- > Early hit angle 60/70/80 > 60/65/70
- + Early hit BKB 40 > 50
- + Late hit added 10-12
- > Late hit damage 6%
- > Late hit angle 50/55/60
- > Late hit BKB 30
- > Late hit KBG 80
- - Ftilt first hit damage 4% > 2%
- + Ftilt first hit angle 68/85 > 361
- - Ftilt second hit damage 4% > 2%
- + Ftilt third hit damage 5% > 7%
- > Up tilt KBG 126 > 110
- + Up tilt BKB 25/20 > 40/25
- + Down tilt inner hitbox angle 361 > 80
- + Inner hitbox angle BKB 20 > 60
- - Outer hitbox damage 7% > 5%
- > Outer hitbox KBG 100 > 120
- + Outer hitbox X-coords 13 > 15
- - Startup 3 > 6
- - FAF 19 > 22
- + Hitbox sizes 2.2/3.2 > 2.7/4.2
- + Forward smash BKB 10 > 30
- + Up smash secondary hitbox sizes 4.5 > 5.5
- + Nair BKB 20 > 30
- - Nair KBG 102 > 100
- + Late hit damage 8% > 9%
- - Late hit BKB 16 > 10
- - LL 15 (8) > 18 (9)
- - Fair first hit damage 3%/4% > 2%
- - Fair second hit damage 3%/4% > 2%
- + Fair third hit damage 5% > 6%
- - Autocancel 25 > 31
- - Bair first hit damage 3%/4% > 2%
- - Bair second hit damage 4%/5% > 2%
- + Bair final hit damage 6% > 8%
- - Bair final hit KBG 177 > 150
- + Bair final hit BKB 25 > 30
- > Uair angle 80/63 > 78/60
- > BKB 26 > 40
- > KBG 120 > 115
- - Damage 8.5% > 7%
- - Autocancel 15 > 19
- + Up throw damage 10% > 12%
- + Angle 77 > 82
- - Side B covers less distance
- - Up b second hit KBG 133 > 120
- > Up b angle first hit 88/86 > 361/60
- + Damage 9%/6% > 12%/9%
- + KBG 10 > 110
- - BKB 130/127/98/90 > 40
- - Duration 5 > 3
- + Landing lag 25 > 20
- + Special fall horizontal momentum 0.3 > 0.5
- Mewtwo:
- - Run speed 1.9 > 1.696
- > Weight 79 > 85
- + Nair landing lag 26 (13) > 17 (9)
- + Bair landing lag 26 (13) > 22 (11)
- Mr. Game & Watch:
- - Air speed 1.12 > 1
- - Dash attack FAF 28 > 37
- > Fixed momentum burst glitch when acting out of dash attack
- + Active frames 6-21 > 6-28
- - Ftilt FAF 37 > 38
- - BKB 35 > 10
- + Sourspot removed, damage 12/11% > 12%
- - Dtilt FAF 24 > 26
- + Down B can now be jump cancelled upon absorbing a projectile
- Ness:
- - Ground speed 1.4626 > 1.4
- - Air speed 0.9588 > 0.93
- - All grab variants range decreased
- + Down B can now be jump cancelled on the ground
- + Replaced ending animation's windbow with a hitbox
- > Damage 4%, Angle 361, BKB 40, KBG 60 (no he doesn't have a shine)
- Palutena:
- > Dash attack angle 78/35 > 361
- - KBG 120/114 > 100
- + Ftilt hitbox sizes 4.5/3.5 > 5
- + Startup 17 > 13
- - Duration 17-39 > 13-29
- + FAF 60 > 50
- > No longer two hit, now has early and late hit
- + Early hit damage 6.34%/5% > 11%
- + Late hit damage 6.34%/5% > 8%
- + Angle 48 > 361
- + Dtilt startup 14 > 7
- > Angle 80 > 35
- + FAF 36 > 29
- - Early hit duration 14-22 > 7-9
- - Late hit duration 23-32 > 10-17
- - KBG 135 > 100
- + BKB 25/20 > 30
- - Fsmash damage 18%/16% > 17%/15%
- > Dsmash angle 310/290 > 50
- + FAF 72 > 62
- - Back throw angle 14 > 35
- - Side B Barrier duration 240 > 180
- - Barrier now gets destroyed when attacked or colliding with fighters
- Peach:
- - Dash velocity 1.5 > 1.2
- - Ground speed 1.4175 > 1.4
- - Jab2 damage 5% > 2%, BKB 10 > 30, KBG 120 > 100
- + FAF 19 > 16
- - Uthrow FAF 42 > 50
- - Dthrow FAF 60 > 65
- Pikachu:
- - Ground speed 1.85325 > 1.8
- > Weight 79 > 80
- > Dthrow BKB 64 > 60
- Pit:
- - Jab1 FAF 18 > 20
- - Jab2 FAF 20 > 22
- - Jab3 FAF 24 > 30
- - Rapid jab Finisher FAF 27 > 30
- - Dash Attack FAF 34 > 37
- - Utilt FAF 32 > 35
- > Dtilt angle 80 > 65
- - FAF 21 > 24
- - Bair FAF 38 > 40
- - Uair FAF 38 > 40
- - Dair FAF 34 > 36
- - Fsmash first hit damage 9% > 8%
- - Usmash final hit KBG 125 > 119
- - Dsmash FAF 40 > 43
- > First hit BKB 10 > 25, KBG 100 > 85
- - Uthrow FAF 30 > 38
- > Dthrow angle 90 > 70, BKG 70 > 50, KBG 40 > 70
- - FAF 33 > 40
- - Side B on-hit FAF 28 > 40
- + Damage 11.5(g)/9(a)% > 13(g)/11(a)%
- - Up B landing lag 8 > 20
- + Up B autocancels when landing in SpecialFall
- ROB:
- > Gravity 0.115 > 0.09
- > Fall speed 1.9 > 1.7
- - Fastfall speed 2.6 > 2.3
- + Jab 1 damage 3% > 4%
- > BKB 4 > 20
- + Dash attack damage 7% > 9%
- > KBG 80 > 100
- > Angle 70 > 60
- + Ftilt FAF 34 > 31
- > Damage 8%/9%/10%/11% > 10%
- > Angles 29/361/65/40/75/60 > 361
- > Forward smash damage 18%/14.5%/9%/17%/13.5%/11%/16.5%/12.75%/7.5% > 16%/14%/12%
- > Angle 60/39 > 361
- > KBG 102/110/123/107/110/117/70/77/90 > 100
- > BKB 65/20/32 > 30
- + Up smash second hit damage 14.5%/13.5% > 15%
- + KBG 98 > 112
- - BKB 40 > 30
- + Nair damage 11%/8.5% > 12%
- > Angle 70/65 > 70
- + BKB 20 > 50
- > KBG 110 > 100
- + Startup 18 > 12
- + Autocancel 33 > 27
- + FAF 48 > 42
- + Fair BKB 10 > 30
- - KBG 103 > 100
- + Bair damage 14.5%/12.5% > 16%/14%
- - BKB 32 > 30
- - KBG 100 > 90
- + Uair final hit angle 70 > 80
- + Autocancel 38 > 32
- + FAF 52 > 42
- + Dair early hit always meteors
- - KBG 110/100 > 100
- + BKB 10/20 > 40
- + Damage 15%/10% > 18%
- + Late hit damage 9.5% > 12%
- + FAF 70 > 55
- - Up throw damage 12.5% > 12%
- - KBG 92 > 90
- - Down throw KBG 30 > 50
- + BKB 107 > 100
- + Neutral B startup 25 > 20
- + Fully charged neutral B damage 10% > 12%
- + KBG 70 > 90
- + Half charge neutral B damage 4.5% > 8%
- + Side B aerial version vertical momentum 0 > 2
- Robin:
- + Neutral B pressing shield button now goes into charge cancel animation instead of shield
- + Up B can now shoot a single Elwind shot instead of two by default
- > Second shot is activated by pressing the special move button a second time
- > Window to input second Elwind ends frame 29
- Roy:
- + Hitbox positions improved for nearly all normal attacks
- > Ftilt sourspot BKB 0 > 30, KBG 100 > 70
- + Utilt sourspot BKB 5 > 20, KBG 100 > 110
- > Dtilt sourspot BKB 90 > 70
- + Fsmash sourspot BKB 0 > 30, KBG 80 > 70
- + Damage 20/17/12% > 20/12%
- > Nair second hit angle 50 > 361, BKB 45 > 50, KBG 100 > 80
- - Fair active frames 3-6 > 4-7
- + sourspot BKB 0 > 10
- > Bair sourspot BKB 0 > 10, KBG 100 > 70
- > Bair is now reversible
- - Uair active frames 5-14 > 5-10
- > sourspot BKB 5 > 10
- - Dair active frames 6-14 > 6-9
- > Meteor hit BKB 10 > 30, KBG 100 > 80
- + sourspot BKB 0 > 30
- Ryu:
- + Walk speed 0.75 > 0.9
- + Shield size 9.5 > 10.6
- > Traction 0.06 > 0.09
- - Air speed 1.12 > 1.02
- - Dash attack damage 13% > 12%
- > Jab 1 15 WBKB > 30 BKB
- > KBG 100 > 50
- + Damage 2% > 3%
- > Jab 2 24 WBKB > 30 BKB
- > KBG 100 > 50
- + Jab 3 damage 5% > 6%
- - BKB 70 > 50
- + KBG 50 > 100
- - Strong jab KBG 110 > 100
- + Strong forward tilt FAF 35 > 30
- + Second hit damage 6% > 9%
- + Second hit KBG 90 > 100
- - Second hit BKB 60 > 40
- + Weak up tilt damage 2% > 3%
- > BKB 19 > 30
- > KBG 94 > 100
- + Weak down tilt damage 2% > 3%
- + Strong down tilt damage 7%/5.5% > 9%/7%
- > BKB 70 > 60
- + Fsmash knee sourspot turned into sweetspot
- - Sourspot damage 16% > 15%
- - Sweetspot damage 17.5% > 17%
- + BKB 25 > 40
- - KBG 94 > 90
- + Up smash damage 16% > 17%
- - KBG 94 > 90
- - BKB 35 > 30
- - Nair FAF 27 > 28
- - KBG 105 > 100
- + BKB 10 > 20
- - Bair KBG 94 > 90
- + BKB 12 > 20
- + FAF 39 > 38
- + Bair LL 22 (11) > 20 (10)
- + Dair damage 15%/13% > 15%
- > KBG 12/100/80 > 90
- > Grounded hit BKB 70 > 10
- > Grounded hit angle 84 > 280
- > Aerial sourspot angle 48 > 45
- + FAF 42 > 37
- + Autocancel 33 > 31
- + Neutral b FAF 51 > 46
- - True input damage multiplier 1.5x > 1.25x
- + Projectile speed 0.9/1.2/1.5 > 0.7/1.2/1.7
- - Lifetime 100/90/85 > 90/80/75
- - Shakunetsu lifetime 120/100/90 > 75/65/60
- + Damage 5%/5.5%/6% > 6%/7%/8%
- > Grounded hit angle 0 > 60
- > KBG 10 > 45
- + Shakunetsu final hit damage 4% > 8%
- - Side b true input damage multiplier 1.4x > 1.25x
- + Early hit KBG 30 > 80
- - Early hit BKB 105 > 50
- > Damage 9%/10.5%/12% > 8%/10%/12%
- + KBG 50/57/65 > 80
- - BKB 80 > 60
- - Up b true input damage multiplier 1.3x > 1.25x
- > Grounded damage 12%/13.5%/15% > 12.5%/13.5%/14.5%
- + Grounded KBG 58/64/69 > 95
- - Grounded BKB 80 > 50
- + Aerial KBG 49/54/60 > 85
- - Aerial BKB 80 > 50
- + Down b damage taken multiplier 0.5x > 0x
- + Minimum frames before cancelling 25 > 20
- Samus:
- - Ground speed 1.504 > 1.4
- - Air speed 0.98 > 0.89
- > Weight 112 > 110
- - Air mobility decreased
- > Shorthop height increased
- - Jab1 FAF 14 > 18
- > Angle 48 > 361
- - Jab2 FAF 28 > 30
- - Damage 9% > 7%
- > Dash attack is now reversible
- - FAF 34 > 38
- + Utilt FAF 36 > 35
- - Dtilt FAF 34 > 43
- + Dsmash damage 15/14% > 16/15%
- Sheik:
- - Ground speed 2.016 > 1.8
- - Air speed 0.85 > 0.8
- > Utilt first hit is now reversible
- - Fsmash second hit damage 11% > 10%, KBG 75 > 70
- + Second hit hitbox sizes increased
- - Dsmash first hit hitbox sizes decreased
- - Fair hitbox size decreased
- - Bair hitbox sizes decreased
- - Dair hitbox sizes decreased
- > Neutral B now functions as it does in Melee
- > B must be held to charge needles, release B to throw needles
- - Down B no longer grabs the ledge
- Shulk:
- - Air speed 1.06 > 0.94
- > Ground friction 0.044 > 0.08
- - Air jump height slightly decreased
- - Bair landing lag 20 > 24
- - Uair landing lag 20 > 24
- Sonic:
- - Air speed 1.15 > 1.05
- - Dtilt FAF 24 > 28
- - Nair FAF 31 > 40
- - Fair early hit damage 11% > 10%
- + KBG 98 > 100
- - Bair sourspot BKB 18 > 5
- + Uair Second hit BKB 40 > 50
- + KBG 111 > 120
- - FAF 36 > 38
- + Dair Meteor hit BKB 22 > 32
- - Can no longer air dodge out of Spin Dash jump animation
- Toonlink:
- > Ground friction 0.0547 > 0.08
- + Dash velocity 1.5 > 1.8
- - Ground speed 1.7325 > 1.6
- + Air speed 0.94 > 1
- + Can now drop items without going into aerial hookshot
- Villager:
- + Jab 1 BKB 0 > 10
- + Jab 2 BKB 0 > 10
- - Fsmash KBG 100 > 94
- + Dair 2 turnips early hit BKB 10 > 20
- + Dair 3 turnips early hit Damage 14% > 15%
- + BKB 10 > 20
- + Up B now autocancels when landing in SpecialFall
- Wario:
- - Front and Back roll FAF 34 > 35
- - Spot dodge FAF 25 > 27
- + Dsmash rehits properly
- + Nair first hit active frames 4 > 4-6, hitbox position adjusted
- > Dair final hit BKB 10 > 30, KBG 230 > 190
- - Up B vertical distance slightly decreased
- Wii Fit Trainer:
- - Ftilt back hit damage 11% > 10%, BKB 25 > 35
- - Front hit damage 12% > 11%, KBG 115 > 110
- - Utilt FAF 28 > 30
- - Dtilt FAF 23 > 32
- - Fsmash KBG 104 > 99
- + Usmash FAF 50 > 46
- - Dsmash BKB 10 > 30, KBG 90 > 80
- + FAF 48 > 44
- - Nair first hit damage 6% > 5%
- + Second hit BKB 35 > 45
- + Second hit KBG 104 > 110
- - Fair damage 14% > 13%
- + KBG 98 > 100
- - Bair damage 15/10% > 14/9%
- - KBG 103 > 100
- + Uair BKB 10 > 30
- - KBG 120 > 105
- + Up B can now be cancelled by pressing down
- - Up B no longer grabs the ledge while rising, it must be cancelled to grab the ledge
- Yoshi:
- - Ground speed 1.86 > 1.6
- - Air speed 1.28 > 1.2
- - Air accel A 0.068 > 0.028
- + Air friction 0.005 > 0.013
- > weight 107 > 111
- - Can no longer jump out of his egg while shielding
- + No longer takes shield stun
- > Jab 1 BKB 30 > 8, Angle 60/90/50 > 361
- Zelda:
- > Ground friction 0.054 > 0.1
- - Dash velocity 1.6 > 1.3
- - Ground jump height reduced
- - Air speed 1.04 > 0.98
- > Weight 85 > 90
- + Dash attack FAF 39 > 36
- - Ftilt FAF 32 > 36
- + Fsmash FAF 50 > 40
- + Final hit damage 13% > 14%
- + BKB 37 > 50
- - KBG 110 > 98
- - Usmash removed upper body intangibility
- + SDI 1 > 0.667
- - Dsmash FAF 29 > 32
- + Nair landing lag 20 > 18
- + Autocancel frame 38 > 33
- > Fair damage 21.99/7/7 > 20/10/10
- - BKB 58/30/30 > 30/0/0
- + KBG 55/80/80 > 96/80/80
- > Angle 60/65/65 > 361
- > Hitbox active frame 9-14 > 8-11
- + Landing lag 20 > 18
- + Autocancel frame 28 > 25
- + Bair damage 17/5/5 > 20/10/10
- + BKB 5 > 30/0/0
- - KBG 103 > 96/80/80
- + Landing lag 20 > 18
- + Autocancel frame 40 > 26
- + FAF 43 > 33
- + Uair landing lag 28 > 25
- + Autocancel frame 56 > 45
- - Dair landing lag 20 > 24
- - Dair hitbox active frame 14-24 > 14-21
- > Grounded-only hitboxes removed
- - All grab variants: range decreased
- > Uthrow BKB 50 > 80
- > Dthrow BKB 85 > 80, KBG 55 > 42
- > Sibe B angle 110 > 50
- > BKB 27 > 35, KBG 96 > 85
- - Side B manuverability greatly decreased
- - Max angle: unrestricted > 82
- - Projectile acceleration decreased
- - Up B landing lag 22 > 30
- - Down B FAF 30 > 40
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