dantarion

Automated Framedata

Dec 26th, 2010
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  1. EscapeN
  2. -------------------------
  3.  
  4. Frame 1
  5. Body Collision - Collision State=0x2,
  6.  
  7. Frame 14
  8. Body Collision - Collision State=0x0,
  9.  
  10. Frame 19
  11. Allow Interrupt
  12.  
  13. EscapeF
  14. -------------------------
  15.  
  16. Frame 3
  17. Body Collision - Collision State=0x2,
  18.  
  19. Frame 13
  20. Body Collision - Collision State=0x0,
  21. Reverse Direction
  22.  
  23. Frame 1F
  24. Allow Interrupt
  25.  
  26. EscapeB
  27. -------------------------
  28.  
  29. Frame 3
  30. Body Collision - Collision State=0x2,
  31.  
  32. Frame 13
  33. Body Collision - Collision State=0x0,
  34.  
  35. Frame 1F
  36. Allow Interrupt
  37.  
  38. EscapeAir
  39. -------------------------
  40.  
  41. Frame 3
  42. Body Collision - Collision State=0x2,
  43.  
  44. Frame 1D
  45. Body Collision - Collision State=0x0,
  46. Set Air/Ground - 0x0,
  47.  
  48. Attack11
  49. -------------------------
  50.  
  51. Frame 2
  52. Offensive Collision - Bone/ID=0x0, Damage=0x3, Trajectory=0x50, Base Knockback=0x140064, Knockback Growth=0x0, Size=4.30x, Z Offset=0.00x, Y Offset=10.40x, X Offset=11.20x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030200,
  53. Offensive Collision - Bone/ID=0x1, Damage=0x3, Trajectory=0x50, Base Knockback=0x140064, Knockback Growth=0x0, Size=4.30x, Z Offset=0.00x, Y Offset=10.80x, X Offset=5.60x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030200,
  54. Offensive Collision - Bone/ID=0x2, Damage=0x3, Trajectory=0x50, Base Knockback=0x140064, Knockback Growth=0x0, Size=3.30x, Z Offset=0.00x, Y Offset=10.40x, X Offset=2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030200,
  55.  
  56. Frame 5
  57. Terminate Collisions
  58.  
  59. Frame 6
  60. Bit Variable Set - RA-Bit[16],
  61. Bit Variable Set - RA-Bit[22],
  62.  
  63. Frame F
  64. Allow Interrupt
  65.  
  66. Attack12
  67. -------------------------
  68.  
  69. Frame 4
  70. Offensive Collision - Bone/ID=0x0, Damage=0x2, Trajectory=0x50, Base Knockback=0x140064, Knockback Growth=0x0, Size=4.30x, Z Offset=0.00x, Y Offset=11.80x, X Offset=16.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030200,
  71. Offensive Collision - Bone/ID=0x1, Damage=0x2, Trajectory=0x50, Base Knockback=0x140064, Knockback Growth=0x0, Size=4.30x, Z Offset=0.00x, Y Offset=11.80x, X Offset=10.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030200,
  72. Offensive Collision - Bone/ID=0x2, Damage=0x2, Trajectory=0x50, Base Knockback=0x140064, Knockback Growth=0x0, Size=3.30x, Z Offset=0.00x, Y Offset=11.80x, X Offset=4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030200,
  73.  
  74. Frame 7
  75. Terminate Collisions
  76.  
  77. Frame 8
  78. Bit Variable Set - RA-Bit[16],
  79. Bit Variable Set - RA-Bit[22],
  80.  
  81. Frame 12
  82. Allow Interrupt
  83.  
  84. Attack13
  85. -------------------------
  86.  
  87. Frame 5
  88. Offensive Collision - Bone/ID=0xC0000, Damage=0x6, Trajectory=0x46, Base Knockback=0x32, Knockback Growth=0xA, Size=6.20x, Z Offset=0.00x, Y Offset=4.40x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39C30480,
  89. Offensive Collision - Bone/ID=0x60001, Damage=0x6, Trajectory=0x46, Base Knockback=0x32, Knockback Growth=0xA, Size=3.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39C30480,
  90. Offensive Collision - Bone/ID=0x60002, Damage=0x6, Trajectory=0x46, Base Knockback=0x32, Knockback Growth=0xA, Size=4.30x, Z Offset=4.40x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39C30480,
  91.  
  92. Frame 7
  93. Offensive Collision - Bone/ID=0xC0000, Damage=0x5, Trajectory=0x169, Base Knockback=0x46, Knockback Growth=0x0, Size=4.80x, Z Offset=0.00x, Y Offset=4.40x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39C30440,
  94. Offensive Collision - Bone/ID=0x60001, Damage=0x5, Trajectory=0x169, Base Knockback=0x46, Knockback Growth=0x0, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39C30440,
  95. Offensive Collision - Bone/ID=0x60002, Damage=0x5, Trajectory=0x169, Base Knockback=0x46, Knockback Growth=0x0, Size=3.80x, Z Offset=4.40x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39C30440,
  96.  
  97. Frame 9
  98. Terminate Collisions
  99. Bit Variable Set - RA-Bit[20],
  100.  
  101. Frame B
  102. Bit Variable Set - RA-Bit[16],
  103.  
  104. Frame 20
  105. Allow Interrupt
  106.  
  107. AttackEnd
  108. -------------------------
  109.  
  110. Frame 1
  111. Terminate Collisions
  112.  
  113. Frame 9
  114. Allow Interrupt
  115.  
  116. AttackDash
  117. -------------------------
  118.  
  119. Frame 6
  120. Offensive Collision - Bone/ID=0x2B0000, Damage=0x8, Trajectory=0x41, Base Knockback=0x28, Knockback Growth=0x10050, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.80x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x38830280,
  121.  
  122. Frame 9
  123. Offensive Collision - Bone/ID=0x2B0000, Damage=0x6, Trajectory=0x28, Base Knockback=0x28, Knockback Growth=0x10041, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.80x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x38830240,
  124.  
  125. Frame 10
  126. Terminate Collisions
  127.  
  128. Frame 25
  129. Allow Interrupt
  130.  
  131. AttackS3Hi
  132. -------------------------
  133.  
  134. Frame 8
  135. Offensive Collision - Bone/ID=0xD0000, Damage=0xB, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xA, Size=5.30x, Z Offset=0.00x, Y Offset=5.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  136. Offensive Collision - Bone/ID=0xC0001, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xA, Size=4.30x, Z Offset=0.00x, Y Offset=3.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  137. Offensive Collision - Bone/ID=0x60002, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xA, Size=4.30x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  138.  
  139. Frame B
  140. Terminate Collisions
  141.  
  142. Frame 1F
  143. Allow Interrupt
  144.  
  145. AttackS3S
  146. -------------------------
  147.  
  148. Frame 8
  149. Offensive Collision - Bone/ID=0xD0000, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xA, Size=5.30x, Z Offset=0.00x, Y Offset=5.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  150. Offensive Collision - Bone/ID=0xC0001, Damage=0x9, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xA, Size=4.30x, Z Offset=0.00x, Y Offset=3.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  151. Offensive Collision - Bone/ID=0x60002, Damage=0x9, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xA, Size=4.30x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  152.  
  153. Frame B
  154. Terminate Collisions
  155.  
  156. Frame 24
  157. Allow Interrupt
  158.  
  159. AttackS3Lw
  160. -------------------------
  161.  
  162. Frame 8
  163. Offensive Collision - Bone/ID=0xD0000, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x0, Size=5.30x, Z Offset=0.00x, Y Offset=5.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  164. Offensive Collision - Bone/ID=0xC0001, Damage=0x9, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x0, Size=4.30x, Z Offset=0.00x, Y Offset=3.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  165. Offensive Collision - Bone/ID=0x60002, Damage=0x9, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xA, Size=4.30x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  166.  
  167. Frame B
  168. Terminate Collisions
  169.  
  170. Frame 1F
  171. Allow Interrupt
  172.  
  173. AttackHi3
  174. -------------------------
  175.  
  176. Frame 10
  177. Offensive Collision - Bone/ID=0xD0000, Damage=0xD, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x32, Size=6.50x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  178. Offensive Collision - Bone/ID=0xC0001, Damage=0xD, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x32, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  179. Offensive Collision - Bone/ID=0xC0002, Damage=0xD, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x32, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  180.  
  181. Frame 16
  182. Terminate Collisions
  183.  
  184. Frame 27
  185. Allow Interrupt
  186.  
  187. AttackLw3
  188. -------------------------
  189.  
  190. Frame A
  191. Offensive Collision - Bone/ID=0x90000, Damage=0xA, Trajectory=0x50, Base Knockback=0x4B, Knockback Growth=0x19, Size=4.80x, Z Offset=0.00x, Y Offset=-6.00x, X Offset=0.00x, Tripping Rate=0.50x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  192. Offensive Collision - Bone/ID=0x80001, Damage=0xA, Trajectory=0x28, Base Knockback=0x4B, Knockback Growth=0x19, Size=4.80x, Z Offset=0.00x, Y Offset=-3.50x, X Offset=0.00x, Tripping Rate=0.50x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  193. Offensive Collision - Bone/ID=0x60002, Damage=0xA, Trajectory=0x14, Base Knockback=0x4B, Knockback Growth=0x19, Size=4.80x, Z Offset=-2.80x, Y Offset=2.80x, X Offset=0.00x, Tripping Rate=0.50x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  194.  
  195. Frame F
  196. Terminate Collisions
  197.  
  198. AttackS4Hi
  199. -------------------------
  200.  
  201. Frame 6
  202. Offensive Collision - Bone/ID=0x150000, Damage=0x14, Trajectory=0x2D, Base Knockback=0x55, Knockback Growth=0x14, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39431085,
  203. Offensive Collision - Bone/ID=0x140001, Damage=0x14, Trajectory=0x2D, Base Knockback=0x55, Knockback Growth=0x14, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39431085,
  204. Offensive Collision - Bone/ID=0x140002, Damage=0x14, Trajectory=0x2D, Base Knockback=0x55, Knockback Growth=0x14, Size=3.00x, Z Offset=-4.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39431085,
  205. Goto - Offset=@121A8,
  206.  
  207. AttackS4S
  208. -------------------------
  209.  
  210. Frame 6
  211. Offensive Collision - Bone/ID=0x150000, Damage=0x13, Trajectory=0x2B, Base Knockback=0x55, Knockback Growth=0x14, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39431085,
  212. Offensive Collision - Bone/ID=0x140001, Damage=0x13, Trajectory=0x2B, Base Knockback=0x55, Knockback Growth=0x14, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39431085,
  213. Offensive Collision - Bone/ID=0x140002, Damage=0x13, Trajectory=0x2B, Base Knockback=0x55, Knockback Growth=0x14, Size=3.00x, Z Offset=-4.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39431085,
  214. Goto - Offset=@121A8,
  215.  
  216. AttackS4Lw
  217. -------------------------
  218.  
  219. Frame 6
  220. Offensive Collision - Bone/ID=0x150000, Damage=0x12, Trajectory=0x28, Base Knockback=0x55, Knockback Growth=0x14, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39431085,
  221. Offensive Collision - Bone/ID=0x140001, Damage=0x12, Trajectory=0x28, Base Knockback=0x55, Knockback Growth=0x14, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39431085,
  222. Offensive Collision - Bone/ID=0x140002, Damage=0x12, Trajectory=0x28, Base Knockback=0x55, Knockback Growth=0x14, Size=3.00x, Z Offset=-4.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39431085,
  223. Goto - Offset=@121A8,
  224.  
  225. AttackHi4
  226. -------------------------
  227.  
  228. Frame D
  229. Offensive Collision - Bone/ID=0x60000, Damage=0x8, Trajectory=0x5A, Base Knockback=0x50005A, Knockback Growth=0x0, Size=6.72x, Z Offset=0.00x, Y Offset=-4.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  230. Offensive Collision - Bone/ID=0x30001, Damage=0x8, Trajectory=0x64, Base Knockback=0x64005A, Knockback Growth=0x0, Size=5.76x, Z Offset=0.00x, Y Offset=8.00x, X Offset=9.20x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  231. Offensive Collision - Bone/ID=0xD0002, Damage=0xB, Trajectory=0x50, Base Knockback=0x5A, Knockback Growth=0x1E, Size=4.80x, Z Offset=0.00x, Y Offset=6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830480,
  232. Offensive Collision - Bone/ID=0xC0003, Damage=0xB, Trajectory=0x5A, Base Knockback=0x5A, Knockback Growth=0x1E, Size=4.80x, Z Offset=0.00x, Y Offset=3.20x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830480,
  233.  
  234. Frame F
  235. Terminate Collisions
  236.  
  237. Frame 13
  238. Offensive Collision - Bone/ID=0x80000, Damage=0xD, Trajectory=0x53, Base Knockback=0x66, Knockback Growth=0x1E, Size=4.80x, Z Offset=0.00x, Y Offset=-3.20x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830480,
  239. Offensive Collision - Bone/ID=0x60001, Damage=0xD, Trajectory=0x55, Base Knockback=0x67, Knockback Growth=0x1E, Size=4.80x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830480,
  240. Offensive Collision - Bone/ID=0x90002, Damage=0xC, Trajectory=0x46, Base Knockback=0x6E, Knockback Growth=0x1E, Size=4.80x, Z Offset=0.00x, Y Offset=-6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830480,
  241.  
  242. Frame 15
  243. Terminate Collisions
  244.  
  245. Frame 2B
  246. Allow Interrupt
  247.  
  248. AttackLw4
  249. -------------------------
  250.  
  251. Frame 7
  252. Offensive Collision - Bone/ID=0xD0000, Damage=0x12, Trajectory=0x169, Base Knockback=0x55, Knockback Growth=0x1E, Size=6.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830480,
  253. Offensive Collision - Bone/ID=0xD0001, Damage=0x12, Trajectory=0x169, Base Knockback=0x55, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830480,
  254. Offensive Collision - Bone/ID=0xC0002, Damage=0x12, Trajectory=0x169, Base Knockback=0x55, Knockback Growth=0x1E, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830480,
  255. Offensive Collision - Bone/ID=0x3, Damage=0x6, Trajectory=0x32, Base Knockback=0x170055, Knockback Growth=0x1E, Size=3.50x, Z Offset=0.00x, Y Offset=4.00x, X Offset=2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x1810440,
  256.  
  257. Frame A
  258. Terminate Collisions
  259.  
  260. Frame 11
  261. Offensive Collision - Bone/ID=0xD0100, Damage=0x10, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x14, Size=5.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830480,
  262. Offensive Collision - Bone/ID=0xD0101, Damage=0x10, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x14, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830480,
  263. Offensive Collision - Bone/ID=0xC0102, Damage=0x10, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x14, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830480,
  264.  
  265. Frame 14
  266. Terminate Collisions
  267.  
  268. Frame 25
  269. Allow Interrupt
  270.  
  271. AttackAirN
  272. -------------------------
  273.  
  274. Frame 3
  275. Bit Variable Set - RA-Bit[30],
  276.  
  277. Frame 6
  278. Offensive Collision - Bone/ID=0xD0000, Damage=0x4, Trajectory=0x52, Base Knockback=0x370064, Knockback Growth=0x0, Size=5.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  279. Offensive Collision - Bone/ID=0xC0001, Damage=0x4, Trajectory=0x4E, Base Knockback=0x370064, Knockback Growth=0x0, Size=6.50x, Z Offset=0.00x, Y Offset=3.20x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  280. Offensive Collision - Bone/ID=0x60002, Damage=0x4, Trajectory=0x4A, Base Knockback=0x370064, Knockback Growth=0x0, Size=5.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  281.  
  282. Frame 8
  283. Terminate Collisions
  284.  
  285. Frame 13
  286. Offensive Collision - Bone/ID=0x90000, Damage=0x6, Trajectory=0x169, Base Knockback=0x7D, Knockback Growth=0x2D, Size=4.80x, Z Offset=0.00x, Y Offset=-4.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  287. Offensive Collision - Bone/ID=0x80001, Damage=0x6, Trajectory=0x169, Base Knockback=0x7D, Knockback Growth=0x2D, Size=6.00x, Z Offset=0.00x, Y Offset=-3.20x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  288. Offensive Collision - Bone/ID=0x60002, Damage=0x6, Trajectory=0x169, Base Knockback=0x7D, Knockback Growth=0x2D, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  289.  
  290. Frame 15
  291. Terminate Collisions
  292.  
  293. Frame 1F
  294. Bit Variable Clear - RA-Bit[30],
  295.  
  296. Frame 2C
  297. Allow Interrupt
  298.  
  299. AttackAirF
  300. -------------------------
  301.  
  302. Frame 6
  303. Bit Variable Set - RA-Bit[30],
  304.  
  305. Frame D
  306. Special Offensive Collision - 0x80000, 0x13, 0x20, 0x5D, 0x1E, 3.00x, 0.00x, -4.40x, 0.00x, 0.00x, 1.20x, 1.00x, 0x39C30483, 0x0, 0x4FFFC3,
  307. Offensive Collision - Bone/ID=0x60001, Damage=0x6, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x23, Size=4.00x, Z Offset=-4.40x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.20x, SDI Multiplier=1.00x, Hitbox Flags=0x39C30400,
  308.  
  309. Frame E
  310. Offensive Collision - Bone/ID=0x80000, Damage=0x3, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x23, Size=4.50x, Z Offset=0.00x, Y Offset=-4.40x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39C30400,
  311. Offensive Collision - Bone/ID=0x60001, Damage=0x3, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x23, Size=4.30x, Z Offset=-4.40x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39C30400,
  312.  
  313. Frame 1E
  314. Terminate Collisions
  315.  
  316. Frame 22
  317. Bit Variable Clear - RA-Bit[30],
  318.  
  319. Frame 27
  320. Allow Interrupt
  321.  
  322. AttackAirB
  323. -------------------------
  324.  
  325. Frame 6
  326. Bit Variable Set - RA-Bit[30],
  327.  
  328. Frame 9
  329. Offensive Collision - Bone/ID=0x150000, Damage=0xE, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=5.50x, Z Offset=4.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030280,
  330. Offensive Collision - Bone/ID=0x140001, Damage=0xE, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x0, Size=4.00x, Z Offset=3.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030280,
  331. Offensive Collision - Bone/ID=0x140002, Damage=0xE, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x0, Size=4.00x, Z Offset=-0.80x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030280,
  332.  
  333. Frame B
  334. Offensive Collision - Bone/ID=0x150000, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=5.50x, Z Offset=4.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030240,
  335. Offensive Collision - Bone/ID=0x140001, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x0, Size=4.00x, Z Offset=3.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030240,
  336. Offensive Collision - Bone/ID=0x140002, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x0, Size=4.00x, Z Offset=-0.80x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030240,
  337.  
  338. Frame F
  339. Terminate Collisions
  340.  
  341. Frame 12
  342. Bit Variable Clear - RA-Bit[30],
  343.  
  344. Frame 23
  345. Allow Interrupt
  346.  
  347. AttackAirHi
  348. -------------------------
  349.  
  350. Frame 1
  351. Bit Variable Set - RA-Bit[30],
  352.  
  353. Frame 5
  354. Offensive Collision - Bone/ID=0x80000, Damage=0xD, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xA, Size=4.50x, Z Offset=0.00x, Y Offset=-3.20x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  355. Offensive Collision - Bone/ID=0x90001, Damage=0xC, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xA, Size=5.00x, Z Offset=0.00x, Y Offset=-6.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  356.  
  357. Frame A
  358. Offensive Collision - Bone/ID=0x80000, Damage=0xC, Trajectory=0x1E, Base Knockback=0x50, Knockback Growth=0x8, Size=4.50x, Z Offset=0.00x, Y Offset=-3.20x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  359. Offensive Collision - Bone/ID=0x90001, Damage=0xA, Trajectory=0x1E, Base Knockback=0x50, Knockback Growth=0x8, Size=5.00x, Z Offset=0.00x, Y Offset=-6.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  360.  
  361. Frame D
  362. Offensive Collision - Bone/ID=0x80000, Damage=0x8, Trajectory=0x0, Base Knockback=0x46, Knockback Growth=0x6, Size=4.50x, Z Offset=0.00x, Y Offset=-3.20x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  363. Offensive Collision - Bone/ID=0x90001, Damage=0x6, Trajectory=0x0, Base Knockback=0x46, Knockback Growth=0x6, Size=5.00x, Z Offset=0.00x, Y Offset=-6.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
  364.  
  365. Frame C
  366. Terminate Collisions
  367.  
  368. Frame 15
  369. Bit Variable Clear - RA-Bit[30],
  370.  
  371. AttackAirLw
  372. -------------------------
  373.  
  374. Frame 3
  375. Bit Variable Set - RA-Bit[30],
  376.  
  377. Frame F
  378. Offensive Collision - Bone/ID=0xD0000, Damage=0xE, Trajectory=0x10E, Base Knockback=0x64, Knockback Growth=0xA, Size=4.50x, Z Offset=1.60x, Y Offset=5.60x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830480,
  379. Offensive Collision - Bone/ID=0xC0001, Damage=0xE, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x28, Size=6.00x, Z Offset=1.60x, Y Offset=4.40x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830480,
  380.  
  381. Frame 12
  382. Terminate Collisions
  383.  
  384. Frame 26
  385. Bit Variable Clear - RA-Bit[30],
  386.  
  387. Frame 2C
  388. Allow Interrupt
  389.  
  390. Catch
  391. -------------------------
  392.  
  393. Frame 6
  394. Grab Collision - ID=0x0, Bone=0x0, Size=4.80x, Z Offset=0.00x, Y Offset=10.40x, X Offset=7.20x, Grabbed Action=0x3D, Air/Ground=0x3,
  395. Grab Collision - ID=0x1, Bone=0x0, Size=4.80x, Z Offset=0.00x, Y Offset=10.40x, X Offset=2.40x, Grabbed Action=0x3D, Air/Ground=0x3,
  396. Subroutine - gameAnimCmd_CaptureCutCommonOffset=@13CAC,
  397.  
  398. Frame 8
  399. !Collision-0D! 060D0000
  400. Bit Variable Set - RA-Bit[16],
  401.  
  402. CatchDash
  403. -------------------------
  404.  
  405. Frame A
  406. Grab Collision - ID=0x0, Bone=0x0, Size=4.80x, Z Offset=0.00x, Y Offset=9.60x, X Offset=8.80x, Grabbed Action=0x3D, Air/Ground=0x3,
  407. Grab Collision - ID=0x1, Bone=0x0, Size=4.80x, Z Offset=0.00x, Y Offset=9.60x, X Offset=2.40x, Grabbed Action=0x3D, Air/Ground=0x3,
  408. Grab Collision - ID=0x2, Bone=0x0, Size=4.80x, Z Offset=0.00x, Y Offset=9.60x, X Offset=-2.40x, Grabbed Action=0x3D, Air/Ground=0x3,
  409. Subroutine - Offset=@13DD4,
  410.  
  411. Frame C
  412. !Collision-0D! 060D0000
  413. Bit Variable Set - RA-Bit[16],
  414.  
  415. CatchTurn
  416. -------------------------
  417.  
  418. Frame F
  419. Grab Collision - ID=0x0, Bone=0x0, Size=4.80x, Z Offset=0.00x, Y Offset=10.40x, X Offset=-12.00x, Grabbed Action=0x3D, Air/Ground=0x3,
  420. Grab Collision - ID=0x1, Bone=0x0, Size=4.50x, Z Offset=0.00x, Y Offset=10.40x, X Offset=-7.00x, Grabbed Action=0x3D, Air/Ground=0x3,
  421. Grab Collision - ID=0x1, Bone=0x0, Size=4.50x, Z Offset=0.00x, Y Offset=10.40x, X Offset=-2.50x, Grabbed Action=0x3D, Air/Ground=0x3,
  422. Subroutine - Offset=@FFFFFFFF,
  423.  
  424. Frame 11
  425. !Collision-0D! 060D0000
  426. Bit Variable Set - RA-Bit[16],
  427.  
  428. CatchAttack
  429. -------------------------
  430.  
  431. Frame 3
  432. Special Offensive Collision - 0x0, 0x2, 0x50, 0x1E0064, 0x0, 6.24x, 0.00x, 10.00x, 12.00x, 0.00x, 1.00x, 1.00x, 0x31C30400, 0x0, 0x84FFFC3,
  433.  
  434. Frame 4
  435. Terminate Collisions
  436.  
  437. Frame F
  438. Bit Variable Set - RA-Bit[16],
  439.  
  440. ThrowB
  441. -------------------------
  442.  
  443. Frame 1
  444. Throw Attack Collision - ID=0x0, Bone=0x0, Damage=0x4, Trajectory=0x87, Knockback Growth=0x82, Weight Knockback=0x0, Base Knockback=0x1E, Element=0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8,
  445. Throw Attack Collision - ID=0x1, Bone=0x0, Damage=0x3, Trajectory=0x169, Knockback Growth=0x64, Weight Knockback=0x0, Base Knockback=0x3C, Element=0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8,
  446.  
  447. Frame B
  448. Special Offensive Collision - 0xD0000, 0x5, 0x6E, 0x64, 0x46, 5.00x, 1.00x, 7.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x31830480, 0x0, 0x84FFFC3,
  449. Special Offensive Collision - 0xD0001, 0x5, 0x6E, 0x64, 0x46, 4.50x, 1.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x31830480, 0x0, 0x84FFFC3,
  450. Special Offensive Collision - 0x60002, 0x5, 0x6E, 0x64, 0x46, 4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x31830480, 0x0, 0x84FFFC3,
  451.  
  452. Frame C
  453. Throw Collision - 0x0, 0x40, RA-Basic[2], RA-Basic[3], RA-Basic[4],
  454. Terminate Collisions
  455.  
  456. ThrowF
  457. -------------------------
  458.  
  459. Frame 1
  460. Throw Attack Collision - ID=0x0, Bone=0x0, Damage=0x4, Trajectory=0x2D, Knockback Growth=0x69, Weight Knockback=0x0, Base Knockback=0x2D, Element=0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8,
  461. Throw Attack Collision - ID=0x1, Bone=0x0, Damage=0x3, Trajectory=0x169, Knockback Growth=0x64, Weight Knockback=0x0, Base Knockback=0x3C, Element=0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8,
  462.  
  463. Frame A
  464. Special Offensive Collision - 0x150000, 0x5, 0x50, 0x64, 0x46, 4.80x, 4.80x, 0.00x, 0.00x, 0.00x, 1.50x, 1.00x, 0x31030280, 0x0, 0x84FFFC3,
  465. Special Offensive Collision - 0x140001, 0x5, 0x50, 0x64, 0x46, 2.40x, 2.00x, 0.00x, 0.00x, 0.00x, 1.50x, 1.00x, 0x31030280, 0x0, 0x84FFFC3,
  466. Special Offensive Collision - 0x140002, 0x5, 0x50, 0x64, 0x46, 2.40x, -0.80x, 0.00x, 0.00x, 0.00x, 1.50x, 1.00x, 0x31030280, 0x0, 0x84FFFC3,
  467.  
  468. Frame B
  469. Throw Collision - 0x0, 0x40, RA-Basic[2], RA-Basic[3], RA-Basic[4],
  470. Terminate Collisions
  471.  
  472. ThrowHi
  473. -------------------------
  474.  
  475. Frame 1
  476. Throw Attack Collision - ID=0x0, Bone=0x0, Damage=0x3, Trajectory=0x55, Knockback Growth=0x69, Weight Knockback=0x0, Base Knockback=0x46, Element=0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8,
  477. Throw Attack Collision - ID=0x1, Bone=0x0, Damage=0x3, Trajectory=0x169, Knockback Growth=0x64, Weight Knockback=0x0, Base Knockback=0x3C, Element=0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8,
  478.  
  479. Frame B
  480. Special Offensive Collision - 0x150000, 0x4, 0x50, 0x64, 0x3C, 4.32x, 4.80x, 0.00x, 0.00x, 0.00x, 1.50x, 1.00x, 0x31030280, 0x0, 0x84FFFC3,
  481. Special Offensive Collision - 0x140001, 0x4, 0x50, 0x64, 0x3C, 3.84x, 2.00x, 0.00x, 0.00x, 0.00x, 1.50x, 1.00x, 0x31030280, 0x0, 0x84FFFC3,
  482. Special Offensive Collision - 0x140002, 0x4, 0x50, 0x64, 0x3C, 3.36x, -0.80x, 0.00x, 0.00x, 0.00x, 1.50x, 1.00x, 0x31030280, 0x0, 0x84FFFC3,
  483.  
  484. Frame C
  485. Throw Collision - 0x0, 0x40, RA-Basic[2], RA-Basic[3], RA-Basic[4],
  486. Terminate Collisions
  487.  
  488. ThrowLw
  489. -------------------------
  490.  
  491. Frame 1
  492. Throw Attack Collision - ID=0x0, Bone=0x0, Damage=0x7, Trajectory=0x41, Knockback Growth=0x22, Weight Knockback=0x0, Base Knockback=0x4B, Element=0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8,
  493. Throw Attack Collision - ID=0x1, Bone=0x0, Damage=0x3, Trajectory=0x169, Knockback Growth=0x64, Weight Knockback=0x0, Base Knockback=0x3C, Element=0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8,
  494.  
  495. Frame 14
  496. Throw Collision - 0x0, 0x40, RA-Basic[2], RA-Basic[3], RA-Basic[4],
  497.  
  498. DownStandU
  499. -------------------------
  500.  
  501. Frame 1
  502. Body Collision - Collision State=0x2,
  503.  
  504. Frame 16
  505. Body Collision - Collision State=0x0,
  506.  
  507. DownAttackU
  508. -------------------------
  509.  
  510. Frame 1
  511. Body Collision - Collision State=0x2,
  512.  
  513. Frame 12
  514. Offensive Collision - Bone/ID=0xD0000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.76x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29830440,
  515. Offensive Collision - Bone/ID=0x90001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.76x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29830440,
  516. Offensive Collision - Bone/ID=0xE0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=7.68x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29830440,
  517. Offensive Collision - Bone/ID=0xA0003, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=7.68x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29830440,
  518.  
  519. Frame 14
  520. Terminate Collisions
  521.  
  522. Frame 1B
  523. Offensive Collision - Bone/ID=0xD0000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.76x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29830440,
  524. Offensive Collision - Bone/ID=0x90001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.76x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29830440,
  525. Offensive Collision - Bone/ID=0xE0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=7.68x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29830440,
  526. Offensive Collision - Bone/ID=0xA0003, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=7.68x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29830440,
  527.  
  528. Frame 1D
  529. Terminate Collisions
  530. Body Collision - Collision State=0x0,
  531.  
  532. DownForwardU
  533. -------------------------
  534.  
  535. Frame 1
  536. Body Collision - Collision State=0x2,
  537.  
  538. Frame 17
  539. Body Collision - Collision State=0x0,
  540.  
  541. DownBackU
  542. -------------------------
  543.  
  544. Frame 1
  545. Body Collision - Collision State=0x2,
  546.  
  547. Frame 13
  548. Body Collision - Collision State=0x0,
  549.  
  550. DownStandD
  551. -------------------------
  552.  
  553. Frame 1
  554. Body Collision - Collision State=0x2,
  555.  
  556. Frame 16
  557. Body Collision - Collision State=0x0,
  558.  
  559. DownAttackD
  560. -------------------------
  561.  
  562. Frame 1
  563. Body Collision - Collision State=0x2,
  564.  
  565. Frame 13
  566. Offensive Collision - Bone/ID=0xE0000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=8.64x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29830440,
  567. Offensive Collision - Bone/ID=0xD0001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.76x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29830440,
  568.  
  569. Frame 15
  570. Terminate Collisions
  571.  
  572. Frame 1B
  573. Offensive Collision - Bone/ID=0xE0000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=8.64x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29830440,
  574. Offensive Collision - Bone/ID=0xD0001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.76x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29830440,
  575.  
  576. Frame 1D
  577. Terminate Collisions
  578. Body Collision - Collision State=0x0,
  579.  
  580. DownForwardD
  581. -------------------------
  582.  
  583. Frame 1
  584. Body Collision - Collision State=0x2,
  585.  
  586. Frame 13
  587. Body Collision - Collision State=0x0,
  588.  
  589. DownBackD
  590. -------------------------
  591.  
  592. Frame 1
  593. Body Collision - Collision State=0x2,
  594.  
  595. Frame 19
  596. Body Collision - Collision State=0x0,
  597.  
  598. Passive
  599. -------------------------
  600.  
  601. Frame 1
  602. Body Collision - Collision State=0x2,
  603.  
  604. Frame 14
  605. Body Collision - Collision State=0x0,
  606.  
  607. PassiveStandF
  608. -------------------------
  609.  
  610. Frame 1
  611. Body Collision - Collision State=0x2,
  612.  
  613. Frame 14
  614. Body Collision - Collision State=0x0,
  615.  
  616. PassiveStandB
  617. -------------------------
  618.  
  619. Frame 1
  620. Body Collision - Collision State=0x2,
  621.  
  622. Frame 14
  623. Body Collision - Collision State=0x0,
  624.  
  625. PassiveWall
  626. -------------------------
  627.  
  628. Frame 1
  629. Body Collision - Collision State=0x2,
  630.  
  631. Frame 14
  632. Body Collision - Collision State=0x0,
  633.  
  634. PassiveCeil
  635. -------------------------
  636.  
  637. Frame 1
  638. Body Collision - Collision State=0x2,
  639.  
  640. Frame 14
  641. Body Collision - Collision State=0x0,
  642.  
  643. CliffCatch
  644. -------------------------
  645.  
  646. Frame 1
  647. Body Collision - Collision State=0x2,
  648.  
  649. CliffAttackQuick
  650. -------------------------
  651.  
  652. Frame 1
  653. Body Collision - Collision State=0x2,
  654.  
  655. Frame 16
  656. Body Collision - Collision State=0x0,
  657.  
  658. Frame 17
  659. Offensive Collision - Bone/ID=0xD0000, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.76x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29830440,
  660. Offensive Collision - Bone/ID=0xE0001, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=7.68x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29830440,
  661. Offensive Collision - Bone/ID=0x90002, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.76x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29830440,
  662.  
  663. Frame 1C
  664. Terminate Collisions
  665.  
  666. Frame 36
  667. Allow Interrupt
  668.  
  669. CliffClimbQuick
  670. -------------------------
  671.  
  672. Frame 1
  673. Body Collision - Collision State=0x2,
  674.  
  675. Frame 16
  676. Body Collision - Collision State=0x0,
  677.  
  678. Frame 20
  679. Allow Interrupt
  680.  
  681. CliffEscapeQuick
  682. -------------------------
  683.  
  684. Frame 1
  685. Body Collision - Collision State=0x2,
  686.  
  687. Frame 17
  688. Body Collision - Collision State=0x0,
  689.  
  690. Frame 30
  691. Allow Interrupt
  692.  
  693. CliffJumpQuick1
  694. -------------------------
  695.  
  696. Frame 1
  697. Body Collision - Collision State=0x2,
  698.  
  699. CliffAttackSlow
  700. -------------------------
  701.  
  702. Frame 1
  703. Body Collision - Collision State=0x2,
  704.  
  705. Frame 26
  706. Offensive Collision - Bone/ID=0x160000, Damage=0x8, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=7.68x, Z Offset=4.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29030240,
  707. Offensive Collision - Bone/ID=0x150001, Damage=0x8, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.76x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29030240,
  708.  
  709. Frame 2A
  710. Terminate Collisions
  711. Body Collision - Collision State=0x0,
  712.  
  713. CliffClimbSlow
  714. -------------------------
  715.  
  716. Frame 1
  717. Body Collision - Collision State=0x2,
  718.  
  719. Frame 31
  720. Body Collision - Collision State=0x0,
  721.  
  722. CliffEscapeSlow
  723. -------------------------
  724.  
  725. Frame 1
  726. Body Collision - Collision State=0x2,
  727.  
  728. Frame 32
  729. Body Collision - Collision State=0x0,
  730.  
  731. CliffJumpSlow1
  732. -------------------------
  733.  
  734. Frame 1
  735. Body Collision - Collision State=0x2,
  736.  
  737. SlipDown
  738. -------------------------
  739.  
  740. Frame 1
  741. Body Collision - Collision State=0x2,
  742.  
  743. Frame 6
  744. Body Collision - Collision State=0x0,
  745.  
  746. Slip
  747. -------------------------
  748.  
  749. Frame 1
  750. Body Collision - Collision State=0x2,
  751.  
  752. Frame 6
  753. Body Collision - Collision State=0x0,
  754.  
  755. SlipTurn
  756. -------------------------
  757.  
  758. Frame 1
  759. Body Collision - Collision State=0x2,
  760.  
  761. Frame 7
  762. Body Collision - Collision State=0x0,
  763.  
  764. SlipDash
  765. -------------------------
  766.  
  767. Frame 1
  768. Body Collision - Collision State=0x2,
  769.  
  770. Frame 8
  771. Body Collision - Collision State=0x0,
  772.  
  773. SlipStand
  774. -------------------------
  775.  
  776. Frame 1
  777. Body Collision - Collision State=0x2,
  778.  
  779. Frame 11
  780. Body Collision - Collision State=0x0,
  781.  
  782. SlipAttack
  783. -------------------------
  784.  
  785. Frame 1
  786. Body Collision - Collision State=0x2,
  787.  
  788. Frame 8
  789. Body Collision - Collision State=0x0,
  790.  
  791. Frame 12
  792. Offensive Collision - Bone/ID=0x0, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=12.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030440,
  793. Offensive Collision - Bone/ID=0x1, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=6.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030440,
  794. Offensive Collision - Bone/ID=0x2, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030440,
  795.  
  796. Frame 14
  797. Terminate Collisions
  798.  
  799. Frame 16
  800. Offensive Collision - Bone/ID=0x0, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-12.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030440,
  801. Offensive Collision - Bone/ID=0x1, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-6.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030440,
  802. Offensive Collision - Bone/ID=0x2, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39030440,
  803.  
  804. Frame 18
  805. Terminate Collisions
  806.  
  807. SlipEscapeF
  808. -------------------------
  809.  
  810. Frame 1
  811. Body Collision - Collision State=0x2,
  812.  
  813. Frame A
  814. Body Collision - Collision State=0x0,
  815.  
  816. Frame 1C
  817. Allow Interrupt
  818.  
  819. SlipEscapeB
  820. -------------------------
  821.  
  822. Frame 1
  823. Body Collision - Collision State=0x2,
  824.  
  825. Frame A
  826. Body Collision - Collision State=0x0,
  827.  
  828. Frame 1C
  829. Allow Interrupt
  830.  
  831. Swing1
  832. -------------------------
  833.  
  834. Frame 1
  835. Item Property - 0x2, 0.80x,
  836.  
  837. Frame 4
  838. Item Property - 0x2, 2.00x,
  839.  
  840. Frame 4
  841. Subroutine - gameAnimCmd_SwordSwing1CommonOffset=@FFFFFFFF,
  842. Weapon Collision - 0x3, 0x13, 0.00x, 0.00x, 0.00x,
  843.  
  844. Frame 7
  845. Terminate Collisions
  846. Item Property - 0x2, 0.50x,
  847.  
  848. Swing3
  849. -------------------------
  850.  
  851. Frame 1
  852. Item Property - 0x2, 0.40x,
  853.  
  854. Frame 3
  855. Item Property - 0x4, 2.40x,
  856.  
  857. Frame 6
  858. Subroutine - gameAnimCmd_SwordSwing3CommonOffset=@FFFFFFFF,
  859. Weapon Collision - 0x3, 0x13, 0.00x, 0.00x, 0.00x,
  860.  
  861. Frame 8
  862. Terminate Collisions
  863. Item Property - 0x3, 0.30x,
  864.  
  865. Frame C
  866. Item Property - 0xA, 1.00x,
  867.  
  868. Swing41
  869. -------------------------
  870.  
  871. Frame 1
  872. Item Property - 0x5, 3.00x,
  873.  
  874. Frame 6
  875. Offensive Collision - Bone/ID=0x1310002, Damage=0x8, Trajectory=0x5A, Base Knockback=0x3C, Knockback Growth=0x60032, Size=6.00x, Z Offset=0.00x, Y Offset=30.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x26430682,
  876. Offensive Collision - Bone/ID=0x1310001, Damage=0x8, Trajectory=0x50, Base Knockback=0x3C, Knockback Growth=0x60032, Size=6.00x, Z Offset=0.00x, Y Offset=16.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3E430682,
  877. Offensive Collision - Bone/ID=0x1310000, Damage=0x8, Trajectory=0x50, Base Knockback=0x3C, Knockback Growth=0x60032, Size=4.30x, Z Offset=0.00x, Y Offset=4.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3E430682,
  878. Offensive Collision - Bone/ID=0x130003, Damage=0x8, Trajectory=0x50, Base Knockback=0x3C, Knockback Growth=0x60032, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3E430682,
  879. Sound Effect - ID=0x1F7F,
  880. Beam Sword Trail - 0x64,
  881. Subroutine - effectAnimCmd_Swing4ImpactOffset=@16E34,
  882.  
  883. Frame A
  884. Terminate Collisions
  885.  
  886. Frame D
  887. Item Property - 0x3, 0.40x,
  888.  
  889. Frame 11
  890. Item Property - 0x5, 1.00x,
  891.  
  892. Frame 13
  893. Bit Variable Set - RA-Bit[16],
  894.  
  895. Swing42
  896. -------------------------
  897.  
  898. Frame 1
  899. Item Property - 0x11, 3.00x,
  900.  
  901. Frame 11
  902. Offensive Collision - Bone/ID=0x1310002, Damage=0xA, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x60032, Size=6.00x, Z Offset=0.00x, Y Offset=30.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x26430682,
  903. Offensive Collision - Bone/ID=0x1310001, Damage=0xA, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x60032, Size=6.00x, Z Offset=0.00x, Y Offset=16.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3E430682,
  904. Offensive Collision - Bone/ID=0x1310000, Damage=0xB, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x60032, Size=4.30x, Z Offset=0.00x, Y Offset=4.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3E430682,
  905. Offensive Collision - Bone/ID=0x130003, Damage=0xB, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x60032, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3E430682,
  906. Sound Effect - ID=0x1F7F,
  907. Beam Sword Trail - 0x64,
  908. Subroutine - Offset=@174F4,
  909.  
  910. Frame 14
  911. Item Property - 0x5, 1.00x,
  912.  
  913. Frame 15
  914. Terminate Collisions
  915.  
  916. SwingDash
  917. -------------------------
  918.  
  919. Frame 1
  920. Item Property - 0x5, 2.50x,
  921.  
  922. Frame 4
  923. Subroutine - gameAnimCmd_SwordSwingDashCommonOffset=@FFFFFFFF,
  924.  
  925. Frame 9
  926. Subroutine - gameAnimCmd_SwordSwingDashCommon2Offset=@FFFFFFFF,
  927.  
  928. Frame 10
  929. Terminate Collisions
  930. Item Property - 0x6, 1.00x,
  931.  
  932. Frame 2E
  933. Allow Interrupt
  934.  
  935. Swing1
  936. -------------------------
  937.  
  938. Frame 4
  939. Subroutine - gameAnimCmd_BatSwing1CommonOffset=@FFFFFFFF,
  940. Weapon Collision - 0x2, 0x15, 0.00x, 0.00x, 0.00x,
  941. Weapon Collision - 0x3, 0x28, 0.00x, 0.00x, 0.00x,
  942.  
  943. Frame 7
  944. Terminate Collisions
  945.  
  946. Swing3
  947. -------------------------
  948.  
  949. Frame 5
  950. Subroutine - gameAnimCmd_BatSwing3CommonOffset=@FFFFFFFF,
  951. Weapon Collision - 0x2, 0x15, 0.00x, 0.00x, 0.00x,
  952. Weapon Collision - 0x3, 0x28, 0.00x, 0.00x, 0.00x,
  953.  
  954. Frame 8
  955. Terminate Collisions
  956.  
  957. Swing4Bat
  958. -------------------------
  959.  
  960. Frame 3B
  961. Subroutine - gameAnimCmd_BatSwing4CommonOffset=@FFFFFFFF,
  962.  
  963. Frame 3D
  964. Terminate Collisions
  965.  
  966. SwingDash
  967. -------------------------
  968.  
  969. Frame 3
  970. Subroutine - gameAnimCmd_BatSwingDashCommonOffset=@FFFFFFFF,
  971. Weapon Collision - 0x3, 0x13, 0.00x, 0.00x, 0.00x,
  972.  
  973. Frame B
  974. Subroutine - gameAnimCmd_BatSwingDashCommon2Offset=@FFFFFFFF,
  975.  
  976. Frame 1D
  977. Terminate Collisions
  978.  
  979. Swing1
  980. -------------------------
  981.  
  982. Frame 1
  983. Beam Sword Trail - 0x0,
  984.  
  985. Frame 3
  986. Subroutine - gameAnimCmd_HarisenSwing1CommonOffset=@FFFFFFFF,
  987. Weapon Collision - 0x2, 0x15, 0.00x, 0.00x, 0.00x,
  988. Weapon Collision - 0x3, 0x28, 0.00x, 0.00x, 0.00x,
  989.  
  990. Frame 8
  991. Terminate Collisions
  992. Beam Sword Trail - 0x3,
  993.  
  994. Frame A
  995. Allow Interrupt
  996.  
  997. Swing3
  998. -------------------------
  999.  
  1000. Frame 1
  1001. Beam Sword Trail - 0x1,
  1002.  
  1003. Frame 5
  1004. Subroutine - gameAnimCmd_HarisenSwing3CommonOffset=@FFFFFFFF,
  1005. Weapon Collision - 0x2, 0x15, 0.00x, 0.00x, 0.00x,
  1006. Weapon Collision - 0x3, 0x28, 0.00x, 0.00x, 0.00x,
  1007.  
  1008. Frame 8
  1009. Terminate Collisions
  1010. Beam Sword Trail - 0x3,
  1011.  
  1012. Frame A
  1013. Allow Interrupt
  1014.  
  1015. Swing41
  1016. -------------------------
  1017.  
  1018. Frame 5
  1019. Offensive Collision - Bone/ID=0x1310000, Damage=0x7, Trajectory=0x3C, Base Knockback=0x5A0064, Knockback Growth=0x640000, Size=6.70x, Z Offset=0.00x, Y Offset=8.80x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A430C80,
  1020. Offensive Collision - Bone/ID=0x1310001, Damage=0x7, Trajectory=0x3C, Base Knockback=0x5A0064, Knockback Growth=0x640000, Size=5.50x, Z Offset=0.00x, Y Offset=3.80x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A430C80,
  1021. Offensive Collision - Bone/ID=0x370002, Damage=0x7, Trajectory=0x3C, Base Knockback=0x5A0064, Knockback Growth=0x640000, Size=4.30x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A430C80,
  1022. Offensive Collision - Bone/ID=0x280003, Damage=0x7, Trajectory=0x3C, Base Knockback=0x5A0064, Knockback Growth=0x640000, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A430C80,
  1023. Sound Effect - ID=0x39,
  1024. Subroutine - Offset=@1774C,
  1025.  
  1026. Frame B
  1027. Terminate Collisions
  1028. Beam Sword Trail - 0x3,
  1029.  
  1030. Frame D
  1031. Allow Interrupt
  1032.  
  1033. Frame 13
  1034. Bit Variable Set - RA-Bit[16],
  1035.  
  1036. Swing42
  1037. -------------------------
  1038.  
  1039. Frame 10
  1040. Offensive Collision - Bone/ID=0x1310000, Damage=0xA, Trajectory=0x3C, Base Knockback=0x700064, Knockback Growth=0x640000, Size=6.70x, Z Offset=0.00x, Y Offset=8.80x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A430C80,
  1041. Offensive Collision - Bone/ID=0x1310001, Damage=0xA, Trajectory=0x3C, Base Knockback=0x700064, Knockback Growth=0x640000, Size=5.50x, Z Offset=0.00x, Y Offset=3.80x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A430C80,
  1042. Offensive Collision - Bone/ID=0x370002, Damage=0xA, Trajectory=0x3C, Base Knockback=0x700064, Knockback Growth=0x640000, Size=4.30x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A430C80,
  1043. Offensive Collision - Bone/ID=0x280003, Damage=0xA, Trajectory=0x3C, Base Knockback=0x700064, Knockback Growth=0x640000, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A430C80,
  1044. Sound Effect - ID=0x39,
  1045. Subroutine - Offset=@17BA4,
  1046.  
  1047. Frame 15
  1048. Terminate Collisions
  1049. Beam Sword Trail - 0x3,
  1050.  
  1051. Frame 2C
  1052. Allow Interrupt
  1053.  
  1054. SwingDash
  1055. -------------------------
  1056.  
  1057. Frame 1
  1058. Beam Sword Trail - 0x1,
  1059.  
  1060. Frame 3
  1061. Subroutine - gameAnimCmd_HarisenSwingDashCommonOffset=@FFFFFFFF,
  1062. Weapon Collision - 0x3, 0x13, 0.00x, 0.00x, 0.00x,
  1063.  
  1064. Frame A
  1065. Subroutine - gameAnimCmd_HarisenSwingDashCommon2Offset=@FFFFFFFF,
  1066.  
  1067. Frame 18
  1068. Terminate Collisions
  1069. Beam Sword Trail - 0x3,
  1070.  
  1071. Swing1
  1072. -------------------------
  1073.  
  1074. Frame 4
  1075. Subroutine - gameAnimCmd_StarRodSwing1CommonOffset=@FFFFFFFF,
  1076. Weapon Collision - 0x2, 0x15, 0.00x, 0.00x, 0.00x,
  1077. Weapon Collision - 0x3, 0x28, 0.00x, 0.00x, 0.00x,
  1078.  
  1079. Frame 8
  1080. Terminate Collisions
  1081.  
  1082. Swing3
  1083. -------------------------
  1084.  
  1085. Frame 5
  1086. Subroutine - gameAnimCmd_StarRodSwing3CommonOffset=@FFFFFFFF,
  1087. Weapon Collision - 0x2, 0x15, 0.00x, 0.00x, 0.00x,
  1088. Weapon Collision - 0x3, 0x28, 0.00x, 0.00x, 0.00x,
  1089. Fire Weapon Projectile - 0x0,
  1090.  
  1091. Frame 8
  1092. Terminate Collisions
  1093.  
  1094. Swing41
  1095. -------------------------
  1096.  
  1097. Frame 6
  1098. Offensive Collision - Bone/ID=0x1310000, Damage=0xA, Trajectory=0x5A, Base Knockback=0x1E, Knockback Growth=0x6000C, Size=5.76x, Z Offset=0.00x, Y Offset=7.40x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A430280,
  1099. Offensive Collision - Bone/ID=0x1310001, Damage=0xA, Trajectory=0x5A, Base Knockback=0x1E, Knockback Growth=0x6000C, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A430280,
  1100. Offensive Collision - Bone/ID=0x150002, Damage=0xA, Trajectory=0x5A, Base Knockback=0x1E, Knockback Growth=0x6000C, Size=2.40x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A430280,
  1101. Offensive Collision - Bone/ID=0x280003, Damage=0xA, Trajectory=0x5A, Base Knockback=0x1E, Knockback Growth=0x6000C, Size=2.40x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A430280,
  1102. !Character Specific-1A! 0C1A0200 - 0x1F8D, 0x1F90,
  1103. Beam Sword Trail - 0x64,
  1104. Subroutine - Offset=@17DFC,
  1105. Fire Weapon Projectile - 0x1,
  1106.  
  1107. Frame A
  1108. Terminate Collisions
  1109.  
  1110. Frame 13
  1111. Bit Variable Set - RA-Bit[16],
  1112.  
  1113. Swing42
  1114. -------------------------
  1115.  
  1116. Frame F
  1117. Offensive Collision - Bone/ID=0x1310000, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E, Knockback Growth=0x6000C, Size=5.76x, Z Offset=0.00x, Y Offset=7.40x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A430280,
  1118. Offensive Collision - Bone/ID=0x1310001, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E, Knockback Growth=0x6000C, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A430280,
  1119. Offensive Collision - Bone/ID=0x150002, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E, Knockback Growth=0x6000C, Size=2.40x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A430280,
  1120. Offensive Collision - Bone/ID=0x280003, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E, Knockback Growth=0x6000C, Size=2.40x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A430280,
  1121. !Character Specific-1A! 0C1A0200 - 0x1F8D, 0x1F90,
  1122. Beam Sword Trail - 0x64,
  1123. Subroutine - Offset=@1820C,
  1124. Fire Weapon Projectile - 0x1,
  1125.  
  1126. Frame 12
  1127. Fire Weapon Projectile - 0x1,
  1128.  
  1129. Frame 13
  1130. Fire Weapon Projectile - 0x1,
  1131.  
  1132. Frame 14
  1133. Fire Weapon Projectile - 0x1,
  1134. Terminate Collisions
  1135.  
  1136. SwingDash
  1137. -------------------------
  1138.  
  1139. Frame 3
  1140. Subroutine - gameAnimCmd_StarRodSwingDashCommonOffset=@FFFFFFFF,
  1141. Weapon Collision - 0x3, 0x13, 0.00x, 0.00x, 0.00x,
  1142.  
  1143. Frame 8
  1144. Subroutine - gameAnimCmd_StarRodSwingDashCommon2Offset=@FFFFFFFF,
  1145.  
  1146. Frame 12
  1147. Terminate Collisions
  1148.  
  1149. Swing1
  1150. -------------------------
  1151.  
  1152. Frame 4
  1153. Subroutine - gameAnimCmd_LipStickSwing1CommonOffset=@FFFFFFFF,
  1154. Weapon Collision - 0x3, 0x13, 0.00x, 0.00x, 0.00x,
  1155.  
  1156. Frame 8
  1157. Terminate Collisions
  1158.  
  1159. Swing3
  1160. -------------------------
  1161.  
  1162. Frame 5
  1163. Subroutine - gameAnimCmd_LipStickSwing3CommonOffset=@FFFFFFFF,
  1164. Weapon Collision - 0x3, 0x13, 0.00x, 0.00x, 0.00x,
  1165. Fire Weapon Projectile - 0x0,
  1166.  
  1167. Frame 8
  1168. Terminate Collisions
  1169.  
  1170. Swing41
  1171. -------------------------
  1172.  
  1173. Frame 6
  1174. Offensive Collision - Bone/ID=0x1310000, Damage=0x7, Trajectory=0x50, Base Knockback=0x5A, Knockback Growth=0x60010, Size=5.76x, Z Offset=0.00x, Y Offset=4.80x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A43028E,
  1175. Offensive Collision - Bone/ID=0x1310001, Damage=0x7, Trajectory=0x50, Base Knockback=0x5A, Knockback Growth=0x60010, Size=2.40x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A43028E,
  1176. Offensive Collision - Bone/ID=0x1310002, Damage=0x7, Trajectory=0x50, Base Knockback=0x5A, Knockback Growth=0x60010, Size=3.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A43028E,
  1177. Offensive Collision - Bone/ID=0x130003, Damage=0x7, Trajectory=0x50, Base Knockback=0x5A, Knockback Growth=0x60010, Size=3.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A43028E,
  1178. !Character Specific-1A! 0C1A0200 - 0x1F85, 0x1F87,
  1179. Subroutine - Offset=@18454,
  1180. Fire Weapon Projectile - 0x1,
  1181.  
  1182. Frame A
  1183. Terminate Collisions
  1184.  
  1185. Frame 13
  1186. Bit Variable Set - RA-Bit[16],
  1187.  
  1188. Swing42
  1189. -------------------------
  1190.  
  1191. Frame F
  1192. Offensive Collision - Bone/ID=0x1310000, Damage=0xB, Trajectory=0x169, Base Knockback=0x96, Knockback Growth=0x60010, Size=5.76x, Z Offset=0.00x, Y Offset=4.80x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A43028E,
  1193. Offensive Collision - Bone/ID=0x1310001, Damage=0xB, Trajectory=0x169, Base Knockback=0x96, Knockback Growth=0x60010, Size=2.40x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A43028E,
  1194. Offensive Collision - Bone/ID=0x1310002, Damage=0xB, Trajectory=0x169, Base Knockback=0x96, Knockback Growth=0x60010, Size=3.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A43028E,
  1195. Offensive Collision - Bone/ID=0x130003, Damage=0xB, Trajectory=0x169, Base Knockback=0x96, Knockback Growth=0x60010, Size=3.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x3A43028E,
  1196. !Character Specific-1A! 0C1A0200 - 0x1F85, 0x1F87,
  1197. Subroutine - Offset=@FFFFFFFF,
  1198. Fire Weapon Projectile - 0x1,
  1199. Weapon Collision - 0x3, 0x13, 0.00x, 0.00x, 0.00x,
  1200.  
  1201. Frame 15
  1202. Terminate Collisions
  1203.  
  1204. SwingDash
  1205. -------------------------
  1206.  
  1207. Frame 3
  1208. Subroutine - gameAnimCmd_LipStickSwingDashCommonOffset=@FFFFFFFF,
  1209. Weapon Collision - 0x3, 0x13, 0.00x, 0.00x, 0.00x,
  1210.  
  1211. Frame 8
  1212. Subroutine - gameAnimCmd_LipStickSwingDashCommon2Offset=@FFFFFFFF,
  1213.  
  1214. Frame 12
  1215. Terminate Collisions
  1216.  
  1217. ItemScrew
  1218. -------------------------
  1219.  
  1220. Frame 1
  1221. Set Loop - Iterations=0xA,
  1222. Subroutine - gameAnimCmd_ScrewCommonOffset=@186D4,
  1223. Weapon Collision - 0x0, 0x0, 0.00x, -1.00x, 5.20x,
  1224. Weapon Collision - 0x1, 0x0, 0.00x, -1.00x, -5.20x,
  1225. Weapon Collision - 0x2, 0x0, 0.00x, 9.00x, 5.20x,
  1226. Weapon Collision - 0x3, 0x0, 0.00x, 9.00x, -5.20x,
  1227.  
  1228. Frame 3
  1229. Terminate Collisions
  1230. Execute Loop
  1231.  
  1232. ItemScrew
  1233. -------------------------
  1234.  
  1235. Frame 1
  1236. Set Loop - Iterations=0xA,
  1237. Subroutine - Offset=@FFFFFFFF,
  1238. Weapon Collision - 0x0, 0x0, 0.00x, -1.00x, 5.20x,
  1239. Weapon Collision - 0x1, 0x0, 0.00x, -1.00x, -5.20x,
  1240. Weapon Collision - 0x2, 0x0, 0.00x, 9.00x, 5.20x,
  1241. Weapon Collision - 0x3, 0x0, 0.00x, 9.00x, -5.20x,
  1242.  
  1243. Frame 3
  1244. Terminate Collisions
  1245. Execute Loop
  1246.  
  1247. SpecialN
  1248. -------------------------
  1249.  
  1250. Frame 8
  1251. Bit Variable Set - RA-Bit[16],
  1252.  
  1253. Frame 34
  1254. Offensive Collision - Bone/ID=0x2C0000, Damage=0x1B, Trajectory=0x169, Base Knockback=0x5D, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29030485,
  1255. Offensive Collision - Bone/ID=0x2B0001, Damage=0x19, Trajectory=0x169, Base Knockback=0x5D, Knockback Growth=0x1E, Size=3.50x, Z Offset=2.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29030485,
  1256. Offensive Collision - Bone/ID=0x2C0002, Damage=0x17, Trajectory=0x169, Base Knockback=0x5D, Knockback Growth=0x1E, Size=3.50x, Z Offset=-4.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29030445,
  1257.  
  1258. Frame 39
  1259. Terminate Collisions
  1260.  
  1261. SpecialNTurn
  1262. -------------------------
  1263.  
  1264. Frame 14
  1265. Reverse Direction
  1266.  
  1267. Frame 34
  1268. Offensive Collision - Bone/ID=0x2C0000, Damage=0x1C, Trajectory=0x169, Base Knockback=0x5D, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29030485,
  1269. Offensive Collision - Bone/ID=0x2B0001, Damage=0x1A, Trajectory=0x169, Base Knockback=0x5D, Knockback Growth=0x1E, Size=3.50x, Z Offset=2.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29030485,
  1270. Offensive Collision - Bone/ID=0x2C0002, Damage=0x18, Trajectory=0x169, Base Knockback=0x5D, Knockback Growth=0x1E, Size=3.50x, Z Offset=-4.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29030445,
  1271.  
  1272. Frame 39
  1273. Terminate Collisions
  1274.  
  1275. SpecialAirN
  1276. -------------------------
  1277.  
  1278. Frame 1
  1279. Add/Subtract Momentum - 0.00x, 0.20x,
  1280.  
  1281. Frame 8
  1282. Bit Variable Set - RA-Bit[16],
  1283.  
  1284. Frame 32
  1285. Bit Variable Set - RA-Bit[18],
  1286. Basic Variable Set - 0x1, RA-Basic[0],
  1287.  
  1288. Frame 34
  1289. Offensive Collision - Bone/ID=0x2C0000, Damage=0x1A, Trajectory=0x169, Base Knockback=0x5D, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29030485,
  1290. Offensive Collision - Bone/ID=0x2B0001, Damage=0x17, Trajectory=0x169, Base Knockback=0x5D, Knockback Growth=0x1E, Size=3.50x, Z Offset=2.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29030485,
  1291. Offensive Collision - Bone/ID=0x2C0002, Damage=0x16, Trajectory=0x169, Base Knockback=0x5D, Knockback Growth=0x1E, Size=3.50x, Z Offset=-4.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29030445,
  1292.  
  1293. Frame 39
  1294. Terminate Collisions
  1295.  
  1296. Frame 45
  1297. Basic Variable Set - 0x2, RA-Basic[0],
  1298.  
  1299. SpecialAirNTurn
  1300. -------------------------
  1301.  
  1302. Frame 14
  1303. Reverse Direction
  1304.  
  1305. Frame 32
  1306. Bit Variable Set - RA-Bit[18],
  1307. Basic Variable Set - 0x1, RA-Basic[0],
  1308.  
  1309. Frame 34
  1310. Offensive Collision - Bone/ID=0x2C0000, Damage=0x1B, Trajectory=0x169, Base Knockback=0x5D, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29030485,
  1311. Offensive Collision - Bone/ID=0x2B0001, Damage=0x18, Trajectory=0x169, Base Knockback=0x5D, Knockback Growth=0x1E, Size=3.50x, Z Offset=2.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29030485,
  1312. Offensive Collision - Bone/ID=0x2C0002, Damage=0x17, Trajectory=0x169, Base Knockback=0x5D, Knockback Growth=0x1E, Size=3.50x, Z Offset=-4.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29030445,
  1313.  
  1314. Frame 39
  1315. Terminate Collisions
  1316.  
  1317. Frame 45
  1318. Basic Variable Set - 0x2, RA-Basic[0],
  1319.  
  1320. SpecialSStart
  1321. -------------------------
  1322.  
  1323. Frame F
  1324. Special Offensive Collision - 0x0, 0x0, 0x169, 0x0, 0x0, 4.80x, 0.00x, 12.00x, 8.50x, 0.00x, 1.00x, 1.00x, 0x39030201, 0x0, 0xF7FC3,
  1325. Special Offensive Collision - 0x1, 0x0, 0x169, 0x0, 0x0, 4.80x, 0.00x, 8.00x, 8.50x, 0.00x, 1.00x, 1.00x, 0x39030201, 0x0, 0xF7FC3,
  1326. Special Offensive Collision - 0x2, 0x0, 0x169, 0x0, 0x0, 4.80x, 0.00x, 4.00x, 8.50x, 0.00x, 1.00x, 1.00x, 0x39030201, 0x0, 0xF7FC3,
  1327. Bit Variable Set - RA-Bit[17],
  1328. Bit Variable Set - RA-Bit[18],
  1329.  
  1330. Frame 23
  1331. Terminate Collisions
  1332. Bit Variable Clear - RA-Bit[17],
  1333. Bit Variable Clear - RA-Bit[18],
  1334.  
  1335. SpecialS
  1336. -------------------------
  1337.  
  1338. Frame 3
  1339. Offensive Collision - Bone/ID=0x160000, Damage=0x7, Trajectory=0x50, Base Knockback=0x34, Knockback Growth=0x20064, Size=8.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x29031085,
  1340.  
  1341. Frame 8
  1342. Terminate Collisions
  1343.  
  1344. SpecialAirSStart
  1345. -------------------------
  1346.  
  1347. Frame 12
  1348. Special Offensive Collision - 0x0, 0x0, 0x169, 0x0, 0x0, 4.80x, 0.00x, 6.00x, 8.00x, 0.00x, 1.00x, 1.00x, 0x39030201, 0x0, 0xF7FC3,
  1349. Special Offensive Collision - 0x1, 0x0, 0x169, 0x0, 0x0, 4.80x, 0.00x, 13.00x, 8.00x, 0.00x, 1.00x, 1.00x, 0x39030201, 0x0, 0xF7FC3,
  1350. Special Offensive Collision - 0x2, 0x0, 0x169, 0x0, 0x0, 4.80x, 0.00x, -1.00x, 8.00x, 0.00x, 1.00x, 1.00x, 0x39030201, 0x0, 0xF7FC3,
  1351. Bit Variable Set - RA-Bit[17],
  1352.  
  1353. Frame 1E
  1354. Bit Variable Set - RA-Bit[19],
  1355.  
  1356. Frame 23
  1357. Bit Variable Clear - RA-Bit[17],
  1358. Terminate Collisions
  1359.  
  1360. SpecialAirS
  1361. -------------------------
  1362.  
  1363. Frame 3
  1364. Special Offensive Collision - 0x150000, 0x7, 0x10E, 0x46, 0x2003C, 8.00x, 8.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x29021085, 0x0, 0x4FFFC3,
  1365. Special Offensive Collision - 0x150001, 0x7, 0x10E, 0x46, 0x2003C, 4.00x, -2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x29021085, 0x0, 0x4FFFC3,
  1366. Special Offensive Collision - 0x150002, 0x7, 0x3C, 0x50, 0x2003C, 8.00x, 8.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x29011085, 0x0, 0x4FFFC3,
  1367. Special Offensive Collision - 0x150003, 0x7, 0x3C, 0x50, 0x2003C, 4.00x, -2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x29011085, 0x0, 0x4FFFC3,
  1368.  
  1369. Frame 5
  1370. Add/Subtract Momentum - -0.50x, 2.50x,
  1371.  
  1372. Frame 8
  1373. Terminate Collisions
  1374.  
  1375. SpecialHi
  1376. -------------------------
  1377.  
  1378. Frame C
  1379. Bit Variable Set - RA-Bit[16],
  1380.  
  1381. Frame D
  1382. Bit Variable Set - RA-Bit[18],
  1383. Grab Collision - ID=0x0, Bone=0x0, Size=4.50x, Z Offset=0.00x, Y Offset=12.00x, X Offset=7.00x, Grabbed Action=0xCF, Air/Ground=0x3, 0x2,
  1384. Grab Collision - ID=0x1, Bone=0x0, Size=5.50x, Z Offset=0.00x, Y Offset=8.80x, X Offset=13.65x, Grabbed Action=0xCF, Air/Ground=0x1, 0x2,
  1385. Throw Attack Collision - ID=0x1, Bone=0x0, Damage=0x6, Trajectory=0x0, Knockback Growth=0x32, Weight Knockback=0x0, Base Knockback=0x46, Element=0x0, 1.00x, 0.00x, 1.00x, 0x0, 0x2, 0x3, True, True, 0x8,
  1386. Special Offensive Collision - 0x2, 0xA, 0x46, 0x64, 0x1E, 7.00x, 0.00x, 16.00x, 5.00x, 0.00x, 1.00x, 1.00x, 0x20830280, 0x0, 0x4F0083,
  1387.  
  1388. Frame E
  1389. !Collision-0C! 060C0100 - 0x1,
  1390.  
  1391. Frame 12
  1392. Enable/Disable Ledgegrab - 0x1,
  1393.  
  1394. Frame 1E
  1395. !Collision-0D! 060D0000
  1396. Terminate Collisions
  1397.  
  1398. Frame 23
  1399. Enable/Disable Ledgegrab - 0x2,
  1400.  
  1401. SpecialHiCatch
  1402. -------------------------
  1403.  
  1404. Frame 1
  1405. Throw Attack Collision - ID=0x1, Bone=0x0, Damage=0x8, Trajectory=0x0, Knockback Growth=0xA, Weight Knockback=0x0, Base Knockback=0x64, Element=0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x2, 0x3, True, True, 0x8,
  1406.  
  1407. Frame 3
  1408. Offensive Collision - Bone/ID=0x50000, Damage=0x5, Trajectory=0x169, Base Knockback=0x0, Knockback Growth=0x0, Size=9.60x, Z Offset=0.00x, Y Offset=0.00x, X Offset=11.60x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x38030085,
  1409.  
  1410. Frame 5
  1411. Terminate Collisions
  1412.  
  1413. SpecialHiThrow
  1414. -------------------------
  1415.  
  1416. Frame 1
  1417. Throw Attack Collision - ID=0x0, Bone=0x0, Damage=0xC, Trajectory=0x169, Knockback Growth=0x52, Weight Knockback=0x0, Base Knockback=0x28, Element=0x0, 0.00x, 1.00x, 1.00x, 0x2, 0x8, 0x3, True, True, 0x8,
  1418. Throw Attack Collision - ID=0x1, Bone=0x0, Damage=0x8, Trajectory=0x0, Knockback Growth=0xA, Weight Knockback=0x0, Base Knockback=0x64, Element=0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x2, 0x3, True, True, 0x8,
  1419. Throw Collision - 0x0, 0x40, RA-Basic[2], RA-Basic[3], RA-Basic[4],
  1420.  
  1421. Frame 2D
  1422. Bit Variable Set - RA-Bit[17],
  1423.  
  1424. SpecialLw
  1425. -------------------------
  1426.  
  1427. Frame E
  1428. Offensive Collision - Bone/ID=0xD0000, Damage=0xD, Trajectory=0x2D, Base Knockback=0x46, Knockback Growth=0x32, Size=4.80x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830485,
  1429. Offensive Collision - Bone/ID=0xC0001, Damage=0xD, Trajectory=0x2D, Base Knockback=0x46, Knockback Growth=0x32, Size=3.30x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830485,
  1430. Offensive Collision - Bone/ID=0xD0002, Damage=0xD, Trajectory=0x2D, Base Knockback=0x46, Knockback Growth=0x32, Size=2.50x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830485,
  1431.  
  1432. Frame F
  1433. Bit Variable Set - RA-Bit[18],
  1434.  
  1435. Frame 11
  1436. Offensive Collision - Bone/ID=0xD0000, Damage=0xB, Trajectory=0x55, Base Knockback=0x28, Knockback Growth=0x3E, Size=4.80x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830485,
  1437. Offensive Collision - Bone/ID=0xC0001, Damage=0xB, Trajectory=0x55, Base Knockback=0x28, Knockback Growth=0x3E, Size=3.30x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830485,
  1438. Offensive Collision - Bone/ID=0xD0002, Damage=0xB, Trajectory=0x55, Base Knockback=0x28, Knockback Growth=0x3E, Size=2.50x, Z Offset=0.00x, Y Offset=8.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830485,
  1439.  
  1440. Frame 19
  1441. Offensive Collision - Bone/ID=0xD0000, Damage=0x7, Trajectory=0x32, Base Knockback=0x3C, Knockback Growth=0x32, Size=4.80x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830445,
  1442. Offensive Collision - Bone/ID=0xC0001, Damage=0x7, Trajectory=0x32, Base Knockback=0x3C, Knockback Growth=0x32, Size=3.30x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830445,
  1443. Offensive Collision - Bone/ID=0xD0002, Damage=0x7, Trajectory=0x32, Base Knockback=0x3C, Knockback Growth=0x32, Size=2.50x, Z Offset=0.00x, Y Offset=8.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830445,
  1444.  
  1445. Frame 21
  1446. Terminate Collisions
  1447.  
  1448. SpecialAirLw
  1449. -------------------------
  1450.  
  1451. Frame F
  1452. Bit Variable Set - RA-Bit[18],
  1453. Offensive Collision - Bone/ID=0x90001, Damage=0xF, Trajectory=0x169, Base Knockback=0x46, Knockback Growth=0x28, Size=4.80x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830485,
  1454. Offensive Collision - Bone/ID=0x80002, Damage=0xF, Trajectory=0x169, Base Knockback=0x46, Knockback Growth=0x28, Size=5.76x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830485,
  1455.  
  1456. Frame 12
  1457. Offensive Collision - Bone/ID=0x90001, Damage=0xD, Trajectory=0x169, Base Knockback=0x41, Knockback Growth=0x28, Size=4.80x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830485,
  1458. Offensive Collision - Bone/ID=0x80002, Damage=0xD, Trajectory=0x169, Base Knockback=0x41, Knockback Growth=0x28, Size=5.76x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830485,
  1459.  
  1460. Frame 1A
  1461. Offensive Collision - Bone/ID=0x90001, Damage=0xB, Trajectory=0x169, Base Knockback=0x3C, Knockback Growth=0x28, Size=4.80x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830445,
  1462. Offensive Collision - Bone/ID=0x80002, Damage=0xB, Trajectory=0x169, Base Knockback=0x3C, Knockback Growth=0x28, Size=5.76x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830445,
  1463.  
  1464. Frame 22
  1465. Terminate Collisions
  1466.  
  1467. SpecialAirLwEnd
  1468. -------------------------
  1469.  
  1470. Frame 1
  1471. Bit Variable Set - RA-Bit[16],
  1472.  
  1473. Frame 2
  1474. Offensive Collision - Bone/ID=0x0, Damage=0x9, Trajectory=0x50, Base Knockback=0x14, Knockback Growth=0x50, Size=4.80x, Z Offset=0.00x, Y Offset=0.00x, X Offset=7.20x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39810480,
  1475. Offensive Collision - Bone/ID=0x1, Damage=0x9, Trajectory=0x50, Base Knockback=0x14, Knockback Growth=0x50, Size=4.80x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-7.20x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39810480,
  1476. Offensive Collision - Bone/ID=0x2, Damage=0x9, Trajectory=0x50, Base Knockback=0x14, Knockback Growth=0x50, Size=4.80x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39810480,
  1477.  
  1478. Frame 4
  1479. Terminate Collisions
  1480.  
  1481. Frame 18
  1482. Bit Variable Clear - RA-Bit[16],
  1483.  
  1484. FinalStart
  1485. -------------------------
  1486.  
  1487. Frame 1B
  1488. Special Offensive Collision - 0x0, 0xA, 0x50, 0xC80064, 0x0, 19.00x, 0.00x, 12.00x, 10.00x, 0.00x, 0.30x, 1.00x, 0x20030280, 0x0, 0x280F0041,
  1489. Special Offensive Collision - 0x1, 0xA, 0x50, 0xC80064, 0x0, 22.00x, 0.00x, 12.00x, 30.00x, 0.00x, 0.30x, 1.00x, 0x20030280, 0x0, 0x280F0041,
  1490. Special Offensive Collision - 0x2, 0xA, 0x50, 0xC80064, 0x0, 19.00x, 0.00x, 12.00x, 50.00x, 0.00x, 0.30x, 1.00x, 0x20030280, 0x0, 0x280F0041,
  1491.  
  1492. Frame 1C
  1493. Terminate Collisions
  1494.  
  1495. FinalEnd
  1496. -------------------------
  1497.  
  1498. Frame 1
  1499. Throw Attack Collision - ID=0x0, Bone=0x0, Damage=0xA, Trajectory=0x169, Knockback Growth=0xA0, Weight Knockback=0x0, Base Knockback=0x6E, Element=0x2, 1.00x, 0.00x, 1.00x, 0x2, 0x3, 0x0, True, True, 0x0,
  1500. Bit Variable Set - RA-Bit[17],
  1501.  
  1502. VisualScene03
  1503. -------------------------
  1504.  
  1505. Frame 1
  1506. Throw Attack Collision - ID=0x0, Bone=0x0, Damage=0x14, Trajectory=0x169, Knockback Growth=0x50, Weight Knockback=0x1, Base Knockback=0x5A, Element=0x2, 1.00x, 0.00x, 1.00x, 0x2, 0x3, 0x0, True, True, 0x0,
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