Advertisement
akosiraff

Download ATMMachine

Nov 21st, 2016
86
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.91 KB | None | 0 0
  1.  
  2. Download: https://solutionzip.com/downloads/atmmachine/
  3. Writing a program that implements an ATM machine. The interface to the program should be a GUI that looks similar to the following:
  4. The program should consist of three classes.
  5. The first class is ATM. It should define the Swing based GUI and should be hand-coded and not generated by a GUI generator. In addition to the main method and a constructor to build the GUI, event handlers will be needed to handle each of the four buttons shown above. When the Withdraw button is clicked, several checks must be made. The first check is to ensure the value in the text field is numeric. Next a check must be made to ensure the amount is in increments of $10. At that point an attempt to withdraw the funds is made from the account selected by the radio buttons. The attempt might result in an exception being thrown for insufficient funds, If any of those three errors occur a JOptionPane window should be displayed explaining the error. Otherwise a window should be displayed confirming that the withdrawal has succeeded. When the Deposit button is clicked the only necessary check is to ensure that the amount input in the textfield is numeric. Clicking the Transfer button signifies transferring funds to the selected account from the other account. The checks needed are to confirm that the amount supplied is numeric and that there are sufficient funds in the account from which the funds are being transferred. Clicking the Balance button will cause a JOptionPane window to be displayed showing the current balance in the selected account. Class ATM must also contain two Account objects, one for the checking account and another for the savings account.
  6. The second class is Account. It must have a constructor with one parameter representing the initial deposit plus four methods that corresponds to each of the four buttons in the GUI. It must also incorporate logic to deduct a service charge of $1.80 when five total withdrawals are made from either account. Note that this means, for example, if two withdrawals are made from the checking and two from the savings, any withdrawal from either account thereafter incurs the service charge. After the charge, the counter of withdrawals is reset. The method that performs the withdrawals must throw an InsufficientFunds exception whenever an attempt is made to withdraw more funds than are available in the account. Note that when service charges apply, there must also be sufficient funds to pay for that charge.
  7. The third class is InsufficientFunds, which is a user defined checked exception.
  8. Your program should compile without errors.
  9. Be sure to follow good programming style, which means making all instance variables private, naming all constants, avoiding the duplication of code and using Java code conventions. Furthermore, you must select enough test cases to completely test the program.
  10.  
  11. Download: https://solutionzip.com/downloads/atmmachine/
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement