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Irambis(gd_254417)/levels/6.xml

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Sep 8th, 2020
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  1. <player money="3000"/>
  2.  
  3. <waves>
  4. <timer time="2"/>
  5. <wave dist="2000" dist_rand="10000" angle="0" angle_size="360" enemy="Shooter mk1" count="5000"/>
  6. <timer time="60"/>
  7. <wave dist="2000" dist_rand="10000" angle="0" angle_size="360" enemy="Shooter mk1" count="5000"/>
  8. <timer time="60"/>
  9. <wave dist="2000" dist_rand="10000" angle="0" angle_size="360" enemy="Shooter mk1" count="5000"/>
  10. <timer time="60"/>
  11. <wave dist="2000" dist_rand="10000" angle="0" angle_size="360" enemy="Shooter mk1" count="5000"/>
  12. <!--
  13. <timer time="2"/>
  14. <wave dist="2000" dist_rand="100" angle="0" angle_size="360" enemy="Shooter mk1" count="5"/>
  15. <timer time="2"/>
  16. <wave dist="2000" dist_rand="100" angle="0" angle_size="360" enemy="Shooter mk1" count="5"/>
  17. <timer time="2"/>
  18. <wave dist="2000" dist_rand="100" angle="0" angle_size="360" enemy="Shooter mk1" count="5"/>
  19. <timer time="2"/>
  20. <wave dist="2000" dist_rand="100" angle="0" angle_size="360" enemy="Shooter mk1" count="5"/>
  21. <timer time="2"/>
  22. <wave dist="2000" dist_rand="100" angle="0" angle_size="360" enemy="Shooter mk1" count="5"/>
  23. <timer time="2"/>
  24. <wave dist="2000" dist_rand="100" angle="0" angle_size="360" enemy="Shooter mk1" count="10"/>
  25. <timer time="2"/>
  26. <wave dist="2000" dist_rand="100" angle="0" angle_size="360" enemy="Shooter mk1" count="15"/>
  27. <timer time="2"/>
  28. <wave dist="2000" dist_rand="100" angle="0" angle_size="360" enemy="Shooter mk1" count="20"/>
  29. <timer time="2"/>
  30. <wave dist="2000" dist_rand="100" angle="0" angle_size="360" enemy="Shooter mk1" count="20"/>
  31. <timer time="2"/>
  32. <wave dist="2000" dist_rand="100" angle="0" angle_size="360" enemy="Shooter mk1" count="20"/>
  33. <timer time="2"/>
  34. <wave dist="2000" dist_rand="100" angle="0" angle_size="360" enemy="Shooter mk1" count="20"/>
  35. <timer time="2"/>
  36. <wave dist="2000" dist_rand="100" angle="0" angle_size="360" enemy="Shooter mk1" count="20"/>
  37. <timer time="2"/>
  38. <wave dist="2000" dist_rand="100" angle="0" angle_size="360" enemy="Shooter mk1" count="20"/>
  39. <timer time="2"/>
  40. <wave dist="2000" dist_rand="100" angle="0" angle_size="360" enemy="Shooter mk1" count="20"/>
  41. <timer time="2"/>
  42. <wave dist="2000" dist_rand="100" angle="0" angle_size="360" enemy="Shooter mk1" count="20"/>
  43. <timer time="2"/>
  44. <wave dist="2000" dist_rand="100" angle="0" angle_size="360" enemy="Shooter mk1" count="20"/>
  45. -->
  46. <timer time="130"/>
  47. <wave dist="2000" dist_rand="100" angle="0" angle_size="360"
  48. enemy="Beamer mk1" count="300"/>
  49.  
  50. <timer time="30"/>
  51. <wave dist="2000" dist_rand="100" angle="0" angle_size="360"
  52. enemy="Shooter mk1" count="300"/>
  53.  
  54. <timer time="30"/>
  55. <wave dist="2000" dist_rand="100" angle="0" angle_size="360"
  56. enemy="Shooter mk1" count="200"/>
  57. <wave dist="2000" dist_rand="100" angle="0" angle_size="360"
  58. enemy="Beamer mk1" count="200"/>
  59.  
  60. <timer time="30"/>
  61. <wave dist="2000" dist_rand="100" angle="0" angle_size="360"
  62. enemy="Shooter mk1" count="600"/>
  63.  
  64. <timer time="30"/>
  65. <wave dist="2000" dist_rand="100" angle="0" angle_size="360"
  66. enemy="Shooter mk1" count="400"/>
  67. <wave dist="2000" dist_rand="100" angle="0" angle_size="360"
  68. enemy="Swarmer mk1" count="100"/>
  69. </waves>
  70.  
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  102. <object x="337" y="-43" name="Solar mk1" />
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  222.  
RAW Paste Data

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