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  1. Log file open, 04/23/24 19:40:01
  2. LogPakFile: Display: Found Pak file ../../../PerfectHeist2/Content/Paks/PerfectHeist2-WindowsNoEditor.pak attempting to mount.
  3. LogPakFile: Display: Mounting pak file ../../../PerfectHeist2/Content/Paks/PerfectHeist2-WindowsNoEditor.pak.
  4. LogPlatformFile: Not using cached read wrapper
  5. LogTaskGraph: Started task graph with 5 named threads and 20 total threads with 3 sets of task threads.
  6. LogStats: Stats thread started at 0.076364
  7. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  8. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
  9. LogPluginManager: Mounting plugin ApexDestruction
  10. LogPluginManager: Mounting plugin AdvancedSessions
  11. LogPluginManager: Mounting plugin OnlineSubsystem
  12. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  13. LogPluginManager: Mounting plugin AdvancedSteamSessions
  14. LogPluginManager: Mounting plugin OnlineSubsystemSteam
  15. LogPluginManager: Mounting plugin SteamShared
  16. LogPluginManager: Mounting plugin SteamWorkshopAccessor
  17. LogPluginManager: Mounting plugin RuntimeTransformer
  18. LogPluginManager: Mounting plugin SteamCore
  19. LogPluginManager: Mounting plugin AnalyticsBlueprintLibrary
  20. LogPluginManager: Mounting plugin GameAnalytics
  21. LogPluginManager: Mounting plugin SixDOFMovement
  22. LogPluginManager: Mounting plugin RuntimeAudioImporter
  23. LogPluginManager: Mounting plugin SmoothSyncPlugin
  24. LogPluginManager: Mounting plugin RuntimeMeshLoader
  25. LogPluginManager: Mounting plugin ProceduralMeshComponent
  26. LogPluginManager: Mounting plugin RealTimeImport
  27. LogPluginManager: Mounting plugin RuntimeMeshComponent
  28. LogPluginManager: Mounting plugin RetargetRigAssetEditor
  29. LogPluginManager: Mounting plugin Paper2D
  30. LogPluginManager: Mounting plugin AISupport
  31. LogPluginManager: Mounting plugin LightPropagationVolume
  32. LogPluginManager: Mounting plugin AnimationSharing
  33. LogPluginManager: Mounting plugin SignificanceManager
  34. LogPluginManager: Mounting plugin UObjectPlugin
  35. LogPluginManager: Mounting plugin AssetManagerEditor
  36. LogPluginManager: Mounting plugin FacialAnimation
  37. LogPluginManager: Mounting plugin GeometryMode
  38. LogPluginManager: Mounting plugin DatasmithContent
  39. LogPluginManager: Mounting plugin VariantManagerContent
  40. LogPluginManager: Mounting plugin AlembicImporter
  41. LogPluginManager: Mounting plugin GeometryCache
  42. LogPluginManager: Mounting plugin AutomationUtils
  43. LogPluginManager: Mounting plugin ScreenshotTools
  44. LogPluginManager: Mounting plugin BackChannel
  45. LogPluginManager: Mounting plugin ChaosClothEditor
  46. LogPluginManager: Mounting plugin ChaosCloth
  47. LogPluginManager: Mounting plugin ChaosEditor
  48. LogPluginManager: Mounting plugin PlanarCut
  49. LogPluginManager: Mounting plugin GeometryProcessing
  50. LogPluginManager: Mounting plugin EditableMesh
  51. LogPluginManager: Mounting plugin GeometryCollectionPlugin
  52. LogPluginManager: Mounting plugin ChaosSolverPlugin
  53. LogPluginManager: Mounting plugin ChaosNiagara
  54. LogPluginManager: Mounting plugin Niagara
  55. LogPluginManager: Mounting plugin CharacterAI
  56. LogPluginManager: Mounting plugin PlatformCrypto
  57. LogPluginManager: Mounting plugin MagicLeapPassableWorld
  58. LogPluginManager: Mounting plugin MagicLeap
  59. LogPluginManager: Mounting plugin MLSDK
  60. LogPluginManager: Mounting plugin MagicLeapLightEstimation
  61. LogPluginManager: Mounting plugin AvfMedia
  62. LogPluginManager: Mounting plugin ImgMedia
  63. LogPluginManager: Mounting plugin MediaCompositing
  64. LogPluginManager: Mounting plugin WmfMedia
  65. LogPluginManager: Mounting plugin MeshPainting
  66. LogPluginManager: Mounting plugin TcpMessaging
  67. LogPluginManager: Mounting plugin UdpMessaging
  68. LogPluginManager: Mounting plugin ActorSequence
  69. LogPluginManager: Mounting plugin LevelSequenceEditor
  70. LogPluginManager: Mounting plugin MatineeToLevelSequence
  71. LogPluginManager: Mounting plugin TemplateSequence
  72. LogPluginManager: Mounting plugin MovieRenderPipeline
  73. LogPluginManager: Mounting plugin EditorScriptingUtilities
  74. LogPluginManager: Mounting plugin NetcodeUnitTest
  75. LogPluginManager: Mounting plugin OnlineSubsystemNull
  76. LogPluginManager: Mounting plugin LauncherChunkInstaller
  77. LogPluginManager: Mounting plugin AndroidPermission
  78. LogPluginManager: Mounting plugin AppleImageUtils
  79. LogPluginManager: Mounting plugin ArchVisCharacter
  80. LogPluginManager: Mounting plugin AssetTags
  81. LogPluginManager: Mounting plugin AudioCapture
  82. LogPluginManager: Mounting plugin CableComponent
  83. LogPluginManager: Mounting plugin CustomMeshComponent
  84. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  85. LogPluginManager: Mounting plugin GooglePAD
  86. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  87. LogPluginManager: Mounting plugin MobilePatchingUtils
  88. LogPluginManager: Mounting plugin PhysXVehicles
  89. LogPluginManager: Mounting plugin RuntimePhysXCooking
  90. LogPluginManager: Mounting plugin SoundFields
  91. LogPluginManager: Mounting plugin Synthesis
  92. LogPluginManager: Mounting plugin WebMMoviePlayer
  93. LogPluginManager: Mounting plugin WebMMedia
  94. LogPluginManager: Mounting plugin WindowsMoviePlayer
  95. LogInit: Using libcurl 7.55.1-DEV
  96. LogInit: - built for x86_64-pc-win32
  97. LogInit: - supports SSL with OpenSSL/1.1.1
  98. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  99. LogInit: - other features:
  100. LogInit: CURL_VERSION_SSL
  101. LogInit: CURL_VERSION_LIBZ
  102. LogInit: CURL_VERSION_IPV6
  103. LogInit: CURL_VERSION_ASYNCHDNS
  104. LogInit: CURL_VERSION_LARGEFILE
  105. LogInit: CURL_VERSION_IDN
  106. LogInit: CurlRequestOptions (configurable via config and command line):
  107. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  108. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  109. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  110. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  111. LogInit: - LocalHostAddr = Default
  112. LogInit: - BufferSize = 65536
  113. LogSteamShared: Display: Loading Steam SDK 1.47
  114. LogSteamShared: Steam SDK Loaded!
  115. LogOnline: OSS: Creating online subsystem instance for: Steam
  116. LogOnline: STEAM: Steam User is subscribed 1
  117. LogOnline: STEAM: [AppId: 1521580] Client API initialized 1
  118. LogOnline: STEAM: Initializing SteamNetworking Layer
  119. LogOnline: STEAM: Missing P2PCleanupTimeout key in OnlineSubsystemSteam of DefaultEngine.ini, using default
  120. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  121. LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [Steam]
  122. LogInit: Build: ++UE4+Release-4.25-CL-0
  123. LogInit: Engine Version: 4.25.4-0+++UE4+Release-4.25
  124. LogInit: Compatible Engine Version: 4.25.0-0+++UE4+Release-4.25
  125. LogInit: Net CL: 0
  126. LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz, GPU: NVIDIA GeForce RTX 2070 SUPER
  127. LogInit: Compiled (64-bit): Jan 27 2024 18:17:53
  128. LogInit: Compiled with Visual C++: 19.37.32822.00
  129. LogInit: Build Configuration: Development
  130. LogInit: Branch Name: ++UE4+Release-4.25
  131. LogInit: Command Line:
  132. LogInit: Base Directory: F:/SteamLibrary/steamapps/common/Perfect Heist 2/PerfectHeist2/Binaries/Win64/
  133. LogInit: Allocator: binned2
  134. LogInit: Installed Engine Build: 0
  135. LogDevObjectVersion: Number of dev versions registered: 26
  136. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  137. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  138. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
  139. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38
  140. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
  141. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  142. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  143. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  144. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
  145. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  146. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43
  147. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
  148. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
  149. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  150. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  151. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  152. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7
  153. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  154. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  155. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
  156. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
  157. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  158. LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
  159. LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37
  160. LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
  161. LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
  162. LogInit: Presizing for max 100000000 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  163. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../PerfectHeist2/Saved/Config/WindowsNoEditor/Engine.ini]
  164. LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  165. LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  166. LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  167. LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  168. LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  169. LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  170. LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  171. LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  172. LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  173. LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  174. LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  175. LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  176. LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  177. LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  178. LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
  179. LogInit: Object subsystem initialized
  180. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  181. LogConfig: Setting CVar [[r.setres:1280x720]]
  182. LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
  183. [2024.04.23-17.40.01:166][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  184. [2024.04.23-17.40.01:166][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
  185. [2024.04.23-17.40.01:166][ 0]LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
  186. [2024.04.23-17.40.01:166][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../PerfectHeist2/Saved/Config/WindowsNoEditor/Engine.ini]
  187. [2024.04.23-17.40.01:166][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:1]]
  188. [2024.04.23-17.40.01:166][ 0]LogConfig: Setting CVar [[r.CustomDepth:3]]
  189. [2024.04.23-17.40.01:166][ 0]LogConfig: Setting CVar [[r.ForceDebugViewModes:1]]
  190. [2024.04.23-17.40.01:166][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
  191. [2024.04.23-17.40.01:166][ 0]LogConfig: Setting CVar [[r.RayTracing:0]]
  192. [2024.04.23-17.40.01:166][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
  193. [2024.04.23-17.40.01:166][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
  194. [2024.04.23-17.40.01:166][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
  195. [2024.04.23-17.40.01:166][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
  196. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[r.VirtualTextures:0]]
  197. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]]
  198. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
  199. [2024.04.23-17.40.01:167][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../PerfectHeist2/Saved/Config/WindowsNoEditor/Engine.ini]
  200. [2024.04.23-17.40.01:167][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../PerfectHeist2/Saved/Config/WindowsNoEditor/Engine.ini]
  201. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  202. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  203. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  204. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  205. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  206. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  207. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  208. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  209. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  210. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  211. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  212. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  213. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  214. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  215. [2024.04.23-17.40.01:167][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../PerfectHeist2/Saved/Config/WindowsNoEditor/Engine.ini]
  216. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  217. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  218. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  219. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  220. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  221. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  222. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:100000000]]
  223. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  224. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  225. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  226. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:1]]
  227. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:1]]
  228. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  229. [2024.04.23-17.40.01:167][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInGame:100000000]]
  230. [2024.04.23-17.40.01:167][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../PerfectHeist2/Saved/Config/WindowsNoEditor/Engine.ini]
  231. [2024.04.23-17.40.01:168][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../PerfectHeist2/Saved/Config/WindowsNoEditor/Scalability.ini]
  232. [2024.04.23-17.40.01:168][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  233. [2024.04.23-17.40.01:168][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  234. [2024.04.23-17.40.01:168][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../PerfectHeist2/Saved/Config/WindowsNoEditor/Scalability.ini]
  235. [2024.04.23-17.40.01:168][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  236. [2024.04.23-17.40.01:168][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../PerfectHeist2/Saved/Config/WindowsNoEditor/Scalability.ini]
  237. [2024.04.23-17.40.01:168][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  238. [2024.04.23-17.40.01:168][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  239. [2024.04.23-17.40.01:168][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  240. [2024.04.23-17.40.01:168][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  241. [2024.04.23-17.40.01:168][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  242. [2024.04.23-17.40.01:168][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  243. [2024.04.23-17.40.01:168][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  244. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  245. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  246. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  247. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  248. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  249. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  250. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  251. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  252. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  253. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  254. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  255. [2024.04.23-17.40.01:169][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../PerfectHeist2/Saved/Config/WindowsNoEditor/Scalability.ini]
  256. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  257. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  258. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  259. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  260. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  261. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  262. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  263. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  264. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  265. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  266. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  267. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  268. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  269. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  270. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  271. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  272. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  273. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  274. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  275. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  276. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  277. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  278. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  279. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  280. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  281. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  282. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  283. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  284. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  285. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  286. [2024.04.23-17.40.01:169][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../PerfectHeist2/Saved/Config/WindowsNoEditor/Scalability.ini]
  287. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  288. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  289. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  290. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  291. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  292. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  293. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  294. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  295. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  296. [2024.04.23-17.40.01:169][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../PerfectHeist2/Saved/Config/WindowsNoEditor/Scalability.ini]
  297. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  298. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  299. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  300. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  301. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  302. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  303. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  304. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  305. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  306. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  307. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  308. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
  309. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  310. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  311. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  312. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  313. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
  314. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  315. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  316. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  317. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
  318. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  319. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
  320. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  321. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  322. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  323. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
  324. [2024.04.23-17.40.01:169][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../PerfectHeist2/Saved/Config/WindowsNoEditor/Scalability.ini]
  325. [2024.04.23-17.40.01:169][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  326. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  327. [2024.04.23-17.40.01:170][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../PerfectHeist2/Saved/Config/WindowsNoEditor/Scalability.ini]
  328. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
  329. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
  330. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
  331. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
  332. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
  333. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
  334. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
  335. [2024.04.23-17.40.01:170][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
  336. [2024.04.23-17.40.01:170][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
  337. [2024.04.23-17.40.01:170][ 0]LogHAL: Display: Platform has ~ 16 GB [17095262208 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  338. [2024.04.23-17.40.01:170][ 0]LogInit: Going up to parent DeviceProfile [Windows]
  339. [2024.04.23-17.40.01:170][ 0]LogInit: Going up to parent DeviceProfile []
  340. [2024.04.23-17.40.01:170][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../PerfectHeist2/Saved/Config/WindowsNoEditor/Scalability.ini]
  341. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  342. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  343. [2024.04.23-17.40.01:170][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../PerfectHeist2/Saved/Config/WindowsNoEditor/Scalability.ini]
  344. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  345. [2024.04.23-17.40.01:170][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../PerfectHeist2/Saved/Config/WindowsNoEditor/Scalability.ini]
  346. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  347. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  348. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  349. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  350. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  351. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  352. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  353. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  354. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  355. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  356. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  357. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  358. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  359. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  360. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  361. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  362. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  363. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  364. [2024.04.23-17.40.01:170][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../PerfectHeist2/Saved/Config/WindowsNoEditor/Scalability.ini]
  365. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  366. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  367. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  368. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  369. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  370. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  371. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  372. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  373. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  374. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  375. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  376. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  377. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  378. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  379. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  380. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  381. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  382. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  383. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  384. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  385. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  386. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  387. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  388. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  389. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  390. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  391. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  392. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  393. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  394. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  395. [2024.04.23-17.40.01:170][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../PerfectHeist2/Saved/Config/WindowsNoEditor/Scalability.ini]
  396. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  397. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  398. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  399. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  400. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  401. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  402. [2024.04.23-17.40.01:170][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  403. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  404. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  405. [2024.04.23-17.40.01:171][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../PerfectHeist2/Saved/Config/WindowsNoEditor/Scalability.ini]
  406. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  407. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  408. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  409. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  410. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  411. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  412. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  413. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  414. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  415. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  416. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  417. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
  418. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  419. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  420. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  421. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  422. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
  423. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  424. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  425. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  426. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
  427. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  428. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
  429. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  430. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  431. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  432. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
  433. [2024.04.23-17.40.01:171][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../PerfectHeist2/Saved/Config/WindowsNoEditor/Scalability.ini]
  434. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  435. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  436. [2024.04.23-17.40.01:171][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../PerfectHeist2/Saved/Config/WindowsNoEditor/Scalability.ini]
  437. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
  438. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
  439. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
  440. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
  441. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
  442. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
  443. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
  444. [2024.04.23-17.40.01:171][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  445. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  446. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  447. [2024.04.23-17.40.01:171][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
  448. [2024.04.23-17.40.01:171][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../PerfectHeist2/Saved/Config/WindowsNoEditor/Engine.ini]
  449. [2024.04.23-17.40.01:171][ 0]LogInit: Computer: DESKTOP-PRIVATE
  450. [2024.04.23-17.40.01:171][ 0]LogInit: User: User
  451. [2024.04.23-17.40.01:171][ 0]LogInit: CPU Page size=4096, Cores=6
  452. [2024.04.23-17.40.01:171][ 0]LogInit: High frequency timer resolution =10.000000 MHz
  453. [2024.04.23-17.40.01:172][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
  454. [2024.04.23-17.40.01:172][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
  455. [2024.04.23-17.40.01:172][ 0]LogMemory: Process Physical Memory: 103.80 MB used, 103.80 MB peak
  456. [2024.04.23-17.40.01:172][ 0]LogMemory: Process Virtual Memory: 92.45 MB used, 92.45 MB peak
  457. [2024.04.23-17.40.01:172][ 0]LogMemory: Physical Memory: 6981.62 MB used, 9321.69 MB free, 16303.31 MB total
  458. [2024.04.23-17.40.01:172][ 0]LogMemory: Virtual Memory: 5031.66 MB used, 134212696.00 MB free, 134217728.00 MB total
  459. [2024.04.23-17.40.01:173][ 0]LogWindows: WindowsPlatformFeatures enabled
  460. [2024.04.23-17.40.01:206][ 0]LogInit: Physics initialised using underlying interface: PhysX
  461. [2024.04.23-17.40.01:207][ 0]LogInit: Overriding language with game user settings language configuration option (en).
  462. [2024.04.23-17.40.01:207][ 0]LogInit: Overriding locale with game user settings locale configuration option (en).
  463. [2024.04.23-17.40.01:226][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  464. [2024.04.23-17.40.01:226][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  465. [2024.04.23-17.40.01:235][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
  466. [2024.04.23-17.40.01:235][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
  467. [2024.04.23-17.40.01:235][ 0]LogD3D11RHI: D3D11 adapters:
  468. [2024.04.23-17.40.01:377][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2070 SUPER' (Feature Level 11_0)
  469. [2024.04.23-17.40.01:377][ 0]LogD3D11RHI: 7989/0/8151 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  470. [2024.04.23-17.40.01:380][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  471. [2024.04.23-17.40.01:381][ 0]LogD3D11RHI: 0/0/8151 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  472. [2024.04.23-17.40.01:381][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  473. [2024.04.23-17.40.01:385][ 0]LogD3D11RHI: Creating new Direct3DDevice
  474. [2024.04.23-17.40.01:386][ 0]LogD3D11RHI: GPU DeviceId: 0x1e84 (for the marketing name, search the web for "GPU Device Id")
  475. [2024.04.23-17.40.01:386][ 0]LogWindows: EnumDisplayDevices:
  476. [2024.04.23-17.40.01:386][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2070 SUPER' (P:1 D:1)
  477. [2024.04.23-17.40.01:386][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0)
  478. [2024.04.23-17.40.01:386][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0)
  479. [2024.04.23-17.40.01:386][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0)
  480. [2024.04.23-17.40.01:386][ 0]LogWindows: DebugString: FoundDriverCount:4
  481. [2024.04.23-17.40.01:386][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2070 SUPER
  482. [2024.04.23-17.40.01:386][ 0]LogD3D11RHI: Driver Version: 552.22 (internal:31.0.15.5222, unified:552.22)
  483. [2024.04.23-17.40.01:386][ 0]LogD3D11RHI: Driver Date: 4-11-2024
  484. [2024.04.23-17.40.01:386][ 0]LogRHI: Texture pool is 5592 MB (70% of 7989 MB)
  485. [2024.04.23-17.40.01:484][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
  486. [2024.04.23-17.40.01:486][ 0]LogD3D11RHI: [Aftermath] Enabled and primed
  487. [2024.04.23-17.40.01:486][ 0]LogD3D11RHI: Async texture creation enabled
  488. [2024.04.23-17.40.01:486][ 0]LogD3D11RHI: Array index from any shader is supported
  489. [2024.04.23-17.40.01:487][ 0]LogD3D11RHI: HDR output is supported on display 0 (NvId: 0x80061083).
  490. [2024.04.23-17.40.01:505][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  491. [2024.04.23-17.40.01:505][ 0]LogShaderLibrary: Display: Using ../../../PerfectHeist2/Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for material shader code. Total 2058 unique shaders.
  492. [2024.04.23-17.40.01:505][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
  493. [2024.04.23-17.40.01:506][ 0]LogTemp: Warning: Clearing the OS Cache
  494. [2024.04.23-17.40.01:507][ 0]LogPakFile: New pak file ../../../PerfectHeist2/Content/Paks/PerfectHeist2-WindowsNoEditor.pak added to pak precacher.
  495. [2024.04.23-17.40.01:522][ 0]LogSlate: Using FreeType 2.10.0
  496. [2024.04.23-17.40.01:522][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  497. [2024.04.23-17.40.01:547][ 0]LogShaderLibrary: Display: Using ../../../PerfectHeist2/Content/ShaderArchive-PerfectHeist2-PCD3D_SM5.ushaderbytecode for material shader code. Total 8882 unique shaders.
  498. [2024.04.23-17.40.01:547][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library PerfectHeist2
  499. [2024.04.23-17.40.01:547][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
  500. [2024.04.23-17.40.01:547][ 0]LogRHI: Display: Failed to open default shader pipeline cache for PerfectHeist2 using shader platform 0.
  501. [2024.04.23-17.40.01:547][ 0]LogInit: Overriding language with game user settings language configuration option (en).
  502. [2024.04.23-17.40.01:547][ 0]LogInit: Overriding locale with game user settings locale configuration option (en).
  503. [2024.04.23-17.40.01:549][ 0]LogTextLocalizationManager: Compacting localization data took 0.39ms
  504. [2024.04.23-17.40.01:594][ 0]LogAssetRegistry: FAssetRegistry took 0.0457 seconds to start up
  505. [2024.04.23-17.40.01:650][ 0]LogStreaming: Display: Flushing async loaders.
  506. [2024.04.23-17.40.01:650][ 0]LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.000052 seconds
  507. [2024.04.23-17.40.01:652][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
  508. [2024.04.23-17.40.01:660][ 0]LogNetVersion: PerfectHeist2 1.0.0, NetCL: 0, EngineNetVer: 14, GameNetVer: 0 (Checksum: 2075628386)
  509. [2024.04.23-17.40.01:681][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  510. [2024.04.23-17.40.01:681][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  511. [2024.04.23-17.40.01:693][ 0]LogAISub: UAISubsystem::UAISubsystem AISubsystem (0000029289007800), frame # 0
  512. [2024.04.23-17.40.01:693][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002928836B780), frame # 0
  513. [2024.04.23-17.40.01:694][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (00000292890B6200), frame # 0
  514. [2024.04.23-17.40.01:699][ 0]LogMoviePlayer: Initializing movie player
  515. [2024.04.23-17.40.01:710][ 0]LogGameAnalyticsAnalytics: Display: FAnalyticsGameAnalytics Constructor
  516. [2024.04.23-17.40.01:713][ 0]LogTemp: --------------------------------------------------------------------------------
  517. [2024.04.23-17.40.01:713][ 0]LogTemp: Using SteamCore Version: 1.5.0.1
  518. [2024.04.23-17.40.01:713][ 0]LogTemp: --------------------------------------------------------------------------------
  519. [2024.04.23-17.40.01:713][ 0]LogTemp: ../../../PerfectHeist2/Plugins/RuntimeMeshLoader
  520. [2024.04.23-17.40.01:714][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  521. [2024.04.23-17.40.01:718][ 0]LogUObjectArray: 17129 objects as part of root set at end of initial load.
  522. [2024.04.23-17.40.01:718][ 0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
  523. [2024.04.23-17.40.01:718][ 0]LogUObjectAllocator: 3447192 out of 0 bytes used by permanent object pool.
  524. [2024.04.23-17.40.01:718][ 0]LogUObjectArray: CloseDisregardForGC: 17129/17129 objects in disregard for GC pool
  525. [2024.04.23-17.40.01:719][ 0]LogEngine: Initializing Engine...
  526. [2024.04.23-17.40.01:720][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
  527. [2024.04.23-17.40.01:767][ 0]LogPakFile: Precache HighWater 16MB
  528.  
  529. [2024.04.23-17.40.01:767][ 0]LogPakFile: Precache HighWater 32MB
  530.  
  531. [2024.04.23-17.40.01:767][ 0]LogInit: Initializing FReadOnlyCVARCache
  532. [2024.04.23-17.40.01:767][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
  533. [2024.04.23-17.40.01:767][ 0]LogAudioMixer: Display: Sample Rate: 48000
  534. [2024.04.23-17.40.01:767][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
  535. [2024.04.23-17.40.01:767][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
  536. [2024.04.23-17.40.01:767][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
  537. [2024.04.23-17.40.01:767][ 0]LogAudioMixer: Display: Max Channels (voices): 32
  538. [2024.04.23-17.40.01:767][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
  539. [2024.04.23-17.40.01:767][ 0]LogAudio: Display: AudioDevice MaxSources: 32
  540. [2024.04.23-17.40.01:767][ 0]LogAudio: Display: Using built-in audio occlusion.
  541. [2024.04.23-17.40.01:767][ 0]LogAudioMixer: Display: Initializing audio mixer.
  542. [2024.04.23-17.40.01:774][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  543. [2024.04.23-17.40.01:779][ 0]LogAudioMixer: Display: 0: FrontLeft
  544. [2024.04.23-17.40.01:779][ 0]LogAudioMixer: Display: 1: FrontRight
  545. [2024.04.23-17.40.01:779][ 0]LogAudioMixer: Display: 2: FrontCenter
  546. [2024.04.23-17.40.01:779][ 0]LogAudioMixer: Display: 3: LowFrequency
  547. [2024.04.23-17.40.01:779][ 0]LogAudioMixer: Display: 4: BackLeft
  548. [2024.04.23-17.40.01:779][ 0]LogAudioMixer: Display: 5: BackRight
  549. [2024.04.23-17.40.01:779][ 0]LogAudioMixer: Display: 6: SideLeft
  550. [2024.04.23-17.40.01:779][ 0]LogAudioMixer: Display: 7: SideRight
  551. [2024.04.23-17.40.01:821][ 0]LogAudioMixer: Display: Using Audio Device 7.1 Game Sound (Teufel Gaming Headset)
  552. [2024.04.23-17.40.01:821][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
  553. [2024.04.23-17.40.01:822][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  554. [2024.04.23-17.40.01:822][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  555. [2024.04.23-17.40.01:823][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  556. [2024.04.23-17.40.01:823][ 0]LogInit: FAudioDevice initialized.
  557. [2024.04.23-17.40.01:823][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  558. [2024.04.23-17.40.01:823][ 0]LogInit: Texture streaming: Enabled
  559. [2024.04.23-17.40.02:172][ 0]LogPakFile: Precache HighWater 48MB
  560.  
  561. [2024.04.23-17.40.02:172][ 0]LogPakFile: Precache HighWater 64MB
  562.  
  563. [2024.04.23-17.40.02:172][ 0]LogPakFile: Precache HighWater 80MB
  564.  
  565. [2024.04.23-17.40.02:172][ 0]LogPakFile: Precache HighWater 96MB
  566.  
  567. [2024.04.23-17.40.02:172][ 0]LogPakFile: Precache HighWater 112MB
  568.  
  569. [2024.04.23-17.40.02:172][ 0]LogPakFile: Precache HighWater 128MB
  570.  
  571. [2024.04.23-17.40.02:172][ 0]LogPakFile: Precache HighWater 144MB
  572.  
  573. [2024.04.23-17.40.02:172][ 0]LogStaticMesh: [SM_Shield] Mesh is marked for CPU read.
  574. [2024.04.23-17.40.02:590][ 0]LogPakFile: Precache HighWater 160MB
  575.  
  576. [2024.04.23-17.40.02:590][ 0]LogPakFile: Precache HighWater 176MB
  577.  
  578. [2024.04.23-17.40.02:590][ 0]LogPakFile: Precache HighWater 192MB
  579.  
  580. [2024.04.23-17.40.02:590][ 0]LogPakFile: Precache HighWater 208MB
  581.  
  582. [2024.04.23-17.40.02:590][ 0]LogPakFile: Precache HighWater 224MB
  583.  
  584. [2024.04.23-17.40.02:590][ 0]LogPakFile: Precache HighWater 240MB
  585.  
  586. [2024.04.23-17.40.02:590][ 0]LogPakFile: Precache HighWater 256MB
  587.  
  588. [2024.04.23-17.40.02:590][ 0]LogPakFile: Precache HighWater 272MB
  589.  
  590. [2024.04.23-17.40.02:590][ 0]LogPakFile: Precache HighWater 288MB
  591.  
  592. [2024.04.23-17.40.02:590][ 0]LogPakFile: Precache HighWater 304MB
  593.  
  594. [2024.04.23-17.40.02:590][ 0]LogStaticMesh: [SM_Sphere] Mesh is marked for CPU read.
  595. [2024.04.23-17.40.03:723][ 0]LogMaterial: Error: Tried to access an uncooked shader map ID in a cooked application
  596. [2024.04.23-17.40.03:723][ 0]LogMaterial: Warning: Invalid shader map ID caching shaders for 'M_Textured_Base', will use default material.
  597. [2024.04.23-17.40.03:723][ 0]LogMaterial: Can't compile M_Textured_Base with cooked content, will use default material instead
  598. [2024.04.23-17.40.03:723][ 0]LogMaterial: Warning: /Game/FPS_Assets/Low_Poly_FPS_Pack/Content/Materials/Base_Materials/M_Textured_Base.M_Textured_Base: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  599. [2024.04.23-17.40.03:784][ 0]LogClass: Warning: Failed to resolve bytecode referenced field from path: /Script/Engine.Texture:AdjustMinAlpha when loading Function /Game/LevelEditor/ExtraSM/LeExtraSMs.LeExtraSMs_C:ExecuteUbergraph_LeExtraSMs
  600. [2024.04.23-17.40.03:784][ 0]LogClass: Warning: Failed to resolve bytecode referenced field from path: /Script/Engine.Texture:AdjustMinAlpha when loading Function /Game/LevelEditor/ExtraSM/LeExtraSMs.LeExtraSMs_C:ExecuteUbergraph_LeExtraSMs
  601. [2024.04.23-17.40.03:784][ 0]LogClass: Warning: Failed to resolve bytecode referenced field from path: /Script/Engine.Texture:AdjustMinAlpha when loading Function /Game/LevelEditor/ExtraSM/LeExtraSMs.LeExtraSMs_C:ExecuteUbergraph_LeExtraSMs
  602. [2024.04.23-17.40.03:784][ 0]LogClass: Warning: Failed to resolve bytecode referenced field from path: /Script/Engine.Texture:AdjustMaxAlpha when loading Function /Game/LevelEditor/ExtraSM/LeExtraSMs.LeExtraSMs_C:ExecuteUbergraph_LeExtraSMs
  603. [2024.04.23-17.40.03:784][ 0]LogClass: Warning: Failed to resolve bytecode referenced field from path: /Script/Engine.Texture:AdjustMaxAlpha when loading Function /Game/LevelEditor/ExtraSM/LeExtraSMs.LeExtraSMs_C:ExecuteUbergraph_LeExtraSMs
  604. [2024.04.23-17.40.03:784][ 0]LogClass: Warning: Failed to resolve bytecode referenced field from path: /Script/Engine.Texture:AdjustMaxAlpha when loading Function /Game/LevelEditor/ExtraSM/LeExtraSMs.LeExtraSMs_C:ExecuteUbergraph_LeExtraSMs
  605. [2024.04.23-17.40.03:784][ 0]LogClass: Warning: Failed to resolve bytecode referenced field from path: /Script/Engine.Texture:CompressionNoAlpha when loading Function /Game/LevelEditor/ExtraSM/LeExtraSMs.LeExtraSMs_C:ExecuteUbergraph_LeExtraSMs
  606. [2024.04.23-17.40.03:784][ 0]LogClass: Warning: Failed to resolve bytecode referenced field from path: /Script/Engine.Texture:CompressionNoAlpha when loading Function /Game/LevelEditor/ExtraSM/LeExtraSMs.LeExtraSMs_C:ExecuteUbergraph_LeExtraSMs
  607. [2024.04.23-17.40.03:784][ 0]LogClass: Warning: Failed to resolve bytecode referenced field from path: /Script/Engine.Texture:CompressionNoAlpha when loading Function /Game/LevelEditor/ExtraSM/LeExtraSMs.LeExtraSMs_C:ExecuteUbergraph_LeExtraSMs
  608. [2024.04.23-17.40.03:784][ 0]LogClass: Warning: Failed to resolve bytecode referenced field from path: /Script/Engine.Texture:CompressionNoAlpha when loading Function /Game/LevelEditor/ExtraSM/LeExtraSMs.LeExtraSMs_C:ExecuteUbergraph_LeExtraSMs
  609. [2024.04.23-17.40.03:973][ 0]LogVoiceEncode: Display: EncoderVersion: libopus 1.1-beta
  610. [2024.04.23-17.40.03:976][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  611. [2024.04.23-17.40.03:976][ 0]LogInit: Display: Game Engine Initialized.
  612. [2024.04.23-17.40.03:977][ 0]LogInit: Display: Starting Game.
  613. [2024.04.23-17.40.03:977][ 0]LogNet: Browse: /Game/Maps/GameIntroMap?Name=Player
  614. [2024.04.23-17.40.03:978][ 0]LogLoad: LoadMap: /Game/Maps/GameIntroMap?Name=Player
  615. [2024.04.23-17.40.03:978][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0
  616. [2024.04.23-17.40.03:979][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
  617. [2024.04.23-17.40.03:979][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  618. [2024.04.23-17.40.04:174][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
  619. [2024.04.23-17.40.04:188][ 0]LogAIModule: Creating AISystem for world GameIntroMap
  620. [2024.04.23-17.40.04:188][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (00000292FFBA8A00), frame # 0
  621. [2024.04.23-17.40.04:188][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002929B612040), frame # 0
  622. [2024.04.23-17.40.04:188][ 0]LogLoad: Game class is 'GameMode'
  623. [2024.04.23-17.40.04:188][ 0]LogWorld: Bringing World /Game/Maps/GameIntroMap.GameIntroMap up for play (max tick rate 0) at 2024.04.23-19.40.04
  624. [2024.04.23-17.40.04:188][ 0]LogWorld: Bringing up level for play took: 0.000191
  625. [2024.04.23-17.40.04:189][ 0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
  626. [2024.04.23-17.40.04:189][ 0]LogVoiceEngine: Error: OSS: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
  627. [2024.04.23-17.40.04:189][ 0]LogOnlineVoice: OSS: StopLocalVoiceProcessing(0) returned 0xFFFFFFFF
  628. [2024.04.23-17.40.04:189][ 0]LogOnlineVoice: OSS: Stopping networked voice for user: 0
  629. [2024.04.23-17.40.04:189][ 0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
  630. [2024.04.23-17.40.04:189][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
  631. [2024.04.23-17.40.04:189][ 0]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
  632. [2024.04.23-17.40.04:190][ 0]LogUMG: Display: Widget Class GameIntroWidget_C - Loaded Fast Template.
  633. [2024.04.23-17.40.04:190][ 0]LogGameState: Match State Changed from WaitingToStart to InProgress
  634. [2024.04.23-17.40.04:190][ 0]LogLoad: Took 0.212220 seconds to LoadMap(/Game/Maps/GameIntroMap)
  635. [2024.04.23-17.40.04:191][ 0]LogSlate: Took 0.000093 seconds to synchronously load lazily loaded font '../../../PerfectHeist2/Content/UI/Fonts/KurriIslandItaPersonalMed-L3AGn.ufont' (48K)
  636. [2024.04.23-17.40.04:197][ 0]LogSlate: Took 0.000112 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  637. [2024.04.23-17.40.04:199][ 0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1
  638. [2024.04.23-17.40.04:199][ 0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0
  639. [2024.04.23-17.40.04:199][ 0]LogRHI: Display: ShaderPipelineCache: Batching Resumed.
  640. [2024.04.23-17.40.04:199][ 0]LogLoad: (Engine Initialization) Total time: 3.31 seconds
  641. [2024.04.23-17.40.04:203][ 0]LogRenderer: Reallocating scene render targets to support 2560x1440 Format 10 NumSamples 1 (Frame:1).
  642. [2024.04.23-17.40.04:219][ 0]LogContentStreaming: Texture pool size now 1000 MB
  643.  
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