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- 1. This file declares a class, `Player`, instantiates it, and assigns it to a global `player` variable.
- 2. The `Player` class contains four methods:
- - `constructor()`
- - `playPause()`
- - `skipTo()`
- - `setVolume()`
- 3. The `constructor()` method sets initial values for the `currentlyPlaying`, `playState`, `volume`, and `soundObject` properties.
- - `currentlyPlaying` is set to the first item in `album.songs`.
- - The initial `playState` is `"stopped"`.
- - The `volume` is set to the number `80`.
- - The `soundObject` instantiates a new `buzz.sound` object using the `soundFileUrl` property of `this.currentlyPlaying`. The `buzz` variable doesn't appear to be initialized here, so presumably it's a dependency loaded elsewhere.
- 4. The `playPause()` method accepts one parameter, `song`. It sets it to `this.currentlyPlaying` by default. It checks to see if `this.currentlyPlaying` is different from `song`, and if so, it:
- - Stops the `soundObject` property.
- - Removes the `"playing"` and `"paused"` classes from the `element` property of `this.currentlyPlaying`.
- - Sets `this.currentlyPlaying` to the function's parameter, `song`.
- - Changes the `playState` property to `"stopped"`.
- - Instantiates a new sound object using `this.currentlyPlaying`, which was just updated to `song`.
- If `this.playState` is equal to `"paused"` or is equal to `"stopped"`:
- - It will set volume of `this.soundObject` to `this.volume` from the `constructor` method.
- - It will play the `this.soundObject` property
- - It changes `this.playState` property to `"playing"`.
- - It removes the `"playing"` class from the `element` property of `this.currentlyPlaying`, and adds a class of `"playing"`.
- If the above conditions don't evaluate as true then:
- - It will `pause` the `this.soundObject` property.
- - It changes the `this.playState` property to `"paused"`
- - It removes the `"playing"` class from the `element` property of `this.currentlyPlaying`, and adds a class of `"paused"`
- 5. The `skipTo` method takes `percent` as a parameter.
- If `this.playState` is not equal to playing it will `return`
- - `this.soundObject` with use `setTime()` and take the parameter `percent` divide it by 100 then multiply it by `this.soundObject..getDuration()`
- 6. the setVolume method will take a single parameter `percent`
- - it will set `this.volume` equal to the `percent`
- - it will then `setVolume` using `percent` to `this.soundObject.
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