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- ~~MANGEKYOU SASUKE~~
- ROLE: Fighter with Caster aspects
- Health: 120
- Chakra: 120
- Stamina: 350
- Melee: 12
- Melee Delay: 3
- Speed: 25
- Range: 2
- Knockback: 16
- Regens are all nominal.
- --
- Passive: Every three seconds while in Combat, Heal 0.5 Health, Restore 2 Chakra, Gain 4 Stamina and Reduce all Cooldowns by 1 Second. Kills immediately trigger this effect.
- Passive: Press D to extract Eyes.
- Fury: Sasuke gains Fury equal to a fourth of damage dealt and taken. Press A to Activate Susano'o Bones state, gaining a full Shield. This jutsu can be recast to ascend to Susano;'o Skeleton, gaining 6 Melee but additional 1.5 Melee Delay, and then again to Susano'o Skin, gaining 1 Range. At 100 fury, this can be ascended further to Susano'o Armoured, gaining full Shield, 30 Armour and an additional 6 Melee. Losing your shield will deactivate Susano'o.After three uses of Susano'o, awaken Rinnegan, gaining 2 Melee, 80 Chakra, 1 Health Regeneration, 5 Chakra Regeneration and a new Skillset.
- --
- 1. Sharingan - Activates Sharingan until Out of Combat. Sasuke is notified of any Jutsu an enemy within 10 tiles is using, and Melee gains 0.25 Adaptive Stacks.
- At 1 stack, Nullify Physical Damage and Shunshin behind the attacker on a short cooldown.
- At 3 stacks, Melee Delay is lowered by 0.5.
- At 5 stacks, Pierces Block but consumes a Stack upon doing so.
- 2nd Cast activates Mangekyou Sharingan.
- If held for 1 second, unleash a 10 Tile AOE that Extinguishes Amaterasu, dealing 8 Fire Damage and Knock Up if an enemy and prematurely end Sharingan/Mangekyou Sharingan
- --
- 2. Lightning Release: Chidori Stream - Charges Chidori for Up to 5 Seconds. Sasuke is Mobile While Charging & After 5 Seconds or Upon Recast the Charge Ends Preparing Chidori While Granting Sasuke 3 Damage Potential & 1 Bonus Melee Range Per Second of Charge. Chidori Remains Prepared for up to 6 Seconds.
- Melee With Chidori Prepared Deals 12 Bonus Lightning Damage, Stuns and Pierces Block.
- Recast With Chidori Prepared Dashes Forward for 0.5 Seconds, dealing 8 Lightning Damage plus bonus Lightning Damage equal to the Damage Potential, Piercing Block and Bleeding. When used midair, plummets downward to unleash the effect in a 1 Tile AOE.
- During Mangekyou Sharingan, Lightning Damage is Converted to Fire Damage & Inflicts Amaterasu Instead of Bleed.
- --
- 3. Fire Release: Great Fireball - Coats Sasuke in Flame for 3 seconds, Burning any enemy whom he Melees or who Melees him.
- If recast while still Coated in Flames and uninterrupted for 1 second, fires a Great Fireball that deals 16 Fire Damage, Knocks Far Back and then constantly unleashes a 4 Tile AOE that deals 2 Fire Damage.
- If Mangekyou Sharingan is active, Burn inflicts from the Fire Damage are replaced with Amaterasu instead. .
- 3+. Susano'o Arrow (Susano'o) - Sasuke fires an Arrow that deals 12 Chakra Damage, Pierces and Knocks Up. Held Cast makes Sasuke Channel over the course of the 1 Second, but fire a larger Arrow that deals 18 Chakra Damage, Pierces, Knocks Up and inflicts Amaterasu.
- --
- 4. Genjutsu: Sharingan - 10 Tile Single Target Melee vs a Target Facing Sasuke That Places 1/3/5 Coercion Stacks depending if Neither/Sharingan/Mangekyou Sharingan is activated. While Stacks Remain the Target is Asleep & Considered Rouge to All Teams. 1 Coercion Stack is Removed Per 2 Seconds.
- While Afflicted the Target Can Tap F if Block is off Cooldown to Remove 1 Stack But Takes 10 Affliction Damage. If one of their previous allies Blocks within 3 Tiles of them, the effect ends with no Affliction Damage.
- --
- 5. Summoning Jutsu: Hebi/Taka - If channeled for 1.5 seconds, Summons Aoda, gaining 35 Shield and Ride ontop of him for 10 seconds or until Sasuke runs out of Shield. For the duration Sasuke has 20 Walking/Running Speed and Collision with him deals 12 Damage and Knocks Up.
- If channeled while midair, instead Summons Garuda, gaining 20 Walking/Running Speed and Flight for 3 seconds. Garuda Nullifies the next instance of damage, dissapearing in the process.
- 5+. Kagutsuchi: Amaterasu Wave (Susano'o) - Begins Amaterasu Wave for 5 seconds, which unleashes a Continuous 8 Tile Frontal AoE ahead that stops upon Colliding with a Wall or Character. Clicking or dragging anywhere inside of this range spawns an Amaterasu Orb. 0.5 seconds after being spawned, these explode in a 1 Tile AOE that deals 5 Fire Damage and inflicts Amaterasu. Only 5 orbs can be spawned at a time.
- ~~RINNEGAN SASUKE~~
- Health: 120
- Chakra: 200
- Stamina: 350
- Melee: 14
- Melee Delay: 3
- Speed: 25
- Range: 2
- Knockback: 16
- Health Regen: 5
- Chakra Regen: 25
- Passive: Every three seconds while in Combat, Heal 1 Health, Restore 4 Chakra, Gain 8 Stamina and Reduce all Cooldowns by 2 Seconds. Kills immediately trigger this effect.
- Fury: Sasuke gains Fury equal to a fourth of damage dealt and taken. Press A to Activate Susano'o Bones state, gaining a full Shield. This jutsu can be recast to ascend to Susano;'o Skeleton, gaining 6 Melee but additional 1.5 Melee Delay, and then again to Susano'o Skin, gaining 1 Range. At 100 fury, this can be ascended further to Perfect Susano'o, gaining full Shield, 60 Armour, an additional 6 Melee and Melee is now unleashed as a 3 Tile Frontal AOE. Losing your shield will deactivate Susano'o.
- --
- 1. Rinnegan - Activates Sharingan until Out of Combat. Sasuke is notified of any Jutsu an enemy within 10 tiles is using, and Melee gains 0.25 Adaptive Stacks.
- At 1 stack, Nullify Physical Damage and Shunshin behind the attacker on a short cooldown.
- At 3 stacks, Melee Delay is lowered by 0.5.
- At 5 stacks, Pierces Block but consumes a Stack upon doing so.
- 2nd Cast activates Rinnegan and Gains 5 Chakra Steal on Melee that also Targets Allies & Enemies
- 3rd Cast after Awakening Rinnegan unleashes an 8 / 12 / 16 Tile Frontal AoE That Locates his Target Teleporting them to Him / Teleporting to Them / Switching Locations With Them Based on Range. If No Target is In Range Sasuke Teleports 12 Tiles Ahead Instead. Holds 3 Charges & Recovers all 3 Charges 45 Seconds After Being Used, Resetting if Used in Between.
- If held for 1 second, unleash a 10 Tile AOE that Extinguishes Amaterasu, dealing 8 Fire Damage and Knock Up if an enemy and prematurely end Sharingan/Rinnegan.
- --
- 2. Lightning Release: Chidori Stream - Charges Chidori for Up to 5 Seconds. Sasuke is Mobile While Charging & After 5 Seconds or Upon Recast the Charge Ends Preparing Chidori While Granting Sasuke 3 Damage Potential & 1 Bonus Melee Range Per Second of Charge. Chidori Remains Prepared for up to 6 Seconds.
- Melee With Chidori Prepared Deals 12 Bonus Lightning Damage, Stuns and Pierces Block.
- Recast With Chidori Prepared Dashes Forward for 0.5 Seconds, dealing 8 Lightning Damage plus bonus Lightning Damage equal to the Damage Potential, Piercing Block and Bleeding. When used midair, plummets downward to unleash the effect in a 1 Tile AOE.
- During Mangekyou Rinnegan, Lightning Damage is Converted to Fire Damage & Inflicts Amaterasu Instead of Bleed and Chidori Dash automatically Warps any Enemy within 2 Tiles of Sasuke infront of him.
- --
- 3. Fire Release: Great Fireball - Coats Sasuke in Flame for 3 seconds, Burning any enemy whom he Melees or who Melees him.
- If recast while still Coated in Flames and uninterrupted for 1 second, fires a Great Fireball that deals 16 Fire Damage, Knocks Far Back and then constantly unleashes a 4 Tile AOE that deals 2 Fire Damage.
- If Rinnegan is active, Sasuke unleashes a 5 Tile Frontal AOE that Pulls and Stuns. Also, Burn inflicts from the Fire Damage are replaced with Amaterasu instead. .
- 3+. Susano'o Arrow (Susano'o) - Sasuke fires an Arrow that deals 12 Chakra Damage, Pierces and Knocks Up. Held Cast makes Sasuke Channel over the course of the 1 Second, but fire a larger Arrow that deals 18 Chakra Damage, Pierces, Knocks Up and inflicts Amaterasu.
- If Rinnegan is active along with Perfect Susano'o and Sasuke has 100 Fury, Jump into the Air and Fire Indra's Arrow diagonally, dealing 75 Lightning Damage and Knocking up on direct hit, before unleashing a 10 Tile AOE that deals 20 Lightning Damage and Stuns. Consumes All Fury and ends Perfect Susano'o.
- --
- 4. Genjutsu: Sharingan - 10 Tile Melee vs a Target Facing Sasuke That Places 1/3/5 Coercion Stacks depending if Neither/Sharingan/Rinnegan is activated. While Stacks Remain the Target is Asleep & Considered Rouge to All Teams. 1 Coercion Stack is Removed Per 2 Seconds.
- While Afflicted the Target Can Tap F if Block is off Cooldown to Remove 1 Stack But Takes 10 Affliction Damage. If one of their previous allies Blocks within 3 Tiles of them, the effect ends with no Affliction Damage.
- During Rinnegan, can be Recast as Chibaku Tensei. If uninterrupted for 2 seconds, creates a Chibaku Tensei Orb that slowly rises into the air, constantly unleashing a 9 Tile AOE every second that Drains 20 Stamina, Stuns and Pulls for 8 seconds.
- If an enemy is pulled onto the Orb, they become immune to Gravity, Suppressed, Immobile, Intangible, Immortal, gain True Invulnerablity, Hyper Armour and also 100 Armour for the remaining duration [effectively 100% out of the match].
- --
- 5. Summoning Jutsu: Hebi/Taka - If channeled for 1.5 seconds, Summons Aoda, gaining 35 Shield and Ride ontop of him for 10 seconds or until Sasuke runs out of Shield. For the duration Sasuke has 20 Walking/Running Speed and Collision with him deals 12 Damage and Knocks Up.
- If channeled while midair, instead Summons Garuda, gaining 20 Walking/Running Speed and Flight for 3 seconds. Garuda Nullifies the next instance of damage, dissapearing in the process.
- 5. Kagutsuchi: Amaterasu Wave (Susano'o) - Begins Amaterasu Wave for 5 seconds, which unleashes a Continuous 8 Tile Frontal AoE ahead that stops upon Colliding with a Wall or Character. Clicking or dragging anywhere inside of this range spawns an Amaterasu Orb. 0.5 seconds after being spawned, these explode in a 1 Tile AOE that deals 5 Fire Damage and inflicts Amaterasu. Only 5 orbs can be spawned at a time.
- --
- ~~ADULT SASUKE~~
- (ASSASSIN/SPECIALIST)
- Health: 100
- Chakra: 200
- Stamina: 350
- Attack: 14
- Range: 2
- Speed: 25
- Knockback: 15
- All regens are Nominal
- Passive: Melee Targets Allies or Enemies and Triggers a Path Switch on Sasuke Based on the Role of the Target. If Allied Sasuke Gains his Supplement Path. If Enemy Sasuke Gains his Offensive Path. Tapping D Toggles Targetting & Path Switching On / Off.
- Supplement Path:
- Animal Path:
- Preta Path:
- Naraka Path:
- Offensive Path:
- Deva Path:
- Human Path:
- Asura Path:
- Caster: Deva
- Fighter: Asura
- Assassin: Human
- Ranger: Animal
- Tank: Preta
- Specialist: Naraka
- {reminder that Medic/Scaler are not main roles}
- Fury: Sasuke gains 4 Fury for each jutsu he Lands. At maximum fury, if uninterrupted for 3 seconds, pressing A ascends to Perfect Susano'o, gaining 3 Melee Range, 30 Armour, 100 Shield and Flight along with 1.5 additional Melee Delay. Losing Shield descends Susano'o.
- 1. Susano'o: Grab - 3 Tile Single Melee that deals 15 Damage over 1 second and Grabs. If an enemy is Targeted, they are Knocked Far Back and inflicted with Amaterasu at the end of the Grab.
- Deva: Increases the Grab Duration to 2 seconds (same damage)
- Asura: Damage increased to 20.
- Human: Executes if an enemy reaches 10% Maximum Health or less (Susano'o Crush)
- Animal: Creates a Solid Susano'o Hand until Sasuke Moves.
- Preta: Leeches 10 Chakra.
- Naraka: Restores 10 Health on landing.
- 2. Lightning Release: Chidori Explosion - If uninterrupted for 1 second, Dash forward for 0.5 seconds, dealing 22 Lightning Damage and Stun.
- Second Cast unleashes a 9 Tile Single AOE on a Target, dealing 8 Lightning Damage at the cost of 15 Chakra. This repeats every 0.5 seconds until the victim is Out of Range, Sasuke is Hit/Out of Chakra or the jutsu is Cast again.
- Deva: Places the enemy into a Chibaku Midair, effectively removing them from play for 2 seconds.
- Asura: Second cast is an AOE that does not require Target (each enemy still triggers the chakra drain)
- Human: Half of damage is converted into Affliction.
- Animal: Spawns an Invisible Wall behind the Enemy Hit.
- Preta: Gain 4 Chakrasteal on Melee for 4 seconds.
- Naraka: Gain 2 Lifesteal on Melee for 4 seconds.
- 3. Fire Release: Great Fireball - If uninterrupted for 1.3 seconds, Fires an Amaterasu-covered Fireball forward that deals 12 Fire Damage, Knocks Back and Continues. If Targeted, also inflicts Amaterasu.
- Deva: Knock Back is increased.
- Asura: Damage is dealt in a 2 Tile AOE upon hitting any enemy.
- Human: Does not need to target to inflict Amaterasu.
- Animal: Fireballs Size is increased.
- Preta: Fireball destroys any Walls, Objects or Minions it comes into contact with.
- Naraka: Heal 5 for every enemy hit.
- 4. Positional Shift - Fire a Slow Rinnegan Eye Forward that Stuns, Targets and Teleports to. The eye is invisible to everyone but you does not dissappear upon hitting a Wall and instead sticks. Recast teleports Sasuke to the Rinnegan Eye if its still active. Can be used during other Jutsus.
- Deva: Sends Flying upon Teleporting to an enemy.
- Asura: Deals 10 Explosive Damage and Knocks Far Up on hit.
- Human: Deals 5 Affliction Damage over 1 second on hit.
- Animal: Eye is Visible and Solid.
- Preta: Unleashes a 2 Tile AOE that destroys Objects, Walls and Minions on cast.
- Naraka: Heals 10 Health to Allies the Eye passes over.
- 5. Amenotekijara - 8 Tile Frontal AOE that Swaps Sasuke and his Target's Location.
- If Held After 2.5 Seconds Summons a Portal Ahead of Sasuke & His Target for 4 Seconds. Allies Can Pass Through the Portal Teleporting Them to the Other Side.
- CHARACTER ROLES:
- Akatsuchi: Tank
- Ameyuri: Assassin
- Anko: Assassin
- Fu: Assassin
- Fuguki: Tank
- Gari: Assassin
- Haku: Assassin
- Hidan: Tank
- Hinata: Tank
- Iruka: Specialist
- Juugo: Fighter
- Karin: Specialist
- Kimmimaro: Assassin
- Kurotsuchi: Caster
- Kushimaru: Assassin
- Mei: Caster
- Minato: Assassin
- Neji: Assassin
- Deva Pein: Caster
- Roshi: Caster
- Sasuke: Fighter
- Shizune: Assassin
- Suigetsu: Fighter
- Yagura: Tank
- Yugito: Fighter
- Zabuza: Fighter
- Aoi: Assassin
- Killer B: Fighter
- Lady Chiyo: Caster
- Chojuro: Fighter
- Danzo: Fighter
- Darui: Fighter
- Demon Brothers: Assassin
- 4th Raikage: Fighter
- Fuu: Ranger
- Gaara: Caster
- Gengetsu: Ranger
- Ginkaku: Specialist
- Guren: Caster
- Han: Fighter
- Hanzo: Fighter
- Hashirama: Tank
- Hiruzen: Caster
- Izuna: Assassin
- Jiraiya: Tank
- Kakashi: Caster
- Kandachi: Caster
- Kankuro: Specialist
- Kinkaku: Caster
- Konohamaru: Caster
- Madara: Fighter
- Mangetsu: Fighter
- Menma: Fighter
- Mizuki: Assassin
- Mu: Caster
- Naruto: Tank
- Obito: Assassin
- Oboro: Specialist
- Onoki: Specialist
- Orochimaru: Fighter
- Pakura: Ranger
- Raiga: Caster
- Rasa: Caster
- Sai: Caster
- Sakura: Fighter
- Mangekyou Sasuke: Fighter
- Shi: Specialist
- Shisui: Assassin
- Temari: Ranger
- 3rd Raikage: Fighter
- Tobirama: Fighter
- Tsunade: Specialist
- Utakata: Caster
- Zetsu: Specialist
- Black Zetsu/Kaguya: Specialist
- Spiral Zetsu: Caster
- 3rd Raikage: Fighter
- Aoba: Specialist
- Asuma: Fighter
- Chouji: Tank
- Deidara: Ranger
- Dosu: Fighter
- Might Gai: Fighter
- Ino: Specialist
- Itachi: Assassin
- Jinin: Fighter
- Jinpachi: Assassin
- Jirobo: Tank
- Kabuto: Specialist
- Kakuzu: Tank
- Kiba: Fighter
- Kidomaru: Ranger
- Kin: Specialist
- Kisame: Tank
- Konan: Ranger
- Kurenai: Caster
- Rock Lee: Fighter
- Mifune: Assassin
- Misumi: Assassin
- Nagato: Caster
- Animal Pein: Specialist
- Asura Pein: Fighter
- Human Pein: Caster
- Naraka Pein: Specialist
- Preta Pein: Tank
- Sakon: Fighter
- Sasori: Specialist
- Shikamaru: Specialist
- Shino: Caster
- Tayuya: Caster
- Tenten: Ranger
- Tobi: Specialist
- Torune: Fighter
- Yamato: Tank
- Yoroi: Tank
- Zaku: Caster
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