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- private int toInt(float num){
- return (int)(num*65536);
- }
- public void onSurfaceCreated(GL10 gl, EGLConfig config) {
- prepareCube();
- int _I=toInt(0.1f);
- int _V=toInt(0.5f);
- int I=toInt(1.0f);
- int II=toInt(2.0f);
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