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- on join:
- set join message to "&a%player% &ejoin the game"
- on quit:
- set quit message to "&a%player% &8quit the game"
- on right click holding a nether star:
- open chest with 6 rows named "Select kit" to player
- wait 1 tick
- if {fighter.%player%} is not set:
- set slot 0 of player's current inventory to red stained glass pane named "&cLOCKED"
- set slot 1 of player's current inventory to red stained glass pane named "&cLOCKED"
- else:
- set slot 0 of player's current inventory to green stained glass pane named "&aUNLOCKED"
- set slot 1 of player's current inventory to green stained glass pane named "&aUNLOCKED"
- set slot 2 of player's current inventory to white glass pane named "&a"
- if {pro.%player%} is not set:
- set slot 3 of player's current inventory to red stained glass pane named "&cLOCKED"
- set slot 4 of player's current inventory to red stained glass pane named "&cLOCKED"
- else:
- set slot 3 of player's current inventory to green stained glass pane named "&aUNLOCKED"
- set slot 4 of player's current inventory to green stained glass pane named "&aUNLOCKED"
- set slot 5 of player's current inventory to white glass pane named "&a"
- if {archer.%player%} is not set:
- set slot 6 of player's current inventory to red stained glass pane named "&cLOCKED"
- set slot 7 of player's current inventory to red stained glass pane named "&cLOCKED"
- else:
- set slot 6 of player's current inventory to green stained glass pane named "&aUNLOCKED"
- set slot 7 of player's current inventory to green stained glass pane named "&aUNLOCKED"
- set slot 8 of player's current inventory to white glass pane named "&a"
- set slot 9 of player's current inventory to iron cap
- set slot 10 of player's current inventory to glowing diamond sword
- set slot 11 of player's current inventory to white glass pane named "&a"
- set slot 12 of player's current inventory to iron cap
- set slot 13 of player's current inventory to iron sword
- set slot 14 of player's current inventory to white glass pane named "&a"
- set slot 15 of player's current inventory to leather helmet
- set slot 16 of player's current inventory to stone sword
- set slot 17 of player's current inventory to white glass pane named "&a"
- set slot 18 of player's current inventory to iron chestplate
- set slot 19 of player's current inventory to white glass pane named "&a"
- set slot 20 of player's current inventory to white glass pane named "&a"
- set slot 21 of player's current inventory to diamond chestplate
- set slot 22 of player's current inventory to white glass pane named "&a"
- set slot 23 of player's current inventory to white glass pane named "&a"
- set slot 24 of player's current inventory to chain chestplate
- set slot 25 of player's current inventory to glowing bow
- set slot 26 of player's current inventory to white glass pane named "&a"
- set slot 27 of player's current inventory to iron leggings
- set slot 28 of player's current inventory to white glass pane named "&a"
- set slot 29 of player's current inventory to white glass pane named "&a"
- set slot 30 of player's current inventory to iron leggings
- set slot 31 of player's current inventory to white glass pane named "&a"
- set slot 32 of player's current inventory to white glass pane named "&a"
- set slot 33 of player's current inventory to leather leggings
- set slot 34 of player's current inventory to white glass pane named "&a"
- set slot 35 of player's current inventory to white glass pane named "&a"
- set slot 36 of player's current inventory to iron boots
- set slot 37 of player's current inventory to white glass pane named "&a"
- set slot 38 of player's current inventory to white glass pane named "&a"
- set slot 39 of player's current inventory to iron boots
- set slot 40 of player's current inventory to white glass pane named "&a"
- set slot 41 of player's current inventory to white glass pane named "&a"
- set slot 42 of player's current inventory to leather boots
- set slot 43 of player's current inventory to white glass pane named "&a"
- set slot 44 of player's current inventory to white glass pane named "&a"
- set slot 45 of player's current inventory to sign item named "&8Kit:&cファイター" with lore "&a右クリックで選択!"
- set slot 46 of player's current inventory to white glass pane named "&a"
- set slot 47 of player's current inventory to white glass pane named "&a"
- set slot 48 of player's current inventory to sign item named "&8Kit:&bプロ" with lore "&a右クリックで選択!"
- set slot 49 of player's current inventory to white glass pane named "&a"
- set slot 50 of player's current inventory to white glass pane named "&a"
- set slot 51 of player's current inventory to sign item named "&8Kit:&6アーチャー" with lore "&a右クリックで選択!"
- set slot 52 of player's current inventory to white glass pane named "&a"
- set slot 53 of player's current inventory to white glass pane named "&a"
- on drop:
- if event-item is nether star:
- cancel event
- if event-item is paper:
- if event-item's name is "初期KIT配布券":
- cancel event
- command /item:
- permission : skript.admin
- trigger:
- loop all players:
- if {kit.%loop-player%} is "fighter":
- set loop-player's helmet to iron helmet
- set loop-player's chestplate to iron chestplate
- set loop-player's leggings to iron leggings
- set loop-player's boots to iron boots
- give 1 of diamond sword of sharpness 1 to loop-player
- if {kit.%loop-player%} is "pro":
- set loop-player's helmet to iron helmet
- set loop-player's chestplate to diamond chestplate
- set loop-player's leggings to iron leggings
- set loop-player's boots to iron boots
- give loop-player iron sword
- command "/effect %loop-player% speed 10000 0"
- if {kit.%loop-player%} is "archer":
- set loop-player's helmet to leather helmet
- set loop-player's chestplate to chain chestplate
- set loop-player's leggings to leather leggings
- set loop-player's boots to leather boots
- give loop-player stone sword
- give 1 of bow of power 2 to loop-player
- command "/effect %loop-player% speed 10000 0"
- give loop-player 64 arrow
- give loop-player 64 arrow
- command /commandroom:
- permission: skript.admin
- trigger:
- teleport player to location (-332, 4, 1042)
- on inventory click:
- inventory name of player's current inventory is "Select kit"
- close player's inventory
- cancel event
- if clicked slot is 45:
- if {fighter.%player%} is not set:
- send "&c「ファイター」を開放していません" to player
- else:
- send "&a「ファイター」を選択しました!" to player
- set {kit.%player%} to "fighter"
- if clicked slot is 48:
- if {pro.%player%} is not set:
- send "&c「プロ」を開放していません" to player
- else:
- send "&a「プロ」を選択しました!" to player
- set {kit.%player%} to "pro"
- if clicked slot is 51:
- if {archer.%player%} is not set:
- send "&c「アーチャー」を開放していません" to player
- else:
- send "&a「アーチャー」を選択しました!" to player
- set {kit.%player%} to "archer"
- on right click holding a pieces of paper:
- if event-item's name is "初期KIT配布":
- open chest with 1 rows named "KIT" to player
- set slot 2 of player's current inventory to glowing piece of paper named "&c&lファイター" with lore "&7右クリックで開放"
- set slot 4 of player's current inventory to glowing piece of paper named "&b&lプロ" with lore "&7右クリックで開放"
- set slot 6 of player's current inventory to glowing piece of paper named "&6&lアーチャー" with lore "&7右クリックで開放"
- on inventory click:
- inventory name of player's current inventory is "KIT"
- close player's inventory
- cancel event
- command "/clear %player% paper"
- if clicked slot is 2:
- command "/kit add fighter %player%"
- if clicked slot is 4:
- command "/kit add pro %player%"
- if clicked slot is 6:
- command "/kit add archer %player%"
- command /kit [<text>] [<text>] [<player>]:
- permission: skript.admin
- trigger:
- if arg-1 is "add":
- if arg-3 is set:
- if arg-2 is "fighter":
- if {fighter.%arg-3%} is not set:
- send "&a「ファイター」を開放しました!" to arg-3
- set {fighter.%arg-3%} to "get"
- else:
- send "&e「ファイター」はすでに開放しています" to arg-3
- if arg-2 is "pro":
- if {pro.%player%} is not set:
- send "&a「プロ」を開放しました!" to arg-3
- set {pro.%arg-3%} to "get"
- else:
- send "&e「プロ」はすでに開放しています" to arg-3
- if arg-2 is "archer":
- if {archer.%player%} is not set:
- send "&a「アーチャー」を開放しました!" to arg-3
- set {archer.%arg-3%} to "get"
- else:
- send "&e「アーチャー」はすでに開放しています" to arg-3
- if arg-1 is "remove":
- if arg-3 is set:
- if arg-2 is "fighter":
- send "&c「ファイター」を%arg-3%から削除しました"
- delete {fighter.%arg-3%}
- if arg-2 is "pro":
- send "&c「プロ」を%arg-3%から削除しました"
- delete {pro.%arg-3%}
- if arg-2 is "archer":
- send "&c「アーチャー」を%arg-3%から削除しました"
- delete {archer.%arg-3%}
- if arg-1 is not "add" or "remove":
- send "&ccommand… ""/kit [add/remove] [fighter/pro/archer] [player]"""
- else if arg-2 is not "fighter" or "pro" or "archer":
- send "&ccommand… ""/kit [add/remove] [fighter/pro/archer] [player]"""
- else if arg-3 is not set:
- send "&ccommand… ""/kit [add/remove] [fighter/pro/archer] [player]"""
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