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- translation thing for Helpme's Lee character guides and tips
- probably not the best grammar but here it is?
- https://www.youtube.com/watch?v=KfYhrYCyroA
- The first 26 min of the video is just them switching out malgu's lever to a newer one (helpme lever 헬프미 레버), and testing it out.
- the character guide starts at 26:55.
- Helpme: What do I need to teach you guys?
- Malgu: Just the basic things on how to use the character
- Helpme: Lee is a character that fights together with his minus frames.
- Malgu: Yes, teach us about that, *goes on tangent about how his tutorial starts with
- no structured plan*
- Helpme: Unlike other characters, lots of Lee's moves are minus on hit because of that
- you have to use that as a tool.
- But there aren't any moves that are -10 on hit, or -7, not anything too minus
- that you can't move.
- You are always put in a situation you can move, but from there you have to
- know what you should be doing in these situation.
- *character select screen*
- *answering a question from chat*
- Why is Lee trash? Because the character is hard, and you have to play the
- character differently from other characters, I mean which character fights using
- minus frames?
- Malgu: Is Lee a gimmicky/cheap character?
- Helpme: To be honest it's better not to play Lee.
- You kind of have to play the game backwards. For example, I hit this guy now
- I'm at an advantage, I should press more buttons! Instead you have to, wow I
- hit this guy now I'm at an disadvatage, what do I need to do? You have to
- think differently.
- If you do 1,2,4 on hit you are at -1, but if the opponent knows that and
- tries to retaliate you should be able to dodge his normals. If you think the
- opponent isn't going to retaliate immediately, you should throw out your counter
- hit normal. You have to play him a bit dangerously, just gotta do things. Like
- with Silver low (d+3), on hit it's -3 so you can't really press any buttons on
- hit, but you can instead sidestep and hit their buttons. So like this you have take
- the minus frames and create a situation where you are at an advantage. The minus
- frames he has on hit is low, -1 -2 -3, with that you start your mix-ups.
- Even though I hit him, I have to dodge him. Even though I hit him, I have
- recognize his delayed buttons and get a counter hit. You have to think ahead
- with him. Unlike other characters, because they hit this, I can press this,
- because this is plus on block, I can do this. For Lee, as soon as you get a hit you
- have to quickly make a decision on how to punish your opponents retaliation.
- But of course there are people who don't do anything and stay blocking. Then you
- should just abuse his quick lows over and over until you get a reaction. You should
- play this character very offensively, you have to make reads and have to always be
- confident in your reads.
- Malgu: Off axis combos?
- Helpme: Off axis combos are all the same, if you just micro dash they should all work the
- same. But SSL you can do b+1 instead of b+2.
- *answering a question from chat*
- The reason why you use 4 is because, in my opinion, it's cheap.
- After getting your d/f+1 blocked, if the opponent does jabs you of course lose the
- exchange because you're minus. But if your opponent decides to do any thing slower
- he'll get counter hit. If your opponent decides to side step, he'll most certainly be
- able to step to his right to dodge your 4,4. But if you do 4,4,4, I do it when I
- see that they are stepping my 4,4, and will catch the side step. If they try to press
- a button to punish the 4,4 , the third 4 will always counter hit and can do your CH4
- combos. But if they get counter hit with out side stepping with 4,4,4 , you can't get a
- combo.
- Lee's 4 is really important, and you have to recognize how many 4s to use in a
- situation. Example, there is lot of situations in this game where your opponent will
- sidestep hop kick after a blocked d/f+1, in that situation I purposely try to whiff
- my d+4 of my d+4 n 4,4, and catch their hopkicks.
- When Lee's slide is blocked, because of his short height it's harder to punish him
- when blocked directly from the front.
- *talks about how to do hop kick from crouch*
- *talks about b+1 MS > WS 2,4 now works properly thanks to the new patch, apparently if
- you did the WS 2,4 too fast you'll only get the back sway 4*
- When doing your f+2,1 after S! if you delay your 1 , you'll get a running tackle
- instead of the ultimate tackle
- *goes over general combos, he prefers doing 2 b+2's in a combo, doesn't really like
- doing b+2 after S!.*
- After a parry you should do d/f+1 to microdash 4 n u+3. You have to dash after the
- d/f+1.
- around 46 min mark
- I don't use iWR 3,4 to make them block it or to gain plus frames.
- I use it so that I can try to hit them with it. It just happens so that people
- tend to block it a lot.
- What's the point of wanting them to block it? It's just +1, you don't even get a combo
- after trading your opponent's jab with 4, but for some reason you do get a combo on
- Claudio.
- *Malgu gets on stick to help out*
- If you have rage, you can combo after the 4 trade using your rage drive
- Malgu: Someone asked, how do I get b+2 loops to be consistent?
- Helpme: There is no secret, you just have to practice.
- I showed this to Nobi, he seemed to have found it interesting, if you press f+3
- then immediately after 3+4 then you'll get f3+4 instead of f+3. You can also do the
- same while doing iWR 3,4 , if you accidently mess up the iWR, instead of getting
- f+3, you'll get f 3+4 instead
- 54 min mark
- Malgu: Another question for you, what are Lee's midrange keep out tool and his play
- patterns
- Helpme: Lee only really has b+4 and his d/f+4 really for keep out. For his d/f+4 you
- should know if it's going to whiff or going to be blocked. If it is whiffed you
- should go into hms.
- Malgu: why?
- Helpme: Because he backs off, and can't be whiff punished. After backing off, if the
- opponent tries whiff punish you, you can hit them with hms 2.
- Lee's d/f+4 is one of his important moves. His b+4 doesn't really back off much,
- he moves forward instead of returning to neutral like d/f+4. You have to get a
- feel for if you think it's going to whiff or going to be hit/blocked. You really
- can do that with lot of his moves, if you think you made a mistake and whiffed it
- just go into the stance.
- Malgu: what should you do with people who don't approach you?
- Helpme: You gotta d+3 over and over it does good damage by it self. Can't really dodge it,
- and because when blocked you can launch punish Lee, people will tend to crouch
- for it. If they do crouch you can hit them with your iWR. There is really no point
- of doing your b+4 over and over, if your opponent knows the match up he will
- never approach you so you have to constantly pester them with d+3 and your lows.
- Can't really do much as Lee other than that, and can be known as one of his
- weaknesses. Have to annoy them
- 58 min mark
- when you hold back during your hms Lee get's out of his stance. During the
- transition if you punch parry, that comes out fast. Look if you try to punch
- parry during hms it comes out pretty slow right? But if I cancel hms and then
- punch parry it comes out faster, it comes out in 15 frames. This is a bug
- Malgu: That's really cool, I'm seeing the character in new light! Lee masters are
- different from others
- Helpme: It doesn't matter, no one really knows this stuff in the world
- 59 min
- block this jab, *does b+4* you can dodge it right? You can't dodge his d+3, but
- you can dodge his b+4, and it's his safe on block move. But if you go into hms,
- it now tracks, this is also a bug.
- Because Lee has to face his opponent when he goes into a stance, it becomes a
- tracking move. Because of this when I'm close to my opponent I go into hms after
- b+4. Lee has to face his opponent in the stance.
- Malgu: Other characters look else where though.
- Helpme: He doesn't look any where, if he can't follow your opponent he stops.
- Malgu: This character is pretty elegant.
- Helpme: Try moving around him, he breaks his stance if you go in an location he can't
- look at you.
- Malgu: He is pretty elegant.
- 1 hour 28 sec
- Helpme: Because of this you really don't to use is homing moves. If you want to use
- homing move just use b+4 into hms.
- Malgu: So can use moves like d/f+4 to do that?
- Helpme: d/f+4 doesn't work consistently. It does work kind of, but it can get stepped to
- their right. The reason why I go into hms in close range is to catch their side step
- 1 hour 1 min 53 sec
- one thing new about Lee in this game is that his d/f+2 catches SSL. It's really
- cheap
- Malgu: It catche SSL too perfectly.
- Helpme: It became Shaheen's d/f+2, it got really good with no glaring weakness.
- 1 hour 3 min
- you can cancel his hms to WS moves almost instantly by doing hms 1 and cancelling
- that with MS
- 1 hour 4 min
- When do you use 1+2? you use it to mix up between your backsway 4 and it.
- If they don't do anything even if you approach like that, just do it. Other
- then that I really don't use 1+2
- Malgu: teach me how to do his triple fang consistantly
- Helpme: just press 1,2,1,2
- 1 hour 6 min 42 sec
- If you think Paul is really hard to deal with, it's probably because you use b+4
- too much. Just don't use it, and it's easier to fight him with out really using
- it. Because you want to use b+4 you get killed for it. If you think your
- opponent's character has longer range than you, refrain from using it too much.
- There is no point of practicing mist trap. I don't bother to make it 100% success
- rate.
- 1 hour 13 min 8 sec
- The thing I told you to use for 1+2, by wall you should use d/f 1+2, 4 instead
- You can hit confirm it like Bryan's backsway 2, 4.
- Going over various tid bits
- Lee can crouch under Dragonov's spring kick
- whenever Dragonov does his d+2 and it hits, you can just mash out Lee's WS
- 3,3. I did this to Nobi a lot, and he seemed to have given up using it when we
- were playing
- on side wall splat you can always get 4 n u+3 into d/f+4, did this in a tournament
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