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BloodknightStudios

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Jul 30th, 2016
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  1. Astonia3D_DEBUG.exe!__intrinsic_setjmp() Unknown
  2. > Astonia3D_DEBUG.exe!png_create_write_struct_2(const char * user_png_ver, void * error_ptr, void(*)(png_struct_def *, const char *) error_fn, void(*)(png_struct_def *, const char *) warn_fn, void * mem_ptr, void *(*)(png_struct_def *, unsigned __int64) malloc_fn, void(*)(png_struct_def *, void *) free_fn) Line 503 C
  3. Astonia3D_DEBUG.exe!_writePNG(GBitmap * bitmap, Stream & stream, unsigned int compressionLevel, unsigned int strategy, unsigned int filter) Line 340 C++
  4. Astonia3D_DEBUG.exe!sWritePNG(GBitmap * bitmap, Stream & stream, unsigned int compressionLevel) Line 443 C++
  5. Astonia3D_DEBUG.exe!GBitmap::writeBitmap(const String & bmType, Stream & ioStream, unsigned int compressionLevel) Line 1078 C++
  6. Astonia3D_DEBUG.exe!GFont::write(Stream & stream) Line 778 C++
  7. Astonia3D_DEBUG.exe!GFont::~GFont() Line 226 C++
  8. [External Code]
  9. Astonia3D_DEBUG.exe!ResourceHolder<GFont>::~ResourceHolder<GFont>() Line 196 C++
  10. [External Code]
  11. Astonia3D_DEBUG.exe!ResourceBase::Header::destroySelf() Line 58 C++
  12. Astonia3D_DEBUG.exe!StrongRefBase::decRefCount() Line 212 C++
  13. Astonia3D_DEBUG.exe!StrongObjectRef::decRef() Line 259 C++
  14. Astonia3D_DEBUG.exe!StrongObjectRef::set(StrongRefBase * object) Line 239 C++
  15. Astonia3D_DEBUG.exe!StrongRefPtr<ResourceBase::Header>::operator=(const StrongRefPtr<ResourceBase::Header> & ref) Line 278 C++
  16. Astonia3D_DEBUG.exe!ResourceBase::assign(const ResourceBase & inResource, void * resource) Line 69 C++
  17. Astonia3D_DEBUG.exe!Resource<GFont>::operator=(const ResourceBase & base) Line 214 C++
  18. Astonia3D_DEBUG.exe!GuiMLTextCtrl::freeResources() Line 502 C++
  19. Astonia3D_DEBUG.exe!GuiMLTextCtrl::onSleep() Line 521 C++
  20. Astonia3D_DEBUG.exe!GuiControl::sleep() Line 416 C++
  21. Astonia3D_DEBUG.exe!GuiControl::sleep() Line 412 C++
  22. Astonia3D_DEBUG.exe!GuiControl::sleep() Line 412 C++
  23. Astonia3D_DEBUG.exe!GuiControl::removeObject(SimObject * object) Line 1917 C++
  24. Astonia3D_DEBUG.exe!SimGroup::_addObject(SimObject * obj, bool forcePushBack) Line 643 C++
  25. Astonia3D_DEBUG.exe!SimGroup::addObject(SimObject * obj) Line 668 C++
  26. Astonia3D_DEBUG.exe!GuiCanvas::setContentControl(GuiControl * gui) Line 1453 C++
  27. Astonia3D_DEBUG.exe!_GuiCanvassetContentframe::_exec(GuiControl * ctrl) Line 2190 C++
  28. Astonia3D_DEBUG.exe!_EngineConsoleThunk<2,void __cdecl(GuiControl * __ptr64)>::thunk<_GuiCanvassetContentframe>(int argc, ConsoleValueRef * argv, void(const _GuiCanvassetContentframe::*)(GuiControl *) fn, _GuiCanvassetContentframe * frame, const _EngineFunctionDefaultArguments<void __cdecl(GuiCanvas *,GuiControl *)> & defaultArgs) Line 1832 C++
  29. Astonia3D_DEBUG.exe!_GuiCanvassetContentcaster(SimObject * object, int argc, ConsoleValueRef * argv) Line 2161 C++
  30. Astonia3D_DEBUG.exe!CodeBlock::exec(unsigned int ip, const char * functionName, Namespace * thisNamespace, unsigned int argc, ConsoleValueRef * argv, bool noCalls, const char * packageName, int setFrame) Line 2015 C++
  31. Astonia3D_DEBUG.exe!CodeBlock::exec(unsigned int ip, const char * functionName, Namespace * thisNamespace, unsigned int argc, ConsoleValueRef * argv, bool noCalls, const char * packageName, int setFrame) Line 1905 C++
  32. Astonia3D_DEBUG.exe!CodeBlock::exec(unsigned int ip, const char * functionName, Namespace * thisNamespace, unsigned int argc, ConsoleValueRef * argv, bool noCalls, const char * packageName, int setFrame) Line 1905 C++
  33. Astonia3D_DEBUG.exe!CodeBlock::exec(unsigned int ip, const char * functionName, Namespace * thisNamespace, unsigned int argc, ConsoleValueRef * argv, bool noCalls, const char * packageName, int setFrame) Line 1905 C++
  34. Astonia3D_DEBUG.exe!CodeBlock::exec(unsigned int ip, const char * functionName, Namespace * thisNamespace, unsigned int argc, ConsoleValueRef * argv, bool noCalls, const char * packageName, int setFrame) Line 1905 C++
  35. Astonia3D_DEBUG.exe!CodeBlock::compileExec(const char * fileName, const char * inString, bool noCalls, int setFrame) Line 672 C++
  36. Astonia3D_DEBUG.exe!Con::evaluate(const char * string, bool echo, const char * fileName) Line 1158 C++
  37. Astonia3D_DEBUG.exe!ActionMap::fireBreakEvent(unsigned int i, float fValue) Line 1806 C++
  38. Astonia3D_DEBUG.exe!ActionMap::checkBreakTable(const InputEventInfo * pEvent) Line 1651 C++
  39. Astonia3D_DEBUG.exe!ActionMap::processAction(const InputEventInfo * pEvent) Line 1533 C++
  40. Astonia3D_DEBUG.exe!ActionMap::handleEventGlobal(const InputEventInfo * pEvent) Line 1694 C++
  41. Astonia3D_DEBUG.exe!WindowInputGenerator::generateInputEvent(InputEventInfo & inputEvent) Line 104 C++
  42. Astonia3D_DEBUG.exe!WindowInputGenerator::handleKeyboard(unsigned int did, unsigned int modifier, unsigned int action, unsigned short key) Line 326 C++
  43. Astonia3D_DEBUG.exe!fastdelegate::FastDelegate4<unsigned int,unsigned int,unsigned int,unsigned short,void>::operator()(unsigned int p1, unsigned int p2, unsigned int p3, unsigned short p4) Line 1244 C++
  44. Astonia3D_DEBUG.exe!Signal<void __cdecl(unsigned int,unsigned int,unsigned int,unsigned short)>::trigger(unsigned int a, unsigned int b, unsigned int c, unsigned short d) Line 723 C++
  45. Astonia3D_DEBUG.exe!Journal::Call<Signal<void __cdecl(unsigned int,unsigned int,unsigned int,unsigned short)>,unsigned int,unsigned int,unsigned int,unsigned short>(Signal<void __cdecl(unsigned int,unsigned int,unsigned int,unsigned short)> * obj, void(Signal<void __cdecl(unsigned int,unsigned int,unsigned int,unsigned short)>::*)(unsigned int, unsigned int, unsigned int, unsigned short) method, unsigned int a, unsigned int b, unsigned int c, unsigned short d) Line 628 C++
  46. Astonia3D_DEBUG.exe!JournaledSignal<void __cdecl(unsigned int,unsigned int,unsigned int,unsigned short)>::trigger(unsigned int a, unsigned int b, unsigned int c, unsigned short d) Line 151 C++
  47. Astonia3D_DEBUG.exe!_keyboardEvent(Win32Window * window, unsigned int message, unsigned __int64 wParam, unsigned __int64 lParam) Line 170 C++
  48. Astonia3D_DEBUG.exe!_dispatch(HWND__ * hWnd, unsigned int message, unsigned __int64 wParam, unsigned __int64 lParam) Line 334 C++
  49. Astonia3D_DEBUG.exe!DispatchNext() Line 588 C++
  50. Astonia3D_DEBUG.exe!Win32WindowManager::_process() Line 386 C++
  51. Astonia3D_DEBUG.exe!fastdelegate::FastDelegate0<void>::operator()() Line 904 C++
  52. Astonia3D_DEBUG.exe!Signal<void __cdecl(void)>::trigger() Line 651 C++
  53. Astonia3D_DEBUG.exe!Process::processEvents() Line 101 C++
  54. Astonia3D_DEBUG.exe!StandardMainLoop::doMainLoop() Line 625 C++
  55. Astonia3D_DEBUG.exe!TorqueMain(int argc, const char * * argv) Line 315 C++
  56. Astonia3D_DEBUG.exe!run(int argc, const char * * argv) Line 337 C++
  57. Astonia3D_DEBUG.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * __formal, char * lpszCmdLine, int __formal) Line 395 C++
  58. [External Code]
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