Advertisement
Guest User

Untitled

a guest
Mar 2nd, 2020
504
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 28.17 KB | None | 0 0
  1. Mono path[0] = '/Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Resources/Data/Managed'
  2. Mono config path = '/Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.2.8f1 (0)
  4. [XR] Discovering subsystems at path /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Resources/Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Renderer: AMD Radeon HD - FirePro D700 OpenGL Engine
  7. Vendor: ATI Technologies Inc.
  8. Version: 4.1 ATI-3.5.5
  9. GLES: 0
  10. GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable G
  11. L_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
  12. OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level <OpenGL 4.1> ; Context handle 1157824000
  13. Begin MonoManager ReloadAssembly
  14. - Completed reload, in 0.101 seconds
  15. OnLevelWasLoaded was found on OVRScreenFade
  16. This message has been deprecated and will be removed in a later version of Unity.
  17. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  18.  
  19. (Filename: ./Runtime/Mono/MonoScriptCache.cpp Line: 355)
  20.  
  21. WARNING: Shader Unsupported: 'Hidden/Post FX/Eye Adaptation' - Pass '' has no vertex shader
  22. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Post FX/Eye Adaptation' - Setting to default shader.
  23. WARNING: Shader Unsupported: 'Hidden/Post FX/Monitors/Histogram Render' - Pass '' has no vertex shader
  24. WARNING: Shader Unsupported: 'Hidden/Post FX/Monitors/Histogram Render' - Setting to default shader.
  25. WARNING: Shader Unsupported: 'Hidden/Post FX/Depth Of Field' - Pass 'CoC Temporal Filter' has no vertex shader
  26. WARNING: Shader Unsupported: 'Hidden/Waterscape/UpdateDisplacement' - Pass '' has no vertex shader
  27. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Waterscape/UpdateDisplacement' - Setting to default shader.
  28. UnloadTime: 0.567921 ms
  29. Initializing Steam services
  30.  
  31. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  32.  
  33. Application root directory: /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero
  34.  
  35. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  36.  
  37. Plugins: Couldn't open libc, error: dlopen(libc, 2): image not found
  38.  
  39. (Filename: ./Runtime/Misc/Plugins.cpp Line: 298)
  40.  
  41. BankLoadException: [FMOD] Could not load bank '/Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Resources/Data/StreamingAssets/Secret.bank' : ERR_FILE_NOTFOUND : File not found.
  42. at FMODUnity.RuntimeManager.loadedBankRegister (FMODUnity.RuntimeManager+LoadedBank loadedBank, System.String bankPath, System.String bankName, System.Boolean loadSamples, FMOD.RESULT loadResult) [0x00057] in <548fe80cb2604f95a05c50082be48bea>:0
  43. at FMODUnity.RuntimeManager.LoadBank (System.String bankName, System.Boolean loadSamples) [0x0007e] in <548fe80cb2604f95a05c50082be48bea>:0
  44. at FMODUnity.RuntimeManager.LoadBanks (FMODUnity.Settings fmodSettings) [0x00094] in <548fe80cb2604f95a05c50082be48bea>:0
  45. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  46. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  47. UnityEngine.Logger:LogException(Exception, Object)
  48. UnityEngine.Debug:LogException(Exception)
  49. FMODUnity.RuntimeManager:LoadBanks(Settings)
  50. FMODUnity.RuntimeManager:Initialize()
  51. FMODUnity.RuntimeManager:get_Instance()
  52. FMODUnity.RuntimeManager:get_StudioSystem()
  53. FMODUWE:PathToGUID(String, Guid&)
  54. FMODUWE:GetEventDescription(String, EventDescription&)
  55. FMODUWE:GetEventInstance(String, EventInstance&)
  56. FMODUWE:GetEventImpl(String)
  57. FMODUWE:GetEvent(FMODAsset)
  58. FMOD_CustomEmitter:SetAsset(FMODAsset)
  59. FMOD_CustomEmitter:Awake()
  60.  
  61. (Filename: <548fe80cb2604f95a05c50082be48bea> Line: 0)
  62.  
  63. Steamworks: RequestStats - failed, k_EResultFail
  64.  
  65. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  66.  
  67. Material doesn't have a texture property '_MainTex'
  68.  
  69. (Filename: ./Runtime/Shaders/Material.cpp Line: 1371)
  70.  
  71. Material doesn't have a texture property '_MainTex'
  72.  
  73. (Filename: ./Runtime/Shaders/Material.cpp Line: 1371)
  74.  
  75. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  76. WARNING: Shader Unsupported: 'Hidden/Waterscape/UpdateCaustics' - Pass '' has no vertex shader
  77. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Waterscape/UpdateCaustics' - Setting to default shader.
  78. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  79. Plugins: Couldn't open oleaut32, error: dlopen(oleaut32, 2): image not found
  80.  
  81. (Filename: ./Runtime/Misc/Plugins.cpp Line: 298)
  82.  
  83. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll
  84. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.dylib
  85. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.so
  86. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.bundle
  87. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/oleaut32.dll
  88. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32
  89. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dylib
  90. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.so
  91. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.bundle
  92. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/oleaut32
  93. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll
  94. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.dylib
  95. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.so
  96. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.bundle
  97. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll
  98. Plugins: Couldn't open oleaut32, error: dlopen(oleaut32, 2): image not found
  99.  
  100. (Filename: ./Runtime/Misc/Plugins.cpp Line: 298)
  101.  
  102. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll
  103. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.dylib
  104. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.so
  105. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.bundle
  106. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/oleaut32.dll
  107. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32
  108. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dylib
  109. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.so
  110. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.bundle
  111. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/oleaut32
  112. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll
  113. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.dylib
  114. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.so
  115. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.bundle
  116. Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll
  117. Loading game settings
  118.  
  119. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  120.  
  121. changeset 24592, QualityLevel = 0
  122.  
  123. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  124.  
  125. OK Running Win64
  126.  
  127. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  128.  
  129. Application version: 24592
  130.  
  131. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  132.  
  133. SystemInfo:
  134. deviceModel = MacPro6,1
  135. deviceName = GPPPro2
  136. deviceType = Desktop
  137. deviceUniqueIdentifier = 1E6E6B89-72C5-5BFF-9A34-42CA94CD8F00
  138. graphicsDeviceID = 26520
  139. graphicsDeviceName = AMD Radeon HD - FirePro D700 OpenGL Engine
  140. graphicsDeviceType = OpenGLCore
  141. graphicsDeviceVendor = ATI Technologies Inc.
  142. graphicsDeviceVendorID = 4098
  143. graphicsDeviceVersion = OpenGL 4.1 ATI-3.5.5
  144. graphicsMemorySize = 6144
  145. graphicsShaderLevel = 46
  146. npotSupport = Full
  147. maxTextureSize = 16384
  148. operatingSystem = Mac OS X 10.15.3
  149. processorCount = 12
  150. processorFrequency = 3500
  151. processorType = Intel(R) Xeon(R) CPU E5-1650 v2 @ 3.50GHz
  152. supportedRenderTargetCount = 8
  153. supports3DTextures = True
  154. supportsAccelerometer = False
  155. supportsComputeShaders = False
  156. supportsGyroscope = False
  157. supportsImageEffects = True
  158. supportsInstancing = True
  159. supportsLocationService = False
  160. supportsRawShadowDepthSampling = True
  161. supportsRenderTextures = True
  162. supportsRenderToCubemap = True
  163. supportsShadows = True
  164. supportsSparseTextures = False
  165. supportsStencil = 1
  166. supportsVibration = False
  167. systemMemorySize = 65536
  168.  
  169.  
  170. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  171.  
  172. Saving game settings
  173.  
  174. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  175.  
  176. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  177. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  178. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  179. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  180. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  181. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  182. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  183. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  184. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  185. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  186. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  187. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  188. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  189. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  190. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  191. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  192. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  193. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  194. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  195. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  196. UnloadTime: 8.461773 ms
  197. Calm - MildWeatherSet - Mild / Time 928.7503s -> 975.986s
  198. Calm - MildWeatherSet - Mild / Time 975.986s -> 1022.817s
  199. Calm - MildWeatherSet - Mild / Time 1022.817s -> 1071.179s
  200. ElectricStorm - ExtremeWeather - Extreme / Time 1071.179s -> 1104.387s
  201. ElectricStorm - ExtremeWeather - Extreme / Time 1104.387s -> 1129.507s
  202. ElectricStorm - ExtremeWeather - Extreme / Time 1129.507s -> 1157.578s
  203. ClearSkies - MildWeatherSet - Mild / Time 1157.578s -> 1207.112s
  204. HailStorm - ExtremeWeather - Extreme / Time 1207.112s -> 1237.158s
  205. LightSnow - MildWeatherSet - Mild / Time 1237.158s -> 1286.634s
  206. ElectricStorm - ExtremeWeather - Extreme / Time 1286.634s -> 1313.384s
  207. ClearSkies - MildWeatherSet - Mild / Time 1313.384s -> 1360.867s
  208. SnowStorm - BadWeatherSet - Dangerous / Time 1360.867s -> 1386.575s
  209. ElectricStorm - ExtremeWeather - Extreme / Time 1386.575s -> 1413.331s
  210. ElectricStorm - ExtremeWeather - Extreme / Time 1413.331s -> 1449.023s
  211. WhiteoutBlizzard - ExtremeWeather - Extreme / Time 1449.023s -> 1481.763s
  212. Calm - MildWeatherSet - Mild / Time 1481.763s -> 1530.043s
  213. ClearSkies - MildWeatherSet - Mild / Time 1530.043s -> 1570.702s
  214. HeavyFog - BadWeatherSet - Dangerous / Time 1570.702s -> 1600.57s
  215. ClearSkies - MildWeatherSet - Mild / Time 1600.57s -> 1648.139s
  216. HailStorm - ExtremeWeather - Extreme / Time 1648.139s -> 1676.789s
  217. ElectricStorm - ExtremeWeather - Extreme / Time 1676.789s -> 1706.52s
  218. ClearSkies - MildWeatherSet - Mild / Time 1706.52s -> 1753.287s
  219. WhiteoutBlizzard - ExtremeWeather - Extreme / Time 1753.287s -> 1788.126s
  220. WhiteoutBlizzard - ExtremeWeather - Extreme / Time 1788.126s -> 1814.918s
  221. Calm - MildWeatherSet - Mild / Time 1814.918s -> 1858.63s
  222. ClearSkies - MildWeatherSet - Mild / Time 1858.63s -> 1908.198s
  223. HailStorm - ExtremeWeather - Extreme / Time 1908.198s -> 1934.61s
  224. Blizzard - BadWeatherSet - Dangerous / Time 1934.61s -> 1962.536s
  225. WhiteoutBlizzard - ExtremeWeather - Extreme / Time 1962.536s -> 1992.892s
  226. LightSnow - MildWeatherSet - Mild / Time 1992.892s -> 2036.558s
  227. ClearSkies - MildWeatherSet - Mild / Time 2036.558s -> 2085.008s
  228. Calm - MildWeatherSet - Mild / Time 2085.008s -> 2126.018s
  229. LightSnow - MildWeatherSet - Mild / Time 2126.018s -> 2170.07s
  230.  
  231.  
  232. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  233.  
  234. Kinematic body only supports Speculative Continuous collision detection
  235.  
  236. (Filename: ./Modules/Physics/Rigidbody.cpp Line: 738)
  237.  
  238. Heartbeat CSV, time s,928.7699, GC.GetTotalMemory MB,283.2617, OctNodes MB,0, CompactOctrees MB,256.625, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,86, PlayerPos,0,1.787,0, WorkingSet MB,0
  239.  
  240. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  241.  
  242. Unloading asset bundle 'logos' because it is no longer referenced
  243.  
  244. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  245.  
  246. PerformGarbageAndAssetCollection, Time.time=928.7503, Time.frameCount=54679, DateTime.Now=3/2/2020 9:54:25 AM
  247.  
  248. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  249.  
  250. L0: PerformGarbageCollection -> GC.Collect total ms: 7.8589 self ms: 7.8602
  251.  
  252. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  253.  
  254.  
  255. Unloading 2693 unused Assets to reduce memory usage. Loaded Objects now: 21165.
  256. Total: 34.076906 ms (FindLiveObjects: 1.697633 ms CreateObjectMapping: 0.976481 ms MarkObjects: 29.806439 ms DeleteObjects: 1.595893 ms)
  257.  
  258. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  259. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  260. 'Loading Essentials' took 0.78 seconds
  261.  
  262. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  263.  
  264.  
  265. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 25585.
  266. Total: 34.255403 ms (FindLiveObjects: 1.537652 ms CreateObjectMapping: 0.822619 ms MarkObjects: 31.774866 ms DeleteObjects: 0.119871 ms)
  267.  
  268. --- PerformGarbageAndAssetCollectionAsync: GC Time 8.7738 Asset GC Time 643.856
  269.  
  270. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  271.  
  272. 'Loading ResearchBase' took 2.38 seconds
  273.  
  274. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  275.  
  276. L0: Loading lightmapped prefab scene ResearchBase total ms: 2376.774 self ms: 2376.774
  277.  
  278. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  279.  
  280. Streamer not ready for Precursor_Teleporter_ToEndGame
  281.  
  282. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  283.  
  284. Loaded lightmapped prefab ResearchBase frame 54831
  285.  
  286. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  287.  
  288. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  289. 'Loading FleetOrbiting' took 0.07 seconds
  290.  
  291. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  292.  
  293. L0: Loading lightmapped prefab scene FleetOrbiting total ms: 67.8915 self ms: 67.8917
  294.  
  295. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  296.  
  297. Loaded lightmapped prefab FleetOrbiting frame 54835
  298.  
  299. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  300.  
  301. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  302. 'Loading IceCliffs' took 0.37 seconds
  303.  
  304. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  305.  
  306. L0: Loading lightmapped prefab scene IceCliffs total ms: 374.6363 self ms: 374.6364
  307.  
  308. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  309.  
  310. Loaded lightmapped prefab IceCliffs frame 54855
  311.  
  312. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  313.  
  314. 'PreloadingBase' took 8.00 seconds
  315.  
  316. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  317.  
  318. PAXTerrainController::Initialize called - frame = 55321
  319.  
  320. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  321.  
  322. 'Preloading base' took 6.78 seconds
  323.  
  324. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  325.  
  326. PAXTerrainController::MountWorld frame 55724
  327.  
  328. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  329.  
  330. builders ready, building world..
  331.  
  332. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  333.  
  334. loading static world at '/Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SNUnmanagedData/Expansion'.
  335.  
  336. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  337.  
  338. loading static world at '/Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SNUnmanagedData/Expansion'.
  339.  
  340. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  341.  
  342. World in /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SNUnmanagedData/Expansion is from version 39
  343.  
  344. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  345.  
  346. LargeWorld: Loading world. Frame 55726.
  347.  
  348. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  349.  
  350. LargeWorld land 'Voxeland (Voxeland)'
  351.  
  352. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  353.  
  354. LargeWorldStreamer::Deinitialize called, frame 55726
  355.  
  356. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  357.  
  358. LargeWorldStreamer::Initialize frame 55726
  359.  
  360. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  361.  
  362. Read streaming settings:
  363. max frame ms 10, skip ents False, budget 200
  364.  
  365. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  366.  
  367. LargeWorldStreamer allocated space for 26,20,26 octree batches
  368.  
  369. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  370.  
  371. LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
  372.  
  373. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  374.  
  375. Calling LoadPrefabDatabase frame 55726
  376.  
  377. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  378.  
  379. L1: Initialize prefab database (WorldEntities) total ms: 7.5805 self ms: 7.5808
  380.  
  381. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  382.  
  383. L1: SaveLoadManager.Initialize total ms: 2.0547 self ms: 2.0548
  384.  
  385. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  386.  
  387. L1: Create octree compiler total ms: 2.5173 self ms: 2.5175
  388.  
  389. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  390.  
  391. L1: Create worker thread total ms: 0.1419 self ms: 0.142
  392.  
  393. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  394.  
  395. L0: Streamer initialize total ms: 84.3921 self ms: 71.9352
  396.  
  397. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  398.  
  399. L0: cellManager.ResetEntityDistributions total ms: 21.2544 self ms: 21.2545
  400.  
  401. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  402.  
  403. L0: LoadSceneObjects total ms: 3.0856 self ms: 3.0857
  404.  
  405. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  406.  
  407. L0: LoadGlobalRoot total ms: 1.3843 self ms: 1.3843
  408.  
  409. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  410.  
  411. loading palette for LargeWorld at 'BlockPrefabs'.
  412.  
  413. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  414.  
  415. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  416. L0: Loading palette total ms: 187.2872 self ms: 187.2874
  417.  
  418. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  419.  
  420. biome map downsample factor: 4
  421.  
  422. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  423.  
  424. L0: Loading biome map total ms: 311.0521 self ms: 311.0523
  425.  
  426. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  427.  
  428. LargeWorld: calling land.Rebuild frame 55729
  429.  
  430. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  431.  
  432. L0: Rebuilding land total ms: 12.9105 self ms: 12.9106
  433.  
  434. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  435.  
  436. OK world mounted: /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SNUnmanagedData/Expansion
  437.  
  438. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  439.  
  440. 'Loading world' took 0.85 seconds
  441.  
  442. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  443.  
  444. Loading world tiles
  445.  
  446. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  447.  
  448. cam batch 12,18,12, loading bounds 11,17,11 -> 13,19,13, total 27
  449.  
  450. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  451.  
  452. surface bounds 0,16,0 -> 26,20,26
  453.  
  454. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  455.  
  456. awaiters 2677
  457.  
  458. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  459.  
  460. 'Loading terrain' took 0.01 seconds
  461.  
  462. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  463.  
  464. loading 27 batches
  465.  
  466. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  467.  
  468. 'Loading world tiles' took 0.84 seconds
  469.  
  470. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  471.  
  472. Loading cells
  473.  
  474. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  475.  
  476. 'Loading terrain' took 2.32 seconds
  477.  
  478. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  479.  
  480. 'Loading terrain' took 0.00 seconds
  481.  
  482. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  483.  
  484. 'Loading clipmap' took 2.50 seconds
  485.  
  486. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  487.  
  488. 'Updating cell visibility' took 0.00 seconds
  489.  
  490. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  491.  
  492. Caching tech types for 4880 prefabs
  493.  
  494. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  495.  
  496. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  497. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  498. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  499. 'Loading entity cells' took 3.60 seconds
  500.  
  501. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  502.  
  503. LoadAsync Done
  504.  
  505. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  506.  
  507. LOADING FINISHED
  508.  
  509. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  510.  
  511. PerformGarbageAndAssetCollection, Time.time=928.7503, Time.frameCount=56219, DateTime.Now=3/2/2020 9:54:54 AM
  512.  
  513. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  514.  
  515. L0: PerformGarbageCollection -> GC.Collect total ms: 57.5297 self ms: 57.5299
  516.  
  517. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  518.  
  519. Unloading 7 Unused Serialized files (Serialized files now loaded: 2)
  520. 'Loading...' took 28.68 seconds
  521.  
  522. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  523.  
  524.  
  525. Unloading 5469 unused Assets to reduce memory usage. Loaded Objects now: 124064.
  526. Total: 698.772916 ms (FindLiveObjects: 9.501238 ms CreateObjectMapping: 6.913430 ms MarkObjects: 678.399060 ms DeleteObjects: 3.958739 ms)
  527.  
  528. --- PerformGarbageAndAssetCollectionAsync: GC Time 57.6271 Asset GC Time 711.3394
  529.  
  530. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  531.  
  532. LightmappedPrefabs all loaded, maybe starting intro vignette frame 56221
  533.  
  534. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  535.  
  536. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  537. Replacing cell Cell 0,4,2 (level 1, batch 11,18,14, state QueuedForAwake) with new cell.
  538.  
  539. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  540.  
  541. StackOverflowException: The requested operation caused a stack overflow.
  542. at (wrapper managed-to-native) System.Runtime.InteropServices.Marshal.AllocHGlobal(intptr)
  543. at System.Runtime.InteropServices.Marshal.AllocHGlobal (System.Int32 cb) [0x00006] in <599589bf4ce248909b8a14cbe4a2034e>:0
  544. at FMOD.Sound.getName (System.String& name, System.Int32 namelen) [0x00000] in <548fe80cb2604f95a05c50082be48bea>:0
  545. at FMODSoundCallback.SoundCallback (FMOD.Studio.EVENT_CALLBACK_TYPE type, FMOD.Studio.EventInstance eventInstance, System.IntPtr parameters) [0x0005e] in <548fe80cb2604f95a05c50082be48bea>:0
  546. at (wrapper native-to-managed) FMODSoundCallback.SoundCallback(FMOD.Studio.EVENT_CALLBACK_TYPE,FMOD.Studio.EventInstance,intptr)
  547. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  548. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  549. UnityEngine.Logger:LogException(Exception, Object)
  550. UnityEngine.Debug:LogException(Exception)
  551. UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs)
  552. System.Runtime.InteropServices.Marshal:AllocHGlobal(IntPtr)
  553. System.Runtime.InteropServices.Marshal:AllocHGlobal(Int32)
  554. FMOD.Sound:getName(String&, Int32)
  555. FMODSoundCallback:SoundCallback(EVENT_CALLBACK_TYPE, EventInstance, IntPtr)
  556.  
  557. (Filename: <599589bf4ce248909b8a14cbe4a2034e> Line: 0)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement