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- Mono path[0] = '/Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Resources/Data/Managed'
- Mono config path = '/Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.8f1 (0)
- [XR] Discovering subsystems at path /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Resources/Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Renderer: AMD Radeon HD - FirePro D700 OpenGL Engine
- Vendor: ATI Technologies Inc.
- Version: 4.1 ATI-3.5.5
- GLES: 0
- GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable G
- L_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
- OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level <OpenGL 4.1> ; Context handle 1157824000
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.101 seconds
- OnLevelWasLoaded was found on OVRScreenFade
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: ./Runtime/Mono/MonoScriptCache.cpp Line: 355)
- WARNING: Shader Unsupported: 'Hidden/Post FX/Eye Adaptation' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Post FX/Eye Adaptation' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/Post FX/Monitors/Histogram Render' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Post FX/Monitors/Histogram Render' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/Post FX/Depth Of Field' - Pass 'CoC Temporal Filter' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Waterscape/UpdateDisplacement' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Waterscape/UpdateDisplacement' - Setting to default shader.
- UnloadTime: 0.567921 ms
- Initializing Steam services
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Application root directory: /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Plugins: Couldn't open libc, error: dlopen(libc, 2): image not found
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 298)
- BankLoadException: [FMOD] Could not load bank '/Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Resources/Data/StreamingAssets/Secret.bank' : ERR_FILE_NOTFOUND : File not found.
- at FMODUnity.RuntimeManager.loadedBankRegister (FMODUnity.RuntimeManager+LoadedBank loadedBank, System.String bankPath, System.String bankName, System.Boolean loadSamples, FMOD.RESULT loadResult) [0x00057] in <548fe80cb2604f95a05c50082be48bea>:0
- at FMODUnity.RuntimeManager.LoadBank (System.String bankName, System.Boolean loadSamples) [0x0007e] in <548fe80cb2604f95a05c50082be48bea>:0
- at FMODUnity.RuntimeManager.LoadBanks (FMODUnity.Settings fmodSettings) [0x00094] in <548fe80cb2604f95a05c50082be48bea>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- FMODUnity.RuntimeManager:LoadBanks(Settings)
- FMODUnity.RuntimeManager:Initialize()
- FMODUnity.RuntimeManager:get_Instance()
- FMODUnity.RuntimeManager:get_StudioSystem()
- FMODUWE:PathToGUID(String, Guid&)
- FMODUWE:GetEventDescription(String, EventDescription&)
- FMODUWE:GetEventInstance(String, EventInstance&)
- FMODUWE:GetEventImpl(String)
- FMODUWE:GetEvent(FMODAsset)
- FMOD_CustomEmitter:SetAsset(FMODAsset)
- FMOD_CustomEmitter:Awake()
- (Filename: <548fe80cb2604f95a05c50082be48bea> Line: 0)
- Steamworks: RequestStats - failed, k_EResultFail
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Material doesn't have a texture property '_MainTex'
- (Filename: ./Runtime/Shaders/Material.cpp Line: 1371)
- Material doesn't have a texture property '_MainTex'
- (Filename: ./Runtime/Shaders/Material.cpp Line: 1371)
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: Shader Unsupported: 'Hidden/Waterscape/UpdateCaustics' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Waterscape/UpdateCaustics' - Setting to default shader.
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- Plugins: Couldn't open oleaut32, error: dlopen(oleaut32, 2): image not found
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 298)
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.dylib
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.so
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.bundle
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/oleaut32.dll
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dylib
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.so
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.bundle
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/oleaut32
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.dylib
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.so
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.bundle
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll
- Plugins: Couldn't open oleaut32, error: dlopen(oleaut32, 2): image not found
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 298)
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.dylib
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.so
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.bundle
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/oleaut32.dll
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dylib
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.so
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.bundle
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/oleaut32
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.dylib
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.so
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll.bundle
- Fallback handler could not load library /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SubnauticaZero.app/Contents/Frameworks/MonoEmbedRuntime/osx/liboleaut32.dll
- Loading game settings
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- changeset 24592, QualityLevel = 0
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- OK Running Win64
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Application version: 24592
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SystemInfo:
- deviceModel = MacPro6,1
- deviceName = GPPPro2
- deviceType = Desktop
- deviceUniqueIdentifier = 1E6E6B89-72C5-5BFF-9A34-42CA94CD8F00
- graphicsDeviceID = 26520
- graphicsDeviceName = AMD Radeon HD - FirePro D700 OpenGL Engine
- graphicsDeviceType = OpenGLCore
- graphicsDeviceVendor = ATI Technologies Inc.
- graphicsDeviceVendorID = 4098
- graphicsDeviceVersion = OpenGL 4.1 ATI-3.5.5
- graphicsMemorySize = 6144
- graphicsShaderLevel = 46
- npotSupport = Full
- maxTextureSize = 16384
- operatingSystem = Mac OS X 10.15.3
- processorCount = 12
- processorFrequency = 3500
- processorType = Intel(R) Xeon(R) CPU E5-1650 v2 @ 3.50GHz
- supportedRenderTargetCount = 8
- supports3DTextures = True
- supportsAccelerometer = False
- supportsComputeShaders = False
- supportsGyroscope = False
- supportsImageEffects = True
- supportsInstancing = True
- supportsLocationService = False
- supportsRawShadowDepthSampling = True
- supportsRenderTextures = True
- supportsRenderToCubemap = True
- supportsShadows = True
- supportsSparseTextures = False
- supportsStencil = 1
- supportsVibration = False
- systemMemorySize = 65536
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Saving game settings
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- UnloadTime: 8.461773 ms
- Calm - MildWeatherSet - Mild / Time 928.7503s -> 975.986s
- Calm - MildWeatherSet - Mild / Time 975.986s -> 1022.817s
- Calm - MildWeatherSet - Mild / Time 1022.817s -> 1071.179s
- ElectricStorm - ExtremeWeather - Extreme / Time 1071.179s -> 1104.387s
- ElectricStorm - ExtremeWeather - Extreme / Time 1104.387s -> 1129.507s
- ElectricStorm - ExtremeWeather - Extreme / Time 1129.507s -> 1157.578s
- ClearSkies - MildWeatherSet - Mild / Time 1157.578s -> 1207.112s
- HailStorm - ExtremeWeather - Extreme / Time 1207.112s -> 1237.158s
- LightSnow - MildWeatherSet - Mild / Time 1237.158s -> 1286.634s
- ElectricStorm - ExtremeWeather - Extreme / Time 1286.634s -> 1313.384s
- ClearSkies - MildWeatherSet - Mild / Time 1313.384s -> 1360.867s
- SnowStorm - BadWeatherSet - Dangerous / Time 1360.867s -> 1386.575s
- ElectricStorm - ExtremeWeather - Extreme / Time 1386.575s -> 1413.331s
- ElectricStorm - ExtremeWeather - Extreme / Time 1413.331s -> 1449.023s
- WhiteoutBlizzard - ExtremeWeather - Extreme / Time 1449.023s -> 1481.763s
- Calm - MildWeatherSet - Mild / Time 1481.763s -> 1530.043s
- ClearSkies - MildWeatherSet - Mild / Time 1530.043s -> 1570.702s
- HeavyFog - BadWeatherSet - Dangerous / Time 1570.702s -> 1600.57s
- ClearSkies - MildWeatherSet - Mild / Time 1600.57s -> 1648.139s
- HailStorm - ExtremeWeather - Extreme / Time 1648.139s -> 1676.789s
- ElectricStorm - ExtremeWeather - Extreme / Time 1676.789s -> 1706.52s
- ClearSkies - MildWeatherSet - Mild / Time 1706.52s -> 1753.287s
- WhiteoutBlizzard - ExtremeWeather - Extreme / Time 1753.287s -> 1788.126s
- WhiteoutBlizzard - ExtremeWeather - Extreme / Time 1788.126s -> 1814.918s
- Calm - MildWeatherSet - Mild / Time 1814.918s -> 1858.63s
- ClearSkies - MildWeatherSet - Mild / Time 1858.63s -> 1908.198s
- HailStorm - ExtremeWeather - Extreme / Time 1908.198s -> 1934.61s
- Blizzard - BadWeatherSet - Dangerous / Time 1934.61s -> 1962.536s
- WhiteoutBlizzard - ExtremeWeather - Extreme / Time 1962.536s -> 1992.892s
- LightSnow - MildWeatherSet - Mild / Time 1992.892s -> 2036.558s
- ClearSkies - MildWeatherSet - Mild / Time 2036.558s -> 2085.008s
- Calm - MildWeatherSet - Mild / Time 2085.008s -> 2126.018s
- LightSnow - MildWeatherSet - Mild / Time 2126.018s -> 2170.07s
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: ./Modules/Physics/Rigidbody.cpp Line: 738)
- Heartbeat CSV, time s,928.7699, GC.GetTotalMemory MB,283.2617, OctNodes MB,0, CompactOctrees MB,256.625, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,86, PlayerPos,0,1.787,0, WorkingSet MB,0
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading asset bundle 'logos' because it is no longer referenced
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PerformGarbageAndAssetCollection, Time.time=928.7503, Time.frameCount=54679, DateTime.Now=3/2/2020 9:54:25 AM
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: PerformGarbageCollection -> GC.Collect total ms: 7.8589 self ms: 7.8602
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2693 unused Assets to reduce memory usage. Loaded Objects now: 21165.
- Total: 34.076906 ms (FindLiveObjects: 1.697633 ms CreateObjectMapping: 0.976481 ms MarkObjects: 29.806439 ms DeleteObjects: 1.595893 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- 'Loading Essentials' took 0.78 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 25585.
- Total: 34.255403 ms (FindLiveObjects: 1.537652 ms CreateObjectMapping: 0.822619 ms MarkObjects: 31.774866 ms DeleteObjects: 0.119871 ms)
- --- PerformGarbageAndAssetCollectionAsync: GC Time 8.7738 Asset GC Time 643.856
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading ResearchBase' took 2.38 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Loading lightmapped prefab scene ResearchBase total ms: 2376.774 self ms: 2376.774
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Streamer not ready for Precursor_Teleporter_ToEndGame
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loaded lightmapped prefab ResearchBase frame 54831
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- 'Loading FleetOrbiting' took 0.07 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Loading lightmapped prefab scene FleetOrbiting total ms: 67.8915 self ms: 67.8917
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loaded lightmapped prefab FleetOrbiting frame 54835
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
- 'Loading IceCliffs' took 0.37 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Loading lightmapped prefab scene IceCliffs total ms: 374.6363 self ms: 374.6364
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loaded lightmapped prefab IceCliffs frame 54855
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'PreloadingBase' took 8.00 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PAXTerrainController::Initialize called - frame = 55321
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Preloading base' took 6.78 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PAXTerrainController::MountWorld frame 55724
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- builders ready, building world..
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading static world at '/Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SNUnmanagedData/Expansion'.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading static world at '/Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SNUnmanagedData/Expansion'.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- World in /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SNUnmanagedData/Expansion is from version 39
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorld: Loading world. Frame 55726.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorld land 'Voxeland (Voxeland)'
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorldStreamer::Deinitialize called, frame 55726
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorldStreamer::Initialize frame 55726
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Read streaming settings:
- max frame ms 10, skip ents False, budget 200
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorldStreamer allocated space for 26,20,26 octree batches
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Calling LoadPrefabDatabase frame 55726
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L1: Initialize prefab database (WorldEntities) total ms: 7.5805 self ms: 7.5808
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L1: SaveLoadManager.Initialize total ms: 2.0547 self ms: 2.0548
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L1: Create octree compiler total ms: 2.5173 self ms: 2.5175
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L1: Create worker thread total ms: 0.1419 self ms: 0.142
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Streamer initialize total ms: 84.3921 self ms: 71.9352
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: cellManager.ResetEntityDistributions total ms: 21.2544 self ms: 21.2545
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: LoadSceneObjects total ms: 3.0856 self ms: 3.0857
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: LoadGlobalRoot total ms: 1.3843 self ms: 1.3843
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading palette for LargeWorld at 'BlockPrefabs'.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- L0: Loading palette total ms: 187.2872 self ms: 187.2874
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- biome map downsample factor: 4
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Loading biome map total ms: 311.0521 self ms: 311.0523
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorld: calling land.Rebuild frame 55729
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Rebuilding land total ms: 12.9105 self ms: 12.9106
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- OK world mounted: /Volumes/SSD1/SteamLibrary/steamapps/common/SubnauticaZero/SNUnmanagedData/Expansion
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading world' took 0.85 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading world tiles
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- cam batch 12,18,12, loading bounds 11,17,11 -> 13,19,13, total 27
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- surface bounds 0,16,0 -> 26,20,26
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- awaiters 2677
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading terrain' took 0.01 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading 27 batches
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading world tiles' took 0.84 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading cells
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading terrain' took 2.32 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading terrain' took 0.00 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading clipmap' took 2.50 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Updating cell visibility' took 0.00 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Caching tech types for 4880 prefabs
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
- 'Loading entity cells' took 3.60 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LoadAsync Done
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LOADING FINISHED
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PerformGarbageAndAssetCollection, Time.time=928.7503, Time.frameCount=56219, DateTime.Now=3/2/2020 9:54:54 AM
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: PerformGarbageCollection -> GC.Collect total ms: 57.5297 self ms: 57.5299
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 2)
- 'Loading...' took 28.68 seconds
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 5469 unused Assets to reduce memory usage. Loaded Objects now: 124064.
- Total: 698.772916 ms (FindLiveObjects: 9.501238 ms CreateObjectMapping: 6.913430 ms MarkObjects: 678.399060 ms DeleteObjects: 3.958739 ms)
- --- PerformGarbageAndAssetCollectionAsync: GC Time 57.6271 Asset GC Time 711.3394
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LightmappedPrefabs all loaded, maybe starting intro vignette frame 56221
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
- Replacing cell Cell 0,4,2 (level 1, batch 11,18,14, state QueuedForAwake) with new cell.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StackOverflowException: The requested operation caused a stack overflow.
- at (wrapper managed-to-native) System.Runtime.InteropServices.Marshal.AllocHGlobal(intptr)
- at System.Runtime.InteropServices.Marshal.AllocHGlobal (System.Int32 cb) [0x00006] in <599589bf4ce248909b8a14cbe4a2034e>:0
- at FMOD.Sound.getName (System.String& name, System.Int32 namelen) [0x00000] in <548fe80cb2604f95a05c50082be48bea>:0
- at FMODSoundCallback.SoundCallback (FMOD.Studio.EVENT_CALLBACK_TYPE type, FMOD.Studio.EventInstance eventInstance, System.IntPtr parameters) [0x0005e] in <548fe80cb2604f95a05c50082be48bea>:0
- at (wrapper native-to-managed) FMODSoundCallback.SoundCallback(FMOD.Studio.EVENT_CALLBACK_TYPE,FMOD.Studio.EventInstance,intptr)
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs)
- System.Runtime.InteropServices.Marshal:AllocHGlobal(IntPtr)
- System.Runtime.InteropServices.Marshal:AllocHGlobal(Int32)
- FMOD.Sound:getName(String&, Int32)
- FMODSoundCallback:SoundCallback(EVENT_CALLBACK_TYPE, EventInstance, IntPtr)
- (Filename: <599589bf4ce248909b8a14cbe4a2034e> Line: 0)
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