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pSpigot

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Mar 4th, 2025
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  1. #
  2. # pSpigot 1.8.9
  3. # Support: t.me/@vortex21
  4. #
  5.  
  6.  
  7.  
  8. performance:
  9. # Server task tick rate. Increased = smoother gameplay and kb
  10. ticksPerSecond: 250
  11. tick:
  12. # Toggle weather ticking & changing
  13. weather: true
  14.  
  15. # Toggle entities tracking
  16. entityTracking: true
  17.  
  18. # Toggle villages ticking Disable if villages are not used on the server
  19. villages: false
  20.  
  21. # Toggle tile entities ticking
  22. tileEntities: true
  23. blocks:
  24. # Toggle all blocks ticking
  25. allBlocks: true
  26.  
  27. # Toggle beacons ticking
  28. beacons: true
  29.  
  30. # Toggle hoppers ticking
  31. hoppers: true
  32.  
  33. # Toggle brewer stands ticking
  34. brewerStands: true
  35.  
  36. # Toggle furnaces ticking
  37. furnaces: true
  38.  
  39. # Toggle biome cache cleanup. Recommended for Hubs
  40. biomeCacheCleanup: true
  41.  
  42. # Toggle chunks ticking
  43. chunks: true
  44.  
  45. # Update the ping of players in tab
  46. tabLatency: true
  47.  
  48. # Toggle lighting system. Recommended for Practice.
  49. disableLighting: false
  50. misc:
  51. # Used in the command registry and server ping information
  52. serverName: VSpigot
  53.  
  54. # Toggle all logs in the console on player join
  55. connectionLogs: true
  56.  
  57. # Toggle IP hiding in logs
  58. ipLogs: true
  59.  
  60. # Toggle server ping listener. Recommended for servers over proxy
  61. serverPing: true
  62. player:
  63. # Auto respawn player immediately. The player dont need to click respawn in the dead screen.
  64. autoRespawn: false
  65.  
  66. # Toggles player idle timer (Auto AFK kick timer)
  67. idleTimer: false
  68.  
  69. # Toggle randomizing final enchantment level modifier
  70. protectionRandomness: true
  71.  
  72. # Hide projectiles that are thrown by hidden players
  73. hideHiddenEntities: false
  74.  
  75. # Toggle player data saving in the world folder. Disable for Hubs.
  76. playerDataSaving: true
  77.  
  78. # Stop ticking worlds if no player online
  79. stopTickingWorld: false
  80.  
  81. # Remove block placing cooldown delay. Players can place blocks more faster.
  82. optimizePrinter: false
  83.  
  84. # Toggle everybody sleep check. Disable if bed mechanic is not used
  85. everybodySleepCheck: false
  86.  
  87. # Toggle player flight check. Disable if you have any anti cheat on
  88. flightCheck: true
  89.  
  90. # Toggle player damage outside of border
  91. borderDamageCheck: false
  92.  
  93. # Toggle 1.7 enchanting system
  94. oldEnchantSystem: false
  95. navigation:
  96. # Async entity path search
  97. async: true
  98.  
  99. # List of async path search entities
  100. async-entities:
  101. - BAT
  102. - BLAZE
  103. - CHICKEN
  104. - COW
  105. - CREEPER
  106. - ENDERMAN
  107. - HORSE
  108. - IRON_GOLEM
  109. - MAGMA_CUBE
  110. - MUSHROOM_COW
  111. - PIG
  112. - PIG_ZOMBIE
  113. - RABBIT
  114. - SHEEP
  115. - SKELETON
  116. - SILVERFISH
  117. - SLIME
  118. - SNOWMAN
  119. - SQUID
  120. - WITCH
  121. - ZOMBIE
  122. patches:
  123. # Fix Freecam hack cegging. May cause performance issues. False is recommended.
  124. patchFreecamCegging: false
  125.  
  126. # Fix arrow bouncing off often randomly. Disables arrow hit delay.
  127. patchArrowBouncingOff: true
  128.  
  129. # Fixes extra slots in player inventory.
  130. patchExtraCraftingSlots: true
  131.  
  132. # Fix eating whilst dropping food. Example: https://youtu.be/SuLVU8ZDn_A?si=zlPqoRlWq9jy3Ejv
  133. patchDropAndEat: true
  134.  
  135. # Fix random double hit damage bug. Only enable if this happen on your server.
  136. patchDoubleHitBug: false
  137.  
  138. # Fix armor / item display in Nametags hack.
  139. patchArmorViewing: true
  140.  
  141. # Fix health display in Nametags hack.
  142. patchHealthViewing: true
  143. tracker:
  144. # Ticks between player gets tracked next time
  145. player-interval: 2
  146.  
  147. # Ticks between fishing rod gets tracked next time
  148. rod-interval: 5
  149.  
  150. # Ticks between potion gets tracked next time
  151. potion-interval: 10
  152. projectiles:
  153. # Adjust arrow randomness on shoot
  154. arrowRandomness: 1.0
  155.  
  156. # Adjust fishing hook randomness on shoot
  157. rodRandomness: 1.0
  158.  
  159. # Adjust snowball randomness on shoot
  160. snowballRandomness: 1.0
  161.  
  162. # Adjust egg randomness on shoot
  163. eggRandomness: 1.0
  164.  
  165. # Adjust pearl randomness on shoot
  166. pearlRandomness: 1.0
  167.  
  168. # Adjust pot randomness on shoot
  169. potionRandomness: 1.0
  170. world:
  171. # Piston will push entities. Optimizes cannons
  172. pistonPushEntities: true
  173.  
  174. # Toggle dispenser randomness. Optimizes cannons
  175. dispenserRandomness: true
  176.  
  177. # Maximum piston push blocks value
  178. maxPistonPush: 12
  179.  
  180. # Toggle gravel physics
  181. gravelGravity: true
  182.  
  183. # Toggle grass spreading
  184. grassSpread: true
  185.  
  186. # Toggle grass ignoring light for spread
  187. grassIgnoreLight: false
  188.  
  189. # Toggle leaf decaying
  190. leafDecay: true
  191.  
  192. # Toggle block drop from explosions
  193. dropExplosionBlocks: true
  194.  
  195. # Toggle floating plants drop. Recommended for Hub
  196. dropFloatingPlants: true
  197. fluids:
  198. # Toggle creation of infinite water sources
  199. infiniteWaterSources: true
  200.  
  201. # Toggle water destroying redstone. Used for cannons
  202. waterDestroysRedstone: true
  203. generate:
  204. # Toggle fluids generate obsidian
  205. obsidian: true
  206.  
  207. # Toggle fluids generate stone
  208. stone: true
  209.  
  210. # Toggle fluids generate cobble
  211. cobble: true
  212. chunks:
  213. # Number of threads used for loading chunks. Don't touch it if you don't understand.
  214. threads: 3
  215.  
  216. # Number of players for each thread. Don't touch it if you don't understand
  217. playersPerThread: 100
  218.  
  219. # Toggle chunk unloading & saving
  220. unload: true
  221.  
  222. # Adjust amount of chunks unloading per tick
  223. unload-per-tick: 150
  224. mobs:
  225. # Toggle mob AI
  226. ai: true
  227.  
  228. # Toggles iron golem fall damage
  229. ironGolemFallDamage: false
  230.  
  231. # Toggles snowman fall damage
  232. snowGolemFallDamage: false
  233. spawn:
  234. # Toggle zombie baby spawning.
  235. babyZombie: true
  236.  
  237. # Toggle zombie on chicken spawning.
  238. chickenZombie: true
  239.  
  240. # Toggle villager zombie spawning.
  241. villagerZombie: true
  242.  
  243. # Toggle skeleton on spider spawning.
  244. spiderSkeleton: true
  245.  
  246. # Toggle entity collisions
  247. entityCollisions: true
  248.  
  249. # Delay between next entity collision with other entities. Recommended to keep 4 by default
  250. collisionsDelay: 4
  251. sponges:
  252. # Custom sponge mechanic activation radius. 0 - to disable
  253. radius: 0
  254.  
  255. # Toggle sponge preventing water from flowing
  256. preventWaterFlow: true
  257.  
  258. # Toggle sponge instant break
  259. instantBreak: false
  260. spawners:
  261. # Number of mobs in a chunk to prevent spawning. 0 - to disable requirement
  262. chunkMobLimit: 0
  263.  
  264. # Minimum spawner spawn delay
  265. minSpawnDelay: 200
  266.  
  267. # Maximum spawner spawn delay
  268. maxSpawnDelay: 800
  269.  
  270. # Max amount of entities to spawn
  271. spawnCount: 4
  272.  
  273. # Entity spawn range near spawner
  274. spawnRange: 4.0
  275.  
  276. # Range of a required player near spawner. 0 - to disable
  277. requiredPlayersNearbyRange: 16.0
  278.  
  279. # Entity limit near spawner to stop spawning. 0 - to disable
  280. maxNearbyEntities: 6
  281.  
  282. # Enable spawning of mobs even in the light
  283. lightLevelsCheck: true
  284.  
  285. # Toggle randomized entity spawn locations
  286. randomSpawnLocations: true
  287. boost:
  288. # Multiplier of cooking speed
  289. cooking: 1.0
  290.  
  291. # Multiplier of potion brewing speed
  292. brewing: 1.0
  293.  
  294. # Multiplier of fall damage
  295. fallDamage: 1.0
  296.  
  297. # Multiplier of crit damage. Default - 1.5
  298. critDamage: 1.5
  299.  
  300. # Multiplier of armor damage. Default - 4.0. HCF - 12.0
  301. armorDamage: 4.0
  302. events:
  303. # Toggle firing BPE on block physics
  304. blockPhysicsEvent: true
  305.  
  306. # Toggle player move event
  307. playerMoveEvent: true
  308.  
  309. # Toggle super laggy hopper event
  310. inventoryMoveItemEvent: true
  311.  
  312. # Toggle falling blocks fire event
  313. sandEntityChangeBlockEvent: true
  314.  
  315. # Toggle falling blocks fire event
  316. sandBlockPhysicsEvent: true
  317.  
  318. # Toggle redstone fire event
  319. redstoneBlockPhysicsEvent: true
  320.  
  321. # Toggle TNT fire BDE on dispense
  322. TNTBlockDispenseEvent: true
  323. sounds:
  324. # Toggle item fizz sounds on burn
  325. itemFizzSounds: true
  326.  
  327. # Toggle all water & lava fizz sounds on generating
  328. fluidsFizzSounds: true
  329.  
  330. # Toggle useless random mob sounds
  331. mobRandomSounds: false
  332.  
  333. # Toggle all explosions sounds
  334. explosionSounds: true
  335.  
  336. # Toggle footstep sounds of all entities
  337. footstepSounds: true
  338. particles:
  339. # Toggle all dispenser sounds and particles
  340. dispenserEffects: true
  341.  
  342. # Toggle spawner particles
  343. spawnerParticles: true
  344.  
  345. # Toggle all explosions particles
  346. explosionParticles: true
  347.  
  348. # Toggle TNT particles
  349. tntParticles: true
  350.  
  351. # Toggle footstep particles
  352. footstepParticles: true
  353. cannons:
  354. # Toggle explosion damage
  355. gracePeriod: false
  356.  
  357. # Adjust explosion block power
  358. explosionBlockPower: 1.12
  359.  
  360. # Adjust explosion entity power
  361. explosionEntityPower: 2.0
  362.  
  363. # Toggle sand merging
  364. sandMerging: false
  365.  
  366. # Toggle TNT merging
  367. tntMerging: false
  368.  
  369. # Toggle visibility of piston animations
  370. hidePiston: false
  371.  
  372. # Toggle visibility of TNT entities
  373. hideTnt: false
  374.  
  375. # Toggle visibility of falling blocks
  376. hideSand: false
  377.  
  378. # Fix cannons explode in unloaded chunks
  379. fixSandUnloading: true
  380.  
  381. # Optimize sand movement. Breaks floating plants/sign sand trap! Example: https://youtu.be/nCAOWWOo4Rk?si=FtAFHpSd1sfoA18E
  382. optimizeSandMovement: false
  383.  
  384. # TacoSpigot's tnt movement optimization
  385. optimizeTNTMovement: false
  386.  
  387. # TacoSpigot's fix east/west cannoning by calculating the z movement before x if the x velocity is greater
  388. fixEastWestCannoning: true
  389. explosion-destroyer:
  390. # Toggle explosion destroyer. Used by Factions.
  391. enabled: false
  392.  
  393. # Check the block current durability by clicking it with an item
  394. durabilityItemChecker: potato
  395.  
  396. # Toggle damage for durability blocks only from tnt
  397. damageOnlyByTNT: false
  398.  
  399. # Set explosion durability for specified blocks
  400. blockDurabilities:
  401. - obsidian:3
  402. - bedrock:5
  403. - end_stone:5
  404.  
  405. # Set block resistances for specified blocks
  406. blockResistances:
  407. - obsidian:35spo.0
  408. - bedrock:60.0
  409. - end_stone:45.0
  410. - anvil:2000.0
  411. commands:
  412. # Toggle /ping command
  413. ping: true
  414.  
  415. # Toggle /plugman command
  416. plugman: true
  417.  
  418. # Toggle /killentities command
  419. killentities: true
  420.  
  421. # Toggle /chunkunload command
  422. chunkunload: true
  423.  
  424. # Toggle /graceperiod command
  425. graceperiod: false
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