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- /*
- This is example menu definition file for Q2PRO.
- File format is line based, whitespace is ignored. C and C++ style comments are
- supported. Long lines can be broken into multiple ones by escaping linefeed
- characters with backslashes.
- Lines are macro expanded at script load time just as usual console commands.
- Any cvars and macros can be referenced.
- Duplicate menu entries override previous ones. Built-in menus (‘demos’,
- ‘servers’ and ‘players’) can not be overridden. When user presses ESC while
- disconnected, ‘main’ menu is pushed. When user presses ESC while spawned in
- game, ‘game’ menu is pushed if it is found, otherwise ‘main’ menu is pushed.
- Supported keywords and their syntax:
- include <filename>
- background <color|image>
- font <image>
- cursor <image>
- weapon <model>
- color <state> <color>
- begin <menuname>
- title <menutitle>
- banner <image>
- background <color|image>
- plaque <plaque> [logo]
- range <name> <cvar> <min> <max> [step]
- pairs <name> <cvar> <string1> <value1> [...]
- values <name> <cvar> <string1> [...]
- strings <name> <cvar> <value1> [...]
- toggle <name> <cvar> [~][bit]
- bind <name> <command>
- action <name> <command>
- bitmap <image> <command>
- savegame <slot>
- loadgame <slot>
- blank
- field [options] <name> <cvar>
- end
- */
- background black
- font conchars
- cursor ch1
- weapon w_railgun.md2
- color normal #0f90eb64
- color active #0f90ff64
- color selection #0f90eb64
- color disabled #7f7f7f
- begin video
- //title "Video Setup"
- banner m_banner_video
- values "video mode" vid_fullscreen windowed $vid_modelist
- toggle "vertical sync" gl_swapinterval
- range "texture gamma" vid_gamma 1.3 0.3
- toggle "hardware gamma" vid_hwgamma
- range "texture quality" gl_picmip 3 0 -1
- pairs "texture filter" gl_texturemode \
- nearest GL_NEAREST \
- linear GL_LINEAR \
- bilinear GL_LINEAR_MIPMAP_NEAREST \
- trilinear GL_LINEAR_MIPMAP_LINEAR
- pairs "anisotropic filter" gl_anisotropy no 0 2x 2 4x 4 8x 8 16x 16
- range "texture saturation" gl_saturation 0 1
- pairs "texture intensity" intensity 1x 1 2x 2 3x 3
- range "lightmap saturation" gl_coloredlightmaps 0 1
- range "lightmap brightness" gl_brightness 0 0.3
- end
- begin options
- //title "Options"
- banner m_banner_options
- action "player setup" pushmenu players
- action "input setup" pushmenu input
- action "key bindings" pushmenu keys
- action "weapon bindings" pushmenu weapons
- action "video setup" pushmenu video
- action "sound setup" pushmenu sound
- action "effects setup" pushmenu effects
- action "screen setup" pushmenu screen
- action "download options" pushmenu downloads
- action "address book" pushmenu addressbook
- end
- begin sound
- title "Sound Setup"
- values "sound engine" s_enable "no sound" "software" "OpenAL"
- values "hardware access" s_direct "max compatibility" "max performance"
- range "effects volume" s_volume 0 1
- values "ambient sounds" s_ambient "no" "yes" "only player's own"
- values "chat beep" cl_chat_sound "disabled" "default" "alternative"
- end
- begin railtrail
- title "Railgun Trail Setup"
- values "rail trail type" cl_railtrail_type \
- "default" "core only" "core and spiral"
- range "rail trail duration" cl_railtrail_time 0.1 3.0 0.1
- range "core width" cl_railcore_width 1 6 1
- range "spiral radius" cl_railspiral_radius 1 6 1
- pairs "core color" cl_railcore_color \
- black black red red green green yellow yellow \
- blue blue cyan cyan magenta magenta white white
- pairs "spiral color" cl_railspiral_color \
- black black red red green green yellow yellow \
- blue blue cyan cyan magenta magenta white white
- end
- begin effects
- title "Effects Setup"
- values "dynamic lighting" gl_dynamic "no" "yes" "only switchable"
- values "entity cel-shading" gl_celshading no 1x 2x 3x
- toggle "entity glowing" cl_noglow ~0
- toggle "ground shadows" gl_shadows
- toggle "screen blending" gl_polyblend
- toggle "grenade explosions" cl_disable_explosions ~0
- toggle "rocket explosions" cl_disable_explosions ~1
- blank
- action --align "railgun trail setup..." pushmenu railtrail
- end
- begin crosshair
- title "Crosshair Setup"
- values "crosshair type" crosshair none cross dot angle
- pairs "crosshair scale" ch_scale 1x 1 2x 2 4x 4
- toggle "color by health" ch_health
- range "red channel" ch_red 0 1
- range "green channel" ch_green 0 1
- range "blue channel" ch_blue 0 1
- range "alpha channel" ch_alpha 0 1
- end
- begin screen
- title "Screen Setup"
- range "screen size" viewsize 40 100 10
- toggle "ping graph" scr_lag_draw
- values "demo bar" scr_demobar no yes verbose
- range "HUD opacity" scr_alpha 0 1
- range "console opacity" con_alpha 0 1
- pairs "HUD scale" scr_scale 1x 1 2x 2 4x 4
- pairs "console scale" con_scale 1x 1 2x 2 4x 4
- pairs "menu scale" ui_scale 1x 1 2x 2 4x 4
- blank
- action --align "crosshair setup..." pushmenu crosshair
- end
- begin downloads
- title "Download Options"
- toggle "allow downloading" allow_download
- toggle "maps" allow_download_maps
- toggle "player models/skins" allow_download_players
- toggle "models" allow_download_models
- toggle "sounds" allow_download_sounds
- toggle "textures" allow_download_textures
- toggle "pics" allow_download_pics
- blank
- toggle "HTTP downloads" cl_http_downloads
- end
- begin gameflags
- title "Deathmatch Flags"
- toggle "falling damage" dmflags ~3
- toggle "weapons stay" dmflags 2
- toggle "instant powerups" dmflags 4
- toggle "allow powerups" dmflags ~1
- toggle "allow health" dmflags ~0
- toggle "allow armor" dmflags ~11
- toggle "spawn farthest" dmflags 9
- toggle "same map" dmflags 5
- toggle "force respawn" dmflags 10
- toggle "infinite ammo" dmflags 13
- toggle "fixed FOV" dmflags 15
- toggle "quad drop" dmflags 14
- end
- begin startserver
- //title "Start Server"
- banner m_banner_start_server
- strings "initial map" _ui_nextserver $com_maplist
- field --integer --status "0 - no time limit" --width 3 "time limit" timelimit
- field --integer --status "0 - no frag limit" --width 3 "frag limit" fraglimit
- field --integer --width 3 "max players" maxclients
- field --width 16 "host name" hostname
- blank
- action --align "deathmatch flags..." pushmenu gameflags
- action --align "begin game!" "forcemenuoff; map $_ui_nextserver force"
- end
- begin multiplayer
- banner m_banner_multiplayer
- action "browse address book" pushmenu servers "favorites://" "file:///servers.lst" "broadcast://"
- action "browse q2servers.com" pushmenu servers "+http://q2servers.com/?raw=2"
- action "browse demos" pushmenu demos
- action "start server" pushmenu startserver
- end
- begin singleplayer
- banner m_banner_game
- action easy "skill 0; deathmatch 0; coop 0; maxclients 1; newgame"
- action medium "skill 1; deathmatch 0; coop 0; maxclients 1; newgame"
- action hard "skill 2; deathmatch 0; coop 0; maxclients 1; newgame"
- action nightmare "skill 3; deathmatch 0; coop 0; maxclients 1; newgame"
- blank
- action "load game..." pushmenu loadgame
- action "save game..." pushmenu savegame
- end
- begin loadgame
- banner m_banner_load_game
- loadgame save0
- blank
- loadgame save1
- loadgame save2
- loadgame save3
- loadgame save4
- loadgame save5
- loadgame save6
- loadgame save7
- loadgame save8
- loadgame save9
- loadgame save10
- loadgame save11
- loadgame save12
- loadgame save13
- loadgame save14
- loadgame save15
- end
- begin savegame
- banner m_banner_save_game
- savegame save1
- savegame save2
- savegame save3
- savegame save4
- savegame save5
- savegame save6
- savegame save7
- savegame save8
- savegame save10
- savegame save11
- savegame save12
- savegame save13
- savegame save14
- savegame save15
- end
- begin main
- //title "Main Menu"
- plaque m_main_plaque m_main_logo
- bitmap m_main_multiplayer pushmenu multiplayer
- bitmap m_main_game pushmenu singleplayer
- bitmap m_main_options pushmenu options
- bitmap m_main_video pushmenu video
- bitmap m_main_quit quit
- end
- begin game
- background #0000ff20
- style --compact
- action "browse q2servers.com" pushmenu servers "+http://q2servers.com/?raw=2"
- action "browse address book" pushmenu servers "favorites://" "file:///servers.lst" "broadcast://"
- action "browse demos" pushmenu demos
- action "single player" pushmenu singleplayer
- action "options" pushmenu options
- action "disconnect" disconnect
- action "quit" quit
- end
- begin addressbook
- //title "Address Book"
- banner m_banner_addressbook
- field --width 32 --center adr0
- field --width 32 --center adr1
- field --width 32 --center adr2
- field --width 32 --center adr3
- field --width 32 --center adr4
- field --width 32 --center adr5
- field --width 32 --center adr6
- field --width 32 --center adr7
- field --width 32 --center adr8
- field --width 32 --center adr9
- field --width 32 --center adr10
- field --width 32 --center adr11
- field --width 32 --center adr12
- field --width 32 --center adr13
- field --width 32 --center adr14
- field --width 32 --center adr15
- end
- begin input
- title "Input Setup"
- field --numeric --width 8 "mouse sens" sensitivity
- toggle "auto sens" m_autosens
- toggle "mouse filter" m_filter
- toggle "free look" freelook
- toggle "always run" cl_run
- end
- begin keys
- title "Key Bindings"
- bind "attack" +attack
- bind "next weapon" weapnext
- bind "walk forward" +forward
- bind "backpedal" +back
- bind "turn left" +left
- bind "turn right" +right
- bind "run" +speed
- bind "step left" +moveleft
- bind "step right" +moveright
- bind "sidestep" +strafe
- bind "look up" +lookup
- bind "look down" +lookdown
- bind "center view" centerview
- bind "mouse look" +mlook
- bind "keyboard look" +klook
- bind "up / jump" +moveup
- bind "down / crouch" +movedown
- bind "inventory" inven
- bind "use item" invuse
- bind "drop item" invdrop
- bind "prev item" invprev
- bind "next item" invnext
- bind "help computer" help
- bind "pause game" pause
- end
- begin weapons
- title "Weapon Bindings"
- bind "blaster" "use Blaster"
- bind "shotgun" "use Shotgun"
- bind "super shotgun" "use Super Shotgun"
- bind "machinegun" "use Machinegun"
- bind "chaingun" "use Chaingun"
- bind "grenade launcher" "use Grenade Launcher"
- bind "rocket launcher" "use Rocket Launcher"
- bind "hyperblaster" "use HyperBlaster"
- bind "railgun" "use Railgun"
- bind "bfg10k" "use BFG10K"
- end
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