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May 22nd, 2017
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  1. function main()
  2. {
  3. variable index:systemanomaly MyAnomalies
  4. variable iterator MyAnomalies_Iterator
  5.  
  6. MyShip.Scanners.System:GetAnomalies[MyAnomalies]
  7. MyAnomalies:GetIterator[MyAnomalies_Iterator]
  8.  
  9. if ${MyAnomalies_Iterator:First(exists)}
  10. {
  11. do
  12. {
  13. echo ${Time}: ------------------ ${MyAnomalies_Iterator.Value.Name} ------------------
  14. echo ${Time}: ID: ${MyAnomalies_Iterator.Value}
  15. echo ${Time}: Difficulty: ${MyAnomalies_Iterator.Value.Difficulty}
  16. echo ${Time}: DungeonID: ${MyAnomalies_Iterator.Value.DungeonID}
  17. echo ${Time}: DungeonName: ${MyAnomalies_Iterator.Value.DungeonName}
  18. echo ${Time}: Faction: ${MyAnomalies_Iterator.Value.Faction}
  19. echo ${Time}: FactionID: ${MyAnomalies_Iterator.Value.FactionID}
  20. echo ${Time}: Group: ${MyAnomalies_Iterator.Value.Group}
  21. echo ${Time}: GroupID: ${MyAnomalies_Iterator.Value.GroupID}
  22. echo ${Time}: IsWarpable: ${MyAnomalies_Iterator.Value.IsWarpable}
  23. echo ${Time}: ScanStrength: ${MyAnomalies_Iterator.Value.ScanStrength}
  24. echo ${Time}: SignalStrength: ${MyAnomalies_Iterator.Value.SignalStrength}
  25. echo ${Time}: ToEntity.Distance: ${MyAnomalies_Iterator.Value.ToEntity.Distance}
  26. }
  27. while ${MyAnomalies_Iterator:Next(exists)}
  28. }
  29. }
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