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Silver_cole

f a l c o n

Oct 8th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. print([[
  153. ___________________________________
  154.  
  155. Kyutatsuki13's Homura script
  156. Build 0002.5
  157. Vengeful's custom script request
  158.  
  159. ___________________________________
  160. ]])
  161.  
  162. warn("200R$ has been spent for this.")
  163.  
  164.  
  165. local p = owner
  166. local char = p.Character
  167. local larm = char:WaitForChild("Left Arm")
  168. local rarm = char:WaitForChild("Right Arm")
  169. local lleg = char:WaitForChild("Left Leg")
  170. local rleg = char:WaitForChild("Right Leg")
  171. local hed = char:WaitForChild("Head")
  172. local torso = char:WaitForChild("Torso")
  173. local root = char:WaitForChild("HumanoidRootPart")
  174. local hum = char:FindFirstChildOfClass("Humanoid")
  175. local debris = game:GetService("Debris")
  176. local input = game:GetService("UserInputService")
  177. local run = game:GetService("RunService")
  178. local rs = run.RenderStepped
  179. local wingpose = "Idle"
  180. local DebrisModel = Instance.new("Model",char)
  181. DebrisModel.Name = "Debris"
  182. repeat rs:wait() until p.CharacterAppearanceLoaded
  183.  
  184. noidle = false
  185. shift = false
  186. control = false
  187. no_nosound_able = true
  188. jumped = false
  189.  
  190. ----------------------------------------------------------------------------
  191.  
  192. function rswait(value)
  193. if value ~= nil and value ~= 0 then
  194. for i=1,value do
  195. rs:wait()
  196. end
  197. else
  198. rs:wait()
  199. end
  200. end
  201.  
  202. ----------------------------------------------------------------------------
  203.  
  204. local timeposition = 0
  205.  
  206. function music(id)
  207. if not torso:FindFirstChild("MusicRuin") then
  208. soundz = Instance.new("Sound",torso)
  209. end
  210. soundz.Volume = 10
  211. soundz.Name = "MusicRuin"
  212. soundz.Looped = true
  213. soundz.PlaybackSpeed = 1
  214. soundz.SoundId = "rbxassetid://"..id
  215. soundz:Stop()
  216. soundz:Play()
  217. if no_nosound_able == true then
  218. soundz.TimePosition = timeposition
  219. end
  220. end
  221.  
  222. ----------------------------------------------------------------------------
  223.  
  224. function lerp(a, b, t)
  225. return a + (b - a)*t
  226. end
  227.  
  228. ----------------------------------------------------------------------------
  229.  
  230. function Lerp(c1,c2,al)
  231. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  232. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  233. for i,v in pairs(com1) do
  234. com1[i] = v+(com2[i]-v)*al
  235. end
  236. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  237. end
  238.  
  239. ----------------------------------------------------------------------------
  240.  
  241. function slerp(a, b, t)
  242. dot = a:Dot(b)
  243. if dot > 0.99999 or dot < -0.99999 then
  244. return t <= 0.5 and a or b
  245. else
  246. r = math.acos(dot)
  247. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  248. end
  249. end
  250.  
  251. ----------------------------------------------------------------------------
  252.  
  253. function clerp(c1,c2,al)
  254.  
  255. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  256.  
  257. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  258.  
  259. for i,v in pairs(com1) do
  260.  
  261. com1[i] = lerp(v,com2[i],al)
  262.  
  263. end
  264.  
  265. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  266.  
  267. end
  268.  
  269. ----------------------------------------------------------------------------
  270.  
  271. function findAllNearestTorso(pos,dist)
  272. local list = workspace:children()
  273. local torso = {}
  274. local temp = nil
  275. local human = nil
  276. local temp2 = nil
  277. for x = 1, #list do
  278. temp2 = list[x]
  279. if (temp2.className == "Model") and (temp2 ~= char) then
  280. temp = temp2:findFirstChild("Torso")
  281. human = temp2:findFirstChildOfClass("Humanoid")
  282. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  283. if (temp.Position - pos).magnitude < dist then
  284. table.insert(torso,temp)
  285. dist = (temp.Position - pos).magnitude
  286. end
  287. end
  288. end
  289. end
  290. return torso
  291. end
  292.  
  293. ----------------------------------------------------------------------------
  294.  
  295. function checkIfNotPlayer(model)
  296. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  297. return true
  298. else
  299. return false
  300. end
  301. end
  302.  
  303. ----------------------------------------------------------------------------
  304.  
  305. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  306.  
  307. local wld = Instance.new("Weld", wp1)
  308.  
  309. wld.Part0 = wp0
  310.  
  311. wld.Part1 = wp1
  312.  
  313. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  314.  
  315. return wld
  316.  
  317. end
  318.  
  319. function weld(model)
  320. local parts,last = {}
  321. local function scan(parent)
  322. for _,v in pairs(parent:GetChildren()) do
  323. if (v:IsA("BasePart")) then
  324. if (last) then
  325. local w = Instance.new("Weld")
  326. w.Name = ("%s_Weld"):format(v.Name)
  327. w.Part0,w.Part1 = last,v
  328. w.C0 = last.CFrame:inverse()
  329. w.C1 = v.CFrame:inverse()
  330. w.Parent = last
  331. end
  332. last = v
  333. table.insert(parts,v)
  334. end
  335. scan(v)
  336. end
  337. end
  338. scan(model)
  339. for _,v in pairs(parts) do
  340. v.Anchored = false
  341. v.Locked = true
  342. v.Anchored = false
  343. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  344. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  345. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  346. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  347. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  348. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  349. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  350. end
  351. end
  352.  
  353. ----------------------------------------------------------------------------
  354.  
  355. function calculate(part,asd)
  356. local Head = hed
  357. local RightShoulder = asd
  358. local RightArm = part
  359. local MousePosition = mouse.Hit.p
  360. local ToMouse = (MousePosition - Head.Position).unit
  361. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  362. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  363. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  364. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  365. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  366. if tostring(LateralAngle) == "-1.#IND" then
  367. LateralAngle = 0
  368. end
  369. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  370. if LateralAngle > (math.pi / 2) then
  371. LateralAngle = (math.pi / 2)
  372. local Torso = root
  373. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  374. if Point.Z > 0 then
  375. if Point.X > -0 and RightArm == rarm then
  376. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  377. elseif Point.X < 0 and RightArm == rarm then
  378. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  379. end
  380. end
  381. end
  382. if Cross.Y < 0 then
  383. LateralAngle = -LateralAngle
  384. end
  385. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  386. end
  387.  
  388. ----------------------------------------------------------------------------
  389.  
  390. function random(min,max,multiplied)
  391. return math.random(min,max)/multiplied
  392. end
  393.  
  394. ----------------------------------------------------------------------------
  395.  
  396. function sound(id,position,vol,pitch,start,finish)
  397. coroutine.resume(coroutine.create(function()
  398.  
  399. local part = Instance.new("Part",workspace)
  400. part.Position = position
  401. part.Size = Vector3.new(0,0,0)
  402. part.CanCollide = false
  403. part.Transparency = 1
  404.  
  405. local sound = Instance.new("Sound",part)
  406.  
  407. sound.SoundId = "rbxassetid://"..id
  408.  
  409. repeat rs:wait() until sound.IsLoaded
  410.  
  411. if vol ~= nil then
  412. sound.Volume = vol
  413. end
  414.  
  415. if pitch ~= nil then
  416. sound.PlaybackSpeed = pitch
  417. end
  418.  
  419. if start ~= nil then
  420. sound.TimePosition = start
  421. end
  422.  
  423. if finish ~= nil then
  424. debris:AddItem(part,finish-start)
  425. else
  426. debris:AddItem(part,sound.TimeLength)
  427. end
  428.  
  429. sound:Play()
  430.  
  431. return sound
  432.  
  433. end))
  434. end
  435. comboid = {}
  436. comboid[1] = 1591834623
  437. comboid[2] = 1591835384
  438. comboid[3] = 1591835860
  439. comboid[4] = 1591836776
  440. comboid[5] = 1591837308
  441. comboid[6] = 1591838011
  442. comboid[7] = 1591838398
  443. comboid[8] = 1591840045
  444. comboid[9] = 1591840538
  445. comboid[10] = 1591841249
  446.  
  447. combosfx = {}
  448. for i=1,10 do
  449. local sound = Instance.new("Sound",script)
  450. sound.Volume = 5
  451. sound.SoundId = "rbxassetid://"..comboid[i]
  452. sound.Name = i
  453. combosfx[i] = sound
  454. end
  455. ----------------------------------------------------------------------------
  456.  
  457. function computeDirection(vec)
  458. local lenSquared = vec.magnitude * vec.magnitude
  459. local invSqrt = 1 / math.sqrt(lenSquared)
  460. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  461. end
  462.  
  463. ----------------------------------------------------------------------------
  464. local shaking = 0
  465. local cam = workspace.CurrentCamera
  466. script.Parent = cam
  467. game:GetService("RunService").RenderStepped:connect(function()
  468. if not script:FindFirstChild("CameraPosition") then
  469. cameraposition = Instance.new("Part",script)
  470. cameraposition.Name = "CameraPosition"
  471. cameraposition.CanCollide = false
  472. cameraposition.Transparency = 1
  473. cameraposition.Anchored = false
  474. cameraposition.Size = Vector3.new()
  475. camerapositionbp = Instance.new("BodyPosition",cameraposition)
  476. camerapositionbp.P = 10000
  477. camerapositionbp.D = 500
  478. camerapositionbg = Instance.new("BodyGyro",cameraposition)
  479. camerapositionbg.MaxTorque = Vector3.new(10000,10000,10000)
  480. camerapositionbg.D = 500
  481. end
  482. local asdfg = cameraposition.RotVelocity.Y*2
  483. if asdfg > 45 then asdfg = 45 end
  484. if asdfg < -45 then asdfg = -45 end
  485. asdfg = math.rad(asdfg)
  486. if script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyPosition") then
  487. script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyPosition").Position = root.Position+Vector3.new(0,2,0)
  488. end
  489. if script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyGyro") then
  490. script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyGyro").CFrame = root.CFrame*CFrame.Angles(0,0,asdfg)
  491. end
  492. cam.CameraSubject = cameraposition
  493. cam.CFrame = cam.CFrame * CFrame.new(Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)) * CFrame.Angles(0,0,asdfg)
  494. cam.CameraType = Enum.CameraType.Follow
  495. end)
  496.  
  497. function shake(num) if num > shaking then shaking = num end end
  498. game:GetService("RunService").RenderStepped:connect(function()
  499. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  500. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  501. end)
  502.  
  503. plr = game:GetService("Players").LocalPlayer
  504. DebrisModel = Instance.new("Model",plr.Character)
  505. DebrisModel.Name = "DebrisModel"
  506.  
  507. effect = {}
  508.  
  509. function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
  510.  
  511. local part = Instance.new("Part",DebrisModel)
  512. part.Anchored = true
  513. part.CanCollide = false
  514. part.Size = Vector3.new(1,1,1)
  515. part.Transparency = transparency
  516. part.Material = material
  517. part.Color = color
  518. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  519.  
  520. local partmesh = Instance.new("SpecialMesh",part)
  521. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  522. partmesh.Scale = size
  523.  
  524. local pvalue = Instance.new("Vector3Value",part)
  525. pvalue.Name = "Position"
  526. pvalue.Value = positionchange
  527.  
  528. local svalue = Instance.new("Vector3Value",part)
  529. svalue.Name = "Size"
  530. svalue.Value = sizechange
  531.  
  532. local rvalue = Instance.new("Vector3Value",part)
  533. rvalue.Name = "Rotation"
  534. rvalue.Value = rotationchange
  535.  
  536. local tvalue = Instance.new("NumberValue",part)
  537. tvalue.Name = "Transparency"
  538. tvalue.Value = transparencychange
  539.  
  540. local avalue = Instance.new("NumberValue",part)
  541. avalue.Name = "Acceleration"
  542. avalue.Value = acceleration
  543.  
  544. part.Name = "EFFECT"
  545.  
  546. table.insert(effect,part)
  547.  
  548. return part
  549.  
  550. end
  551.  
  552. coroutine.resume(coroutine.create(function()
  553. while true do rs:wait()
  554.  
  555. if not plr.Character:FindFirstChild("DebrisModel") then
  556. DebrisModel = Instance.new("Model",plr.Character)
  557. DebrisModel.Name = "DebrisModel"
  558. end
  559.  
  560. if #effect > 0 then
  561. for i=1,#effect do
  562. if effect[i] ~= nil then
  563. local v = effect[i]
  564. local pvalue = v:FindFirstChild("Position").Value
  565. local svalue = v:FindFirstChild("Size").Value
  566. local rvalue = v:FindFirstChild("Rotation").Value
  567. local tvalue = v:FindFirstChild("Transparency").Value
  568. local avalue = v:FindFirstChild("Acceleration").Value
  569. local mesh = v:FindFirstChild("Mesh")
  570. mesh.Scale = mesh.Scale + svalue
  571. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  572. v.Transparency = v.Transparency + tvalue
  573. v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  574. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  575. v.Parent = nil
  576. table.remove(effect,i)
  577. end
  578. end
  579. end
  580. end
  581.  
  582. end
  583. end))
  584.  
  585. ----------------------------------------------------------------------------
  586.  
  587. local WorldUp = Vector3.new(0,1,0)
  588. function look2(Vec1,Vec2)
  589. local Orig = Vec1
  590. Vec1 = Vec1+Vector3.new(0,1,0)
  591. Vec2 = Vec2+Vector3.new(0,1,0)
  592. local Forward = (Vec2-Vec1).unit
  593. local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
  594. local Right = Up:Cross(Forward).unit
  595. Forward = -Forward
  596. Right = -Right
  597. return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
  598. end
  599.  
  600. function look(CFr,Vec2)
  601. local A = Vector3.new(0,0,0)
  602. local B = CFr:inverse()*Vec2
  603. local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
  604. if B.Z > 0 then
  605. CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
  606. elseif B.Z == 0 then
  607. if B.Y > 0 then
  608. CF = CFr*CFrame.Angles(math.pi/2,0,0)
  609. elseif B.Y < 0 then
  610. CF = CFr*CFrame.Angles(-math.pi/2,0,0)
  611. else
  612. CF = CFr
  613. end
  614. end
  615. local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
  616. local Up = Vector3.new(X,Y,Z)
  617. local Forward = (Vec2-CFr.p).unit
  618. local Right = Up:Cross(Forward)
  619. Forward = -Forward
  620. Right = -Right
  621. return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
  622. end
  623.  
  624. function simulate(j,d,m,r,t)
  625. local joint = j
  626. for i,v in ipairs(t) do
  627. if v[1]:FindFirstChild("Weld") then
  628. local stiff = m.CFrame.lookVector*0.001
  629. if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
  630. local dir = (v[2].p-(joint.p+Vector3.new(0,0.07,0)+stiff)).unit
  631. local dis = (v[2].p-(joint.p+Vector3.new(0,0.07,0)+stiff)).magnitude
  632. local pos = joint.p+(dir*(d*0.5))
  633. --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
  634. local inv = v[1].Weld.Part0.CFrame
  635. local rel1 = inv:inverse()*pos
  636. local rel2 = inv:inverse()*(pos-(dir*dis))
  637. local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
  638. v[1].Weld.C0 = Lerp(v[1].Weld.C0,cf*CFrame.Angles(math.rad(-360-90),math.rad(0),math.rad(0)),0.4)
  639. v[2] = inv*cf
  640. --v[1].CFrame = cf
  641. end
  642. end
  643. end
  644.  
  645. ----------------------------------------------------------------------------
  646. skin_color = BrickColor.new("Light orange")
  647. hed:WaitForChild("face"):Destroy()
  648. p:ClearCharacterAppearance()
  649.  
  650. hat = Instance.new("Part",hed)
  651. hat.CanCollide = false
  652. hat.Color = Color3.fromRGB(40, 40, 40)
  653. hatmesh = Instance.new("SpecialMesh",hat)
  654. hatmesh.MeshId = "rbxassetid://433033404"
  655. hatmesh.Scale = Vector3.new(0.6,0.6,0.6)
  656. newWeld(hed,hat,0,0,0)
  657. hat.Weld.C0 = CFrame.new(0,-0.2,0.1)*CFrame.Angles(math.rad(15),math.rad(180),math.rad(0))
  658.  
  659. hat = Instance.new("Part",hed)
  660. hat.CanCollide = false
  661. hat.Color = Color3.fromRGB(40, 40, 40)
  662. hatmesh = Instance.new("SpecialMesh",hat)
  663. hatmesh.MeshId = "rbxassetid://433031789"
  664. hatmesh.Scale = Vector3.new(0.7,0.7,0.7)
  665. newWeld(hed,hat,0,0,0)
  666. hat.Weld.C0 = CFrame.new(0.12,0.2,0)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
  667.  
  668. hair={}
  669. hairz = Instance.new("Part",hed)
  670. hairz.CanCollide = false
  671. hairz.Color = Color3.fromRGB(40, 40, 40)
  672. hairz.Size = Vector3.new()
  673. hatmesh = Instance.new("SpecialMesh",hairz)
  674. hatmesh.MeshId = "rbxassetid://433033404"
  675. hatmesh.Scale = Vector3.new(0.3,1,0.3)
  676. hairz:BreakJoints()
  677. local w = Instance.new("Motor6D",hairz)
  678. w.Part0 = hair[1-1] and hair[1-1][1] or torso
  679. w.Part1 = hairz
  680. w.Name = "Weld"
  681. w.C1 = CFrame.new(0,1.2,0.2)
  682. w.C1 = w.C1*CFrame.Angles(math.rad(180),math.rad(0),math.rad(180))
  683. hair[1] = {hairz,hairz.CFrame}
  684.  
  685. Model0 = Instance.new("Model")
  686. Part1 = Instance.new("Part")
  687. Part2 = Instance.new("Part")
  688. Part3 = Instance.new("Part")
  689. Part4 = Instance.new("Part")
  690. Part5 = Instance.new("Part")
  691. Part6 = Instance.new("Part")
  692. Part7 = Instance.new("Part")
  693. Part8 = Instance.new("Part")
  694. Part9 = Instance.new("Part")
  695. Part10 = Instance.new("Part")
  696. Part11 = Instance.new("Part")
  697. Part12 = Instance.new("Part")
  698. Part13 = Instance.new("Part")
  699. Part14 = Instance.new("Part")
  700. Model0.Parent = char
  701. Part1.Parent = Model0
  702. Part1.Rotation = Vector3.new(0, 0, -15)
  703. Part1.Anchored = true
  704. Part1.CanCollide = false
  705. Part1.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  706. Part1.CFrame = CFrame.new(13.3949995, 21.2308884, 6.98250198, 0.965925574, 0.258819729, 0, -0.258819729, 0.965925574, 0, 0, 0, 1)
  707. Part1.BottomSurface = Enum.SurfaceType.Smooth
  708. Part1.TopSurface = Enum.SurfaceType.Smooth
  709. Part1.Position = Vector3.new(13.3949995, 21.2308884, 6.98250198)
  710. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  711. Part2.Parent = Model0
  712. Part2.Rotation = Vector3.new(0, 0, -10)
  713. Part2.Anchored = true
  714. Part2.CanCollide = false
  715. Part2.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  716. Part2.CFrame = CFrame.new(13.795537, 21.6192799, 6.98250198, 0.984807611, 0.173648745, 0, -0.173648745, 0.984807611, 0, 0, 0, 1)
  717. Part2.BottomSurface = Enum.SurfaceType.Smooth
  718. Part2.TopSurface = Enum.SurfaceType.Smooth
  719. Part2.Position = Vector3.new(13.795537, 21.6192799, 6.98250198)
  720. Part2.Color = Color3.new(0.423529, 0.345098, 0.294118)
  721. Part3.Name = "asd"
  722. Part3.Parent = Model0
  723. Part3.Transparency = 1
  724. Part3.Anchored = true
  725. Part3.CanCollide = false
  726. Part3.Size = Vector3.new(2, 2, 1)
  727. Part3.CFrame = CFrame.new(14, 21.824646, 6.42750168, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  728. Part3.BottomSurface = Enum.SurfaceType.Smooth
  729. Part3.TopSurface = Enum.SurfaceType.Smooth
  730. Part3.Position = Vector3.new(14, 21.824646, 6.42750168)
  731. Part3.Color = Color3.new(1, 0.8, 0.6)
  732. Part4.Parent = Model0
  733. Part4.Rotation = Vector3.new(0, 0, 10)
  734. Part4.Anchored = true
  735. Part4.CanCollide = false
  736. Part4.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  737. Part4.CFrame = CFrame.new(14.204463, 21.6192799, 6.98250198, 0.984807611, -0.173648745, 0, 0.173648745, 0.984807611, 0, 0, 0, 1)
  738. Part4.BottomSurface = Enum.SurfaceType.Smooth
  739. Part4.TopSurface = Enum.SurfaceType.Smooth
  740. Part4.Position = Vector3.new(14.204463, 21.6192799, 6.98250198)
  741. Part4.Color = Color3.new(0.423529, 0.345098, 0.294118)
  742. Part5.Parent = Model0
  743. Part5.Rotation = Vector3.new(0, 0, -25)
  744. Part5.Anchored = true
  745. Part5.CanCollide = false
  746. Part5.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  747. Part5.CFrame = CFrame.new(12.9899998, 21.2658882, 6.98250198, 0.906307638, 0.422618568, 0, -0.422618568, 0.906307638, 0, 0, 0, 1)
  748. Part5.BottomSurface = Enum.SurfaceType.Smooth
  749. Part5.TopSurface = Enum.SurfaceType.Smooth
  750. Part5.Position = Vector3.new(12.9899998, 21.2658882, 6.98250198)
  751. Part5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  752. Part6.Parent = Model0
  753. Part6.Rotation = Vector3.new(0, 0, -15)
  754. Part6.Anchored = true
  755. Part6.CanCollide = false
  756. Part6.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  757. Part6.CFrame = CFrame.new(13.5075865, 21.6510658, 6.98250198, 0.965925574, 0.258819729, 0, -0.258819729, 0.965925574, 0, 0, 0, 1)
  758. Part6.BottomSurface = Enum.SurfaceType.Smooth
  759. Part6.TopSurface = Enum.SurfaceType.Smooth
  760. Part6.Position = Vector3.new(13.5075865, 21.6510658, 6.98250198)
  761. Part6.Color = Color3.new(0.423529, 0.345098, 0.294118)
  762. Part7.Parent = Model0
  763. Part7.Rotation = Vector3.new(0, 0, 25)
  764. Part7.Anchored = true
  765. Part7.CanCollide = false
  766. Part7.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  767. Part7.CFrame = CFrame.new(15.0100002, 21.2658882, 6.98250198, 0.906307638, -0.422618568, 0, 0.422618568, 0.906307638, 0, 0, 0, 1)
  768. Part7.BottomSurface = Enum.SurfaceType.Smooth
  769. Part7.TopSurface = Enum.SurfaceType.Smooth
  770. Part7.Position = Vector3.new(15.0100002, 21.2658882, 6.98250198)
  771. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  772. Part8.Parent = Model0
  773. Part8.Rotation = Vector3.new(0, 0, -25)
  774. Part8.Anchored = true
  775. Part8.CanCollide = false
  776. Part8.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  777. Part8.CFrame = CFrame.new(13.1738396, 21.6601334, 6.98250198, 0.906307638, 0.422618568, 0, -0.422618568, 0.906307638, 0, 0, 0, 1)
  778. Part8.BottomSurface = Enum.SurfaceType.Smooth
  779. Part8.TopSurface = Enum.SurfaceType.Smooth
  780. Part8.Position = Vector3.new(13.1738396, 21.6601334, 6.98250198)
  781. Part8.Color = Color3.new(0.423529, 0.345098, 0.294118)
  782. Part9.Parent = Model0
  783. Part9.Anchored = true
  784. Part9.CanCollide = false
  785. Part9.Size = Vector3.new(2.06000018, 0.26000005, 1.06000006)
  786. Part9.CFrame = CFrame.new(14, 21.6546459, 6.42750168, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  787. Part9.BottomSurface = Enum.SurfaceType.Smooth
  788. Part9.TopSurface = Enum.SurfaceType.Smooth
  789. Part9.Position = Vector3.new(14, 21.6546459, 6.42750168)
  790. Part9.Color = Color3.new(0.423529, 0.345098, 0.294118)
  791. Part10.Parent = Model0
  792. Part10.Rotation = Vector3.new(0, 0, 25)
  793. Part10.Anchored = true
  794. Part10.CanCollide = false
  795. Part10.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  796. Part10.CFrame = CFrame.new(14.8261604, 21.6601334, 6.98250198, 0.906307638, -0.422618568, 0, 0.422618568, 0.906307638, 0, 0, 0, 1)
  797. Part10.BottomSurface = Enum.SurfaceType.Smooth
  798. Part10.TopSurface = Enum.SurfaceType.Smooth
  799. Part10.Position = Vector3.new(14.8261604, 21.6601334, 6.98250198)
  800. Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
  801. Part11.Parent = Model0
  802. Part11.Rotation = Vector3.new(0, 0, -10)
  803. Part11.Anchored = true
  804. Part11.CanCollide = false
  805. Part11.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  806. Part11.CFrame = CFrame.new(13.7200003, 21.1908894, 6.98250198, 0.984807611, 0.173648745, 0, -0.173648745, 0.984807611, 0, 0, 0, 1)
  807. Part11.BottomSurface = Enum.SurfaceType.Smooth
  808. Part11.TopSurface = Enum.SurfaceType.Smooth
  809. Part11.Position = Vector3.new(13.7200003, 21.1908894, 6.98250198)
  810. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  811. Part12.Parent = Model0
  812. Part12.Rotation = Vector3.new(0, 0, 15)
  813. Part12.Anchored = true
  814. Part12.CanCollide = false
  815. Part12.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  816. Part12.CFrame = CFrame.new(14.4924135, 21.6510658, 6.98250198, 0.965925574, -0.258819729, 0, 0.258819729, 0.965925574, 0, 0, 0, 1)
  817. Part12.BottomSurface = Enum.SurfaceType.Smooth
  818. Part12.TopSurface = Enum.SurfaceType.Smooth
  819. Part12.Position = Vector3.new(14.4924135, 21.6510658, 6.98250198)
  820. Part12.Color = Color3.new(0.423529, 0.345098, 0.294118)
  821. Part13.Parent = Model0
  822. Part13.Rotation = Vector3.new(0, 0, 15)
  823. Part13.Anchored = true
  824. Part13.CanCollide = false
  825. Part13.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  826. Part13.CFrame = CFrame.new(14.6050005, 21.2308884, 6.98250198, 0.965925574, -0.258819729, 0, 0.258819729, 0.965925574, 0, 0, 0, 1)
  827. Part13.BottomSurface = Enum.SurfaceType.Smooth
  828. Part13.TopSurface = Enum.SurfaceType.Smooth
  829. Part13.Position = Vector3.new(14.6050005, 21.2308884, 6.98250198)
  830. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  831. Part14.Parent = Model0
  832. Part14.Rotation = Vector3.new(0, 0, 10)
  833. Part14.Anchored = true
  834. Part14.CanCollide = false
  835. Part14.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  836. Part14.CFrame = CFrame.new(14.2799997, 21.1908894, 6.98250198, 0.984807611, -0.173648745, 0, 0.173648745, 0.984807611, 0, 0, 0, 1)
  837. Part14.BottomSurface = Enum.SurfaceType.Smooth
  838. Part14.TopSurface = Enum.SurfaceType.Smooth
  839. Part14.Position = Vector3.new(14.2799997, 21.1908894, 6.98250198)
  840. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  841. weld(Model0)
  842. newWeld(torso,Model0.asd,0,0,0)
  843.  
  844. Model0 = Instance.new("Model")
  845. Part1 = Instance.new("Part")
  846. SpecialMesh2 = Instance.new("SpecialMesh")
  847. Part3 = Instance.new("Part")
  848. SpecialMesh4 = Instance.new("SpecialMesh")
  849. Part5 = Instance.new("Part")
  850. BlockMesh6 = Instance.new("BlockMesh")
  851. Part7 = Instance.new("Part")
  852. SpecialMesh8 = Instance.new("SpecialMesh")
  853. Part9 = Instance.new("Part")
  854. Part10 = Instance.new("Part")
  855. SpecialMesh11 = Instance.new("SpecialMesh")
  856. Part12 = Instance.new("Part")
  857. Part13 = Instance.new("Part")
  858. BlockMesh14 = Instance.new("BlockMesh")
  859. Part15 = Instance.new("Part")
  860. WedgePart16 = Instance.new("WedgePart")
  861. Part17 = Instance.new("Part")
  862. SpecialMesh18 = Instance.new("SpecialMesh")
  863. Part19 = Instance.new("Part")
  864. SpecialMesh20 = Instance.new("SpecialMesh")
  865. Part21 = Instance.new("Part")
  866. BlockMesh22 = Instance.new("BlockMesh")
  867. Part23 = Instance.new("Part")
  868. Part24 = Instance.new("Part")
  869. Part25 = Instance.new("Part")
  870. BlockMesh26 = Instance.new("BlockMesh")
  871. Part27 = Instance.new("Part")
  872. Part28 = Instance.new("Part")
  873. SpecialMesh29 = Instance.new("SpecialMesh")
  874. Part30 = Instance.new("Part")
  875. SpecialMesh31 = Instance.new("SpecialMesh")
  876. Part32 = Instance.new("Part")
  877. Part33 = Instance.new("Part")
  878. Part34 = Instance.new("Part")
  879. SpecialMesh35 = Instance.new("SpecialMesh")
  880. Part36 = Instance.new("Part")
  881. SpecialMesh37 = Instance.new("SpecialMesh")
  882. Part38 = Instance.new("Part")
  883. SpecialMesh39 = Instance.new("SpecialMesh")
  884. Part40 = Instance.new("Part")
  885. SpecialMesh41 = Instance.new("SpecialMesh")
  886. WedgePart42 = Instance.new("WedgePart")
  887. Part43 = Instance.new("Part")
  888. Part44 = Instance.new("Part")
  889. SpecialMesh45 = Instance.new("SpecialMesh")
  890. Part46 = Instance.new("Part")
  891. Part47 = Instance.new("Part")
  892. WedgePart48 = Instance.new("WedgePart")
  893. Part49 = Instance.new("Part")
  894. SpecialMesh50 = Instance.new("SpecialMesh")
  895. Part51 = Instance.new("Part")
  896. SpecialMesh52 = Instance.new("SpecialMesh")
  897. Part53 = Instance.new("Part")
  898. SpecialMesh54 = Instance.new("SpecialMesh")
  899. Part55 = Instance.new("Part")
  900. BlockMesh56 = Instance.new("BlockMesh")
  901. WedgePart57 = Instance.new("WedgePart")
  902. Part58 = Instance.new("Part")
  903. WedgePart59 = Instance.new("WedgePart")
  904. Part60 = Instance.new("Part")
  905. SpecialMesh61 = Instance.new("SpecialMesh")
  906. Part62 = Instance.new("Part")
  907. Part63 = Instance.new("Part")
  908. Part64 = Instance.new("Part")
  909. SpecialMesh65 = Instance.new("SpecialMesh")
  910. Part66 = Instance.new("Part")
  911. SpecialMesh67 = Instance.new("SpecialMesh")
  912. Part68 = Instance.new("Part")
  913. SpecialMesh69 = Instance.new("SpecialMesh")
  914. Part70 = Instance.new("Part")
  915. SpecialMesh71 = Instance.new("SpecialMesh")
  916. Part72 = Instance.new("Part")
  917. Part73 = Instance.new("Part")
  918. WedgePart74 = Instance.new("WedgePart")
  919. Part75 = Instance.new("Part")
  920. SpecialMesh76 = Instance.new("SpecialMesh")
  921. Part77 = Instance.new("Part")
  922. SpecialMesh78 = Instance.new("SpecialMesh")
  923. Part79 = Instance.new("Part")
  924. Part80 = Instance.new("Part")
  925. Part81 = Instance.new("Part")
  926. SpecialMesh82 = Instance.new("SpecialMesh")
  927. Part83 = Instance.new("Part")
  928. BlockMesh84 = Instance.new("BlockMesh")
  929. Part85 = Instance.new("Part")
  930. BlockMesh86 = Instance.new("BlockMesh")
  931. Part87 = Instance.new("Part")
  932. BlockMesh88 = Instance.new("BlockMesh")
  933. Part89 = Instance.new("Part")
  934. BlockMesh90 = Instance.new("BlockMesh")
  935. Part91 = Instance.new("Part")
  936. Part92 = Instance.new("Part")
  937. SpecialMesh93 = Instance.new("SpecialMesh")
  938. Part94 = Instance.new("Part")
  939. SpecialMesh95 = Instance.new("SpecialMesh")
  940. WedgePart96 = Instance.new("WedgePart")
  941. Part97 = Instance.new("Part")
  942. Part98 = Instance.new("Part")
  943. BlockMesh99 = Instance.new("BlockMesh")
  944. Part100 = Instance.new("Part")
  945. SpecialMesh101 = Instance.new("SpecialMesh")
  946. Part102 = Instance.new("Part")
  947. SpecialMesh103 = Instance.new("SpecialMesh")
  948. Part104 = Instance.new("Part")
  949. Part105 = Instance.new("Part")
  950. SpecialMesh106 = Instance.new("SpecialMesh")
  951. Part107 = Instance.new("Part")
  952. SpecialMesh108 = Instance.new("SpecialMesh")
  953. Part109 = Instance.new("Part")
  954. SpecialMesh110 = Instance.new("SpecialMesh")
  955. Part111 = Instance.new("Part")
  956. SpecialMesh112 = Instance.new("SpecialMesh")
  957. Part113 = Instance.new("Part")
  958. SpecialMesh114 = Instance.new("SpecialMesh")
  959. Part115 = Instance.new("Part")
  960. SpecialMesh116 = Instance.new("SpecialMesh")
  961. WedgePart117 = Instance.new("WedgePart")
  962. Part118 = Instance.new("Part")
  963. Part119 = Instance.new("Part")
  964. SpecialMesh120 = Instance.new("SpecialMesh")
  965. Part121 = Instance.new("Part")
  966. Part122 = Instance.new("Part")
  967. SpecialMesh123 = Instance.new("SpecialMesh")
  968. Part124 = Instance.new("Part")
  969. Model0.Parent = char
  970. Part1.Parent = Model0
  971. Part1.Rotation = Vector3.new(-90, 0, -90)
  972. Part1.Anchored = true
  973. Part1.CanCollide = false
  974. Part1.Size = Vector3.new(0.26000008, 0.180000097, 0.770000041)
  975. Part1.CFrame = CFrame.new(14.0900002, 23.8749981, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  976. Part1.BottomSurface = Enum.SurfaceType.Smooth
  977. Part1.TopSurface = Enum.SurfaceType.Smooth
  978. Part1.Position = Vector3.new(14.0900002, 23.8749981, -21.4300003)
  979. Part1.Color = Color3.new(1, 0, 0)
  980. SpecialMesh2.Parent = Part1
  981. SpecialMesh2.MeshType = Enum.MeshType.Wedge
  982. Part3.Parent = Model0
  983. Part3.Rotation = Vector3.new(90, 0, 90)
  984. Part3.Anchored = true
  985. Part3.CanCollide = false
  986. Part3.Size = Vector3.new(0.240000054, 0.190000102, 0.230000004)
  987. Part3.CFrame = CFrame.new(13.9049997, 24.3749981, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  988. Part3.BottomSurface = Enum.SurfaceType.Smooth
  989. Part3.TopSurface = Enum.SurfaceType.Smooth
  990. Part3.Position = Vector3.new(13.9049997, 24.3749981, -21.4300003)
  991. Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  992. SpecialMesh4.Parent = Part3
  993. SpecialMesh4.MeshType = Enum.MeshType.Wedge
  994. Part5.Parent = Model0
  995. Part5.Anchored = true
  996. Part5.CanCollide = false
  997. Part5.Size = Vector3.new(0.110000156, 0.0500000007, 1.24000001)
  998. Part5.CFrame = CFrame.new(12.9350004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  999. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1000. Part5.TopSurface = Enum.SurfaceType.Smooth
  1001. Part5.Position = Vector3.new(12.9350004, 22.6999989, -21)
  1002. Part5.Color = Color3.new(1, 0, 0)
  1003. BlockMesh6.Parent = Part5
  1004. BlockMesh6.Scale = Vector3.new(1, 0.400000691, 1)
  1005. BlockMesh6.Scale = Vector3.new(1, 0.400000691, 1)
  1006. Part7.Parent = Model0
  1007. Part7.Rotation = Vector3.new(90, 0, 90)
  1008. Part7.Anchored = true
  1009. Part7.CanCollide = false
  1010. Part7.Size = Vector3.new(0.220000058, 0.190000102, 0.189999998)
  1011. Part7.CFrame = CFrame.new(14.1350002, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
  1012. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1013. Part7.TopSurface = Enum.SurfaceType.Smooth
  1014. Part7.Position = Vector3.new(14.1350002, 24.4449997, -21.4300003)
  1015. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1016. SpecialMesh8.Parent = Part7
  1017. SpecialMesh8.MeshType = Enum.MeshType.Wedge
  1018. Part9.Parent = Model0
  1019. Part9.Anchored = true
  1020. Part9.CanCollide = false
  1021. Part9.Size = Vector3.new(0.150000051, 0.170000046, 1.08000004)
  1022. Part9.CFrame = CFrame.new(14.4949999, 24.664999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1023. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1024. Part9.TopSurface = Enum.SurfaceType.Smooth
  1025. Part9.Position = Vector3.new(14.4949999, 24.664999, -21)
  1026. Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1027. Part10.Parent = Model0
  1028. Part10.Rotation = Vector3.new(90, 0, 90)
  1029. Part10.Anchored = true
  1030. Part10.CanCollide = false
  1031. Part10.Size = Vector3.new(0.200000048, 0.210000113, 0.209999993)
  1032. Part10.CFrame = CFrame.new(14.125, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
  1033. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1034. Part10.TopSurface = Enum.SurfaceType.Smooth
  1035. Part10.Position = Vector3.new(14.125, 24.4449997, -21.4300003)
  1036. Part10.Color = Color3.new(1, 0, 0)
  1037. SpecialMesh11.Parent = Part10
  1038. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  1039. Part12.Parent = Model0
  1040. Part12.Rotation = Vector3.new(-111.040001, -90, 0)
  1041. Part12.Anchored = true
  1042. Part12.CanCollide = false
  1043. Part12.Size = Vector3.new(0.278567731, 0.100000001, 2.02000022)
  1044. Part12.CFrame = CFrame.new(14, 22.8620491, -20.4866676, 0, -0, -1, 0.933345556, -0.358979136, 0, -0.358979136, -0.933345556, 0)
  1045. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1046. Part12.TopSurface = Enum.SurfaceType.Smooth
  1047. Part12.Position = Vector3.new(14, 22.8620491, -20.4866676)
  1048. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1049. Part13.Parent = Model0
  1050. Part13.Anchored = true
  1051. Part13.CanCollide = false
  1052. Part13.Size = Vector3.new(2.24000025, 0.0500000007, 0.120000005)
  1053. Part13.CFrame = CFrame.new(14, 22.6999989, -21.5599995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1054. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1055. Part13.TopSurface = Enum.SurfaceType.Smooth
  1056. Part13.Position = Vector3.new(14, 22.6999989, -21.5599995)
  1057. Part13.Color = Color3.new(1, 0, 0)
  1058. BlockMesh14.Parent = Part13
  1059. BlockMesh14.Scale = Vector3.new(1, 0.400000691, 1)
  1060. BlockMesh14.Scale = Vector3.new(1, 0.400000691, 1)
  1061. Part15.Parent = Model0
  1062. Part15.Anchored = true
  1063. Part15.CanCollide = false
  1064. Part15.Size = Vector3.new(0.170000061, 0.170000046, 1.06000006)
  1065. Part15.CFrame = CFrame.new(14.4949999, 24.6549988, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1066. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1067. Part15.TopSurface = Enum.SurfaceType.Smooth
  1068. Part15.Position = Vector3.new(14.4949999, 24.6549988, -21)
  1069. Part15.Color = Color3.new(1, 0, 0)
  1070. WedgePart16.Parent = Model0
  1071. WedgePart16.Rotation = Vector3.new(90, 21.039999, 180)
  1072. WedgePart16.Anchored = true
  1073. WedgePart16.CanCollide = false
  1074. WedgePart16.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  1075. WedgePart16.CFrame = CFrame.new(15.0133324, 22.8620491, -21.5599995, -0.933345497, -7.21807822e-08, 0.358979225, -0.358979225, 6.59041746e-08, -0.933345497, 4.37113847e-08, -0.99999994, -8.74227695e-08)
  1076. WedgePart16.BottomSurface = Enum.SurfaceType.Smooth
  1077. WedgePart16.Position = Vector3.new(15.0133324, 22.8620491, -21.5599995)
  1078. WedgePart16.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1079. Part17.Parent = Model0
  1080. Part17.Rotation = Vector3.new(-90, 0, -90)
  1081. Part17.Anchored = true
  1082. Part17.CanCollide = false
  1083. Part17.Size = Vector3.new(0.180000052, 0.360000104, 0.230000004)
  1084. Part17.CFrame = CFrame.new(14.4099998, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1085. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1086. Part17.TopSurface = Enum.SurfaceType.Smooth
  1087. Part17.Position = Vector3.new(14.4099998, 24.4449997, -21.4300003)
  1088. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1089. SpecialMesh18.Parent = Part17
  1090. SpecialMesh18.MeshType = Enum.MeshType.Wedge
  1091. Part19.Parent = Model0
  1092. Part19.Rotation = Vector3.new(-90, 0, 90)
  1093. Part19.Anchored = true
  1094. Part19.CanCollide = false
  1095. Part19.Size = Vector3.new(0.240000054, 0.190000102, 0.780000031)
  1096. Part19.CFrame = CFrame.new(13.9049997, 23.8699989, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1097. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1098. Part19.TopSurface = Enum.SurfaceType.Smooth
  1099. Part19.Position = Vector3.new(13.9049997, 23.8699989, -21.4300003)
  1100. Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1101. SpecialMesh20.Parent = Part19
  1102. SpecialMesh20.MeshType = Enum.MeshType.Wedge
  1103. Part21.Parent = Model0
  1104. Part21.Anchored = true
  1105. Part21.CanCollide = false
  1106. Part21.Size = Vector3.new(0.780000091, 0.220000029, 0.0500000007)
  1107. Part21.CFrame = CFrame.new(14.6199999, 24.4399986, -21.4899998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1108. Part21.BottomSurface = Enum.SurfaceType.Smooth
  1109. Part21.TopSurface = Enum.SurfaceType.Smooth
  1110. Part21.Position = Vector3.new(14.6199999, 24.4399986, -21.4899998)
  1111. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1112. BlockMesh22.Parent = Part21
  1113. BlockMesh22.Scale = Vector3.new(1, 1, 0.799999237)
  1114. BlockMesh22.Scale = Vector3.new(1, 1, 0.799999237)
  1115. Part23.Parent = Model0
  1116. Part23.Anchored = true
  1117. Part23.CanCollide = false
  1118. Part23.Size = Vector3.new(2.22000003, 0.100000039, 0.100000001)
  1119. Part23.CFrame = CFrame.new(14, 22.6999989, -20.4400005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1120. Part23.BottomSurface = Enum.SurfaceType.Smooth
  1121. Part23.TopSurface = Enum.SurfaceType.Smooth
  1122. Part23.Position = Vector3.new(14, 22.6999989, -20.4400005)
  1123. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1124. Part24.Parent = Model0
  1125. Part24.Anchored = true
  1126. Part24.CanCollide = false
  1127. Part24.Size = Vector3.new(2.02000022, 0.220000029, 0.179999933)
  1128. Part24.CFrame = CFrame.new(14, 24.4399986, -20.5799999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1129. Part24.BottomSurface = Enum.SurfaceType.Smooth
  1130. Part24.TopSurface = Enum.SurfaceType.Smooth
  1131. Part24.Position = Vector3.new(14, 24.4399986, -20.5799999)
  1132. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1133. Part25.Parent = Model0
  1134. Part25.Anchored = true
  1135. Part25.CanCollide = false
  1136. Part25.Size = Vector3.new(2.24000025, 0.0500000007, 0.120000005)
  1137. Part25.CFrame = CFrame.new(14, 22.6999989, -20.4400005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1138. Part25.BottomSurface = Enum.SurfaceType.Smooth
  1139. Part25.TopSurface = Enum.SurfaceType.Smooth
  1140. Part25.Position = Vector3.new(14, 22.6999989, -20.4400005)
  1141. Part25.Color = Color3.new(1, 0, 0)
  1142. BlockMesh26.Parent = Part25
  1143. BlockMesh26.Scale = Vector3.new(1, 0.400000691, 1)
  1144. BlockMesh26.Scale = Vector3.new(1, 0.400000691, 1)
  1145. Part27.Parent = Model0
  1146. Part27.Anchored = true
  1147. Part27.CanCollide = false
  1148. Part27.Size = Vector3.new(1.18000007, 0.440000057, 0.100000001)
  1149. Part27.CFrame = CFrame.new(14, 24.5099983, -20.5300007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1150. Part27.BottomSurface = Enum.SurfaceType.Smooth
  1151. Part27.TopSurface = Enum.SurfaceType.Smooth
  1152. Part27.Position = Vector3.new(14, 24.5099983, -20.5300007)
  1153. Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1154. Part28.Parent = Model0
  1155. Part28.Rotation = Vector3.new(-90, 0, -90)
  1156. Part28.Anchored = true
  1157. Part28.CanCollide = false
  1158. Part28.Size = Vector3.new(0.220000058, 0.300000101, 0.189999983)
  1159. Part28.CFrame = CFrame.new(14.3800001, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1160. Part28.BottomSurface = Enum.SurfaceType.Smooth
  1161. Part28.TopSurface = Enum.SurfaceType.Smooth
  1162. Part28.Position = Vector3.new(14.3800001, 24.4449997, -21.4300003)
  1163. Part28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1164. SpecialMesh29.Parent = Part28
  1165. SpecialMesh29.MeshType = Enum.MeshType.Wedge
  1166. Part30.Parent = Model0
  1167. Part30.Rotation = Vector3.new(90, 0, 90)
  1168. Part30.Anchored = true
  1169. Part30.CanCollide = false
  1170. Part30.Size = Vector3.new(0.240000054, 0.160000086, 0.330000013)
  1171. Part30.CFrame = CFrame.new(13.9200001, 23.7549992, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1172. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1173. Part30.TopSurface = Enum.SurfaceType.Smooth
  1174. Part30.Position = Vector3.new(13.9200001, 23.7549992, -21.4300003)
  1175. Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1176. SpecialMesh31.Parent = Part30
  1177. SpecialMesh31.MeshType = Enum.MeshType.Wedge
  1178. Part32.Parent = Model0
  1179. Part32.Anchored = true
  1180. Part32.CanCollide = false
  1181. Part32.Size = Vector3.new(0.150000051, 0.170000046, 1.08000004)
  1182. Part32.CFrame = CFrame.new(13.5050001, 24.664999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1183. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1184. Part32.TopSurface = Enum.SurfaceType.Smooth
  1185. Part32.Position = Vector3.new(13.5050001, 24.664999, -21)
  1186. Part32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1187. Part33.Name = "asd"
  1188. Part33.Parent = Model0
  1189. Part33.Transparency = 1
  1190. Part33.Anchored = true
  1191. Part33.CanCollide = false
  1192. Part33.Size = Vector3.new(2, 2, 1)
  1193. Part33.CFrame = CFrame.new(14, 23.7099991, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1194. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1195. Part33.TopSurface = Enum.SurfaceType.Smooth
  1196. Part33.Position = Vector3.new(14, 23.7099991, -21)
  1197. Part33.Color = Color3.new(1, 0.8, 0.6)
  1198. Part34.Parent = Model0
  1199. Part34.Rotation = Vector3.new(90, 0, 90)
  1200. Part34.Anchored = true
  1201. Part34.CanCollide = false
  1202. Part34.Size = Vector3.new(0.180000052, 0.230000094, 0.230000004)
  1203. Part34.CFrame = CFrame.new(14.1149998, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
  1204. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1205. Part34.TopSurface = Enum.SurfaceType.Smooth
  1206. Part34.Position = Vector3.new(14.1149998, 24.4449997, -21.4300003)
  1207. Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1208. SpecialMesh35.Parent = Part34
  1209. SpecialMesh35.MeshType = Enum.MeshType.Wedge
  1210. Part36.Parent = Model0
  1211. Part36.Rotation = Vector3.new(-90, 0, 90)
  1212. Part36.Anchored = true
  1213. Part36.CanCollide = false
  1214. Part36.Size = Vector3.new(0.26000008, 0.15000008, 0.160000011)
  1215. Part36.CFrame = CFrame.new(13.9250002, 23.5099983, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1216. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1217. Part36.TopSurface = Enum.SurfaceType.Smooth
  1218. Part36.Position = Vector3.new(13.9250002, 23.5099983, -21.4300003)
  1219. Part36.Color = Color3.new(1, 0, 0)
  1220. SpecialMesh37.Parent = Part36
  1221. SpecialMesh37.MeshType = Enum.MeshType.Wedge
  1222. Part38.Parent = Model0
  1223. Part38.Rotation = Vector3.new(-90, 0, 90)
  1224. Part38.Anchored = true
  1225. Part38.CanCollide = false
  1226. Part38.Size = Vector3.new(0.280000061, 0.170000091, 0.76000005)
  1227. Part38.CFrame = CFrame.new(13.915, 23.8799992, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1228. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1229. Part38.TopSurface = Enum.SurfaceType.Smooth
  1230. Part38.Position = Vector3.new(13.915, 23.8799992, -21.4300003)
  1231. Part38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1232. SpecialMesh39.Parent = Part38
  1233. SpecialMesh39.MeshType = Enum.MeshType.Wedge
  1234. Part40.Parent = Model0
  1235. Part40.Rotation = Vector3.new(-90, 0, 90)
  1236. Part40.Anchored = true
  1237. Part40.CanCollide = false
  1238. Part40.Size = Vector3.new(0.240000054, 0.160000086, 0.170000017)
  1239. Part40.CFrame = CFrame.new(13.9200001, 23.5049992, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1240. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1241. Part40.TopSurface = Enum.SurfaceType.Smooth
  1242. Part40.Position = Vector3.new(13.9200001, 23.5049992, -21.4300003)
  1243. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1244. SpecialMesh41.Parent = Part40
  1245. SpecialMesh41.MeshType = Enum.MeshType.Wedge
  1246. WedgePart42.Parent = Model0
  1247. WedgePart42.Rotation = Vector3.new(0, 0, -21.039999)
  1248. WedgePart42.Anchored = true
  1249. WedgePart42.CanCollide = false
  1250. WedgePart42.Size = Vector3.new(0.100000001, 0.278567731, 0.100000195)
  1251. WedgePart42.CFrame = CFrame.new(12.9866676, 22.8620491, -21.5599995, 0.933345556, 0.358979166, -5.02127051e-08, -0.358979166, 0.933345556, 1.12978611e-07, 8.74227837e-08, -8.74227695e-08, 1)
  1252. WedgePart42.BottomSurface = Enum.SurfaceType.Smooth
  1253. WedgePart42.Position = Vector3.new(12.9866676, 22.8620491, -21.5599995)
  1254. WedgePart42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1255. Part43.Parent = Model0
  1256. Part43.Rotation = Vector3.new(0, 0, 111.040001)
  1257. Part43.Anchored = true
  1258. Part43.CanCollide = false
  1259. Part43.Size = Vector3.new(0.278567731, 0.100000001, 1.01999998)
  1260. Part43.CFrame = CFrame.new(15.0133324, 22.8620491, -21, -0.358979106, -0.933345556, 0, 0.933345497, -0.358979136, 0, 0, -0, 0.99999994)
  1261. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1262. Part43.TopSurface = Enum.SurfaceType.Smooth
  1263. Part43.Position = Vector3.new(15.0133324, 22.8620491, -21)
  1264. Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1265. Part44.Parent = Model0
  1266. Part44.Rotation = Vector3.new(90, 0, -90)
  1267. Part44.Anchored = true
  1268. Part44.CanCollide = false
  1269. Part44.Size = Vector3.new(0.240000054, 0.160000086, 0.330000013)
  1270. Part44.CFrame = CFrame.new(14.0799999, 23.7549992, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1271. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1272. Part44.TopSurface = Enum.SurfaceType.Smooth
  1273. Part44.Position = Vector3.new(14.0799999, 23.7549992, -21.4300003)
  1274. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1275. SpecialMesh45.Parent = Part44
  1276. SpecialMesh45.MeshType = Enum.MeshType.Wedge
  1277. Part46.Parent = Model0
  1278. Part46.Anchored = true
  1279. Part46.CanCollide = false
  1280. Part46.Size = Vector3.new(1.13999999, 0.120000005, 0.0500000007)
  1281. Part46.CFrame = CFrame.new(14, 24.3699989, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1282. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1283. Part46.TopSurface = Enum.SurfaceType.Smooth
  1284. Part46.Position = Vector3.new(14, 24.3699989, -20.4850006)
  1285. Part46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1286. Part47.Parent = Model0
  1287. Part47.Anchored = true
  1288. Part47.CanCollide = false
  1289. Part47.Size = Vector3.new(0.600000083, 0.390000045, 1.01999998)
  1290. Part47.CFrame = CFrame.new(13.29, 24.5249996, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1291. Part47.BottomSurface = Enum.SurfaceType.Smooth
  1292. Part47.TopSurface = Enum.SurfaceType.Smooth
  1293. Part47.Position = Vector3.new(13.29, 24.5249996, -21)
  1294. Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1295. WedgePart48.Parent = Model0
  1296. WedgePart48.Rotation = Vector3.new(21.039999, -90, 0)
  1297. WedgePart48.Anchored = true
  1298. WedgePart48.CanCollide = false
  1299. WedgePart48.Size = Vector3.new(0.100000001, 0.278567731, 0.100000001)
  1300. WedgePart48.CFrame = CFrame.new(15.0600004, 22.8620491, -21.5133324, -8.74227837e-08, 8.74227695e-08, -1, -0.358979166, 0.933345556, 1.12978611e-07, 0.933345556, 0.358979166, -5.02127051e-08)
  1301. WedgePart48.BottomSurface = Enum.SurfaceType.Smooth
  1302. WedgePart48.Position = Vector3.new(15.0600004, 22.8620491, -21.5133324)
  1303. WedgePart48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1304. Part49.Parent = Model0
  1305. Part49.Rotation = Vector3.new(-90, 0, 90)
  1306. Part49.Anchored = true
  1307. Part49.CanCollide = false
  1308. Part49.Size = Vector3.new(0.220000058, 0.300000101, 0.189999983)
  1309. Part49.CFrame = CFrame.new(13.6199999, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
  1310. Part49.BottomSurface = Enum.SurfaceType.Smooth
  1311. Part49.TopSurface = Enum.SurfaceType.Smooth
  1312. Part49.Position = Vector3.new(13.6199999, 24.4449997, -21.4300003)
  1313. Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1314. SpecialMesh50.Parent = Part49
  1315. SpecialMesh50.MeshType = Enum.MeshType.Wedge
  1316. Part51.Parent = Model0
  1317. Part51.Rotation = Vector3.new(-90, 0, 90)
  1318. Part51.Anchored = true
  1319. Part51.CanCollide = false
  1320. Part51.Size = Vector3.new(0.180000052, 0.360000104, 0.230000004)
  1321. Part51.CFrame = CFrame.new(13.5900002, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
  1322. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1323. Part51.TopSurface = Enum.SurfaceType.Smooth
  1324. Part51.Position = Vector3.new(13.5900002, 24.4449997, -21.4300003)
  1325. Part51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1326. SpecialMesh52.Parent = Part51
  1327. SpecialMesh52.MeshType = Enum.MeshType.Wedge
  1328. Part53.Parent = Model0
  1329. Part53.Rotation = Vector3.new(-90, 0, -90)
  1330. Part53.Anchored = true
  1331. Part53.CanCollide = false
  1332. Part53.Size = Vector3.new(0.26000008, 0.15000008, 0.160000011)
  1333. Part53.CFrame = CFrame.new(14.0749998, 23.5099983, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1334. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1335. Part53.TopSurface = Enum.SurfaceType.Smooth
  1336. Part53.Position = Vector3.new(14.0749998, 23.5099983, -21.4300003)
  1337. Part53.Color = Color3.new(1, 0, 0)
  1338. SpecialMesh54.Parent = Part53
  1339. SpecialMesh54.MeshType = Enum.MeshType.Wedge
  1340. Part55.Parent = Model0
  1341. Part55.Anchored = true
  1342. Part55.CanCollide = false
  1343. Part55.Size = Vector3.new(0.78000015, 0.220000029, 0.0500000007)
  1344. Part55.CFrame = CFrame.new(13.3800001, 24.4399986, -21.4899998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1345. Part55.BottomSurface = Enum.SurfaceType.Smooth
  1346. Part55.TopSurface = Enum.SurfaceType.Smooth
  1347. Part55.Position = Vector3.new(13.3800001, 24.4399986, -21.4899998)
  1348. Part55.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1349. BlockMesh56.Parent = Part55
  1350. BlockMesh56.Scale = Vector3.new(1, 1, 0.799999237)
  1351. BlockMesh56.Scale = Vector3.new(1, 1, 0.799999237)
  1352. WedgePart57.Parent = Model0
  1353. WedgePart57.Rotation = Vector3.new(-21.039999, 90, 0)
  1354. WedgePart57.Anchored = true
  1355. WedgePart57.CanCollide = false
  1356. WedgePart57.Size = Vector3.new(0.100000001, 0.278567731, 0.100000001)
  1357. WedgePart57.CFrame = CFrame.new(12.9399996, 22.8620491, -20.4866676, 8.74227837e-08, -8.74227695e-08, 1, -0.358979166, 0.933345556, 1.12978611e-07, -0.933345556, -0.358979166, 5.02127051e-08)
  1358. WedgePart57.BottomSurface = Enum.SurfaceType.Smooth
  1359. WedgePart57.Position = Vector3.new(12.9399996, 22.8620491, -20.4866676)
  1360. WedgePart57.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1361. Part58.Parent = Model0
  1362. Part58.Anchored = true
  1363. Part58.CanCollide = false
  1364. Part58.Size = Vector3.new(0.150000051, 0.440000027, 0.0500000007)
  1365. Part58.CFrame = CFrame.new(14.4949999, 24.5299988, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1366. Part58.BottomSurface = Enum.SurfaceType.Smooth
  1367. Part58.TopSurface = Enum.SurfaceType.Smooth
  1368. Part58.Position = Vector3.new(14.4949999, 24.5299988, -20.4850006)
  1369. Part58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1370. WedgePart59.Parent = Model0
  1371. WedgePart59.Rotation = Vector3.new(68.9599991, 0, -90)
  1372. WedgePart59.Anchored = true
  1373. WedgePart59.CanCollide = false
  1374. WedgePart59.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  1375. WedgePart59.CFrame = CFrame.new(15.0600004, 22.8620491, -20.4866676, -4.37113847e-08, 0.99999994, 8.74227695e-08, -0.358979225, 6.59041746e-08, -0.933345497, -0.933345497, -7.21807822e-08, 0.358979225)
  1376. WedgePart59.BottomSurface = Enum.SurfaceType.Smooth
  1377. WedgePart59.Position = Vector3.new(15.0600004, 22.8620491, -20.4866676)
  1378. WedgePart59.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1379. Part60.Parent = Model0
  1380. Part60.Rotation = Vector3.new(90, 0, -90)
  1381. Part60.Anchored = true
  1382. Part60.CanCollide = false
  1383. Part60.Size = Vector3.new(0.26000008, 0.180000097, 0.209999993)
  1384. Part60.CFrame = CFrame.new(14.0900002, 24.3649979, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1385. Part60.BottomSurface = Enum.SurfaceType.Smooth
  1386. Part60.TopSurface = Enum.SurfaceType.Smooth
  1387. Part60.Position = Vector3.new(14.0900002, 24.3649979, -21.4300003)
  1388. Part60.Color = Color3.new(1, 0, 0)
  1389. SpecialMesh61.Parent = Part60
  1390. SpecialMesh61.MeshType = Enum.MeshType.Wedge
  1391. Part62.Parent = Model0
  1392. Part62.Anchored = true
  1393. Part62.CanCollide = false
  1394. Part62.Size = Vector3.new(0.190000057, 0.170000046, 1.04000008)
  1395. Part62.CFrame = CFrame.new(14.4949999, 24.6449986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1396. Part62.BottomSurface = Enum.SurfaceType.Smooth
  1397. Part62.TopSurface = Enum.SurfaceType.Smooth
  1398. Part62.Position = Vector3.new(14.4949999, 24.6449986, -21)
  1399. Part62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1400. Part63.Parent = Model0
  1401. Part63.Anchored = true
  1402. Part63.CanCollide = false
  1403. Part63.Size = Vector3.new(2.22000003, 0.100000039, 0.100000001)
  1404. Part63.CFrame = CFrame.new(14, 22.6999989, -21.5599995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1405. Part63.BottomSurface = Enum.SurfaceType.Smooth
  1406. Part63.TopSurface = Enum.SurfaceType.Smooth
  1407. Part63.Position = Vector3.new(14, 22.6999989, -21.5599995)
  1408. Part63.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1409. Part64.Parent = Model0
  1410. Part64.Rotation = Vector3.new(-90, 0, -90)
  1411. Part64.Anchored = true
  1412. Part64.CanCollide = false
  1413. Part64.Size = Vector3.new(0.280000061, 0.170000091, 0.76000005)
  1414. Part64.CFrame = CFrame.new(14.085, 23.8799992, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1415. Part64.BottomSurface = Enum.SurfaceType.Smooth
  1416. Part64.TopSurface = Enum.SurfaceType.Smooth
  1417. Part64.Position = Vector3.new(14.085, 23.8799992, -21.4300003)
  1418. Part64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1419. SpecialMesh65.Parent = Part64
  1420. SpecialMesh65.MeshType = Enum.MeshType.Wedge
  1421. Part66.Parent = Model0
  1422. Part66.Rotation = Vector3.new(90, 0, 90)
  1423. Part66.Anchored = true
  1424. Part66.CanCollide = false
  1425. Part66.Size = Vector3.new(0.26000008, 0.180000097, 0.209999993)
  1426. Part66.CFrame = CFrame.new(13.9099998, 24.3649979, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1427. Part66.BottomSurface = Enum.SurfaceType.Smooth
  1428. Part66.TopSurface = Enum.SurfaceType.Smooth
  1429. Part66.Position = Vector3.new(13.9099998, 24.3649979, -21.4300003)
  1430. Part66.Color = Color3.new(1, 0, 0)
  1431. SpecialMesh67.Parent = Part66
  1432. SpecialMesh67.MeshType = Enum.MeshType.Wedge
  1433. Part68.Parent = Model0
  1434. Part68.Rotation = Vector3.new(90, 0, -90)
  1435. Part68.Anchored = true
  1436. Part68.CanCollide = false
  1437. Part68.Size = Vector3.new(0.26000008, 0.15000008, 0.320000023)
  1438. Part68.CFrame = CFrame.new(14.0749998, 23.75, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1439. Part68.BottomSurface = Enum.SurfaceType.Smooth
  1440. Part68.TopSurface = Enum.SurfaceType.Smooth
  1441. Part68.Position = Vector3.new(14.0749998, 23.75, -21.4300003)
  1442. Part68.Color = Color3.new(1, 0, 0)
  1443. SpecialMesh69.Parent = Part68
  1444. SpecialMesh69.MeshType = Enum.MeshType.Wedge
  1445. Part70.Parent = Model0
  1446. Part70.Rotation = Vector3.new(-90, 0, 90)
  1447. Part70.Anchored = true
  1448. Part70.CanCollide = false
  1449. Part70.Size = Vector3.new(0.26000008, 0.180000097, 0.770000041)
  1450. Part70.CFrame = CFrame.new(13.9099998, 23.8749981, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1451. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1452. Part70.TopSurface = Enum.SurfaceType.Smooth
  1453. Part70.Position = Vector3.new(13.9099998, 23.8749981, -21.4300003)
  1454. Part70.Color = Color3.new(1, 0, 0)
  1455. SpecialMesh71.Parent = Part70
  1456. SpecialMesh71.MeshType = Enum.MeshType.Wedge
  1457. Part72.Parent = Model0
  1458. Part72.Rotation = Vector3.new(-180, 0, -68.9599991)
  1459. Part72.Anchored = true
  1460. Part72.CanCollide = false
  1461. Part72.Size = Vector3.new(0.278567731, 0.100000001, 1.01999998)
  1462. Part72.CFrame = CFrame.new(12.9866676, 22.8620491, -21, 0.358979106, 0.933345556, 0, 0.933345497, -0.358979136, 0, 0, 0, -0.99999994)
  1463. Part72.BottomSurface = Enum.SurfaceType.Smooth
  1464. Part72.TopSurface = Enum.SurfaceType.Smooth
  1465. Part72.Position = Vector3.new(12.9866676, 22.8620491, -21)
  1466. Part72.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1467. Part73.Parent = Model0
  1468. Part73.Rotation = Vector3.new(111.040001, 90, 0)
  1469. Part73.Anchored = true
  1470. Part73.CanCollide = false
  1471. Part73.Size = Vector3.new(0.278567731, 0.100000001, 2.02000022)
  1472. Part73.CFrame = CFrame.new(14, 22.8620491, -21.5133324, 0, 0, 1, 0.933345556, -0.358979136, 0, 0.358979136, 0.933345556, 0)
  1473. Part73.BottomSurface = Enum.SurfaceType.Smooth
  1474. Part73.TopSurface = Enum.SurfaceType.Smooth
  1475. Part73.Position = Vector3.new(14, 22.8620491, -21.5133324)
  1476. Part73.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1477. WedgePart74.Parent = Model0
  1478. WedgePart74.Rotation = Vector3.new(90, -21.039999, 0)
  1479. WedgePart74.Anchored = true
  1480. WedgePart74.CanCollide = false
  1481. WedgePart74.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  1482. WedgePart74.CFrame = CFrame.new(12.9866676, 22.8620491, -20.4400005, 0.933345497, 7.21807822e-08, -0.358979225, -0.358979225, 6.59041746e-08, -0.933345497, -4.37113847e-08, 0.99999994, 8.74227695e-08)
  1483. WedgePart74.BottomSurface = Enum.SurfaceType.Smooth
  1484. WedgePart74.Position = Vector3.new(12.9866676, 22.8620491, -20.4400005)
  1485. WedgePart74.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1486. Part75.Parent = Model0
  1487. Part75.Rotation = Vector3.new(90, 0, -90)
  1488. Part75.Anchored = true
  1489. Part75.CanCollide = false
  1490. Part75.Size = Vector3.new(0.280000061, 0.170000091, 0.199999988)
  1491. Part75.CFrame = CFrame.new(14.085, 24.3599987, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1492. Part75.BottomSurface = Enum.SurfaceType.Smooth
  1493. Part75.TopSurface = Enum.SurfaceType.Smooth
  1494. Part75.Position = Vector3.new(14.085, 24.3599987, -21.4300003)
  1495. Part75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1496. SpecialMesh76.Parent = Part75
  1497. SpecialMesh76.MeshType = Enum.MeshType.Wedge
  1498. Part77.Parent = Model0
  1499. Part77.Rotation = Vector3.new(90, 0, -90)
  1500. Part77.Anchored = true
  1501. Part77.CanCollide = false
  1502. Part77.Size = Vector3.new(0.240000054, 0.190000102, 0.230000004)
  1503. Part77.CFrame = CFrame.new(14.0950003, 24.3749981, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1504. Part77.BottomSurface = Enum.SurfaceType.Smooth
  1505. Part77.TopSurface = Enum.SurfaceType.Smooth
  1506. Part77.Position = Vector3.new(14.0950003, 24.3749981, -21.4300003)
  1507. Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1508. SpecialMesh78.Parent = Part77
  1509. SpecialMesh78.MeshType = Enum.MeshType.Wedge
  1510. Part79.Parent = Model0
  1511. Part79.Anchored = true
  1512. Part79.CanCollide = false
  1513. Part79.Size = Vector3.new(0.0900001526, 0.100000039, 1.22000003)
  1514. Part79.CFrame = CFrame.new(12.9350004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1515. Part79.BottomSurface = Enum.SurfaceType.Smooth
  1516. Part79.TopSurface = Enum.SurfaceType.Smooth
  1517. Part79.Position = Vector3.new(12.9350004, 22.6999989, -21)
  1518. Part79.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1519. Part80.Parent = Model0
  1520. Part80.Anchored = true
  1521. Part80.CanCollide = false
  1522. Part80.Size = Vector3.new(0.170000061, 0.170000046, 1.06000006)
  1523. Part80.CFrame = CFrame.new(13.5050001, 24.6549988, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1524. Part80.BottomSurface = Enum.SurfaceType.Smooth
  1525. Part80.TopSurface = Enum.SurfaceType.Smooth
  1526. Part80.Position = Vector3.new(13.5050001, 24.6549988, -21)
  1527. Part80.Color = Color3.new(1, 0, 0)
  1528. Part81.Parent = Model0
  1529. Part81.Rotation = Vector3.new(-90, 0, -90)
  1530. Part81.Anchored = true
  1531. Part81.CanCollide = false
  1532. Part81.Size = Vector3.new(0.240000054, 0.160000086, 0.170000017)
  1533. Part81.CFrame = CFrame.new(14.0799999, 23.5049992, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1534. Part81.BottomSurface = Enum.SurfaceType.Smooth
  1535. Part81.TopSurface = Enum.SurfaceType.Smooth
  1536. Part81.Position = Vector3.new(14.0799999, 23.5049992, -21.4300003)
  1537. Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1538. SpecialMesh82.Parent = Part81
  1539. SpecialMesh82.MeshType = Enum.MeshType.Wedge
  1540. Part83.Parent = Model0
  1541. Part83.Anchored = true
  1542. Part83.CanCollide = false
  1543. Part83.Size = Vector3.new(0.120000005, 0.0500000007, 1.24000001)
  1544. Part83.CFrame = CFrame.new(15.0600004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1545. Part83.BottomSurface = Enum.SurfaceType.Smooth
  1546. Part83.TopSurface = Enum.SurfaceType.Smooth
  1547. Part83.Position = Vector3.new(15.0600004, 22.6999989, -21)
  1548. Part83.Color = Color3.new(1, 0, 0)
  1549. BlockMesh84.Parent = Part83
  1550. BlockMesh84.Scale = Vector3.new(1, 0.400000691, 1)
  1551. BlockMesh84.Scale = Vector3.new(1, 0.400000691, 1)
  1552. Part85.Parent = Model0
  1553. Part85.Anchored = true
  1554. Part85.CanCollide = false
  1555. Part85.Size = Vector3.new(1.16000009, 0.140000015, 0.0500000007)
  1556. Part85.CFrame = CFrame.new(14, 24.3699989, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1557. Part85.BottomSurface = Enum.SurfaceType.Smooth
  1558. Part85.TopSurface = Enum.SurfaceType.Smooth
  1559. Part85.Position = Vector3.new(14, 24.3699989, -20.4850006)
  1560. Part85.Color = Color3.new(1, 0, 0)
  1561. BlockMesh86.Parent = Part85
  1562. BlockMesh86.Scale = Vector3.new(1, 1, 0.600000381)
  1563. BlockMesh86.Scale = Vector3.new(1, 1, 0.600000381)
  1564. Part87.Parent = Model0
  1565. Part87.Anchored = true
  1566. Part87.CanCollide = false
  1567. Part87.Size = Vector3.new(0.170000061, 0.440000027, 0.0500000007)
  1568. Part87.CFrame = CFrame.new(13.5050001, 24.5199986, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1569. Part87.BottomSurface = Enum.SurfaceType.Smooth
  1570. Part87.TopSurface = Enum.SurfaceType.Smooth
  1571. Part87.Position = Vector3.new(13.5050001, 24.5199986, -20.4850006)
  1572. Part87.Color = Color3.new(1, 0, 0)
  1573. BlockMesh88.Parent = Part87
  1574. BlockMesh88.Scale = Vector3.new(1, 1, 0.600000381)
  1575. BlockMesh88.Scale = Vector3.new(1, 1, 0.600000381)
  1576. Part89.Parent = Model0
  1577. Part89.Anchored = true
  1578. Part89.CanCollide = false
  1579. Part89.Size = Vector3.new(0.239999965, 0.0500000007, 1)
  1580. Part89.CFrame = CFrame.new(14, 22.704998, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1581. Part89.BottomSurface = Enum.SurfaceType.Smooth
  1582. Part89.TopSurface = Enum.SurfaceType.Smooth
  1583. Part89.Position = Vector3.new(14, 22.704998, -21)
  1584. Part89.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1585. BlockMesh90.Parent = Part89
  1586. BlockMesh90.Scale = Vector3.new(1, 0.200000763, 1)
  1587. BlockMesh90.Scale = Vector3.new(1, 0.200000763, 1)
  1588. Part91.Parent = Model0
  1589. Part91.Anchored = true
  1590. Part91.CanCollide = false
  1591. Part91.Size = Vector3.new(2.02000022, 0.100000039, 1.01999998)
  1592. Part91.CFrame = CFrame.new(14, 23.0599995, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1593. Part91.BottomSurface = Enum.SurfaceType.Smooth
  1594. Part91.TopSurface = Enum.SurfaceType.Smooth
  1595. Part91.Position = Vector3.new(14, 23.0599995, -21)
  1596. Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1597. Part92.Parent = Model0
  1598. Part92.Rotation = Vector3.new(-90, 0, -90)
  1599. Part92.Anchored = true
  1600. Part92.CanCollide = false
  1601. Part92.Size = Vector3.new(0.200000048, 0.330000103, 0.209999993)
  1602. Part92.CFrame = CFrame.new(14.3949995, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1603. Part92.BottomSurface = Enum.SurfaceType.Smooth
  1604. Part92.TopSurface = Enum.SurfaceType.Smooth
  1605. Part92.Position = Vector3.new(14.3949995, 24.4449997, -21.4300003)
  1606. Part92.Color = Color3.new(1, 0, 0)
  1607. SpecialMesh93.Parent = Part92
  1608. SpecialMesh93.MeshType = Enum.MeshType.Wedge
  1609. Part94.Parent = Model0
  1610. Part94.Rotation = Vector3.new(90, 0, 90)
  1611. Part94.Anchored = true
  1612. Part94.CanCollide = false
  1613. Part94.Size = Vector3.new(0.26000008, 0.15000008, 0.320000023)
  1614. Part94.CFrame = CFrame.new(13.9250002, 23.75, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1615. Part94.BottomSurface = Enum.SurfaceType.Smooth
  1616. Part94.TopSurface = Enum.SurfaceType.Smooth
  1617. Part94.Position = Vector3.new(13.9250002, 23.75, -21.4300003)
  1618. Part94.Color = Color3.new(1, 0, 0)
  1619. SpecialMesh95.Parent = Part94
  1620. SpecialMesh95.MeshType = Enum.MeshType.Wedge
  1621. WedgePart96.Parent = Model0
  1622. WedgePart96.Rotation = Vector3.new(-180, 0, 158.959991)
  1623. WedgePart96.Anchored = true
  1624. WedgePart96.CanCollide = false
  1625. WedgePart96.Size = Vector3.new(0.100000001, 0.278567731, 0.100000195)
  1626. WedgePart96.CFrame = CFrame.new(15.0133324, 22.8620491, -20.4400005, -0.933345556, -0.358979166, 5.02127051e-08, -0.358979166, 0.933345556, 1.12978611e-07, -8.74227837e-08, 8.74227695e-08, -1)
  1627. WedgePart96.BottomSurface = Enum.SurfaceType.Smooth
  1628. WedgePart96.Position = Vector3.new(15.0133324, 22.8620491, -20.4400005)
  1629. WedgePart96.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1630. Part97.Parent = Model0
  1631. Part97.Anchored = true
  1632. Part97.CanCollide = false
  1633. Part97.Size = Vector3.new(0.100000001, 0.100000039, 1.22000003)
  1634. Part97.CFrame = CFrame.new(15.0600004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1635. Part97.BottomSurface = Enum.SurfaceType.Smooth
  1636. Part97.TopSurface = Enum.SurfaceType.Smooth
  1637. Part97.Position = Vector3.new(15.0600004, 22.6999989, -21)
  1638. Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1639. Part98.Parent = Model0
  1640. Part98.Anchored = true
  1641. Part98.CanCollide = false
  1642. Part98.Size = Vector3.new(0.170000061, 0.440000027, 0.0500000007)
  1643. Part98.CFrame = CFrame.new(14.4949999, 24.5199986, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1644. Part98.BottomSurface = Enum.SurfaceType.Smooth
  1645. Part98.TopSurface = Enum.SurfaceType.Smooth
  1646. Part98.Position = Vector3.new(14.4949999, 24.5199986, -20.4850006)
  1647. Part98.Color = Color3.new(1, 0, 0)
  1648. BlockMesh99.Parent = Part98
  1649. BlockMesh99.Scale = Vector3.new(1, 1, 0.600000381)
  1650. BlockMesh99.Scale = Vector3.new(1, 1, 0.600000381)
  1651. Part100.Parent = Model0
  1652. Part100.Rotation = Vector3.new(-90, 0, 90)
  1653. Part100.Anchored = true
  1654. Part100.CanCollide = false
  1655. Part100.Size = Vector3.new(0.200000048, 0.330000103, 0.209999993)
  1656. Part100.CFrame = CFrame.new(13.6049995, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
  1657. Part100.BottomSurface = Enum.SurfaceType.Smooth
  1658. Part100.TopSurface = Enum.SurfaceType.Smooth
  1659. Part100.Position = Vector3.new(13.6049995, 24.4449997, -21.4300003)
  1660. Part100.Color = Color3.new(1, 0, 0)
  1661. SpecialMesh101.Parent = Part100
  1662. SpecialMesh101.MeshType = Enum.MeshType.Wedge
  1663. Part102.Parent = Model0
  1664. Part102.Rotation = Vector3.new(90, 0, -90)
  1665. Part102.Anchored = true
  1666. Part102.CanCollide = false
  1667. Part102.Size = Vector3.new(0.220000058, 0.190000102, 0.189999998)
  1668. Part102.CFrame = CFrame.new(13.8649998, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1669. Part102.BottomSurface = Enum.SurfaceType.Smooth
  1670. Part102.TopSurface = Enum.SurfaceType.Smooth
  1671. Part102.Position = Vector3.new(13.8649998, 24.4449997, -21.4300003)
  1672. Part102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1673. SpecialMesh103.Parent = Part102
  1674. SpecialMesh103.MeshType = Enum.MeshType.Wedge
  1675. Part104.Parent = Model0
  1676. Part104.Anchored = true
  1677. Part104.CanCollide = false
  1678. Part104.Size = Vector3.new(0.150000051, 0.440000027, 0.0500000007)
  1679. Part104.CFrame = CFrame.new(13.5050001, 24.5299988, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1680. Part104.BottomSurface = Enum.SurfaceType.Smooth
  1681. Part104.TopSurface = Enum.SurfaceType.Smooth
  1682. Part104.Position = Vector3.new(13.5050001, 24.5299988, -20.4850006)
  1683. Part104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1684. Part105.Parent = Model0
  1685. Part105.Rotation = Vector3.new(-90, 0, -90)
  1686. Part105.Anchored = true
  1687. Part105.CanCollide = false
  1688. Part105.Size = Vector3.new(0.240000054, 0.190000102, 0.780000031)
  1689. Part105.CFrame = CFrame.new(14.0950003, 23.8699989, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1690. Part105.BottomSurface = Enum.SurfaceType.Smooth
  1691. Part105.TopSurface = Enum.SurfaceType.Smooth
  1692. Part105.Position = Vector3.new(14.0950003, 23.8699989, -21.4300003)
  1693. Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1694. SpecialMesh106.Parent = Part105
  1695. SpecialMesh106.MeshType = Enum.MeshType.Wedge
  1696. Part107.Parent = Model0
  1697. Part107.Rotation = Vector3.new(90, 0, -90)
  1698. Part107.Anchored = true
  1699. Part107.CanCollide = false
  1700. Part107.Size = Vector3.new(0.200000048, 0.210000113, 0.209999993)
  1701. Part107.CFrame = CFrame.new(13.875, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1702. Part107.BottomSurface = Enum.SurfaceType.Smooth
  1703. Part107.TopSurface = Enum.SurfaceType.Smooth
  1704. Part107.Position = Vector3.new(13.875, 24.4449997, -21.4300003)
  1705. Part107.Color = Color3.new(1, 0, 0)
  1706. SpecialMesh108.Parent = Part107
  1707. SpecialMesh108.MeshType = Enum.MeshType.Wedge
  1708. Part109.Parent = Model0
  1709. Part109.Rotation = Vector3.new(-90, 0, 90)
  1710. Part109.Anchored = true
  1711. Part109.CanCollide = false
  1712. Part109.Size = Vector3.new(0.280000061, 0.14000009, 0.150000021)
  1713. Part109.CFrame = CFrame.new(13.9300003, 23.5149994, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1714. Part109.BottomSurface = Enum.SurfaceType.Smooth
  1715. Part109.TopSurface = Enum.SurfaceType.Smooth
  1716. Part109.Position = Vector3.new(13.9300003, 23.5149994, -21.4300003)
  1717. Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1718. SpecialMesh110.Parent = Part109
  1719. SpecialMesh110.MeshType = Enum.MeshType.Wedge
  1720. Part111.Parent = Model0
  1721. Part111.Rotation = Vector3.new(90, 0, -90)
  1722. Part111.Anchored = true
  1723. Part111.CanCollide = false
  1724. Part111.Size = Vector3.new(0.280000061, 0.14000009, 0.310000032)
  1725. Part111.CFrame = CFrame.new(14.0699997, 23.7449989, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1726. Part111.BottomSurface = Enum.SurfaceType.Smooth
  1727. Part111.TopSurface = Enum.SurfaceType.Smooth
  1728. Part111.Position = Vector3.new(14.0699997, 23.7449989, -21.4300003)
  1729. Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1730. SpecialMesh112.Parent = Part111
  1731. SpecialMesh112.MeshType = Enum.MeshType.Wedge
  1732. Part113.Parent = Model0
  1733. Part113.Rotation = Vector3.new(90, 0, 90)
  1734. Part113.Anchored = true
  1735. Part113.CanCollide = false
  1736. Part113.Size = Vector3.new(0.280000061, 0.14000009, 0.310000032)
  1737. Part113.CFrame = CFrame.new(13.9300003, 23.7449989, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1738. Part113.BottomSurface = Enum.SurfaceType.Smooth
  1739. Part113.TopSurface = Enum.SurfaceType.Smooth
  1740. Part113.Position = Vector3.new(13.9300003, 23.7449989, -21.4300003)
  1741. Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1742. SpecialMesh114.Parent = Part113
  1743. SpecialMesh114.MeshType = Enum.MeshType.Wedge
  1744. Part115.Parent = Model0
  1745. Part115.Rotation = Vector3.new(-90, 0, -90)
  1746. Part115.Anchored = true
  1747. Part115.CanCollide = false
  1748. Part115.Size = Vector3.new(0.280000061, 0.14000009, 0.150000021)
  1749. Part115.CFrame = CFrame.new(14.0699997, 23.5149994, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1750. Part115.BottomSurface = Enum.SurfaceType.Smooth
  1751. Part115.TopSurface = Enum.SurfaceType.Smooth
  1752. Part115.Position = Vector3.new(14.0699997, 23.5149994, -21.4300003)
  1753. Part115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1754. SpecialMesh116.Parent = Part115
  1755. SpecialMesh116.MeshType = Enum.MeshType.Wedge
  1756. WedgePart117.Parent = Model0
  1757. WedgePart117.Rotation = Vector3.new(111.040001, 0, 90)
  1758. WedgePart117.Anchored = true
  1759. WedgePart117.CanCollide = false
  1760. WedgePart117.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  1761. WedgePart117.CFrame = CFrame.new(12.9399996, 22.8620491, -21.5133324, 4.37113847e-08, -0.99999994, -8.74227695e-08, -0.358979225, 6.59041746e-08, -0.933345497, 0.933345497, 7.21807822e-08, -0.358979225)
  1762. WedgePart117.BottomSurface = Enum.SurfaceType.Smooth
  1763. WedgePart117.Position = Vector3.new(12.9399996, 22.8620491, -21.5133324)
  1764. WedgePart117.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1765. Part118.Parent = Model0
  1766. Part118.Anchored = true
  1767. Part118.CanCollide = false
  1768. Part118.Size = Vector3.new(0.600000083, 0.390000045, 1.01999998)
  1769. Part118.CFrame = CFrame.new(14.71, 24.5249996, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1770. Part118.BottomSurface = Enum.SurfaceType.Smooth
  1771. Part118.TopSurface = Enum.SurfaceType.Smooth
  1772. Part118.Position = Vector3.new(14.71, 24.5249996, -21)
  1773. Part118.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1774. Part119.Parent = Model0
  1775. Part119.Rotation = Vector3.new(90, 0, 90)
  1776. Part119.Anchored = true
  1777. Part119.CanCollide = false
  1778. Part119.Size = Vector3.new(0.280000061, 0.170000091, 0.199999988)
  1779. Part119.CFrame = CFrame.new(13.915, 24.3599987, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1780. Part119.BottomSurface = Enum.SurfaceType.Smooth
  1781. Part119.TopSurface = Enum.SurfaceType.Smooth
  1782. Part119.Position = Vector3.new(13.915, 24.3599987, -21.4300003)
  1783. Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1784. SpecialMesh120.Parent = Part119
  1785. SpecialMesh120.MeshType = Enum.MeshType.Wedge
  1786. Part121.Parent = Model0
  1787. Part121.Anchored = true
  1788. Part121.CanCollide = false
  1789. Part121.Size = Vector3.new(0.190000057, 0.170000046, 1.04000008)
  1790. Part121.CFrame = CFrame.new(13.5050001, 24.6449986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1791. Part121.BottomSurface = Enum.SurfaceType.Smooth
  1792. Part121.TopSurface = Enum.SurfaceType.Smooth
  1793. Part121.Position = Vector3.new(13.5050001, 24.6449986, -21)
  1794. Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1795. Part122.Parent = Model0
  1796. Part122.Rotation = Vector3.new(90, 0, -90)
  1797. Part122.Anchored = true
  1798. Part122.CanCollide = false
  1799. Part122.Size = Vector3.new(0.180000052, 0.230000094, 0.230000004)
  1800. Part122.CFrame = CFrame.new(13.8850002, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1801. Part122.BottomSurface = Enum.SurfaceType.Smooth
  1802. Part122.TopSurface = Enum.SurfaceType.Smooth
  1803. Part122.Position = Vector3.new(13.8850002, 24.4449997, -21.4300003)
  1804. Part122.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1805. SpecialMesh123.Parent = Part122
  1806. SpecialMesh123.MeshType = Enum.MeshType.Wedge
  1807. Part124.Parent = Model0
  1808. Part124.Anchored = true
  1809. Part124.CanCollide = false
  1810. Part124.Size = Vector3.new(2.02000022, 0.870000005, 1.01999998)
  1811. Part124.CFrame = CFrame.new(14, 23.8949986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1812. Part124.BottomSurface = Enum.SurfaceType.Smooth
  1813. Part124.TopSurface = Enum.SurfaceType.Smooth
  1814. Part124.Position = Vector3.new(14, 23.8949986, -21)
  1815. Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1816. weld(Model0)
  1817. newWeld(torso,Model0.asd,0,0,0)
  1818.  
  1819. Model0 = Instance.new("Model")
  1820. Part1 = Instance.new("Part")
  1821. Part2 = Instance.new("Part")
  1822. Part3 = Instance.new("Part")
  1823. Part4 = Instance.new("Part")
  1824. Part5 = Instance.new("Part")
  1825. Model0.Parent = char
  1826. Part1.Name = "asd"
  1827. Part1.Parent = Model0
  1828. Part1.Transparency = 1
  1829. Part1.Anchored = true
  1830. Part1.CanCollide = false
  1831. Part1.Size = Vector3.new(1, 2, 1)
  1832. Part1.CFrame = CFrame.new(-42.0999985, 23.5749989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1833. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1834. Part1.TopSurface = Enum.SurfaceType.Smooth
  1835. Part1.Position = Vector3.new(-42.0999985, 23.5749989, -21)
  1836. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1837. Part2.Parent = Model0
  1838. Part2.Anchored = true
  1839. Part2.CanCollide = false
  1840. Part2.Size = Vector3.new(1.01999998, 0.28000012, 1.01999998)
  1841. Part2.CFrame = CFrame.new(-42.0999985, 22.7049999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1842. Part2.BottomSurface = Enum.SurfaceType.Smooth
  1843. Part2.TopSurface = Enum.SurfaceType.Smooth
  1844. Part2.Position = Vector3.new(-42.0999985, 22.7049999, -21)
  1845. Part2.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1846. Part3.Parent = Model0
  1847. Part3.Anchored = true
  1848. Part3.CanCollide = false
  1849. Part3.Size = Vector3.new(1.01999998, 0.320000112, 0.180000022)
  1850. Part3.CFrame = CFrame.new(-42.0999985, 22.6849995, -20.5799999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1851. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1852. Part3.TopSurface = Enum.SurfaceType.Smooth
  1853. Part3.Position = Vector3.new(-42.0999985, 22.6849995, -20.5799999)
  1854. Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1855. Part4.Parent = Model0
  1856. Part4.Anchored = true
  1857. Part4.CanCollide = false
  1858. Part4.Size = Vector3.new(1.01999998, 0.320000112, 0.629999995)
  1859. Part4.CFrame = CFrame.new(-42.0999985, 22.6849995, -21.1949997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1860. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1861. Part4.TopSurface = Enum.SurfaceType.Smooth
  1862. Part4.Position = Vector3.new(-42.0999985, 22.6849995, -21.1949997)
  1863. Part4.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1864. Part5.Parent = Model0
  1865. Part5.Anchored = true
  1866. Part5.CanCollide = false
  1867. Part5.Size = Vector3.new(1.03999996, 0.51000005, 1.03999996)
  1868. Part5.CFrame = CFrame.new(-42.0999985, 23.0899982, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1869. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1870. Part5.TopSurface = Enum.SurfaceType.Smooth
  1871. Part5.Position = Vector3.new(-42.0999985, 23.0899982, -21)
  1872. Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1873. weld(Model0)
  1874. Model1 = Model0:Clone()
  1875. Model1.Parent = char
  1876. newWeld(lleg,Model0.asd,0,0,0)
  1877. newWeld(rleg,Model1.asd,0,0,0)
  1878.  
  1879. Model0 = Instance.new("Model")
  1880. Part1 = Instance.new("Part")
  1881. SpecialMesh2 = Instance.new("SpecialMesh")
  1882. Part3 = Instance.new("Part")
  1883. Part4 = Instance.new("Part")
  1884. Part5 = Instance.new("Part")
  1885. BlockMesh6 = Instance.new("BlockMesh")
  1886. Part7 = Instance.new("Part")
  1887. BlockMesh8 = Instance.new("BlockMesh")
  1888. Part9 = Instance.new("Part")
  1889. Part10 = Instance.new("Part")
  1890. SpecialMesh11 = Instance.new("SpecialMesh")
  1891. Part12 = Instance.new("Part")
  1892. SpecialMesh13 = Instance.new("SpecialMesh")
  1893. Part14 = Instance.new("Part")
  1894. Part15 = Instance.new("Part")
  1895. BlockMesh16 = Instance.new("BlockMesh")
  1896. Part17 = Instance.new("Part")
  1897. SpecialMesh18 = Instance.new("SpecialMesh")
  1898. Part19 = Instance.new("Part")
  1899. Model0.Parent = char
  1900. Part1.Parent = Model0
  1901. Part1.Anchored = true
  1902. Part1.CanCollide = false
  1903. Part1.Size = Vector3.new(0.0500000007, 0.230000004, 0.239999995)
  1904. Part1.CFrame = CFrame.new(-16.0599995, 23.1539993, -21.1100006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1905. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1906. Part1.TopSurface = Enum.SurfaceType.Smooth
  1907. Part1.Position = Vector3.new(-16.0599995, 23.1539993, -21.1100006)
  1908. Part1.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1909. SpecialMesh2.Parent = Part1
  1910. SpecialMesh2.Scale = Vector3.new(0.600000739, 1, 1)
  1911. SpecialMesh2.MeshType = Enum.MeshType.Cylinder
  1912. SpecialMesh2.Scale = Vector3.new(0.600000739, 1, 1)
  1913. Part3.Parent = Model0
  1914. Part3.Anchored = true
  1915. Part3.CanCollide = false
  1916. Part3.Size = Vector3.new(0.580000103, 0.25, 1.01999998)
  1917. Part3.CFrame = CFrame.new(-15.7650003, 22.914999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1918. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1919. Part3.TopSurface = Enum.SurfaceType.Smooth
  1920. Part3.Position = Vector3.new(-15.7650003, 22.914999, -21)
  1921. Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1922. Part4.Name = "asd"
  1923. Part4.Parent = Model0
  1924. Part4.Transparency = 1
  1925. Part4.Anchored = true
  1926. Part4.CanCollide = false
  1927. Part4.Size = Vector3.new(1, 2, 1)
  1928. Part4.CFrame = CFrame.new(-15.5450001, 23.7999992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1929. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1930. Part4.TopSurface = Enum.SurfaceType.Smooth
  1931. Part4.Position = Vector3.new(-15.5450001, 23.7999992, -21)
  1932. Part4.Color = Color3.new(1, 0.8, 0.6)
  1933. Part5.Parent = Model0
  1934. Part5.Anchored = true
  1935. Part5.CanCollide = false
  1936. Part5.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
  1937. Part5.CFrame = CFrame.new(-15.5450001, 23.6299992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1938. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1939. Part5.TopSurface = Enum.SurfaceType.Smooth
  1940. Part5.Position = Vector3.new(-15.5450001, 23.6299992, -21)
  1941. Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1942. BlockMesh6.Parent = Part5
  1943. BlockMesh6.Scale = Vector3.new(1, 0.800000191, 1)
  1944. BlockMesh6.Scale = Vector3.new(1, 0.800000191, 1)
  1945. Part7.Parent = Model0
  1946. Part7.Anchored = true
  1947. Part7.CanCollide = false
  1948. Part7.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
  1949. Part7.CFrame = CFrame.new(-15.5450001, 23.5799999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1950. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1951. Part7.TopSurface = Enum.SurfaceType.Smooth
  1952. Part7.Position = Vector3.new(-15.5450001, 23.5799999, -21)
  1953. Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1954. BlockMesh8.Parent = Part7
  1955. BlockMesh8.Scale = Vector3.new(1, 0.800000191, 1)
  1956. BlockMesh8.Scale = Vector3.new(1, 0.800000191, 1)
  1957. Part9.Parent = Model0
  1958. Part9.Anchored = true
  1959. Part9.CanCollide = false
  1960. Part9.Size = Vector3.new(1.04000008, 0.290000021, 1.03999996)
  1961. Part9.CFrame = CFrame.new(-15.5450001, 24.0049992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1962. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1963. Part9.TopSurface = Enum.SurfaceType.Smooth
  1964. Part9.Position = Vector3.new(-15.5450001, 24.0049992, -21)
  1965. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1966. Part10.Parent = Model0
  1967. Part10.Anchored = true
  1968. Part10.CanCollide = false
  1969. Part10.Size = Vector3.new(0.0500000007, 0.230000004, 0.239999995)
  1970. Part10.CFrame = CFrame.new(-16.0599995, 23.1759987, -20.8899994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1971. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1972. Part10.TopSurface = Enum.SurfaceType.Smooth
  1973. Part10.Position = Vector3.new(-16.0599995, 23.1759987, -20.8899994)
  1974. Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1975. SpecialMesh11.Parent = Part10
  1976. SpecialMesh11.Scale = Vector3.new(0.600000739, 1, 1)
  1977. SpecialMesh11.MeshType = Enum.MeshType.Cylinder
  1978. SpecialMesh11.Scale = Vector3.new(0.600000739, 1, 1)
  1979. Part12.Parent = Model0
  1980. Part12.Material = Enum.Material.Neon
  1981. Part12.Anchored = true
  1982. Part12.CanCollide = false
  1983. Part12.Size = Vector3.new(0.0500000007, 0.25, 0.25999999)
  1984. Part12.CFrame = CFrame.new(-16.0599995, 23.164999, -21.1100006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1985. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1986. Part12.TopSurface = Enum.SurfaceType.Smooth
  1987. Part12.Position = Vector3.new(-16.0599995, 23.164999, -21.1100006)
  1988. Part12.Color = Color3.new(0, 1, 0)
  1989. SpecialMesh13.Parent = Part12
  1990. SpecialMesh13.Scale = Vector3.new(0.200000763, 1, 1)
  1991. SpecialMesh13.MeshType = Enum.MeshType.Cylinder
  1992. SpecialMesh13.Scale = Vector3.new(0.200000763, 1, 1)
  1993. Part14.Parent = Model0
  1994. Part14.Anchored = true
  1995. Part14.CanCollide = false
  1996. Part14.Size = Vector3.new(1.0200001, 0.949999988, 1.01999998)
  1997. Part14.CFrame = CFrame.new(-15.5450001, 24.3349991, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1998. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1999. Part14.TopSurface = Enum.SurfaceType.Smooth
  2000. Part14.Position = Vector3.new(-15.5450001, 24.3349991, -21)
  2001. Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2002. Part15.Parent = Model0
  2003. Part15.Rotation = Vector3.new(1, 90, 0)
  2004. Part15.Anchored = true
  2005. Part15.CanCollide = false
  2006. Part15.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
  2007. Part15.CFrame = CFrame.new(-15.5450001, 23.6049995, -21, -4.37047305e-08, 7.62864549e-10, 1, 0.0174523052, 0.999847651, 0, -0.99984771, 0.017452307, -4.37113883e-08)
  2008. Part15.BottomSurface = Enum.SurfaceType.Smooth
  2009. Part15.TopSurface = Enum.SurfaceType.Smooth
  2010. Part15.Position = Vector3.new(-15.5450001, 23.6049995, -21)
  2011. Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2012. BlockMesh16.Parent = Part15
  2013. BlockMesh16.Scale = Vector3.new(1, 0.200000167, 1)
  2014. BlockMesh16.Scale = Vector3.new(1, 0.200000167, 1)
  2015. Part17.Parent = Model0
  2016. Part17.Material = Enum.Material.Neon
  2017. Part17.Anchored = true
  2018. Part17.CanCollide = false
  2019. Part17.Size = Vector3.new(0.0500000007, 0.25, 0.25999999)
  2020. Part17.CFrame = CFrame.new(-16.0599995, 23.164999, -20.8899994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2021. Part17.BottomSurface = Enum.SurfaceType.Smooth
  2022. Part17.TopSurface = Enum.SurfaceType.Smooth
  2023. Part17.Position = Vector3.new(-16.0599995, 23.164999, -20.8899994)
  2024. Part17.Color = Color3.new(0, 1, 0)
  2025. SpecialMesh18.Parent = Part17
  2026. SpecialMesh18.Scale = Vector3.new(0.200000763, 1, 1)
  2027. SpecialMesh18.MeshType = Enum.MeshType.Cylinder
  2028. SpecialMesh18.Scale = Vector3.new(0.200000763, 1, 1)
  2029. Part19.Parent = Model0
  2030. Part19.Anchored = true
  2031. Part19.CanCollide = false
  2032. Part19.Size = Vector3.new(1.0200001, 0.519999981, 1.01999998)
  2033. Part19.CFrame = CFrame.new(-15.5450001, 23.2999992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2034. Part19.BottomSurface = Enum.SurfaceType.Smooth
  2035. Part19.TopSurface = Enum.SurfaceType.Smooth
  2036. Part19.Position = Vector3.new(-15.5450001, 23.2999992, -21)
  2037. Part19.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2038. weld(Model0)
  2039. Model1 = Model0:Clone()
  2040. Model1.Parent = char
  2041. newWeld(larm,Model0.asd,0,0,0)
  2042. newWeld(rarm,Model1.asd,0,0,0)
  2043. Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
  2044.  
  2045. ----------------------------------------------------------------------------
  2046. leftwpn = {}
  2047. rightwpn = {}
  2048. lmidwpn = nil
  2049. rmidwpn = nil
  2050. for z=1,2 do
  2051. local target = larm
  2052. if z == 1 then target = rarm end
  2053. for i=-1,1 do
  2054. local part = Instance.new("Part",char)
  2055. local mesh = Instance.new("SpecialMesh",part)
  2056. mesh.MeshId = "rbxassetid://441574777"
  2057. mesh.TextureId = "rbxassetid://441574805"
  2058. mesh.Scale = Vector3.new(1,1,1)*0.015
  2059. part.CanCollide = false
  2060. part.Size = Vector3.new(0.2,3,0.3)
  2061. newWeld(target,part,0,-1.5,-i*0.5)
  2062. part.Weld.C1 = CFrame.new(0,-0.6,0.2)*CFrame.Angles(math.rad(-150+i*20),math.rad(180),math.rad(0))
  2063. if z == 1 then table.insert(rightwpn,part) if i == 0 then rmidwpn = part end else table.insert(leftwpn,part) if i == 0 then lmidwpn = part end end
  2064. end
  2065. end
  2066.  
  2067. local size = 1
  2068.  
  2069. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  2070. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  2071. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  2072. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  2073. newWeld(torso, hed, 0, 1.5*size, 0)
  2074. newWeld(torso, lleg, -0.5*size, -1, 0)
  2075. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  2076. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  2077. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  2078. newWeld(root, torso, 0, -1*size, 0)
  2079. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  2080.  
  2081. ----------------------------------------------------------------------------------------
  2082. combocounter = 0
  2083. combotimer = 0
  2084. texttimer = 0
  2085. gui = Instance.new("ScreenGui",plr.PlayerGui)
  2086.  
  2087. chattext = Instance.new("TextLabel",gui)
  2088. chattext.Size = UDim2.new(1,0,0,40)
  2089. chattext.AnchorPoint = Vector2.new(0.5,1)
  2090. chattext.Position = UDim2.new(0.5,0,1,-100)
  2091. chattext.TextXAlignment = Enum.TextXAlignment.Center
  2092. chattext.BackgroundTransparency = 0.35
  2093. chattext.BackgroundColor3 = Color3.fromHSV(0,0,0)
  2094. chattext.Font = Enum.Font.Cartoon
  2095. chattext.FontSize = Enum.FontSize.Size28
  2096. chattext.TextColor3 = Color3.new(1,1,1)
  2097. chattext.TextStrokeTransparency = 0
  2098. chattext.BorderSizePixel = 0
  2099.  
  2100. combotext = Instance.new("TextLabel",gui)
  2101. combotext.Size = UDim2.new(1,0,0,80)
  2102. combotext.AnchorPoint = Vector2.new(1,1)
  2103. combotext.Position = UDim2.new(1,-40,1,-240)
  2104. combotext.TextXAlignment = Enum.TextXAlignment.Right
  2105. combotext.BackgroundTransparency = 1
  2106. combotext.BackgroundColor3 = Color3.fromHSV(0,0,0)
  2107. combotext.Font = Enum.Font.Cartoon
  2108. combotext.FontSize = 8
  2109. combotext.TextColor3 = Color3.new(0,0,0)
  2110. combotext.TextStrokeTransparency = 0
  2111. combotext.BorderSizePixel = 0
  2112.  
  2113. combotimervis = Instance.new("Frame",combotext)
  2114. combotimervis.Size = UDim2.new(0,0,0,4)
  2115. combotimervis.AnchorPoint = Vector2.new(1,0)
  2116. combotimervis.Position = UDim2.new(1,0,1,0)
  2117. combotimervis.BorderColor3 = Color3.new(0,0,0)
  2118.  
  2119. rs:connect(function()
  2120. local asdf = -0.1
  2121. if -(combocounter/1000) > -0.1 then asdf = -(combocounter/1000) end
  2122. if combocounter > 0 then
  2123. combotext.TextColor3 = Color3.fromHSV(0.1+asdf,1,1)
  2124. else
  2125. combotext.TextColor3 = Color3.fromHSV(0,0,0)
  2126. end
  2127. combotimervis.BackgroundColor3 = combotext.TextColor3
  2128. combotimervis.Size = UDim2.new(0,combotimer/2,0,4)
  2129. combotext.Text = combocounter.."x"
  2130. if combotimer > 0 then
  2131. combotimer = combotimer - 1
  2132. else
  2133. combocounter = 0
  2134. end
  2135. if texttimer > 0 then
  2136. texttimer = texttimer - 1
  2137. chattext.BackgroundTransparency = 0.35
  2138. else
  2139. chattext.Text = ""
  2140. chattext.BackgroundTransparency = 1
  2141. end
  2142. end)
  2143.  
  2144. function damage(model,dmg)
  2145. local hum = model:FindFirstChildOfClass("Humanoid")
  2146. local torson = model:FindFirstChild("Torso") or model:FindFirstChild("UpperTorso")
  2147. hum:TakeDamage(hum.MaxHealth/dmg)
  2148. combotimer = 60*5
  2149. combocounter = combocounter + 1
  2150. if combocounter == 100 or combocounter == 200 or combocounter == 300 or combocounter == 400 or combocounter == 500 or combocounter == 600 or combocounter == 700 or combocounter == 800 or combocounter == 900 or combocounter == 1000 then
  2151. combosfx[combocounter/100]:Play()
  2152. texttimer = math.ceil(60*combosfx[combocounter/100].TimeLength)+30
  2153. if combocounter == 500 then
  2154. chattext.Text = combocounter.." hit combo! That's nowhere near enough!"
  2155. elseif combocounter == 1000 then
  2156. chattext.Text = "1,000 hit combo! That's what I'm talking about!"
  2157. else
  2158. chattext.Text = combocounter.." hit combo!"
  2159. end
  2160. print(texttimer)
  2161. end
  2162. if torson:FindFirstChildOfClass("BodyPosition") then
  2163. torson:FindFirstChildOfClass("BodyPosition"):Destroy()
  2164. end
  2165. if hum.Health > 0 then
  2166. local bp = Instance.new("BodyPosition",torson)
  2167. bp.MaxForce = Vector3.new(1,1,1)*9e9
  2168. bp.P = 10000
  2169. bp.D = 500
  2170. bp.Position = root.Position+(root.CFrame.lookVector*4)
  2171. local loop = rs:connect(function()
  2172. bp.Position = root.Position+(root.CFrame.lookVector*4)
  2173. end)
  2174. delay(0.5,function() coroutine.resume(coroutine.create(function() bp:Destroy() end)) loop:disconnect() end)
  2175. end
  2176. end
  2177.  
  2178. function attackone()
  2179. local spd = 0.25
  2180. for i=1,10 do rs:wait()
  2181. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2182. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(10),math.rad(-40),math.rad(0)), spd)
  2183. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), spd)
  2184. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(120),math.rad(0),math.rad(40)), spd)
  2185. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(10),math.rad(-40),math.rad(0)), spd)
  2186. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2187. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2188. end
  2189. if jumped == true then
  2190. root.Velocity = Vector3.new(0,50,0)+(root.CFrame.lookVector*20)
  2191. else
  2192. root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*120)
  2193. end
  2194. local alreadytouched = {}
  2195. local randomiser = math.random(1,2)
  2196. local spd = 0.5
  2197. for i=1,10 do rs:wait()
  2198.  
  2199. local v = rmidwpn
  2200. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2201. local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2202.  
  2203. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2204. local hitting = true
  2205. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2206. if hitting == true then
  2207. damage(x.Parent,math.random(10,15))
  2208. table.insert(alreadytouched,x)
  2209. end
  2210. end
  2211.  
  2212. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2213. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(-10),math.rad(50),math.rad(0)), spd)
  2214. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), spd)
  2215. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
  2216. if randomiser == 1 then
  2217. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(-10),math.rad(50),math.rad(0)), spd)
  2218. elseif randomiser == 2 then
  2219. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(0,math.rad((i/10)*360),0)
  2220. end
  2221. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2222. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2223. effekt.CFrame = CFrame.new(effekt.Position,rmidwpn.Position)
  2224. end
  2225. end
  2226.  
  2227. function attacktwo()
  2228. local spd = 0.25
  2229. for i=1,10 do rs:wait()
  2230. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2231. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(10),math.rad(40),math.rad(0)), spd)
  2232. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(120),math.rad(0),math.rad(-40)), spd)
  2233. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), spd)
  2234. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(10),math.rad(40),math.rad(0)), spd)
  2235. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2236. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2237. end
  2238. if jumped == true then
  2239. root.Velocity = Vector3.new(0,50,0)+(root.CFrame.lookVector*20)
  2240. else
  2241. root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*120)
  2242. end
  2243. local alreadytouched = {}
  2244. local randomiser = math.random(1,2)
  2245. local spd = 0.5
  2246. for i=1,10 do rs:wait()
  2247.  
  2248. local v = lmidwpn
  2249. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2250. local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2251.  
  2252. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2253. local hitting = true
  2254. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2255. if hitting == true then
  2256. damage(x.Parent,math.random(10,15))
  2257. table.insert(alreadytouched,x)
  2258. end
  2259. end
  2260.  
  2261. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2262. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(-10),math.rad(-50),math.rad(0)), spd)
  2263. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
  2264. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), spd)
  2265. if randomiser == 1 then
  2266. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(-10),math.rad(-50),math.rad(0)), spd)
  2267. elseif randomiser == 2 then
  2268. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(0,math.rad(-(i/10)*360),0)
  2269. end
  2270. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2271. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2272. effekt.CFrame = CFrame.new(effekt.Position,lmidwpn.Position)
  2273. end
  2274. end
  2275.  
  2276. function attackthree(uhidk)
  2277. local spd = 0.15
  2278. for i=1,15 do rs:wait()
  2279. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2280. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2281. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(20)), spd)
  2282. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(-20)), spd)
  2283. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2284. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.5,-0.5)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2285. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2286. end
  2287. if jumped == true then
  2288. root.Velocity = Vector3.new(0,40,0)+(root.CFrame.lookVector*10)
  2289. else
  2290. root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*80)
  2291. end
  2292. local alreadytouched = {}
  2293. if uhidk == true then
  2294. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.new(0,1,0),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.2,0.2,0.2),Vector3.new(),0.05,0.05)
  2295. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.new(0.5,1,0),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.3,0.3,0.3),Vector3.new(),0.05,0.1)
  2296. sound(260433768,torso.Position,2,math.random(100,120)/100)
  2297.  
  2298. for i,x in pairs(findAllNearestTorso(root.Position,10)) do
  2299. damage(x.Parent,math.random(7,10))
  2300. end
  2301.  
  2302. end
  2303.  
  2304. local spd = 0.4
  2305. for i=1,6 do rs:wait()
  2306. local effekt = nil
  2307. local effect2 = nil
  2308. if uhidk == false then
  2309.  
  2310. local v = rmidwpn
  2311. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2312. effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2313.  
  2314. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2315. local hitting = true
  2316. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2317. if hitting == true then
  2318. damage(x.Parent,math.random(10,15))
  2319. table.insert(alreadytouched,x)
  2320. end
  2321. end
  2322.  
  2323. local v = lmidwpn
  2324. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2325. effekt2 = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2326.  
  2327. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2328. local hitting = true
  2329. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2330. if hitting == true then
  2331. damage(x.Parent,math.random(10,15))
  2332. table.insert(alreadytouched,x)
  2333. end
  2334. end
  2335.  
  2336. end
  2337. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2338. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)), spd)
  2339. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-50)), spd)
  2340. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(50)), spd)
  2341. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)), spd)
  2342. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-30)), spd)
  2343. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), spd)
  2344. if uhidk == false then
  2345. effekt.CFrame = CFrame.new(effekt.Position,rmidwpn.Position)
  2346. effekt2.CFrame = CFrame.new(effekt2.Position,lmidwpn.Position)
  2347. end
  2348. end
  2349. end
  2350.  
  2351. local combo = 1
  2352. local combo2 = 2
  2353. local timer = 0
  2354. local debounce = false
  2355. local idk = false
  2356. mouse.Button1Down:connect(function()
  2357. if debounce == false and idk == false then
  2358. timer = 40
  2359. noidle = true
  2360. freeze = true
  2361. debounce = true
  2362. if combo == 1 then
  2363. if combo2 == 1 then attackone() else attacktwo() end
  2364. combo = 2
  2365. elseif combo == 2 then
  2366. if combo2 == 2 then attackone() else attacktwo() end
  2367. combo = 3
  2368. elseif combo == 3 then
  2369. if combo2 == 1 then combo2 = 2 else combo2 = 1 end
  2370. attackthree(false)
  2371. combo = 1
  2372. end
  2373. noidle = false
  2374. freeze = false
  2375. debounce = false
  2376. end
  2377. end)
  2378.  
  2379. function spintf(power)
  2380. local spd = 0.4
  2381. local asdf = 0
  2382. for i=1,power do rs:wait()
  2383. root.Velocity = (root.CFrame.lookVector*(power*10))
  2384. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2385. local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(3+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),rarm.Position,root.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.4+(power/20)),Vector3.new(),0,0)
  2386. local effekt2 = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(3+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),larm.Position,root.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.4+(power/20)),Vector3.new(),0,0)
  2387. for i,v in pairs(findAllNearestTorso(root.Position,30)) do
  2388. damage(v.Parent,180-(power*4))
  2389. end
  2390. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2391. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2392. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(-40)), spd)
  2393. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(40),math.rad(0),math.rad(40)), spd)
  2394. torso.Weld.C0 = CFrame.new(0, -0.5, 0) *CFrame.Angles(math.rad(-90),math.rad(i*35),math.rad(0))
  2395. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), spd)
  2396. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-70),math.rad(0),math.rad(-20)), spd)
  2397. if i*35 > asdf then
  2398. asdf = (i*35) + 180
  2399. end
  2400. end
  2401. torso.Weld.C0 = CFrame.new(0, -0.5, 0) *CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2402. end
  2403.  
  2404. mouse.KeyDown:connect(function(key)
  2405. if debounce == false then
  2406. if string.byte(string.lower(key)) == 48 then
  2407. noidle = true
  2408. freeze = true
  2409. debounce = true
  2410. local keyup = false
  2411. local power = 20
  2412. local asd = mouse.KeyUp:connect(function(key) keyup = true end)
  2413. local i = 0
  2414. repeat rs:wait()
  2415. if i > 10 then i = 0
  2416. Effect(Enum.MeshType.Sphere,Vector3.new(10,10,10)*5,0.999,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(-0.3,-0.3,-0.3),Vector3.new(),-0.005,-0.05)
  2417. sound(180204562,torso.Position,2,1+((i/40)*2))
  2418. end
  2419. local spd = 0.4
  2420. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2421. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2422. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.55,-0.3) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), spd)
  2423. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(40)), spd)
  2424. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2425. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,0,-0.5)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
  2426. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2427. i = i + 1
  2428. if power < 40 then power = power + 0.25 else keyup = true end
  2429. until keyup == true
  2430. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.5,0.5,0.5),Vector3.new(),0.04,0.1)
  2431. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.5,0.5,0.5),Vector3.new(),0.04,0.2)
  2432. Effect(Enum.MeshType.Sphere,Vector3.new(10,10,10)*5,0.999,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(-0.3,-0.3,-0.3),Vector3.new(),-0.005,-0.05)
  2433. asd:disconnect()
  2434. spintf(power)
  2435. noidle = false
  2436. freeze = false
  2437. idk = true
  2438. local mousasdfg = nil
  2439. mousasdfg = mouse.Button1Down:connect(function()
  2440. noidle = true
  2441. freeze = true
  2442. debounce = true
  2443. mousasdfg:disconnect()
  2444. root.Velocity = Vector3.new()
  2445. attackthree(true)
  2446. idk = false
  2447. combo = 1
  2448. noidle = false
  2449. freeze = false
  2450. end)
  2451. delay(0.2,function() debounce = false mousasdfg:disconnect() idk = false end)
  2452. end
  2453. end
  2454. end)
  2455.  
  2456. mouse.KeyDown:connect(function(key)
  2457. if debounce == false then
  2458. if string.byte(string.lower(key)) == 50 and jumped == true then
  2459. freeze = true
  2460. debounce = true
  2461. root.Velocity = Vector3.new(0,120,0)+(root.CFrame.lookVector*20)
  2462. sound(1388740053,torso.Position,10,math.random(180,200)/100)
  2463. Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),root.Position,Vector3.new(90,0,0),Vector3.new(),Vector3.new(0.2,0.2,0.2),Vector3.new(),0.05,-0.005)
  2464. noidle = true
  2465. local i = 0
  2466. local spd = 0.4
  2467. repeat rs:wait()
  2468. root.Velocity = Vector3.new(0,root.Velocity.Y,0)+(root.CFrame.lookVector*20)
  2469. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(i*10),0,0)
  2470. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2471. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2472. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-50)), spd)
  2473. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(50)), spd)
  2474. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), spd)
  2475. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), spd)
  2476. i = i + 1
  2477. until root.Velocity.Y < 0
  2478. noidle = false
  2479. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(0,0,0)
  2480. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  2481. local part, endPoint = workspace:FindPartOnRay(ray, char)
  2482. repeat rs:wait()
  2483. root.Velocity = Vector3.new(0,root.Velocity.Y-50,0)+(root.CFrame.lookVector*10)
  2484. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  2485. part, endPoint = workspace:FindPartOnRay(ray, char)
  2486. until part
  2487. shake(50)
  2488. sound(262562442,torso.Position,10,math.random(70,100)/100)
  2489. Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),endPoint,Vector3.new(90,0,0),Vector3.new(0,0.5,0),Vector3.new(0.3,0.3,0.3),Vector3.new(),0.05,-0.005)
  2490. for i,x in pairs(findAllNearestTorso(root.Position,20)) do
  2491. damage(x.Parent,math.random(7,10))
  2492. end
  2493. for i=1,15 do
  2494. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2495. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*math.random(3,5),-3,part.Material,part.Color,endPoint+Vector3.new(math.random(-10,10)/2,math.random(-1,0)/2,math.random(-10,10)/2),asd*360,Vector3.new(),Vector3.new(),Vector3.new(),0.05,0)
  2496. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*math.random(7,10),0,Enum.Material.Neon,part.Color,endPoint+Vector3.new(math.random(-8,8),-1,math.random(-8,8)),Vector3.new(),Vector3.new(),Vector3.new(1,1,1),Vector3.new(),0.03,-0.002)
  2497. end
  2498. freeze = false
  2499. delay(0.1,function() debounce = false end)
  2500. end
  2501. end
  2502. end)
  2503.  
  2504. velocityYFall=0
  2505. velocityYFall2=0
  2506. velocityYFall3=0
  2507. velocityYFall4=0
  2508. neckrotY=0
  2509. neckrotY2=0
  2510. torsorotY=0
  2511. torsorotY2=0
  2512. torsoY=0
  2513. torsoY2=0
  2514. colored = 0
  2515. sine = 0
  2516. change=0.4
  2517. movement=5
  2518. timeranim=0
  2519. running = true
  2520.  
  2521. --[[mouse.KeyDown:connect(function(key)
  2522. key = string.lower(key)
  2523. if string.byte(key) == 48 then
  2524. running = true
  2525. local keyup = mouse.KeyUp:connect(function(key)
  2526. if string.byte(key) == 48 then
  2527. running = false
  2528. end
  2529. end)
  2530. repeat rs:wait() until running == false
  2531. keyup:disconnect()
  2532. end
  2533. end)]]
  2534.  
  2535. icolor=1
  2536. imode=false
  2537.  
  2538. didjump = false
  2539. jumppower = 0
  2540. freeze = false
  2541. debounceimpact = false
  2542.  
  2543. mouse.KeyDown:connect(function(key)
  2544. if key == " " and debounce == false and jumped == true and candouble == true then
  2545. candouble = false
  2546. sound(138210320,torso.Position,2,math.random(240,260)/100)
  2547. Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),root.Position,Vector3.new(90,0,0),Vector3.new(),Vector3.new(0.1,0.1,0.1),Vector3.new(),0.05,-0.005)
  2548. root.Velocity = Vector3.new(root.Velocity.X,hum.JumpPower,root.Velocity.Z)
  2549. noidle = true
  2550. local spd = 0.15
  2551. for i=1,20 do rs:wait()
  2552. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2553. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2554. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(20)), spd)
  2555. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(-20)), spd)
  2556. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(-math.rad((i/20)*(360*2)),0,0)
  2557. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,0,-0.5)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2558. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.5) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2559. end
  2560. noidle = false
  2561. end
  2562. end)
  2563.  
  2564. function jumpimpact()
  2565. if debounceimpact == false then
  2566. debounceimpact = true
  2567. if jumppower < -150 then jumppower = -150 end
  2568. shake(-jumppower/5)
  2569. for i=1,-jumppower/20 do rs:wait()
  2570. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  2571. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  2572. end
  2573. debounceimpact = false
  2574. end
  2575. end
  2576.  
  2577. rs:connect(function()
  2578.  
  2579. hum.JumpPower = 100
  2580.  
  2581. if icolor > 1 then
  2582. imode = false
  2583. elseif icolor < 0 then
  2584. imode = true
  2585. end
  2586.  
  2587. if imode == true then
  2588. icolor = icolor + 0.01
  2589. else
  2590. icolor = icolor - 0.01
  2591. end
  2592.  
  2593. if p.Character.Parent == nil then
  2594. local model = Instance.new("Model")
  2595. model.Name = p.Name
  2596. p.Character = model
  2597. for i,v in pairs(char:GetChildren()) do
  2598. v.Parent = p.Character
  2599. end
  2600. end
  2601.  
  2602. char = p.Character
  2603. if p.Character.Parent ~= workspace then
  2604. p.Character.Parent = workspace
  2605. end
  2606. for i,v in pairs(char:GetChildren()) do
  2607. if v:IsA("Accoutrement") then
  2608. if v.Handle:FindFirstChild("Mesh") then
  2609. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  2610. v.Handle.Transparency = 0
  2611. end
  2612. elseif v:IsA("BasePart") then
  2613. v.Anchored = false
  2614. if v:FindFirstChildOfClass("BodyPosition") then
  2615. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  2616. end
  2617. if v:FindFirstChildOfClass("BodyVelocity") then
  2618. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  2619. end
  2620. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  2621. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  2622. end
  2623. if v:FindFirstChild("Mesh") then
  2624. v:FindFirstChild("Mesh").Offset = Vector3.new()
  2625. end
  2626. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  2627. local force = Instance.new("Part",DebrisModel)
  2628. force.Name = v.Name.."FORCEFIELD"
  2629. if v ~= hed then
  2630. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  2631. else
  2632. force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
  2633. end
  2634. force.CanCollide = false
  2635. force.Transparency = 1
  2636. force.Color = Color3.new(0,1,1)
  2637. force.Material = Enum.Material.Neon
  2638. newWeld(v,force,0,0,0)
  2639. else
  2640. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  2641. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  2642. end
  2643. end
  2644. if v.Name ~= "HumanoidRootPart" then
  2645. v.Transparency = 0
  2646. else
  2647. v.Transparency = 1
  2648. end
  2649. end
  2650. end
  2651.  
  2652. if freeze == false then
  2653. hum.WalkSpeed = (666/10)*size
  2654. change=1.4
  2655. movement=18
  2656. else
  2657. hum.WalkSpeed = 1
  2658. change=0.4
  2659. movement=5
  2660. end
  2661.  
  2662. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  2663. velocityYFall = root.Velocity.Y/1.5
  2664. else
  2665. if -root.Velocity.Y/1.5 < -5 then
  2666. velocityYFall = 5
  2667. elseif -root.Velocity.Y/1.5 > 150 then
  2668. velocityYFall = -150
  2669. end
  2670. end
  2671.  
  2672. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  2673. velocityYFall2 = root.Velocity.Y/180
  2674. else
  2675. if -root.Velocity.Y/180 < 0 then
  2676. velocityYFall2 = 0
  2677. elseif -root.Velocity.Y/180 > 1.2 then
  2678. velocityYFall2 = -1.2
  2679. end
  2680. end
  2681.  
  2682. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  2683. velocityYFall3 = root.Velocity.Y/1.5
  2684. else
  2685. if -root.Velocity.Y/1.5 < -5 then
  2686. velocityYFall3 = 5
  2687. elseif -root.Velocity.Y/1.5 > 50 then
  2688. velocityYFall3 = -50
  2689. end
  2690. end
  2691.  
  2692. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  2693. velocityYFall4 = root.Velocity.Y/1.5
  2694. else
  2695. if -root.Velocity.Y/180 < -5 then
  2696. velocityYFall4 = 5
  2697. elseif -root.Velocity.Y/180 > 50 then
  2698. velocityYFall4 = -50
  2699. end
  2700. end
  2701.  
  2702. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  2703. neckrotY = root.RotVelocity.Y/6
  2704. else
  2705. if root.RotVelocity.Y/6 < -1 then
  2706. neckrotY = -1
  2707. elseif root.RotVelocity.Y/6 > 1 then
  2708. neckrotY = 1
  2709. end
  2710. end
  2711.  
  2712. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  2713. neckrotY2 = root.RotVelocity.Y/8
  2714. else
  2715. if root.RotVelocity.Y/8 < -0.6 then
  2716. neckrotY2 = -0.6
  2717. elseif root.RotVelocity.Y/8 > 0.6 then
  2718. neckrotY2 = 0.6
  2719. end
  2720. end
  2721.  
  2722. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  2723. torsorotY = root.RotVelocity.Y/6
  2724. else
  2725. if root.RotVelocity.Y/6 < -0.2 then
  2726. torsorotY = -0.2
  2727. elseif root.RotVelocity.Y/6 > 0.2 then
  2728. torsorotY = 0.2
  2729. end
  2730. end
  2731.  
  2732. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  2733. torsorotY2 = root.RotVelocity.Y/8
  2734. else
  2735. if root.RotVelocity.Y/8 < -0.2 then
  2736. torsorotY2 = -0.2
  2737. elseif root.RotVelocity.Y/8 > 0.2 then
  2738. torsorotY2 = 0.2
  2739. end
  2740. end
  2741.  
  2742. simulate(hed.CFrame*CFrame.new(0,0.4,0.8),0,hed,Vector3.new(),hair)
  2743.  
  2744. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  2745. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  2746.  
  2747. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  2748. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  2749.  
  2750. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  2751. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  2752.  
  2753. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  2754. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  2755.  
  2756. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  2757. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  2758.  
  2759. local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4*size, 0))
  2760. local part5, endPoint = workspace:FindPartOnRay(ray5, char)
  2761.  
  2762. local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4*size, 0))
  2763. local part6, endPoint = workspace:FindPartOnRay(ray6, char)
  2764.  
  2765. local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4*size, 0))
  2766. local part7, endPoint = workspace:FindPartOnRay(ray7, char)
  2767.  
  2768. local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4*size, 0))
  2769. local part8, endPoint = workspace:FindPartOnRay(ray8, char)
  2770.  
  2771. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  2772. local part, endPoint = workspace:FindPartOnRay(ray, char)
  2773.  
  2774. if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false candouble = true else endPoint = 0 jumped = true end
  2775.  
  2776. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  2777. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  2778.  
  2779. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  2780. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  2781.  
  2782. if hum.Health > 0 and noidle == false then
  2783. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  2784. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  2785. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1)
  2786. --rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2787. --larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2788. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.8-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-70-(movement*0.5)*math.cos(sine/4))+ -(movement/40)*math.sin(sine/4),math.rad(-25-(movement*2)*math.cos(sine/4)),math.rad(10)), 0.2)
  2789. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.8+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-70+(movement*0.5)*math.cos(sine/4))+ (movement/40)*math.sin(sine/4),math.rad(25-(movement*2)*math.cos(sine/4)),math.rad(-10)), 0.2)
  2790. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  2791. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2792. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2793. elseif jumped == true then
  2794. didjump = true
  2795. jumppower = root.Velocity.Y
  2796. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  2797. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  2798. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  2799. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  2800. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  2801. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  2802. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  2803. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  2804. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  2805. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10)+0.05*math.sin(sine/16)+0.15,math.rad(-40)+0.01*math.sin(sine/32),0.01*math.sin(sine/32)), 0.1)
  2806. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(20+4*math.cos(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(10+2*math.cos(sine/16))), 0.2)
  2807. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-20+4*math.cos(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(5-2*math.cos(sine/16))), 0.2)
  2808. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, -0.1*math.cos(sine/16)) * CFrame.Angles(math.rad(-10-2*math.cos(sine/16)),math.rad(-40), math.rad(1-1*math.cos(sine/16))), 0.1)
  2809. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(15),math.rad(20),math.rad(-10+1*math.cos(sine/16))), 0.1)
  2810. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(-5),math.rad(-20),math.rad(10+1*math.cos(sine/16))), 0.1)
  2811. end
  2812. end
  2813. if didjump == true and jumped == false and jumppower < 0 then
  2814. didjump = false
  2815. jumpimpact()
  2816. end
  2817.  
  2818. --timeposition = soundz.TimePosition
  2819. hed.BrickColor = skin_color
  2820. torso.BrickColor = skin_color
  2821. rarm.BrickColor = skin_color
  2822. larm.BrickColor = skin_color
  2823. rleg.BrickColor = skin_color
  2824. lleg.BrickColor = skin_color
  2825. sine = sine + change
  2826. hum.Health = math.huge
  2827. hum.MaxHealth = math.huge
  2828. end)
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