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RA Log FF IX - SkullkidNibba

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Jun 15th, 2025
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  1. Using old --libretro behavior. Setting libretro_directory to "/data/user/0/com.retroarch.aarch64/cores/" instead.
  2. RetroArch 1.20.0 (Git 6412f4feef)
  3. === Build =======================================
  4. Capacidades: ASIMD
  5. [INFO] Version: 1.20.0
  6. [INFO] Git: 6412f4feef
  7. [INFO] Built: Jan 4 2025
  8. [INFO] =================================================
  9. [Input]: Found input driver: "android".
  10. [Environ]: SET_PIXEL_FORMAT: RGB565.
  11. [Core]: Versão da API libretro: 1, Compilado contra a API: 1
  12. [Core]: Geometry: 320x240, Aspect: 1.333, FPS: 60.00, Sample rate: 48000.00 Hz.
  13. [Video]: Set video size to: 960x720.
  14. [Video]: Starting threaded video driver..
  15. Android EGL: GLES version = 2.
  16. [EGL] Falling back to eglGetDisplay
  17. [EGL]: EGL version: 1.5
  18. [GL]: Found GL context: "egl_android".
  19. [GL]: Detecting screen resolution: 0x0.
  20. [EGL]: Current context: 0x7ba112b430.
  21. [GL]: Vendor: Qualcomm, Renderer: Adreno (TM) 610.
  22. [GL]: Version: OpenGL ES 3.2 [email protected] (GIT@43fc279f3a, I58833f8ed4, 1679659134) (Date:03/24/23).
  23. [GL]: Using resolution 1080x2400.
  24. [GL]: Default shader backend found: glsl.
  25. [Shader driver]: Using GLSL shader backend.
  26. [GL]: Stock GLSL shaders will be used.
  27. [GLSL]: Found GLSL vertex shader.
  28. [GLSL]: Found GLSL fragment shader.
  29. [GLSL]: Linking GLSL program.
  30. [GLSL]: Found GLSL vertex shader.
  31. [GLSL]: Found GLSL fragment shader.
  32. [GLSL]: Linking GLSL program.
  33. [GLSL]: Found GLSL vertex shader.
  34. [GLSL]: Found GLSL fragment shader.
  35. [GLSL]: Linking GLSL program.
  36. Setting up menu pipeline shaders for XMB ...
  37. [GLSL]: Compiling ribbon shader..
  38. [GLSL]: Found GLSL vertex shader.
  39. [GLSL]: Found GLSL fragment shader.
  40. [GLSL]: Linking GLSL program.
  41. [GLSL]: Compiling simple ribbon shader..
  42. [GLSL]: Found GLSL vertex shader.
  43. [GLSL]: Found GLSL fragment shader.
  44. [GLSL]: Linking GLSL program.
  45. [GLSL]: Compiling snow shader..
  46. [GLSL]: Found GLSL vertex shader.
  47. [GLSL]: Found GLSL fragment shader.
  48. [GLSL]: Linking GLSL program.
  49. [GLSL]: Compiling modern snow shader..
  50. [GLSL]: Found GLSL vertex shader.
  51. [GLSL]: Found GLSL fragment shader.
  52. [GLSL]: Linking GLSL program.
  53. [GLSL]: Compiling bokeh shader..
  54. [GLSL]: Found GLSL vertex shader.
  55. [GLSL]: Found GLSL fragment shader.
  56. [GLSL]: Linking GLSL program.
  57. [GLSL]: Compiling snowflake shader..
  58. [GLSL]: Found GLSL vertex shader.
  59. [GLSL]: Found GLSL fragment shader.
  60. [GLSL]: Linking GLSL program.
  61. [GL]: Using 4 textures.
  62. [GL]: Loaded 1 program(s).
  63. [Joypad]: Found joypad driver: "android".
  64. [Video]: Found display server: "android".
  65. [Video]: Setting screen orientation to 1.
  66. [Audio]: Set audio input rate to: 48000.00 Hz.
  67. [OpenSL]: Requested audio latency: 128 ms.
  68. [OpenSL]: Setting audio latency: Block size = 960, Blocks = 26, Total = 24960 ...
  69. [Audio]: Started synchronous audio driver.
  70. [Display]: Found display driver: "gl".
  71. [Playlist]: Carregando arquivo de histórico: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_history.lpl".
  72. [Playlist]: Carregando arquivo de histórico: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_music_history.lpl".
  73. [Playlist]: Carregando arquivo de histórico: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_image_history.lpl".
  74. [Playlist]: Carregando o arquivo de favoritos: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_favorites.lpl".
  75. [Input]: Capturar estado do mouse => ON
  76. [Android]: Resizing (1080 x 2400) -> (2400 x 1080).
  77. [Core]: Using content: "/storage/emulated/0/ROMs/PlayStationX/Final Fantasy IX (USA).m3u".
  78. [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  79. [Core]: Unloading core..
  80. [Core]: Unloading core symbols..
  81. Threaded video stats: Frames pushed: 532, Frames dropped: 0.
  82. RetroArch 1.20.0 (Git 6412f4feef)
  83. === Build =======================================
  84. Capacidades: ASIMD
  85. [INFO] Version: 1.20.0
  86. [INFO] Git: 6412f4feef
  87. [INFO] Built: Jan 4 2025
  88. [INFO] =================================================
  89. [Input]: Found input driver: "android".
  90. [Core]: Loading dynamic libretro core from: "/data/user/0/com.retroarch.aarch64/cores/pcsx_rearmed_libretro_android.so"
  91. [Overrides]: Core-specific overrides found at "/storage/emulated/0/RetroArch/config/PCSX-ReARMed/PCSX-ReARMed.cfg".
  92. [Config]: Loading config: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/retroarch.cfg".
  93. [Config]: Appending override config: "/storage/emulated/0/RetroArch/config/PCSX-ReARMed/PCSX-ReARMed.cfg".
  94. [Overrides]: Redirecionando arquivo dados da memória do jogo em "/storage/emulated/0/RetroArch/saves/PCSX-ReARMed/Final Fantasy IX (USA).srm".
  95. [Overrides]: Redirecionando o jogo salvo em "/storage/emulated/0/RetroArch/states/PCSX-ReARMed/Final Fantasy IX (USA).state".
  96. [Environ]: GET_LOG_INTERFACE.
  97. [Environ]: SET_CONTROLLER_INFO.
  98. [Environ]: GET_CORE_OPTIONS_VERSION.
  99. [Environ]: GET_LANGUAGE: "7".
  100. [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL.
  101. [Remaps]: Core-specific remap found at "/storage/emulated/0/RetroArch/config/remaps/PCSX-ReARMed/PCSX-ReARMed.rmp".
  102. [Environ]: GET_MESSAGE_INTERFACE_VERSION.
  103. Memcard 2: enabled
  104. [Environ]: SAVE_DIRECTORY: "/storage/emulated/0/RetroArch/saves/PCSX-ReARMed".
  105. Use memcard 2: /storage/emulated/0/RetroArch/saves/PCSX-ReARMed/pcsx-card2.mcd
  106. Starting PCSX-ReARMed r25l-3-ged0b597 (cc Android (6875598, based on r399163b) Clang 11.0.5 (https://android.googlesource.com/toolchain/llvm-project 87f1315dfbea7c137aa2e6d362dbb457e388158d) 64bit pic arm64v8 neon ari64 gpu=BUILTIN_GPU)
  107. build time: Mar 16 2025 06:20:32
  108. 8 cpu core(s) detected
  109. psxMap: tried to map @80000000, got 0x7aabc00000
  110. psxMap: tried to map @77000000, got 0x7aabc00000
  111. psxMap: tried to map @7aac000000, got 0x7aabc00000
  112. psxMap: tried to map @1f800000, got 0x7e5e79c000
  113. psxMap: tried to map @7e5f000000, got 0x7e5e79c000
  114. psxMap: tried to map @7e5e7a0000, got 0x7e5e79c000
  115. psxMap: tried to map @1fc00000, got 0x7b1876f000
  116. psxMap: tried to map @7b19000000, got 0x7b1876f000
  117. psxMap: tried to map @7b18770000, got 0x7b1876f000
  118. Init new dynarec, ndrc size 1001000, pgsize 4096
  119. ndrc config: mul=175, ha=0, pex=0
  120. (0x7a9ab2b4b4) testing if we can run recompiled code @0x7a9ae1c000...
  121. test passed.
  122. RAM is not directly mapped
  123. Mapped (RAM/scrp/ROM/LUTs/TC):
  124. 0x7aabc00000/0x7e5e79c000/0x7b1876f000/0x0/0x7a9ae1c000
  125. compiler thread enabled
  126. Loading memory card /storage/emulated/0/RetroArch/saves/PCSX-ReARMed/pcsx-card2.mcd
  127. Using HLE BIOS.
  128. [Environ]: SET_MESSAGE_EXT: BIOS set to 'hle'
  129. [Environ]: GET_CAN_DUPE: true
  130. [Environ]: GET_DISK_CONTROL_INTERFACE_VERSION.
  131. [Environ]: SET_DISK_CONTROL_EXT_INTERFACE.
  132. [Environ]: GET_RUMBLE_INTERFACE.
  133. [Environ]: PERFORMANCE_LEVEL: 6.
  134. [Content]: Carregamento de conteúdo ignorado. A implementação irá carregar por conta própria.
  135. [Environ]: SET_INPUT_DESCRIPTORS:
  136. [Environ]: SET_PIXEL_FORMAT: RGB565.
  137. RGB565 supported, using it
  138. cdrom precache: 12 buffers
  139. ndrc config: mul=135, ha=c0, pex=0
  140. plugin: plugins/builtin_gpu
  141. plugin: plugins/builtin_spu
  142. plugin: plugins/builtin_pad
  143. plugin: plugins/builtin_pad
  144. Plugins loaded.
  145. Loaded CD Image: /storage/emulated/0/ROMs/PlayStationX/Final Fantasy IX (USA) (Disc 1).cue[+cue] (740715360 bytes).
  146. Track 01 (DATA) - Start 00:02:00, Length 69:59:05
  147. cdrom precache: 12 buffers
  148. CD-ROM Label: SLUS01251
  149. CD-ROM ID: SLUS01251
  150. CD-ROM EXE Name: SLUS_012.51;1
  151. Init new dynarec, ndrc size 1001000, pgsize 4096
  152. (0x7a9ab2b4b4) testing if we can run recompiled code @0x7a9ae1c000...
  153. test passed.
  154. RAM is not directly mapped
  155. Mapped (RAM/scrp/ROM/LUTs/TC):
  156. 0x7aabc00000/0x7e5e79c000/0x7b1876f000/0x8000000/0x7a9ae1c000
  157. compiler thread enabled
  158. manual booting 'SLUS_012.51;1' pc=80012b68
  159. note: running with HLE BIOS, expect compatibility problems
  160. ----------------------------------------------------------
  161. [Environ]: SET_MEMORY_MAPS.
  162. [Environ]: SET_AUDIO_BUFFER_STATUS_CALLBACK.
  163. [RCHEEVOS]: Using host: http://retroachievements.org
  164. [RCHEEVOS]: Unofficial disabled
  165. [RCHEEVOS]: Encore mode disabled
  166. [RCHEEVOS]: Spectator mode disabled
  167. [RCHEEVOS]: Load started, hardcore active
  168. [RCHEEVOS]: Attempting to log in assdeper (with password)
  169. [RCHEEVOS]: Identifying game: /storage/emulated/0/ROMs/PlayStationX/Final Fantasy IX (USA).m3u
  170. [RCHEEVOS]: Opened Final Fantasy IX (USA).m3u
  171. [RCHEEVOS]: Extracted Final Fantasy IX (USA) (Disc 1).cue from playlist
  172. [RCHEEVOS]: Found 9 potential consoles for cue file extension
  173. [RCHEEVOS]: Trying console 12
  174. [RCHEEVOS]: Opened Final Fantasy IX (USA) (Disc 1).cue
  175. [RCHEEVOS]: Found MODE2/2352 track 1 (first sector 0, sector size 2352, 0 pregap sectors)
  176. [RCHEEVOS]: Opened Final Fantasy IX (USA) (Disc 1).bin
  177. [RCHEEVOS]: Opened track 1 (sector size 2352)
  178. [RCHEEVOS]: Found SYSTEM.CNF at sector 23
  179. [RCHEEVOS]: Looking for boot executable: SLUS_012.51
  180. [RCHEEVOS]: Found SLUS_012.51 at sector 24
  181. [RCHEEVOS]: Hashing SLUS_012.51 title (11 bytes) and contents (1959936 bytes)
  182. [RCHEEVOS]: Generated hash 1fe564ab22981a9f4a90da91e75d2156
  183. [Disc]: Definindo disco na bandeja: 1/4 - Final Fantasy IX (USA) (Disc 1)
  184. [Core]: Versão da API libretro: 1, Compilado contra a API: 1
  185. [Core]: Geometry: 256x240, Aspect: 1.333, FPS: 60.00, Sample rate: 44100.00 Hz.
  186. [Video]: Set video size to: 960x720.
  187. [Video]: Starting threaded video driver..
  188. Android EGL: GLES version = 2.
  189. [EGL] Falling back to eglGetDisplay
  190. [EGL]: EGL version: 1.5
  191. [GL]: Found GL context: "egl_android".
  192. [GL]: Detecting screen resolution: 0x0.
  193. [EGL]: Current context: 0x7ba1140400.
  194. [GL]: Vendor: Qualcomm, Renderer: Adreno (TM) 610.
  195. [GL]: Version: OpenGL ES 3.2 [email protected] (GIT@43fc279f3a, I58833f8ed4, 1679659134) (Date:03/24/23).
  196. [GL]: Using resolution 2400x1080.
  197. [GL]: Default shader backend found: glsl.
  198. [Shaders]: Specific shader preset found at "/storage/emulated/0/RetroArch/config/global.glslp".
  199. [Shader driver]: Using GLSL shader backend.
  200. [GLSL]: Found GLSL vertex shader.
  201. [GLSL]: Found GLSL fragment shader.
  202. [GLSL]: Linking GLSL program.
  203. [GLSL]: Found GLSL vertex shader.
  204. [GLSL]: Found GLSL fragment shader.
  205. [GLSL]: Linking GLSL program.
  206. [GLSL]: Found GLSL vertex shader.
  207. [GLSL]: Found GLSL fragment shader.
  208. [GLSL]: Linking GLSL program.
  209. [GLSL]: Found GLSL vertex shader.
  210. [GLSL]: Found GLSL fragment shader.
  211. [GLSL]: Linking GLSL program.
  212. [GLSL]: Found GLSL vertex shader.
  213. [GLSL]: Found GLSL fragment shader.
  214. [GLSL]: Linking GLSL program.
  215. [GLSL]: Found GLSL vertex shader.
  216. [GLSL]: Found GLSL fragment shader.
  217. [GLSL]: Linking GLSL program.
  218. [GLSL]: Found GLSL vertex shader.
  219. [GLSL]: Found GLSL fragment shader.
  220. [GLSL]: Linking GLSL program.
  221. Setting up menu pipeline shaders for XMB ...
  222. [GLSL]: Compiling ribbon shader..
  223. [GLSL]: Found GLSL vertex shader.
  224. [GLSL]: Found GLSL fragment shader.
  225. [GLSL]: Linking GLSL program.
  226. [GLSL]: Compiling simple ribbon shader..
  227. [GLSL]: Found GLSL vertex shader.
  228. [GLSL]: Found GLSL fragment shader.
  229. [GLSL]: Linking GLSL program.
  230. [GLSL]: Compiling snow shader..
  231. [GLSL]: Found GLSL vertex shader.
  232. [GLSL]: Found GLSL fragment shader.
  233. [GLSL]: Linking GLSL program.
  234. [GLSL]: Compiling modern snow shader..
  235. [GLSL]: Found GLSL vertex shader.
  236. [GLSL]: Found GLSL fragment shader.
  237. [GLSL]: Linking GLSL program.
  238. [GLSL]: Compiling bokeh shader..
  239. [GLSL]: Found GLSL vertex shader.
  240. [GLSL]: Found GLSL fragment shader.
  241. [GLSL]: Linking GLSL program.
  242. [GLSL]: Compiling snowflake shader..
  243. [GLSL]: Found GLSL vertex shader.
  244. [GLSL]: Found GLSL fragment shader.
  245. [GLSL]: Linking GLSL program.
  246. [GL]: Using 4 textures.
  247. [GL]: Loaded 5 program(s).
  248. [GL]: Creating FBO 0 @ 1024x1024.
  249. [GL]: Creating FBO 1 @ 1024x1024.
  250. [GL]: Creating FBO 2 @ 1024x1024.
  251. [GL]: Creating FBO 3 @ 1024x1024.
  252. [Joypad]: Found joypad driver: "android".
  253. [Video]: Setting screen orientation to 0.
  254. [Video]: Found display server: "android".
  255. [Video]: Setting screen orientation to 1.
  256. [Audio]: Set audio input rate to: 44100.00 Hz.
  257. [OpenSL]: Requested audio latency: 128 ms.
  258. [OpenSL]: Setting audio latency: Block size = 960, Blocks = 26, Total = 24960 ...
  259. [Audio]: Started synchronous audio driver.
  260. [Display]: Found display driver: "gl".
  261. port: 1 device: dualshock
  262. port: 2 device: none
  263. port: 3 device: none
  264. port: 4 device: none
  265. port: 5 device: none
  266. port: 6 device: none
  267. port: 7 device: none
  268. port: 8 device: none
  269. [Playlist]: Carregando arquivo de histórico: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_history.lpl".
  270. [Playlist]: Carregando arquivo de histórico: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_music_history.lpl".
  271. [Playlist]: Carregando arquivo de histórico: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_image_history.lpl".
  272. [Playlist]: Carregando o arquivo de favoritos: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_favorites.lpl".
  273. [Environ]: RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY.
  274. [Environ]: SET_GEOMETRY: 512x480, Aspect: 1.333.
  275. Auto-enabling dualshock analog mode.
  276. [RCHEEVOS]: Identified game: 11247 (1fe564ab22981a9f4a90da91e75d2156)
  277. [RCHEEVOS]: assdeper logged in successfully
  278. [RCHEEVOS]: Fetching data for game 11247
  279. [RCHEEVOS]: Starting session for game 11247
  280. [Environ]: SET_GEOMETRY: 640x480, Aspect: 1.333.
  281. [RCHEEVOS]: Registered 0x10000 bytes of SYSTEM RAM at $000000 (descriptor 1, offset 0x000000)
  282. [RCHEEVOS]: Registered 0x1F0000 bytes of SYSTEM RAM at $010000 (descriptor 1, offset 0x010000)
  283. [RCHEEVOS]: Registered 0x0400 bytes of SYSTEM RAM at $200000 (descriptor 2, offset 0x000000)
  284. [RCHEEVOS]: 507/507 memory addresses valid
  285. [RCHEEVOS]: Game 11247 loaded, hardcore enabled
  286. [RCHEEVOS]: You have 0 of 104 achievements unlocked
  287. [Environ]: SET_GEOMETRY: 320x240, Aspect: 1.333.
  288. [Environ]: SET_GEOMETRY: 640x480, Aspect: 1.333.
  289. [Environ]: SET_GEOMETRY: 320x240, Aspect: 1.333.
  290. [Environ]: SET_GEOMETRY: 640x480, Aspect: 1.333.
  291. [Environ]: SET_GEOMETRY: 320x240, Aspect: 1.333.
  292. [Environ]: SET_GEOMETRY: 640x480, Aspect: 1.333.
  293. [Environ]: SET_GEOMETRY: 320x240, Aspect: 1.333.
  294. [Environ]: SET_GEOMETRY: 640x480, Aspect: 1.333.
  295. [Playlist]: Written to playlist file: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_image_history.lpl".
  296. [disk index file] Saving disk index file: /storage/emulated/0/RetroArch/saves/PCSX-ReARMed/Final Fantasy IX (USA).ldci
  297. [Core]: Content ran for a total of: 00 hours, 04 minutes, 31 seconds.
  298. [Runtime]: Saving runtime log file: "/storage/emulated/0/RetroArch/playlists/logs/PCSX-ReARMed/Final Fantasy IX (USA).lrtl".
  299. [Config]: Loading config: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/retroarch.cfg".
  300. [Overrides]: Configuration overrides unloaded, original configuration restored.
  301. [Core]: Sem conteúdo, iniciando um núcleo vazio.
  302. [SRAM]: Salvando tipo de RAM #0 em "/storage/emulated/0/RetroArch/saves/PCSX-ReARMed/Final Fantasy IX (USA).srm".
  303. [SRAM]: Salvo com sucesso em "/storage/emulated/0/RetroArch/saves/PCSX-ReARMed/Final Fantasy IX (USA).srm".
  304. [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  305. [RCHEEVOS]: Unloading game 11247
  306. [Core]: Unloading game..
  307. [Core]: Unloading core..
  308. [Core]: Unloading core symbols..
  309. [Core]: Saved core options file to "/storage/emulated/0/RetroArch/config/PCSX-ReARMed/PCSX-ReARMed.opt".
  310. Threaded video stats: Frames pushed: 9334, Frames dropped: 42495.
  311. RetroArch 1.20.0 (Git 6412f4feef)
  312. === Build =======================================
  313. Capacidades: ASIMD
  314. [INFO] Version: 1.20.0
  315. [INFO] Git: 6412f4feef
  316. [INFO] Built: Jan 4 2025
  317. [INFO] =================================================
  318. [Input]: Found input driver: "android".
  319. [Environ]: SET_PIXEL_FORMAT: RGB565.
  320. [Core]: Versão da API libretro: 1, Compilado contra a API: 1
  321. [Core]: Geometry: 320x240, Aspect: 1.333, FPS: 60.00, Sample rate: 48000.00 Hz.
  322. [Video]: Set video size to: 960x720.
  323. [Video]: Starting threaded video driver..
  324. Android EGL: GLES version = 2.
  325. [EGL] Falling back to eglGetDisplay
  326. [EGL]: EGL version: 1.5
  327. [GL]: Found GL context: "egl_android".
  328. [GL]: Detecting screen resolution: 0x0.
  329. [EGL]: Current context: 0x7ba112de60.
  330. [GL]: Vendor: Qualcomm, Renderer: Adreno (TM) 610.
  331. [GL]: Version: OpenGL ES 3.2 [email protected] (GIT@43fc279f3a, I58833f8ed4, 1679659134) (Date:03/24/23).
  332. [GL]: Using resolution 2400x1080.
  333. [GL]: Default shader backend found: glsl.
  334. [Shader driver]: Using GLSL shader backend.
  335. [GL]: Stock GLSL shaders will be used.
  336. [GLSL]: Found GLSL vertex shader.
  337. [GLSL]: Found GLSL fragment shader.
  338. [GLSL]: Linking GLSL program.
  339. [GLSL]: Found GLSL vertex shader.
  340. [GLSL]: Found GLSL fragment shader.
  341. [GLSL]: Linking GLSL program.
  342. [GLSL]: Found GLSL vertex shader.
  343. [GLSL]: Found GLSL fragment shader.
  344. [GLSL]: Linking GLSL program.
  345. Setting up menu pipeline shaders for XMB ...
  346. [GLSL]: Compiling ribbon shader..
  347. [GLSL]: Found GLSL vertex shader.
  348. [GLSL]: Found GLSL fragment shader.
  349. [GLSL]: Linking GLSL program.
  350. [GLSL]: Compiling simple ribbon shader..
  351. [GLSL]: Found GLSL vertex shader.
  352. [GLSL]: Found GLSL fragment shader.
  353. [GLSL]: Linking GLSL program.
  354. [GLSL]: Compiling snow shader..
  355. [GLSL]: Found GLSL vertex shader.
  356. [GLSL]: Found GLSL fragment shader.
  357. [GLSL]: Linking GLSL program.
  358. [GLSL]: Compiling modern snow shader..
  359. [GLSL]: Found GLSL vertex shader.
  360. [GLSL]: Found GLSL fragment shader.
  361. [GLSL]: Linking GLSL program.
  362. [GLSL]: Compiling bokeh shader..
  363. [GLSL]: Found GLSL vertex shader.
  364. [GLSL]: Found GLSL fragment shader.
  365. [GLSL]: Linking GLSL program.
  366. [GLSL]: Compiling snowflake shader..
  367. [GLSL]: Found GLSL vertex shader.
  368. [GLSL]: Found GLSL fragment shader.
  369. [GLSL]: Linking GLSL program.
  370. [GL]: Using 4 textures.
  371. [GL]: Loaded 1 program(s).
  372. [Joypad]: Found joypad driver: "android".
  373. [Video]: Setting screen orientation to 0.
  374. [Video]: Found display server: "android".
  375. [Video]: Setting screen orientation to 1.
  376. [Audio]: Set audio input rate to: 48000.00 Hz.
  377. [OpenSL]: Requested audio latency: 128 ms.
  378. [OpenSL]: Setting audio latency: Block size = 960, Blocks = 26, Total = 24960 ...
  379. [Audio]: Started synchronous audio driver.
  380. [Display]: Found display driver: "gl".
  381. [Playlist]: Carregando arquivo de histórico: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_history.lpl".
  382. [Playlist]: Carregando arquivo de histórico: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_music_history.lpl".
  383. [Playlist]: Carregando arquivo de histórico: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_image_history.lpl".
  384. [Playlist]: Carregando o arquivo de favoritos: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_favorites.lpl".
  385.  
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