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- Using old --libretro behavior. Setting libretro_directory to "/data/user/0/com.retroarch.aarch64/cores/" instead.
- RetroArch 1.20.0 (Git 6412f4feef)
- === Build =======================================
- Capacidades: ASIMD
- [INFO] Version: 1.20.0
- [INFO] Git: 6412f4feef
- [INFO] Built: Jan 4 2025
- [INFO] =================================================
- [Input]: Found input driver: "android".
- [Environ]: SET_PIXEL_FORMAT: RGB565.
- [Core]: Versão da API libretro: 1, Compilado contra a API: 1
- [Core]: Geometry: 320x240, Aspect: 1.333, FPS: 60.00, Sample rate: 48000.00 Hz.
- [Video]: Set video size to: 960x720.
- [Video]: Starting threaded video driver..
- Android EGL: GLES version = 2.
- [EGL] Falling back to eglGetDisplay
- [EGL]: EGL version: 1.5
- [GL]: Found GL context: "egl_android".
- [GL]: Detecting screen resolution: 0x0.
- [EGL]: Current context: 0x7ba112b430.
- [GL]: Vendor: Qualcomm, Renderer: Adreno (TM) 610.
- [GL]: Version: OpenGL ES 3.2 [email protected] (GIT@43fc279f3a, I58833f8ed4, 1679659134) (Date:03/24/23).
- [GL]: Using resolution 1080x2400.
- [GL]: Default shader backend found: glsl.
- [Shader driver]: Using GLSL shader backend.
- [GL]: Stock GLSL shaders will be used.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- Setting up menu pipeline shaders for XMB ...
- [GLSL]: Compiling ribbon shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling simple ribbon shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling snow shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling modern snow shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling bokeh shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling snowflake shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GL]: Using 4 textures.
- [GL]: Loaded 1 program(s).
- [Joypad]: Found joypad driver: "android".
- [Video]: Found display server: "android".
- [Video]: Setting screen orientation to 1.
- [Audio]: Set audio input rate to: 48000.00 Hz.
- [OpenSL]: Requested audio latency: 128 ms.
- [OpenSL]: Setting audio latency: Block size = 960, Blocks = 26, Total = 24960 ...
- [Audio]: Started synchronous audio driver.
- [Display]: Found display driver: "gl".
- [Playlist]: Carregando arquivo de histórico: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_history.lpl".
- [Playlist]: Carregando arquivo de histórico: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_music_history.lpl".
- [Playlist]: Carregando arquivo de histórico: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_image_history.lpl".
- [Playlist]: Carregando o arquivo de favoritos: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_favorites.lpl".
- [Input]: Capturar estado do mouse => ON
- [Android]: Resizing (1080 x 2400) -> (2400 x 1080).
- [Core]: Using content: "/storage/emulated/0/ROMs/PlayStationX/Final Fantasy IX (USA).m3u".
- [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
- [Core]: Unloading core..
- [Core]: Unloading core symbols..
- Threaded video stats: Frames pushed: 532, Frames dropped: 0.
- RetroArch 1.20.0 (Git 6412f4feef)
- === Build =======================================
- Capacidades: ASIMD
- [INFO] Version: 1.20.0
- [INFO] Git: 6412f4feef
- [INFO] Built: Jan 4 2025
- [INFO] =================================================
- [Input]: Found input driver: "android".
- [Core]: Loading dynamic libretro core from: "/data/user/0/com.retroarch.aarch64/cores/pcsx_rearmed_libretro_android.so"
- [Overrides]: Core-specific overrides found at "/storage/emulated/0/RetroArch/config/PCSX-ReARMed/PCSX-ReARMed.cfg".
- [Config]: Loading config: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/retroarch.cfg".
- [Config]: Appending override config: "/storage/emulated/0/RetroArch/config/PCSX-ReARMed/PCSX-ReARMed.cfg".
- [Overrides]: Redirecionando arquivo dados da memória do jogo em "/storage/emulated/0/RetroArch/saves/PCSX-ReARMed/Final Fantasy IX (USA).srm".
- [Overrides]: Redirecionando o jogo salvo em "/storage/emulated/0/RetroArch/states/PCSX-ReARMed/Final Fantasy IX (USA).state".
- [Environ]: GET_LOG_INTERFACE.
- [Environ]: SET_CONTROLLER_INFO.
- [Environ]: GET_CORE_OPTIONS_VERSION.
- [Environ]: GET_LANGUAGE: "7".
- [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL.
- [Remaps]: Core-specific remap found at "/storage/emulated/0/RetroArch/config/remaps/PCSX-ReARMed/PCSX-ReARMed.rmp".
- [Environ]: GET_MESSAGE_INTERFACE_VERSION.
- Memcard 2: enabled
- [Environ]: SAVE_DIRECTORY: "/storage/emulated/0/RetroArch/saves/PCSX-ReARMed".
- Use memcard 2: /storage/emulated/0/RetroArch/saves/PCSX-ReARMed/pcsx-card2.mcd
- Starting PCSX-ReARMed r25l-3-ged0b597 (cc Android (6875598, based on r399163b) Clang 11.0.5 (https://android.googlesource.com/toolchain/llvm-project 87f1315dfbea7c137aa2e6d362dbb457e388158d) 64bit pic arm64v8 neon ari64 gpu=BUILTIN_GPU)
- build time: Mar 16 2025 06:20:32
- 8 cpu core(s) detected
- psxMap: tried to map @80000000, got 0x7aabc00000
- psxMap: tried to map @77000000, got 0x7aabc00000
- psxMap: tried to map @7aac000000, got 0x7aabc00000
- psxMap: tried to map @1f800000, got 0x7e5e79c000
- psxMap: tried to map @7e5f000000, got 0x7e5e79c000
- psxMap: tried to map @7e5e7a0000, got 0x7e5e79c000
- psxMap: tried to map @1fc00000, got 0x7b1876f000
- psxMap: tried to map @7b19000000, got 0x7b1876f000
- psxMap: tried to map @7b18770000, got 0x7b1876f000
- Init new dynarec, ndrc size 1001000, pgsize 4096
- ndrc config: mul=175, ha=0, pex=0
- (0x7a9ab2b4b4) testing if we can run recompiled code @0x7a9ae1c000...
- test passed.
- RAM is not directly mapped
- Mapped (RAM/scrp/ROM/LUTs/TC):
- 0x7aabc00000/0x7e5e79c000/0x7b1876f000/0x0/0x7a9ae1c000
- compiler thread enabled
- Loading memory card /storage/emulated/0/RetroArch/saves/PCSX-ReARMed/pcsx-card2.mcd
- Using HLE BIOS.
- [Environ]: SET_MESSAGE_EXT: BIOS set to 'hle'
- [Environ]: GET_CAN_DUPE: true
- [Environ]: GET_DISK_CONTROL_INTERFACE_VERSION.
- [Environ]: SET_DISK_CONTROL_EXT_INTERFACE.
- [Environ]: GET_RUMBLE_INTERFACE.
- [Environ]: PERFORMANCE_LEVEL: 6.
- [Content]: Carregamento de conteúdo ignorado. A implementação irá carregar por conta própria.
- [Environ]: SET_INPUT_DESCRIPTORS:
- [Environ]: SET_PIXEL_FORMAT: RGB565.
- RGB565 supported, using it
- cdrom precache: 12 buffers
- ndrc config: mul=135, ha=c0, pex=0
- plugin: plugins/builtin_gpu
- plugin: plugins/builtin_spu
- plugin: plugins/builtin_pad
- plugin: plugins/builtin_pad
- Plugins loaded.
- Loaded CD Image: /storage/emulated/0/ROMs/PlayStationX/Final Fantasy IX (USA) (Disc 1).cue[+cue] (740715360 bytes).
- Track 01 (DATA) - Start 00:02:00, Length 69:59:05
- cdrom precache: 12 buffers
- CD-ROM Label: SLUS01251
- CD-ROM ID: SLUS01251
- CD-ROM EXE Name: SLUS_012.51;1
- Init new dynarec, ndrc size 1001000, pgsize 4096
- (0x7a9ab2b4b4) testing if we can run recompiled code @0x7a9ae1c000...
- test passed.
- RAM is not directly mapped
- Mapped (RAM/scrp/ROM/LUTs/TC):
- 0x7aabc00000/0x7e5e79c000/0x7b1876f000/0x8000000/0x7a9ae1c000
- compiler thread enabled
- manual booting 'SLUS_012.51;1' pc=80012b68
- note: running with HLE BIOS, expect compatibility problems
- ----------------------------------------------------------
- [Environ]: SET_MEMORY_MAPS.
- [Environ]: SET_AUDIO_BUFFER_STATUS_CALLBACK.
- [RCHEEVOS]: Using host: http://retroachievements.org
- [RCHEEVOS]: Unofficial disabled
- [RCHEEVOS]: Encore mode disabled
- [RCHEEVOS]: Spectator mode disabled
- [RCHEEVOS]: Load started, hardcore active
- [RCHEEVOS]: Attempting to log in assdeper (with password)
- [RCHEEVOS]: Identifying game: /storage/emulated/0/ROMs/PlayStationX/Final Fantasy IX (USA).m3u
- [RCHEEVOS]: Opened Final Fantasy IX (USA).m3u
- [RCHEEVOS]: Extracted Final Fantasy IX (USA) (Disc 1).cue from playlist
- [RCHEEVOS]: Found 9 potential consoles for cue file extension
- [RCHEEVOS]: Trying console 12
- [RCHEEVOS]: Opened Final Fantasy IX (USA) (Disc 1).cue
- [RCHEEVOS]: Found MODE2/2352 track 1 (first sector 0, sector size 2352, 0 pregap sectors)
- [RCHEEVOS]: Opened Final Fantasy IX (USA) (Disc 1).bin
- [RCHEEVOS]: Opened track 1 (sector size 2352)
- [RCHEEVOS]: Found SYSTEM.CNF at sector 23
- [RCHEEVOS]: Looking for boot executable: SLUS_012.51
- [RCHEEVOS]: Found SLUS_012.51 at sector 24
- [RCHEEVOS]: Hashing SLUS_012.51 title (11 bytes) and contents (1959936 bytes)
- [RCHEEVOS]: Generated hash 1fe564ab22981a9f4a90da91e75d2156
- [Disc]: Definindo disco na bandeja: 1/4 - Final Fantasy IX (USA) (Disc 1)
- [Core]: Versão da API libretro: 1, Compilado contra a API: 1
- [Core]: Geometry: 256x240, Aspect: 1.333, FPS: 60.00, Sample rate: 44100.00 Hz.
- [Video]: Set video size to: 960x720.
- [Video]: Starting threaded video driver..
- Android EGL: GLES version = 2.
- [EGL] Falling back to eglGetDisplay
- [EGL]: EGL version: 1.5
- [GL]: Found GL context: "egl_android".
- [GL]: Detecting screen resolution: 0x0.
- [EGL]: Current context: 0x7ba1140400.
- [GL]: Vendor: Qualcomm, Renderer: Adreno (TM) 610.
- [GL]: Version: OpenGL ES 3.2 [email protected] (GIT@43fc279f3a, I58833f8ed4, 1679659134) (Date:03/24/23).
- [GL]: Using resolution 2400x1080.
- [GL]: Default shader backend found: glsl.
- [Shaders]: Specific shader preset found at "/storage/emulated/0/RetroArch/config/global.glslp".
- [Shader driver]: Using GLSL shader backend.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- Setting up menu pipeline shaders for XMB ...
- [GLSL]: Compiling ribbon shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling simple ribbon shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling snow shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling modern snow shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling bokeh shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling snowflake shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GL]: Using 4 textures.
- [GL]: Loaded 5 program(s).
- [GL]: Creating FBO 0 @ 1024x1024.
- [GL]: Creating FBO 1 @ 1024x1024.
- [GL]: Creating FBO 2 @ 1024x1024.
- [GL]: Creating FBO 3 @ 1024x1024.
- [Joypad]: Found joypad driver: "android".
- [Video]: Setting screen orientation to 0.
- [Video]: Found display server: "android".
- [Video]: Setting screen orientation to 1.
- [Audio]: Set audio input rate to: 44100.00 Hz.
- [OpenSL]: Requested audio latency: 128 ms.
- [OpenSL]: Setting audio latency: Block size = 960, Blocks = 26, Total = 24960 ...
- [Audio]: Started synchronous audio driver.
- [Display]: Found display driver: "gl".
- port: 1 device: dualshock
- port: 2 device: none
- port: 3 device: none
- port: 4 device: none
- port: 5 device: none
- port: 6 device: none
- port: 7 device: none
- port: 8 device: none
- [Playlist]: Carregando arquivo de histórico: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_history.lpl".
- [Playlist]: Carregando arquivo de histórico: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_music_history.lpl".
- [Playlist]: Carregando arquivo de histórico: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_image_history.lpl".
- [Playlist]: Carregando o arquivo de favoritos: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_favorites.lpl".
- [Environ]: RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY.
- [Environ]: SET_GEOMETRY: 512x480, Aspect: 1.333.
- Auto-enabling dualshock analog mode.
- [RCHEEVOS]: Identified game: 11247 (1fe564ab22981a9f4a90da91e75d2156)
- [RCHEEVOS]: assdeper logged in successfully
- [RCHEEVOS]: Fetching data for game 11247
- [RCHEEVOS]: Starting session for game 11247
- [Environ]: SET_GEOMETRY: 640x480, Aspect: 1.333.
- [RCHEEVOS]: Registered 0x10000 bytes of SYSTEM RAM at $000000 (descriptor 1, offset 0x000000)
- [RCHEEVOS]: Registered 0x1F0000 bytes of SYSTEM RAM at $010000 (descriptor 1, offset 0x010000)
- [RCHEEVOS]: Registered 0x0400 bytes of SYSTEM RAM at $200000 (descriptor 2, offset 0x000000)
- [RCHEEVOS]: 507/507 memory addresses valid
- [RCHEEVOS]: Game 11247 loaded, hardcore enabled
- [RCHEEVOS]: You have 0 of 104 achievements unlocked
- [Environ]: SET_GEOMETRY: 320x240, Aspect: 1.333.
- [Environ]: SET_GEOMETRY: 640x480, Aspect: 1.333.
- [Environ]: SET_GEOMETRY: 320x240, Aspect: 1.333.
- [Environ]: SET_GEOMETRY: 640x480, Aspect: 1.333.
- [Environ]: SET_GEOMETRY: 320x240, Aspect: 1.333.
- [Environ]: SET_GEOMETRY: 640x480, Aspect: 1.333.
- [Environ]: SET_GEOMETRY: 320x240, Aspect: 1.333.
- [Environ]: SET_GEOMETRY: 640x480, Aspect: 1.333.
- [Playlist]: Written to playlist file: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_image_history.lpl".
- [disk index file] Saving disk index file: /storage/emulated/0/RetroArch/saves/PCSX-ReARMed/Final Fantasy IX (USA).ldci
- [Core]: Content ran for a total of: 00 hours, 04 minutes, 31 seconds.
- [Runtime]: Saving runtime log file: "/storage/emulated/0/RetroArch/playlists/logs/PCSX-ReARMed/Final Fantasy IX (USA).lrtl".
- [Config]: Loading config: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/retroarch.cfg".
- [Overrides]: Configuration overrides unloaded, original configuration restored.
- [Core]: Sem conteúdo, iniciando um núcleo vazio.
- [SRAM]: Salvando tipo de RAM #0 em "/storage/emulated/0/RetroArch/saves/PCSX-ReARMed/Final Fantasy IX (USA).srm".
- [SRAM]: Salvo com sucesso em "/storage/emulated/0/RetroArch/saves/PCSX-ReARMed/Final Fantasy IX (USA).srm".
- [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
- [RCHEEVOS]: Unloading game 11247
- [Core]: Unloading game..
- [Core]: Unloading core..
- [Core]: Unloading core symbols..
- [Core]: Saved core options file to "/storage/emulated/0/RetroArch/config/PCSX-ReARMed/PCSX-ReARMed.opt".
- Threaded video stats: Frames pushed: 9334, Frames dropped: 42495.
- RetroArch 1.20.0 (Git 6412f4feef)
- === Build =======================================
- Capacidades: ASIMD
- [INFO] Version: 1.20.0
- [INFO] Git: 6412f4feef
- [INFO] Built: Jan 4 2025
- [INFO] =================================================
- [Input]: Found input driver: "android".
- [Environ]: SET_PIXEL_FORMAT: RGB565.
- [Core]: Versão da API libretro: 1, Compilado contra a API: 1
- [Core]: Geometry: 320x240, Aspect: 1.333, FPS: 60.00, Sample rate: 48000.00 Hz.
- [Video]: Set video size to: 960x720.
- [Video]: Starting threaded video driver..
- Android EGL: GLES version = 2.
- [EGL] Falling back to eglGetDisplay
- [EGL]: EGL version: 1.5
- [GL]: Found GL context: "egl_android".
- [GL]: Detecting screen resolution: 0x0.
- [EGL]: Current context: 0x7ba112de60.
- [GL]: Vendor: Qualcomm, Renderer: Adreno (TM) 610.
- [GL]: Version: OpenGL ES 3.2 [email protected] (GIT@43fc279f3a, I58833f8ed4, 1679659134) (Date:03/24/23).
- [GL]: Using resolution 2400x1080.
- [GL]: Default shader backend found: glsl.
- [Shader driver]: Using GLSL shader backend.
- [GL]: Stock GLSL shaders will be used.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- Setting up menu pipeline shaders for XMB ...
- [GLSL]: Compiling ribbon shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling simple ribbon shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling snow shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling modern snow shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling bokeh shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling snowflake shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GL]: Using 4 textures.
- [GL]: Loaded 1 program(s).
- [Joypad]: Found joypad driver: "android".
- [Video]: Setting screen orientation to 0.
- [Video]: Found display server: "android".
- [Video]: Setting screen orientation to 1.
- [Audio]: Set audio input rate to: 48000.00 Hz.
- [OpenSL]: Requested audio latency: 128 ms.
- [OpenSL]: Setting audio latency: Block size = 960, Blocks = 26, Total = 24960 ...
- [Audio]: Started synchronous audio driver.
- [Display]: Found display driver: "gl".
- [Playlist]: Carregando arquivo de histórico: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_history.lpl".
- [Playlist]: Carregando arquivo de histórico: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_music_history.lpl".
- [Playlist]: Carregando arquivo de histórico: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_image_history.lpl".
- [Playlist]: Carregando o arquivo de favoritos: "/storage/emulated/0/Android/data/com.retroarch.aarch64/files/content_favorites.lpl".
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