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Dartellum

spells

May 6th, 2020
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  1. spells
  2. You recall the spells you have learned from your training.
  3. In the chapter entitled "Aether Manipulation", you have notes on the Ethereal Shield [es], Aether Cloak [ac], Ward Break [wb], Substratum, Ethereal Fissure [etf], Elementalism, and Expansive Infusions [ei] spells.
  4. In the chapter entitled "Electricity Manipulation", you have notes on the Arc Light [al] and Electrostatic Eddy [ee] spells.
  5. In the chapter entitled "Fire Manipulation", you have notes on the Fire Ball [fb], Dragon's Breath [db], Mantle of Flame [mof], Fire Rain [fr], Flame Shockwave [fls], and Ignite spells.
  6. In the chapter entitled "Water Manipulation", you have notes on the Frostbite, Ice Patch [ip], Rising Mists [rm], Veil of Ice [voi], Fortress of Ice [foi], Rimefang [rim], and Icy Infusions [ii] spells.
  7. In the chapter entitled "Earth Manipulation", you have notes on the Sure Footing [suf], Magnetic Ballista [mab], Aegis of Granite [aeg], Anther's Call [anc], Ring of Spears [ros], and Reinforced Infusions [rin] spells.
  8. In the chapter entitled "Air Manipulation", you have notes on the Zephyr, Tailwind [tw], Paeldryth's Wrath [pw], Shockwave, Swirling Winds [sw], Air Lash [ala], Thunderclap [tc], Y'ntrel Sechra [ys], Air Bubble [ab], Blufmor Garaen [bg], and Quick Infusions [qi] spells.
  9. In the chapter entitled "Hylomorphic Sorcery", you have notes on the Aethrolysis spell.
  10. In the chapter entitled "Analogous Patterns", you have notes on the Gauge Flow [gaf] spells.
  11. You have temporarily memorized the Drums of the Snake [drum] and Devitalize [devi] spells.
  12. You know the following Aether cantrips: Aether Spheres, Aethereal Image, and Pattern Hues.
  13. You know the following Fire cantrips: Burning Touch and Flashpoint.
  14. You know the following Water cantrips: Water Globe, Crystallize Ice, and Raincloud.
  15. You know the following Air cantrips: Air Blast and Gust of Wind.
  16. You recall proficiency with the magic feats of Sorcerous Patterns, Faster Targeting, Faster Battle Preparations, Targeted Mastery, Improvised Rituals, Injured Casting, Deep Attunement, Raw Channeling, Efficient Channeling, Efficient Harnessing, Improved Memory, Magic Theorist, Dedicated Cambrinth Use, Symbiotic Research and Mental Matrices.
  17. You have 7 spell slots available.
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